Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Satoru Katsuro [MiT]

Satoru Katsuro

New Ninja
Joined
Jan 6, 2013
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Satoru Katsuro
Mist Med-Nin in Training

~General Information~
Name: Satoru Katsuro
Gender: Male
Age: 14
Height: 4'9"
Weight: 118 lbs
Hair Color: Black
Eye Color: Grey

Affiliation: Kirigakure no Sato
Rank: Medical Ninja in Training

~Character Details~

Personality: Katsuro is a cheerful, relaxed sort. He loves a good laugh as much as he loves to just stay in bed late on a sunday, though he's by no means a slacker; he's very passionate and easily motivated, and will put full effort into what he's doing to make sure he does it well, he just doesn't like to stress over things, taking a more zen approach to it, giving it his all but maintaining an easygoing attitude. He's curious by nature and he loves exploring the world around him. Being ten years old in a world where magic and secrecy are commonplace makes it easy to have a sense of adventure, and he likes it just that way.

Background: The younger of two siblings, Katsuro leads a quiet life with his older brother Ryotei, and both their parents. Having lived their entire lives in Kirigakure, the Satoru run a relatively well-known ramen shop that's been passed down in their family for generations. Ryotei being the eager heir to the restaurant left Katsuro free to pursue the life of adventure that he desired, given that the family tradition would already be taken care of by his brother, and so he enlisted on the local military academy. Training as a ninja, he believes, will give him the skills and opportunities necessary to have his kind of fun in life, as well as giving him a constant drive to improve and perfect himself. Plus, he's enticed by the promise of secrets, mysticism and intrigue that such a life could provide, despite the danger that his family was quick to point out. His parents were concerned with his decision, but couldn't bring themselves to stop him, instead opting to support him and offer him all the help he could need. If the life he chose was to be dangerous, might as well help him protect himself.
 
Core Ability Info

Core Ability
Steadfast

CA Table said:
[fontsize="12"]The Steadfast ninja is one who doesn't go down easily. They are tough and durable, able to resist heavy amounts of damage and defend their teammates. They are also incredibly determined, and it is impossible to ever truly break them down.

Maximum Defense<i></i> - Modification (2 points)
Restriction- Requires Defensive Technique
A Steadfast can learn this variation on the Defensive Technique once they have practiced it to its full potential. Instead of dodging around like a flea, they can focus on guarding all of their weak points in order to reduce they amount of damage from attacks. As an alternative, they can almost completely forgo attacking, throwing all of their energy into evading enemy attacks instead.
Effect: When using Defensive Stance, you can trade 1 point of Accuracy in order to reduce oncoming damage by 5% instead of gaining a dodge bonus (to a maximum of -2 accuracy and -10% damage taken), or you can trade 1 point of Accuracy for 1 point of Dodge up to a maximum of 6 (as opposed to the previous 4).

Great Fortitude<i></i> - Passive (3 points)
Restriction- C Rank and up
A Steadfast that learns this has mastered their ability to take hits without injury, making their bodies almost impossibly strong. It takes quite a bit to make them actually feel an attack, and even then you might not illicit a reaction.
Effect: Ignores damage each round. How much is reduced is based on your character level, this skill reduces 75 Damage per level each round.

Stand Fast<i></i> - Independent Special Move (2 points)
Restriction- C Rank and up
A Steadfast who learns this particular ability is able to tap into a great reservoir of inner resolve, temporarily becoming able to suffer huge amounts of damage without incurring any serious harm to themselves by taking an absolutely defensive stance.
Effect: For one round, the user reduces all damage against themselves by 75% but cannot attack in that round. Usable only once per combat. Does not take any more Damage reduction buffs. If the user is not hit during the round this is used, it will not count as being used.

Human Shield<i></i> - Independent Special Move (2 points)
Restriction- Requires Body Switch
A Steadfast is excellent at taking blows, but not everybody else is. Using their natural ability to soak damage an extension of the Kawarimi (Body Switch) jutsu, a Stalwart can leap in front of an ally and take attacks for them, perhaps preventing them from being harmed.
Effect: The Steadfast can switch places with an ally that is attacked at a cost of 0.5 AP (they cannot switch places with an ally when they are being attacked). Allies that are aware of this ability and can Body Switch with real clones can designate the Steadfast as a target; if the Steadfast is unwilling to switch, then the jutsu automatically fails. The triggering attack is resolved against the Steadfast instead, who can attempt to dodge it normally.

Awesome Power<i></i> - Modification (2 points)
Restriction- C Rank and up, Requires Hidden Power
A Steadfast ninja with the ability to bring forth a deep seeded power within them will often test that power, pushing to themselves to the limits at all times until they have mastered those reserved abilities. When they are pushed again, you can expect the backlash to be severe.
Effect: The user gains +1 to their Secondary stats rather than +.5. This caps at +4 to their secondaries.

Willfull<i></i> - Boost (1 point)
Restriction- Can only be purchased a maximum of two times
A Steadfast ninja has willpower beyond that of anybody else, able to beat away enemy illusions and maintain focus on their goal. A Steadfast nin is one who possesses not only fortitude of the body, but of the mind as well.
Effect: +1 Genjutsu Save

Second Wind<i></i> - Independent Special Move (3 points)
Restriction- C Rank and up
Just when enemies think they’ve got the Steadfast one down, when they’ve hit their limits and can’t fight any harder, that’s when it’s time to use the Second Wind. Due to training, those with Steadfast have amplified their natural ability to recover to extraordinary levels.
Effect: The user regains 20% max HP, and cancels all Bleeding and Exhaustion effects. This is usable only once per combat.

Free Will<i></i> - Passive (2 points)
Those with Steadfast are not easy to detain, able to break out of jutsu and traps that would seem completely foolproof by sheer willpower. They simply cannot be held down when they’ve got a goal to accomplish, and you’d be a fool to try.
Effect: The Steadfast gains +2 Dodge/Save against binds, and has an additional +5% chance of escaping.

Indomitable Spirit<i></i> - Passive (3 points)
Through raw training and persistence, the Steadfast ninja has a will stronger than their body. No matter what torturous pain they may be going through, they can overcome and fight on.
Effect: The user ignores one point of debuff from any and all sources (so a Blinding Flash that causes a -3 to Accuracy and Dodge only causes a -2 to the user). In addition, they are not influenced by any fear effects.

Poison Immunity<i></i> - Modification (2 points)
Restriction- Requires Poison Resistance
A Steadfast ninja who learns to resist poison takes things a step beyond what normal people would do, putting their excellent health to the test and continuing to poison themselves where others would stop. Â Nearly killing themselves, the Steadfast gain incredible resistance to poisons of all sorts.
Effect: Increases bonuses from Poison Resistance to ‘Immune to Weak Poison, +3 against Strong Poison, +2 against Heavy Poison’

Undying Warrior<i></i> - Independent Special Move (2 points)
Restriction- B Rank and up
This powerful skill is the penultimate technique that any Steadfast ninja could learn, allowing them to increase their resolve to a level that defies imagination. By focusing all of their attention, energy, and willpower on one target, the Steadfast ninja is able to stave off even death until that enemy is laid to rest. This is best used when they are in desperate straights, as a final act of will.
Effect: When the Steadfast ninja starts their turn unconscious due to having 0 HP or lower (but no lower than -50% of their Max HP), they may choose to revive and act again. They receive +2 to Accuracy on all attacks against the opponent that felled them, and are unaffected by exhaustion. If their HP drops below -50% of their Max HP, they fall unconscious again and cannot use this technique unless their HP rises above this value. They lose 1500 CP at the end of every round they act while having less than 0 HP (if they run out of CP, this is taken from their HP), and this technique can be used for a total of three rounds in a battle.

Resilience - Boost (1 point)
Restriction- Can be purchased up to three times
Steadfast ninja push the limits of the human body, ignoring pain and pushing on to absorbing more damage than their heartiest allies. This helps them to defend their allies as long as possible by extending the time they can remain fighting.
Effect: +2 HP modifier.

Reciprocate<i></i> - Jutsu (1 point, 1 point to rank up)
Restriction- A-Rank and up
This deadly jutsu unique to the Steadfast taps into the muscle memory of their body, taking the pain that they’ve suffered and turning it against an opponent. With a solid hit from their palm, the Steadfast transfers all of their pain and injury into the enemy’s body, sometimes with interest.
Rank 1: Deals all of the damage dealt to the Steadfast in the past two rounds (including damage that was negated), at +1 Accuracy
Rank 2: Deals all of the damage dealt to the Steadfast in the past three rounds (including damage that was negated), at +2 Accuracy

Cost: 3 AP, Costs Cp equal to 50% of the damage Dealt

Notes:
- Usable at any time; does not require to be declared 2-3 rounds beforehand. Max damage is at 6800. This cannot be buff buffed. Uses melee accuracy.[/fontsize]

Learned:

-None so far.
 
Jutsu Information

Jutsu

Taijutsu

·Bludgeoning
-Broad Slap [E-Level][Mastered]
-Pound [E-Level][Mastered]
-7-hit Combo [D-Level][Mastered]

·Unarmed
-The One-Two [E-Level][Rank 1]​

Ninjutsu

·Non-Elemental
-Body Switch [E-Level][Mastered]
-Basic Summoning [E-Level][Mastered]

·Medical
-Mystical Hand [D-Level][Mastered]

·Wind
-Wind Slash [E-Level][Mastered]
-Pressure Burst [E-Level][Mastered]
-Gale Force [C-Level][Mastered]

·Water
-Pressurized Mist [E-Level][Mastered]
-Water Whip [D-Level][Mastered]
-Rinse Off [D-Level][Mastered]​

Genjutsu
ººº​
 
Battle Information

Battle Information

~Stats~

Agility: 255/300
Stamina: 300/300
Ninjutsu: 143/300
Taijutsu: 220/300
Genjutsu: 120/300
Chakra Control: 120/300
PL: 1158
CL: 5
[spoilername="Character Level"]1. 1 to 239
2. 240 to 479
3. 480 to 719
4. 720 to 959
5. 960 to 1199
6. 1200 to 1439
7. 1440 to 1679
8. 1680 to 1919
9. 1920 to 2159
10. 2160 to 2399
11. 2400 to 2639
12. 2640 to 2879
13. 2880 to 3119
14. 3120 to 3359
15. 3360 to 3600[/spoilername]

~Class~
Stalgor (Veteran Grade)
HP: (53+lvl) x stamina
CP: (42+lvl) x chakra control
Class Bonus: +5% Damage Reduction, +5% Auto-Dodge
High: Melee Accuracy
Average: Evasion, Genjutsu Save, Genjutsu DC, Spell Accuracy
Low: Ranged Accuracy

~Abilities~
0.-Medical Knowledge
1.-Healing Factor
2.-Combat Instinct
3.-Bull's Strength
4.-Fearless
5.-Hidden Power
6.-Combat Medic
7.-Strategist
8.-Thick Blood

~Equipment~
Item Slot 1:
Item Slot 2:
Item Slot 3:
Item Slot 4:
Item Slot 5: Summoning Scroll (S)

Weapon Holster Slot 1: Jiu Jie Bian

Belt Pouch Slot 1:
Belt Pouch Slot 2:

~Created Weapons~
Jiu Jie Bian (Reference Image)
Damage Type: Bludgeoning
Accuracy/Damage modifiers: +1/-5%
Effect: May naturally inflict bleeding.
Additional Information: A grip wrapped in dark russet leather and a solid, pointed end, joined by nine bronze rods linked together by rings of the same metal. Such is the heirloom Katsuro's father saw fit to give him after he enrolled in the academy. Chain whips are notoriously hard to properly utilize and master, and Katsuro's father entrusted him not with a weapon, but with a tool that he knew the boy would have to develop the diligence and dedication to learn to use.

Wow I really can't name boots and gloves. (WIRC'n'Bag for short.)
Damage Type: Unarmed
Accuracy/Damage modifiers: -1/+5%
Effect: May perform handseals while equipped.
Additional Information: Knowing their father had given Katsuro what he thought to be an impossibly difficult weapon to use, his brother, Ryotei, decided to give the little fella something more in his league to help his training along and keep him motivated: A set of boots and gloves, both made of rather sturdy materials and tinted a dark brown. Parts of the boots, as well as the knuckles on the gloves, were reinforced on the outside with scales or chain made of steel. While it increased the weight and made movement a little awkward for his not-fully-developed body, they proved an efficient upgrade to his training with the added weight, which also packed a heavier punch than the bandages he'd been using.
 

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