Abilities
Heart of the Sword
Duelist
Illusionist
Stalker
Barrier Mastery
Acrobatics
Insight
Hidden Power
Combat Instinct
Called Shot
Deflection
Shattered Reality
Weapon
Ballpeen Hammer
Weapon Augments
None. (Pending Approval)
Equipment
None.
Extra
1 Ability Card.
Heart of the Sword
Duelist
Illusionist
Stalker
Barrier Mastery
Acrobatics
Insight
Hidden Power
Combat Instinct
Called Shot
Deflection
Shattered Reality
Weapon
Ballpeen Hammer
Weapon Augments
None. (Pending Approval)
Equipment
None.
Extra
1 Ability Card.
Notes on Abilities
Unless otherwise stated, these are the effects that I will take from these abilities:
Heart of the Sword: I will be using Melee Accuracy, not Ranged, whenever I can. Allows me the use of a floating weapon on activation.
Duelist: +2 Gen DC to a target that I will select, +10% chance to Auto-dodge same target.
Illusionist: May cast one Genjutsu per round without being dropped out of stealth.
Stalker: May perform one Sneak Attack per round without being dropped out of stealth.
Barrier Mastery: Use barrier Jutsu without handseals. Barriers HP is +10% stronger.
Acrobatics: Capable of one additional activated auto-dodge per round
Insight: Shows me attacker's hidden actions.
Hidden Power: The user gains +.5 to all Secondary stats each time they lose 20% of their Max Hp, capping at +2 Secondaries.
Combat Instinct: Choose one opponent, the user gains +.5 to all Secondary stats each time their opponent lose 20% of their Max Hp, capping at +2 Secondaries.
Called Shot: Allows me to make Called Shots
Deflection: Partial hits upon the user are treated as one rank lower.
Shattered Reality: Targets effected with the user's Genjutsu take +10% damage from all damage types. Special Action - Shatter: For 0.5 AP and 5% Cp cost of the chosen Genjutsu, the user may choose to shatter their Genjutsu that is currently active upon a target to deal 375 x (Jutsu Level) as Illusionary Damage.
Suppressing Fire: The user gains +10% chance of suppression when using melee Taijutsu and basic attacks.
Extreme Understanding: User gains direct damage on Genjutsu equal to 10% of its CP cost (per round).
Secondary Nature: Target gains -2 Genjutsu Save for the rest of the battle when hit by a debuffing Genjutsu. This effect cannot stack on the same target.
Counteraction: User has the ability to use Taijutsu dodge against Ninjutsu. If at any time during this period they are hit by a Ninjutsu, they take a -1 dodge penalty, up to -2. Allows the user to choose which rounds it is active.
Snapback: User can make a Called Shot at +1 accuracy to activate Suppression on the opponent. Can only be done with basic attacks. Can only be used once a round per target.
Note: The above chart is meant for personal reference, and does not include all of the information regarding these abilities.