Saemon
Backstabber
HP: [(65+lvl15)+6] x 600 = 51,600
CP: (35+lvl15) x 600 = 30,000
Class Bonus: Kinjutsu, +1 acc.
High: Melee Accuracy
Average: Evasion, Gen Save, Nin Acc.
Low: Gen D/C, Ranged Acc.
Bloodline/Core Ability: Reckless
Core Ability Choices:
Bloodlust<i></i> - Passive (3 points)
Restriction- C Rank and up
When in battle Reckless fighters can sometimes enter such an intense state of mind that they completely ignore small wounds and the effects of exhaustion, their love for battle surpassing all other concerns.
Effect: Exhaustion effects only apply half the penalties. Ignores up to rank 3 bleeding.
Points Used: 3
Mastered Offensive Stance<i></i> - Passive (3 points)
Restriction- C Rank and up
By maximizing the efficiency of their attacks and gaining the most offense for the amount of lost defense, a Reckless fighter can become insanely accurate for the same amount of lost evasion.
Effect: Allows user to gain +1 accuracy per -1 dodge, up to a maximum of +4 accuracy and -4 dodge.
Points Used: 3
Zaraki Style<i></i> - Style (2 points)
Restriction- C Rank and up
This style of fighting is the epitome of offense, abandoning almost all defense in order to deal the most damage possible. Considered insanity by most, only the Reckless would possibly use such a way of fighting.
Effect: Increases all physical damage dealt by 30% and received by 15%. The user gains +1 accuracy. Exhausts user at an above average rate.
Note: Like any other fighting style, this can be turned on or off at the user’s discretion or lack there of. Counts as a Physical Style.
Points Used: 2
Bleed Out<i></i>- Dependent Special Move (3 points)
A good melee fighter knows that one of the best ways to inflict damage is continuously. Reckless don’t exactly have the patience to keep up something continuous though--so they take a third option.
Effect: Upon a successful basic weapon hit the round this is activated, opponent's bleed penalties are treated as 1 rank higher than they are and opponent takes an extra 50% bleed damage each round. Effect lasts for three rounds. If opponent’s bleed level increases while the effect lasts, this effect adjusts to the new bleed level. Does not stack with itself. Costs 300 chakra to apply to a weapon. Can only be used twice per battle.
Points Used: 3
Endurance<i></i> - Boost (1 point)
Restriction- Can be purchased up to three times
Reckless fighters deal with attacks that have a heavy backlash on a regular basis. To endure the power of their own attacks, they need to be far more resilient than the average ninja.
Effect: +2 HP modifier
Points Used: 3
Huge Power<i></i> - Boost (1 point)
Restriction- Can be purchased up to three times
Tough as nails, a Reckless fighter is never afraid to show their strength. Their melee attacks, whether with the brute force of their fists or the cold metal of their weapons, tend to be much stronger than normal.
Effect: +5% melee damage.
Points Used: 3
No Limits<i></i> - Passive (2 points)
The Reckless fighter is very experienced at pushing their body beyond what anyone else would consider reasonable or even sane. As a result, they can hit harder than anyone else can, though at cost to themselves.
Effect: Max damage cap for melee Taijutsu is increased to 80%. However, for every 10% damage beyond the 50% cap the user adds, they take 5% recoil damage for all melee attacks made.
Points Used: 2
Kinjutsu: n/a
Curse Seals: n/a
Advanced Shop Battle Related Purchases:
http://www.ninpocho.com/viewtopic.php?p=53612#p53612
Ability Slow Card
Extra Slot Card
Class Point Card
Abilities:
0. ANBU: Sentinel
1. Bull's Strength
2. Healing Factor
3. Thick Blood
4. Nimble Hands
5. Jutsu Mastery
6. Willpower
7. Fearless
8. Bloody Mess
9.
10.
11.
Major Affinities:
1. Water
2.
3.
4.
5.
6.
Minor Affinities:
1. Lightning
2. Earth
3.
4.
5.
6.
Advanced Elements:
1. Acid
2. Crystal
3.
4.
Weapons:
DemoWulf
Slashing Damage Type
-2 Accuracy/+10% Damage
Augment 1: Vampiric
Augment 2: Chakra Drain
Augment 3: Chain Link
Contracts: n/a
Backstabber
HP: [(65+lvl15)+6] x 600 = 51,600
CP: (35+lvl15) x 600 = 30,000
Class Bonus: Kinjutsu, +1 acc.
High: Melee Accuracy
Average: Evasion, Gen Save, Nin Acc.
Low: Gen D/C, Ranged Acc.
Bloodline/Core Ability: Reckless
Core Ability Choices:
Bloodlust<i></i> - Passive (3 points)
Restriction- C Rank and up
When in battle Reckless fighters can sometimes enter such an intense state of mind that they completely ignore small wounds and the effects of exhaustion, their love for battle surpassing all other concerns.
Effect: Exhaustion effects only apply half the penalties. Ignores up to rank 3 bleeding.
Points Used: 3
Mastered Offensive Stance<i></i> - Passive (3 points)
Restriction- C Rank and up
By maximizing the efficiency of their attacks and gaining the most offense for the amount of lost defense, a Reckless fighter can become insanely accurate for the same amount of lost evasion.
Effect: Allows user to gain +1 accuracy per -1 dodge, up to a maximum of +4 accuracy and -4 dodge.
Points Used: 3
Zaraki Style<i></i> - Style (2 points)
Restriction- C Rank and up
This style of fighting is the epitome of offense, abandoning almost all defense in order to deal the most damage possible. Considered insanity by most, only the Reckless would possibly use such a way of fighting.
Effect: Increases all physical damage dealt by 30% and received by 15%. The user gains +1 accuracy. Exhausts user at an above average rate.
Note: Like any other fighting style, this can be turned on or off at the user’s discretion or lack there of. Counts as a Physical Style.
Points Used: 2
Bleed Out<i></i>- Dependent Special Move (3 points)
A good melee fighter knows that one of the best ways to inflict damage is continuously. Reckless don’t exactly have the patience to keep up something continuous though--so they take a third option.
Effect: Upon a successful basic weapon hit the round this is activated, opponent's bleed penalties are treated as 1 rank higher than they are and opponent takes an extra 50% bleed damage each round. Effect lasts for three rounds. If opponent’s bleed level increases while the effect lasts, this effect adjusts to the new bleed level. Does not stack with itself. Costs 300 chakra to apply to a weapon. Can only be used twice per battle.
Points Used: 3
Endurance<i></i> - Boost (1 point)
Restriction- Can be purchased up to three times
Reckless fighters deal with attacks that have a heavy backlash on a regular basis. To endure the power of their own attacks, they need to be far more resilient than the average ninja.
Effect: +2 HP modifier
Points Used: 3
Huge Power<i></i> - Boost (1 point)
Restriction- Can be purchased up to three times
Tough as nails, a Reckless fighter is never afraid to show their strength. Their melee attacks, whether with the brute force of their fists or the cold metal of their weapons, tend to be much stronger than normal.
Effect: +5% melee damage.
Points Used: 3
No Limits<i></i> - Passive (2 points)
The Reckless fighter is very experienced at pushing their body beyond what anyone else would consider reasonable or even sane. As a result, they can hit harder than anyone else can, though at cost to themselves.
Effect: Max damage cap for melee Taijutsu is increased to 80%. However, for every 10% damage beyond the 50% cap the user adds, they take 5% recoil damage for all melee attacks made.
Points Used: 2
Kinjutsu: n/a
Curse Seals: n/a
Advanced Shop Battle Related Purchases:
http://www.ninpocho.com/viewtopic.php?p=53612#p53612
Ability Slow Card
Extra Slot Card
Class Point Card
Abilities:
0. ANBU: Sentinel
1. Bull's Strength
2. Healing Factor
3. Thick Blood
4. Nimble Hands
5. Jutsu Mastery
6. Willpower
7. Fearless
8. Bloody Mess
9.
10.
11.
Major Affinities:
1. Water
2.
3.
4.
5.
6.
Minor Affinities:
1. Lightning
2. Earth
3.
4.
5.
6.
Advanced Elements:
1. Acid
2. Crystal
3.
4.
Weapons:
DemoWulf
Slashing Damage Type
-2 Accuracy/+10% Damage
Augment 1: Vampiric
Augment 2: Chakra Drain
Augment 3: Chain Link
Contracts: n/a