OCR
Affinities:
Major: Fire
Minor: Water
Advanced Elements: Shadow
(claiming all as free for OOC ranks)
CLASS
Forlorn Hound
HP: (50+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: +1 Accuracy, 1 Free basic attack per round. +1 Dodge (6 points) (Class point Card)
High: Melee Accuracy
Average: Dodge, Genjutsu Save, Ranged Accuracy
Low: Genjutsu DC, Ninjutsu Accuracy
CORE ABILITY:
Battlesmith
Abilities:
Using this thread for wc
(Free) Shinobi 101 - Shadow Ninjutsu uses Melee Accuracy
(Free) Main Branch Style - Main Branch
1. Duelist
2. Weapon Attunement
3. Human Anatomy
4. Hyperactive
5. Fearless
6.
7.
8. B-Rank
9. B-Rank
10. A-Rank
11. A-Rank
12. Ability Card Slot
EQUIPMENT:
Utility Slot: Headset
Armor Slot: Light Armor [Vengeance] [Armor Augmentation from CA]
Misc. 1: Hidden Weapon
Misc. 2: Kawarimi Target
Misc. 3: Adrenal Stimulant
WEAPONS:
Name: Wolfsbane
Type: Unarmed/Bludgeoning (Handseals) [Eternal Arms Mastery]
Accuracy Modifier: +1 Accuracy
Damage Modifier: -5% Damage
(+5% Damage/+3% Suppression via Weapon Attunement)
Augments:
1. Swift
2. Pressure
3. Unlocked at B-Rank
Name: Reap & Sow
Type: Slashing/Piercing (Bleeding) [Eternal Arms Mastery]
Accuracy Modifier: -1 Accuracy
Damage Modifier: +5% Damage
Augments:
1. Vampiric
2. Barbed Teeth
3. Unlocked at B-Rank
(+5% Damage/+1 Accuracy/+3% Bleed via Weapon Attunement)
Name: Masterkey
Type: Slashing/Projectile (Bleeding)
Accuracy Modifier: -1 Accuracy
Damage Modifier: +5% Damage
Augments:
1. Rough Divide
2. Siege
3. Unlocked at B-Rank
(+5% Damage/+1 Accuracy/+3% Bleed via Weapon Attunement)
Affinities:
Major: Fire
Minor: Water
Advanced Elements: Shadow
(claiming all as free for OOC ranks)
CLASS
Forlorn Hound
HP: (50+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: +1 Accuracy, 1 Free basic attack per round. +1 Dodge (6 points) (Class point Card)
High: Melee Accuracy
Average: Dodge, Genjutsu Save, Ranged Accuracy
Low: Genjutsu DC, Ninjutsu Accuracy
CORE ABILITY:
Battlesmith
0084 => 1
0168 => 2
0252 => 3
0336 => 4
0420 => 5
0504 => 6
!!----->0588 => 7
0672 => 8
0756 => 9
0840 => 10
0924 => 11
1008 => 12
1092 => 13
1176 => 14
1260 => 15
1344 => 16
1428 => 17
1554 => 18
1648 => 19
1764 => 20
0168 => 2
0252 => 3
0336 => 4
0420 => 5
0504 => 6
!!----->0588 => 7
0672 => 8
0756 => 9
0840 => 10
0924 => 11
1008 => 12
1092 => 13
1176 => 14
1260 => 15
1344 => 16
1428 => 17
1554 => 18
1648 => 19
1764 => 20
Eternal Arms Mastery (3), Armor Augmentation (2), Masterwork (2) = 7 Points
Eternal Arms Mastery – Passive (3 points)
The mastership of the Battlesmith in the art of weapon combat is said to be unparalleled. Likewise, their mastery over the creation and use of the weapons themselves is such that they can coax far more out of them than anyone else.
Effect: When creating a weapon, the user may choose a second weapon attribute from a different weapon type.
Notes: Weapon types are Slashing, Piercing, Bludgeoning, Unarmed, Projectile, Ranged, and Puppet.
Armor Augmentation - Passive (2 points)
Restriction- Requires Light Armor or Heavy Armor
Normally, only weapons can be upgraded and augmented. Battlesmiths prefer to ignore that limit as arbitrary. Why shouldn't they also make their armor even more useful? Of course, armor isn't a weapon, so it can be somewhat limited, but it's still rather beneficial.
Effect: The user may choose to equip either their Light Armor or Heavy Armor with any single Weapon Augment that does not require attacking to enact its effect. (Example: The Recovery augment.) The effects of the same augment do not stack if they are on both the user's armor and equipped weapon. This may only be done on one single Armor if the user possesses more than one, and must be done in the user's Dojo as normal for inventory.
Masterwork - Passive (1 point) x2
Restriction- May be purchased up to three times
When a mastersmith has forged the weapon you use, you can be assured of quality. When the one wielding the weapon is said mastersmith, that quality tends to carry over to the battlefield as well--along with an innate understanding of the weapons they spent their own time making.
Effect: +1 Taijutsu Accuracy.
Eternal Arms Mastery – Passive (3 points)
The mastership of the Battlesmith in the art of weapon combat is said to be unparalleled. Likewise, their mastery over the creation and use of the weapons themselves is such that they can coax far more out of them than anyone else.
Effect: When creating a weapon, the user may choose a second weapon attribute from a different weapon type.
Notes: Weapon types are Slashing, Piercing, Bludgeoning, Unarmed, Projectile, Ranged, and Puppet.
Armor Augmentation - Passive (2 points)
Restriction- Requires Light Armor or Heavy Armor
Normally, only weapons can be upgraded and augmented. Battlesmiths prefer to ignore that limit as arbitrary. Why shouldn't they also make their armor even more useful? Of course, armor isn't a weapon, so it can be somewhat limited, but it's still rather beneficial.
Effect: The user may choose to equip either their Light Armor or Heavy Armor with any single Weapon Augment that does not require attacking to enact its effect. (Example: The Recovery augment.) The effects of the same augment do not stack if they are on both the user's armor and equipped weapon. This may only be done on one single Armor if the user possesses more than one, and must be done in the user's Dojo as normal for inventory.
Masterwork - Passive (1 point) x2
Restriction- May be purchased up to three times
When a mastersmith has forged the weapon you use, you can be assured of quality. When the one wielding the weapon is said mastersmith, that quality tends to carry over to the battlefield as well--along with an innate understanding of the weapons they spent their own time making.
Effect: +1 Taijutsu Accuracy.
Abilities:
Using this thread for wc
(Free) Shinobi 101 - Shadow Ninjutsu uses Melee Accuracy
(Free) Main Branch Style - Main Branch
1. Duelist
2. Weapon Attunement
3. Human Anatomy
4. Hyperactive
5. Fearless
6.
7.
8. B-Rank
9. B-Rank
10. A-Rank
11. A-Rank
12. Ability Card Slot
EQUIPMENT:
Utility Slot: Headset
Armor Slot: Light Armor [Vengeance] [Armor Augmentation from CA]
Misc. 1: Hidden Weapon
Misc. 2: Kawarimi Target
Misc. 3: Adrenal Stimulant
WEAPONS:
Name: Wolfsbane
Type: Unarmed/Bludgeoning (Handseals) [Eternal Arms Mastery]
Accuracy Modifier: +1 Accuracy
Damage Modifier: -5% Damage
(+5% Damage/+3% Suppression via Weapon Attunement)
Augments:
1. Swift
2. Pressure
3. Unlocked at B-Rank
Name: Reap & Sow
Type: Slashing/Piercing (Bleeding) [Eternal Arms Mastery]
Accuracy Modifier: -1 Accuracy
Damage Modifier: +5% Damage
Augments:
1. Vampiric
2. Barbed Teeth
3. Unlocked at B-Rank
(+5% Damage/+1 Accuracy/+3% Bleed via Weapon Attunement)
Name: Masterkey
Type: Slashing/Projectile (Bleeding)
Accuracy Modifier: -1 Accuracy
Damage Modifier: +5% Damage
Augments:
1. Rough Divide
2. Siege
3. Unlocked at B-Rank
(+5% Damage/+1 Accuracy/+3% Bleed via Weapon Attunement)