Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Saito Hachirou

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Omoi Tetsu

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Name: Saito Hachirou
Age: 19
Height: 5'10"
Weight: 160 lbs
Profession: Anbu
Institution: Anbu Corps
Hair Colour: Black
Eye Colour: Brown
Blood Type: O-
Health Issues: Allergic to penicillin

Physical Description: Reasonably attractive, but otherwise fairly plain looking, Hachirou puts as much effort into his appearance as is needed to present himself in a respectable manner, but is not the sort to really stand out in a crowd. Standing at 5'10", with medium length black hair, and more often than not dressing himself quite averagely, there is something about the man's appearance that, if someone were to be struck by it, might only be forced to the conclusion that a good deal of effort was put in simply to blend in. He is otherwise thin, not very muscular, usually stands with a calm or quietly concerned expression on his face, and is adamantly opposed to wearing overly casual clothes like shorts and sandals (formal ninja sandals obviously excluded).

History: Hachirou comes from a family of restaurant owners that had originally established themselves in Maruishi. Although Hachirou had been taught from childhood and under the tutelage of his father, Saito Genki, the military arts and tactics that had been passed down through his relatives for generations, his father had always stressed that they were not a military family, and that their professional trade was first, foremost, and exclusively cooking, where training was meant for discipline, tradition, and self-defense only. Rising competition within the village that allowed these philosophies to flourish a little easier had, however, made the business of cooking gradually unfeasible over several generations and Hachirou's father had used his distant relations within the Stone Village to gain permission to set up an establishment among it's cliff faces. Once there, Haichirou showed himself to be an enterprising young entrepreneur, soon realizing that the warrior's spirit of loyalty could be applied pretty well to brand loyalties when approached from the right angle. He would go out of his way to find any method he could to accommodate his patrons, and, acting on this intuition, he soon found it was really paying off. The small shop they had set up within the village was soon such a regular hang out for the shinobi within the village that the Saitos would have to start hiring staff outside of their family and seek new, bigger locations to house the bustling community drawn to it's steamy interior.

Acting boldly on his intuitions, finding success wherever he applied himself; it would be this sudden and consistent string of luck that Hachirou would later reflect on for that feeling of invulnerability that had, seemingly from nowhere, overtaken him over the course of two seasons in this new mountainside village. One of the new staff that his parents had hired on, Atsuko, had immediately caught Hachirou's attention, and he had made it his goal over the next two months to try and win her over. Down the side of the cliff, in an area of relatively stable footing, Hachirou would sometimes deliver some free snacks and left overs to one of the shinobi that sometimes patrolled the cliff late at night. Over time, the young man became quite familiar with all of the little crevices and beautiful cavernous views that the discreet location had to offer. Atsuko, by this point, was beginning to slowly warm up and draw closer to the restaurant owner's son.

He would take her here periodically. It would get to the point that Hayate, the shinobi that Hachirou had befriended, came to know the two as regular fixtures of the scenery, and stopped paying their visits much attention. Hachirou, for his part, was at least attentive to the schedule his friend kept that left them with relatively free access to the usually restricted areas along the Western face of the cliff.

He would wake up one night, when the stars were out, no bearing of the time. "Wait here." He whispered in the girl's ear. He could have sworn he saw her lift her head slightly in acknowledgement, but the cave was nearly pitch black, even with the starlight from outside trickling in. He would step carefully along the narrow steps of the pass, whispering out for his friend, when he heard shouts coming from behind, too distant to have been directed toward him. The new patrol had called for the girl to stop as she ran nervously along the darkened stone steps. She had listened, but not before they had thrown three kunai in front of her. Two had missed, one piercing her in her kidney from behind.

Hayate had been let go from his position. Atsuko had survived, but continues to face complications from recurring kidney infections, and stays regularly in the hospital, where she is visited by Hachirou. For his part, Hachirou has used this moment as a platform to change the direction that his life is moving in; training and proving himself with a relentless will in order to be accepted into the ANBU corps. Here, although deeply patriotic, he has found his relations with those he works with strained both by resentment and the fear that whatever it is growing inside him might be one day transparent to those around him. Without knowing exactly what it is, knowing only the feeling of holding something deep inside, nurturing it, something he knows intuitively is taboo, but without seeing it for what it truly is; the seed of dissent for his country. He is now a man intent on change, both within himself and reform for the society that would so cautionlessly hurt or maim it's citizens. Hachirou, at the beginning of this story, is in a very vulnerable position, acting on impulses without fully formed philosophies surrounding his motives. His intentions are good, but they are fueled, at this point, by inner conflict, guilt, and resentment.

His early years spent in the business of business had given him an important skill that he has found, through relatively recent training, can be cultivated fully into martial techniques. Salesmanship, over the course of his life, has taught him to instinctively try to read what was at the core of people's motivations, and to find appropriate ways to ease and dismiss their reservations. It is here that Hachirou has found himself immersed in the artfulness of the Void Adept. Never focusing primarily on what he himself wants; in battle, in sales, in all manner of confrontations, and even in compassion or familial duties, it is always, he reasons, most important to think of others first, and to anticipate their needs.


Mental Description: Hachirou is a man who is often overwhelmed by his emotions, without really being articulate enough to express them. He is also a man with many contradictory forces working against each other inside of himself; highly religiously motivated while also indulging in baser passions, he is compassionate and full of a nameless anger, hopeful and despondent. He experiences fear as a kind of constant and all pervasive force in his life, and while this informs, to a large extent, the intensity of his training, he has also taken to the drink on account of it, and is a budding alcoholic. He wants to change the world around him, and help those who are close to him, but ultimately the biggest obstacle that seems consistently to mount itself against him is what he knows as the weakness of his very human spirit.

Political Affiliations: Hachirou is known, thus far, as being loyal to the state.
 
Battle Stats

Custom Class:

Cowardice
HP: (45+lvl) x stamina
CP: (55+lvl) x chakra control
Class Bonus: Class bonus features
High: Gen DC
Average: Gen Save, Melee Acc, Nin Acc, Melee Dodge, Ranged Dodge, Nin Dodge, Puppet Dodge
Low: Puppet Acc, Ranged Acc

Class Bonus: +2 Gen DC, +1 Dodge



Core Ability:

Void Adept

Echoes20of20the20Void.jpg

[fontsize="12"]For every action, there is a reaction, and that is an Opportunist. For every other action, however, there is a means of cancellation, of removing that force from the equation, and that is where the Void comes in. Experts of manipulating the unseen element present in Genjutsu, Void users have the ability to channel some very risky, though ultimately useful, skills.


Suppressing Fire</U><i></i> - Boost (1 point) (2 points in)
Restriction- Two melee Taijutsu mastered, can be purchased up to three times
In order to attack your opponent you can travel the route of first disabling them rather than dodging them. Void Masters are particularly adept at this, able to strike at sore points and weak spots.
Effect: The user gains +5% chance of suppression when using melee Taijutsu and basic attacks.

Extreme Understanding<i></i> - Boost (1 point) (2 points in)
Restrictions: Can be purchased twice
With their higher knowledge of the way a mind works, Void users are better able to thwart it. This results in their illusions being quite a bit more painful than the average, leaving their opponents stunned upon impact.
Effect: User gains direct damage on Genjutsu equal to 5% of its CP cost (per round).

Secondary Nature<i></i> - Boost (1 point) (2 points in)
Restrictions: Can be purchased twice
Manipulations come as second nature to the more tricky Void Adepts. The mind can be their plaything if they so choose to make it. The nature of their Genjutsu can be quite hazardous to those unprepared for mental assault.
Effect: Target gains -1 Genjutsu Save for the rest of the battle when hit by a debuffing Genjutsu. This effect cannot stack on the same target.

Spell Cancel - Independent Special Move (3 points)
Restriction- C Rank
Some would say spells cannot be canceled outright, merely counteracted. Except for this, they would be right, but it can be a risky technique. Void Adepts' motions allow them to knock a spell straight out of the air.
Effect: For 2 AP the user may attempt to reflexively cancel an opponents Ninjutsu using their Melee or Ninjutsu Accuracy against the targets Ninjutsu Dodge. May only be used once successfully per round.

<U>Counteraction<i></i> - Passive (3 points)
The movement of the Void user can be used defensively as well as offensively. This rapid movement can be used efficiently and effectively to dodge attacks abnormally.
Effect: User has the ability to use Taijutsu dodge against Ninjutsu. If at any time during this period they are hit by a Ninjutsu, they take a -1 dodge penalty, up to -2. Allows the user to choose which rounds it is active.

Combat Efficiency<i></i> - Independent Special Move (2 points)
Restriction- Requires a weapon
By channeling their own skills into their weapon, a Void user may temporarily embed it with a mock cancellation effect. The heart of their physical techniques, sometimes this can even stop attacks altogether.
Effect: While using a weapon, user may choose to infuse it for three rounds with the Suppression ability using 300 CP. Suppression attempts with this weapon suffer a -1 acc penalty due to not being intended for the ability. Suppression chance on the weapon is 10%. A weapon that already has Suppression has its chance to activate increased by 10%.

Snapback<i></i> - Modification (2 points)
Restriction- Must have Called Shot
The Void is tied to movement, both to bridging the gap between here and there and inhibiting the opponent from doing the same. A Void master can be very effective of doing this to someone when they don't want to roll the dice on it.
Effect: User can make a Called Shot at +1 accuracy to activate Suppression on the opponent. Can only be done with basic attacks. Can only be used once a round per target.

Sensory Deprivation<i></i> - Independent Special Move (3 points)
Restriction- B Rank and up
A single look at the Void which the Void master draws on can mark and warp a normal human forever. A ninja isn't quite as heavily affected, but the mark is still there, preying on their doubts and fears. Not even thought can penetrate this veil so easily.
Effect: Completely removes the opponent's senses for one round. During this round, the target suffers -4 dodge and accuracy and -2 Genjutsu DC and Save. Doujutsu cannot be used. The Genjutsu and Save debuff fade at the end of the round. The dodge and accuracy penalty lessens by two each subsequent round. Costs the user 1700 chakra and 3 AP. This is treated as a Audial/Kinetic/Visual Genjutsu.[/fontsize]

Abilities:

None.

Ninjutsu:



Genjutsu:










[Link to OCR thread]
 
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