Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Rounin Nao

Rounin Nao

New Ninja
Joined
Oct 23, 2012
Messages
121
Yen
216,710
ASP
0
Character Name: Rounin Nao (Code name:Loky)
Village: Stone
CA: Ghost Walker
Nao has mid length blond hair, he was born with emerald green eyes. In his every day he wears shades mostly, a red scarf around his neck, white buttoned shirt,
a black jacket, blue jeans, brown belt and black leather shoes. Before he stopped doing jobs for the ANBU he had a unique mask to hide his identity that he still
often uses when he want's to be unanimous.

Character's Mental Description:
Rounin Nao is a complicated man. He has severe mental problems , mostly he is just a funny prankster, but every now and then he takes his pranks to a dangerous
new level. He always finds ways to challenge authority and some times he will even intentionally pose a threat upon civilians. He ended up this way due to
the extreme experiments the ANBU did on him, they never knew what it would cause.


Character History:
Chapter 1: A tale of Two brothers.

In an estate not far from the village hidden in the mountain ware two brothers, the younger was well known in later years as Rounin Satsu, a kindhearted man
who helped the community and was a noble through and through. The older brother however was not known to most, due to the simple fact that a year after his younger brother
was born their father started noticing a darkness growing in young Nao. The father called upon healers, spiritual advisers and medical experts to try and explain
why his older son was beginning to become more and more strange. One night under the shadow of the clouded moon came a masked man to their door. Nao was ten and Satsu
was seven. With all his problems Nao still loved his brother and cared for him, but that night the masked man introduced himself as an ANBU from the village and said
that with his divisions resources they can fix Nao's mind and soul. Reluctantly their father sent young crying Nao with that masked man.
The masked man took Nao to a secrete underground facility, and in the first few years they trained him to control his temper, and his temptations
and in the first two years Nao's father came to visit him once a week every week. One day the father stopped coming, Nao was furious, so much he rampaged thru the
facility killing and hurting people until they subdued him. from that day on the training he did became experiments, and the place supposed to help him
became his prison.

Chapter 2: The path of trial and error.

Nao grew older without seeing sunlight. With every passing day he started feeling that itch in the back of his mind growing stronger, and
with every experiment the ANBU did on him he became stronger and stronger. He started becoming more intelligent, more capable, and more disturbed
with each passing moment. One day something in his mind went south, he started plotting to escape and he knew the only way to do so
is to let the ANBU do their tests and experiments on him, so he would become stronger and stronger and he vowed to one day slaughter all involved and
to return to his younger brother. In Nao's mind his brother Satsu was his only remaining salvation, the only thing that can save him.

Chapter 3: The one born of shadows.

After ten years underground, Nao finally made his superiors believe that they control him entirely. The put a black cloak on him, they gave him black clothing
and a mask, they made him a full fledged ANBU and was given the code name Loky a name that one day would strike fear in all who hear it.
He was trained to do one thing and one thing only, destroy the enemies of the stone village, and he did so
using the ability he gained from all those tests and experiments the ANBU did on him. He would time and time again use Genjutsu to decimate enemy forces,
the type of Genjutsu that makes nightmares look like a picnic in the sun. What no one knew was the fact that every mission he took, and every person
he killed Nao was smiling, practicing his abilities for one day soon when he will break free and kill all who destroyed his life.

Chapter 4: Nightmares follow.

It was time, he felt it in his every bone. Nao sat in his room at the underground facility and looked at his mask with a smile. There was always
a guard stationed outside his room, that same guard now unlocked the door to the room, entered and fell on the ground with the life drifting from his body.
The guard was under a Genjutsu for a while now, Nao was just waiting for the right moment and when the guard lay there dead Nao felt no regret.
Like most Nightmares, no one saw it coming and no one was left to tell the tail. Screams of true terror filled the halls while Nao walked calmly
towards the exit of the facility. One by one they fell, dead, some with a face frozen in fear, some hung themselves, and some stabbed themselves
in the eyes or sliced their neck to make the Nightmares go away. When Nao stepped outside to the world above there was no one left living in the facility below,
as if the door to his cell was the door to hell itself, and now hell roamed the earth.
">
 
[col][legend="[b][size=5]Stats & Class[/size][/b]"]
Character Level: 9
OOC Rank: A-Rank
Agility: 328/525
Stamina: 461/525
Ninjutsu: 210/525
Taijutsu: 210/525
Genjutsu: 525 /525
Chakra Control: 525/525
Advanced Points:0

PL: 2259

HP: 27,199
CP: 30,975
AP: 8

Angel of Death
HP: (45+5+9) x 461 = 27,199
CP: (45+5+9) x 525 = 30,975
Class Bonus: Kinjutsu, +2 Stealth
High: Gen DC
Average: Evasion, Gen save, Ninjutsu Accuracy, Melee Accuracy
Low: Ranged Accuracy, Puppet Accuracy​
[/legend]|[legend="[b][size=5]Abilities[/size][/b]"]
0: Sentinel - ANBU Branch
0: Shinobi 101 - Genjutsu (fire)
1: Sixth Sense
2: Illusionist
3: Willpower
4: Stalker
5: Elemental Illusion (fire)
6: Summoner
7: Enchanter
8: Shatter Reality
9: Duelist
10: Kinjutsu
11: Kinjutsu
12:Kinjutsu​
[/legend][/col]

[legend="[size=5][b]Bloodline/Core Ability – Ghost Walker [20/20][/b][/size]"]
Cloak Dance - Independent Special Move (3 Points)
Restriction- Requires Invisibility
Not only content with being occasionally resistant to attacks, Ghost Walkers also possess the ability to flit at the edges of awareness, putting themselves entirely out of the reach of foes. Those experienced with the technique appear to simply vanish from their foe's sights.
Effect: The user may become transparent for one round which means they are treated as if in Stealth mode and cannot be detected, with a +2 Dodge bonus. During this time, the user cannot use physical or ninjutsu attacks or the transparency effect ends; their attack is a Sneak Attack, but they suffer a -2 dodge penalty if they miss.

Notes:
- Can only be used once every other round.
- Cannot be used while bound.

Genjutsu Mastery - Passive (2 points)
Restrictions: C Rank and up
With their understanding of the real and unreal, Ghost Walkers can use genjutsu much more effectively than others can, making their illusions more potent and longer lasting.
Effect: All Genjutsu costs are reduced by 10%. Genjutsu which are fully effective last an additional round before resistance checks are made, and Partially-Effective Genjutsu are treated as fully effective for 1 round after the initial use.

Extra-Sensory Perception - Modification (2 points)
Restrictions: Requires Sixth Sense
Honed beyond that mere "gut instinct" that some people can get, a Ghost Walker’s ability to know things by feeling is just downright creepy in how accurate they can be.
Effect: Can detect people nearby, harder to ambush or surprise. Can often tell if something’s real or not (a fake, illusion, supernatural occurrence) just by looking at it. In battle, this manifests as a +2 to all awareness and genjutsu save rolls.

Sound Mind ||| - Boost (1 point) x3
Restrictions: Can only be purchases a maximum of 3 times.
Because of their many encounters with the supernatural or unreal, Ghost Walkers are far less affected by the strange or illusionary, giving them a calm mind in the face of the bizarre or unreal.
Effect: +1 Genjutsu Save

Burrowing Spell - Passive (2 Points)
Certain barriers are no use to employ against those attuned to other worlds, as their ghostly sight and senses bypass them entirely. Such overcharged spells have a tendency to be more potent than average as well.
Effect: All Genjutsu bypass barriers, and deal 40 Illusionary damage per Jutsu Level, per sense. This damage is automatically dealt each round the genjutsu is maintained, and cannot be avoided or reduced in any way.

Mind Over Body - Passive (3 Points)
With so much focus on their minds and honing their chakra, Ghost Walkers often find their minds recover so much more quickly than their bodies do, especially while in their native state of befuddling the mind.
Effect: User gains back 2% CP every round they use a Genjutsu.

Ethereal ||| - Boost (1 point) x3
Restrictions: Can only be purchases a maximum of 3 times.
Ghost Walkers can often take an ethereal form, hence the name. In some cases, they remain partly ethereal almost all the time, part in the world, and part in the world beyond.
Effect: -5% Physical damage taken

Ghost Illusion - Dependent Special Move (2 points)
Restrictions: B Rank and up
Ghost Walkers have the unique ability to make their illusions physically present, making them that much harder to resist and avoid. Their skill in this often confuses others as to whether such things truly exist or not.
Effect: Gives Genjutsu a Physical Presence. The victim makes a check against the users Genjutsu Difficulty as normal but also must make a check against the users Ninjutsu Accuracy upon initiation. Upon a successful Ninjutsu Check, all damage dealt upon the target deal +10% damage. This technique costs Hp equal to 15% of the Cp Cost. This may only stack twice on a single target.
[/legend]

[legend="[b][size=5]Kinjutsu - Dark Sage[/size][/b]"]
Dark Sage
Dark Sage
DS.jpg

The art of Ninjutsu is a fascinating one, seeming to stretch infinitely with limitless possibilities. Abilities, Elements, and even secret techniques earned only through Blood, there are those who become so obsessive over the Ninja arts, that they devote themselves mind and soul into the never ending quest to master every technique. Nothing can stop the ambition of these Shinobi, going so far to discover the secrets of the world that they find the most inhumane techniques regardless of whether it is forbidden to study. Those with such an obsession to more Dark Arts tend to take on a more sinister appearance, their skin turning a Deathly pale white. Though appearing sickly, one should never underestimate a Dark Sage, for their affinity to all kinds of Jutsu is powerful, and in their search for Jutsu they possess what many would consider other-worldly abilities.


Effects:
- Because of their incredible affinity and mastery over all types of Jutsu, All techniques cost -10% Cp.
- The Dark Sage gains +2 Ninjutsu Accuracy
- The Dark Sage possesses the knowledge of more darker seals and can further understand their capabilities, enabling them to master the Curse Sealing Jutsu, and no longer requiring them to sacrifice 35 Advanced Shop points in order to scribe a seal upon others. However, they may only scribe one Curse Seal per week.
- All Curse Seals Scribed by the Dark Sage place less strain on the hosts upon scribing. Instead of losing 70 Advanced Shop points, the receiver only loses 35 Advanced Shop points. This also applies if the Dark Sage scribes themselves.
[fontsize="12"]Dead Soul Technique - C-Rank Ninjutsu[Mastered]
DSDST.jpg

A dark jutsu that imitates the effects of revival, using this jutsu, a person can temporarily reanimate a corpse, creating the illusion of a living person. This is achieved by infusing their chakra into a corpse, causing the heart to beat once more while simultaneously allowing the user to control the corpse. However, this technique merely animates the body to an imitation of life, without a soul or mind, it is essentially a mindless dummy that serves as a sort of puppet to be manipulated by the user. The reanimated corpse can serve as either a short-time ally or an effective decoy in the right hands, though because of atrophy, these Zombies will always be slower and weaker than their previous forms in life. These corpses are stored in summoning scrolls for use, as generally there are not corpses laying around for public use.

Information


Rank 1: Reanimates a body at -6 of the User's Secondaries. Has 2970 Hp.
Mastered: Reanimates a body at -5 of the User's Secondaries. Has 3710 Hp.

Note:
- Corpses are stored in summoning scrolls, and are Treated as a "Medium" Slot.
- User can only summon one corpse at a time. This lasts until it is destroyed, or the user no longer maintains the jutsu.
- If used on the body of a Dead PC, they gain +3 Secondaries compared to normal rank due to the body not being decomposed. This only applies to the battle the PC died in.
- The corpse has 2 Ap, and may only do basic attacks, or E-Rank Taijutsu at Rank 1.
- The corpse may be summoned equipped with one Weapon with the user's choice of damage type, weapon accuracy and base damage bonus. Damage cannot be buffed in any way. This weapon does not have special effects, and is destroyed upon the end of this jutsu.

Rank 1 Cost: 500 Cp, 240 Cp/rnd
Mastered Cost: 620 Cp, 295 Cp/rnd[/fontsize]

[fontsize="12"]Resurrection Technique: Corpse Soil - B-Rank Ninjutsu[Mastered]
DSCS.jpg

A sinister jutsu that seemingly summons an endless amount of corpses from the ground, each one clawing its way to the surface were they begin to mindlessly attempt to surround an opponent. In all actuality, the user creates gruesome corpses out of minerals within the ground in a sort of reverse-decomposition, using their Dead Soul technique upon a large scale that essentially gives them an army at their command. However, due to being created freshly, each corpse is significantly weaker, slower, less agile and much more fragile than usual despite their more zombie-like appearance. Unlike before, they simply rise again once slain due to the minerals within the ground replenishing their wounds, trapping the user's victim's in a undead reality.

Information

Rank 1: Creates 8 Corpses at the user's Command. Each has -6 of the user's secondaries, 690 Hp and 1 Ap. Attacks deal 200 damage per strike at .5 Ap. Only 13 Strikes may hit a single target per round.
Master Rank: Creates 10 Corpses at the user's Command. Each has -5 of the user's secondaries, 660 Hp and 1 Ap. Attacks deal 200 Damage per strike at .5 Ap. Only 15 strikes may hit a single target per round.

Note:
- Attacks use Melee Accuracy.
- When destroyed, corpses are revived at the start of the following round.
- Lasts until the user no longer maintains the jutsu, or if they take damage equal to 25% of their Max Hp in one round.
- Damage done by the corpses cannot be buffed.
- Corpses cannot use any jutsu, though may attempt to grab an opponent giving the victim -2 Dodge, with an additional -1 for each corpse after the first. Up to four corpses may hold a target at once.

Rank 1 Cost: 1100 Cp, 525 Cp/rnd
Mastered Cost: 1320 Cp, 630 Cp/rnd[/fontsize]

[fontsize="12"]Reaper Death Seal - B-Rank Ninjutsu[Mastered]
DSRDS.jpg

A fearsome and forbidden technique that is said to have been forgotten through the age's, few are aware of the existence of this technique...and fewer possess the courage to perform this jutsu. This jutsu creates a seal which summons a shinigami to drag the target's soul to the depths of hell, where they are damned to an eternity of battle with the user. However, this jutsu is forbidden for a reason, for when one person is cursed, two people are damned, and the Shinigami will extract the same amount of lifeforce from the user as payment. As such, unless the user has a death wish, this technique is rarely used to it's full potential.

Information

Rank 1: The user is able to link the seal to a target at -3 Melee Accuracy. During this time, both the user and the victim take -4 Dodge, their souls linked by a Shinigami. Both the user and the victim take 2300 Damage upon use, and at the start of every round.
Master Rank: The user is able to link the seal to a target at -2 Melee Accuracy. During this time, both the user and the victim take -5 Dodge, their soul's linked by a Shinigami. Both the user and the victim take 2750 Damage upon use, and at the start of every round.

Notes:
- After successfully being used, every round the victim must make a Nin Check against the user's Ninjutsu. For every 40 Stat average the user has over the target, they gain +1, up to +3. For every 40 the target has over the user, they gain +1, up to +3.
- Neither the user nor the victim may make any other action while this jutsu is maintained. Neither may recover Hp while this technique is in effect.
- This damage Cannot be reduced or increased in ANY way. All HP lost by this technique cannot be regained in ANY way for the remainder of the battle.
- Should the user take damage equal to 30% their Max HP during the round, not including damage one by this technique, this technique is dispersed.
- If the target is harmed while bound by this technique, the user take's damage as well, after which this technique is dispersed.
- This technique lasts up to two rounds and requires a one full round cooldown after the technique expires before it can be attempted again.

Rank 1 Cost: 840 CP, 420 CP per round maintained.
Master Rank Cost: 1010 CP, 505 CP per round maintained.[/fontsize]

[fontsize="12"]Malevolent Sealing - A-Rank Ninjutsu[Mastered]
DSMS.jpg

A forbidden technique that places a terrible seal on another or even the user. Often compared to the Curse Seals, these variants are by far much more dangerous and life threatening, the user's chakra merging with that of the victim, altering their bodies or Chakra system to forcibly release the limits on their physical body. These seals are fueled by rage and hate, and when active explode in a burst of sheer power that is seen as demonic. However, there is no turning back once either of these dark seals have been scribed; The afflicted will never again return to their normal life, their seal seeking it's roots deep within their body and slowly rotting their body away until their inevitable death.


Rank 1: Allows the Dark Sage to scribe the Chaos Seal and/or Berserk Seal upon a target at -3 Accuracy.
Rank 2: Allows the Dark Sage to scribe the Chaos Seal and/or Berserk Seal upon a target at -2 Accuracy.

Special Action: Malevolent Grace The user may attempt to remove a Chaos or Berserk Seal from themselves or an ally. This requires a contested Ninjutsu check against the participant who placed the Seal initially. This may be done reflexively.

Rank 1 Cost: 2420 CP
Rank 2 Cost: 3025 CP

Notes:
- This uses Melee Accuracy
- May only Scribe one seal at a time. (I.E. Cannot scribe both seals at the same time)[/fontsize]
[fontsize="12"]Scorn of the Lich - Dependent Special Move
pxicayF.png

As masters of the undead and ninjutsu, Dark Sages are able to imbue the quality of death into their ninjutsu attacks. These new attacks are able to rot the very flesh off of their foes, creating intense pain and destabilization. These poisonous attacks render most other poisons obsolete, as they overwhelm the body and attack even those. Victims who fall under these attacks often describe them as some of the most painful moments of their life.

Information

Effect: The user may pay increased CP Costs when using a Ninjutsu to replace the Secondary Effect with one of the following:

Gangrene: By paying +20% CP the user may replace their Ninjutsu's Secondary effect with Gangrene. The target takes +1% Max HP/CP Damage. This caps at +4%. This lasts up to three rounds and adding another stack of Gangrene does not reset the round timer.
Necrosis: By paying +30% CP the user may replace their Ninjutsu's Secondary effect with Necrosis. The target takes -3 Secondaries and is treated as having a +10% Chance to increase bleeding. This lasts for two rounds.

Notes:
- Only one of these effects may be applied to a target at once.
- Gangrene and Necrosis may overwrite eachother's effects
- When applied to a target this takes up the Injury/Consumed Poison Slots
- Injury/Consumed Poisons cannot overwrite these effects
- C-Rank and above jutsu gain +5% Chance per their rank. (C/B/A - +5% / +10% / +15%)
- May only be used on offensive ninjutsu.
- B and A Rank Medical Jutsu have a 55% chance of healing Gangrene and a 45% chance of healing Necrosis.[/fontsize]
</SPOILER>[/legend]
</B>
Ninjutsu
<i>
</i>
[col][legend="[b][size=5]Basic Jutsu[/size][/b]"]
Fire

Rank E Jutsu

Infernal Ember [M]

Rank D Jutsu

Fireball [M]
Immolation Armor [M]


Rank C Jutsu

Searing Eruption [M]
Heat Wave [M]



Rank B Jutsu

Firestorm [M]

Rank A Jutsu

Dragon Flame Bomb [M]

Water

Rank E Jutsu

Rank D Jutsu

Rank C Jutsu

Rank B Jutsu

Rank A Jutsu

Earth

Rank E Jutsu

Rank D Jutsu

Rank C Jutsu

Rank B Jutsu

Rank A Jutsu

Lightning

Rank E Jutsu

Rank D Jutsu

Rank C Jutsu

Rank B Jutsu

Rank A Jutsu

Wind

Rank E Jutsu

Rank D Jutsu

Rank C Jutsu

Rank B Jutsu

Rank A Jutsu

Non-Elemental

Rank E Jutsu

Transformation [M]
Body Switch [M]
Basic Summoning

Rank D Jutsu

Cancel [M]

Rank C Jutsu

Stunt Double [M]
Elemental Clone

Rank B Jutsu

Rank A Jutsu

Curse Sealing [M]
[/legend]|[legend="[b][size=5]Advanced Elements[/size][/b]"]
Rank E Jutsu

Rank D Jutsu

Rank C Jutsu

Rank B Jutsu

Rank A Jutsu
[/legend][/col]
[legend="Legend"]
Orange = Fire
Brown = Earth
Yellow = Lightning
Blue = Water
Green = Wind
Black = Non-Elemental
M = Mastered
[/legend]


Taijutsu
<i>
</i>
[col][legend="[b][size=5]Physical Jutsu[/size][/b]"]
Rank E Jutsu

Rank D Jutsu

Rank C Jutsu

Rank B Jutsu

Rank A Jutsu
[/legend]|[legend="[b][size=5]Buffing Jutsu[/size][/b]"]
Rank E Jutsu

Rank D Jutsu

Rank C Jutsu

Rank B Jutsu

Rank A Jutsu
[/legend][/col]
[legend="Legend"]U = Unarmed
P = Piercing
S = Slashing
B = Buffing
K = Kinjutsu
* = Mastered
[/legend]


Genjutsu
<i>
</i>[col][legend="[b][size=5]Audial Jutsu[/size][/b]"]
Rank E Jutsu

Deception [M]
Favoritism [M]
Wasteful [M]

Rank D Jutsu

Trembling Music [M]
Pained Expressions
Appreciation of Music

Rank C Jutsu

Deaf [M]
Piercing Cry [M]

Rank B Jutsu

Rank A Jutsu
[/legend]|[legend="[b][size=5]Visual Jutsu[/size][/b]"]
Rank E Jutsu

Mimic [M]
False Surroundings [M]
Eye Strain [M]

Rank D Jutsu

Basic Clone [M]
Blur
Rorschach Eye
Double Vision

Rank C Jutsu

Distortion [M]
After-Image [M]

Rank B Jutsu



Rank A Jutsu

Invisibility [M]
[/legend][/col][col][legend="[b][size=5]Kinetic Jutsu(Sensory knowledge)[/size][/b]"]
Rank E Jutsu

Hot Weapon [M]
Stun [M]
1000 Years of Pain Kai [M]

Rank D Jutsu

Drunken Stupor [M]
Influenza [M]
Tickling [M]
Facepalm [M]

Rank C Jutsu

Mist of Deceit [M]
Crippled [M]
Masochism [M]
Silly Fingers [M]
Crossed Wires [M]

Rank B Jutsu

Phoenix Embrace [M]
Petrification [M]
Lingering Spark [M]
Crush Depth [M]
Puppet Betrayal [M]
Pox [M]

Rank A Jutsu

Curse of the Leper [M]
Hemorragic Fever [M]
Delayed Agony [M]
Parasitic Infestation [M]
Tree Binding [M]
Shared Torment [M]
[/legend]|[legend="[b][size=5]Will Jutsu[/size][/b]"]
Rank E Jutsu

Lethargy [M]
Tourniquet [M]
Intimidation [M]

Rank D Jutsu

Amnesia [M]
False Success
Leaking Mind
Sear of the Mind

Rank C Jutsu

Black Out [M]
Paranoia [M]

Rank B Jutsu

Rank A Jutsu

Mental combat [M]
[/legend][/col]


[col][legend="[b][size=5]Inventory[/size][/b]"]Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Slot 6[/legend]|[legend="[b][size=5]Weapons[/size][/b]"]Weapon: Chakra Blade
Type: Slashing, Bleeding
Mod Acc: -2
Mod Damage: +10%
Augments: Vampiric, Chakra Drain, Silencer[/legend][/col]
[legend="[b][size=5]Elemental Affinities[/size][/b]"]
Major Affinity: Fire
Minor Affinity: Water, Shadow
Sensory Mastery:
Sensory Knowledge:Kinetic​
[col]|
[/col][/legend]

<B>Passive Buffs
<i>
</i>
[col][legend="[b][size=5]Stealth/Awareness[/size][/b]"]
  • +2 Stealth [Class]
  • +25% chance to auto-detect people in stealth/clones/transformation [Sixth Sense]
  • 25% chance to cancel sneak attack that is targeting the user [Sixth Sense]
  • May cast Genjutsu once per round without dropping out of stealth (has 50% chance of canceling Clarity on the target) [Illusionist]
  • Once every other round may preform Sneak Attack without dropping Stealth [Stalker]
  • Stealth Check gives +1/-1 terrain/visibility to the user's favor [Stalker]
  • +2 Awarness [Extra-Sensory Preception]
[/legend]|[legend="[b][size=5]Offensive[/size][/b]"]
  • Target Affected by Genjutsu takes +10% damage from all sources (this counts as Illusionary Damage) [Elemental Illusion - Fire]
  • Target Affected by Genjutsu takes +10% damage from all sources (this counts as Illusionary Damage) [Shattered Reality]
  • +10% Damage against marked target [Duelist]
  • Genjutsu which are fully effective last an additional round before resistance checks are made, and Partially-Effective Genjutsu are treated as fully effective for 1 round after the initial use. [Genjutsu Mastery]
  • All Genjutsu bypass Barriers [Burrowing Spell]
  • +40 damage per rank, per sense for all genjutsu [Burrowing Spell]
[/legend][/col][col][legend="[b][size=5]Defensive[/size][/b]"]
  • +5% DR from non-illusionary damage [Sentinel - ANBU Branch]
  • +15% DR from all sources [Ethereal]
  • May use Cancel to dispell any Genjutsu that the user is aware of [Willpower]
  • May cast cancel to dispell any Genjutsu that the user is unaware of at 30% success rate [Willpower]
  • +10% Auto-Dodge against marked target [Duelist]
[/legend]|[legend="[b][size=5]Stats[/size][/b]"]
  • +2 Genjutsu Save [Extra-Sensory Preception]
  • +3 Genjutsu Save [Sound Mind]
  • +2 Ninjutsu Accuracy [Dark Sage]
  • +2 Accuracy/ Genjutsu DC against marked target [Duelist]
[/legend][/col][col][legend="[b][size=5]Other[/size][/b]"]
  • +1 Inventory Slot [Sentinel - ANBU Branch]
  • +45 minutes catch time within village [Sentinel - ANBU Branch]
  • May cast Ninjutsu (Fire) through Genjutsu DC [Shinobi 101 - Genjutsu]
  • Creations have +5% HP/CP [Summoner]
  • May summon 2 Creations [Summoner]
  • -10% CP cost [Dark Sage]
  • -10% CP cost for Genjutsu [Genjutsu Mastery]
  • 2% CP regained each round Genjutsu was used [Mind Over Body]
[/legend]|[legend="[b][size=5]Active Passive[/size][/b]"]
  • The user may cast two Creation Jutsu simultaneously. All costs and rules remain the same, but they are modded with the timing of the higher AP jutsu. This special action does not prevent the use of other special actions. [Summoner]
    --
  • For 0.5 AP and 5% Cp cost of the chosen Genjutsu, the user may choose to shatter their Genjutsu that is currently active upon a target to deal 375 x (Jutsu Level) as Illusionary Damage. This requires a Gen check, with the user having a +1 DC bonus. If successful, the Genjutsu is removed. If the user fails the check, the Genjutsu is removed and no damage is done. [Shattered Reality]
    --
  • When in this style, user receives +2 Gen DC, and +1 Gen save. [Enchanter - Genjutsu Chakra Style]
  • User loses -2 dodge/-2 awareness, and takes +10% Damage. [Enchanter - Genjutsu Chakra Style]
  • All Genjutsu used while in this style inflict +1 Buff/Debuff, and have a 5% bonus to all percentage effects. [Enchanter - Genjutsu Chakra Style]
  • All gen used in this style cost -10% CP. [Enchanter - Genjutsu Chakra Style]
    --
  • +10%/15%/20% Genjutsu Damage (over cap) [Hell Seal - Cursed Seal]
  • +2/+3/+4 Genjutsu DC (over cap) [Hell Seal - Cursed Seal]
  • -/+ 0.5/1 or -/+ 5%/10% to Genjutsu Buff/Debuff (over cap) [Hell Seal - Cursed Seal]
  • +2%/4%/5% damage from all sources to the user (over cap) [Hell Seal - Cursed Seal]
[/legend][/col]

[legend="[b][size=5]Sensory abilities[/size][/b]"]
<SPOILER>
- Mental Focus: +2 Gen DC. This may only be used once per round and the Genjutsu used with this may not be used for a full round after it resolves. In the case of a Maintain Genjutsu it wouldn't be able to be used again until a full round after it was no longer maintained though gains this bonus for any checks made for the Genjutsu's duration.
- Deja-Vu: A Genjutsu used with this is re-rolled at -3DC if it initially fails. This may only be used once per round. This does not stack with any other re-roll techniques.
- Mental Spread: May target an additional target with a genjutsu. The second target is targeted at -2 DC. Effects on the secondary target at -1/-5% weaker and does 50% less damage.
- Blast: +20% Illusionary Damage. The Genjutsu effects used with this are -1/5% weaker, but can only be used on Genjutsu which have Genjutsu effects.
- Lock: Genjutsu used with this have -2 DC but if successful don't need to make a maintain check at the beginning of any round.
- Cortex Control: The user may cast Genjutsu with one handed seals at -10% CP cost.
- Overload: +/- 1 and +/- 5% to the secondary effects of a genjutsu. May only be done once per round.
[/legend]
 

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