Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Seeing is believeing. Kurokawa's Training

Agility: 370/525
Stamina: 300/525
Taijutsu: 285/525
Ninjutsu: 200/525 (+35 from above training, but still not approved)
Genjutsu: 295/525
Chakra Control: 335/525

PL/CL: 1785/8
Character Class: Chuunin.
Ooc Rank: A
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>

[col]Taijutsu:
[spoilername="E-Rank"]Ranged: Unarmed: Slashing [/spoilername]
[spoilername="D-Rank"]Unarmed: Ranged: [/spoilername]
[spoilername="C-Rank"]Unarmed: [/spoilername]
[spoilername="B-Rank"]Unarmed: Slashing: [/spoilername]
[spoilername="A-Rank"]None[/spoilername]
[spoilername="S-Rank"]None[/spoilername]|Genjutsu:
[spoilername="E-Rank"]None[/spoilername]
[spoilername="D-Rank"]None[/spoilername]
[spoilername="C-Rank"]Visual: [/spoilername]
[spoilername="B-Rank"]None[/spoilername]
[spoilername="A-Rank"]Audial[/spoilername]
[spoilername="S-Rank"]None[/spoilername][/col]

<COLOR color="#8000FF">Kinjutsu:
[spoilername="Explanined"]Information: Blood Jinchuuriki
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:
- When gaining this kinjutsu, the user may choose any base or advanced element of Ninjutsu to be the affinity of their inner demon. All Ninjutsu of this Element do not require Handseals as the demon bestows unnatural abilities to the user.
- They are treated as having a 'minor' affinity to this element in their base form, and a 'major' affinity in it when in either Demon Cloak form.
- If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
- While in the Demon Cloak, the user has a chance to not be able to detect friend or foe due to the power of their inner demon. Every attack has a certain percentage chance to cause the Jinchuuriki to attack a random target on the field. This only applies to the effected action, not the rest of the fight.
- Jinchuuriki skills do not require handseals.
- All Jinchuuriki techniques receive Damage/Cp reduction buffs to the user's chosen Element.
- All melee attacks made by the Jinchuuriki use their chosen element's Ninjutsu Accuracy, receiving the chosen element's Damage and Cp buffs and replacing the Melee accuracy/damage buffs.

Note:
- Because of their Inner Demon's Chakra, when any Demon Cloak is activated, any Bloodline and CA Transformation-type technique becomes negated as the user now becomes somewhat possessed by their demon's energies. This does not apply to 'Activated' passives such as Doujutsu or other Core Ability Activated Passives. In addition, No curse seal's may be active during this time as the demon's strength is too powerful to be overridden. Accuracy/Dodge buffs from Jinchuuriki and their Bloodline/CA do not stack beyond +10.
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.

Abilities:

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611[/spoilername]

[col]Ninjutsu:
[spoilername="E-Rank"]Non-elemental: Water element: Fire element: [/spoilername]
[spoilername="D-Rank"]Water element:Fire element:[/spoilername]
[spoilername="C-Rank"]Non-elemental:Water element:Fire element:Sound element:Blood element:Vapour element:[/spoilername]
[spoilername="B-Rank"]Water element:Blood element:[/spoilername]
[spoilername="A-Rank"]None[/spoilername]
[spoilername="S-Rank"]None[/spoilername]|Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.

084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
168 PL - Sound Crystallization (Rank 1)
252 PL - Sonic Scream (Rank 1)
336 PL - Fuuruuken Stance (Rank 1)
420 PL - Sonar (Rank 2)
504 PL - Sonic Scream (Rank 2)
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
924 PL - Requiem of Death (Rank 2)
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
1176 PL - Fuuruuken Stance (Rank 3)
1260 PL - Ghost Dancer (Rank 1)
1344 PL - Fevre De Pitch (Rank 1)
1428 PL - Ghost Dancer (Rank 2)
1512 PL - Nocturne of Shadow (Rank 1)
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
1764 PL - Nocturne of Shadow (Rank 3)

--

Sonar - Passive
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.

Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.

Notes:
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.

--

Enthralling Voice - Activated Passive
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.

Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC

Notes:
- Genjutsu being Sung require no Handseals or Eye Contact.
- All DC Buffs/Penalties also apply to maintain checks.

--

Sound Crystallization - Passive
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.

Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.

Notes:
- All Sound Jutsu receive +5% Damage per rank.
- The Hashigaki automatically has access to the Sound element.
- All techniques used with this are treated as Sound element.
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus

---

Furuuken Stance - Fighting Style
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.

Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.

Costs:
Rank 1: 100 Chakra per round
Rank 2: 200 Chakra per round
Rank 3: 300 Chakra per round

Notes:
- Debuffs stack up to -3, and last two rounds.
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).

--

Sonic Scream - Sound Ninjutsu
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.

Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.

Costs:
Rank 1: 1.5 Ap; 180 CP
Rank 2: 1.5 Ap; 300 CP
Rank 3: 2 Ap; 520 CP

Notes:
- Does not stack

--

Deafen - Sound Ninjutsu
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.

Rank 1: -1 Accuracy and Dodge for 3 rounds
Rank 2: -2 Accuracy and Dodge for 3 rounds
Rank 3: -3 Accuracy and Dodge for 3 rounds

Costs:
Rank 1: 2 Ap; 400 Chakra
Rank 2: 2 Ap; 600 Chakra
Rank 3: 2 Ap; 800 Chakra

Notes:
- Does not stack
- Uses melee accuracy
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
- Sound Based Debuffs are only half as effective while someone is effected by this.

--

Requiem of Death - Song Genjutsu
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.

Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.

Cost: 2 ap; 1,100 Cp, 530 CP/rnd

Notes:
- This is a Audial/Will genjutsu.
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
- Effects all within the battle.

--

Ghost Dancer - Sound Ninjutsu
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.

Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.

Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.

Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.

--

Fevre De Pitch - Song Genjutsu
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.

Rank 1:
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
-Allies receive +1 dodge, and +1 Gen Save.
-The Hashigaki and nearby allies recover 3% Max Hp per round
Rank 2:
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
-Allies receive +1.5 dodge, and +1.5 Gen Save.
-The Hashigaki and nearby allies recover 4% Max Hp per round
Rank 3:
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
-Allies receive +2 dodge, and +2 Gen Save.
-The Hashigaki and nearby allies recover 5% Max Hp per round

Cost: 3 AP, 2,500 CP, 1000 CP/rnd

Notes:
- This is a Audial/Will Genjutsu.
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.

--

Nocturne of Shadow - Song Genjutsu
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?

Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.

Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.

Notes:
- Lasts up to 3 rounds.
- This is a Will/Audial/kinetic/Visual Genjutsu.
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
- Can only be used once per battle successfully.

Medical Jutsu:
[spoilername="D-Rank"]Mystic Hand(Not Mastered)
Coagulation (Not Mastered)[/spoilername][/col]

Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?p=241894#p241894
WC: 359

Allocation of points 35
+ 35 Agility
 
Agility: 405/525
Stamina: 300/525
Taijutsu: 285/525
Ninjutsu: 235/525
Genjutsu: 295/525
Chakra Control: 335/525

PL/CL: 1785/8
Character Class: Chuunin.
Ooc Rank: A
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>

[col]Taijutsu:
[spoilername="E-Rank"]Ranged: Unarmed: Slashing [/spoilername]
[spoilername="D-Rank"]Unarmed: Ranged: [/spoilername]
[spoilername="C-Rank"]Unarmed: [/spoilername]
[spoilername="B-Rank"]Unarmed: Slashing: [/spoilername]
[spoilername="A-Rank"]None[/spoilername]
[spoilername="S-Rank"]None[/spoilername]|Genjutsu:
[spoilername="E-Rank"]None[/spoilername]
[spoilername="D-Rank"]None[/spoilername]
[spoilername="C-Rank"]Visual: [/spoilername]
[spoilername="B-Rank"]None[/spoilername]
[spoilername="A-Rank"]Audial[/spoilername]
[spoilername="S-Rank"]None[/spoilername][/col]

<COLOR color="#8000FF">Kinjutsu:
[spoilername="Explanined"]Information: Blood Jinchuuriki
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:
- When gaining this kinjutsu, the user may choose any base or advanced element of Ninjutsu to be the affinity of their inner demon. All Ninjutsu of this Element do not require Handseals as the demon bestows unnatural abilities to the user.
- They are treated as having a 'minor' affinity to this element in their base form, and a 'major' affinity in it when in either Demon Cloak form.
- If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
- While in the Demon Cloak, the user has a chance to not be able to detect friend or foe due to the power of their inner demon. Every attack has a certain percentage chance to cause the Jinchuuriki to attack a random target on the field. This only applies to the effected action, not the rest of the fight.
- Jinchuuriki skills do not require handseals.
- All Jinchuuriki techniques receive Damage/Cp reduction buffs to the user's chosen Element.
- All melee attacks made by the Jinchuuriki use their chosen element's Ninjutsu Accuracy, receiving the chosen element's Damage and Cp buffs and replacing the Melee accuracy/damage buffs.

Note:
- Because of their Inner Demon's Chakra, when any Demon Cloak is activated, any Bloodline and CA Transformation-type technique becomes negated as the user now becomes somewhat possessed by their demon's energies. This does not apply to 'Activated' passives such as Doujutsu or other Core Ability Activated Passives. In addition, No curse seal's may be active during this time as the demon's strength is too powerful to be overridden. Accuracy/Dodge buffs from Jinchuuriki and their Bloodline/CA do not stack beyond +10.
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.

Abilities:

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611[/spoilername]

[col]Ninjutsu:
[spoilername="E-Rank"]Non-elemental: Water element: Fire element: [/spoilername]
[spoilername="D-Rank"]Water element:Fire element:[/spoilername]
[spoilername="C-Rank"]Non-elemental:Water element:Fire element:Sound element:Blood element:Vapour element:[/spoilername]
[spoilername="B-Rank"]Water element:Blood element:[/spoilername]
[spoilername="A-Rank"]None[/spoilername]
[spoilername="S-Rank"]None[/spoilername]|Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.

084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
168 PL - Sound Crystallization (Rank 1)
252 PL - Sonic Scream (Rank 1)
336 PL - Fuuruuken Stance (Rank 1)
420 PL - Sonar (Rank 2)
504 PL - Sonic Scream (Rank 2)
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
924 PL - Requiem of Death (Rank 2)
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
1176 PL - Fuuruuken Stance (Rank 3)
1260 PL - Ghost Dancer (Rank 1)
1344 PL - Fevre De Pitch (Rank 1)
1428 PL - Ghost Dancer (Rank 2)
1512 PL - Nocturne of Shadow (Rank 1)
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
1764 PL - Nocturne of Shadow (Rank 3)

--

Sonar - Passive
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.

Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.

Notes:
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.

--

Enthralling Voice - Activated Passive
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.

Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC

Notes:
- Genjutsu being Sung require no Handseals or Eye Contact.
- All DC Buffs/Penalties also apply to maintain checks.

--

Sound Crystallization - Passive
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.

Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.

Notes:
- All Sound Jutsu receive +5% Damage per rank.
- The Hashigaki automatically has access to the Sound element.
- All techniques used with this are treated as Sound element.
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus

---

Furuuken Stance - Fighting Style
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.

Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.

Costs:
Rank 1: 100 Chakra per round
Rank 2: 200 Chakra per round
Rank 3: 300 Chakra per round

Notes:
- Debuffs stack up to -3, and last two rounds.
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).

--

Sonic Scream - Sound Ninjutsu
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.

Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.

Costs:
Rank 1: 1.5 Ap; 180 CP
Rank 2: 1.5 Ap; 300 CP
Rank 3: 2 Ap; 520 CP

Notes:
- Does not stack

--

Deafen - Sound Ninjutsu
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.

Rank 1: -1 Accuracy and Dodge for 3 rounds
Rank 2: -2 Accuracy and Dodge for 3 rounds
Rank 3: -3 Accuracy and Dodge for 3 rounds

Costs:
Rank 1: 2 Ap; 400 Chakra
Rank 2: 2 Ap; 600 Chakra
Rank 3: 2 Ap; 800 Chakra

Notes:
- Does not stack
- Uses melee accuracy
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
- Sound Based Debuffs are only half as effective while someone is effected by this.

--

Requiem of Death - Song Genjutsu
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.

Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.

Cost: 2 ap; 1,100 Cp, 530 CP/rnd

Notes:
- This is a Audial/Will genjutsu.
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
- Effects all within the battle.

--

Ghost Dancer - Sound Ninjutsu
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.

Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.

Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.

Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.

--

Fevre De Pitch - Song Genjutsu
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.

Rank 1:
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
-Allies receive +1 dodge, and +1 Gen Save.
-The Hashigaki and nearby allies recover 3% Max Hp per round
Rank 2:
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
-Allies receive +1.5 dodge, and +1.5 Gen Save.
-The Hashigaki and nearby allies recover 4% Max Hp per round
Rank 3:
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
-Allies receive +2 dodge, and +2 Gen Save.
-The Hashigaki and nearby allies recover 5% Max Hp per round

Cost: 3 AP, 2,500 CP, 1000 CP/rnd

Notes:
- This is a Audial/Will Genjutsu.
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.

--

Nocturne of Shadow - Song Genjutsu
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?

Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.

Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.

Notes:
- Lasts up to 3 rounds.
- This is a Will/Audial/kinetic/Visual Genjutsu.
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
- Can only be used once per battle successfully.

Medical Jutsu:
[spoilername="D-Rank"]Mystic Hand(Not Mastered)
Coagulation (Not Mastered)[/spoilername][/col]

Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?f=720&t=50240&p=242353#p242353
WC: 439

Allocation of points 35
+ 15 Menacing Blast (Bought for 12500 yen, and Mastered)
+ 15 Concussion Wave (Bought for 12500 yen, and Mastered)
+ 5 Ninjutsu
 
Agility: 405/525
Stamina: 300/525
Taijutsu: 285/525
Ninjutsu: 240/525
Genjutsu: 295/525
Chakra Control: 335/525

PL/CL: 1860/8
Character Class: Chuunin.
Ooc Rank: A
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>

[col]Taijutsu:
[spoilername="E-Rank"]Ranged: Unarmed: Slashing [/spoilername]
[spoilername="D-Rank"]Unarmed: Ranged: [/spoilername]
[spoilername="C-Rank"]Unarmed: [/spoilername]
[spoilername="B-Rank"]Unarmed: Slashing: [/spoilername]
[spoilername="A-Rank"]None[/spoilername]
[spoilername="S-Rank"]None[/spoilername]|Genjutsu:
[spoilername="E-Rank"]None[/spoilername]
[spoilername="D-Rank"]None[/spoilername]
[spoilername="C-Rank"]Visual: [/spoilername]
[spoilername="B-Rank"]None[/spoilername]
[spoilername="A-Rank"]Audial[/spoilername]
[spoilername="S-Rank"]None[/spoilername][/col]

<COLOR color="#8000FF">Kinjutsu:
[spoilername="Explanined"]Information: Blood Jinchuuriki
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:
- When gaining this kinjutsu, the user may choose any base or advanced element of Ninjutsu to be the affinity of their inner demon. All Ninjutsu of this Element do not require Handseals as the demon bestows unnatural abilities to the user.
- They are treated as having a 'minor' affinity to this element in their base form, and a 'major' affinity in it when in either Demon Cloak form.
- If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
- While in the Demon Cloak, the user has a chance to not be able to detect friend or foe due to the power of their inner demon. Every attack has a certain percentage chance to cause the Jinchuuriki to attack a random target on the field. This only applies to the effected action, not the rest of the fight.
- Jinchuuriki skills do not require handseals.
- All Jinchuuriki techniques receive Damage/Cp reduction buffs to the user's chosen Element.
- All melee attacks made by the Jinchuuriki use their chosen element's Ninjutsu Accuracy, receiving the chosen element's Damage and Cp buffs and replacing the Melee accuracy/damage buffs.

Note:
- Because of their Inner Demon's Chakra, when any Demon Cloak is activated, any Bloodline and CA Transformation-type technique becomes negated as the user now becomes somewhat possessed by their demon's energies. This does not apply to 'Activated' passives such as Doujutsu or other Core Ability Activated Passives. In addition, No curse seal's may be active during this time as the demon's strength is too powerful to be overridden. Accuracy/Dodge buffs from Jinchuuriki and their Bloodline/CA do not stack beyond +10.
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.

Abilities:

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611[/spoilername]

[col]Ninjutsu:
[spoilername="E-Rank"]Non-elemental: Water element: Fire element: [/spoilername]
[spoilername="D-Rank"]Water element:Fire element:[/spoilername]
[spoilername="C-Rank"]Non-elemental:Water element:Fire element:Sound element:Blood element:Vapour element:[/spoilername]
[spoilername="B-Rank"]Water element:Blood element:[/spoilername]
[spoilername="A-Rank"]Sound Jutsu:[/spoilername]
[spoilername="S-Rank"]None[/spoilername]|Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.

084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
168 PL - Sound Crystallization (Rank 1)
252 PL - Sonic Scream (Rank 1)
336 PL - Fuuruuken Stance (Rank 1)
420 PL - Sonar (Rank 2)
504 PL - Sonic Scream (Rank 2)
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
924 PL - Requiem of Death (Rank 2)
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
1176 PL - Fuuruuken Stance (Rank 3)
1260 PL - Ghost Dancer (Rank 1)
1344 PL - Fevre De Pitch (Rank 1)
1428 PL - Ghost Dancer (Rank 2)
1512 PL - Nocturne of Shadow (Rank 1)
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
1764 PL - Nocturne of Shadow (Rank 3)

--

Sonar - Passive
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.

Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.

Notes:
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.

--

Enthralling Voice - Activated Passive
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.

Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC

Notes:
- Genjutsu being Sung require no Handseals or Eye Contact.
- All DC Buffs/Penalties also apply to maintain checks.

--

Sound Crystallization - Passive
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.

Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.

Notes:
- All Sound Jutsu receive +5% Damage per rank.
- The Hashigaki automatically has access to the Sound element.
- All techniques used with this are treated as Sound element.
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus

---

Furuuken Stance - Fighting Style
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.

Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.

Costs:
Rank 1: 100 Chakra per round
Rank 2: 200 Chakra per round
Rank 3: 300 Chakra per round

Notes:
- Debuffs stack up to -3, and last two rounds.
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).

--

Sonic Scream - Sound Ninjutsu
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.

Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.

Costs:
Rank 1: 1.5 Ap; 180 CP
Rank 2: 1.5 Ap; 300 CP
Rank 3: 2 Ap; 520 CP

Notes:
- Does not stack

--

Deafen - Sound Ninjutsu
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.

Rank 1: -1 Accuracy and Dodge for 3 rounds
Rank 2: -2 Accuracy and Dodge for 3 rounds
Rank 3: -3 Accuracy and Dodge for 3 rounds

Costs:
Rank 1: 2 Ap; 400 Chakra
Rank 2: 2 Ap; 600 Chakra
Rank 3: 2 Ap; 800 Chakra

Notes:
- Does not stack
- Uses melee accuracy
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
- Sound Based Debuffs are only half as effective while someone is effected by this.

--

Requiem of Death - Song Genjutsu
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.

Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.

Cost: 2 ap; 1,100 Cp, 530 CP/rnd

Notes:
- This is a Audial/Will genjutsu.
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
- Effects all within the battle.

--

Ghost Dancer - Sound Ninjutsu
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.

Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.

Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.

Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.

--

Fevre De Pitch - Song Genjutsu
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.

Rank 1:
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
-Allies receive +1 dodge, and +1 Gen Save.
-The Hashigaki and nearby allies recover 3% Max Hp per round
Rank 2:
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
-Allies receive +1.5 dodge, and +1.5 Gen Save.
-The Hashigaki and nearby allies recover 4% Max Hp per round
Rank 3:
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
-Allies receive +2 dodge, and +2 Gen Save.
-The Hashigaki and nearby allies recover 5% Max Hp per round

Cost: 3 AP, 2,500 CP, 1000 CP/rnd

Notes:
- This is a Audial/Will Genjutsu.
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.

--

Nocturne of Shadow - Song Genjutsu
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?

Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.

Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.

Notes:
- Lasts up to 3 rounds.
- This is a Will/Audial/kinetic/Visual Genjutsu.
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
- Can only be used once per battle successfully.

Medical Jutsu:
[spoilername="D-Rank"]Mystic Hand(Not Mastered)
Coagulation (Not Mastered)[/spoilername][/col]

Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?f=720&t=50240&p=242744#p242744
WC: 672

Allocation of points 35
+ 35 Agility
Buying C-Rank Medic Jutsus:
System Shock
Skeletal Fortification
Anesthetic Infusion
System Restoration
Total: 3250 x 4 = 13000 yen
 
Agility: 440/525
Stamina: 300/525
Taijutsu: 285/525
Ninjutsu: 240/525
Genjutsu: 295/525
Chakra Control: 335/525

PL/CL: 1895/8
Character Class: Chuunin.
Ooc Rank: A
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>

[col]Taijutsu:
[spoilername="E-Rank"]Ranged: Unarmed: Slashing [/spoilername]
[spoilername="D-Rank"]Unarmed: Ranged: [/spoilername]
[spoilername="C-Rank"]Unarmed: [/spoilername]
[spoilername="B-Rank"]Unarmed: Slashing: [/spoilername]
[spoilername="A-Rank"]None[/spoilername]
[spoilername="S-Rank"]None[/spoilername]|Genjutsu:
[spoilername="E-Rank"]None[/spoilername]
[spoilername="D-Rank"]None[/spoilername]
[spoilername="C-Rank"]Visual: [/spoilername]
[spoilername="B-Rank"]None[/spoilername]
[spoilername="A-Rank"]Audial[/spoilername]
[spoilername="S-Rank"]None[/spoilername][/col]

<COLOR color="#8000FF">Kinjutsu:
[spoilername="Explanined"]Information: Blood Jinchuuriki
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:
- When gaining this kinjutsu, the user may choose any base or advanced element of Ninjutsu to be the affinity of their inner demon. All Ninjutsu of this Element do not require Handseals as the demon bestows unnatural abilities to the user.
- They are treated as having a 'minor' affinity to this element in their base form, and a 'major' affinity in it when in either Demon Cloak form.
- If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
- While in the Demon Cloak, the user has a chance to not be able to detect friend or foe due to the power of their inner demon. Every attack has a certain percentage chance to cause the Jinchuuriki to attack a random target on the field. This only applies to the effected action, not the rest of the fight.
- Jinchuuriki skills do not require handseals.
- All Jinchuuriki techniques receive Damage/Cp reduction buffs to the user's chosen Element.
- All melee attacks made by the Jinchuuriki use their chosen element's Ninjutsu Accuracy, receiving the chosen element's Damage and Cp buffs and replacing the Melee accuracy/damage buffs.

Note:
- Because of their Inner Demon's Chakra, when any Demon Cloak is activated, any Bloodline and CA Transformation-type technique becomes negated as the user now becomes somewhat possessed by their demon's energies. This does not apply to 'Activated' passives such as Doujutsu or other Core Ability Activated Passives. In addition, No curse seal's may be active during this time as the demon's strength is too powerful to be overridden. Accuracy/Dodge buffs from Jinchuuriki and their Bloodline/CA do not stack beyond +10.
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.

Abilities:

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611[/spoilername]

[col]Ninjutsu:
[spoilername="E-Rank"]Non-elemental: Water element: Fire element: [/spoilername]
[spoilername="D-Rank"]Water element:Fire element:[/spoilername]
[spoilername="C-Rank"]Non-elemental:Water element:Fire element:Sound element:Blood element:Vapour element:[/spoilername]
[spoilername="B-Rank"]Water element:Blood element:[/spoilername]
[spoilername="A-Rank"]Sound Jutsu:[/spoilername]
[spoilername="S-Rank"]None[/spoilername]|Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.

084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
168 PL - Sound Crystallization (Rank 1)
252 PL - Sonic Scream (Rank 1)
336 PL - Fuuruuken Stance (Rank 1)
420 PL - Sonar (Rank 2)
504 PL - Sonic Scream (Rank 2)
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
924 PL - Requiem of Death (Rank 2)
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
1176 PL - Fuuruuken Stance (Rank 3)
1260 PL - Ghost Dancer (Rank 1)
1344 PL - Fevre De Pitch (Rank 1)
1428 PL - Ghost Dancer (Rank 2)
1512 PL - Nocturne of Shadow (Rank 1)
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
1764 PL - Nocturne of Shadow (Rank 3)

--

Sonar - Passive
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.

Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.

Notes:
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.

--

Enthralling Voice - Activated Passive
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.

Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC

Notes:
- Genjutsu being Sung require no Handseals or Eye Contact.
- All DC Buffs/Penalties also apply to maintain checks.

--

Sound Crystallization - Passive
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.

Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.

Notes:
- All Sound Jutsu receive +5% Damage per rank.
- The Hashigaki automatically has access to the Sound element.
- All techniques used with this are treated as Sound element.
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus

---

Furuuken Stance - Fighting Style
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.

Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.

Costs:
Rank 1: 100 Chakra per round
Rank 2: 200 Chakra per round
Rank 3: 300 Chakra per round

Notes:
- Debuffs stack up to -3, and last two rounds.
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).

--

Sonic Scream - Sound Ninjutsu
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.

Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.

Costs:
Rank 1: 1.5 Ap; 180 CP
Rank 2: 1.5 Ap; 300 CP
Rank 3: 2 Ap; 520 CP

Notes:
- Does not stack

--

Deafen - Sound Ninjutsu
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.

Rank 1: -1 Accuracy and Dodge for 3 rounds
Rank 2: -2 Accuracy and Dodge for 3 rounds
Rank 3: -3 Accuracy and Dodge for 3 rounds

Costs:
Rank 1: 2 Ap; 400 Chakra
Rank 2: 2 Ap; 600 Chakra
Rank 3: 2 Ap; 800 Chakra

Notes:
- Does not stack
- Uses melee accuracy
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
- Sound Based Debuffs are only half as effective while someone is effected by this.

--

Requiem of Death - Song Genjutsu
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.

Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.

Cost: 2 ap; 1,100 Cp, 530 CP/rnd

Notes:
- This is a Audial/Will genjutsu.
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
- Effects all within the battle.

--

Ghost Dancer - Sound Ninjutsu
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.

Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.

Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.

Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.

--

Fevre De Pitch - Song Genjutsu
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.

Rank 1:
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
-Allies receive +1 dodge, and +1 Gen Save.
-The Hashigaki and nearby allies recover 3% Max Hp per round
Rank 2:
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
-Allies receive +1.5 dodge, and +1.5 Gen Save.
-The Hashigaki and nearby allies recover 4% Max Hp per round
Rank 3:
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
-Allies receive +2 dodge, and +2 Gen Save.
-The Hashigaki and nearby allies recover 5% Max Hp per round

Cost: 3 AP, 2,500 CP, 1000 CP/rnd

Notes:
- This is a Audial/Will Genjutsu.
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.

--

Nocturne of Shadow - Song Genjutsu
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?

Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.

Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.

Notes:
- Lasts up to 3 rounds.
- This is a Will/Audial/kinetic/Visual Genjutsu.
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
- Can only be used once per battle successfully.

Medical Jutsu:
[spoilername="D-Rank"]Mystic Hand(Not Mastered)
Coagulation (Not Mastered)[/spoilername]
[spoilername="C-Rank"]System Shock(Not Mastered)
Skeletal Fortification (Not Mastered)
Anesthetic Infusion (Not Mastered)
System Restoration (Not Mastered)[/spoilername][/col]

Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?f=720&t=50240&p=243278#p243278
WC: 800

Allocation of points 35
+ 8 System Shock Mastered
+ 8 Skeletal Fortification Mastered
+ 8 Anesthetic Infusion Mastered
+ 8 System Restoration Mastered
+ 3 Points to ASP
 
ASP: 0 -> 3 (I assume? I cannot find a current record of your ASP, so I assume you didn't have any. It should be recorded in your profile somewhere now that you have some.)

Jutsu mastered.

+5000 yen added!
 
Agility: 440/525
Stamina: 300/525
Taijutsu: 285/525
Ninjutsu: 240/525
Genjutsu: 295/525
Chakra Control: 335/525

ASP: 3

PL/CL: 1895/8
Character Class: Chuunin.
Ooc Rank: A
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>

[col]Taijutsu:
[spoilername="E-Rank"]Ranged: Unarmed: Slashing [/spoilername]
[spoilername="D-Rank"]Unarmed: Ranged: [/spoilername]
[spoilername="C-Rank"]Unarmed: [/spoilername]
[spoilername="B-Rank"]Unarmed: Slashing: [/spoilername]
[spoilername="A-Rank"]None[/spoilername]
[spoilername="S-Rank"]None[/spoilername]|Genjutsu:
[spoilername="E-Rank"]None[/spoilername]
[spoilername="D-Rank"]None[/spoilername]
[spoilername="C-Rank"]Visual: [/spoilername]
[spoilername="B-Rank"]None[/spoilername]
[spoilername="A-Rank"]Audial[/spoilername]
[spoilername="S-Rank"]None[/spoilername][/col]

<COLOR color="#8000FF">Kinjutsu:
[spoilername="Explanined"]Information: Blood Jinchuuriki
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:
- When gaining this kinjutsu, the user may choose any base or advanced element of Ninjutsu to be the affinity of their inner demon. All Ninjutsu of this Element do not require Handseals as the demon bestows unnatural abilities to the user.
- They are treated as having a 'minor' affinity to this element in their base form, and a 'major' affinity in it when in either Demon Cloak form.
- If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
- While in the Demon Cloak, the user has a chance to not be able to detect friend or foe due to the power of their inner demon. Every attack has a certain percentage chance to cause the Jinchuuriki to attack a random target on the field. This only applies to the effected action, not the rest of the fight.
- Jinchuuriki skills do not require handseals.
- All Jinchuuriki techniques receive Damage/Cp reduction buffs to the user's chosen Element.
- All melee attacks made by the Jinchuuriki use their chosen element's Ninjutsu Accuracy, receiving the chosen element's Damage and Cp buffs and replacing the Melee accuracy/damage buffs.

Note:
- Because of their Inner Demon's Chakra, when any Demon Cloak is activated, any Bloodline and CA Transformation-type technique becomes negated as the user now becomes somewhat possessed by their demon's energies. This does not apply to 'Activated' passives such as Doujutsu or other Core Ability Activated Passives. In addition, No curse seal's may be active during this time as the demon's strength is too powerful to be overridden. Accuracy/Dodge buffs from Jinchuuriki and their Bloodline/CA do not stack beyond +10.
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.

Abilities:

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611[/spoilername]

[col]Ninjutsu:
[spoilername="E-Rank"]Non-elemental: Water element: Fire element: [/spoilername]
[spoilername="D-Rank"]Water element:Fire element:[/spoilername]
[spoilername="C-Rank"]Non-elemental:Water element:Fire element:Sound element:Blood element:Vapour element:[/spoilername]
[spoilername="B-Rank"]Water element:Blood element:[/spoilername]
[spoilername="A-Rank"]Sound Jutsu:[/spoilername]
[spoilername="S-Rank"]None[/spoilername]|Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.

084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
168 PL - Sound Crystallization (Rank 1)
252 PL - Sonic Scream (Rank 1)
336 PL - Fuuruuken Stance (Rank 1)
420 PL - Sonar (Rank 2)
504 PL - Sonic Scream (Rank 2)
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
924 PL - Requiem of Death (Rank 2)
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
1176 PL - Fuuruuken Stance (Rank 3)
1260 PL - Ghost Dancer (Rank 1)
1344 PL - Fevre De Pitch (Rank 1)
1428 PL - Ghost Dancer (Rank 2)
1512 PL - Nocturne of Shadow (Rank 1)
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
1764 PL - Nocturne of Shadow (Rank 3)

--

Sonar - Passive
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.

Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.

Notes:
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.

--

Enthralling Voice - Activated Passive
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.

Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC

Notes:
- Genjutsu being Sung require no Handseals or Eye Contact.
- All DC Buffs/Penalties also apply to maintain checks.

--

Sound Crystallization - Passive
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.

Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.

Notes:
- All Sound Jutsu receive +5% Damage per rank.
- The Hashigaki automatically has access to the Sound element.
- All techniques used with this are treated as Sound element.
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus

---

Furuuken Stance - Fighting Style
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.

Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.

Costs:
Rank 1: 100 Chakra per round
Rank 2: 200 Chakra per round
Rank 3: 300 Chakra per round

Notes:
- Debuffs stack up to -3, and last two rounds.
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).

--

Sonic Scream - Sound Ninjutsu
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.

Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.

Costs:
Rank 1: 1.5 Ap; 180 CP
Rank 2: 1.5 Ap; 300 CP
Rank 3: 2 Ap; 520 CP

Notes:
- Does not stack

--

Deafen - Sound Ninjutsu
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.

Rank 1: -1 Accuracy and Dodge for 3 rounds
Rank 2: -2 Accuracy and Dodge for 3 rounds
Rank 3: -3 Accuracy and Dodge for 3 rounds

Costs:
Rank 1: 2 Ap; 400 Chakra
Rank 2: 2 Ap; 600 Chakra
Rank 3: 2 Ap; 800 Chakra

Notes:
- Does not stack
- Uses melee accuracy
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
- Sound Based Debuffs are only half as effective while someone is effected by this.

--

Requiem of Death - Song Genjutsu
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.

Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.

Cost: 2 ap; 1,100 Cp, 530 CP/rnd

Notes:
- This is a Audial/Will genjutsu.
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
- Effects all within the battle.

--

Ghost Dancer - Sound Ninjutsu
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.

Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.

Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.

Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.

--

Fevre De Pitch - Song Genjutsu
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.

Rank 1:
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
-Allies receive +1 dodge, and +1 Gen Save.
-The Hashigaki and nearby allies recover 3% Max Hp per round
Rank 2:
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
-Allies receive +1.5 dodge, and +1.5 Gen Save.
-The Hashigaki and nearby allies recover 4% Max Hp per round
Rank 3:
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
-Allies receive +2 dodge, and +2 Gen Save.
-The Hashigaki and nearby allies recover 5% Max Hp per round

Cost: 3 AP, 2,500 CP, 1000 CP/rnd

Notes:
- This is a Audial/Will Genjutsu.
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.

--

Nocturne of Shadow - Song Genjutsu
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?

Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.

Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.

Notes:
- Lasts up to 3 rounds.
- This is a Will/Audial/kinetic/Visual Genjutsu.
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
- Can only be used once per battle successfully.

Medical Jutsu:
[spoilername="D-Rank"]Mystic Hand(Not Mastered)
Coagulation (Not Mastered)[/spoilername]
[spoilername="C-Rank"]System Shock(Mastered)
Skeletal Fortification (Mastered)
Anesthetic Infusion (Mastered)
System Restoration (Mastered)[/spoilername][/col]

Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?f=720&t=50240&p=243781#p243781
WC: 252

Allocation of points 35
+ 6 Mystic Hand Mastered
+ 6 Coagulation Mastered
(Using 2 ASP for this)
+ 25 Genjutsu
 
Agility: 440/525
Stamina: 300/525
Taijutsu: 285/525
Ninjutsu: 240/525
Genjutsu: 320/525
Chakra Control: 335/525

ASP: 1

PL/CL: 1920/9
Character Class: Chuunin. Medic in training
Ooc Rank: A
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>

[col]Taijutsu:
[spoilername="E-Rank"]Ranged: Unarmed: Slashing [/spoilername]
[spoilername="D-Rank"]Unarmed: Ranged: [/spoilername]
[spoilername="C-Rank"]Unarmed: [/spoilername]
[spoilername="B-Rank"]Unarmed: Slashing: [/spoilername]
[spoilername="A-Rank"]None[/spoilername]
[spoilername="S-Rank"]None[/spoilername]|Genjutsu:
[spoilername="E-Rank"]None[/spoilername]
[spoilername="D-Rank"]None[/spoilername]
[spoilername="C-Rank"]Visual: [/spoilername]
[spoilername="B-Rank"]None[/spoilername]
[spoilername="A-Rank"]Audial[/spoilername]
[spoilername="S-Rank"]None[/spoilername][/col]

<COLOR color="#8000FF">Kinjutsu:
[spoilername="Explanined"]Information: Blood Jinchuuriki
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:
- When gaining this kinjutsu, the user may choose any base or advanced element of Ninjutsu to be the affinity of their inner demon. All Ninjutsu of this Element do not require Handseals as the demon bestows unnatural abilities to the user.
- They are treated as having a 'minor' affinity to this element in their base form, and a 'major' affinity in it when in either Demon Cloak form.
- If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
- While in the Demon Cloak, the user has a chance to not be able to detect friend or foe due to the power of their inner demon. Every attack has a certain percentage chance to cause the Jinchuuriki to attack a random target on the field. This only applies to the effected action, not the rest of the fight.
- Jinchuuriki skills do not require handseals.
- All Jinchuuriki techniques receive Damage/Cp reduction buffs to the user's chosen Element.
- All melee attacks made by the Jinchuuriki use their chosen element's Ninjutsu Accuracy, receiving the chosen element's Damage and Cp buffs and replacing the Melee accuracy/damage buffs.

Note:
- Because of their Inner Demon's Chakra, when any Demon Cloak is activated, any Bloodline and CA Transformation-type technique becomes negated as the user now becomes somewhat possessed by their demon's energies. This does not apply to 'Activated' passives such as Doujutsu or other Core Ability Activated Passives. In addition, No curse seal's may be active during this time as the demon's strength is too powerful to be overridden. Accuracy/Dodge buffs from Jinchuuriki and their Bloodline/CA do not stack beyond +10.
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.

Abilities:

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611[/spoilername]

[col]Ninjutsu:
[spoilername="E-Rank"]Non-elemental: Water element: Fire element: [/spoilername]
[spoilername="D-Rank"]Water element:Fire element:[/spoilername]
[spoilername="C-Rank"]Non-elemental:Water element:Fire element:Sound element:Blood element:Vapour element:[/spoilername]
[spoilername="B-Rank"]Water element:Blood element:[/spoilername]
[spoilername="A-Rank"]Sound Jutsu:[/spoilername]
[spoilername="S-Rank"]None[/spoilername]|Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.

084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
168 PL - Sound Crystallization (Rank 1)
252 PL - Sonic Scream (Rank 1)
336 PL - Fuuruuken Stance (Rank 1)
420 PL - Sonar (Rank 2)
504 PL - Sonic Scream (Rank 2)
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
924 PL - Requiem of Death (Rank 2)
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
1176 PL - Fuuruuken Stance (Rank 3)
1260 PL - Ghost Dancer (Rank 1)
1344 PL - Fevre De Pitch (Rank 1)
1428 PL - Ghost Dancer (Rank 2)
1512 PL - Nocturne of Shadow (Rank 1)
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
1764 PL - Nocturne of Shadow (Rank 3)

--

Sonar - Passive
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.

Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.

Notes:
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.

--

Enthralling Voice - Activated Passive
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.

Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC

Notes:
- Genjutsu being Sung require no Handseals or Eye Contact.
- All DC Buffs/Penalties also apply to maintain checks.

--

Sound Crystallization - Passive
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.

Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.

Notes:
- All Sound Jutsu receive +5% Damage per rank.
- The Hashigaki automatically has access to the Sound element.
- All techniques used with this are treated as Sound element.
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus

---

Furuuken Stance - Fighting Style
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.

Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.

Costs:
Rank 1: 100 Chakra per round
Rank 2: 200 Chakra per round
Rank 3: 300 Chakra per round

Notes:
- Debuffs stack up to -3, and last two rounds.
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).

--

Sonic Scream - Sound Ninjutsu
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.

Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.

Costs:
Rank 1: 1.5 Ap; 180 CP
Rank 2: 1.5 Ap; 300 CP
Rank 3: 2 Ap; 520 CP

Notes:
- Does not stack

--

Deafen - Sound Ninjutsu
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.

Rank 1: -1 Accuracy and Dodge for 3 rounds
Rank 2: -2 Accuracy and Dodge for 3 rounds
Rank 3: -3 Accuracy and Dodge for 3 rounds

Costs:
Rank 1: 2 Ap; 400 Chakra
Rank 2: 2 Ap; 600 Chakra
Rank 3: 2 Ap; 800 Chakra

Notes:
- Does not stack
- Uses melee accuracy
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
- Sound Based Debuffs are only half as effective while someone is effected by this.

--

Requiem of Death - Song Genjutsu
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.

Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.

Cost: 2 ap; 1,100 Cp, 530 CP/rnd

Notes:
- This is a Audial/Will genjutsu.
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
- Effects all within the battle.

--

Ghost Dancer - Sound Ninjutsu
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.

Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.

Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.

Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.

--

Fevre De Pitch - Song Genjutsu
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.

Rank 1:
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
-Allies receive +1 dodge, and +1 Gen Save.
-The Hashigaki and nearby allies recover 3% Max Hp per round
Rank 2:
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
-Allies receive +1.5 dodge, and +1.5 Gen Save.
-The Hashigaki and nearby allies recover 4% Max Hp per round
Rank 3:
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
-Allies receive +2 dodge, and +2 Gen Save.
-The Hashigaki and nearby allies recover 5% Max Hp per round

Cost: 3 AP, 2,500 CP, 1000 CP/rnd

Notes:
- This is a Audial/Will Genjutsu.
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.

--

Nocturne of Shadow - Song Genjutsu
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?

Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.

Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.

Notes:
- Lasts up to 3 rounds.
- This is a Will/Audial/kinetic/Visual Genjutsu.
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
- Can only be used once per battle successfully.

Medical Jutsu:
[spoilername="D-Rank"]Mystic Hand (Mastered)
Coagulation (Mastered)[/spoilername]
[spoilername="C-Rank"]System Shock (Mastered)
Skeletal Fortification (Mastered)
Anesthetic Infusion (Mastered)
System Restoration (Mastered)[/spoilername][/col]

Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?p=244178#p244178
WC: 439

Allocation of points 35
Just noticed that I have paid too little for the mastery of my Medic jutsu. I saw them as E and D while they were D and C. So 12 points go to correcting that
+ 12 Correction of mastered medic jutsu
Buying Mystical Force for 7500 yen
+ 12 Mystical Force Mastered
+ 10 Chakra Control
+ 1 ASP
 
Agility: 440/525
Stamina: 300/525
Taijutsu: 285/525
Ninjutsu: 240/525
Genjutsu: 320/525
Chakra Control: 345/525

ASP: 2

PL/CL: 1930/9
Character Class: Chuunin. Medic in training
Ooc Rank: A
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>

[col]Taijutsu:
[spoilername="E-Rank"]Ranged: Unarmed: Slashing [/spoilername]
[spoilername="D-Rank"]Unarmed: Ranged: [/spoilername]
[spoilername="C-Rank"]Unarmed: [/spoilername]
[spoilername="B-Rank"]Unarmed: Slashing: [/spoilername]
[spoilername="A-Rank"]None[/spoilername]
[spoilername="S-Rank"]None[/spoilername]|Genjutsu:
[spoilername="E-Rank"]None[/spoilername]
[spoilername="D-Rank"]None[/spoilername]
[spoilername="C-Rank"]Visual: [/spoilername]
[spoilername="B-Rank"]None[/spoilername]
[spoilername="A-Rank"]Audial[/spoilername]
[spoilername="S-Rank"]None[/spoilername][/col]

<COLOR color="#8000FF">Kinjutsu:
[spoilername="Explanined"]Information: Blood Jinchuuriki
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:
- When gaining this kinjutsu, the user may choose any base or advanced element of Ninjutsu to be the affinity of their inner demon. All Ninjutsu of this Element do not require Handseals as the demon bestows unnatural abilities to the user.
- They are treated as having a 'minor' affinity to this element in their base form, and a 'major' affinity in it when in either Demon Cloak form.
- If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
- While in the Demon Cloak, the user has a chance to not be able to detect friend or foe due to the power of their inner demon. Every attack has a certain percentage chance to cause the Jinchuuriki to attack a random target on the field. This only applies to the effected action, not the rest of the fight.
- Jinchuuriki skills do not require handseals.
- All Jinchuuriki techniques receive Damage/Cp reduction buffs to the user's chosen Element.
- All melee attacks made by the Jinchuuriki use their chosen element's Ninjutsu Accuracy, receiving the chosen element's Damage and Cp buffs and replacing the Melee accuracy/damage buffs.

Note:
- Because of their Inner Demon's Chakra, when any Demon Cloak is activated, any Bloodline and CA Transformation-type technique becomes negated as the user now becomes somewhat possessed by their demon's energies. This does not apply to 'Activated' passives such as Doujutsu or other Core Ability Activated Passives. In addition, No curse seal's may be active during this time as the demon's strength is too powerful to be overridden. Accuracy/Dodge buffs from Jinchuuriki and their Bloodline/CA do not stack beyond +10.
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.

Abilities:

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611[/spoilername]

[col]Ninjutsu:
[spoilername="E-Rank"]Non-elemental: Water element: Fire element: [/spoilername]
[spoilername="D-Rank"]Water element:Fire element:[/spoilername]
[spoilername="C-Rank"]Non-elemental:Water element:Fire element:Sound element:Blood element:Vapour element:[/spoilername]
[spoilername="B-Rank"]Water element:Blood element:[/spoilername]
[spoilername="A-Rank"]Sound Jutsu:[/spoilername]
[spoilername="S-Rank"]None[/spoilername]|Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.

084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
168 PL - Sound Crystallization (Rank 1)
252 PL - Sonic Scream (Rank 1)
336 PL - Fuuruuken Stance (Rank 1)
420 PL - Sonar (Rank 2)
504 PL - Sonic Scream (Rank 2)
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
924 PL - Requiem of Death (Rank 2)
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
1176 PL - Fuuruuken Stance (Rank 3)
1260 PL - Ghost Dancer (Rank 1)
1344 PL - Fevre De Pitch (Rank 1)
1428 PL - Ghost Dancer (Rank 2)
1512 PL - Nocturne of Shadow (Rank 1)
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
1764 PL - Nocturne of Shadow (Rank 3)

--

Sonar - Passive
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.

Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.

Notes:
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.

--

Enthralling Voice - Activated Passive
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.

Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC

Notes:
- Genjutsu being Sung require no Handseals or Eye Contact.
- All DC Buffs/Penalties also apply to maintain checks.

--

Sound Crystallization - Passive
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.

Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.

Notes:
- All Sound Jutsu receive +5% Damage per rank.
- The Hashigaki automatically has access to the Sound element.
- All techniques used with this are treated as Sound element.
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus

---

Furuuken Stance - Fighting Style
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.

Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.

Costs:
Rank 1: 100 Chakra per round
Rank 2: 200 Chakra per round
Rank 3: 300 Chakra per round

Notes:
- Debuffs stack up to -3, and last two rounds.
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).

--

Sonic Scream - Sound Ninjutsu
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.

Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.

Costs:
Rank 1: 1.5 Ap; 180 CP
Rank 2: 1.5 Ap; 300 CP
Rank 3: 2 Ap; 520 CP

Notes:
- Does not stack

--

Deafen - Sound Ninjutsu
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.

Rank 1: -1 Accuracy and Dodge for 3 rounds
Rank 2: -2 Accuracy and Dodge for 3 rounds
Rank 3: -3 Accuracy and Dodge for 3 rounds

Costs:
Rank 1: 2 Ap; 400 Chakra
Rank 2: 2 Ap; 600 Chakra
Rank 3: 2 Ap; 800 Chakra

Notes:
- Does not stack
- Uses melee accuracy
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
- Sound Based Debuffs are only half as effective while someone is effected by this.

--

Requiem of Death - Song Genjutsu
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.

Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.

Cost: 2 ap; 1,100 Cp, 530 CP/rnd

Notes:
- This is a Audial/Will genjutsu.
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
- Effects all within the battle.

--

Ghost Dancer - Sound Ninjutsu
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.

Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.

Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.

Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.

--

Fevre De Pitch - Song Genjutsu
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.

Rank 1:
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
-Allies receive +1 dodge, and +1 Gen Save.
-The Hashigaki and nearby allies recover 3% Max Hp per round
Rank 2:
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
-Allies receive +1.5 dodge, and +1.5 Gen Save.
-The Hashigaki and nearby allies recover 4% Max Hp per round
Rank 3:
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
-Allies receive +2 dodge, and +2 Gen Save.
-The Hashigaki and nearby allies recover 5% Max Hp per round

Cost: 3 AP, 2,500 CP, 1000 CP/rnd

Notes:
- This is a Audial/Will Genjutsu.
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.

--

Nocturne of Shadow - Song Genjutsu
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?

Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.

Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.

Notes:
- Lasts up to 3 rounds.
- This is a Will/Audial/kinetic/Visual Genjutsu.
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
- Can only be used once per battle successfully.

Medical Jutsu:
[spoilername="D-Rank"]Mystic Hand (Mastered)
Coagulation (Mastered)[/spoilername]
[spoilername="C-Rank"]System Shock (Mastered)
Skeletal Fortification (Mastered)
Anesthetic Infusion (Mastered)
System Restoration (Mastered)[/spoilername]
[spoilername="B-Rank"]Mystical Force (Mastered)[/spoilername][/col]

Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?f=514&t=50491&p=244589#p244589
WC: 521

Allocation of points 35 + 400 Christmas Points
+ 85 Agility
+ 150 Stamina
+ 40 Taijutsu
+ 10 Ninjutsu
+ 150 Chakra Control
 
Hashigaki Kurokawa said:
Agility: 440/525
Stamina: 300/525
Taijutsu: 285/525
Ninjutsu: 240/525
Genjutsu: 320/525
Chakra Control: 345/525

ASP: 2

PL/CL: 1930/9
Character Class: Chuunin. Medic in training
Ooc Rank: A
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>

[col]Taijutsu:
[spoilername="E-Rank"]Ranged: Unarmed: Slashing [/spoilername]
[spoilername="D-Rank"]Unarmed: Ranged: [/spoilername]
[spoilername="C-Rank"]Unarmed: [/spoilername]
[spoilername="B-Rank"]Unarmed: Slashing: [/spoilername]
[spoilername="A-Rank"]None[/spoilername]
[spoilername="S-Rank"]None[/spoilername]|Genjutsu:
[spoilername="E-Rank"]None[/spoilername]
[spoilername="D-Rank"]None[/spoilername]
[spoilername="C-Rank"]Visual: [/spoilername]
[spoilername="B-Rank"]None[/spoilername]
[spoilername="A-Rank"]Audial[/spoilername]
[spoilername="S-Rank"]None[/spoilername][/col]

<COLOR color="#8000FF">Kinjutsu:
[spoilername="Explanined"]Information: Blood Jinchuuriki
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:
- When gaining this kinjutsu, the user may choose any base or advanced element of Ninjutsu to be the affinity of their inner demon. All Ninjutsu of this Element do not require Handseals as the demon bestows unnatural abilities to the user.
- They are treated as having a 'minor' affinity to this element in their base form, and a 'major' affinity in it when in either Demon Cloak form.
- If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
- While in the Demon Cloak, the user has a chance to not be able to detect friend or foe due to the power of their inner demon. Every attack has a certain percentage chance to cause the Jinchuuriki to attack a random target on the field. This only applies to the effected action, not the rest of the fight.
- Jinchuuriki skills do not require handseals.
- All Jinchuuriki techniques receive Damage/Cp reduction buffs to the user's chosen Element.
- All melee attacks made by the Jinchuuriki use their chosen element's Ninjutsu Accuracy, receiving the chosen element's Damage and Cp buffs and replacing the Melee accuracy/damage buffs.

Note:
- Because of their Inner Demon's Chakra, when any Demon Cloak is activated, any Bloodline and CA Transformation-type technique becomes negated as the user now becomes somewhat possessed by their demon's energies. This does not apply to 'Activated' passives such as Doujutsu or other Core Ability Activated Passives. In addition, No curse seal's may be active during this time as the demon's strength is too powerful to be overridden. Accuracy/Dodge buffs from Jinchuuriki and their Bloodline/CA do not stack beyond +10.
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.

Abilities:

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611[/spoilername]

[col]Ninjutsu:
[spoilername="E-Rank"]Non-elemental: Water element: Fire element: [/spoilername]
[spoilername="D-Rank"]Water element:Fire element:[/spoilername]
[spoilername="C-Rank"]Non-elemental:Water element:Fire element:Sound element:Blood element:Vapour element:[/spoilername]
[spoilername="B-Rank"]Water element:Blood element:[/spoilername]
[spoilername="A-Rank"]Sound Jutsu:[/spoilername]
[spoilername="S-Rank"]None[/spoilername]|Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.

084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
168 PL - Sound Crystallization (Rank 1)
252 PL - Sonic Scream (Rank 1)
336 PL - Fuuruuken Stance (Rank 1)
420 PL - Sonar (Rank 2)
504 PL - Sonic Scream (Rank 2)
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
924 PL - Requiem of Death (Rank 2)
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
1176 PL - Fuuruuken Stance (Rank 3)
1260 PL - Ghost Dancer (Rank 1)
1344 PL - Fevre De Pitch (Rank 1)
1428 PL - Ghost Dancer (Rank 2)
1512 PL - Nocturne of Shadow (Rank 1)
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
1764 PL - Nocturne of Shadow (Rank 3)

--

Sonar - Passive
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.

Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.

Notes:
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.

--

Enthralling Voice - Activated Passive
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.

Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC

Notes:
- Genjutsu being Sung require no Handseals or Eye Contact.
- All DC Buffs/Penalties also apply to maintain checks.

--

Sound Crystallization - Passive
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.

Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.

Notes:
- All Sound Jutsu receive +5% Damage per rank.
- The Hashigaki automatically has access to the Sound element.
- All techniques used with this are treated as Sound element.
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus

---

Furuuken Stance - Fighting Style
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.

Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.

Costs:
Rank 1: 100 Chakra per round
Rank 2: 200 Chakra per round
Rank 3: 300 Chakra per round

Notes:
- Debuffs stack up to -3, and last two rounds.
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).

--

Sonic Scream - Sound Ninjutsu
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.

Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.

Costs:
Rank 1: 1.5 Ap; 180 CP
Rank 2: 1.5 Ap; 300 CP
Rank 3: 2 Ap; 520 CP

Notes:
- Does not stack

--

Deafen - Sound Ninjutsu
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.

Rank 1: -1 Accuracy and Dodge for 3 rounds
Rank 2: -2 Accuracy and Dodge for 3 rounds
Rank 3: -3 Accuracy and Dodge for 3 rounds

Costs:
Rank 1: 2 Ap; 400 Chakra
Rank 2: 2 Ap; 600 Chakra
Rank 3: 2 Ap; 800 Chakra

Notes:
- Does not stack
- Uses melee accuracy
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
- Sound Based Debuffs are only half as effective while someone is effected by this.

--

Requiem of Death - Song Genjutsu
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.

Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.

Cost: 2 ap; 1,100 Cp, 530 CP/rnd

Notes:
- This is a Audial/Will genjutsu.
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
- Effects all within the battle.

--

Ghost Dancer - Sound Ninjutsu
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.

Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.

Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.

Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.

--

Fevre De Pitch - Song Genjutsu
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.

Rank 1:
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
-Allies receive +1 dodge, and +1 Gen Save.
-The Hashigaki and nearby allies recover 3% Max Hp per round
Rank 2:
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
-Allies receive +1.5 dodge, and +1.5 Gen Save.
-The Hashigaki and nearby allies recover 4% Max Hp per round
Rank 3:
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
-Allies receive +2 dodge, and +2 Gen Save.
-The Hashigaki and nearby allies recover 5% Max Hp per round

Cost: 3 AP, 2,500 CP, 1000 CP/rnd

Notes:
- This is a Audial/Will Genjutsu.
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.

--

Nocturne of Shadow - Song Genjutsu
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?

Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.

Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.

Notes:
- Lasts up to 3 rounds.
- This is a Will/Audial/kinetic/Visual Genjutsu.
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
- Can only be used once per battle successfully.

Medical Jutsu:
[spoilername="D-Rank"]Mystic Hand (Mastered)
Coagulation (Mastered)[/spoilername]
[spoilername="C-Rank"]System Shock (Mastered)
Skeletal Fortification (Mastered)
Anesthetic Infusion (Mastered)
System Restoration (Mastered)[/spoilername]
[spoilername="B-Rank"]Mystical Force (Mastered)[/spoilername][/col]

Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?f=514&t=50491&p=244589#p244589
WC: 521

Allocation of points 35 + 400 Christmas Points
+ 85 Agility
+ 150 Stamina
+ 40 Taijutsu
+ 10 Ninjutsu
+ 150 Chakra Control

Approved.
 
Agility: 525/525
Stamina: 450/525
Taijutsu: 325/525
Ninjutsu: 250/525
Genjutsu: 320/525
Chakra Control: 495/525

ASP: 2

PL/CL: 2365/10
Character Class: Chuunin. Medic in training
Ooc Rank: A
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>

[col]Taijutsu:
[spoilername="E-Rank"]Ranged: Unarmed: Slashing [/spoilername]
[spoilername="D-Rank"]Unarmed: Ranged: [/spoilername]
[spoilername="C-Rank"]Unarmed: [/spoilername]
[spoilername="B-Rank"]Unarmed: Slashing: [/spoilername]
[spoilername="A-Rank"]None[/spoilername]
[spoilername="S-Rank"]None[/spoilername]|Genjutsu:
[spoilername="E-Rank"]None[/spoilername]
[spoilername="D-Rank"]None[/spoilername]
[spoilername="C-Rank"]Visual: [/spoilername]
[spoilername="B-Rank"]None[/spoilername]
[spoilername="A-Rank"]Audial[/spoilername]
[spoilername="S-Rank"]None[/spoilername][/col]

<COLOR color="#8000FF">Kinjutsu:
[spoilername="Explanined"]Information: Blood Jinchuuriki
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:
- When gaining this kinjutsu, the user may choose any base or advanced element of Ninjutsu to be the affinity of their inner demon. All Ninjutsu of this Element do not require Handseals as the demon bestows unnatural abilities to the user.
- They are treated as having a 'minor' affinity to this element in their base form, and a 'major' affinity in it when in either Demon Cloak form.
- If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
- While in the Demon Cloak, the user has a chance to not be able to detect friend or foe due to the power of their inner demon. Every attack has a certain percentage chance to cause the Jinchuuriki to attack a random target on the field. This only applies to the effected action, not the rest of the fight.
- Jinchuuriki skills do not require handseals.
- All Jinchuuriki techniques receive Damage/Cp reduction buffs to the user's chosen Element.
- All melee attacks made by the Jinchuuriki use their chosen element's Ninjutsu Accuracy, receiving the chosen element's Damage and Cp buffs and replacing the Melee accuracy/damage buffs.

Note:
- Because of their Inner Demon's Chakra, when any Demon Cloak is activated, any Bloodline and CA Transformation-type technique becomes negated as the user now becomes somewhat possessed by their demon's energies. This does not apply to 'Activated' passives such as Doujutsu or other Core Ability Activated Passives. In addition, No curse seal's may be active during this time as the demon's strength is too powerful to be overridden. Accuracy/Dodge buffs from Jinchuuriki and their Bloodline/CA do not stack beyond +10.
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.

Abilities:

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611[/spoilername]

[col]Ninjutsu:
[spoilername="E-Rank"]Non-elemental: Water element: Fire element: [/spoilername]
[spoilername="D-Rank"]Water element:Fire element:[/spoilername]
[spoilername="C-Rank"]Non-elemental:Water element:Fire element:Sound element:Blood element:Vapour element:[/spoilername]
[spoilername="B-Rank"]Water element:Blood element:[/spoilername]
[spoilername="A-Rank"]Sound Jutsu:[/spoilername]
[spoilername="S-Rank"]None[/spoilername]|Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.

084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
168 PL - Sound Crystallization (Rank 1)
252 PL - Sonic Scream (Rank 1)
336 PL - Fuuruuken Stance (Rank 1)
420 PL - Sonar (Rank 2)
504 PL - Sonic Scream (Rank 2)
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
924 PL - Requiem of Death (Rank 2)
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
1176 PL - Fuuruuken Stance (Rank 3)
1260 PL - Ghost Dancer (Rank 1)
1344 PL - Fevre De Pitch (Rank 1)
1428 PL - Ghost Dancer (Rank 2)
1512 PL - Nocturne of Shadow (Rank 1)
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
1764 PL - Nocturne of Shadow (Rank 3)

--

Sonar - Passive
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.

Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.

Notes:
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.

--

Enthralling Voice - Activated Passive
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.

Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC

Notes:
- Genjutsu being Sung require no Handseals or Eye Contact.
- All DC Buffs/Penalties also apply to maintain checks.

--

Sound Crystallization - Passive
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.

Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.

Notes:
- All Sound Jutsu receive +5% Damage per rank.
- The Hashigaki automatically has access to the Sound element.
- All techniques used with this are treated as Sound element.
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus

---

Furuuken Stance - Fighting Style
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.

Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.

Costs:
Rank 1: 100 Chakra per round
Rank 2: 200 Chakra per round
Rank 3: 300 Chakra per round

Notes:
- Debuffs stack up to -3, and last two rounds.
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).

--

Sonic Scream - Sound Ninjutsu
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.

Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.

Costs:
Rank 1: 1.5 Ap; 180 CP
Rank 2: 1.5 Ap; 300 CP
Rank 3: 2 Ap; 520 CP

Notes:
- Does not stack

--

Deafen - Sound Ninjutsu
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.

Rank 1: -1 Accuracy and Dodge for 3 rounds
Rank 2: -2 Accuracy and Dodge for 3 rounds
Rank 3: -3 Accuracy and Dodge for 3 rounds

Costs:
Rank 1: 2 Ap; 400 Chakra
Rank 2: 2 Ap; 600 Chakra
Rank 3: 2 Ap; 800 Chakra

Notes:
- Does not stack
- Uses melee accuracy
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
- Sound Based Debuffs are only half as effective while someone is effected by this.

--

Requiem of Death - Song Genjutsu
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.

Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.

Cost: 2 ap; 1,100 Cp, 530 CP/rnd

Notes:
- This is a Audial/Will genjutsu.
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
- Effects all within the battle.

--

Ghost Dancer - Sound Ninjutsu
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.

Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.

Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.

Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.

--

Fevre De Pitch - Song Genjutsu
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.

Rank 1:
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
-Allies receive +1 dodge, and +1 Gen Save.
-The Hashigaki and nearby allies recover 3% Max Hp per round
Rank 2:
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
-Allies receive +1.5 dodge, and +1.5 Gen Save.
-The Hashigaki and nearby allies recover 4% Max Hp per round
Rank 3:
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
-Allies receive +2 dodge, and +2 Gen Save.
-The Hashigaki and nearby allies recover 5% Max Hp per round

Cost: 3 AP, 2,500 CP, 1000 CP/rnd

Notes:
- This is a Audial/Will Genjutsu.
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.

--

Nocturne of Shadow - Song Genjutsu
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?

Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.

Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.

Notes:
- Lasts up to 3 rounds.
- This is a Will/Audial/kinetic/Visual Genjutsu.
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
- Can only be used once per battle successfully.

Medical Jutsu:
[spoilername="D-Rank"]Mystic Hand (Mastered)
Coagulation (Mastered)[/spoilername]
[spoilername="C-Rank"]System Shock (Mastered)
Skeletal Fortification (Mastered)
Anesthetic Infusion (Mastered)
System Restoration (Mastered)[/spoilername]
[spoilername="B-Rank"]Mystical Force (Mastered)[/spoilername][/col]

Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?f=514&t=50491&p=245526#p245526
WC: 576

Allocation of points 35
+ 5 Genjutsu
+ 30 Chakra Control
 
Hashigaki Kurokawa said:
Agility: 525/525
Stamina: 450/525
Taijutsu: 325/525
Ninjutsu: 250/525
Genjutsu: 320/525
Chakra Control: 495/525

ASP: 2

PL/CL: 2365/10
Character Class: Chuunin. Medic in training
Ooc Rank: A
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>

[col]Taijutsu:
[spoilername="E-Rank"]Ranged: Unarmed: Slashing [/spoilername]
[spoilername="D-Rank"]Unarmed: Ranged: [/spoilername]
[spoilername="C-Rank"]Unarmed: [/spoilername]
[spoilername="B-Rank"]Unarmed: Slashing: [/spoilername]
[spoilername="A-Rank"]None[/spoilername]
[spoilername="S-Rank"]None[/spoilername]|Genjutsu:
[spoilername="E-Rank"]None[/spoilername]
[spoilername="D-Rank"]None[/spoilername]
[spoilername="C-Rank"]Visual: [/spoilername]
[spoilername="B-Rank"]None[/spoilername]
[spoilername="A-Rank"]Audial[/spoilername]
[spoilername="S-Rank"]None[/spoilername][/col]

<COLOR color="#8000FF">Kinjutsu:
[spoilername="Explanined"]Information: Blood Jinchuuriki
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:
- When gaining this kinjutsu, the user may choose any base or advanced element of Ninjutsu to be the affinity of their inner demon. All Ninjutsu of this Element do not require Handseals as the demon bestows unnatural abilities to the user.
- They are treated as having a 'minor' affinity to this element in their base form, and a 'major' affinity in it when in either Demon Cloak form.
- If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
- While in the Demon Cloak, the user has a chance to not be able to detect friend or foe due to the power of their inner demon. Every attack has a certain percentage chance to cause the Jinchuuriki to attack a random target on the field. This only applies to the effected action, not the rest of the fight.
- Jinchuuriki skills do not require handseals.
- All Jinchuuriki techniques receive Damage/Cp reduction buffs to the user's chosen Element.
- All melee attacks made by the Jinchuuriki use their chosen element's Ninjutsu Accuracy, receiving the chosen element's Damage and Cp buffs and replacing the Melee accuracy/damage buffs.

Note:
- Because of their Inner Demon's Chakra, when any Demon Cloak is activated, any Bloodline and CA Transformation-type technique becomes negated as the user now becomes somewhat possessed by their demon's energies. This does not apply to 'Activated' passives such as Doujutsu or other Core Ability Activated Passives. In addition, No curse seal's may be active during this time as the demon's strength is too powerful to be overridden. Accuracy/Dodge buffs from Jinchuuriki and their Bloodline/CA do not stack beyond +10.
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.

Abilities:

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611[/spoilername]

[col]Ninjutsu:
[spoilername="E-Rank"]Non-elemental: Water element: Fire element: [/spoilername]
[spoilername="D-Rank"]Water element:Fire element:[/spoilername]
[spoilername="C-Rank"]Non-elemental:Water element:Fire element:Sound element:Blood element:Vapour element:[/spoilername]
[spoilername="B-Rank"]Water element:Blood element:[/spoilername]
[spoilername="A-Rank"]Sound Jutsu:[/spoilername]
[spoilername="S-Rank"]None[/spoilername]|Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.

084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
168 PL - Sound Crystallization (Rank 1)
252 PL - Sonic Scream (Rank 1)
336 PL - Fuuruuken Stance (Rank 1)
420 PL - Sonar (Rank 2)
504 PL - Sonic Scream (Rank 2)
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
924 PL - Requiem of Death (Rank 2)
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
1176 PL - Fuuruuken Stance (Rank 3)
1260 PL - Ghost Dancer (Rank 1)
1344 PL - Fevre De Pitch (Rank 1)
1428 PL - Ghost Dancer (Rank 2)
1512 PL - Nocturne of Shadow (Rank 1)
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
1764 PL - Nocturne of Shadow (Rank 3)

--

Sonar - Passive
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.

Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.

Notes:
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.

--

Enthralling Voice - Activated Passive
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.

Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC

Notes:
- Genjutsu being Sung require no Handseals or Eye Contact.
- All DC Buffs/Penalties also apply to maintain checks.

--

Sound Crystallization - Passive
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.

Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.

Notes:
- All Sound Jutsu receive +5% Damage per rank.
- The Hashigaki automatically has access to the Sound element.
- All techniques used with this are treated as Sound element.
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus

---

Furuuken Stance - Fighting Style
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.

Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.

Costs:
Rank 1: 100 Chakra per round
Rank 2: 200 Chakra per round
Rank 3: 300 Chakra per round

Notes:
- Debuffs stack up to -3, and last two rounds.
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).

--

Sonic Scream - Sound Ninjutsu
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.

Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.

Costs:
Rank 1: 1.5 Ap; 180 CP
Rank 2: 1.5 Ap; 300 CP
Rank 3: 2 Ap; 520 CP

Notes:
- Does not stack

--

Deafen - Sound Ninjutsu
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.

Rank 1: -1 Accuracy and Dodge for 3 rounds
Rank 2: -2 Accuracy and Dodge for 3 rounds
Rank 3: -3 Accuracy and Dodge for 3 rounds

Costs:
Rank 1: 2 Ap; 400 Chakra
Rank 2: 2 Ap; 600 Chakra
Rank 3: 2 Ap; 800 Chakra

Notes:
- Does not stack
- Uses melee accuracy
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
- Sound Based Debuffs are only half as effective while someone is effected by this.

--

Requiem of Death - Song Genjutsu
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.

Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.

Cost: 2 ap; 1,100 Cp, 530 CP/rnd

Notes:
- This is a Audial/Will genjutsu.
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
- Effects all within the battle.

--

Ghost Dancer - Sound Ninjutsu
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.

Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.

Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.

Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.

--

Fevre De Pitch - Song Genjutsu
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.

Rank 1:
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
-Allies receive +1 dodge, and +1 Gen Save.
-The Hashigaki and nearby allies recover 3% Max Hp per round
Rank 2:
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
-Allies receive +1.5 dodge, and +1.5 Gen Save.
-The Hashigaki and nearby allies recover 4% Max Hp per round
Rank 3:
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
-Allies receive +2 dodge, and +2 Gen Save.
-The Hashigaki and nearby allies recover 5% Max Hp per round

Cost: 3 AP, 2,500 CP, 1000 CP/rnd

Notes:
- This is a Audial/Will Genjutsu.
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.

--

Nocturne of Shadow - Song Genjutsu
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?

Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.

Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.

Notes:
- Lasts up to 3 rounds.
- This is a Will/Audial/kinetic/Visual Genjutsu.
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
- Can only be used once per battle successfully.

Medical Jutsu:
[spoilername="D-Rank"]Mystic Hand (Mastered)
Coagulation (Mastered)[/spoilername]
[spoilername="C-Rank"]System Shock (Mastered)
Skeletal Fortification (Mastered)
Anesthetic Infusion (Mastered)
System Restoration (Mastered)[/spoilername]
[spoilername="B-Rank"]Mystical Force (Mastered)[/spoilername][/col]

Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?f=514&t=50491&p=245526#p245526
WC: 576

Allocation of points 35
+ 5 Genjutsu
+ 30 Chakra Control

Approved.
 
Agility: 525/525
Stamina: 450/525
Taijutsu: 325/525
Ninjutsu: 250/525
Genjutsu: 325/525
Chakra Control: 525/525

ASP: 2

PL/CL: 2365/10
Character Class: Chuunin. Medic in training
Ooc Rank: A
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>

[col]Taijutsu:
[spoilername="E-Rank"]Ranged: Unarmed: Slashing [/spoilername]
[spoilername="D-Rank"]Unarmed: Ranged: [/spoilername]
[spoilername="C-Rank"]Unarmed: [/spoilername]
[spoilername="B-Rank"]Unarmed: Slashing: [/spoilername]
[spoilername="A-Rank"]None[/spoilername]
[spoilername="S-Rank"]None[/spoilername]|Genjutsu:
[spoilername="E-Rank"]None[/spoilername]
[spoilername="D-Rank"]None[/spoilername]
[spoilername="C-Rank"]Visual: [/spoilername]
[spoilername="B-Rank"]None[/spoilername]
[spoilername="A-Rank"]Audial[/spoilername]
[spoilername="S-Rank"]None[/spoilername][/col]

<COLOR color="#8000FF">Kinjutsu:
[spoilername="Explanined"]Information: Blood Jinchuuriki
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:
- When gaining this kinjutsu, the user may choose any base or advanced element of Ninjutsu to be the affinity of their inner demon. All Ninjutsu of this Element do not require Handseals as the demon bestows unnatural abilities to the user.
- They are treated as having a 'minor' affinity to this element in their base form, and a 'major' affinity in it when in either Demon Cloak form.
- If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
- While in the Demon Cloak, the user has a chance to not be able to detect friend or foe due to the power of their inner demon. Every attack has a certain percentage chance to cause the Jinchuuriki to attack a random target on the field. This only applies to the effected action, not the rest of the fight.
- Jinchuuriki skills do not require handseals.
- All Jinchuuriki techniques receive Damage/Cp reduction buffs to the user's chosen Element.
- All melee attacks made by the Jinchuuriki use their chosen element's Ninjutsu Accuracy, receiving the chosen element's Damage and Cp buffs and replacing the Melee accuracy/damage buffs.

Note:
- Because of their Inner Demon's Chakra, when any Demon Cloak is activated, any Bloodline and CA Transformation-type technique becomes negated as the user now becomes somewhat possessed by their demon's energies. This does not apply to 'Activated' passives such as Doujutsu or other Core Ability Activated Passives. In addition, No curse seal's may be active during this time as the demon's strength is too powerful to be overridden. Accuracy/Dodge buffs from Jinchuuriki and their Bloodline/CA do not stack beyond +10.
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.

Abilities:

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611[/spoilername]

[col]Ninjutsu:
[spoilername="E-Rank"]Non-elemental: Water element: Fire element: [/spoilername]
[spoilername="D-Rank"]Water element:Fire element:[/spoilername]
[spoilername="C-Rank"]Non-elemental:Water element:Fire element:Sound element:Blood element:Vapour element:[/spoilername]
[spoilername="B-Rank"]Water element:Blood element:[/spoilername]
[spoilername="A-Rank"]Sound Jutsu:[/spoilername]
[spoilername="S-Rank"]None[/spoilername]|Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.

084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
168 PL - Sound Crystallization (Rank 1)
252 PL - Sonic Scream (Rank 1)
336 PL - Fuuruuken Stance (Rank 1)
420 PL - Sonar (Rank 2)
504 PL - Sonic Scream (Rank 2)
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
924 PL - Requiem of Death (Rank 2)
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
1176 PL - Fuuruuken Stance (Rank 3)
1260 PL - Ghost Dancer (Rank 1)
1344 PL - Fevre De Pitch (Rank 1)
1428 PL - Ghost Dancer (Rank 2)
1512 PL - Nocturne of Shadow (Rank 1)
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
1764 PL - Nocturne of Shadow (Rank 3)

--

Sonar - Passive
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.

Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.

Notes:
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.

--

Enthralling Voice - Activated Passive
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.

Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC

Notes:
- Genjutsu being Sung require no Handseals or Eye Contact.
- All DC Buffs/Penalties also apply to maintain checks.

--

Sound Crystallization - Passive
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.

Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.

Notes:
- All Sound Jutsu receive +5% Damage per rank.
- The Hashigaki automatically has access to the Sound element.
- All techniques used with this are treated as Sound element.
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus

---

Furuuken Stance - Fighting Style
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.

Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.

Costs:
Rank 1: 100 Chakra per round
Rank 2: 200 Chakra per round
Rank 3: 300 Chakra per round

Notes:
- Debuffs stack up to -3, and last two rounds.
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).

--

Sonic Scream - Sound Ninjutsu
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.

Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.

Costs:
Rank 1: 1.5 Ap; 180 CP
Rank 2: 1.5 Ap; 300 CP
Rank 3: 2 Ap; 520 CP

Notes:
- Does not stack

--

Deafen - Sound Ninjutsu
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.

Rank 1: -1 Accuracy and Dodge for 3 rounds
Rank 2: -2 Accuracy and Dodge for 3 rounds
Rank 3: -3 Accuracy and Dodge for 3 rounds

Costs:
Rank 1: 2 Ap; 400 Chakra
Rank 2: 2 Ap; 600 Chakra
Rank 3: 2 Ap; 800 Chakra

Notes:
- Does not stack
- Uses melee accuracy
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
- Sound Based Debuffs are only half as effective while someone is effected by this.

--

Requiem of Death - Song Genjutsu
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.

Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.

Cost: 2 ap; 1,100 Cp, 530 CP/rnd

Notes:
- This is a Audial/Will genjutsu.
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
- Effects all within the battle.

--

Ghost Dancer - Sound Ninjutsu
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.

Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.

Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.

Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.

--

Fevre De Pitch - Song Genjutsu
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.

Rank 1:
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
-Allies receive +1 dodge, and +1 Gen Save.
-The Hashigaki and nearby allies recover 3% Max Hp per round
Rank 2:
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
-Allies receive +1.5 dodge, and +1.5 Gen Save.
-The Hashigaki and nearby allies recover 4% Max Hp per round
Rank 3:
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
-Allies receive +2 dodge, and +2 Gen Save.
-The Hashigaki and nearby allies recover 5% Max Hp per round

Cost: 3 AP, 2,500 CP, 1000 CP/rnd

Notes:
- This is a Audial/Will Genjutsu.
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.

--

Nocturne of Shadow - Song Genjutsu
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?

Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.

Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.

Notes:
- Lasts up to 3 rounds.
- This is a Will/Audial/kinetic/Visual Genjutsu.
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
- Can only be used once per battle successfully.

Medical Jutsu:
[spoilername="D-Rank"]Mystic Hand (Mastered)
Coagulation (Mastered)[/spoilername]
[spoilername="C-Rank"]System Shock (Mastered)
Skeletal Fortification (Mastered)
Anesthetic Infusion (Mastered)
System Restoration (Mastered)[/spoilername]
[spoilername="B-Rank"]Mystical Force (Mastered)[/spoilername][/col]

Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?f=514&t=50491&p=246093#p246093
WC: 307

Allocation of points 35
+ 35 Ninjutsu
 
Hashigaki Kurokawa said:
Agility: 525/525
Stamina: 450/525
Taijutsu: 325/525
Ninjutsu: 250/525
Genjutsu: 325/525
Chakra Control: 525/525

ASP: 2

PL/CL: 2365/10
Character Class: Chuunin. Medic in training
Ooc Rank: A
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>

[col]Taijutsu:
[spoilername="E-Rank"]Ranged: Unarmed: Slashing [/spoilername]
[spoilername="D-Rank"]Unarmed: Ranged: [/spoilername]
[spoilername="C-Rank"]Unarmed: [/spoilername]
[spoilername="B-Rank"]Unarmed: Slashing: [/spoilername]
[spoilername="A-Rank"]None[/spoilername]
[spoilername="S-Rank"]None[/spoilername]|Genjutsu:
[spoilername="E-Rank"]None[/spoilername]
[spoilername="D-Rank"]None[/spoilername]
[spoilername="C-Rank"]Visual: [/spoilername]
[spoilername="B-Rank"]None[/spoilername]
[spoilername="A-Rank"]Audial[/spoilername]
[spoilername="S-Rank"]None[/spoilername][/col]

<COLOR color="#8000FF">Kinjutsu:
[spoilername="Explanined"]Information: Blood Jinchuuriki
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:
- When gaining this kinjutsu, the user may choose any base or advanced element of Ninjutsu to be the affinity of their inner demon. All Ninjutsu of this Element do not require Handseals as the demon bestows unnatural abilities to the user.
- They are treated as having a 'minor' affinity to this element in their base form, and a 'major' affinity in it when in either Demon Cloak form.
- If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
- While in the Demon Cloak, the user has a chance to not be able to detect friend or foe due to the power of their inner demon. Every attack has a certain percentage chance to cause the Jinchuuriki to attack a random target on the field. This only applies to the effected action, not the rest of the fight.
- Jinchuuriki skills do not require handseals.
- All Jinchuuriki techniques receive Damage/Cp reduction buffs to the user's chosen Element.
- All melee attacks made by the Jinchuuriki use their chosen element's Ninjutsu Accuracy, receiving the chosen element's Damage and Cp buffs and replacing the Melee accuracy/damage buffs.

Note:
- Because of their Inner Demon's Chakra, when any Demon Cloak is activated, any Bloodline and CA Transformation-type technique becomes negated as the user now becomes somewhat possessed by their demon's energies. This does not apply to 'Activated' passives such as Doujutsu or other Core Ability Activated Passives. In addition, No curse seal's may be active during this time as the demon's strength is too powerful to be overridden. Accuracy/Dodge buffs from Jinchuuriki and their Bloodline/CA do not stack beyond +10.
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.

Abilities:

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611[/spoilername]

[col]Ninjutsu:
[spoilername="E-Rank"]Non-elemental: Water element: Fire element: [/spoilername]
[spoilername="D-Rank"]Water element:Fire element:[/spoilername]
[spoilername="C-Rank"]Non-elemental:Water element:Fire element:Sound element:Blood element:Vapour element:[/spoilername]
[spoilername="B-Rank"]Water element:Blood element:[/spoilername]
[spoilername="A-Rank"]Sound Jutsu:[/spoilername]
[spoilername="S-Rank"]None[/spoilername]|Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.

084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
168 PL - Sound Crystallization (Rank 1)
252 PL - Sonic Scream (Rank 1)
336 PL - Fuuruuken Stance (Rank 1)
420 PL - Sonar (Rank 2)
504 PL - Sonic Scream (Rank 2)
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
924 PL - Requiem of Death (Rank 2)
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
1176 PL - Fuuruuken Stance (Rank 3)
1260 PL - Ghost Dancer (Rank 1)
1344 PL - Fevre De Pitch (Rank 1)
1428 PL - Ghost Dancer (Rank 2)
1512 PL - Nocturne of Shadow (Rank 1)
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
1764 PL - Nocturne of Shadow (Rank 3)

--

Sonar - Passive
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.

Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.

Notes:
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.

--

Enthralling Voice - Activated Passive
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.

Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC

Notes:
- Genjutsu being Sung require no Handseals or Eye Contact.
- All DC Buffs/Penalties also apply to maintain checks.

--

Sound Crystallization - Passive
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.

Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.

Notes:
- All Sound Jutsu receive +5% Damage per rank.
- The Hashigaki automatically has access to the Sound element.
- All techniques used with this are treated as Sound element.
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus

---

Furuuken Stance - Fighting Style
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.

Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.

Costs:
Rank 1: 100 Chakra per round
Rank 2: 200 Chakra per round
Rank 3: 300 Chakra per round

Notes:
- Debuffs stack up to -3, and last two rounds.
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).

--

Sonic Scream - Sound Ninjutsu
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.

Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.

Costs:
Rank 1: 1.5 Ap; 180 CP
Rank 2: 1.5 Ap; 300 CP
Rank 3: 2 Ap; 520 CP

Notes:
- Does not stack

--

Deafen - Sound Ninjutsu
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.

Rank 1: -1 Accuracy and Dodge for 3 rounds
Rank 2: -2 Accuracy and Dodge for 3 rounds
Rank 3: -3 Accuracy and Dodge for 3 rounds

Costs:
Rank 1: 2 Ap; 400 Chakra
Rank 2: 2 Ap; 600 Chakra
Rank 3: 2 Ap; 800 Chakra

Notes:
- Does not stack
- Uses melee accuracy
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
- Sound Based Debuffs are only half as effective while someone is effected by this.

--

Requiem of Death - Song Genjutsu
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.

Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.

Cost: 2 ap; 1,100 Cp, 530 CP/rnd

Notes:
- This is a Audial/Will genjutsu.
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
- Effects all within the battle.

--

Ghost Dancer - Sound Ninjutsu
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.

Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.

Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.

Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.

--

Fevre De Pitch - Song Genjutsu
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.

Rank 1:
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
-Allies receive +1 dodge, and +1 Gen Save.
-The Hashigaki and nearby allies recover 3% Max Hp per round
Rank 2:
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
-Allies receive +1.5 dodge, and +1.5 Gen Save.
-The Hashigaki and nearby allies recover 4% Max Hp per round
Rank 3:
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
-Allies receive +2 dodge, and +2 Gen Save.
-The Hashigaki and nearby allies recover 5% Max Hp per round

Cost: 3 AP, 2,500 CP, 1000 CP/rnd

Notes:
- This is a Audial/Will Genjutsu.
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.

--

Nocturne of Shadow - Song Genjutsu
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?

Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.

Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.

Notes:
- Lasts up to 3 rounds.
- This is a Will/Audial/kinetic/Visual Genjutsu.
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
- Can only be used once per battle successfully.

Medical Jutsu:
[spoilername="D-Rank"]Mystic Hand (Mastered)
Coagulation (Mastered)[/spoilername]
[spoilername="C-Rank"]System Shock (Mastered)
Skeletal Fortification (Mastered)
Anesthetic Infusion (Mastered)
System Restoration (Mastered)[/spoilername]
[spoilername="B-Rank"]Mystical Force (Mastered)[/spoilername][/col]

Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?f=514&t=50491&p=246093#p246093
WC: 307

Allocation of points 35
+ 35 Ninjutsu

Approved.
 
Agility: 525/525
Stamina: 450/525
Taijutsu: 325/525
Ninjutsu: 285/525
Genjutsu: 325/525
Chakra Control: 525/525

ASP: 2

PL/CL: 2435/11
Character Class: Chuunin. Medic in training
Ooc Rank: A
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>

[col]Taijutsu:
[spoilername="E-Rank"]Ranged: Unarmed: Slashing [/spoilername]
[spoilername="D-Rank"]Unarmed: Ranged: [/spoilername]
[spoilername="C-Rank"]Unarmed: [/spoilername]
[spoilername="B-Rank"]Unarmed: Slashing: [/spoilername]
[spoilername="A-Rank"]None[/spoilername]
[spoilername="S-Rank"]None[/spoilername]|Genjutsu:
[spoilername="E-Rank"]None[/spoilername]
[spoilername="D-Rank"]None[/spoilername]
[spoilername="C-Rank"]Visual: [/spoilername]
[spoilername="B-Rank"]None[/spoilername]
[spoilername="A-Rank"]Audial[/spoilername]
[spoilername="S-Rank"]None[/spoilername][/col]

<COLOR color="#8000FF">Kinjutsu:
[spoilername="Explanined"]Information: Blood Jinchuuriki
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:
- When gaining this kinjutsu, the user may choose any base or advanced element of Ninjutsu to be the affinity of their inner demon. All Ninjutsu of this Element do not require Handseals as the demon bestows unnatural abilities to the user.
- They are treated as having a 'minor' affinity to this element in their base form, and a 'major' affinity in it when in either Demon Cloak form.
- If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
- While in the Demon Cloak, the user has a chance to not be able to detect friend or foe due to the power of their inner demon. Every attack has a certain percentage chance to cause the Jinchuuriki to attack a random target on the field. This only applies to the effected action, not the rest of the fight.
- Jinchuuriki skills do not require handseals.
- All Jinchuuriki techniques receive Damage/Cp reduction buffs to the user's chosen Element.
- All melee attacks made by the Jinchuuriki use their chosen element's Ninjutsu Accuracy, receiving the chosen element's Damage and Cp buffs and replacing the Melee accuracy/damage buffs.

Note:
- Because of their Inner Demon's Chakra, when any Demon Cloak is activated, any Bloodline and CA Transformation-type technique becomes negated as the user now becomes somewhat possessed by their demon's energies. This does not apply to 'Activated' passives such as Doujutsu or other Core Ability Activated Passives. In addition, No curse seal's may be active during this time as the demon's strength is too powerful to be overridden. Accuracy/Dodge buffs from Jinchuuriki and their Bloodline/CA do not stack beyond +10.
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.

Abilities:

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611[/spoilername]

[col]Ninjutsu:
[spoilername="E-Rank"]Non-elemental: Water element: Fire element: [/spoilername]
[spoilername="D-Rank"]Water element:Fire element:[/spoilername]
[spoilername="C-Rank"]Non-elemental:Water element:Fire element:Sound element:Blood element:Vapour element:[/spoilername]
[spoilername="B-Rank"]Water element:Blood element:[/spoilername]
[spoilername="A-Rank"]Sound Jutsu:[/spoilername]
[spoilername="S-Rank"]None[/spoilername]|Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.

084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
168 PL - Sound Crystallization (Rank 1)
252 PL - Sonic Scream (Rank 1)
336 PL - Fuuruuken Stance (Rank 1)
420 PL - Sonar (Rank 2)
504 PL - Sonic Scream (Rank 2)
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
924 PL - Requiem of Death (Rank 2)
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
1176 PL - Fuuruuken Stance (Rank 3)
1260 PL - Ghost Dancer (Rank 1)
1344 PL - Fevre De Pitch (Rank 1)
1428 PL - Ghost Dancer (Rank 2)
1512 PL - Nocturne of Shadow (Rank 1)
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
1764 PL - Nocturne of Shadow (Rank 3)

--

Sonar - Passive
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.

Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.

Notes:
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.

--

Enthralling Voice - Activated Passive
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.

Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC

Notes:
- Genjutsu being Sung require no Handseals or Eye Contact.
- All DC Buffs/Penalties also apply to maintain checks.

--

Sound Crystallization - Passive
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.

Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.

Notes:
- All Sound Jutsu receive +5% Damage per rank.
- The Hashigaki automatically has access to the Sound element.
- All techniques used with this are treated as Sound element.
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus

---

Furuuken Stance - Fighting Style
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.

Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.

Costs:
Rank 1: 100 Chakra per round
Rank 2: 200 Chakra per round
Rank 3: 300 Chakra per round

Notes:
- Debuffs stack up to -3, and last two rounds.
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).

--

Sonic Scream - Sound Ninjutsu
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.

Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.

Costs:
Rank 1: 1.5 Ap; 180 CP
Rank 2: 1.5 Ap; 300 CP
Rank 3: 2 Ap; 520 CP

Notes:
- Does not stack

--

Deafen - Sound Ninjutsu
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.

Rank 1: -1 Accuracy and Dodge for 3 rounds
Rank 2: -2 Accuracy and Dodge for 3 rounds
Rank 3: -3 Accuracy and Dodge for 3 rounds

Costs:
Rank 1: 2 Ap; 400 Chakra
Rank 2: 2 Ap; 600 Chakra
Rank 3: 2 Ap; 800 Chakra

Notes:
- Does not stack
- Uses melee accuracy
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
- Sound Based Debuffs are only half as effective while someone is effected by this.

--

Requiem of Death - Song Genjutsu
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.

Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.

Cost: 2 ap; 1,100 Cp, 530 CP/rnd

Notes:
- This is a Audial/Will genjutsu.
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
- Effects all within the battle.

--

Ghost Dancer - Sound Ninjutsu
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.

Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.

Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.

Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.

--

Fevre De Pitch - Song Genjutsu
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.

Rank 1:
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
-Allies receive +1 dodge, and +1 Gen Save.
-The Hashigaki and nearby allies recover 3% Max Hp per round
Rank 2:
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
-Allies receive +1.5 dodge, and +1.5 Gen Save.
-The Hashigaki and nearby allies recover 4% Max Hp per round
Rank 3:
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
-Allies receive +2 dodge, and +2 Gen Save.
-The Hashigaki and nearby allies recover 5% Max Hp per round

Cost: 3 AP, 2,500 CP, 1000 CP/rnd

Notes:
- This is a Audial/Will Genjutsu.
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.

--

Nocturne of Shadow - Song Genjutsu
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?

Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.

Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.

Notes:
- Lasts up to 3 rounds.
- This is a Will/Audial/kinetic/Visual Genjutsu.
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
- Can only be used once per battle successfully.

Medical Jutsu:
[spoilername="D-Rank"]Mystic Hand (Mastered)
Coagulation (Mastered)[/spoilername]
[spoilername="C-Rank"]System Shock (Mastered)
Skeletal Fortification (Mastered)
Anesthetic Infusion (Mastered)
System Restoration (Mastered)[/spoilername]
[spoilername="B-Rank"]Mystical Force (Mastered)[/spoilername][/col]

Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?f=368&t=50498&p=246366#p246366
WC: 291

Allocation of points 35
+ 20 Stamina
+ 15 Ninjutsu
 
Hashigaki Kurokawa said:
Agility: 525/525
Stamina: 450/525
Taijutsu: 325/525
Ninjutsu: 285/525
Genjutsu: 325/525
Chakra Control: 525/525

ASP: 2

PL/CL: 2435/11
Character Class: Chuunin. Medic in training
Ooc Rank: A
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>

[col]Taijutsu:
[spoilername="E-Rank"]Ranged: Unarmed: Slashing [/spoilername]
[spoilername="D-Rank"]Unarmed: Ranged: [/spoilername]
[spoilername="C-Rank"]Unarmed: [/spoilername]
[spoilername="B-Rank"]Unarmed: Slashing: [/spoilername]
[spoilername="A-Rank"]None[/spoilername]
[spoilername="S-Rank"]None[/spoilername]|Genjutsu:
[spoilername="E-Rank"]None[/spoilername]
[spoilername="D-Rank"]None[/spoilername]
[spoilername="C-Rank"]Visual: [/spoilername]
[spoilername="B-Rank"]None[/spoilername]
[spoilername="A-Rank"]Audial[/spoilername]
[spoilername="S-Rank"]None[/spoilername][/col]

<COLOR color="#8000FF">Kinjutsu:
[spoilername="Explanined"]Information: Blood Jinchuuriki
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:
- When gaining this kinjutsu, the user may choose any base or advanced element of Ninjutsu to be the affinity of their inner demon. All Ninjutsu of this Element do not require Handseals as the demon bestows unnatural abilities to the user.
- They are treated as having a 'minor' affinity to this element in their base form, and a 'major' affinity in it when in either Demon Cloak form.
- If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
- While in the Demon Cloak, the user has a chance to not be able to detect friend or foe due to the power of their inner demon. Every attack has a certain percentage chance to cause the Jinchuuriki to attack a random target on the field. This only applies to the effected action, not the rest of the fight.
- Jinchuuriki skills do not require handseals.
- All Jinchuuriki techniques receive Damage/Cp reduction buffs to the user's chosen Element.
- All melee attacks made by the Jinchuuriki use their chosen element's Ninjutsu Accuracy, receiving the chosen element's Damage and Cp buffs and replacing the Melee accuracy/damage buffs.

Note:
- Because of their Inner Demon's Chakra, when any Demon Cloak is activated, any Bloodline and CA Transformation-type technique becomes negated as the user now becomes somewhat possessed by their demon's energies. This does not apply to 'Activated' passives such as Doujutsu or other Core Ability Activated Passives. In addition, No curse seal's may be active during this time as the demon's strength is too powerful to be overridden. Accuracy/Dodge buffs from Jinchuuriki and their Bloodline/CA do not stack beyond +10.
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.

Abilities:

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611[/spoilername]

[col]Ninjutsu:
[spoilername="E-Rank"]Non-elemental: Water element: Fire element: [/spoilername]
[spoilername="D-Rank"]Water element:Fire element:[/spoilername]
[spoilername="C-Rank"]Non-elemental:Water element:Fire element:Sound element:Blood element:Vapour element:[/spoilername]
[spoilername="B-Rank"]Water element:Blood element:[/spoilername]
[spoilername="A-Rank"]Sound Jutsu:[/spoilername]
[spoilername="S-Rank"]None[/spoilername]|Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.

084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
168 PL - Sound Crystallization (Rank 1)
252 PL - Sonic Scream (Rank 1)
336 PL - Fuuruuken Stance (Rank 1)
420 PL - Sonar (Rank 2)
504 PL - Sonic Scream (Rank 2)
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
924 PL - Requiem of Death (Rank 2)
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
1176 PL - Fuuruuken Stance (Rank 3)
1260 PL - Ghost Dancer (Rank 1)
1344 PL - Fevre De Pitch (Rank 1)
1428 PL - Ghost Dancer (Rank 2)
1512 PL - Nocturne of Shadow (Rank 1)
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
1764 PL - Nocturne of Shadow (Rank 3)

--

Sonar - Passive
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.

Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.

Notes:
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.

--

Enthralling Voice - Activated Passive
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.

Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC

Notes:
- Genjutsu being Sung require no Handseals or Eye Contact.
- All DC Buffs/Penalties also apply to maintain checks.

--

Sound Crystallization - Passive
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.

Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.

Notes:
- All Sound Jutsu receive +5% Damage per rank.
- The Hashigaki automatically has access to the Sound element.
- All techniques used with this are treated as Sound element.
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus

---

Furuuken Stance - Fighting Style
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.

Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.

Costs:
Rank 1: 100 Chakra per round
Rank 2: 200 Chakra per round
Rank 3: 300 Chakra per round

Notes:
- Debuffs stack up to -3, and last two rounds.
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).

--

Sonic Scream - Sound Ninjutsu
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.

Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.

Costs:
Rank 1: 1.5 Ap; 180 CP
Rank 2: 1.5 Ap; 300 CP
Rank 3: 2 Ap; 520 CP

Notes:
- Does not stack

--

Deafen - Sound Ninjutsu
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.

Rank 1: -1 Accuracy and Dodge for 3 rounds
Rank 2: -2 Accuracy and Dodge for 3 rounds
Rank 3: -3 Accuracy and Dodge for 3 rounds

Costs:
Rank 1: 2 Ap; 400 Chakra
Rank 2: 2 Ap; 600 Chakra
Rank 3: 2 Ap; 800 Chakra

Notes:
- Does not stack
- Uses melee accuracy
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
- Sound Based Debuffs are only half as effective while someone is effected by this.

--

Requiem of Death - Song Genjutsu
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.

Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.

Cost: 2 ap; 1,100 Cp, 530 CP/rnd

Notes:
- This is a Audial/Will genjutsu.
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
- Effects all within the battle.

--

Ghost Dancer - Sound Ninjutsu
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.

Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.

Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.

Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.

--

Fevre De Pitch - Song Genjutsu
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.

Rank 1:
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
-Allies receive +1 dodge, and +1 Gen Save.
-The Hashigaki and nearby allies recover 3% Max Hp per round
Rank 2:
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
-Allies receive +1.5 dodge, and +1.5 Gen Save.
-The Hashigaki and nearby allies recover 4% Max Hp per round
Rank 3:
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
-Allies receive +2 dodge, and +2 Gen Save.
-The Hashigaki and nearby allies recover 5% Max Hp per round

Cost: 3 AP, 2,500 CP, 1000 CP/rnd

Notes:
- This is a Audial/Will Genjutsu.
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.

--

Nocturne of Shadow - Song Genjutsu
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?

Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.

Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.

Notes:
- Lasts up to 3 rounds.
- This is a Will/Audial/kinetic/Visual Genjutsu.
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
- Can only be used once per battle successfully.

Medical Jutsu:
[spoilername="D-Rank"]Mystic Hand (Mastered)
Coagulation (Mastered)[/spoilername]
[spoilername="C-Rank"]System Shock (Mastered)
Skeletal Fortification (Mastered)
Anesthetic Infusion (Mastered)
System Restoration (Mastered)[/spoilername]
[spoilername="B-Rank"]Mystical Force (Mastered)[/spoilername][/col]

Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?f=368&t=50498&p=246366#p246366
WC: 291

Allocation of points 35
+ 20 Stamina
+ 15 Ninjutsu

Approved.
 

Current Ninpocho Time:

Back
Top