Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Saemon's FAQ (capped)

Kumiko

Active Ninja
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Saemon

Backstabber
HP: [(65+lvl15)+6] x 600 = 51,600
CP: (35+lvl15) x 600 = 30,000
Class Bonus: Kinjutsu, +1 acc.
High: Melee Accuracy
Average: Evasion, Gen Save, Nin Acc.
Low: Gen D/C, Ranged Acc.

Bloodline/Core Ability: Reckless

Core Ability Choices:
Bloodlust<i></i> - Passive (3 points)
Restriction- C Rank and up
When in battle Reckless fighters can sometimes enter such an intense state of mind that they completely ignore small wounds and the effects of exhaustion, their love for battle surpassing all other concerns.
Effect: Exhaustion effects only apply half the penalties. Ignores up to rank 3 bleeding.
Points Used: 3

Mastered Offensive Stance<i></i> - Passive (3 points)
Restriction- C Rank and up
By maximizing the efficiency of their attacks and gaining the most offense for the amount of lost defense, a Reckless fighter can become insanely accurate for the same amount of lost evasion.
Effect: Allows user to gain +1 accuracy per -1 dodge, up to a maximum of +4 accuracy and -4 dodge.
Points Used: 3

Zaraki Style<i></i> - Style (2 points)
Restriction- C Rank and up
This style of fighting is the epitome of offense, abandoning almost all defense in order to deal the most damage possible. Considered insanity by most, only the Reckless would possibly use such a way of fighting.
Effect: Increases all physical damage dealt by 30% and received by 15%. The user gains +1 accuracy. Exhausts user at an above average rate.
Note: Like any other fighting style, this can be turned on or off at the user’s discretion or lack there of. Counts as a Physical Style.
Points Used: 2

Bleed Out<i></i>- Dependent Special Move (3 points)
A good melee fighter knows that one of the best ways to inflict damage is continuously. Reckless don’t exactly have the patience to keep up something continuous though--so they take a third option.
Effect: Upon a successful basic weapon hit the round this is activated, opponent's bleed penalties are treated as 1 rank higher than they are and opponent takes an extra 50% bleed damage each round. Effect lasts for three rounds. If opponent’s bleed level increases while the effect lasts, this effect adjusts to the new bleed level. Does not stack with itself. Costs 300 chakra to apply to a weapon. Can only be used twice per battle.
Points Used: 3

Endurance<i></i> - Boost (1 point)
Restriction- Can be purchased up to three times
Reckless fighters deal with attacks that have a heavy backlash on a regular basis. To endure the power of their own attacks, they need to be far more resilient than the average ninja.
Effect: +2 HP modifier
Points Used: 3

Huge Power<i></i> - Boost (1 point)
Restriction- Can be purchased up to three times
Tough as nails, a Reckless fighter is never afraid to show their strength. Their melee attacks, whether with the brute force of their fists or the cold metal of their weapons, tend to be much stronger than normal.
Effect: +5% melee damage.
Points Used: 3

No Limits<i></i> - Passive (2 points)
The Reckless fighter is very experienced at pushing their body beyond what anyone else would consider reasonable or even sane. As a result, they can hit harder than anyone else can, though at cost to themselves.
Effect: Max damage cap for melee Taijutsu is increased to 80%. However, for every 10% damage beyond the 50% cap the user adds, they take 5% recoil damage for all melee attacks made.
Points Used: 2

Kinjutsu: n/a

Curse Seals: n/a

Advanced Shop Battle Related Purchases:
http://www.ninpocho.com/viewtopic.php?p=53612#p53612

Ability Slow Card
Extra Slot Card
Class Point Card

Abilities:
0. ANBU: Sentinel
1. Bull's Strength
2. Healing Factor
3. Thick Blood
4. Nimble Hands
5. Jutsu Mastery
6. Willpower
7. Fearless
8. Bloody Mess
9.
10.
11.

Major Affinities:
1. Water
2.
3.
4.
5.
6.

Minor Affinities:
1. Lightning
2. Earth
3.
4.
5.
6.

Advanced Elements:
1. Acid
2. Crystal
3.
4.

Weapons:
DemoWulf

weapon-axe.png


Slashing Damage Type
-2 Accuracy/+10% Damage

Augment 1: Vampiric
Augment 2: Chakra Drain
Augment 3: Chain Link

Contracts: n/a
 
http://www.ninpocho.com/viewtopic.php?p=53612#p53612

Purchased an Ability Slow Card, please add another ability slot for me and notate the purchase in the "Advanced Shop Battle Related Purchases: n/a" section. Thank you!
 
Saemon said:
http://www.ninpocho.com/viewtopic.php?p=53612#p53612

Purchased an Ability Slow Card, please add another ability slot for me and notate the purchase in the "Advanced Shop Battle Related Purchases: n/a" section. Thank you!


Approved <3
 
0. ANBU: Sentinel
1. Bull's Strength
2. Healing Factor
3. Thick Blood
4. Nimble Hands
5. Jutsu Mastery
6. Deflection
7. Fearless
8.
9.
10.
11.

I want to drop Deflection and add Willpower.
Once, just once did Saemon allow himself to be taken in by one who was master of the mind. She was an ugly roach of a woman, a thief. He was young and his mission had required him to find this woman and take her in for punishment, but as he came across her, she turned upon him a jutsu. The thing was, he didn't even know what happened. One moment he was chasing her, the other he had ran into a black area of the village. For hours he couldn't find his way out and there was nothing he could do to escape it. A teammate had found him wandering around in circles later on that night and smacked him over the head. It broke him out of a genjutsu.

After that embarrassing moment, Saemon worked on his ability to recognize genjutsu and the ability to break out of it. He trained his willpower to it's max. He would never look so stupid again.


Also for my bought slot I want to add Bloody Mess
 
Also, can I purchase:

Extra Slot Card (50 Points)
Grants the user 1 extra RP slot. (Note: This does not override Mission nor Contract finding.) [Can be bought once]

And

Class Point Card (75 Points)
Grants the user 2 additional Class Points. This card may only be used once by a single player. (1 Time Use)

That's 125 capped points.


My training link. That's 195-125 total, please post there as well to show the purchase. Thanks!
 
Saemon said:
0. ANBU: Sentinel
1. Bull's Strength
2. Healing Factor
3. Thick Blood
4. Nimble Hands
5. Jutsu Mastery
6. Deflection
7. Fearless
8.
9.
10.
11.

I want to drop Deflection and add Willpower.
Once, just once did Saemon allow himself to be taken in by one who was master of the mind. She was an ugly roach of a woman, a thief. He was young and his mission had required him to find this woman and take her in for punishment, but as he came across her, she turned upon him a jutsu. The thing was, he didn't even know what happened. One moment he was chasing her, the other he had ran into a black area of the village. For hours he couldn't find his way out and there was nothing he could do to escape it. A teammate had found him wandering around in circles later on that night and smacked him over the head. It broke him out of a genjutsu.

After that embarrassing moment, Saemon worked on his ability to recognize genjutsu and the ability to break out of it. He trained his willpower to it's max. He would never look so stupid again.


Also for my bought slot I want to add Bloody Mess

Saemon said:
Also, can I purchase:

Extra Slot Card (50 Points)
Grants the user 1 extra RP slot. (Note: This does not override Mission nor Contract finding.) [Can be bought once]

And

Class Point Card (75 Points)
Grants the user 2 additional Class Points. This card may only be used once by a single player. (1 Time Use)

That's 125 capped points.


My training link. That's 195-125 total, please post there as well to show the purchase. Thanks!

Both sets of changes approved and made.
 

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