Name: Tsuchi Sarunishi
Age: 35 + Hibernation
Village: Stone / Missing
Rank: Unknown
Eye Color: Green with Orange around pupils
Hair Color: Blonde
Abilities: Jinchuuriki, Clarity, Poison Resistance, Poison Mastery, Weapon Mastery [Unarmed], Jutsu Mastery, Fire Style, Healing Factor, Called Shot
Bloodline: Aburame
[legend=":ELEMENTAL AFFINITIES:"]
[fontsize="16"]Jutsu[/fontsize]
Fire</COLOR><i></i>
Water<i></i>
Earth<i></i>
Lightning<i></i>
Wind<i></i>
Non-Elemental<i></i>
[fontsize="16"]<COLOR color="Gray">Advanced Elements<i></i>[/fontsize]
Poison<i></i>
Vapor<i></i>
Scorch<i></i>
Jinchuuriki Jutsu/Abilities
Age: 35 + Hibernation
Village: Stone / Missing
Rank: Unknown
Eye Color: Green with Orange around pupils
Hair Color: Blonde
Abilities: Jinchuuriki, Clarity, Poison Resistance, Poison Mastery, Weapon Mastery [Unarmed], Jutsu Mastery, Fire Style, Healing Factor, Called Shot
Bloodline: Aburame
Description
Sarunishi stands 6'6" or a smidge less if he slouches. His skin is a deeper tone, burnt by the sun and left to heal. He has bright green eyes with mild orange rings around the pupils due to central heterochromatism or something similar. He wears earth tones and remains barefooted, but his body is generally covered from ankle to head. He wears a hakama as he had before, but now there is a robe covering that with a hood and mask upon his head. His general presence is hot and as his temper rises so do the temperatures about him. Time was kind, in some ways, to this man. His physique remained and he was not atrophied much to say the least. He still looks to be in peak physical condition barring random scars and jade green etchings across his skin. Hailing from a Kyoujouran family line, his body was mended by a fire beetle hive feasting upon his chakra and reconstituting his flesh.
Mentally, Sarunishi's mind has weakened over the years. Captivity and failing his sacred oaths were enough to drive lesser men mad. Sarunishi is only a bit of a madman. Although not always the quickest to anger, some things get down under his skin and make him burn with rage. Mostly he's in tact, however, and has no reason to snap into psychotic rages. As a chained beast of the state, he vies for freedom and that is the utmost thing on his mind. The landscape of such a mind was ravages of malice and poison. Not a single part did not bleed animosity towards his fellow man if, of course, he was to be considered a man.
History
Sarunishi grew up in Stone ages past. A happy go lucky child, he never found himself wanting for the world. He lived a simple life as the child of two shinobi warleaders and he and his brothers were raised to follow in their stead. When relations grew tenuous and rough with time, Sarunishi and his family weresent to leaf as a means of negotiation and peace. What this may have brought in terms of that were entirely unknown to Sarunishi, however he found Leaf quite to his liking and took his duties quite seriously. When the Red Rains came to leaf, Sarunishi's dreams and life were destroyed all around him and he secluded himself from the world until time permitted him to walk once more.
Sarunishi is quite possibly as old as dirt. He comes from one of the very first Kyoujouran clans, if not the very first. Born first of five brothers, he helped regiment a lot of their training and exploitation of their genetic traits. Never being one to back down, Sarunishi always held himself strong and with diligence towards any task. This was part of the reason he was sent to Leaf to be a body guard for the royal family. With this, so too were his brothers. Being a mountain of a man himself, standing around 6'6" without aid, he was considered a Titan among men. His bloodline had first shown signs of surfacing when he was very young and he was put through the rigors of his clan. Some harsh blows later and his skin had begun to slough off, revealing an obsidian like sheen underneath. A vile process, some would consider, to have your skin be removed to reveal your true skin beneath. Such things were not the most pleasurable of circumstances. Through the pain and bloodshed, Sarunishi was able to develop into a strong adult and rule his clan without equal for a very long time due to his personality following almost exactly in line with the precepts of his order.
Happy beginnings always lead to unhappy endings in his book. His family was lost. His mind was lost. All things were lost until he was shackled away to wait and do the bidding of new masters. It was his own fault being so unruly and full of spite for the world he left. His world was forever lost to him in actuality, while he was forced to live anew in completely unknown times. Anachronistic and unwilling to change, Sarunishi relented against the world he had come into and would continue to do so without mercy for many ages. A man with nothing had everything to gain from the world around him.
Kinjutsu History
In ages past, near the original founding of Konohagakure, it was said that the royal family had protectors that were built from the finest of materials delivered from the land of Iwagakure. Such extravagent pieces of art were forged, chiseled, and fashioned into living warriors of stone with demons bound into their cores to give them life, obedience, and most importantly, sentience. One such guardian, of legend or notoriety, given the point the story was told, was known simply as Sarunishi. Sarunishi was an exceptionally noble warrior gifted with the binding of a fiery female demon that had long since had its name lost to records. Smoldering and crackling beneath his skin so violently, this demon forced the very surface of his body to crack and shift ever so slightly like magma beneath the earth's core. Obsidian skin glistened in contrast to the light produced and such a monster spewed fire from its lips and the ground quaked with every step. With the fall of the land caused by the Red Rains, Sarunishi was left untethered and uncontrolled by the royal family. Several hundred years later it was said that Sarunishi rose from the geothermal tap with such a rage that no volcano recorded matched his violence. He was captured and suspended from the ground, unable to force his hands together to form seals, nor touch his very skin to the world around him in fear he'd bring the world down around him. So they say, of course, that this happened and that the Yamaguchi to this day oversee his imprisonment. Such a valuable treasure was prized and to waste it would be a fool's folly. Letting it die would have been a totally different ordeal as well. These are but legends, of course, and perhaps only portions of such accounts can be true.
As such, Sarunishi and the demon's past were in fact very true. However, the origins were far more benign and honest than these silly children's tales. Sarunishi, among this family, were brought to leaf from Tsuchigakure as a gift to the royal family in the name of peace. They were serve as a honor guard, of sorts, given their unique nature and affiliation with the earth. They were of the first Kyoujouran clans and Sarunishi was the oldest brother among them. Honorable, wise, and without fear he agreed to a less than noble pact with the Yamaguchi family. To be gifted with servitude, they would contain a unique demon of one of the five elements within their bodies, not only to keep the demons from causing trouble, but also to bind those such imbued with seals of morality and subservience were they to step out of line. Graciously, the family agreed and were placed into service without issue at all. It was their duty above all else to protect the royal family and maintain a semblance of peace in the land. Of course, the demons nipped and maimed at the minds of those they were forced to be contained within, but such minds were resilient and stubborn in most ways. The process with which they were sealed, however, was another story. The essence of the demons were forcefully pushed into the very chakra of the Kyoujouran. It mingled. It burned, sliced, shocked, drowned, shredded, and crushed the very chakra is was trying to mingle with until the two, through force and sheer will of the recipient, melded the two forced together in a semi-simbiotic fashion. The Kyoujouran bled, which was very unlike them, and their blood ran together to form a strong bond between the demons and their hosts. Exposing themselves to the world allowed for the demons to better merge with their hosts and create and allow for a more positive outcome, though such an outcome was not always plausible. These demons were relatively ancient in comparison to the people they were bound. They were anywhere between five to ten or twenty times the age of the one receiving them and the age variations were based on the age of the one receiving. Sarunishi was given the worst of it with the demon wreathed in flame.
She was as cruel and as inviting as one would expect from a being made of flame. She drew you in with her warmth and would burn you alive. She was found nestled beneath the earth, layered and comfortable within the lava flows. She was without rival down there and had grown complacent with her life. Surfacing through the volcanic vents that lead through a mountain, she spewed forth destruction and panic form the side of the iron home she once dwelled. The Yamaguchi, having seen this as a means to seize power and have a trump for those that wished to do them harm, bound this demon and four of its siblings, one of each element, to their service. Of course, like most demons, they were not all malevolent or benevolent. It was simply their natures they wished to produce with their every action. The fiery demon wished not to cause such problems, but for something exciting, and to be given the chance to simply breath. With that, she felt no animosity for her capture. She understood all too well what she had done and what implications it meant for the world of man. She was of another time and if this was to be the state of the world then she would not fight it.
So she and Sarunishi became one. Unlike the others which attempted to ravage the minds of their hosts, she spoke softly and with a love and compassion one could not gain from most mortals. She had many long talks into the mornings with Sarunishi about philosophies and the ways of man and what her life was like before capture. He would simply smile and nod within their personal mental space and speak softly and kindly on such issues. He felt a great pain for her, as she felt for him, but he was proud of his work. He did great things by sharing their power and she lived well within him. Her nature could be fulfilled without actually causing any true destruction. Through Sarunishi, she was complete. Through her, Sarunishi was also complete. He had no need for love beyond her as the honor guard were required to never wed, never bear children, and never copulate in the first place. Such pleasures were not for them. Sarunishi was the happiest man in the world, yet he knew not what his fate would be.
LIke Pompeii in our times, so too came the Red Rains that brought destruction to the very land itself. Sarunishi and his brothers watched in horror as the violent world came crashing through around them. They'd failed to uphold their duty. Leaf was gone and the Yamaguchi mostly perished. Everything that was Sarunishi's life was ripped away from him and his family. His entire world cascaded and slipped away underneath everything. He was lost as so too were his duties. He and his brothers simply slipped away for a time, later, when the Yamaguchi perhaps would rise again. Perhaps in the future they would be able to find purpose once again. Sarunishi made it his duty to assure this would come to pass as his last duty was taken from him and with it a minor grasp on his sanity. The only thing holding him together was the mind he shared.
Then the day came hundreds of years later. Sarunishi rose from his place of slumber to be greeted only by magma and pipes tapping into the very earth itself. Rage overcame him as the natural land was perverted and manipulated for unnatural use. Consumed by anger, Sarunishi's fiery nature rippled forth and his naturally obsidian frame cracked and vented heat in unnatural ways as his form grew upon his release. Thrashing and howling, Sarunishi caused quite the unnatural scene for the budding new Konohagakure. Of course, he was completely unaware that time had passed due to his slumber and that leaf was to rise again. Faced with enough force on the opposite end, Sarunishi was brought down by the fledgling state. His body was shackled in heavy metal chains and shackles which kept him from touching the world around him. He simply burned with rage, contained, and unable to hold himself together. His skin crackled and shifted within the restraints, but they would not budge nor would they melt from the intense heat and eventually he subsided. He was left alone. He was fed once a day by nameless Anbu and observed only their movements. They spoke no words and gave no sympathy. To them he was a monster and would remain as such. To the outside world he'd be nothing more than a legend to scare children to sleep.
Oh how his mind quaked. He was alone aside from his single companion, but even that was not enough. She did her best to keep his mind at ease, but it meant little given all he'd lost. He traded one home for another, and one family for another. He had kept his brothers, but they very well could be lost to the ravages of time. They slumbered somewhere and were not easily going to be stirred. He was left a broken man. He truly was a monster at this point. No human contact had left him bitter and without want to help the world as previously he had. All he wished for was destruction or redemption and the former, given his particular talents, seemed quite more likely than the latter.
Sarunishi was the embodiment of rage. His name was spoken in hushed whispers. He was a museum exhibit that soon, perhaps, would take his place rightfully among people. Likely, however, he'd be kept on heavy shackles and lot left to stray far.
Statistics
Power Level: 3600
Level: 15
Stamina: 600
Agility: 600
Taijutsu: 600
Ninjutsu: 600
Genjutsu: 600
Chakra Control: 600
HP: (50 + 5 +15) x 600 = 42, 000
CP: (40 + 5 + 15) x 600 = 36, 000
[legend=":ELEMENTAL AFFINITIES:"]
- Earth<i></i> Major Affinity
- Fire<i></i> Major Affinity
- Water<i></i> Major Affinity
- Wind<i></i> Major Affinity
- Lightning<i></i> Minor Affinity
- None-Elemental Minor Affinity
- Vapor<i></i> Minor Advanced Affinity
- Poison<i></i> Major Advanced Affinity
- Scorch<i></i> Minor Advanced Affinity
Class
Entropic Existence [veteran Grade]
HP: (45+5+5) x stamina
CP: (45+5) x chakra control
Class Bonus: Kinjutsu
High: Ninjutsu Accuracy
Average: Genjutsu DC, Genjutsu Save, Evasion, Ranged Accuracy
Low: Melee Accuracy, Puppet Accuracy
Inventory</U><i></i>
Belt Pouch
-Black Lotus -Heavy
-Twilight Venom - Weak
Belt Pouch
-Mustard Gas - Heavy
-Botulinum Toxin -Strong
Heaven's Touch - Heavy
Headset
Manus~ Auto-Equpped
[fontsize="16"]Jutsu[/fontsize]
Fire</COLOR><i></i>
E Rank
Infernal Ember - Mastered (2)
Thermal Maw - Mastered (2)
D Rank
Fireball - Mastered (2)
Immolation - Mastered (2)
Combustion Seal - Mastered (2)
C Rank
Dragon Fire- Mastered (2)
Searing Eruption- Mastered (2)
Scalding Ash Cloud - Mastered (2)
Heat Wave - Mastered (2)
B Rank
Infernal Hellfire - Mastered (2)
Firestorm - Mastered (2)
Spontaneous Combustion - Mastered (2)
Ring of Fire - Mastered (2)
A Rank
Dragon Flame Bomb - Mastered (2)
Sol Fire Tempest - Mastered (2)
Abysmal Harbinger - Mastered (2)
Flame Shield - Mastered (2)
Infernal Ember - Mastered (2)
Thermal Maw - Mastered (2)
D Rank
Fireball - Mastered (2)
Immolation - Mastered (2)
Combustion Seal - Mastered (2)
C Rank
Dragon Fire- Mastered (2)
Searing Eruption- Mastered (2)
Scalding Ash Cloud - Mastered (2)
Heat Wave - Mastered (2)
B Rank
Infernal Hellfire - Mastered (2)
Firestorm - Mastered (2)
Spontaneous Combustion - Mastered (2)
Ring of Fire - Mastered (2)
A Rank
Dragon Flame Bomb - Mastered (2)
Sol Fire Tempest - Mastered (2)
Abysmal Harbinger - Mastered (2)
Flame Shield - Mastered (2)
Water<i></i>
E Rank
Pressurized Mist - Mastered (2)
Water Gun - Mastered (2)
D Rank
Water Whip - Mastered (2)
Aqua Fang - Mastered (2)
Rinse Off - Mastered (2)
C Rank
Grand Waterfall - Mastered (2)
Impaling Hydro Jet- Mastered (2)
Water Prison - Mastered (2)
Rain Dance - Mastered (2)
B Rank
Torrential Vortex - Mastered (2)
Hydro Tidal Shockwave - Mastered (2)
Water Shark Bomb - Mastered (2)
Mystical Pond - Mastered (2)
A Rank
Grand Hydra Excavation - Mastered (2)
Water Dragon Bullet - Mastered (2)
Scorn of Aquarius - Mastered (2)
Supreme Aqua Realm - Mastered (2)
Pressurized Mist - Mastered (2)
Water Gun - Mastered (2)
D Rank
Water Whip - Mastered (2)
Aqua Fang - Mastered (2)
Rinse Off - Mastered (2)
C Rank
Grand Waterfall - Mastered (2)
Impaling Hydro Jet- Mastered (2)
Water Prison - Mastered (2)
Rain Dance - Mastered (2)
B Rank
Torrential Vortex - Mastered (2)
Hydro Tidal Shockwave - Mastered (2)
Water Shark Bomb - Mastered (2)
Mystical Pond - Mastered (2)
A Rank
Grand Hydra Excavation - Mastered (2)
Water Dragon Bullet - Mastered (2)
Scorn of Aquarius - Mastered (2)
Supreme Aqua Realm - Mastered (2)
Earth<i></i>
E Rank
Stone Bullet - Mastered (2)
Gravel Shift - Mastered (2)
D Rank
Earth Flow River - Mastered (2)
Mud Clone - Mastered (2)
Sinkhole Fist - Mastered (2)
C Rank
Earthen Coating - Mastered (2)
Earth Flow Wave - Mastered (2)
Inner Earth Reflection Lure - Mastered (2)
Rock Golem - Mastered (2)
B Rank
Antlion Sinkhole - Mastered (2)
Earth Spiker - Mastered (2)
Bedrock Coffin - Mastered (2)
Weighted Rock Technique - Mastered (2)
A Rank
Earthen Magnitude - Mastered (2)
Earthslide Wall- Mastered (2)
Fist of Gaia - Mastered (2)
Petrification - Mastered (2)
Stone Bullet - Mastered (2)
Gravel Shift - Mastered (2)
D Rank
Earth Flow River - Mastered (2)
Mud Clone - Mastered (2)
Sinkhole Fist - Mastered (2)
C Rank
Earthen Coating - Mastered (2)
Earth Flow Wave - Mastered (2)
Inner Earth Reflection Lure - Mastered (2)
Rock Golem - Mastered (2)
B Rank
Antlion Sinkhole - Mastered (2)
Earth Spiker - Mastered (2)
Bedrock Coffin - Mastered (2)
Weighted Rock Technique - Mastered (2)
A Rank
Earthen Magnitude - Mastered (2)
Earthslide Wall- Mastered (2)
Fist of Gaia - Mastered (2)
Petrification - Mastered (2)
Lightning<i></i>
E Rank
Storm Bolt - Rank 1
Thunderfist - Rank 1
D Rank
Electroshock - Mastered (2)
Electrocution - Mastered (2)
Thunderclap - Rank 1
C Rank
Zeus Flash - Mastered (2)
Lightning Torrent - Mastered (2)
Thunderstruck - Mastered (2)
Volt Charge - Mastered (2)
B Rank
Gigavolt Cannon - Rank 1
Chidori - Mastered (2)
Lightning Beast - Rank 1
Amp Field - Rank 1
A Rank
Raijin's Vengeance - Mastered (2)
Chidori Control - Mastered (2)
Kirin - Mastered (2)
Thunderdome - Mastered (2)
Storm Bolt - Rank 1
Thunderfist - Rank 1
D Rank
Electroshock - Mastered (2)
Electrocution - Mastered (2)
Thunderclap - Rank 1
C Rank
Zeus Flash - Mastered (2)
Lightning Torrent - Mastered (2)
Thunderstruck - Mastered (2)
Volt Charge - Mastered (2)
B Rank
Gigavolt Cannon - Rank 1
Chidori - Mastered (2)
Lightning Beast - Rank 1
Amp Field - Rank 1
A Rank
Raijin's Vengeance - Mastered (2)
Chidori Control - Mastered (2)
Kirin - Mastered (2)
Thunderdome - Mastered (2)
Wind<i></i>
E Rank
Wind Slash - Mastered (2)
Pressure Blast - Mastered (2)
D Rank
Whirldwind Spin- Mastered (2)
Air Bullet - Mastered (2)
Shredding Touch - Mastered (2)
C Rank
Tempest - Mastered (2)
Wind Release - Mastered (2)
Wind Scythe - Mastered (2)
Gale Force - Mastered (2)
B Rank
Great Wind Scythe - Mastered (2)
Wind Scar - Mastered (2)
Vacuum Sphere - Mastered (2)
Cyclone Movement - Mastered (2)
A Rank
Tatsumaki - Mastered (2)
Hurricane - Mastered (2)
Ambiance of the Forbidden - Mastered (2)
Zephyr's Grace - Mastered (2)
Wind Slash - Mastered (2)
Pressure Blast - Mastered (2)
D Rank
Whirldwind Spin- Mastered (2)
Air Bullet - Mastered (2)
Shredding Touch - Mastered (2)
C Rank
Tempest - Mastered (2)
Wind Release - Mastered (2)
Wind Scythe - Mastered (2)
Gale Force - Mastered (2)
B Rank
Great Wind Scythe - Mastered (2)
Wind Scar - Mastered (2)
Vacuum Sphere - Mastered (2)
Cyclone Movement - Mastered (2)
A Rank
Tatsumaki - Mastered (2)
Hurricane - Mastered (2)
Ambiance of the Forbidden - Mastered (2)
Zephyr's Grace - Mastered (2)
Non-Elemental<i></i>
E Rank
Transformation - Master Rank (2)
Body Switch - Master Rank (2)
Basic Summoning - Rank 1
D Rank
Cancel - Master Rank (2)
Spirit Lantern - Master Rank (2)
Signal Flare - Rank 1
Contract Summoning - Rank 1
Crystal Eye - Rank 1
Combination Transformation - Rank 1
C Rank
One Element Sealing - Master Rank (2)
Elemental Negation - Master Rank (2)
Stunt Double - Master Rank (2)
Jutsu Sealing - Rank 1
Elemental Clone - Rank 1
Barrier - Rank 1
B Rank
Leech Seal - Master Rank (2)
Chakra Shield - Rank 1
Chakra Blast - Rank 1
Rasengan - Rank 1
Shadow Shuriken Replication - Rank 1
A Rank
Five Element Seal - Master Rank (2)
Morality Sealing - Rank 1
Stardust Nova - Rank 1
Gate of Enma - Rank 1
Nature's Guard - Rank 1
Prefected Rasengan - Unusable
Transformation - Master Rank (2)
Body Switch - Master Rank (2)
Basic Summoning - Rank 1
D Rank
Cancel - Master Rank (2)
Spirit Lantern - Master Rank (2)
Signal Flare - Rank 1
Contract Summoning - Rank 1
Crystal Eye - Rank 1
Combination Transformation - Rank 1
C Rank
One Element Sealing - Master Rank (2)
Elemental Negation - Master Rank (2)
Stunt Double - Master Rank (2)
Jutsu Sealing - Rank 1
Elemental Clone - Rank 1
Barrier - Rank 1
B Rank
Leech Seal - Master Rank (2)
Chakra Shield - Rank 1
Chakra Blast - Rank 1
Rasengan - Rank 1
Shadow Shuriken Replication - Rank 1
A Rank
Five Element Seal - Master Rank (2)
Morality Sealing - Rank 1
Stardust Nova - Rank 1
Gate of Enma - Rank 1
Nature's Guard - Rank 1
Prefected Rasengan - Unusable
[fontsize="16"]<COLOR color="Gray">Advanced Elements<i></i>[/fontsize]
Poison<i></i>
C Rank
Venom Needle - Mastered (2)
Immunity Break - Mastered (2)
Toxic Channeling - Mastered (2)
Poison Extraction - Mastered (2)
B Rank
Poison Mist - Mastered (2)
Venom Strike - Mastered (2)
Stun Vapor - Mastered (2)
Toxic Curse - Mastered (2)
A Rank
Corrupted Mist - Mastered (2)
Touch of the Accursed - Mastered (2)
Black Fog - Mastered (2)
Toxic Conversion - Mastered (2)
Venom Needle - Mastered (2)
Immunity Break - Mastered (2)
Toxic Channeling - Mastered (2)
Poison Extraction - Mastered (2)
B Rank
Poison Mist - Mastered (2)
Venom Strike - Mastered (2)
Stun Vapor - Mastered (2)
Toxic Curse - Mastered (2)
A Rank
Corrupted Mist - Mastered (2)
Touch of the Accursed - Mastered (2)
Black Fog - Mastered (2)
Toxic Conversion - Mastered (2)
Vapor<i></i>
Scorch<i></i>
C Rank
Scorch Land - Mastered (2)
Dehydration - Mastered (2)
Rushing Burst - Mastered (2)
Unstable Release - Mastered (2)
B Rank
Scorching Devastation - Mastered (2)
Arid Land - Rank 1
Convection Spheres - Mastered (2)
Heatblast - Mastered (2)
A Rank
Vaporization - Mastered (2)
Updraft - Mastered (2)
Amplifier - Mastered (2)
Scorch Land - Mastered (2)
Dehydration - Mastered (2)
Rushing Burst - Mastered (2)
Unstable Release - Mastered (2)
B Rank
Scorching Devastation - Mastered (2)
Arid Land - Rank 1
Convection Spheres - Mastered (2)
Heatblast - Mastered (2)
A Rank
Vaporization - Mastered (2)
Updraft - Mastered (2)
Amplifier - Mastered (2)
Jinchuuriki Jutsu/Abilities
<U>Demon Cloak Alpha - Mastered (2)<i></i>
Jinchuuriki, C-Rank
Rank 1: While in this stage, gain +1 Acc/Dodge, +10% Chosen Element damage
Master Rank: While in this stage, gain +2 Acc/Dodge, +10% Chosen Element damage
Special Action: - For every 1 Acc/Dodge surrendered, one gains +5% Berserk Control. (Example: If one is using a rank 1 Demon Cloak Alpha and surrenders 1 Acc/Dodge, their Berserk Control is increased to a 90% chance as opposed to 85%.) This lasts until the Jinchuuriki's next action.
Note:
- Once activated, last's until the user chooses to deactivate.
- Demon Cloak Omega overwrites Demon Cloak Alpha; they do not stack.
- Once activated, the user gains +3% Max CP at the start of every round.
- Base of 85% Berserk Control. Must be rolled (out of 100 where an 86-100 roll counts as a berserked attack) before each action to determine if the Jinchuuriki has gone berserk and a random target. Each Berserk attack lasts for only that one attack.
Cost: 500 CP to initiate -2% Max HP a round to maintain.
Demon Cloak Omega - Mastered (2)<i></i>
Jinchuuriki, B-Rank, Demon Cloak Alpha Mastered
Rank 1: While in this stage, gain +3 Acc/Dodge, +10% Chosen Elemental Damage
Master Rank: While in this stage, gain +4 Acc/Dodge, +15% Chosen Elemental Damage
Special Action: - For every 1 Acc/Dodge surrendered, one gains +5% Berserk Control. Example: If one is using a rank 1 Demon Cloak Omega and surrenders 1 Acc/Dodge, their Berserk Control raises to a 65% chance as opposed to 60%. This lasts until the Jinchuuriki's next action.
Note:
- Demon Cloak Omega overwrites Demon Cloak Alpha; they do not stack.
- If activated while the user is in Demon Cloak Alpha, this costs -1 AP and -25% normal CP cost.
- Once activated, lasts until the user chooses to deactivate with a 65% chance of failure and a 1 AP Cost. If the user fails to deactivate, they lose 5% Berserk Control which remains for the remainder of battle.
- Once activated, the user gains 5% Max CP at the start of every round.
- This jutsu has a 10% chance at auto-dodging every attack. This does not stack with other auto-dodge abilities.
- Basic melee attacks now attack up to 3 targets.
- Base of 65% Berserk Control. (Rolled out of 100 with a roll of 66-100 meaning a berserked attack) Must be rolled before each action to determine if the Jinchuuriki has gone berserk and attacked a random target. Each Berserk attack lasts for only that one attack.
Cost: 2000 CP, 3% Max HP per round.
Demonic Burst - Mastered (2)<i></i>
Jinchuuriki, C-Rank, Demon Cloak Alpha Mastered
Rank 1: 1350 damage to two targets
Master Rank: 1620 damage to three targets
Effects:
- Demonic Burst has a 30% chance to unearth people from underground, 20% chance to reveal invisible targets, and 20% chance to dissipate Clones and Mirror Clones.
Special Action: - Demonic Burst can be used reflexively against projectile attacks, giving projectile attacks -3 accuracy with a 20% chance to deflect and hit a random target. The Demonic Burst deals half damage to up to 3 targets when using this special action.
Rank 1 Cost: 560 CP
Master Rank Cost: 680 CP
Demon Howl - Mastered (2)<i></i>
Jinchuuriki, C-Rank, Demon Cloak Alpha Mastered
Rank 1: Lowers every secondary by 1 to all in the topic until the end of the round. Deals 1% Max HP damage for 3 rounds.
Master Rank: Lowers every secondary by 2 to all in the topic until the end of the round. Deals 3% Max HP damage for 3 rounds.
Note:
- May not be stacked.
- Also targets allies in battle as well as foes, but not the Jinchuuriki.
- Does not effect those with Fearless.
- The effected targets must make a Nin-Save at the beginning of every round to include the round effected. If successful, they are freed from the % Max HP damage.
- May not be stacked more than once per target effected. May not stack with Poisonous Chakra.
Cost: 1400 CP to initiate
Destructive Shield - Mastered (2)<i></i>
Jinchuuriki, B-Rank, Demon Cloak Alpha Mastered
Rank 1:The Jinchuuriki creates a shield that can absorb 2200 damage. This shield deals damage up to half it's shield strength upon destruction
Master Rank: The Jinchuuriki creates a shield that can absorb 3300 damage. This shield deals damage up to half it's shield strength upon destruction
Note:
- Must be in Demon Cloak Omega to use.
- The only way for the shield to be lowered is for the shield to be destroyed.
- The shield's HP does not regenerate, nor does recasting it refills it's HP. This jutsu cannot be stacked for multiple shields.
Rank 1 Cost: 880 CP to initiate, 420 CP per round maintain
Master Rank Cost: 1440 CP to initiate, 690 CP per round maintain
Menacing Blast - Mastered (2)<i></i>
Jinchuuriki, A-Rank, Demon Cloak Omega Mastered
Rank 1: 5000 damage to one opponent.
Master Rank: 5500 damage to one opponent
Special Action: - May 'Strafe' multiple targets. There is a -10% dmg penalty for every target after the first that the target strafes. During the strafe, the target may return to the target (if missed) for -20% damage.
Note:
- May only target up to 5 people to include 'restrafing'.
- You cannot restrafe to target an enemy that initially auto-dodged this jutsu.
Rank 1 Cost: 2800 CP to initiate
Master Rank Cost: 3300 CP to initiate
Demon's Edict - Mastered (2)<i></i>
Jinchuuriki, A-Rank, Demon Cloak Omega Mastered
Rank 1: Deals 4000 damage to a single target. The target has a 35% chance of being disarmed, and has a 15% chance of auto-failing their next two attacks (Only one may auto-fail). The user may follow up this jutsu with a Taijutsu at +1 Accuracy.
Master Rank: Deals 5000 damage to a single target. The target has a 45% chance of being disarmed, and has a 20% chance of auto-failing their next two attacks (Only one may auto-fail). The user may follow up this jutsu with a Taijutsu at +2 Accuracy.
Special Action: The Jinchuuriki may spend +.5 Ap to add one of these effects to the jutsu. Only one effect may be added.
- The user may increase the Jutsu by +20% Base damage, +1 Accuracy, and +1 Critical.
- The user may "Throw" the initial target at a secondary target, dealing damage and effects to both victims.
Rank 1 Cost: 2000 Cp to initiate
Master Rank Cost: 2500 Cp to initiate
Note:
- Must be in Demon Cloak Omega to use.
- This jutsu is modded directly after an attack made against the user by the target, starting from the time of the user's last action.
- The user may instantly follow up this jutsu with a Taijutsu; the chosen attack cannot combo any further and still must have all costs payed.
- Every time after the first that Demon's Edict has been used on the same character, there is a +5% damage increase with a -1 Accuracy penalty. This stacks up to +15% damage/-3 Accuracy, and does not apply to the damage cap.
- No other bonuses can be added on to this to break the damage limit, aside from the special action and repeated use.
Poisonous Chakra<i></i>
Jinchuuriki, S-Rank, All Jinchuuriki abilities master rank
Master Rank: Deals 1% Max HP and 200 CP damage to the one coming in contact with the Poisonous Chakra. Once effected, for every 1 AP the target spends, they take the advertised damage. This only effects the poisoned for 1 round. This may effect multiple targets to include friendly targets.
Note:
- This jutsu effects the Jinchuuriki's: Demon Cloak, Melee, Jinchuuriki attacks, and chosen elemental attacks. While it effects the Demon Cloak, any unarmed attacks made towards the Jinchuuriki poisons the attacker.
- May not stack per round. May not "re-infect" the same target to reset timer. Once the poison has run it's course, may 're-infect' giving the target a +1 to their poison check for every time 're-infected'.
- Once attacked, must make a poison check. This is treated as a Heavy Poison with an additional +3 Difficulty.
- This jutsu is considered a hidden action. (In other words, not mentioned in the mod that one has applied poison to their chakra)
- Must be in Demon Cloak Omega to use.
- Considered Akuton/Evil.
- Takes effect at the beginning of the next round.
- This jutsu remains active on the Jinchuuriki until de-activated
- May not be stacked with other percentage HP/CP damaging techniques or effects.
Cost: 1000 CP/500 HP to initiate, 500 CP/1% Max HP to maintain
Weapons<i></i>
Name: Manus
Damage Type: Unarmed
Accuracy: +2
Damage: -10%
Augments: Chakra Drain, Vampiric, Wide Edge
Ability: Handseals can be used
Description: Hands filled with Nano-Kikai
[/quote]Abilities 11/11<i></i>
1.) Jinchuuriki
2.) Jinchuuriki
3.) Jinchuuriki
4.) Poison Mastery
5.) Poison Resistance
6.) Jutsu Mastery
7.) Fire Style
8.) Healing Factor
9.) Weapon Mastery [Unarmed]
10.) Clarity
11.) Called Shot