Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Ryu Misaki Academy Student

Tsunade

New Ninja
Joined
Sep 13, 2023
Messages
95
Yen
287,160
ASP
484
OOC Rank
C Rank
Ryu Misaki
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OOC: D Rank
Age: 12
Height: 4ft 6
Gender: Female
Rank: Academy student
Character's Physical Description:
Misaki has long white waist length hair that falls down in long locks down her back. Unlike other Uchiha she has golden eyes and always keeps a smile on her face to hide her deeper emotions. She wears black Hakama covered in gold trim while her top is more akin to a Shinto priests with long flowing sleeves allowing her to obscure or hide her hand movements. Misaki enjoys covering herself with gold finery and pendants as well as hair ornaments ranging from gold pieces to just feathers as she will add any article to her outfit as long as she likes the look of it.

Personality:

Misaki presents herself a kind, polite and soft spoken individual who is happy to help others but in reality Misaki is actually a very manipulative person who enjoys toying with others in order to extract what she wants from others. Despite this manipulative nature Misaki is not cruel in her behaviour and instead becomes possessive over people she considers her possessions often rewarding them for their services in some way or another. Misaki also has an extreme fear of other people feeling that their unpredictability as one of the great failings of humanity which is what has caused this desire to control others. She struggles to understand human emotions on a personal level and while able to mimic them enough to fool others Misaki does not experience the same emotions feeling hollow or blank around others often only feeling enjoyment or other engaging emotions when she is actively toying with someone however she is extremely ambitious and feel a sense of superiority over others that demands her to take ambitious goals.

History:
Misaki's past is a largely a mystery as she has no recollection of where she came from before coming to Kumo and the only memory she had of her parent was an encounter she barely remembered a year ago. You see Misaki's first memory was of green trees swaying in a vast forest, distantly she could hear rivers trickling over rocks and feel the soft grass jewelled with dew beneath her legs as she sat on the ground looking up at an incredibly tall women. The women's hair was pure white and she wore black armour as a dark as night with a headdress that resembled a demons horns adorned on her head but the armour was far from pristine as it was bent and warped with blood covering it's surface and in the centre of the chest piece was a large cavernous hole with black threads crawling out. The threads snaked across the floor towards Misaki's own chest and upon closer inspection Misaki found that she was naked with only a blanket protecting her form from a passer-by's view. Checking under the blanket Misaki would see the threads laying limply over her body while she herself was soaked in blood, whether it was hers or someone else's Misaki never found out and instead stared up at the women in morbid curiosity as she coughed blood and smiled brightly at the girl. The women announced loudly in a boisterous tone as the light in her eyes began to fade. "You are Misaki! My daughter and my heart! Go forth and live a life better than I have, where you do not die alone and are instead surrounded by those who love you. Live for those close for they will give your life more meaning than your own selfish desires!" Leaving her with nothing more than a name and a purpose the women soon collapsed her body disintegrating into threads before they too disappeared into the ground leaving the girl alone. Soon after Kumo ninja arrived looking for a missing comrade by Kiragi but all they found was Misaki and her story of the mysterious women. Misaki was taken back to the Cloud village soon after for interrogation but soon was dismissed and placed in the orphanage system of when it was found she knew nothing. Fortunately Misaki demonstrated a talent for the ninja arts and during her training discovered she was able to manifest her bloodline only fuelling her desire to find out where she came from, who her mother actually was and who her father is.
 
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Bloodline/Kinjutsu
Uchiha
Uchiha.jpg

One of the most infamous clans, the Uchiha are known for their powerful Doujutsu, the Sharingan. Uchiha have a myriad of skills they can call their own, nearly all of which is traced back to their crimson doujutsu. Uchiha are known for awakening their Sharingan in times of trauma...and for it to only continue to grow in strength the more psychological pain an Uchiha pulls through, leading to some to seek this pain willingly in search of greater power.
Note: For the purpose of Uchiha techniques which refer to 'line of sight', this is defined within this table (for modded battles) as;
  • A target not in Stealth against the user
  • A target not on the opposite side of a Barrier or Arena

All techniques in this bloodline table require Sharingan to be active

084 PL - Sharingan (Rank 1), Eye of Insight (Rank 1)
168 PL - Adaptive Counter (Rank 1)
252 PL - Hypnotic Gaze (Rank 1)
336 PL - Adaptive Counter (Rank 2)

420 PL - Sharingan (Rank 2), Crescent Moon Mirror (Rank 1)
504 PL - Eye of Insight (Rank 2)
588 PL - Adaptive Counter (Rank 3), Hypnotic Gaze (Rank 2)
672 PL - Sharingan (Rank 3), Crescent Moon Mirror (Rank 2)
756 PL - Hypnotic Gaze (Rank 3)
840 PL - Eye of Insight (Rank 3), Crescent Moon Mirror (Rank 3)

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Sharingan - Passive
The Sharingan is a Doujutsu of the Uchiha clan, distinguished by its infamous red-color and the 'tomoe' surrounding the user's pupil. Apart from serving as a focal point for later techniques, the Sharingan grants the Uchiha an extreme degree of perception, allowing the Uchiha to react and perform actions with greater precision. As even the tiniest and most subtle of details within their gaze will not go unnoticed, the Uchiha claim their Sharingan will always see the truth.

Rank 1/2/3: The user has +1/+1.5/+2 Accuracy and Dodge toward targets in their line of sight. When attacking a target within their line of sight, the user ignores any Auto-dodge %'s the target may have.

Cost: 0 AP

Note:
  • Sharingan costs no AP to activate (it only needs to be declared), but takes the timing of 1 AP to come into effect.
  • While Mangekyou Sharingan is active, Sharingan's Acc/Dodge bonus becomes +3 (+4 is they possess if they possess Eternal Mangekyou Sharingan)
  • Does not apply to Activated Auto-dodge, such as the Body Switch Ninjutsu. This only applies to % chances.

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Eye of Insight - Passive
The Sharingan has the capability of viewing chakra as an aura. When combined with their eyes ability to precisely spot even the smallest of details, the Sharingan can unravel the secrets of anything within its gaze...So long as they may see it, of course.

Rank 1/2/3: At the start of the round, the user automatically gains awareness of all targets within their line of sight. +0/1/2 Awareness.

Special Action: For 0 AP and 2% Max CP, the user may have this effect re-occur after 5 seconds of having Sharingan active, in addition to the initial use. This special action may be used every 20 seconds.

Note:
  • Example; the user will identify clones as being the original or a fake, or see through Transformation jutsu and similar effects that are within their line of sight.

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Adaptive Counter - Independent Special Move
Due to an Uchiha’s general all-round prowess in all forms of combat to some degree or another, they are equally as well versed in combating against most styles; with quick movements and keen alacrity when they find an opening in their opponent, they are the first to seize the opportunity to strike. Paired with their revered Sharingan, they claim to be able to predict an opponent based on the slightest muscle tension in their body.

Rank 1/2/3: Used Reflexively. When a target in battle performs a Reflexive action, the user may attack them with a basic strike at -2/-1/+0 Accuracy. If this attack hits, the triggering Reflexive action is prevented. This will only work if the target has been in the user's line of sight for the previous 5 seconds.

Cost: 0.75 AP; 2% Max CP

Notes:
  • May only be used once per round.
  • The user may choose which Accuracy/DC type this uses.
  • The reflexive action this is used against is not "used", only prevented. It may still be triggered later in the round.

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Hypnotic Gaze - Dependant Special Move
To look into the crimson Sharingan of an Uchiha is to invite disaster. Perhaps the most well-known capability of the Uchiha is their power to cast powerful Genjutsu upon targets through simple eye contact.

Rank 1/2/3: When performing a Genjutsu, the user may pay +20% CP to cast it without handseals. If the target is within their line of sight, the Genjutsu receives a +0/+1/+2 modifier.

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Crescent Moon Mirror - independent Special Move
The Sharingan is said to have the power to see through illusions, and this technique was created to reinforce that. By warding their mind against foreign influence, the user can assure that what their Sharingan perceives will be reality, and not someone elses illusion.

Rank 1/2/3: Once used, the user will auto-resist or auto-dodge the next E-C/B/A rank non-physical Jutsu that targets them in the next 5 seconds.

Special Action - Half-Moon Phase: If successful, the user may instantly follow up the resisted attack with any E-B Rank Genjutsu. Genjutsu used this way gain +1 Gen DC but cost +20% CP cost.

Cost: 1.5 Ap; Cp equal to 30% of the triggering attack (CP cost is paid upon the triggering attack but the AP is paid on cast)

Notes:

  • Counts as an Activated Auto-Dodge the round this is activated.
  • May only be used once per round, even if Acrobatics is an owned ability.
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Eye of the Moon
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While all Uchiha generally have some skill in Genjutsu, none have greater potential than Uchiha who wield the "Moon" Mangekyou. The Tsukiyomi technique grants the Uchiha the power of captivating any who meet their crimson gaze, forcing those around them doubt whether their thoughts are truly their own or merely part of the Uchiha's will.
All techniques in Eye of the Moon require Mangekyou Sharingan to be active
924 PL - Mangekyou Sharingan (Rank 1), Genjutsu Reversal (Rank 1)
1008 PL - Bend Will (Rank 1)
1092 PL - Genjutsu Reversal (Rank 2)
1176 PL - Mangekyou Sharingan (Rank 2), Bend Will (Rank 2)
1260 PL - Kotoamatsukami (Rank 1)
1344 PL - Mangekyou Sharingan (Rank 3), Genjutsu Reversal (Rank 3)
1428 PL - Kotoamatsukami (Rank 2),
1512 PL - Tsukuyomi (Rank 1)
1596 PL - Bend Will (Rank 3)
1680 PL - Kotoamatsukami (Rank 3), Tsukuyomi (Rank 2)
1764 PL - Tsukuyomi (Rank 3)

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Mangekyou Sharingan - Dependent Special Move
The Mangekyou Sharingan is the advanced stage of the Sharingan, accessible to Uchiha after having undergone traumatic stress. Distinguishable by its unique appearance (which varies among its users), the Mangekyou allows the Uchiha to access powerful techniques...but carries the drawback in that they place significant stress on the user's eyes, to the point where it can even result in the Uchiha losing their sight until their Sharingan recovers. Like its appearance, the abilities granted by the Mangekyou can differ between one Uchiha and another.

Rank 1/2/3: Genjutsu maintained by the user will not make a Genjutsu check for the first round they are maintained; this does not stack with them should they roll a Critical. Mangekyou Sharingan lasts up to 10/20/30 seconds.

Special Action - Eye Trauma: While Eye Trauma is active, the user's Genjutsu have half the users DC modifiers added to their maintain checks, for the duration of Mangekyou Sharingan. Eye Trauma may be activated at any point for 0 AP; this replaces the duration of Mangekyou Sharingan with 20 seconds. Using this action will disable Mangekyou Sharingan for the remainder of battle once its duration ends. Additionally, the user will undergo 'Recovery Time' equal to 1 OOC week per round Mangekyou Sharingan was active. Mangekyou Sharingan cannot be used during any modded situations that begin during this time. [Recovery time rules]

Cost: 1 AP to activate/deactivate. Upon deactivation, 2.5% Max HP per round active.

Notes:
  • Requires Sharingan to be active, and have been active for at least 10 seconds.
  • Once deactivated, requires a 10 second cooldown before Mangekyou Sharingan may be used again.
  • Uchiha techniques which reduce the duration of Mangekyou Sharingan are treated as if they were maintained for 10 seconds when it comes time to pay the maintain cost.
  • If the user has Eternal Mangekyou Sharingan, using Special Action - Eye Trauma activates the effect for both Uchiha subbranches, however the duration is still 20 seconds.

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Bend Will - Passive
Challenging an Uchiha with mastery over their hypnotic gaze is no small task; bringing yourself to their attention is an easy way to find oneself charmed by their gaze. Even if the heat of the battle brings them back to their senses, it only takes a brief moment for a terrible mistake in judgement to be made...

Rank 1/2/3: When the user is being attacked by a target within their line of sight, they may dispel a C-rank or higher Genjutsu they have maintained on the attacking target to automatically redirect the attack to a different target of their choosing (if an AoE, the user only redirects the part targeting them). The user may not recast the Genjutsu sacrificed for this skill on this target for 25/20/15 seconds.

Note:
  • May be used reflexively.
  • The user may only affect a specific target's attack once per round.
  • If the user has multiple Genjutsu maintained on the attacker, the user chooses which Genjutsu is dispelled.

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Kotoamatsukami - Will Genjutsu
Kotoamatsukami is a Mangekyou technique which allows its user to delve into the mind of an individual within their field of view, and from there, implant false experiences, beliefs, and ideas in their subconscious. The result of this manipulation can cause the target to behave in accordance to the caster's desires, all while the host believes they are still acting of their own free will.

Rank 1/2/3: Attempts to hypnotize a target within the user's line of sight at -3/-2/-1 Genjutsu DC. \

The effect of this jutsu changes depending on the type of target hit; [/SIZE]
  • Characters - Upon success, the user may implant 2 separate Conditional actions that cost no more than 1/1.5/1.75 AP combined (Cannot make a target drop/dispel any active effects, remain motionless, or drop weapons). The target will attempt to perform these actions each round when/if possible.
  • Clones/Creations - Clones/Creations use their owner's Genjutsu Save. If Kotoamatsukami is successful against it, the user gains control of the creation/clone and takes on all maintain costs. Does not count toward the user's clone/creation limit for 10 seconds; after which the user must choose to keep it or disperse it.
  • Contract - The user gains control over the contract for as long as Kotoamatsukami remains active on it and they do not have their own contract present in battle. After removing Kotoamatsukami , a Contract is immune to it for 20 seconds.

Special Action: For 1 AP, the user may change the conditional commands assigned to a target they have this jutsu placed on. This overwrites the previous conditional commands, but give the target a +2 bonus to the next round's maintain check. Cannot make the target go over the cumulative AP limit.

Cost: 2 AP; 315 CP

Notes:
  • May be dispelled as a C-Rank Will Genjutsu.
  • This Genjutsu may remain active on the target until it is dispelled, or the target succeeds on 2 Genjutsu checks against it.
  • Affected individuals will make a Genjutsu check vs the caster at the start of every round. Targets who succeed this check will be unaffected by it for the remainder of the round. Targets who fail will attempt to perform the conditional commands when possible.
  • If a target succeeds a maintained Genjutsu check from this jutsu, they gain awareness of this Genjutsu for the remainder of its duration, but it is not removed (until succeeding on a second occasion)
  • The conditional actions assigned by this Genjutsu do not take up the target's conditional limit. However, if Kotoamatsukami's conditionals would conflict with any of the target's own, then conditional actions created by this Genjutsu will have priority.

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Genjutsu Reversal - Independent Special Move
Uchiha claim that nothing can deceive their Sharingan, and have a special technique to show just that. Their doujutsu is able to, not only, decipher illusions, but even reverse those very illusions on the the would-be illusionist.

Rank 1/2/3: The user makes a Genjutsu check against the owner of a single Genjutsu affecting them (selected randomly) and upon success the genjutsu is dispelled. Rank 2 allows this to be used with one special action, and Rank 3 allows both special actions to be used simultaneously.

Special Action: If successfully dispelled, the user may reflexively pay 1.5 AP to automatically inflict this Genjutsu onto the target with a refreshed duration. This automatically fails if the target is not within the Uchiha's line of sight. The user takes on all maintain costs, with an additional +40%/+30%/+20% CP.

Special Action: By increasing the AP cost by 1 AP, the user may choose a specific Genjutsu that is affecting them. The user may only select a Genjutsu they are aware of. (Does not apply to Genjutsu made visible via Sharingan, as the user is still not 'aware' of the Genjutsu)

Cost: 1 AP; 2% Max CP

Notes:
  • May only be used once per round.
  • The user must be at least of equal OOC rank of the selected Genjutsu. This cannot be used to reverse BL/CA/Kinjutsu Genjutsu (they can be dispelled by this, but not reversed)

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Tsukuyomi - Will Genjutsu
Tsukuyomi is a Genjutsu which traps a target within eyesight of their Mangekyou Sharingan within an illusory world under the complete control of the Uchiha. The true power this technique holds over other Genjutsu is that Tsukuyomi manipulates the targets sense of time; the target may experience hours, even days within the illusory world, that only amount to a few actual moments in the real world. however, if a target experiences a drastic difference in the passage of time between the illusion and the brief moments Tsukuyomi is active on them, the resulting stress on their mind can cause severe psychological trauma, even if the illusion were a peaceful experience.

Rank 1/2/3: Cast via Genjutsu DC. If successful, the target is pulled into "a round within a round", during which the target cannot take any actions and suffers -2/-3/-4 dodge. In this illusion, the user gets AP equal to [Max AP/1.5 +1]. When the illusion ends the user will have only spent chakra equal to 50% of the chakra spent in the illusion and the victim only takes Illusionary damage equal to 50%/60%/70% of the damage dealt to them in the illusion.
[EMS - Infinite Tsukuyomi] - May only be performed by those with the Eternal Mangekyou Sharingan. Functions as above, however, the target hit by Tsukuyomi will make a Genjutsu check against the user every round, for the following 3 rounds. If the target fails this check, they take damage equal to 15% of the damage dealt by Tsukuyomi, and have -3 dodge for 2 seconds due to the trauma.

Cost: 3 AP, 2000 CP
EMS Cost: 4.5 AP, 3500 CP

Notes:
  • The user may only cast Tsukuyomi on a specific target once per battle successfully.
  • Does not require a Genjutsu sense.
  • All non-Genjutsu effects (other than damage) inflicted within the Tsukuyomi round do not remain afterward.
  • Genjutsu performed within Tsukuyomi may be maintained out of it, but last one round shorter (if they have durations).
  • Because the Tsukuyomi is instantaneous and lasts a few seconds at most, this does not dispel any other Genjutsu active on the victim.
 
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Custom Class:

Halcyon Manipulations
HP: (35+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: +1 Ninjutsu Accuracy and Genjutsu DC
+.5 Genjutsu DC
High: Ninjutsu Accuracy, Genjutsu DC
Average: Dodge, Genjutsu Save,
Low: Ranged Accuracy, Melee Accuracy



Stats:
LV: 2

Agility: 50/100
Stamina: 50/100
Taijutsu: 50/100
Ninjutsu: 90/100
Genjutsu: 100/100
Chakra Control: 100/100
Power Level: 440

 
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Current Ninpocho Time:

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