Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Ryong Kyo's Dojo

Joined
Apr 25, 2017
Messages
2,474
Yen
362,570
ASP
0
Class Change: Was given OK due to so close to OCR
Lone Wolf [V]
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: Kinjutsu
High: Melee Accuracy
Average: Nin Acc, Gen Save, Dodge
Low: Genjutsu DC, Ranged Acc

to

Lone Wolf [V]
HP: (45+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: Kinjutsu
High: Melee Acc, Nin Acc
Average: Gen Save, Dodge
Low: Gen DC, Ranged Acc

Purchases:
Great Weapon
Blood Rack
Razor Strike
Total: 7200
* Equip this on weapon below
[spoilername="Creating a Weapon"]Mother's Pelt Gloves
These gloves were created from the pelt of the wolf that Kyo called mother. Her name was Kita and she had the purest white hair. The gloves have a patch of her hair upon the back of Kyo's hand. While the gloves, themselves, feel fuzzy and comfortable, Kyo injects anger and hatred into these gloves granting them an insane amount of power. These gloves are open fingered to allow his natural claws to poke through.
Type: Unarmed
Special: Can use Handseals
Acc: +2
Dmg: -10%
Augments:
[0] Great Weapon -- Heavy Handed
[1] Blood Rack
[2] Razor Strike
[3] --- None Yet[/spoilername]

Branch: Onyx Guard
101:
01: Heavy Handed
02: Weapon Attunement
03: Bloody Mess
04: Martial Artist
05: Weapon Mastery Slashing (Due to Inuzuka's passive)
06: Human Anatomy
07: <<A Rank>>
08: <<A Rank>>
09: --Kinjutsu
10: --Kinjutsu--
11: --Kinjutsu--

Learning Abilities:
Onyx Guard
Kyo was given a job, as an ANBU, not to kill but to protect this time around. While he didn't particularly care much for defense missions, nor actually protecting people in general, it was his job so he will perform it. He found himself in a rather precarious situation when he was surrounded by a group of foreign shinobi, surrounding an intricately designed cart pulled by 4 horses. The horseman, the one at the reins, dipped into the cart along with the package. The package was a bratty nobleman's child at the tender age of 13. Cute enough to be a girl, but not manly enough to be a boy.
Kyo stood on top of the cart with his partner, Dakota, standing guard at the door. A couple of the foreign ninja distracted Kyo on the top of the cart,
causing the horses to go wild. After being startled, the horses took off in a panicked trot leaving Kyo fighting a couple of the nin on top of the cart with Dakota running behind it. One of the foreigners grabbed Kyo while the other one yanked the nobleman's child out of the cart and attempted to throw him down. Seeing this, Kyo forced himself away from his attacker and lunged towards the boy, grabbing him and took the brunt of the force as the two rolled around on the ground until the duo started to slide on Kyo's back.
Groaning in pain, once he came to a stop, Kyo stood up and dusted the kid off. His hearing kicked in and he heard the 'boing' of a bow-string. He jumped in the way of the arrow, blocking the attack for the boy and took an arrow to the shoulder.
"Mister, you.." the kid was about to say before Kyo shouted. "Shut up!" There was no time for sentimental crap like that right now.

WC: 328
Heavy Handed
After taking the arrow to the shoulder, the masked Kyo ripped the arrow out causing blood to flow. It was at that point that Dakota caught up having the two of them surround the package as the foreign shinobi began to surround them in a complete circle. Moving his hand up, he unleashed his claws and waited for the foreign shinobi to strike. As they lunged in at the same time, Kyo struck at a few of them, drawing blood and repelling them for a moment. One jumped in and Kyo slashed at the would-be assassin, barely missing the guy. However, even with a miss,
the assailant started to bleed profusely.
"What the hell? He didn't even hit me!" the shinobi said as she held his wound. Kyo simply stood there and waved them towards him.

WC: 144
Weapon Attunement
Kyo simply egged them on as they grew more and more frustrated with Kyo and attacked one-by-one, forgetting common attack disciplines such as: 'Don't puddy patrol. Attack your opponent simultaneously, not one-by-one'. However, anger clouded their judgment as Kyo simply slashed each and every one of the people that came towards him. All he wore was a fuzzy pair of gloves, but it was as if he was completely in-tune with his weapon, knowing exactly how to strike and where. With that, he struck every single target, causing them to begin bleeding.
"Is that all you got?" Kyo asked.
WC: 103
Bloody Mess
It was then that their 'champion' showed up. A massive man wielding a chain. Unfazed by the competition, Kyo ran up to the man leaving Dakota alone with the package took a couple swipes at the large man, each hit doing almost nothing to his stone-hard skin. Kyo grit his teeth for a moment before whirling around him and slashed at him a few more times. Again, there wasn't any effect as the larger man stood there,
laughing his head off at the worthless attempt by the Cloud ANBU in Training. He didn't want to lose his cool and simply waited for the proper opportunity and with a quick slash, she tore his claws all the way down the large man's back and an explosion of blood gushed out of him.

WC: 138
Martial Artist
After Kyo caused a great amount of damage on the 'champion' he took this opportunity to grab the child and run. Dakota caught up to Kyo and with a swift action, Kyo jumped onto Dakota and the group started to run away. For now, they were safe and seemingly out of battle. Taking a few moments to catch their breath, they were ambushed by a second party. As if reaction took hold, Kyo and Dakota gathered up in front of the package and Dakota's appearance changed to something similar to Kyo. Man-Beast Transformation (or what some others would call 'Beast Clone') was what the two did in preparations for the next battle.

WC: 120
Weapon Mastery Slashing
Kyo was surprised as the group that ambushed them was the group they left behind. They work fast! The 'Champion' that he fought earlier stepped forward and without giving the Champion any time to breathe (or do anything really), Kyo slashed at the man,
creating a massive gash on his face. The gash split open causing blood to flow out of it. Using this as an opportunity, Kyo struck at the same wound again, causing the gash to open up even wide, spilling out even more blood. This caused the champion to reel back for a moment to try to fix their wound with a simple healing jutsu. However, even if they healed the bleeding, the wide-open gash still persisted, only closing slightly from the healing.

WC: 132
Human Anatomy
Figuring it was time to finish this, Kyo spun around him and performed a spear-hand straight into the man's spleen and then whirled around him, cutting his tendons before shoving his clawed hand directly into the man's throat and pulled it out. Seeing their champion fall,
the other shinobi fled leaving the body of their Champion behind. Throwing what was left in Kyo's hand to the ground, he picked up the child and placed both of them onto Dakota and trotted off towards the cart where everyone was returned to their proper positions and where Kyo could complete this awful mission. He doesn't like escort missions as he was more interested in assassination missions. But the silver lining is, he was able to kill people in these escort missions as everyone came to him. But what's the fun in that?

WC: 145

Inventory:
Sheath*: Mother's Pelt Gloves
1: Headset*
2: Acid Vial x2
3: Acid Vial x2
4: Health Pill x3
5: Kawarimi Target

Majors and Minors
Free Major: Water
Free Minor: Non-Elemental
Unlocking: Blood Ninjutsu
 
Ryong Kyo said:
Class Change: Was given OK due to so close to OCR
Lone Wolf [V]
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: Kinjutsu
High: Melee Accuracy
Average: Nin Acc, Gen Save, Dodge
Low: Genjutsu DC, Ranged Acc

to

Lone Wolf [V]
HP: (45+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: Kinjutsu
High: Melee Acc, Nin Acc
Average: Gen Save, Dodge
Low: Gen DC, Ranged Acc

Purchases:
Great Weapon
Blood Rack
Razor Strike
Total: 7200
* Equip this on weapon below
[spoilername="Creating a Weapon"]Mother's Pelt Gloves
These gloves were created from the pelt of the wolf that Kyo called mother. Her name was Kita and she had the purest white hair. The gloves have a patch of her hair upon the back of Kyo's hand. While the gloves, themselves, feel fuzzy and comfortable, Kyo injects anger and hatred into these gloves granting them an insane amount of power. These gloves are open fingered to allow his natural claws to poke through.
Type: Unarmed
Special: Can use Handseals
Acc: +2
Dmg: -10%
Augments:
[0] Great Weapon -- Heavy Handed
[1] Blood Rack
[2] Razor Strike
[3] --- None Yet[/spoilername]

Branch: Onyx Guard
101:
01: Heavy Handed
02: Weapon Attunement
03: Bloody Mess
04: Martial Artist
05: Weapon Mastery Slashing (Due to Inuzuka's passive)
06: Human Anatomy
07: <<A Rank>>
08: <<A Rank>>
09: --Kinjutsu
10: --Kinjutsu--
11: --Kinjutsu--

Learning Abilities:
Onyx Guard
Kyo was given a job, as an ANBU, not to kill but to protect this time around. While he didn't particularly care much for defense missions, nor actually protecting people in general, it was his job so he will perform it. He found himself in a rather precarious situation when he was surrounded by a group of foreign shinobi, surrounding an intricately designed cart pulled by 4 horses. The horseman, the one at the reins, dipped into the cart along with the package. The package was a bratty nobleman's child at the tender age of 13. Cute enough to be a girl, but not manly enough to be a boy.
Kyo stood on top of the cart with his partner, Dakota, standing guard at the door. A couple of the foreign ninja distracted Kyo on the top of the cart,
causing the horses to go wild. After being startled, the horses took off in a panicked trot leaving Kyo fighting a couple of the nin on top of the cart with Dakota running behind it. One of the foreigners grabbed Kyo while the other one yanked the nobleman's child out of the cart and attempted to throw him down. Seeing this, Kyo forced himself away from his attacker and lunged towards the boy, grabbing him and took the brunt of the force as the two rolled around on the ground until the duo started to slide on Kyo's back.
Groaning in pain, once he came to a stop, Kyo stood up and dusted the kid off. His hearing kicked in and he heard the 'boing' of a bow-string. He jumped in the way of the arrow, blocking the attack for the boy and took an arrow to the shoulder.
"Mister, you.." the kid was about to say before Kyo shouted. "Shut up!" There was no time for sentimental crap like that right now.

WC: 328
Heavy Handed
After taking the arrow to the shoulder, the masked Kyo ripped the arrow out causing blood to flow. It was at that point that Dakota caught up having the two of them surround the package as the foreign shinobi began to surround them in a complete circle. Moving his hand up, he unleashed his claws and waited for the foreign shinobi to strike. As they lunged in at the same time, Kyo struck at a few of them, drawing blood and repelling them for a moment. One jumped in and Kyo slashed at the would-be assassin, barely missing the guy. However, even with a miss,
the assailant started to bleed profusely.
"What the hell? He didn't even hit me!" the shinobi said as she held his wound. Kyo simply stood there and waved them towards him.

WC: 144
Weapon Attunement
Kyo simply egged them on as they grew more and more frustrated with Kyo and attacked one-by-one, forgetting common attack disciplines such as: 'Don't puddy patrol. Attack your opponent simultaneously, not one-by-one'. However, anger clouded their judgment as Kyo simply slashed each and every one of the people that came towards him. All he wore was a fuzzy pair of gloves, but it was as if he was completely in-tune with his weapon, knowing exactly how to strike and where. With that, he struck every single target, causing them to begin bleeding.
"Is that all you got?" Kyo asked.
WC: 103
Bloody Mess
It was then that their 'champion' showed up. A massive man wielding a chain. Unfazed by the competition, Kyo ran up to the man leaving Dakota alone with the package took a couple swipes at the large man, each hit doing almost nothing to his stone-hard skin. Kyo grit his teeth for a moment before whirling around him and slashed at him a few more times. Again, there wasn't any effect as the larger man stood there,
laughing his head off at the worthless attempt by the Cloud ANBU in Training. He didn't want to lose his cool and simply waited for the proper opportunity and with a quick slash, she tore his claws all the way down the large man's back and an explosion of blood gushed out of him.

WC: 138
Martial Artist
After Kyo caused a great amount of damage on the 'champion' he took this opportunity to grab the child and run. Dakota caught up to Kyo and with a swift action, Kyo jumped onto Dakota and the group started to run away. For now, they were safe and seemingly out of battle. Taking a few moments to catch their breath, they were ambushed by a second party. As if reaction took hold, Kyo and Dakota gathered up in front of the package and Dakota's appearance changed to something similar to Kyo. Man-Beast Transformation (or what some others would call 'Beast Clone') was what the two did in preparations for the next battle.

WC: 120
Weapon Mastery Slashing
Kyo was surprised as the group that ambushed them was the group they left behind. They work fast! The 'Champion' that he fought earlier stepped forward and without giving the Champion any time to breathe (or do anything really), Kyo slashed at the man,
creating a massive gash on his face. The gash split open causing blood to flow out of it. Using this as an opportunity, Kyo struck at the same wound again, causing the gash to open up even wide, spilling out even more blood. This caused the champion to reel back for a moment to try to fix their wound with a simple healing jutsu. However, even if they healed the bleeding, the wide-open gash still persisted, only closing slightly from the healing.

WC: 132
Human Anatomy
Figuring it was time to finish this, Kyo spun around him and performed a spear-hand straight into the man's spleen and then whirled around him, cutting his tendons before shoving his clawed hand directly into the man's throat and pulled it out. Seeing their champion fall,
the other shinobi fled leaving the body of their Champion behind. Throwing what was left in Kyo's hand to the ground, he picked up the child and placed both of them onto Dakota and trotted off towards the cart where everyone was returned to their proper positions and where Kyo could complete this awful mission. He doesn't like escort missions as he was more interested in assassination missions. But the silver lining is, he was able to kill people in these escort missions as everyone came to him. But what's the fun in that?

WC: 145

Inventory:
Sheath*: Mother's Pelt Gloves
1: Headset*
2: Acid Vial x2
3: Acid Vial x2
4: Health Pill x3
5: Kawarimi Target

Majors and Minors
Free Major: Water
Free Minor: Non-Elemental
Unlocking: Blood Ninjutsu

Sorry, but you would need an admin approved a free class change, otherwise, you must still pay the 35ASP.
Luckily the 550ASP was rewarded today, so you aren't in short supply. We lack the authority to grant free class changes like that, though.

With the exception of the class change: dojo approved.
Document the -35ASP from your training and your class change is approved as well.
 
As of This Training
I mastered:
- Half Earth jutsu
- Half Lightning Jutsu
- Half Blood Jutsu

Which gives me:
Minor in Earth
Minor in Lightning
Major in Blood

That brings me up to:
Majors
Water
Blood
Minors
Non-Elemental
Earth
Lightning

And using Water+Earth, I want to unlock Crystal AE
Using Water+Lightning, I want to unlock Acid AE
Bringing my AEs to:
Blood
Crystal
Acid
----
Also paid for a Class Point Card. I want to add +1 Acc to my class
 
Your previous class change is still denied.
I'm really not trying to give you a hard time, but rules are rules.
Class Change Rules said:
No longer satisfied with your custom class? Want another? This is how you go about doing so!

- Write a 100 WC (Word Count) paragraph as to why your character has chosen to switch their fighting style.
- Sacrifice 35 Training Points/Advanced Shop Points.
- Post it up in your village request topic!

- Kinjutsu Users!
Once you obtain your kinjutsu, head to your village request board for your class bonus to be changed to "Kinjutsu Option". If you wish to change the remainder of your class (HP/CP Modifiers, High/Average/Low) you need to follow the above.

Elemental Minors and Majors Approved with the Approval of Training.
Class point will be approved once new class is approved.
 
Refunds
1x Blood Rack -- Equipped on Mother's Pelt Gloves -- 2400 Yen
1x Razor Strike -- Equipped on Mother's Pelt Gloves -- 2400 Yen
Refunded: 4800 Yen

-----
Learning Abilities:
Branch: Onyx Guard -> Sentinel REPLACING
101: Projectile Jutsus use Melee Acc NEW
1: Heavy Handed (Keeping)
2: Martial Artist (Keeping)
3: Bloody Mess -> Called Shot REPLACING
4: Weapon Attunement -> Jutsu Expansion REPLACING
5: W. Mastery Slashing -> Duelist REPLACING
6: Human Anatomy -> Poison Resistance REPLACING
7: Poison Mastery NEW
8: Stalker NEW
*9: Willpower NEW
10: KINJUTSU
11: KINJUTSU
12: KINJUTSU
*Slot 9 was purchased with ASP

Training
Forgetting Onyx Guard
Kyo doesn't care about the well-being of those within the village so why should he care to protect them from an attack? The only person he'd actually care to protect was Dakota, his wolf. After coming to the realization that his apathy towards the village and those that inhabit the village,
he said 'no more'. During a small skirmish just outside of the village, he was assigned with a group of mercenaries. He had several opportunities to jump in and take an attack for them, but he didn't care about their well-being. They held no value to him so why should he protect them?

WC: 109

Learning Sentinel
After the group of Kyo, Dakota, and the hired mercenaries cleared out the ambushing party, Kyo's eyes spotted another group coming over the horizon. He waved to Dakota and the wolf started to run towards the group of warriors. Using a swift jump, Kyo hopped onto the back of the wolf and the two made their way towards the second group. He wouldn't let them get away. As Kyo and Dakota made their way towards the rear unit, arrows started to fly towards him and the wolf. A couple of the arrows dinged off of his ANBU armor, which he wore underneath a purple vest, pulling the arrows out of the armor before proceeding.

WC: 119

Shinobi 101: Projectile Weapon using Melee Accuracy
There was no way he was going to get in close if he was being pelted by arrows. Remembering the Yew Bow strapped to his back, he removed the bow and held it firmly in his hand. He pulled out one of the hollow arrows and threaded it, aiming it towards one of the archers. He set his sights in and said to himself 'Think of it as an extension of your fists,' before raising the bow upwards to account for gravity and let the arrow fly. The arrow hit it's mark, going through one of the marksmen right in the throat. He held onto Dakota as she made evasive maneuvers only to thread another arrow and let it loose, killing yet another archer.

WC: 124

Forgetting Bloody Mess
Kyo let out another arrow, killing another archer. Normally his shots would create an explosion of red, painting the ground with his opponent's blood. However, that level of cruelty isn't useful in this situation (nor too many other situations actually). He aimed his bow once more and as he loosed the arrow, he made a precise shot directly into the last archer's skull, causing him to fall over like a sack of potatoes. He nodded his head as he lowered his bow to get into better positioning, leaving the majority of the driving to Dakota to keep the two of them out of harm's way. Out of the corner of his eyes, he noticed one of the people in the distance looking like the group commander. He took aim, closing one eye and licking his lips.

WC: 142

Learning Called Shot
The field commander wore feathers upon his helmet, making him look important and superior to the other grunts that were on the battlefield.
As the commander rose his hand up into the air to state a command, Kyo aimed the arrow cautiously and let it loose. The arrow struck the commander in his wrist, causing him to shout in agony before he struck the same spot again, completely blowing his hand off of his body. Before his soldiers could gather up by the commander, he unloaded a couple shots into the commander's feet, stopping him from fleeing. With a single 'Hyah!' Kyo directed Dakota towards the commander before releasing a couple arrows, killing off the commander's guard.

WC: 122

Forgetting Weapon Attunement
The commander removed his sword and as Kyo shot his arrows, he began to deflect them. Growling, Kyo replaced the bow back onto his back and pushed the quiver behind him. As Dakota continued towards the Commander, Kyo pulled out his Mother's Pelt gloves, putting it on before jumping off of Dakota and came down with a diving slash towards the commander before he deflected the attack. If he remained stuck on a single weapon,
he wouldn't be able to defeat this commander. Since his arrows were primarily useless, he decided that the best course of action was to switch over to his natural claws to get the job done.

WC: 114

Learning Jutsu Expansion
Kyo dove in to the commander with chakra surrounding his fist. He made his hand into a spear's head and struck towards the commander,
only for a portion of his hand to stop due to his thick armor. He looked towards him once more before backing off. One of his one-shot kill attacks didn't even penetrate through his thick armor. The two began to circle one another before the commander struck at Kyo, slashing him across the shoulder only for Kyo to follow up the attack with yet another spear-hand. This one, however, seemed MUCH more powerful than the last as his entire arm went through the commander, finding himself up to his shoulder in the commander's body. He quickly pulled out his arm before the soldiers stopped and looked at Kyo.

WC: 139

Forgetting Weapon Mastery - Slashing
There was more to combat that slashing your opponent and making them bleed. It took Kyo a while to figure this little bit out but he also required strategy. He would normally concentrate on making his opponents gush out an obscene amount of blood and continue to strike at the same gash in order to further open the wound. However, striking vital points on a target that could hinder their performance was a much more necessary method of fighting than constantly and wantonly swinging around his claws and hoping to tear open a hole into his opponent.

WC: 101

Learning Duelist
The crowd around the commander went silent for a moment before a massive man approached wielding a massive sword and the fanfare erupted. It seemed that, even with their leader down, he would have to fight their champion. Of course they'd have a champion, who wouldn't. This only made Kyo realize that they were cowards too afraid to fight him as a group. They saw the kind of massacre he unleashed and feared for their own lives. However, as the massive champion approached, Kyo pointed to himself and then pointed towards the man before giving him a thumbs down. "If any of you jump in, my wolf will devour all of you! It's between me and the meat!" he said in reference to the hulking man they called champion.

WC: 136

Forgetting Human Anatomy
Kyo's first idea was to attack his vitals, hoping to deal some massive damage to the man instantly. With a few strikes, his claws grazed across his heavy metal armor before changing his tactics to blunt force trauma with his fist. He couldn't hit any vital points with all that armor on his body. The man swung his massive weapon, slamming into Kyo, feeling a gash pouring out with blood over his gut. He groaned and quickly used a small medical jutsu to heal the wound. He tried once more to target a vital point only for his fists to glance off his armor. It was pointless trying to land a critical blow on an opponent who's so heavily armored. Kyo grit his teeth before he turned over to vomit.

WC: 137

Learning Poison Resistance
Kyo vomited after the gash was made across his gut and he began to feel a burning at the sight of the wound. His eyes started to get blurry,
making things much more difficult to see. He champion let out a bellowing laugh as he shouted out. "How do you like the poison, huh? Feels good coursing through your veins, dunnit?" the man said as Kyo shook his head and vomited once again. Kyo let out a little laugh as he wiped the liquid off of his lips. Kyo thrust his clawed hand into the wound and started to play around in it, getting his nails nice and coated in his blood.
The Champion and the others recoiled upon seeing this. "You should've fallen by now!" Kyo then howled in laughter as he pulled his hand out of his gut. "Black Lotus poison, interesting," Kyo said.

WC: 143

Learning Poison Mastery
His claws were covered in his blood and Black Lotus poison. He tilted his head to the side and let out another heave before rushing over towards the champion and delivered an uppercut to the man's head, knocking his heavy helmet off before delivering a terrible slash across his face.
The wound started to swell instantly before black liquid could be seen entering the man's veins, coloring his veins in a dark pitch that could be visible through his skin. The Champion fell to a knee before he started to vomit before feeling his breathing grow more and more shallow. Some of the soldiers near the champion reached into their bag and pulled out an antidote, quickly injecting it into their champion. An idea came to Kyo before he reached into his back and threw down a smoke bomb, covering his and Dakota's tracks.

WC: 151

Learning Stalker
One of the soldiers used a wind jutsu to dispel the smoke only to see Dakota by herself. Before the smoke fully cleared, Dakota lashed out to attack the other soldiers while Kyo was in the trees. As Dakota was taking out the other soldiers, Kyo bade his time until another one of the soldiers went to fetch the Champion's helmet. It was at this time that Kyo leapt through the shadows and struck down the man delivering the helmet. He moved so fast that they didnt' know where he came from nor where he returned to. The Champion regained his composure and held his helmet in his hand shouting, "Show yourself, coward!" Right before the helmet was fully placed upon the man's head, Kyo came out from the shadows with a Chidori, impaling the man's armor and impaling his chest. Kyo pulled his hand out only for the massive man to put Kyo into a bear-hug.
The Champion's Sharingan activated.

WC: 160

Learning Willpower
The Sharingan brought Kyo into another realm where he was hanged upon a cross. He looked around and instantly knew something was wrong. While he appeared to not move in the real world for a moment, his body twitched before he impaled his previous wound once again to bring himself back to his senses and handseals flew, taking him out of that strange realm. The Champion looked in shock at Kyo. "How did you escape... Tsukuyomi?" he said before falling backwards dead from the previous wound. "That guy broke out of the Champion's ultimate genjutsu! This guys' too much! Let's get out of here!" the soldiers said before they fled once more, leaving Kyo and Dakota by themselves with Kyo constantly casting healing jutsu on himself and Dakota. Afterward, he pet the massive wolf with a big smile upon his face. It was at that moment that the forces that he left behind finally caught up. "Took you all long enough. After I did all the work," he said grumbling in pain.

WC: 172
------
Weapons
Equipment Information

Weapon
Mother's Pelt Gloves
056_san_moro.jpg

These gloves were created from the pelt of the wolf that Kyo called mother. Her name was Kita and she had the purest white hair. The gloves have a patch of her hair upon the back of Kyo's hand. While the gloves, themselves, feel fuzzy and comfortable, Kyo injects anger and hatred into these gloves granting them an insane amount of power. These gloves are open fingered to allow his natural claws to poke through.
Type: Unarmed
Special: Can use Handseals
Acc: +2
Dmg: -10%
Augments:
[0]
[0]
[1]
[2]
[3]

NEW WEAPON!!!
Hollow Yew Bow
chuno-daegil0409.png

This bow isn't anything special. It's a very primitive bow made up of a flexible strip of Yew with a string going through it. The thing that makes this bow remarkable, however, are the strangely hollow arrows that it uses with it. Even with it's primitive design, the bow still packs a helluva punch and is quite accurate, even for Kyo's eyes. The hollow design of the arrows are what makes this bow so deadly. Even with it being made of flimsy wood, the hollow design lets it cut through the air at supersonic speed with enough force to be able to crush bone.
Type: Projectile
Special: +3% Called Shot
Acc: +2
Damage: -10%
[0]
[0]
[1]
[2]
[3]

Inventory:
Sheath: Mother's Pelt Gloves
Sheath: Hollow Yew Bow
[1] Black Lotus
[2] Kawarimi Target
[3] Plexistim
 
Purchases
2x Toxify -- Equip on Mother's Pelt Gloves and Hollow Yew Bow in the 0 Slot (Due to Poison Resistance -- learning below) -- 4800 Yen
1x Great Weapon -- Equip on Hollow Yew Bow in the 0 Slot (due to Heavy Handed -- already learned) -- 2400 Yen
1x Silencer -- Equip on Mother's Pelt Gloves -- 2400 Yen
1x Swift -- Equip on Mother's Pelt Gloves -- 2400 Yen
1x Blitz -- Equip on Mother's Pelt Gloves -- 2400 Yen
1x Assault -- Equip on Hollow Yew Bow -- 2400 Yen
1x Primal -- Equip on Hollow Yew Bow -- 2400 Yen
1x Wired -- Equip on Hollow Yew Bow -- 2400 Yen
Total: 21,600 Yen
-----
Abilities:
Branch: Sentinel
101: Projectile Jutsus use Melee Acc
1: Heavy Handed
2: Martial Artist
3: Called Shot
4: Jutsu Expansion
5: Duelist
6: Poison Resistance
7: Poison Mastery
8: Stalker
*9: Willpower
10: KINJUTSU
11: KINJUTSU
12: KINJUTSU
*Slot 9 was purchased with ASP
------
Weapon
Mother's Pelt Gloves
056_san_moro.jpg

These gloves were created from the pelt of the wolf that Kyo called mother. Her name was Kita and she had the purest white hair. The gloves have a patch of her hair upon the back of Kyo's hand. While the gloves, themselves, feel fuzzy and comfortable, Kyo injects anger and hatred into these gloves granting them an insane amount of power. These gloves are open fingered to allow his natural claws to poke through.
Type: Unarmed
Special: Can use Handseals
Acc: +2
Dmg: -10%
Augments:
[0]
[0]
[1]
[2]
[3]

NEW WEAPON!!!
Hollow Yew Bow
chuno-daegil0409.png

This bow isn't anything special. It's a very primitive bow made up of a flexible strip of Yew with a string going through it. The thing that makes this bow remarkable, however, are the strangely hollow arrows that it uses with it. Even with it's primitive design, the bow still packs a helluva punch and is quite accurate, even for Kyo's eyes. The hollow design of the arrows are what makes this bow so deadly. Even with it being made of flimsy wood, the hollow design lets it cut through the air at supersonic speed with enough force to be able to crush bone.
Type: Projectile
Special: +3% Called Shot
Acc: +2
Damage: -10%
[0]
[0]
[1]
[2]
[3]

Inventory:
Sheath: Mother's Pelt Gloves
Sheath: Hollow Yew Bow
[1] Black Lotus
[2] Kawarimi Target
[3] Plexistim[/quote]
 
Augment Purchases and equips approved. (Also Yew Bow is still marked as New Weapon, so its approved now in case it wasn't before.)

New Yen: 49,700 - 21,600 = 28,100
 
Genetic Implants
Undying Warrior said:
Undying Warrior - Independent Special Move
Restriction- B Rank and up
This powerful skill is the penultimate technique that any Steadfast ninja could learn, allowing them to increase their resolve to a level that defies imagination. By focusing all of their attention, energy, and willpower on one target, the Steadfast ninja is able to stave off even death until that enemy is laid to rest. This is best used when they are in desperate straights, as a final act of will.

Effect: When the Steadfast ninja starts their turn unconscious due to having 0 HP or lower (but no lower than -50% of their Max HP), they may choose to revive and act again. They receive +2 to Accuracy on all attacks against the opponent that felled them. If their HP drops below -50% of their Max HP, they fall unconscious again and cannot use this technique unless their HP rises above this value. They lose 1500 CP at the end of every round they act while having less than 0 HP (if they run out of CP, this is taken from their HP), and this technique can be used for a total of three rounds in a battle.
[spoilername="RP"]It was hunting day and the duo of Kyo and Dakota had a deer in their sights. They stalked their prey until the deer got within pouncing range and after a subtle signal from Kyo, Dakota jumped out first with Kyo following afterward. The two would jump on top of the deer and begin to maul it. The deer screamed in agony as the two tore into it, tearing parts of it off until Kyo took the deer's head off. With the disembodied head laying on the ground, Kyo and Dakota stepped back for a moment to observe what appeared to be a corpse. After a moment, the two recoiled in shock as the body of the deer, missing it's head, got up and started to run away leaving just the head screaming in pain.

"What the hell!?" Kyo shouted out with Dakota looking to say the same if it could speak the common language. The deer's headless body tackled Kyo to the ground and then turned around to hind-kick Dakota in the face, causing her to fall over. The two created some distance watching a body just continue on for about a minute before falling dead. Kyo and Dakota stood back, dumbfounded by what they saw before cautiously, and almost hesitantly, walked up to the body and started to eat it. After eating the body, Kyo's forehead started to pulsate in pain once again as another one of the three eyes formed, opening up. This time, the eye was colored a steel gray with a metallic swirling disk for the pupil.

"Seriously? Lunch had a trait?" Kyo asked before walking around for a moment and magically falling off of a cliff, tumbling down it breaking multiple bones and nearly killing him. He laid on the ground for a moment, mangled in his fall, only to quickly get up and readjust all of his bones (to include his spine) and readjust his head. A quick healing jutsu was made on him, by himself, to return him back to the land of the living.

"Well, that's useful," Kyo finished.

WC: 347[/spoilername]

Temporal Step said:
Temporal Step - Independent Special Move
Restriction- C Rank and up
The Strider possesses the skills to not only look through time, but to temporarily step out of it as well, rendering them resistant to most normal forms of harm aimed at them and allowing them an unclouded perception on the battle they are in.

Effect: The user makes a step out of time for the duration of one round. During this round, the user cannot be affected by Genjutsu, and any Genjutsu which they are under are temporarily ignored for the duration, though are still active. They also gain 10% damage reduction against all Ninjutsu and Taijutsu, and cannot be KOed while out of time, though if they take sufficient damage they will be knocked out when they phase back into normal space-time. Genjutsu cannot be cast in this state, however, and any Ninjutsu and Taijutsu cast require an additional 10% CP cost. This is treated as a free action and may be done every other round.
[spoilername="RP"]This asshole ate my father. Yes, if you are asking, I'm Fred's son, Bob. I grew up and flew through time to take on this guy to avenge my father. It was hard work, but stepping out of time was quite a big deal for me and my family. I left my family in the future and traveled back before my father could approach him so I can take him out. If I do this, he wouldn't be around to kill my father. All for the greater good of the future!" a fly sputtered out in a monologue, in reference to when Kyo accidentally ate Fred.

Using the mythical powers of time traveling, the fly appeared back before his father could be ingested by Kyo and spotted the enemy, Kyo, laying down next to a tree. He arrived about 20 minutes before his father did. This was his chance to strike! The time-traveling fly fluttered towards Kyo and stepped out of time for a moment, avoiding his first yawn and a slap from his face. Bob took this moment to step back and wait for Kyo to fall asleep. Within moments, Kyo finally fell asleep. Now was his time to strike! Bob fluttered over to Kyo, stepping out of time for a moment before blindly appearing in his mouth.

Oh shit! Bob exclaimed to himself before he saw Kyo's teeth slowly barreling towards him.
I'm sorry, father. I'm sorry mother, James, Jon, Joe, McKayla, Karley, and the other 500-something brothers and sisters I leave behind. I tried my best to avenge father, but my overzealousness got the best of me. You were right, everyone. This WAS a suicide mission. I did it for our clutch! Father didn't have to die like this, but it seems I will be following, or preceeding, in his footsteps. Good luck to you father! Give him hell! Bob said before Kyo's teeth crunched on the fly.

Kyo woke up and gagged at the taste of the fly after swallowing it. He clutched at his forehead only to move towards the creek that was next to him to see one of the eyes have the hands of a clock on it. "What the hell did I just eat?"

WC: 371[/spoilername]
 
Affinities
Majors: Water, Blood
Minors: Non-Elemental, Earth, Lightning
AE: Blood, Crystal, Acid

New Affinities
- As of This Training Post I have been given all fire jutsus mastered. So please make this Major
- As of This Training Post I have mastered the rest of the Lightning Jutsu. So please make this Major

Since I have Fire Major and Water Major, I'd like my fourth AE to be Shadow -- Thank you.
 
Ryong Kyo said:
Affinities
Majors: Water, Blood
Minors: Non-Elemental, Earth, Lightning
AE: Blood, Crystal, Acid

New Affinities
- As of This Training Post I have been given all fire jutsus mastered. So please make this Major
- As of This Training Post I have mastered the rest of the Lightning Jutsu. So please make this Major

Since I have Fire Major and Water Major, I'd like my fourth AE to be Shadow -- Thank you.

Noted.

Majors: Water, Fire, Lightning, Blood
Minors: Non-Elemental, Earth

Advanced Elements:
Blood
Crystal
Acid
Shadow
 
[col]Username: Ryong Kyo
Profile Link: Profile
Training Link: Training
OCR/Character Creation Link: Best Decision EVAR!!!
In Character Rank: Ansatsu ANBU
Out of character rank: S
Elemental Affinities:
Major: Water, Blood, Fire, Lightning
Minor: Non-Elemental, Earth
Adv Elements: Blood, Crystal, Acid, Shadow|Custom Class
Lone Wolf [V]
HP: (45+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: Kinjutsu, +1 Acc
High: Melee Acc, Nin Acc
Average: Gen Save, Dodge
Low: Gen DC, Ranged Acc

Class Approval: Here
ASP Purchases:
* Class Points Card
* Ability Card[/col]
Abilities
Branch: Sentinel -- [Approved]
101: Projectile Jutsus use Melee Acc -- [Approved]
01: Heavy Handed -- [Approved]
02: Martial Artist -- [Approved]
03: Called Shots -- [Approved]
04: Jutsu Expansion -- [Approved]
05: Duelist -- [Approved]
06: Poison Resistance -- [Approved]
07: Poison Mastery -- [Approved]
08: Stalker -- [Approved]
09: Willpower -- [Approved]
10: --Kinjutsu
11: --Kinjutsu--
12: --Kinjutsu--
Core Ability/Bloodline
Current PL: 2988
Custom Bloodline Approval: Here

Approval of Pieces: Inuzuka // Opportunist // Demonic Ancestry
Weapons
Mother's Pelt Gloves
These gloves were created from the pelt of the wolf that Kyo called mother. Her name was Kita and she had the purest white hair. The gloves have a patch of her hair upon the back of Kyo's hand. While the gloves, themselves, feel fuzzy and comfortable, Kyo injects anger and hatred into these gloves granting them an insane amount of power. These gloves are open fingered to allow his natural claws to poke through.
Type: Unarmed
Special: Can use Handseals
Acc: +2
Dmg: -10%
Augments:
[0] Great Weapon -- Heavy Handed Slot
[0] Toxify -- Poison Resistance Toxify Slot
[1] Silencer
[2] Swift
[3] Blitz

Hollow Yew Bow
This bow isn't anything special. It's a very primitive bow made up of a flexible strip of Yew with a string going through it. The thing that makes this bow remarkable, however, are the strangely hollow arrows that it uses with it. Even with it's primitive design, the bow still packs a helluva punch and is quite accurate, even for Kyo's eyes. The hollow design of the arrows are what makes this bow so deadly. Even with it being made of flimsy wood, the hollow design lets it cut through the air at supersonic speed with enough force to be able to crush bone.
Type: Projectile
Special: +3% Called Shot
Acc: +2
Damage: -10%
[0] Great Weapon -- Heavy Handed Slot
[0] Toxify -- Poison Resistance Toxify Slot
[1] Assault
[2] Primal
[3] Wired
Equipment
Sheath: Mother's Pelt Gloves
Sheath: Hollow Yew Bow
[1] Black Lotus
[2] Kawarimi Target
[3] Plexistim
Cursed Seal(s)
Not Applicable
Contracts
Not Applicable
Kinjutsu
Kinjutsu Name: Chimera
Kinjutsu Approval: Here
Kinjutsu Paths: Genetic Implant -- Undying Warrior // Genetic Implant -- Temporal Step // ((Empty))

--------------------o--------------------
Changes and updates!
--------------------o--------------------

Current Custom Bloodline: Apex Predator
Approved Here
Apex Predator
The Ambushing Hunter
[fontsize="12"]Due to an enchantment from a Dragon Statue, residing within his birth parents' home, Kyo had gained unexplained powers. The demon residing in the statue, in exchange for watching Kyo eat victims before it, granted Kyo the ability to take the powers of those that he consumes. Having already had an affinity for the wild, Kyo was able to consume a would-be assassin and gain her ability to blend in with the night and learn her trickery by consuming her brain and learned the muscle-memory required by consuming her flesh. Utilizing this new-found power, Kyo is now fully capable of utilizing stealth as a means of silently killing his opponents without people knowing where he is, nor where he was previously. While stalking in the shadows was something he found cowardice, at first, the style grew on him as he used it to kill and infiltrate places in a MUCH more efficient manner.[/fontsize]
OOC Note: This is a hybrid of Inuzuka and Opportunist. All techniques will retain their original names.
Inuzuka techniques will be in Red
Opportunist techniques will be in Cyan

084 PL - Canine Companion (Rank 1), Quickstep (Rank 1)
168 PL - Wolf Visage (Rank 1)
252 PL - Shadow Step
336 PL - Air Dynamic Marking (Rank 1)
420 PL - Canine Companion (Rank 2)
504 PL - Shadow Step
588 PL - Quickstep (Rank 2), Beast Clone (Rank 1)
672 PL - Wolf Visage (Rank 2), Double Piercing Fang (Rank 1)
756 PL - Canine Companion (Rank 3), Air Dynamic Marking (Rank 2)
840 PL - Shadow Step, Double Piercing Fang (Rank 2)
924 PL - Beast Clone (Rank 2)
1008 PL - Wolf Visage (Rank 3), Double Piercing Fang (Rank 3)
1092 PL - Quickstep (Rank 3), Beast Clone (Rank 3)
1176 PL - Air Dynamic Marking (Rank 3)
1260 PL - Feral Charge (Rank 1)
1344 PL - Howl of the Pack (Rank 1)
1428 PL - Feral Charge (Rank 2)
1512 PL - Flash Counter (Rank 1)
1596 PL - Feral Charge (Rank 3), Howl of the Pack (Rank 2)
1680 PL - Howl of the Pack (Rank 3), Flash Counter (Rank 2)
1764 PL - Flash Counter (Rank 2)
 
Name: Canine Companion
Type: Passive
Perhaps the most distinguishable aspect of the Inuzuka clan is the fact that they seem to have an unbreakable bond with a companion that is far more than your average pet. Their companion is is bonded so close to the Inuzuka, and the Inuzuka to it that the two could be said to be two halves of a whole, or even share a soul. Whichever the case, the Inuzuka and their pet are inseparable, and can perfectly understand and communicate with each other even through the most complex words/barks, to the simplest body gestures..

Rank 1: The user gains a pet! This pet has Hp equal to 30% of the Inuzuka's Max Hp. Pet's base damage is 75% of the user's, and has -5 of the User's Secondaries.
Rank 2: The Inuzuka's pet becomes stronger, having Hp equal to 40% of the Inuzuka's Max Hp. Pet's base damage is 80% of the user's, and has -4 of the User's Secondaries.
Rank 3: The Inuzuka's pet becomes perfectly trained, having Hp equal to 50% of the Inuzuka's Max Hp. Pet's base damage is 85% of the user's Unarmed Damage, and has -3 of the User's Secondaries.

Notes:
- A player Gains a pet upon gaining this bloodline.
- Pet has Ap equal to half the user's. Minimum of 1 Ap.
Canine Companion
Name: Quick Step
Type: Boost
Restriction- Can be purchased up to three times
Opportunists have mastered the art of precision attacking, knowing just when and how to catch the opponent off-guard with their attacks. It is very difficult into tricking one with your movements, masters as they are in the art of it already.

Effect: +1 accuracy (3 points in due to being in a bloodline format)
Quick Step
Name: Wolf Visage
Type: Passive
Just as their canine companion seems to be far more than your average pet, seeming to possess human-level intelligence, so too does the Inuzuka seem to lean towards a more Animalistic instinct, possessing razor sharp claws in place of frail nails, and sharp canine teeth, as well as a more beast-like personality.

Rank 1: Unarmed Attack's gain +5% Damage.
Rank 2: Unarmed Attack's gain +10% Damage.
Rank 3: Unarmed Attack's gain +15% Damage.

Notes:
- At all ranks, the Inuzuka's Unarmed attack's deal Slashing damage with a chance to inflict bleeding penalties.
- The user is able to use Slashing Taijutsu with their Unarmed Weapons.
Wolf Visage
Name: Shadow Step
Type: Passive
Embracing the shadows, opportunists are adept in the art of covert fighting. They remain hidden from their victims until the moment they strike and even then leave their victims wondering where the attacker came from...and where they went.

Effect: The user has a 30% chance at remaining in Stealth after performing a Sneak Attack. Once per round, the user may make a Sneak Attack without being dropped out of Stealth; this may only be done three times per battle.
Shadow Step
Name: Air Dynamic Marking
Type: Pet Jutsu
Though both the Inuzuka and their companion possess a sharpen sense of smell, this creative technique seems to take advantage of their sense by the canine spraying and "Marking" a target with urine, allowing them to track them far more clearly than even by sight. The Urine itself, however, possesses a slightly acidic quality that can sting on contact, but even so it is an amusing to witness a canine perform this technique. How they manage such a feat in the middle of an acrobatic maneuver is unknown to even those with shinobi dexterity, however.

Rank 1: Urinates upon a unfortunate target, dealing 250 Damage.
Rank 2: Urinates upon a unfortunate target, dealing 500 Damage.
Rank 3: Urinates upon a unfortunate target, dealing 750 Damage.

Cost: 1AP (Pet)

Notes:
- Does not stack on the same target, but resets the timer.
- Inuzuka and Pet gain +1 acc against the marked target for three rounds.
- An opponent hit by this jutsu can be tracked easier by smell, but the Inuzuka must have enhanced Smell Activated to gain the buff.
- May only be used once every other round.
Air Dynamic Marking
Name: Beast Clone
Type: Specialty Clone Jutsu
A technique which allows the user and canine to morph to be more akin to the other, the familiar will becoming larger and more humanoid, while the user gains even more canine features. This technique results in 2 identical 'clones,' although the familiar is still not as strong as the Inuzuka, though they both possess a feral appearance.

Rank 1: Pet gains +1 secondaries. The Inuzuka Gains +1 Dodge.
Rank 2: Pet gains +1.5 secondaries and +5% Damage. The Inuzuka Gains +1.5 Dodge and +5% Unarmed Damage.
Rank 3: Pet gains +2 secondaries and +10% Damage. The Inuzuka Gains +2 Dodge and +10% Unarmed Damage.

Cost: 1.5 AP; 500 chakra, 250/round.

Notes:
- This is treated as a fighting style, and does not count for the 'Clone' Jutsu limit.
- The user and their pet both appear as identical feral versions of the user.
Beast Clone
Name: Double Piercing Fang
Type: Jutsu
The Gatsuuga, or Double Piercing Fang, is a ferocious move performed in combo between dog and master for a spinning explosion of power used to devastate opponents. Due to the spinning, it's hard to accurately track the opponent with the eyes while this is in use, so it is best used in combo with Dynamic Air Marking.

Rank 1: Rapidly spins into a tunneling fang, dealing 1,725 Unarmed Slashing Damage at -3 Accuracy.
Rank 2: Rapidly spins into a tunneling fang, dealing 2,025 Unarmed Slashing Damage at -2 Accuracy.
Rank 3: Rapidly spins into a tunneling fang, dealing 2,325 Unarmed Slashing Damage at -1 Accuracy.

Special Action - Wolf Fang Over Fang Technique: This Can only be done while under the effects of Double Headed Wolf. This deals an additional 50% Base damage -3 Accuracy. This costs 2.75 Ap and 2,310 Cp.

Costs:
Rank 1: 625 Cp; 2.25 Ap
Rank 2: 735 Cp; 2.25 Ap
Rank 3: 845 Cp; 2.25 Ap

Notes:
- Beast Clone Must be activated.
Double Piercing Fang
Name: Feral Charge
Type: Pet Jutsu
An Inuzuka's companion possesses far more strength than common pet's, and upon their master's command, the pet can charge forth at a target, and attempt to rip out their throat or shred them to pieces using their same super-canine strength.

Rank 1: Pet attacks causing 1,425 Damage at +1 Accuracy.
Rank 2: Pet attacks causing 1,725 of its Damage at +2 Accuracy.
Rank 3: Pet attacks causing 2,025 Damage at +3 Accuracy.

Costs:
Rank 1: 520 Cp (User); 2.25 Ap (Pet)
Rank 2: 625 Cp (User); 2.25 Ap (Pet)
Rank 3: 735 Cp (User); 2.25 Ap(Pet)

Notes:
- May only be used once every round.
Feral Charge
Name: Howl of the Pack
Type: Summoning Jutsu
A pack contains more than two members, and upon unleashing a howl of strong emotion, an Inuzuka and their pet can call upon canines from around the land to come and assist them in battle. Though untrained in any shinobi combat, wild animals can be particularly ferocious and especially so when they feel like a member of the pack is threatened.

Rank 1: Summons 5 Wolves that will attempt to attack the enemy for 500 dmg each.
Rank 2: Summons 6 Wolves that will attempt to attack the enemy for 500 dmg each.
Rank 3: Summons 8 Wolves that will attempt to attack the enemy for 550 dmg each.

Costs:
Rank 1: 2.5AP, 180 Cp per Wolf
Rank 2: 2.5AP, 180 Cp per Wolf
Rank 3: 3 AP, 280 Cp per Wolf

Notes:
- Wolves use the user's melee accuracy, and can be buffed by the user's melee buffs.
- If a wolf misses, it will attempt again next round and then once more the round after.
- User may send each wolf at a different target, or even change targets each round.
- Once a wolf hits it flees the scene
- Cannot be scared off
Howl of the Pack
Name: Flash Counter
Type: Jutsu [Mastered]
Restriction- A-Rank and Up
This jutsu is the ultimate counterattack; defensive and offensive at the same time, leaving no openings and at the same time exploiting all of the enemy’s openings. In the blink of an eye, the user can evade any attack and appear behind the enemy, attacking immediately with utter impunity.

Rank 1: The user automatically dodges the next attack directed at them and appears behind the attacker. The user may then strike with 4 Basic Strikes or attack with any E-D Taijutsu for .5 AP less. These attacks count as sneak attacks, and cannot be countered, detected, or auto-dodged.
Rank 2: The user automatically dodges the next attack directed at them and appears behind the attacker. The user may then strike with 6 Basic Strikes or attack with any E-C Taijutsu for 1 AP less. These attacks count as sneak attacks, and cannot be countered, detected, or auto-dodged.

Cost: 2,500 Cp; 2.5 AP

Notes: This may only be used once a round, and may be used as a Reactionary.
Flash Counter
X
Change this to....

New Custom Bloodline: Apex Predator
Apex Predator
The Ambushing Hunter
[fontsize="12"]Due to an enchantment from a Dragon Statue, residing within his birth parents' home, Kyo had gained unexplained powers. The demon residing in the statue, in exchange for watching Kyo eat victims before it, granted Kyo the ability to take the powers of those that he consumes. Having already had an affinity for the wild, Kyo was able to consume a would-be assassin and gain her ability to blend in with the night and learn her trickery by consuming her brain and learned the muscle-memory required by consuming her flesh. Utilizing this new-found power, Kyo is now fully capable of utilizing stealth as a means of silently killing his opponents without people knowing where he is, nor where he was previously. While stalking in the shadows was something he found cowardice, at first, the style grew on him as he used it to kill and infiltrate places in a MUCH more efficient manner.[/fontsize]
OOC Note: This is a hybrid of Inuzuka and Opportunist. All techniques will retain their original names.
Inuzuka techniques will be in Red
Opportunist techniques will be in Cyan
Demonic Ancestry techniques will be in Purple

084 PL - Canine Companion (Rank 1), Quickstep (Rank 1)
168 PL - Wolf Visage (Rank 1)
252 PL - Shadow Step
336 PL - Natural Weapon
420 PL - Canine Companion (Rank 2)
504 PL - Shadow Step
588 PL - Quickstep (Rank 2), Beast Clone (Rank 1)
672 PL - Wolf Visage (Rank 2), Death Touch
756 PL - Canine Companion (Rank 3), Natural Weapon
840 PL - Shadow Step, Death Touch
924 PL - Beast Clone (Rank 2)
1008 PL - Wolf Visage (Rank 3), Death Touch
1092 PL - Quickstep (Rank 3), Beast Clone (Rank 3)
1176 PL - Natural Weapon
1260 PL - Feral Charge (Rank 1)
1344 PL - Howl of the Pack (Rank 1)
1428 PL - Feral Charge (Rank 2)
1512 PL - Form of the Demon (Rank 1)
1596 PL - Feral Charge (Rank 3), Howl of the Pack (Rank 2)
1680 PL - Howl of the Pack (Rank 3), Form of the Demon (Rank 2)
1764 PL - Form of the Demon (Rank 2)
 
Name: Canine Companion
Type: Passive
Perhaps the most distinguishable aspect of the Inuzuka clan is the fact that they seem to have an unbreakable bond with a companion that is far more than your average pet. Their companion is is bonded so close to the Inuzuka, and the Inuzuka to it that the two could be said to be two halves of a whole, or even share a soul. Whichever the case, the Inuzuka and their pet are inseparable, and can perfectly understand and communicate with each other even through the most complex words/barks, to the simplest body gestures..

Rank 1: The user gains a pet! This pet has Hp equal to 30% of the Inuzuka's Max Hp. Pet's base damage is 75% of the user's, and has -5 of the User's Secondaries.
Rank 2: The Inuzuka's pet becomes stronger, having Hp equal to 40% of the Inuzuka's Max Hp. Pet's base damage is 80% of the user's, and has -4 of the User's Secondaries.
Rank 3: The Inuzuka's pet becomes perfectly trained, having Hp equal to 50% of the Inuzuka's Max Hp. Pet's base damage is 85% of the user's Unarmed Damage, and has -3 of the User's Secondaries.

Notes:
- A player Gains a pet upon gaining this bloodline.
- Pet has Ap equal to half the user's. Minimum of 1 Ap.
Canine Companion
Name: Quick Step
Type: Boost
Restriction- Can be purchased up to three times
Opportunists have mastered the art of precision attacking, knowing just when and how to catch the opponent off-guard with their attacks. It is very difficult into tricking one with your movements, masters as they are in the art of it already.

Effect: +1 accuracy (3 points in due to being in a bloodline format)
Quick Step
Name: Wolf Visage
Type: Passive
Just as their canine companion seems to be far more than your average pet, seeming to possess human-level intelligence, so too does the Inuzuka seem to lean towards a more Animalistic instinct, possessing razor sharp claws in place of frail nails, and sharp canine teeth, as well as a more beast-like personality.

Rank 1: Unarmed Attack's gain +5% Damage.
Rank 2: Unarmed Attack's gain +10% Damage.
Rank 3: Unarmed Attack's gain +15% Damage.

Notes:
- At all ranks, the Inuzuka's Unarmed attack's deal Slashing damage with a chance to inflict bleeding penalties.
- The user is able to use Slashing Taijutsu with their Unarmed Weapons.
Wolf Visage
Name: Shadow Step
Type: Passive
Embracing the shadows, opportunists are adept in the art of covert fighting. They remain hidden from their victims until the moment they strike and even then leave their victims wondering where the attacker came from...and where they went.

Effect: The user has a 30% chance at remaining in Stealth after performing a Sneak Attack. Once per round, the user may make a Sneak Attack without being dropped out of Stealth; this may only be done three times per battle.
Shadow Step
Name: Natural Weapon
Type: Passive
Some dark shinobi has more than their blood to show their heritage, some even developed such traits that can be used as an actual weapon, ranging from sharpened claws, deadly wings, or a powerful tail.

Effect: The user designates a single weapon in their Dojo; this weapon is treated as passively equipped whenever the user is not wielding any other weapon, and does not prevent the usage of handseals. Attacks with this Natural Weapon are considered Cursed. Natural Weapon is immune to effects which may cause the user to unequip or change weapons, and if multiple 'passively equipped' weapons are present, the user must state one.
Natural Weapon
Name: Beast Clone
Type: Specialty Clone Jutsu
A technique which allows the user and canine to morph to be more akin to the other, the familiar will becoming larger and more humanoid, while the user gains even more canine features. This technique results in 2 identical 'clones,' although the familiar is still not as strong as the Inuzuka, though they both possess a feral appearance.

Rank 1: Pet gains +1 secondaries. The Inuzuka Gains +1 Dodge.
Rank 2: Pet gains +1.5 secondaries and +5% Damage. The Inuzuka Gains +1.5 Dodge and +5% Unarmed Damage.
Rank 3: Pet gains +2 secondaries and +10% Damage. The Inuzuka Gains +2 Dodge and +10% Unarmed Damage.

Cost: 1.5 AP; 500 chakra, 250/round.

Notes:
- This is treated as a fighting style, and does not count for the 'Clone' Jutsu limit.
- The user and their pet both appear as identical feral versions of the user.
Beast Clone
Name: Death Touch
Type: Independent Special Move
Nothing is perhaps more terrifying than a desperate demon. By embracing their dark powers in a dire situation, these shinobi can easily turn a grim situation into their favor via sheer terrifying strength.

Effect: For one full round, any Cursed Taijutsu attacks which utilize Melee Accuracy have their damage and CP costs doubled. While under the effects of Death Touch any other damage bonuses the user has are ignored. Death Touch can only be used once every other round and twice per battle.
Death Touch
Name: Feral Charge
Type: Pet Jutsu
An Inuzuka's companion possesses far more strength than common pet's, and upon their master's command, the pet can charge forth at a target, and attempt to rip out their throat or shred them to pieces using their same super-canine strength.

Rank 1: Pet attacks causing 1,425 Damage at +1 Accuracy.
Rank 2: Pet attacks causing 1,725 of its Damage at +2 Accuracy.
Rank 3: Pet attacks causing 2,025 Damage at +3 Accuracy.

Costs:
Rank 1: 520 Cp (User); 2.25 Ap (Pet)
Rank 2: 625 Cp (User); 2.25 Ap (Pet)
Rank 3: 735 Cp (User); 2.25 Ap(Pet)

Notes:
- May only be used once every round.
Feral Charge
Name: Howl of the Pack
Type: Summoning Jutsu
A pack contains more than two members, and upon unleashing a howl of strong emotion, an Inuzuka and their pet can call upon canines from around the land to come and assist them in battle. Though untrained in any shinobi combat, wild animals can be particularly ferocious and especially so when they feel like a member of the pack is threatened.

Rank 1: Summons 5 Wolves that will attempt to attack the enemy for 500 dmg each.
Rank 2: Summons 6 Wolves that will attempt to attack the enemy for 500 dmg each.
Rank 3: Summons 8 Wolves that will attempt to attack the enemy for 550 dmg each.

Costs:
Rank 1: 2.5AP, 180 Cp per Wolf
Rank 2: 2.5AP, 180 Cp per Wolf
Rank 3: 3 AP, 280 Cp per Wolf

Notes:
- Wolves use the user's melee accuracy, and can be buffed by the user's melee buffs.
- If a wolf misses, it will attempt again next round and then once more the round after.
- User may send each wolf at a different target, or even change targets each round.
- Once a wolf hits it flees the scene
- Cannot be scared off
Howl of the Pack
Name: Form of the Demon
Type: Jutsu [Mastered]
Restriction- A-Rank and Up
This technique is the ultimate incarnation of a demonic ninja’s tie to his or her hellish ancestry. Releasing all bonds and restrictions, they unleash their true demonic nature, becoming a terrifying being of power and awe. The after affects are disastrous, however.

Rank 1: While active, the user is considered Cursed, and remains so regardless of what other techniques are used during this time. Additionally, they have +1 Secondaries and deal +5% damage. Damage taken by the user is reduced by 10%; this reduced damage is converted into CP for the user. Lasts up to 3 rounds.
Rank 2: While active, the user is considered Cursed, and remains so regardless of what other techniques are used during this time. Additionally, they have +2 Secondaries and deal +10% damage. Damage taken by the user is reduced by 15%; this reduced damage is converted into CP for the user. Lasts up to 3 rounds.

Cost: 3 AP and 2,400 HP to initiate. 4% Max Hp/Rnd

Note:
- This counts as a Chakra Armor.
- The user is considered Dark, and remains so regardless of what other techniques are used during this time.
- Can only be used twice per battle, and requires a full round of cooldown between uses.
- Holy attacks ignore the user's damage reduction.
Form of the Demon
X

------------------------​
Mother's Pelt Gloves
056_san_moro.jpg

These gloves were created from the pelt of the wolf that Kyo called mother. Her name was Kita and she had the purest white hair. The gloves have a patch of her hair upon the back of Kyo's hand. While the gloves, themselves, feel fuzzy and comfortable, Kyo injects anger and hatred into these gloves granting them an insane amount of power. These gloves are open fingered to allow his natural claws to poke through.
Type: Unarmed
Special: Can use Handseals
Acc: +2
Dmg: -10%
Augments:
[0] Great Weapon -- Heavy Handed Slot
[0] Toxify -- Poison Resistance Toxify Slot
[1] Silencer
[2] Swift
[3] Blitz
Change this to:
Mother's Pelt Gloves
056_san_moro.jpg

These gloves were created from the pelt of the wolf that Kyo called mother. Her name was Kita and she had the purest white hair. The gloves have a patch of her hair upon the back of Kyo's hand. While the gloves, themselves, feel fuzzy and comfortable, Kyo injects anger and hatred into these gloves granting them an insane amount of power. These gloves are open fingered to allow his natural claws to poke through.
Type: Unarmed
Special: Can cause suppression
Acc: +2
Dmg: -10%
Augments:
[0] Great Weapon -- Heavy Handed Slot
[0] Toxify -- Poison Resistance Toxify Slot
[1] Silencer
[2] Swift
[3] Blitz
**NOTE: This will be Kyo's Natural Weapon (Demonic Ancestry ability)
 
[col]Username: Ryong Kyo
Profile Link: Profile
Training Link: Training
OCR/Character Creation Link: Best Decision EVAR!!!
In Character Rank: Ansatsu ANBU
Out of character rank: S
Elemental Affinities:
Major: Water, Blood, Fire, Lightning
Minor: Non-Elemental, Earth
Adv Elements: Blood, Crystal, Acid, Shadow|Custom Class
Lone Wolf [V]
HP: (45+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: Kinjutsu, +1 Acc
High: Melee Acc, Nin Acc
Average: Gen Save, Dodge
Low: Gen DC, Ranged Acc

Class Approval: Here
ASP Purchases:
* Class Points Card
* Ability Card[/col]
Abilities
Branch: Sentinel -- [Approved]
101: Projectile Jutsus use Melee Acc -- [Approved]
01: Heavy Handed -- [Approved]
02: Martial Artist -- [Approved]
03: Called Shots -- [Approved]
04: Jutsu Expansion -- [Approved]
05: Duelist -- [Approved]
06: Poison Resistance -- [Approved]
07: Poison Mastery -- [Approved]
08: Stalker -- [Approved]
09: Willpower -- [Approved]
10: --Kinjutsu
11: --Kinjutsu--
12: --Kinjutsu--
Core Ability/Bloodline
Current PL: 2988
Custom Bloodline Approval: Here

Approval of Pieces: Inuzuka // Opportunist // Demonic Ancestry
Weapons
Mother's Pelt Gloves
056_san_moro.jpg

These gloves were created from the pelt of the wolf that Kyo called mother. Her name was Kita and she had the purest white hair. The gloves have a patch of her hair upon the back of Kyo's hand. While the gloves, themselves, feel fuzzy and comfortable, Kyo injects anger and hatred into these gloves granting them an insane amount of power. These gloves are open fingered to allow his natural claws to poke through.
Type: Unarmed
Special: Can cause suppression
Acc: +2
Dmg: -10%
Augments:
[0] Great Weapon -- Heavy Handed Slot
[0] Toxify -- Poison Resistance Toxify Slot
[1] Silencer
[2] Swift
[3] Blitz
**NOTE: This will be Kyo's Natural Weapon (Demonic Ancestry ability)

Hollow Yew Bow
chuno-daegil0409.png

This bow isn't anything special. It's a very primitive bow made up of a flexible strip of Yew with a string going through it. The thing that makes this bow remarkable, however, are the strangely hollow arrows that it uses with it. Even with it's primitive design, the bow still packs a helluva punch and is quite accurate, even for Kyo's eyes. The hollow design of the arrows are what makes this bow so deadly. Even with it being made of flimsy wood, the hollow design lets it cut through the air at supersonic speed with enough force to be able to crush bone.
Type: Projectile
Special: +3% Called Shot
Acc: +2
Damage: -10%
[0] Great Weapon -- Heavy Handed Slot
[0] Toxify -- Poison Resistance Toxify Slot
[1] Assault
[2] Primal
[3] Wired
Equipment
Sheath: Mother's Pelt Gloves
Sheath: Hollow Yew Bow
[1] Black Lotus
[2] Kawarimi Target
[3] Plexistim
Cursed Seal(s)
Not Applicable
Contracts
Not Applicable
Kinjutsu
Kinjutsu Name: Chimera
Kinjutsu Approval: Here
Kinjutsu Paths: Genetic Implant -- Undying Warrior // Genetic Implant -- Temporal Step // ((Empty))

--------------------o--------------------
Changes and updates!
--------------------o--------------------

As of This Post I have mastered all Earth and Acid Jutsu. Please add that to my list of Elemental Majors.
 
Major affinities approved for Earth and Acid. Just as a note for your future reference, you can claim a major affinity for an adv. element once you've master half the adv. element jutsu. (Wasn't sure if you were aware, I just learned that today.)

I've updated your dojo page below to reflect the above. :3
Ryong Kyo said:
[col]Username: Ryong Kyo
Profile Link: Profile
Training Link: Training
OCR/Character Creation Link: Best Decision EVAR!!!
In Character Rank: Ansatsu ANBU
Out of character rank: S
Elemental Affinities:
Major: Water, Blood, Fire, Lightning, Earth, Acid
Minor: Non-Elemental
Adv Elements: Blood, Crystal, , Shadow|Custom Class
Lone Wolf [V]
HP: (45+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: Kinjutsu, +1 Acc
High: Melee Acc, Nin Acc
Average: Gen Save, Dodge
Low: Gen DC, Ranged Acc

Class Approval: Here
ASP Purchases:
* Class Points Card
* Ability Card[/col]
Abilities
Branch: Sentinel -- [Approved]
101: Projectile Jutsus use Melee Acc -- [Approved]
01: Heavy Handed -- [Approved]
02: Martial Artist -- [Approved]
03: Called Shots -- [Approved]
04: Jutsu Expansion -- [Approved]
05: Duelist -- [Approved]
06: Poison Resistance -- [Approved]
07: Poison Mastery -- [Approved]
08: Stalker -- [Approved]
09: Willpower -- [Approved]
10: --Kinjutsu
11: --Kinjutsu--
12: --Kinjutsu--
Core Ability/Bloodline
Current PL: 2988
Custom Bloodline Approval: Here

Approval of Pieces: Inuzuka // Opportunist // Demonic Ancestry
Weapons
Mother's Pelt Gloves
056_san_moro.jpg

These gloves were created from the pelt of the wolf that Kyo called mother. Her name was Kita and she had the purest white hair. The gloves have a patch of her hair upon the back of Kyo's hand. While the gloves, themselves, feel fuzzy and comfortable, Kyo injects anger and hatred into these gloves granting them an insane amount of power. These gloves are open fingered to allow his natural claws to poke through.
Type: Unarmed
Special: Can cause suppression
Acc: +2
Dmg: -10%
Augments:
[0] Great Weapon -- Heavy Handed Slot
[0] Toxify -- Poison Resistance Toxify Slot
[1] Silencer
[2] Swift
[3] Blitz
**NOTE: This will be Kyo's Natural Weapon (Demonic Ancestry ability)

Hollow Yew Bow
chuno-daegil0409.png

This bow isn't anything special. It's a very primitive bow made up of a flexible strip of Yew with a string going through it. The thing that makes this bow remarkable, however, are the strangely hollow arrows that it uses with it. Even with it's primitive design, the bow still packs a helluva punch and is quite accurate, even for Kyo's eyes. The hollow design of the arrows are what makes this bow so deadly. Even with it being made of flimsy wood, the hollow design lets it cut through the air at supersonic speed with enough force to be able to crush bone.
Type: Projectile
Special: +3% Called Shot
Acc: +2
Damage: -10%
[0] Great Weapon -- Heavy Handed Slot
[0] Toxify -- Poison Resistance Toxify Slot
[1] Assault
[2] Primal
[3] Wired
Equipment
Sheath: Mother's Pelt Gloves
Sheath: Hollow Yew Bow
[1] Black Lotus
[2] Kawarimi Target
[3] Plexistim
Cursed Seal(s)
Not Applicable
Contracts
Not Applicable
Kinjutsu
Kinjutsu Name: Chimera
Kinjutsu Approval: Here
Kinjutsu Paths: Genetic Implant -- Undying Warrior // Genetic Implant -- Temporal Step // ((Empty))

--------------------o--------------------
Changes and updates!
--------------------o--------------------

As of This Post I have mastered all Earth and Acid Jutsu. Please add that to my list of Elemental Majors.
 
Username: Ryong Kyo
Profile Link: Profile
Training Link: Training
OCR/Character Creation Link: Best Decision EVAR!!!
In Character Rank: Ansatsu ANBU
Out of character rank: S
Elemental Affinities:
Major: Water, Blood, Fire, Lightning
Minor: Non-Elemental, Earth
Adv Elements: Blood, Crystal, Acid, Shadow

Custom Class
Lone Wolf [V]
HP: (45+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: Kinjutsu, +1 Acc
High: Melee Acc, Nin Acc
Average: Gen Save, Dodge
Low: Gen DC, Ranged Acc

Class Approval: Here
ASP Purchases:
* Class Points Card
* Ability Card

Abilities
Branch: Sentinel -- [Approved]
101: Projectile Jutsus use Melee Acc -- [Approved]
01: Heavy Handed -- [Approved]
02: Martial Artist -- [Approved]
03: Called Shots -- [Approved]
04: Jutsu Expansion -- [Approved]
05: Duelist -- [Approved]
06: Poison Resistance -- [Approved]
07: Poison Mastery -- [Approved]
08: Stalker -- [Approved]
09: Willpower -- [Approved]
10: --Kinjutsu
11: --Kinjutsu--
12: --Kinjutsu--[/spoiler]
Core Ability/Bloodline
Current PL: 3163
Custom Bloodline Approval: Here

Approval of Pieces: Inuzuka // Opportunist // Demonic Ancestry
Weapons
Mother's Pelt Gloves
056_san_moro.jpg

These gloves were created from the pelt of the wolf that Kyo called mother. Her name was Kita and she had the purest white hair. The gloves have a patch of her hair upon the back of Kyo's hand. While the gloves, themselves, feel fuzzy and comfortable, Kyo injects anger and hatred into these gloves granting them an insane amount of power. These gloves are open fingered to allow his natural claws to poke through.
Type: Unarmed
Special: Can cause suppression
Acc: +2
Dmg: -10%
Augments:
[0] Great Weapon -- Heavy Handed Slot
[0] Toxify -- Poison Resistance Toxify Slot
[1] Silencer
[2] Swift
[3] Blitz
**NOTE: This will be Kyo's Natural Weapon (Demonic Ancestry ability)

Hollow Yew Bow
chuno-daegil0409.png

This bow isn't anything special. It's a very primitive bow made up of a flexible strip of Yew with a string going through it. The thing that makes this bow remarkable, however, are the strangely hollow arrows that it uses with it. Even with it's primitive design, the bow still packs a helluva punch and is quite accurate, even for Kyo's eyes. The hollow design of the arrows are what makes this bow so deadly. Even with it being made of flimsy wood, the hollow design lets it cut through the air at supersonic speed with enough force to be able to crush bone.
Type: Projectile
Special: +3% Called Shot
Acc: +2
Damage: -10%
[0] Great Weapon -- Heavy Handed Slot
[0] Toxify -- Poison Resistance Toxify Slot
[1] Assault
[2] Primal
[3] Wired
Equipment
Sheath: Mother's Pelt Gloves
Sheath: Hollow Yew Bow
[1] Black Lotus
[2] Kawarimi Target
[3] Plexistim
]
Cursed Seal(s)
Not Applicable
Contracts
Not Applicable
Kinjutsu
Kinjutsu Name: Chimera
Kinjutsu Approval: Here
Kinjutsu Paths: Genetic Implant -- Undying Warrior // Genetic Implant -- Temporal Step // ((Empty))

--------------------o--------------------
Changes and updates!
--------------------o--------------------
Gained Avatar of Divinity Here

Avatar of Divinity - S-Rank Ninjutsu -- [OWNED]

The true final form of the Chimera, a dangerous battle form that allows them to unleash all of their limiters and tap into the power they believe to be their right. No longer is it difficult in any way to see the near-blinding shine emanating from their skin; an Avatar-state Chimera positively glows with power. Their powers in this state seem to be borderline unbelievable, the capabilities and techniques earned through absorbing the abilities passed down and honed by generations of shinobi becoming little more than party tricks in the seemingly infinite repertoire of skills. However, this increase surge to all their abilities rapidly drains their vitality, and could leave them in a dangerous situation.

Information
Prerequisites: Chimera, S-Rank, All other Chimera techniques Mastered

Mastered: The user is able to activate up to six pre-chosen skills from their pool of BL/CA skills. These skills will remain available and active as long as this technique is maintained. Additionally, upon activation of this technique, cooldowns on all of the user's BL/CA techniques (including those in Genetic Implant) are reset, allowing their immediate usage again.

Cost: 4 AP and 10% Max CP/Rnd to initiate, 4% Max CP and 4% Max HP/Rnd to maintain

Notes:
- This does not require handseals.
- Skills are chosen and selected in the user's Dojo thread while the user is not in a fight. These skills can be any from their BL/CA that they are not already actively using. (BL/CA techniques in the user's full Chimera CA table but not among the user's activated 20 points may be chosen.) The user may not select extra Passives, Activated Passives, Boosts, or Modifications to Abilities for their Avatar of Divinity pool.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.

---
Claiming my 6 abilities:
Combat Roll - Independent Special Move (3 points)
A true Opportunist can turn a life-threatening situation into a potential win with a simple movement. The risk involved is only part of the fun--and, of course, the deception.
Effect: The user gains +3 Dodge to the next attack aimed at them. Should they dodge, they may immediately strike the attacker at +1 Accuracy and +10% Damage. If they Are hit, they take +15% Damage and a partial hit is treated as full. Multi-hitting jutsu must inflict at least more the 50% of its maximum damage.

Air Dynamic Marking - Pet Jutsu
Though both the Inuzuka and their companion possess a sharpen sense of smell, this creative technique seems to take advantage of their sense by the canine spraying and "Marking" a target with urine, allowing them to track them far more clearly than even by sight. The Urine itself, however, possesses a slightly acidic quality that can sting on contact, but even so it is an amusing to witness a canine perform this technique. How they manage such a feat in the middle of an acrobatic maneuver is unknown to even those with shinobi dexterity, however.

Rank 1: Urinates upon a unfortunate target, dealing 250 Damage.
Rank 2: Urinates upon a unfortunate target, dealing 500 Damage.
Rank 3: Urinates upon a unfortunate target, dealing 750 Damage.

Cost: 1AP (Pet)

Notes:
- Does not stack on the same target, but resets the timer.
- Inuzuka and Pet gain +1 acc against the marked target for three rounds.
- An opponent hit by this jutsu can be tracked easier by smell, but the Inuzuka must have enhanced Smell Activated to gain the buff.
- May only be used once every other round.

Double Piercing Fang - Jutsu
The Gatsuuga, or Double Piercing Fang, is a ferocious move performed in combo between dog and master for a spinning explosion of power used to devastate opponents. Due to the spinning, it's hard to accurately track the opponent with the eyes while this is in use, so it is best used in combo with Dynamic Air Marking.

Rank 1: Rapidly spins into a tunneling fang, dealing 1,725 Unarmed Slashing Damage at -3 Accuracy.
Rank 2: Rapidly spins into a tunneling fang, dealing 2,025 Unarmed Slashing Damage at -2 Accuracy.
Rank 3: Rapidly spins into a tunneling fang, dealing 2,325 Unarmed Slashing Damage at -1 Accuracy.

Special Action - Wolf Fang Over Fang Technique: This Can only be done while under the effects of Double Headed Wolf. This deals an additional 50% Base damage -3 Accuracy. This costs 2.75 Ap and 2,310 Cp.

Costs:
Rank 1: 625 Cp; 2.25 Ap
Rank 2: 735 Cp; 2.25 Ap
Rank 3: 845 Cp; 2.25 Ap

Notes:
- Beast Clone Must be activated.

Feint - Dependent Special Move (2 points)
Sometimes a fast attack isn't always the best attack. An Opportunist can prime themselves to strike at exactly the right moment for maximum effect.
Effect: The user may add a stealth check to one of their melee attacks; if successful, it is treated as a Sneak Attack, otherwise it is used normally. This may only be done once per round successfully.

Crippling Strike - Dependent Special Move (3 points)
Don't turn your back on an Opportunist. They'll only take advantage of it and hit you hard. Very hard. They don't care about fighting fair, and this technique is one of their most surprising to be caught in.
Effect: While in Stealth, the user may allow a Taijutsu to bypass Damage Reduction and Barriers. If performed against a clone, this has a 60% chance at dispelling the clone. This may only be done once per round.
**Nope.. that's all.. 5/6 -- great choice of bl/cas I picked =.=
 
Ryong Kyo said:
Username: Ryong Kyo
Profile Link: Profile
Training Link: Training
OCR/Character Creation Link: Best Decision EVAR!!!
In Character Rank: Ansatsu ANBU
Out of character rank: S
Elemental Affinities:
Major: Water, Blood, Fire, Lightning
Minor: Non-Elemental, Earth
Adv Elements: Blood, Crystal, Acid, Shadow

Custom Class
Lone Wolf [V]
HP: (45+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: Kinjutsu, +1 Acc
High: Melee Acc, Nin Acc
Average: Gen Save, Dodge
Low: Gen DC, Ranged Acc

Class Approval: Here
ASP Purchases:
* Class Points Card
* Ability Card

Abilities
Branch: Sentinel -- [Approved]
101: Projectile Jutsus use Melee Acc -- [Approved]
01: Heavy Handed -- [Approved]
02: Martial Artist -- [Approved]
03: Called Shots -- [Approved]
04: Jutsu Expansion -- [Approved]
05: Duelist -- [Approved]
06: Poison Resistance -- [Approved]
07: Poison Mastery -- [Approved]
08: Stalker -- [Approved]
09: Willpower -- [Approved]
10: --Kinjutsu
11: --Kinjutsu--
12: --Kinjutsu--[/spoiler]
Core Ability/Bloodline
Current PL: 3163
Custom Bloodline Approval: Here

Approval of Pieces: Inuzuka // Opportunist // Demonic Ancestry
Weapons
Mother's Pelt Gloves
056_san_moro.jpg

These gloves were created from the pelt of the wolf that Kyo called mother. Her name was Kita and she had the purest white hair. The gloves have a patch of her hair upon the back of Kyo's hand. While the gloves, themselves, feel fuzzy and comfortable, Kyo injects anger and hatred into these gloves granting them an insane amount of power. These gloves are open fingered to allow his natural claws to poke through.
Type: Unarmed
Special: Can cause suppression
Acc: +2
Dmg: -10%
Augments:
[0] Great Weapon -- Heavy Handed Slot
[0] Toxify -- Poison Resistance Toxify Slot
[1] Silencer
[2] Swift
[3] Blitz
**NOTE: This will be Kyo's Natural Weapon (Demonic Ancestry ability)

Hollow Yew Bow
chuno-daegil0409.png

This bow isn't anything special. It's a very primitive bow made up of a flexible strip of Yew with a string going through it. The thing that makes this bow remarkable, however, are the strangely hollow arrows that it uses with it. Even with it's primitive design, the bow still packs a helluva punch and is quite accurate, even for Kyo's eyes. The hollow design of the arrows are what makes this bow so deadly. Even with it being made of flimsy wood, the hollow design lets it cut through the air at supersonic speed with enough force to be able to crush bone.
Type: Projectile
Special: +3% Called Shot
Acc: +2
Damage: -10%
[0] Great Weapon -- Heavy Handed Slot
[0] Toxify -- Poison Resistance Toxify Slot
[1] Assault
[2] Primal
[3] Wired
Equipment
Sheath: Mother's Pelt Gloves
Sheath: Hollow Yew Bow
[1] Black Lotus
[2] Kawarimi Target
[3] Plexistim
]
Cursed Seal(s)
Not Applicable
Contracts
Not Applicable
Kinjutsu
Kinjutsu Name: Chimera
Kinjutsu Approval: Here
Kinjutsu Paths: Genetic Implant -- Undying Warrior // Genetic Implant -- Temporal Step // ((Empty))

--------------------o--------------------
Changes and updates!
--------------------o--------------------
Gained Avatar of Divinity Here

Avatar of Divinity - S-Rank Ninjutsu -- [OWNED]

The true final form of the Chimera, a dangerous battle form that allows them to unleash all of their limiters and tap into the power they believe to be their right. No longer is it difficult in any way to see the near-blinding shine emanating from their skin; an Avatar-state Chimera positively glows with power. Their powers in this state seem to be borderline unbelievable, the capabilities and techniques earned through absorbing the abilities passed down and honed by generations of shinobi becoming little more than party tricks in the seemingly infinite repertoire of skills. However, this increase surge to all their abilities rapidly drains their vitality, and could leave them in a dangerous situation.

Information
Prerequisites: Chimera, S-Rank, All other Chimera techniques Mastered

Mastered: The user is able to activate up to six pre-chosen skills from their pool of BL/CA skills. These skills will remain available and active as long as this technique is maintained. Additionally, upon activation of this technique, cooldowns on all of the user's BL/CA techniques (including those in Genetic Implant) are reset, allowing their immediate usage again.

Cost: 4 AP and 10% Max CP/Rnd to initiate, 4% Max CP and 4% Max HP/Rnd to maintain

Notes:
- This does not require handseals.
- Skills are chosen and selected in the user's Dojo thread while the user is not in a fight. These skills can be any from their BL/CA that they are not already actively using. (BL/CA techniques in the user's full Chimera CA table but not among the user's activated 20 points may be chosen.) The user may not select extra Passives, Activated Passives, Boosts, or Modifications to Abilities for their Avatar of Divinity pool.
- This technique is not considered to be any element Ninjutsu, regardless of if the user possesses techniques that modify what element techniques are, and cannot be used with Affinity Moves.

---
Claiming my 6 abilities:
Combat Roll - Independent Special Move (3 points)
A true Opportunist can turn a life-threatening situation into a potential win with a simple movement. The risk involved is only part of the fun--and, of course, the deception.
Effect: The user gains +3 Dodge to the next attack aimed at them. Should they dodge, they may immediately strike the attacker at +1 Accuracy and +10% Damage. If they Are hit, they take +15% Damage and a partial hit is treated as full. Multi-hitting jutsu must inflict at least more the 50% of its maximum damage.

Air Dynamic Marking - Pet Jutsu
Though both the Inuzuka and their companion possess a sharpen sense of smell, this creative technique seems to take advantage of their sense by the canine spraying and "Marking" a target with urine, allowing them to track them far more clearly than even by sight. The Urine itself, however, possesses a slightly acidic quality that can sting on contact, but even so it is an amusing to witness a canine perform this technique. How they manage such a feat in the middle of an acrobatic maneuver is unknown to even those with shinobi dexterity, however.

Rank 1: Urinates upon a unfortunate target, dealing 250 Damage.
Rank 2: Urinates upon a unfortunate target, dealing 500 Damage.
Rank 3: Urinates upon a unfortunate target, dealing 750 Damage.

Cost: 1AP (Pet)

Notes:
- Does not stack on the same target, but resets the timer.
- Inuzuka and Pet gain +1 acc against the marked target for three rounds.
- An opponent hit by this jutsu can be tracked easier by smell, but the Inuzuka must have enhanced Smell Activated to gain the buff.
- May only be used once every other round.

Double Piercing Fang - Jutsu
The Gatsuuga, or Double Piercing Fang, is a ferocious move performed in combo between dog and master for a spinning explosion of power used to devastate opponents. Due to the spinning, it's hard to accurately track the opponent with the eyes while this is in use, so it is best used in combo with Dynamic Air Marking.

Rank 1: Rapidly spins into a tunneling fang, dealing 1,725 Unarmed Slashing Damage at -3 Accuracy.
Rank 2: Rapidly spins into a tunneling fang, dealing 2,025 Unarmed Slashing Damage at -2 Accuracy.
Rank 3: Rapidly spins into a tunneling fang, dealing 2,325 Unarmed Slashing Damage at -1 Accuracy.

Special Action - Wolf Fang Over Fang Technique: This Can only be done while under the effects of Double Headed Wolf. This deals an additional 50% Base damage -3 Accuracy. This costs 2.75 Ap and 2,310 Cp.

Costs:
Rank 1: 625 Cp; 2.25 Ap
Rank 2: 735 Cp; 2.25 Ap
Rank 3: 845 Cp; 2.25 Ap

Notes:
- Beast Clone Must be activated.

Feint - Dependent Special Move (2 points)
Sometimes a fast attack isn't always the best attack. An Opportunist can prime themselves to strike at exactly the right moment for maximum effect.
Effect: The user may add a stealth check to one of their melee attacks; if successful, it is treated as a Sneak Attack, otherwise it is used normally. This may only be done once per round successfully.

Crippling Strike - Dependent Special Move (3 points)
Don't turn your back on an Opportunist. They'll only take advantage of it and hit you hard. Very hard. They don't care about fighting fair, and this technique is one of their most surprising to be caught in.
Effect: While in Stealth, the user may allow a Taijutsu to bypass Damage Reduction and Barriers. If performed against a clone, this has a 60% chance at dispelling the clone. This may only be done once per round.
**Nope.. that's all.. 5/6 -- great choice of bl/cas I picked =.=
Dojo Approved.
 
Username: Ryong Kyo
Profile Link: Profile
Training Link: Training
OCR/Character Creation Link: Best Decision EVAR!!!
In Character Rank: Ansatsu ANBU
Out of character rank: S
Elemental Affinities:
Major: Water, Blood, Fire, Lightning
Minor: Non-Elemental, Earth
Adv Elements: Blood, Crystal, Acid, Shadow

Custom Class
Lone Wolf [V]
HP: (45+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: Kinjutsu, +1 Acc
High: Melee Acc, Nin Acc
Average: Gen Save, Dodge
Low: Gen DC, Ranged Acc

Class Approval: Here
ASP Purchases:
* Class Points Card
* Ability Card

Abilities
Branch: Sentinel -- [Approved]
101: Projectile Jutsus use Melee Acc -- [Approved]
01: Heavy Handed -- [Approved]
02: Martial Artist -- [Approved]
03: Called Shots -- [Approved]
04: Jutsu Expansion -- [Approved]
05: Duelist -- [Approved]
06: Poison Resistance -- [Approved]
07: Poison Mastery -- [Approved]
08: Stalker -- [Approved]
09: Willpower -- [Approved]
10: --Kinjutsu
11: --Kinjutsu--
12: --Kinjutsu--[/spoiler]
Core Ability/Bloodline
Current PL: 3600
Custom Bloodline Approval: Here

Approval of Pieces: Inuzuka // Opportunist // Demonic Ancestry
Weapons
Mother's Pelt Gloves
056_san_moro.jpg

These gloves were created from the pelt of the wolf that Kyo called mother. Her name was Kita and she had the purest white hair. The gloves have a patch of her hair upon the back of Kyo's hand. While the gloves, themselves, feel fuzzy and comfortable, Kyo injects anger and hatred into these gloves granting them an insane amount of power. These gloves are open fingered to allow his natural claws to poke through.
Type: Unarmed
Special: Can cause suppression
Acc: +2
Dmg: -10%
Augments:
[0] Great Weapon -- Heavy Handed Slot
[0] Toxify -- Poison Resistance Toxify Slot
[1] Silencer
[2] Swift
[3] Blitz
**NOTE: This will be Kyo's Natural Weapon (Demonic Ancestry ability)

Hollow Yew Bow
chuno-daegil0409.png

This bow isn't anything special. It's a very primitive bow made up of a flexible strip of Yew with a string going through it. The thing that makes this bow remarkable, however, are the strangely hollow arrows that it uses with it. Even with it's primitive design, the bow still packs a helluva punch and is quite accurate, even for Kyo's eyes. The hollow design of the arrows are what makes this bow so deadly. Even with it being made of flimsy wood, the hollow design lets it cut through the air at supersonic speed with enough force to be able to crush bone.
Type: Projectile
Special: +3% Called Shot
Acc: +2
Damage: -10%
[0] Great Weapon -- Heavy Handed Slot
[0] Toxify -- Poison Resistance Toxify Slot
[1] Assault
[2] Primal
[3] Wired
Equipment
Sheath: Mother's Pelt Gloves
Sheath: Hollow Yew Bow
[1] Black Lotus
[2] Kawarimi Target
[3] Plexistim
]
Cursed Seal(s)
Not Applicable
Contracts
Not Applicable
Kinjutsu
Kinjutsu Name: Chimera
Kinjutsu Approval: Here
Kinjutsu Paths: Genetic Implant -- Undying Warrior // Genetic Implant -- Temporal Step // ((Empty))

--------------------o--------------------
Changes and updates!
--------------------o--------------------
Elemental Major for:
Mastering Half of Shadow
Mastering Half of Crystal
Proof
 

Current Ninpocho Time:

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