All techniques in Eye of the Moon require Mangekyou Sharingan to be active
924 PL - Mangekyou Sharingan (Rank 1), Genjutsu Reversal (Rank 1)
1008 PL - Bend Will (Rank 1)
1092 PL - Genjutsu Reversal (Rank 2)
1176 PL - Mangekyou Sharingan (Rank 2), Bend Will (Rank 2)
1260 PL - Kotoamatsukami (Rank 1)
1344 PL - Mangekyou Sharingan (Rank 3), Genjutsu Reversal (Rank 3)
1428 PL - Kotoamatsukami (Rank 2),
1512 PL - Tsukuyomi (Rank 1)
1596 PL - Bend Will (Rank 3)
1680 PL - Kotoamatsukami (Rank 3), Tsukuyomi (Rank 2)
1764 PL - Tsukuyomi (Rank 3)
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Mangekyou Sharingan - Dependent Special Move
The Mangekyou Sharingan is the advanced stage of the Sharingan, accessible to Uchiha after having undergone traumatic stress. Distinguishable by its unique appearance
(which varies among its users), the Mangekyou allows the Uchiha to access powerful techniques...but carries the drawback in that they place significant stress on the user's eyes, to the point where it can even result in the Uchiha losing their sight until their Sharingan recovers. Like its appearance, the abilities granted by the Mangekyou can differ between one Uchiha and another.
Rank 1/2/3: Genjutsu maintained by the user will not make a Genjutsu check for the first round they are maintained; this does not stack with them should they roll a
Critical.
Mangekyou Sharingan lasts up to 10/20/30 seconds.
Special Action - Eye Trauma: While
Eye Trauma is active, the user's Genjutsu have
half the users DC modifiers added to their maintain checks, for the duration of
Mangekyou Sharingan.
Eye Trauma may be activated at any point for 0 AP; this
replaces the duration of
Mangekyou Sharingan with 20 seconds. Using this action will disable
Mangekyou Sharingan for the remainder of battle once its duration ends. Additionally, the user will undergo
'Recovery Time' equal to 1 OOC week per round
Mangekyou Sharingan was active.
Mangekyou Sharingan cannot be used during any modded situations that begin during this time.
[Recovery time rules]
Cost: 1 AP to activate/deactivate. Upon deactivation, 2.5% Max HP per round active.
Notes:
- Requires Sharingan to be active, and have been active for at least 10 seconds.
- Once deactivated, requires a 10 second cooldown before Mangekyou Sharingan may be used again.
- Uchiha techniques which reduce the duration of Mangekyou Sharingan are treated as if they were maintained for 10 seconds when it comes time to pay the maintain cost.
- If the user has Eternal Mangekyou Sharingan, using Special Action - Eye Trauma activates the effect for both Uchiha subbranches, however the duration is still 20 seconds.
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Bend Will - Passive
Challenging an Uchiha with mastery over their hypnotic gaze is no small task; bringing yourself to their attention is an easy way to find oneself charmed by their gaze. Even if the heat of the battle brings them back to their senses, it only takes a brief moment for a terrible mistake in judgement to be made...
Rank 1/2/3: When the user is being attacked by a target within their
line of sight, they may dispel a C-rank or higher Genjutsu they have maintained on the attacking target to automatically redirect the attack to a different target of their choosing
(if an AoE, the user only redirects the part targeting them). The user may not recast the Genjutsu sacrificed for this skill on this target for 25/20/15 seconds.
Note:
- May be used reflexively.
- The user may only affect a specific target's attack once per round.
- If the user has multiple Genjutsu maintained on the attacker, the user chooses which Genjutsu is dispelled.
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Kotoamatsukami - Will Genjutsu
Kotoamatsukami is a Mangekyou technique which allows its user to delve into the mind of an individual within their field of view, and from there, implant false experiences, beliefs, and ideas in their subconscious. The result of this manipulation can cause the target to behave in accordance to the caster's desires, all while the host believes they are still acting of their own free will.
Rank 1/2/3: Attempts to hypnotize a target within the user's line of sight at -3/-2/-1 Genjutsu DC. \
The effect of this jutsu changes depending on the type of target hit; [/SIZE]
- Characters - Upon success, the user may implant 2 separate Conditional actions that cost no more than 1/1.5/1.75 AP combined (Cannot make a target drop/dispel any active effects, remain motionless, or drop weapons). The target will attempt to perform these actions each round when/if possible.
- Clones/Creations - Clones/Creations use their owner's Genjutsu Save. If Kotoamatsukami is successful against it, the user gains control of the creation/clone and takes on all maintain costs. Does not count toward the user's clone/creation limit for 10 seconds; after which the user must choose to keep it or disperse it.
- Contract - The user gains control over the contract for as long as Kotoamatsukami remains active on it and they do not have their own contract present in battle. After removing Kotoamatsukami , a Contract is immune to it for 20 seconds.
Special Action: For 1 AP, the user may change the conditional commands assigned to a target they have this jutsu placed on. This overwrites the previous conditional commands, but give the target a +2 bonus to the next round's maintain check. Cannot make the target go over the cumulative AP limit.
Cost: 2 AP; 315 CP
Notes:
- May be dispelled as a C-Rank Will Genjutsu.
- This Genjutsu may remain active on the target until it is dispelled, or the target succeeds on 2 Genjutsu checks against it.
- Affected individuals will make a Genjutsu check vs the caster at the start of every round. Targets who succeed this check will be unaffected by it for the remainder of the round. Targets who fail will attempt to perform the conditional commands when possible.
- If a target succeeds a maintained Genjutsu check from this jutsu, they gain awareness of this Genjutsu for the remainder of its duration, but it is not removed (until succeeding on a second occasion)
- The conditional actions assigned by this Genjutsu do not take up the target's conditional limit. However, if Kotoamatsukami's conditionals would conflict with any of the target's own, then conditional actions created by this Genjutsu will have priority.
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Genjutsu Reversal - Independent Special Move
Uchiha claim that nothing can deceive their Sharingan, and have a special technique to show just that. Their doujutsu is able to, not only, decipher illusions, but even reverse those very illusions on the the would-be illusionist.
Rank 1/2/3: The user makes a
Genjutsu check against the owner of a single Genjutsu affecting them
(selected randomly) and upon success the genjutsu is dispelled. Rank 2 allows this to be used with one special action, and Rank 3 allows both special actions to be used simultaneously.
Special Action: If successfully dispelled, the user may reflexively pay 1.5 AP to automatically inflict this Genjutsu onto the target with a refreshed duration. This automatically fails if the target is not within the Uchiha's
line of sight. The user takes on all maintain costs, with an additional +40%/+30%/+20% CP.
Special Action: By increasing the AP cost by 1 AP, the user may choose a specific Genjutsu that is affecting them. The user may only select a Genjutsu they are aware of.
(Does not apply to Genjutsu made visible via Sharingan, as the user is still not 'aware' of the Genjutsu)
Cost: 1 AP; 2% Max CP
Notes:
- May only be used once per round.
- The user must be at least of equal OOC rank of the selected Genjutsu. This cannot be used to reverse BL/CA/Kinjutsu Genjutsu (they can be dispelled by this, but not reversed)
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Tsukuyomi - Will Genjutsu
Tsukuyomi is a Genjutsu which traps a target within eyesight of their Mangekyou Sharingan within an illusory world under the complete control of the Uchiha. The true power this technique holds over other Genjutsu is that Tsukuyomi manipulates the targets sense of time; the target may experience hours, even days within the illusory world, that only amount to a few actual moments in the real world. however, if a target experiences a drastic difference in the passage of time between the illusion and the brief moments
Tsukuyomi is active on them, the resulting stress on their mind can cause severe psychological trauma, even if the illusion were a peaceful experience.
Rank 1/2/3: Cast via Genjutsu DC. If successful, the target is pulled into
"a round within a round", during which the target cannot take any actions and suffers -2/-3/-4 dodge. In this illusion, the user gets AP equal to [Max AP/1.5 +1]. When the illusion ends the user will have only spent chakra equal to 50% of the chakra spent in the illusion and the victim only takes
Illusionary damage equal to 50%/60%/70% of the damage dealt to them in the illusion.
[EMS - Infinite Tsukuyomi] - May only be performed by those with the
Eternal Mangekyou Sharingan. Functions as above, however, the target hit by
Tsukuyomi will make a
Genjutsu check against the user every round, for the following 3 rounds. If the target fails this check, they take damage equal to 15% of the damage dealt by
Tsukuyomi, and have -3 dodge for 2 seconds due to the trauma.
Cost: 3 AP, 2000 CP
EMS Cost: 4.5 AP, 3500 CP
Notes:
- The user may only cast Tsukuyomi on a specific target once per battle successfully.
- Does not require a Genjutsu sense.
- All non-Genjutsu effects (other than damage) inflicted within the Tsukuyomi round do not remain afterward.
- Genjutsu performed within Tsukuyomi may be maintained out of it, but last one round shorter (if they have durations).
- Because the Tsukuyomi is instantaneous and lasts a few seconds at most, this does not dispel any other Genjutsu active on the victim.