Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Seeing is believeing. Kurokawa's Training

Stats:
Agility: 525/600
Stamina: 525/600
Taijutsu: 500/600
Ninjutsu: 365/600
Genjutsu: 445/600
Chakra Control: 525/600
ASP: 65

PL/CL: 2885/13
Character Class: Chuunin. Medic in training
Ooc Rank: S
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>


Taijutsu:
Ranged: Unarmed: Slashing



Unarmed: Slashing:

None


Genjutsu:



None


Kinjutsu:
Information: Blood Jinchuuriki
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored

Effects:
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.

Note:
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.

Abilities:

  • Aura Strike
    Elemental Manifestation
    Daunt (Mastered) (See note below)
    Elemental Shockwave (Mastered) (See note below)

    Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. <COLOR color="#FF0000">This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611

Ninjutsu:


Non-elemental:Water element:Fire element:Sound element:Blood element:Vapour element:


Sound Jutsu:Water Jutsu:


Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.

084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
168 PL - Sound Crystallization (Rank 1)
252 PL - Sonic Scream (Rank 1)
336 PL - Fuuruuken Stance (Rank 1)
420 PL - Sonar (Rank 2)
504 PL - Sonic Scream (Rank 2)
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
924 PL - Requiem of Death (Rank 2)
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
1176 PL - Fuuruuken Stance (Rank 3)
1260 PL - Ghost Dancer (Rank 1)
1344 PL - Fevre De Pitch (Rank 1)
1428 PL - Ghost Dancer (Rank 2)
1512 PL - Nocturne of Shadow (Rank 1)
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
1764 PL - Nocturne of Shadow (Rank 3)

--

Sonar - Passive</U><i></i>
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.

Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.

Notes:
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.

--

Enthralling Voice - Activated Passive<i></i>
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.

Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC

Notes:
- Genjutsu being Sung require no Handseals or Eye Contact.
- All DC Buffs/Penalties also apply to maintain checks.

--

Sound Crystallization - Passive
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.

Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.

Notes:
- All Sound Jutsu receive +5% Damage per rank.
- The Hashigaki automatically has access to the Sound element.
- All techniques used with this are treated as Sound element.
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus

---

<U>Furuuken Stance - Fighting Style<i></i>
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.

Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.

Costs:
Rank 1: 100 Chakra per round
Rank 2: 200 Chakra per round
Rank 3: 300 Chakra per round

Notes:
- Debuffs stack up to -3, and last two rounds.
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).

--

Sonic Scream - Sound Ninjutsu<i></i>
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.

Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.

Costs:
Rank 1: 1.5 Ap; 180 CP
Rank 2: 1.5 Ap; 300 CP
Rank 3: 2 Ap; 520 CP

Notes:
- Does not stack

--

Deafen - Sound Ninjutsu<i></i>
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.

Rank 1: -1 Accuracy and Dodge for 3 rounds
Rank 2: -2 Accuracy and Dodge for 3 rounds
Rank 3: -3 Accuracy and Dodge for 3 rounds

Costs:
Rank 1: 2 Ap; 400 Chakra
Rank 2: 2 Ap; 600 Chakra
Rank 3: 2 Ap; 800 Chakra

Notes:
- Does not stack
- Uses melee accuracy
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
- Sound Based Debuffs are only half as effective while someone is effected by this.

--

Requiem of Death - Song Genjutsu<i></i>
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.

Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.

Cost: 2 ap; 1,100 Cp, 530 CP/rnd

Notes:
- This is a Audial/Will genjutsu.
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
- Effects all within the battle.

--

Ghost Dancer - Sound Ninjutsu<i></i>
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.

Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.

Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.

Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.

--

Fevre De Pitch - Song Genjutsu<i></i>
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.

Rank 1:
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
-Allies receive +1 dodge, and +1 Gen Save.
-The Hashigaki and nearby allies recover 3% Max Hp per round
Rank 2:
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
-Allies receive +1.5 dodge, and +1.5 Gen Save.
-The Hashigaki and nearby allies recover 4% Max Hp per round
Rank 3:
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
-Allies receive +2 dodge, and +2 Gen Save.
-The Hashigaki and nearby allies recover 5% Max Hp per round

Cost: 3 AP, 2,500 CP, 1000 CP/rnd

Notes:
- This is a Audial/Will Genjutsu.
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.

--

Nocturne of Shadow - Song Genjutsu<i></i>
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?

Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.

Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.

Notes:
- Lasts up to 3 rounds.
- This is a Will/Audial/kinetic/Visual Genjutsu.
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
- Can only be used once per battle successfully.

Medical Jutsu:



Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?f=216&t=56522&p=293890#p293890
WC: 1895

Allocation of points 35 x 4 from event Link
+ 75 Agility
+ 65 Stamina
Buying: (+5000 yen x 4)
B-rank Medical Jutsu: Medical Assistant - 7500 yen
B-rank Medical Jutsu: Medical Ward - 7500 yen
A-rank Medical Jutsu: Angelic Blessing - 12500 yen
A-rank Medical Jutsu: Regeneration - 12500 yen
Mastering all 4: 2 x 12 ASP + 2 x 15 ASP = 54 ASP
ASP change: 65 - 54 = 11 ASP
Yen change : 20000 - 40000 = -20000 yen
 
Hashigaki Kurokawa said:
Stats:
Agility: 525/600
Stamina: 525/600
Taijutsu: 500/600
Ninjutsu: 365/600
Genjutsu: 445/600
Chakra Control: 525/600
ASP: 65

PL/CL: 2885/13
Character Class: Chuunin. Medic in training
Ooc Rank: S
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>


Taijutsu:
Ranged: Unarmed: Slashing



Unarmed: Slashing:

None


Genjutsu:



None


Kinjutsu:
Information: Blood Jinchuuriki
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored

Effects:
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.

Note:
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.

Abilities:

  • Aura Strike
    Elemental Manifestation
    Daunt (Mastered) (See note below)
    Elemental Shockwave (Mastered) (See note below)

    Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. <COLOR color="#FF0000">This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611

Ninjutsu:


Non-elemental:Water element:Fire element:Sound element:Blood element:Vapour element:


Sound Jutsu:Water Jutsu:


Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.

084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
168 PL - Sound Crystallization (Rank 1)
252 PL - Sonic Scream (Rank 1)
336 PL - Fuuruuken Stance (Rank 1)
420 PL - Sonar (Rank 2)
504 PL - Sonic Scream (Rank 2)
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
924 PL - Requiem of Death (Rank 2)
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
1176 PL - Fuuruuken Stance (Rank 3)
1260 PL - Ghost Dancer (Rank 1)
1344 PL - Fevre De Pitch (Rank 1)
1428 PL - Ghost Dancer (Rank 2)
1512 PL - Nocturne of Shadow (Rank 1)
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
1764 PL - Nocturne of Shadow (Rank 3)

--

Sonar - Passive</U><i></i>
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.

Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.

Notes:
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.

--

Enthralling Voice - Activated Passive<i></i>
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.

Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC

Notes:
- Genjutsu being Sung require no Handseals or Eye Contact.
- All DC Buffs/Penalties also apply to maintain checks.

--

Sound Crystallization - Passive
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.

Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.

Notes:
- All Sound Jutsu receive +5% Damage per rank.
- The Hashigaki automatically has access to the Sound element.
- All techniques used with this are treated as Sound element.
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus

---

<U>Furuuken Stance - Fighting Style<i></i>
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.

Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.

Costs:
Rank 1: 100 Chakra per round
Rank 2: 200 Chakra per round
Rank 3: 300 Chakra per round

Notes:
- Debuffs stack up to -3, and last two rounds.
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).

--

Sonic Scream - Sound Ninjutsu<i></i>
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.

Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.

Costs:
Rank 1: 1.5 Ap; 180 CP
Rank 2: 1.5 Ap; 300 CP
Rank 3: 2 Ap; 520 CP

Notes:
- Does not stack

--

Deafen - Sound Ninjutsu<i></i>
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.

Rank 1: -1 Accuracy and Dodge for 3 rounds
Rank 2: -2 Accuracy and Dodge for 3 rounds
Rank 3: -3 Accuracy and Dodge for 3 rounds

Costs:
Rank 1: 2 Ap; 400 Chakra
Rank 2: 2 Ap; 600 Chakra
Rank 3: 2 Ap; 800 Chakra

Notes:
- Does not stack
- Uses melee accuracy
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
- Sound Based Debuffs are only half as effective while someone is effected by this.

--

Requiem of Death - Song Genjutsu<i></i>
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.

Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.

Cost: 2 ap; 1,100 Cp, 530 CP/rnd

Notes:
- This is a Audial/Will genjutsu.
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
- Effects all within the battle.

--

Ghost Dancer - Sound Ninjutsu<i></i>
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.

Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.

Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.

Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.

--

Fevre De Pitch - Song Genjutsu<i></i>
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.

Rank 1:
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
-Allies receive +1 dodge, and +1 Gen Save.
-The Hashigaki and nearby allies recover 3% Max Hp per round
Rank 2:
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
-Allies receive +1.5 dodge, and +1.5 Gen Save.
-The Hashigaki and nearby allies recover 4% Max Hp per round
Rank 3:
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
-Allies receive +2 dodge, and +2 Gen Save.
-The Hashigaki and nearby allies recover 5% Max Hp per round

Cost: 3 AP, 2,500 CP, 1000 CP/rnd

Notes:
- This is a Audial/Will Genjutsu.
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.

--

Nocturne of Shadow - Song Genjutsu<i></i>
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?

Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.

Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.

Notes:
- Lasts up to 3 rounds.
- This is a Will/Audial/kinetic/Visual Genjutsu.
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
- Can only be used once per battle successfully.

Medical Jutsu:



Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?f=216&t=56522&p=293890#p293890
WC: 1895

Allocation of points 35 x 4 from event Link
+ 75 Agility
+ 65 Stamina
Buying: (+5000 yen x 4)
B-rank Medical Jutsu: Medical Assistant - 7500 yen
B-rank Medical Jutsu: Medical Ward - 7500 yen
A-rank Medical Jutsu: Angelic Blessing - 12500 yen
A-rank Medical Jutsu: Regeneration - 12500 yen
Mastering all 4: 2 x 12 ASP + 2 x 15 ASP = 54 ASP
ASP change: 65 - 54 = 11 ASP
Yen change : 20000 - 40000 = -20000 yen
Stats are good. They were 75 to Agility and 65 to Stamina.
Yen is paid for training, but you are S rank so it is 7500 x 4 = 30,000 yen.
Then you buy jutsu which is -40,000 yen.
Then you master said jutsu which is 54 ASP.

In the end, you will spend 10,000 yen as the net difference and have 11 ASP remaining. Approved.
 
Stats:
Agility: 600/600
Stamina: 590/600
Taijutsu: 500/600
Ninjutsu: 365/600
Genjutsu: 445/600
Chakra Control: 525/600
ASP: 11

PL/CL: 3025/13
Character Class: Chuunin. Medic Ninja
Ooc Rank: S
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>


Taijutsu:
Ranged: Unarmed: Slashing



Unarmed: Slashing:

None


Genjutsu:



None


Kinjutsu:
Information: Blood Jinchuuriki
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored

Effects:
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.

Note:
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.

Abilities:

  • Aura Strike
    Elemental Manifestation
    Daunt (Mastered) (See note below)
    Elemental Shockwave (Mastered) (See note below)

    Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. <COLOR color="#FF0000">This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611

Ninjutsu:


Non-elemental:Water element:Fire element:Sound element:Blood element:Vapour element:


Sound Jutsu:Water Jutsu:


Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.

084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
168 PL - Sound Crystallization (Rank 1)
252 PL - Sonic Scream (Rank 1)
336 PL - Fuuruuken Stance (Rank 1)
420 PL - Sonar (Rank 2)
504 PL - Sonic Scream (Rank 2)
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
924 PL - Requiem of Death (Rank 2)
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
1176 PL - Fuuruuken Stance (Rank 3)
1260 PL - Ghost Dancer (Rank 1)
1344 PL - Fevre De Pitch (Rank 1)
1428 PL - Ghost Dancer (Rank 2)
1512 PL - Nocturne of Shadow (Rank 1)
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
1764 PL - Nocturne of Shadow (Rank 3)

--

Sonar - Passive</U><i></i>
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.

Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.

Notes:
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.

--

Enthralling Voice - Activated Passive<i></i>
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.

Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC

Notes:
- Genjutsu being Sung require no Handseals or Eye Contact.
- All DC Buffs/Penalties also apply to maintain checks.

--

Sound Crystallization - Passive
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.

Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.

Notes:
- All Sound Jutsu receive +5% Damage per rank.
- The Hashigaki automatically has access to the Sound element.
- All techniques used with this are treated as Sound element.
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus

---

<U>Furuuken Stance - Fighting Style<i></i>
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.

Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.

Costs:
Rank 1: 100 Chakra per round
Rank 2: 200 Chakra per round
Rank 3: 300 Chakra per round

Notes:
- Debuffs stack up to -3, and last two rounds.
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).

--

Sonic Scream - Sound Ninjutsu<i></i>
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.

Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.

Costs:
Rank 1: 1.5 Ap; 180 CP
Rank 2: 1.5 Ap; 300 CP
Rank 3: 2 Ap; 520 CP

Notes:
- Does not stack

--

Deafen - Sound Ninjutsu<i></i>
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.

Rank 1: -1 Accuracy and Dodge for 3 rounds
Rank 2: -2 Accuracy and Dodge for 3 rounds
Rank 3: -3 Accuracy and Dodge for 3 rounds

Costs:
Rank 1: 2 Ap; 400 Chakra
Rank 2: 2 Ap; 600 Chakra
Rank 3: 2 Ap; 800 Chakra

Notes:
- Does not stack
- Uses melee accuracy
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
- Sound Based Debuffs are only half as effective while someone is effected by this.

--

Requiem of Death - Song Genjutsu<i></i>
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.

Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.

Cost: 2 ap; 1,100 Cp, 530 CP/rnd

Notes:
- This is a Audial/Will genjutsu.
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
- Effects all within the battle.

--

Ghost Dancer - Sound Ninjutsu<i></i>
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.

Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.

Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.

Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.

--

Fevre De Pitch - Song Genjutsu<i></i>
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.

Rank 1:
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
-Allies receive +1 dodge, and +1 Gen Save.
-The Hashigaki and nearby allies recover 3% Max Hp per round
Rank 2:
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
-Allies receive +1.5 dodge, and +1.5 Gen Save.
-The Hashigaki and nearby allies recover 4% Max Hp per round
Rank 3:
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
-Allies receive +2 dodge, and +2 Gen Save.
-The Hashigaki and nearby allies recover 5% Max Hp per round

Cost: 3 AP, 2,500 CP, 1000 CP/rnd

Notes:
- This is a Audial/Will Genjutsu.
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.

--

Nocturne of Shadow - Song Genjutsu<i></i>
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?

Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.

Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.

Notes:
- Lasts up to 3 rounds.
- This is a Will/Audial/kinetic/Visual Genjutsu.
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
- Can only be used once per battle successfully.

Medical Jutsu:



Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?p=295634#p295634
WC: 374

Allocation of points 35 x 3 from event Link
+ 10 Stamina
+ 75 Chakra Control
Buying Jutsu:
E-Rank Wind Jutsu Wind Slash
E-Rank Wind Jutsu Preassure Burst
Mastering Jutsu:
+ 6 E-Rank Wind Jutsu Wind Slash
+ 6 E-Rank Wind Jutsu Preassure Burst
+ 6 E-Rank Unarmed Taijutsu Janken
+ 10 C-Rank Sound Jutsu Sonic Destabilizer (Using 8 ASP)
 
Hashigaki Kurokawa said:
Stats:
Agility: 600/600
Stamina: 590/600
Taijutsu: 500/600
Ninjutsu: 365/600
Genjutsu: 445/600
Chakra Control: 525/600
ASP: 11

PL/CL: 3025/13
Character Class: Chuunin. Medic Ninja
Ooc Rank: S
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>


Taijutsu:
Ranged: Unarmed: Slashing



Unarmed: Slashing:

None


Genjutsu:



None


Kinjutsu:
Information: Blood Jinchuuriki
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored

Effects:
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.

Note:
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.

Abilities:

  • Aura Strike
    Elemental Manifestation
    Daunt (Mastered) (See note below)
    Elemental Shockwave (Mastered) (See note below)

    Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. <COLOR color="#FF0000">This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611

Ninjutsu:


Non-elemental:Water element:Fire element:Sound element:Blood element:Vapour element:


Sound Jutsu:Water Jutsu:


Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.

084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
168 PL - Sound Crystallization (Rank 1)
252 PL - Sonic Scream (Rank 1)
336 PL - Fuuruuken Stance (Rank 1)
420 PL - Sonar (Rank 2)
504 PL - Sonic Scream (Rank 2)
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
924 PL - Requiem of Death (Rank 2)
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
1176 PL - Fuuruuken Stance (Rank 3)
1260 PL - Ghost Dancer (Rank 1)
1344 PL - Fevre De Pitch (Rank 1)
1428 PL - Ghost Dancer (Rank 2)
1512 PL - Nocturne of Shadow (Rank 1)
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
1764 PL - Nocturne of Shadow (Rank 3)

--

Sonar - Passive</U><i></i>
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.

Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.

Notes:
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.

--

Enthralling Voice - Activated Passive<i></i>
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.

Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC

Notes:
- Genjutsu being Sung require no Handseals or Eye Contact.
- All DC Buffs/Penalties also apply to maintain checks.

--

Sound Crystallization - Passive
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.

Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.

Notes:
- All Sound Jutsu receive +5% Damage per rank.
- The Hashigaki automatically has access to the Sound element.
- All techniques used with this are treated as Sound element.
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus

---

<U>Furuuken Stance - Fighting Style<i></i>
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.

Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.

Costs:
Rank 1: 100 Chakra per round
Rank 2: 200 Chakra per round
Rank 3: 300 Chakra per round

Notes:
- Debuffs stack up to -3, and last two rounds.
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).

--

Sonic Scream - Sound Ninjutsu<i></i>
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.

Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.

Costs:
Rank 1: 1.5 Ap; 180 CP
Rank 2: 1.5 Ap; 300 CP
Rank 3: 2 Ap; 520 CP

Notes:
- Does not stack

--

Deafen - Sound Ninjutsu<i></i>
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.

Rank 1: -1 Accuracy and Dodge for 3 rounds
Rank 2: -2 Accuracy and Dodge for 3 rounds
Rank 3: -3 Accuracy and Dodge for 3 rounds

Costs:
Rank 1: 2 Ap; 400 Chakra
Rank 2: 2 Ap; 600 Chakra
Rank 3: 2 Ap; 800 Chakra

Notes:
- Does not stack
- Uses melee accuracy
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
- Sound Based Debuffs are only half as effective while someone is effected by this.

--

Requiem of Death - Song Genjutsu<i></i>
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.

Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.

Cost: 2 ap; 1,100 Cp, 530 CP/rnd

Notes:
- This is a Audial/Will genjutsu.
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
- Effects all within the battle.

--

Ghost Dancer - Sound Ninjutsu<i></i>
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.

Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.

Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.

Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.

--

Fevre De Pitch - Song Genjutsu<i></i>
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.

Rank 1:
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
-Allies receive +1 dodge, and +1 Gen Save.
-The Hashigaki and nearby allies recover 3% Max Hp per round
Rank 2:
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
-Allies receive +1.5 dodge, and +1.5 Gen Save.
-The Hashigaki and nearby allies recover 4% Max Hp per round
Rank 3:
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
-Allies receive +2 dodge, and +2 Gen Save.
-The Hashigaki and nearby allies recover 5% Max Hp per round

Cost: 3 AP, 2,500 CP, 1000 CP/rnd

Notes:
- This is a Audial/Will Genjutsu.
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.

--

Nocturne of Shadow - Song Genjutsu<i></i>
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?

Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.

Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.

Notes:
- Lasts up to 3 rounds.
- This is a Will/Audial/kinetic/Visual Genjutsu.
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
- Can only be used once per battle successfully.

Medical Jutsu:



Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?p=295634#p295634
WC: 374

Allocation of points 35 x 3 from event Link
+ 10 Stamina
+ 75 Chakra Control
Buying Jutsu:
E-Rank Wind Jutsu Wind Slash
E-Rank Wind Jutsu Preassure Burst
Mastering Jutsu:
+ 6 E-Rank Wind Jutsu Wind Slash
+ 6 E-Rank Wind Jutsu Preassure Burst
+ 6 E-Rank Unarmed Taijutsu Janken
+ 10 C-Rank Sound Jutsu Sonic Destabilizer (Using 8 ASP)

+ 10 Stamina
+ 75 Chakra Control
Buying Two Wind E-ranks Noted Above: -900 yen
Mastering Jutsu Noted Above: -28 ASP (meaning 8 ASP is used)
+22500 yen due to S-rank x 3

Net Difference: +10 Stamina, +75 Chakra Control, -8 ASP(new total is 3), +21600 yen and some jutsu are bought and mastered as noted above. Approved.
 
Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 500/600
Ninjutsu: 365/600
Genjutsu: 445/600
Chakra Control: 600/600
ASP: 3

PL/CL: 3110/13
Character Class: Chuunin. Medic Ninja
Ooc Rank: S
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]<COLOR color="#8000FF">Taijutsu:
[lb] [/lb]
Ranged:
Unarmed:
Slashing



Unarmed:
Slashing:

None
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



None

Audial
[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Non-elemental:
Water element:
Fire element:
Wind element:

Water element:
Fire element:

Non-elemental:
Water element:
Fire element:
Sound element:
Blood element:
Vapour element:

Water element:
Blood element:

Sound Jutsu:
Water Jutsu:
[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:


Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?f=411&t=56898
WC: 384

Allocation of points 35 x 3 from event Link
+ 100 Taijutsu
+ 5 Ninjutsu
Claiming the +45.000 Yen and 90 ASP from https://ninpocho.com/viewtopic.php?p=296680&sid=ba846d360b9312f1f09b1600187ff18a#p296680
 
Hashigaki Kurokawa said:
Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 500/600
Ninjutsu: 365/600
Genjutsu: 445/600
Chakra Control: 600/600
ASP: 3

PL/CL: 3110/13
Character Class: Chuunin. Medic Ninja
Ooc Rank: S
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]<COLOR color="#8000FF">Taijutsu:
[lb] [/lb]
Ranged:
Unarmed:
Slashing



Unarmed:
Slashing:

None
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



None

Audial
[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Non-elemental:
Water element:
Fire element:
Wind element:

Water element:
Fire element:

Non-elemental:
Water element:
Fire element:
Sound element:
Blood element:
Vapour element:

Water element:
Blood element:

Sound Jutsu:
Water Jutsu:
[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:


Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?f=411&t=56898
WC: 384

Allocation of points 35 x 3 from event Link
+ 100 Taijutsu
+ 5 Ninjutsu
Claiming the +45.000 Yen and 90 ASP from https://ninpocho.com/viewtopic.php?p=296680&sid=ba846d360b9312f1f09b1600187ff18a#p296680

Approved!
 
Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 370/600
Genjutsu: 445/600
Chakra Control: 600/600
ASP: 93

PL/CL: 3110/14
Character Class: Chuunin. Medic Ninja
Ooc Rank: S
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]<COLOR color="#8000FF">Taijutsu:
[lb] [/lb]
Ranged:
Unarmed:
Slashing



Unarmed:
Slashing:

None
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



None

Audial
[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Non-elemental:
Water element:
Fire element:
Wind element:

Water element:
Fire element:

Non-elemental:
Water element:
Fire element:
Sound element:
Blood element:
Vapour element:

Water element:
Blood element:

Sound Jutsu:
Water Jutsu:
[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:


Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?f=411&t=56898
WC: 384

Allocation of points 35 x 3 from event Link
+ 105 Genjutsu
Buying:
Kinetic Genjutsu: A-Rank: Hemorrhagic Fever
Kinetic Genjutsu: A-Rank: Parasitic Infestation
Kinetic Genjutsu: A-Rank: Tree Binding
Audial Genjutsu: A-Rank: Chakra Ravage
Using 60 ASP to Master all 4
 
Hashigaki Kurokawa said:
Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 370/600
Genjutsu: 445/600
Chakra Control: 600/600
ASP: 93

PL/CL: 3110/14
Character Class: Chuunin. Medic Ninja
Ooc Rank: S
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]<COLOR color="#8000FF">Taijutsu:
[lb] [/lb]
Ranged:
Unarmed:
Slashing



Unarmed:
Slashing:

None
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



None

Audial
[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Non-elemental:
Water element:
Fire element:
Wind element:

Water element:
Fire element:

Non-elemental:
Water element:
Fire element:
Sound element:
Blood element:
Vapour element:

Water element:
Blood element:

Sound Jutsu:
Water Jutsu:
[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:


Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?f=411&t=56898
WC: 384

Allocation of points 35 x 3 from event Link
+ 105 Genjutsu
Buying:
Kinetic Genjutsu: A-Rank: Hemorrhagic Fever
Kinetic Genjutsu: A-Rank: Parasitic Infestation
Kinetic Genjutsu: A-Rank: Tree Binding
Audial Genjutsu: A-Rank: Chakra Ravage
Using 60 ASP to Master all 4

Approved!
 
Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 370/600
Genjutsu: 550/600
Chakra Control: 600/600
ASP: 33

PL/CL: 3220/14
Character Class: Chuunin. Medic Ninja
Ooc Rank: S
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]<COLOR color="#8000FF">Taijutsu:
[lb] [/lb]
Ranged:
Unarmed:
Slashing



Unarmed:
Slashing:

None
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



None

[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Non-elemental:
Water element:
Fire element:
Wind element:

Water element:
Fire element:

Non-elemental:
Water element:
Fire element:
Sound element:
Blood element:
Vapour element:

Water element:
Blood element:

Sound Jutsu:
Water Jutsu:
[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:


Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?p=298678#p298678
WC: 492

Allocation of points 35 x 3 from event Link
+ 50 Genjutsu
+ 50 Ninjutsu
+ 5 ASP
Buying:
Kinetic Genjutsu B-Rank: Phoenix Embrace
Visual Genjutsu B-Rank: Solar Flare
Will Genjutsu B-Rank: Betrayal
Using 36 ASP to Master all 3.
 
Hashigaki Kurokawa said:
Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 370/600
Genjutsu: 550/600
Chakra Control: 600/600
ASP: 33

PL/CL: 3220/14
Character Class: Chuunin. Medic Ninja
Ooc Rank: S
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]<COLOR color="#8000FF">Taijutsu:
[lb] [/lb]
Ranged:
Unarmed:
Slashing



Unarmed:
Slashing:

None
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



None

[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Non-elemental:
Water element:
Fire element:
Wind element:

Water element:
Fire element:

Non-elemental:
Water element:
Fire element:
Sound element:
Blood element:
Vapour element:

Water element:
Blood element:

Sound Jutsu:
Water Jutsu:
[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:


Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?p=298678#p298678
WC: 492

Allocation of points 35 x 3 from event Link
+ 50 Genjutsu
+ 50 Ninjutsu
+ 5 ASP
Buying:
Kinetic Genjutsu B-Rank: Phoenix Embrace
Visual Genjutsu B-Rank: Solar Flare
Will Genjutsu B-Rank: Betrayal
Using 36 ASP to Master all 3.

Approved.
 
Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 420/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 2

PL/CL: 3320/14
Character Class: Chuunin. Medic Ninja
Ooc Rank: S
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]<COLOR color="#8000FF">Taijutsu:
[lb] [/lb]
Ranged:
Unarmed:
Slashing



Unarmed:
Slashing:

None
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



Kinetic:
[lb] [/lb]
Visual:
[lb] [/lb]
Will:

[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Non-elemental:
Water element:
Fire element:
Wind element:

Water element:
Fire element:

Non-elemental:
Water element:
Fire element:
Sound element:
Blood element:
Vapour element:

Water element:
Blood element:

Sound Jutsu:
Water Jutsu:
[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:


Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?p=299523#p299523
WC: 408

Allocation of points 35 x 3 from event Link
+ 100 Ninjutsu
+ 5 ASP
Buying Jutsu:
D-Rank Wind Jutsu: Whirlwind Spin
D-Rank Wind Jutsu: Air Bullet
D-Rank Wind Jutsu: Shredding Touch
A-Rank Blood Jutsu: Crimson Stars
A-Rank Blood Jutsu: Drain Claw
A-Rank Blood Jutsu: Red Haze
A-Rank Fire Jutsu: Dragon Flame Bomb
A-Rank Fire Jutsu: Abysmal Harbinger
A-Rank Fire Jutsu: Flame Shield
 
Hashigaki Kurokawa said:
Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 420/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 2

PL/CL: 3320/14
Character Class: Chuunin. Medic Ninja
Ooc Rank: S
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]<COLOR color="#8000FF">Taijutsu:
[lb] [/lb]
Ranged:
Unarmed:
Slashing



Unarmed:
Slashing:

None
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



Kinetic:
[lb] [/lb]
Visual:
[lb] [/lb]
Will:

[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Non-elemental:
Water element:
Fire element:
Wind element:

Water element:
Fire element:

Non-elemental:
Water element:
Fire element:
Sound element:
Blood element:
Vapour element:

Water element:
Blood element:

Sound Jutsu:
Water Jutsu:
[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:


Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?p=299523#p299523
WC: 408

Allocation of points 35 x 3 from event Link
+ 100 Ninjutsu
+ 5 ASP
Buying Jutsu:
D-Rank Wind Jutsu: Whirlwind Spin
D-Rank Wind Jutsu: Air Bullet
D-Rank Wind Jutsu: Shredding Touch
A-Rank Blood Jutsu: Crimson Stars
A-Rank Blood Jutsu: Drain Claw
A-Rank Blood Jutsu: Red Haze
A-Rank Fire Jutsu: Dragon Flame Bomb
A-Rank Fire Jutsu: Abysmal Harbinger
A-Rank Fire Jutsu: Flame Shield

Approved. Yen Net Difference is a reduction of 56100 yen :)
 
Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 520/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 7

PL/CL: 3520/14
Character Class: Chuunin. Medic Ninja
Ooc Rank: S
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]<COLOR color="#8000FF">Taijutsu:
[lb] [/lb]
Ranged:
Unarmed:
Slashing



Unarmed:
Slashing:

None
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



Kinetic:
[lb] [/lb]
Visual:
[lb] [/lb]
Will:

[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Non-elemental:
Water element:
Fire element:
Wind element:

Water element:
Fire element:
Wind element:

Non-elemental:
Water element:
Fire element:
Sound element:
Blood element:
Vapour element:

Water element:
Blood element:

Blood element:
Fire element:
Sound Jutsu:
Water Jutsu:
[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:


Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?p=300740#p300740
WC: 420

Allocation of points 35 x 3 from event Link
+80 Ninjutsu
+ 25 ASP
 
Hashigaki Kurokawa said:
Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 520/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 7

PL/CL: 3520/14
Character Class: Chuunin. Medic Ninja
Ooc Rank: S
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]<COLOR color="#8000FF">Taijutsu:
[lb] [/lb]
Ranged:
Unarmed:
Slashing



Unarmed:
Slashing:

None
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



Kinetic:
[lb] [/lb]
Visual:
[lb] [/lb]
Will:

[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Non-elemental:
Water element:
Fire element:
Wind element:

Water element:
Fire element:
Wind element:

Non-elemental:
Water element:
Fire element:
Sound element:
Blood element:
Vapour element:

Water element:
Blood element:

Blood element:
Fire element:
Sound Jutsu:
Water Jutsu:
[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:


Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?p=300740#p300740
WC: 420

Allocation of points 35 x 3 from event Link
+80 Ninjutsu
+ 25 ASP

Approved. New ASP is 32. Adding 22500 Yen.
 
Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 32

PL/CL: 3600/15
Character Class: Chuunin. Medic Ninja
Ooc Rank: S
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]<COLOR color="#8000FF">Taijutsu:
[lb] [/lb]
Ranged:
Unarmed:
Slashing



Unarmed:
Slashing:

None
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



Kinetic:
[lb] [/lb]
Visual:
[lb] [/lb]
Will:

[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Non-elemental:
Water element:
Fire element:
Wind element:

Water element:
Fire element:
Wind element:

Non-elemental:
Water element:
Fire element:
Sound element:
Blood element:
Vapour element:

Water element:
Blood element:

Blood element:
Fire element:
Sound Jutsu:
Water Jutsu:
[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:


Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?p=301151#p301151
WC: 716

Allocation of points 35
+ 35 ASP
 
Hashigaki Kurokawa said:
Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 32

PL/CL: 3600/15
Character Class: Chuunin. Medic Ninja
Ooc Rank: S
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]<COLOR color="#8000FF">Taijutsu:
[lb] [/lb]
Ranged:
Unarmed:
Slashing



Unarmed:
Slashing:

None
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



Kinetic:
[lb] [/lb]
Visual:
[lb] [/lb]
Will:

[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Non-elemental:
Water element:
Fire element:
Wind element:

Water element:
Fire element:
Wind element:

Non-elemental:
Water element:
Fire element:
Sound element:
Blood element:
Vapour element:

Water element:
Blood element:

Blood element:
Fire element:
Sound Jutsu:
Water Jutsu:
[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:


Roleplay:
Training:
https://www.ninpocho.com/viewtopic.php?p=301151#p301151
WC: 716

Allocation of points 35
+ 35 ASP

It was 105 ASP not 35 due to the voting rewards so please note that. Also, please note the 90 ASP and 45000 yen added as well for monthly rewards :D
 
Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 227

PL/CL: 3600/15
Character Class: Chuunin. Medic Ninja
Ooc Rank: S
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]<COLOR color="#8000FF">Taijutsu:
[lb] [/lb]
Ranged:
Unarmed:
Slashing



Unarmed:
Slashing:

None
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



Kinetic:
[lb] [/lb]
Visual:
[lb] [/lb]
Will:

[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Non-elemental:
Water element:
Fire element:
Wind element:

Water element:
Fire element:
Wind element:

Non-elemental:
Water element:
Fire element:
Sound element:
Blood element:
Vapour element:

Water element:
Blood element:

Blood element:
Fire element:
Sound Jutsu:
Water Jutsu:
[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:


Roleplay:

Training:
https://www.ninpocho.com/viewtopic.php?p=302032#p302032
WC: 872 (408 + 464)

Allocation of points 35 x 3 due to the event
(Have added the reward of 90 ASP as requested in the previous approval)
The yen values along the way are as much for me as they are for you as I wish to keep track of my yen while purchasing a large amount of Jutsu.
Buying:
Non-elemental:
E-RanK: Transformation
D-Rank: Combination Transformation
D-Rank: Crystal Eye
D-Rank: Cancel
D-Rank: Spirit Lantern
D-Rank: Contract Summoning
C-Rank: Jutsu Sealing
C-Rank: Stunt Double
C-Rank: One Element Sealing
C-Rank: Elemental Negation
C-Rank: Barrier
Seems like 22.700 yen to me but feel free to do the math.
Sound:
C-Rank: Harmonic Vibrations
C-Rank: Hyper Clap
C-Rank: Sonic Pulse
B-Rank: Sound Bullet
B-Rank: Distorted Aura
B-Rank: Harmonization
B-Rank: Echo Strike
A-Rank: Hypersonic Reverberation
A-Rank: Resonating Howl
A-Rank: Final Chime
Seems like 77.250 yen to me but feel free to do the math.
Water:
D-Rank: Aqua Fang
D-Rank: Rinse Off
C-Rank: Grand Waterfall
C-Rank: Impaling Hydro Jet
C-Rank: Rain Dance
B-Rank: Hydro Tidal Shockwave
B-Rank: Mystical Pond
A-Rank: Grand Hydra Excavation
A-Rank: Scorn of Aquarius
A-Rank: Supreme Aqua Realm
Seems like 64.650 yen to me but feel free to do the math.

Mastering:
Non-elemental:
E-RanK: Transformation
D-Rank: Combination Transformation
D-Rank: Crystal Eye
D-Rank: Cancel
D-Rank: Spirit Lantern
D-Rank: Contract Summoning
C-Rank: Jutsu Sealing
C-Rank: Stunt Double
C-Rank: One Element Sealing
C-Rank: Elemental Negation
C-Rank: Elemental Clone
C-Rank: Barrier
Sound:
C-Rank: Harmonic Vibrations
C-Rank: Hyper Clap
C-Rank: Sonic Pulse
B-Rank: Sound Bullet
B-Rank: Distorted Aura
B-Rank: Harmonization
B-Rank: Echo Strike
A-Rank: Hypersonic Reverberation
A-Rank: Resonating Howl
A-Rank: Final Chime
Water:
A-Rank: Grand Hydra Excavation
A-Rank: Scorn of Aquarius
A-Rank: Supreme Aqua Realm
Fire
A-Rank: Dragon Flame Bomb
Blood:
A-Rank: Drain Claw
Using my 105 points + 199 ASP
 
Hashigaki Kurokawa said:
Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 227

PL/CL: 3600/15
Character Class: Chuunin. Medic Ninja
Ooc Rank: S
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]<COLOR color="#8000FF">Taijutsu:
[lb] [/lb]
Ranged:
Unarmed:
Slashing



Unarmed:
Slashing:

None
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



Kinetic:
[lb] [/lb]
Visual:
[lb] [/lb]
Will:

[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Non-elemental:
Water element:
Fire element:
Wind element:

Water element:
Fire element:
Wind element:

Non-elemental:
Water element:
Fire element:
Sound element:
Blood element:
Vapour element:

Water element:
Blood element:

Blood element:
Fire element:
Sound Jutsu:
Water Jutsu:
[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:


Roleplay:

Training:
https://www.ninpocho.com/viewtopic.php?p=302032#p302032
WC: 872 (408 + 464)

Allocation of points 35 x 3 due to the event
(Have added the reward of 90 ASP as requested in the previous approval)
The yen values along the way are as much for me as they are for you as I wish to keep track of my yen while purchasing a large amount of Jutsu.
Buying:
Non-elemental:
E-RanK: Transformation
D-Rank: Combination Transformation
D-Rank: Crystal Eye
D-Rank: Cancel
D-Rank: Spirit Lantern
D-Rank: Contract Summoning
C-Rank: Jutsu Sealing
C-Rank: Stunt Double
C-Rank: One Element Sealing
C-Rank: Elemental Negation
C-Rank: Barrier
Seems like 22.700 yen to me but feel free to do the math.
Sound:
C-Rank: Harmonic Vibrations
C-Rank: Hyper Clap
C-Rank: Sonic Pulse
B-Rank: Sound Bullet
B-Rank: Distorted Aura
B-Rank: Harmonization
B-Rank: Echo Strike
A-Rank: Hypersonic Reverberation
A-Rank: Resonating Howl
A-Rank: Final Chime
Seems like 77.250 yen to me but feel free to do the math.
Water:
D-Rank: Aqua Fang
D-Rank: Rinse Off
C-Rank: Grand Waterfall
C-Rank: Impaling Hydro Jet
C-Rank: Rain Dance
B-Rank: Hydro Tidal Shockwave
B-Rank: Mystical Pond
A-Rank: Grand Hydra Excavation
A-Rank: Scorn of Aquarius
A-Rank: Supreme Aqua Realm
Seems like 64.650 yen to me but feel free to do the math.

Mastering:
Non-elemental:
E-RanK: Transformation
D-Rank: Combination Transformation
D-Rank: Crystal Eye
D-Rank: Cancel
D-Rank: Spirit Lantern
D-Rank: Contract Summoning
C-Rank: Jutsu Sealing
C-Rank: Stunt Double
C-Rank: One Element Sealing
C-Rank: Elemental Negation
C-Rank: Elemental Clone
C-Rank: Barrier
Sound:
C-Rank: Harmonic Vibrations
C-Rank: Hyper Clap
C-Rank: Sonic Pulse
B-Rank: Sound Bullet
B-Rank: Distorted Aura
B-Rank: Harmonization
B-Rank: Echo Strike
A-Rank: Hypersonic Reverberation
A-Rank: Resonating Howl
A-Rank: Final Chime
Water:
A-Rank: Grand Hydra Excavation
A-Rank: Scorn of Aquarius
A-Rank: Supreme Aqua Realm
Fire
A-Rank: Dragon Flame Bomb
Blood:
A-Rank: Drain Claw
Using my 105 points + 199 ASP

Math checks out, Asp now at 28. Approved!
 
Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 28

PL/CL: 3600/15
Character Class: Chuunin. Medic Ninja
Ooc Rank: S
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]<COLOR color="#8000FF">Taijutsu:
[lb] [/lb]
Projectile:
Unarmed:
Slashing

Unarmed:
Projectile:


Unarmed:
Slashing:

None
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



Kinetic:
[lb] [/lb]
Visual:
[lb] [/lb]
Will:

[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Non-elemental:
Water element:
Fire element:
Wind element:

Non-elemental:
Water element:
Fire element:
Wind element:

Non-elemental:
Water element:
Fire element:
Sound element:
Blood element:
Vapour element:

Water element:
Sound element:
Blood element:

Water Jutsu:
Fire element:
Sound Jutsu:
Blood element:
[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
[lb] [/lb]
Information: Blood Jinchuuriki
[lb] [/lb]
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
[lb] [/lb]
Effects:
[lb] [/lb]
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
[lb] [/lb]
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
[lb] [/lb]
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
[lb] [/lb]
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
[lb] [/lb]

Note:
[lb] [/lb]
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
[lb] [/lb]
Abilities:

[lb] [/lb]
[lb] [/lb]
  • Daunt (Mastered) (See note below)
[lb] [/lb]
[lb] [/lb]

Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
[lb] [/lb]
---
[lb] [/lb]
084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
[lb] [/lb]
168 PL - Sound Crystallization (Rank 1)
[lb] [/lb]
252 PL - Sonic Scream (Rank 1)
[lb] [/lb]
336 PL - Fuuruuken Stance (Rank 1)
[lb] [/lb]
420 PL - Sonar (Rank 2)
[lb] [/lb]
504 PL - Sonic Scream (Rank 2)
[lb] [/lb]
588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
[lb] [/lb]
672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
[lb] [/lb]
756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
[lb] [/lb]
840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
[lb] [/lb]
924 PL - Requiem of Death (Rank 2)
[lb] [/lb]
1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
[lb] [/lb]
1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
[lb] [/lb]
1176 PL - Fuuruuken Stance (Rank 3)
[lb] [/lb]
1260 PL - Ghost Dancer (Rank 1)
[lb] [/lb]
1344 PL - Fevre De Pitch (Rank 1)
[lb] [/lb]
1428 PL - Ghost Dancer (Rank 2)
[lb] [/lb]
1512 PL - Nocturne of Shadow (Rank 1)
[lb] [/lb]
1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
[lb] [/lb]
1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
[lb] [/lb]
1764 PL - Nocturne of Shadow (Rank 3)
[lb] [/lb]
---
[lb] [/lb]
Sonar - Passive</U><i></i>
[lb] [/lb]
The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
[lb] [/lb]
Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
[lb] [/lb]
Notes:
[lb] [/lb]
- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
[lb] [/lb]
- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
[lb] [/lb]
- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
[lb] [/lb]
---
[lb] [/lb]
Enthralling Voice - Activated Passive<i></i>
[lb] [/lb]
As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
[lb] [/lb]
Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
[lb] [/lb]
Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
[lb] [/lb]
Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
[lb] [/lb]
Notes:
[lb] [/lb]
- Genjutsu being Sung require no Handseals or Eye Contact.
[lb] [/lb]
- All DC Buffs/Penalties also apply to maintain checks.
[lb] [/lb]
---
[lb] [/lb]
Sound Crystallization - Passive
[lb] [/lb]
The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
[lb] [/lb]
Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
[lb] [/lb]
Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
[lb] [/lb]
Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
[lb] [/lb]
Notes:
[lb] [/lb]
- All Sound Jutsu receive +5% Damage per rank.
[lb] [/lb]
- The Hashigaki automatically has access to the Sound element.
[lb] [/lb]
- All techniques used with this are treated as Sound element.
[lb] [/lb]
- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
[lb] [/lb]
---
[lb] [/lb]
<U>Furuuken Stance - Fighting Style<i></i>
[lb] [/lb]
Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
[lb] [/lb]
Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
[lb] [/lb]
Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
[lb] [/lb]
Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 100 Chakra per round
[lb] [/lb]
Rank 2: 200 Chakra per round
[lb] [/lb]
Rank 3: 300 Chakra per round
[lb] [/lb]
Notes:
[lb] [/lb]
- Debuffs stack up to -3, and last two rounds.
[lb] [/lb]
- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
[lb] [/lb]
---
[lb] [/lb]
Sonic Scream - Sound Ninjutsu<i></i>
[lb] [/lb]
Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
[lb] [/lb]
Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
[lb] [/lb]
Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
[lb] [/lb]
Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 1.5 Ap; 180 CP
[lb] [/lb]
Rank 2: 1.5 Ap; 300 CP
[lb] [/lb]
Rank 3: 2 Ap; 520 CP
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
---
[lb] [/lb]
Deafen - Sound Ninjutsu<i></i>
[lb] [/lb]
The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
[lb] [/lb]
Rank 1: -1 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 2: -2 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Rank 3: -3 Accuracy and Dodge for 3 rounds
[lb] [/lb]
Costs:
[lb] [/lb]
Rank 1: 2 Ap; 400 Chakra
[lb] [/lb]
Rank 2: 2 Ap; 600 Chakra
[lb] [/lb]
Rank 3: 2 Ap; 800 Chakra
[lb] [/lb]
Notes:
[lb] [/lb]
- Does not stack
[lb] [/lb]
- Uses melee accuracy
[lb] [/lb]
- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
[lb] [/lb]
- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
[lb] [/lb]
Requiem of Death - Song Genjutsu<i></i>
[lb] [/lb]
A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
[lb] [/lb]
Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
[lb] [/lb]
Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
[lb] [/lb]
Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
[lb] [/lb]
Cost: 2 ap; 1,100 Cp, 530 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
[lb] [/lb]
- Effects all within the battle.
[lb] [/lb]
---
[lb] [/lb]
Ghost Dancer - Sound Ninjutsu<i></i>
[lb] [/lb]
A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
[lb] [/lb]
Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
[lb] [/lb]
Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
[lb] [/lb]
Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
[lb] [/lb]
Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
[lb] [/lb]
Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
[lb] [/lb]
Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
[lb] [/lb]
Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
[lb] [/lb]
Fevre De Pitch - Song Genjutsu<i></i>
[lb] [/lb]
An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
[lb] [/lb]
Rank 1:
[lb] [/lb]
-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1 dodge, and +1 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
[lb] [/lb]
-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +1.5 dodge, and +1.5 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 4% Max Hp per round
[lb] [/lb]
Rank 3:
[lb] [/lb]
-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
[lb] [/lb]
-Allies receive +2 dodge, and +2 Gen Save.
[lb] [/lb]
-The Hashigaki and nearby allies recover 5% Max Hp per round
[lb] [/lb]
Cost: 3 AP, 2,500 CP, 1000 CP/rnd
[lb] [/lb]
Notes:
[lb] [/lb]
- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
[lb] [/lb]
Nocturne of Shadow - Song Genjutsu<i></i>
[lb] [/lb]
The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
[lb] [/lb]
Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:


Roleplay:

Training:
https://www.ninpocho.com/viewtopic.php?p=303037#p303037
WC: 466

Allocation of points 35 x 3 due to the event
Buying:
Buffing:
B-Rank: Concealed Steps
Piercing:
B-Rank: Bloodletter
A-Rank: Piercing Pinholder
Projectile:
A-Rank: Combustive Shot
Slashing:
A-Rank: Zantetsukan
A-Rank: Heavenly Sword
Unarmed:
A-Rank: Falcon Punch
A-Rank: Fist of Virtue
A-Rank: Fist of Sin

Mastering:
Buffing:
B-Rank: Concealed Steps
Piercing:
B-Rank: Bloodletter
A-Rank: Piercing Pinholder
Projectile:
A-Rank: Combustive Shot
Slashing:
A-Rank: Zantetsukan
A-Rank: Heavenly Sword
Unarmed:
A-Rank: Falcon Punch
A-Rank: Fist of Virtue
A-Rank: Fist of Sin
Using 105 Training points and 24 ASP
 
Hashigaki Kurokawa said:
Stats:
Agility: 600/600
Stamina: 600/600
Taijutsu: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
ASP: 28

PL/CL: 3600/15
Character Class: Chuunin. Medic Ninja
Ooc Rank: S
Affinity:
Water: Major
Non-elemental: Minor
Fire: Minor
Advanced Elements:
Sound: No affinity (Access through Bloodline)
Blood: Minor (Access through Kinjutsu)
Vapor: Minor (Apparently you gain that by getting the element.)

Jutsu</COLOR><i></i>
[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]<COLOR color="#8000FF">Taijutsu:
[lb] [/lb]
Projectile:
Unarmed:
Slashing

Unarmed:
Projectile:


Unarmed:
Slashing:

None
[/td]
[td=null,1]Genjutsu:
[lb] [/lb]



Kinetic:
[lb] [/lb]
Visual:
[lb] [/lb]
Will:

[/td]
[td=null,1]Ninjutsu:
[lb] [/lb]
Non-elemental:
Water element:
Fire element:
Wind element:

Non-elemental:
Water element:
Fire element:
Wind element:

Non-elemental:
Water element:
Fire element:
Sound element:
Blood element:
Vapour element:

Water element:
Sound element:
Blood element:

Water Jutsu:
Fire element:
Sound Jutsu:
Blood element:
[/td]
[/tr]
[/tbody]
[/table]

[table=100,null]
[tbody]
[tr=bg2]
[td=null,1]Kinjutsu:
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Information: Blood Jinchuuriki
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Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored
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Effects:
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- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
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- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy, Cursed, or Spiritual. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
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- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
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- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.
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Note:
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- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.
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Abilities:

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  • Daunt (Mastered) (See note below)
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Note: Since 2 of my 3 old abilities once required mastery but now don't I converted points used back then to a mastered Daunt. Menacing Blast is now Called Elemental Shockwave so that transfers 1 to 1. Just stating this to explain why there is no link to where it was mastered. This should result in a point loss which I will have to comfirm with admins or the likes before correcting.

Aquired: https://www.ninpocho.com/viewtopic.php?f=562&t=48611
[/td]
[td=null,1]Hashigaki Bloodline Limit:
A unique clan the focus on sound, The Hashigaki are a people born blind, or if not fully tend to have bad Eyesight, though ironically they have some of the most beautiful eyes throughout the land. Not only gifted with stunning eye's, they also have an enthralling voice, capable lulling the senses of others. Through the members of this bloodline have long since adapted to blindness, and over time have grown a powerful bond with the sound and vibrations of the world round them.
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---
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084 PL - Sonar (Rank 1), Enthralling Voice (Rank 1)
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168 PL - Sound Crystallization (Rank 1)
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252 PL - Sonic Scream (Rank 1)
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336 PL - Fuuruuken Stance (Rank 1)
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420 PL - Sonar (Rank 2)
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504 PL - Sonic Scream (Rank 2)
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588 PL - Enthralling Voice (Rank 2), Requiem of Death (Rank 1)
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672 PL - Sound Crystallization (Rank 2), Deafen (Rank 1)
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756 PL - Sonar (Rank 3), Fuuruuken Stance (Rank 2)
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840 PL - Sonic Scream (Rank 3), Deafen (Rank 2)
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924 PL - Requiem of Death (Rank 2)
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1008 PL - Sound Crystallization (Rank 3), Deafen (Rank 3)
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1092 PL - Enthralling Voice (Rank 3), Requiem of Death (Rank 3)
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1176 PL - Fuuruuken Stance (Rank 3)
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1260 PL - Ghost Dancer (Rank 1)
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1344 PL - Fevre De Pitch (Rank 1)
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1428 PL - Ghost Dancer (Rank 2)
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1512 PL - Nocturne of Shadow (Rank 1)
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1596 PL - Ghost Dancer (Rank 3), Fevre De Pitch (Rank 2)
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1680 PL - Fevre De Pitch (Rank 3), Nocturne of Shadow (Rank 2)
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1764 PL - Nocturne of Shadow (Rank 3)
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---
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Sonar - Passive</U><i></i>
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The most notable ability of the Hashigaki, the clan has an uncanny sense of hearing. With this ability, the user is able to not only able to fight on par without vision, But actually be immune the downsides of losing vision...However their sharp sense of hearing also makes them more susceptible to sound effects.
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Rank 1: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +2 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
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Rank 2: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1.5 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
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Rank 3: Born Blind, the Hashigaki are not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by.
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Notes:
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- At all ranks, the Hashigaki have -1 Genjutsu save against Audial Genjutsu.
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- Their Genjutsu immunity only applies to Purely-Visual Genjutsu, as multi-sensual Genjutsu affect more than one sense.
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- Similarly, their weakness to Genjutsu only applies to purely-Audial Genjutsu, and not to multi-sensual Illusions.
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---
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Enthralling Voice - Activated Passive<i></i>
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As if making up for their lack of sight, the Hashigaki are gifted with a soothing voice, masters of vocals of all types. Not only are they able to mimic and sound they hear through their voice, but they are able to imbue chakra into their speech, effecting the senses of others through their voice.
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Rank 1: Genjutsu can be Sung to effect multiple targets at -2 DC per additional target. If used against a single target, the Genjutsu has +1 DC
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Rank 2: Genjutsu can be Sung to effect multiple targets at -1.5 DC per additional target. If used against a single target, the Genjutsu has +1.5 DC
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Rank 3: Genjutsu can be Sung to effect multiple targets at -1 DC per additional target. If used against a single target, the Genjutsu has +2 DC
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Notes:
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- Genjutsu being Sung require no Handseals or Eye Contact.
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- All DC Buffs/Penalties also apply to maintain checks.
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---
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Sound Crystallization - Passive
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The Hashigaki have the unique ability to manipulate vibrations in the air, crystallizing it into a solid form, a pristine crystal. Upon being shattered, these crystals emit the sonic energy, at the Hashigaki's chosen target.
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Rank 1: May convert Wind and Non-Elemental Jutsu into Sound by paying an additional 10% Chakra Cost.
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Rank 2: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost.
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Rank 3: May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra.
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Notes:
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- All Sound Jutsu receive +5% Damage per rank.
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- The Hashigaki automatically has access to the Sound element.
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- All techniques used with this are treated as Sound element.
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- At Rank 3, only Sound Element Techniques (Non-converted) receive the -5% Chakra Cost bonus
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---
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<U>Furuuken Stance - Fighting Style<i></i>
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Furuuken, meaning "Vibrating Fist", is a style of Blind fighting making use of the Hashigaki's affinity to sound. User's of this stance channel chakra to their palms, causing them to vibrate at a high speed. This vibration causes a resonance through the air by vibrating the air around their melee attacks to a point where physical contact is not needed to hit their targets, though of course their technique would be all the more effective in full contact.
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Rank 1: If an unarmed attack partially hits, the damage it deals is increased by +10%. If it Fully hits, it gains +5% Damage, and inflict a -.5 dodge.
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Rank 2: If an unarmed attack partially hits, the damage it deals is increased by +20%. If it Fully hits, it gains +5% Damage, and inflict a -1 dodge.
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Rank 3: If an unarmed attack partially hits, the damage it deals is increased by +30%. If it Fully hits, it gains +5% Damage, and inflict a -1.5 dodge.
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Costs:
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Rank 1: 100 Chakra per round
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Rank 2: 200 Chakra per round
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Rank 3: 300 Chakra per round
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Notes:
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- Debuffs stack up to -3, and last two rounds.
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- The partial hit damage bonus is applied to the partial hit's damage percentage, and may not surpass 100% (A full hit's damage).
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---
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Sonic Scream - Sound Ninjutsu<i></i>
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Though the Hashigaki are gifted with a serene voice, they may not always feel like using their vocals to sound soothing. Using this technique, the Hashigaki screams loudly, their chakra resonating the air around them to the point of pushing light weight debris and material away.
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Rank 1: 540 Damage, -2 Accuracy to light Ranged Projectiles used this Round. -1 To Heavy Projectiles.
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Rank 2: 900 Damage, -2.5 Accuracy to light Ranged Projectiles used this Round. -1.5 To Heavy Projectiles.
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Rank 3: 1,550 Damage, -3 Accuracy to light Ranged Projectiles used this Round. -2 To Heavy Projectiles.
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Costs:
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Rank 1: 1.5 Ap; 180 CP
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Rank 2: 1.5 Ap; 300 CP
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Rank 3: 2 Ap; 520 CP
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Notes:
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- Does not stack
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---
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Deafen - Sound Ninjutsu<i></i>
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The sense of hearing is linked with a person's balance, and the Hashigaki are able to exploit this weakness. Vibrating the air in their palms, the Hashigaki cover up the target's ears and overload the ears sensory with a vibration of chakra at ultra-high frequencies. The result is leaving the opponent unable to hear, with their balance strongly distorted.
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Rank 1: -1 Accuracy and Dodge for 3 rounds
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Rank 2: -2 Accuracy and Dodge for 3 rounds
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Rank 3: -3 Accuracy and Dodge for 3 rounds
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Costs:
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Rank 1: 2 Ap; 400 Chakra
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Rank 2: 2 Ap; 600 Chakra
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Rank 3: 2 Ap; 800 Chakra
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Notes:
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- Does not stack
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- Uses melee accuracy
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- Those effected by this technique cannot be effected by Sound-based Genjutsu such as Songs.
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- Sound Based Debuffs are only half as effective while someone is effected by this.
[lb] [/lb]
---
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Requiem of Death - Song Genjutsu<i></i>
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A depressing melody sung by the Hashigaki, this genjutsu decreases the willpower and determination of those around them, creating a gloomy atmosphere that cripples all aspects of those around them.
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Rank 1: Sings a melody that reduces the will of all in the battle, giving them -2 to all secondary stats. Cumulative secondary buffs are reduced by -1.
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Rank 2: Sings a melody that reduces the will of all in the battle, giving them -2.5 to all secondary stats. Cumulative secondary buffs are reduced by -1.5.
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Rank 3: Sings a melody that reduces the will of all in the battle, giving them -3 to all secondary stats. Cumulative secondary buffs are reduced by -2.
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Cost: 2 ap; 1,100 Cp, 530 CP/rnd
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Notes:
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- This is a Audial/Will genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Fevre De Pitch or Nocturne of Shadow.
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- Effects all within the battle.
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---
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Ghost Dancer - Sound Ninjutsu<i></i>
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A rather unique skill to the Hashigaki, this jutsu allows them to create a ghostly apparition through the use of chakra and their own life force. The Hashigaki creates condensed vibrations within the air which creates the appearance of a faded wraith, and when infused with chakra and their own life force, give's the user control over their created specter until the portion of their own soul fades.
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Rank 1: Summons a Spirit that has 1,930 Hp with secondaries equal to -4 of the user's and have 2 Ap. Basic strikes deal 540 damage, costing 1 Ap each.
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Rank 2: Summons a Spirit that has 2,195 Hp with secondaries equal to -3 of the user's and have 2 Ap. Basic strikes deal 675 damage, costing 1 Ap each.
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Rank 3: Summons a Spirit that has 2,635 Hp with secondaries equal to -3 of the user's and have 3 Ap. Basic strikes deal 540, costing 1 Ap each.
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Rank 1 Cost: 2AP and 500 Cp to initiate, 250 Cp/Rnd.
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Rank 2 Cost: 2 AP and 625 Cp to initiate, 310 Cp/Rnd.
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Rank 3 Cost: 2 AP 750 Cp to initiate, 376 Cp/Rnd.
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Notes:
- Attacks can use the spirits Ninjutsu, Melee or ranged Accuracy.
- Damage inflicted by the Spirit reduces the victim's chakra by 50% of the attack's damage.
- Damage and Hp may be buffed by Ninjutsu and Wind Buffs.
- This is considered a Creation Jutsu.
[lb] [/lb]
---
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Fevre De Pitch - Song Genjutsu<i></i>
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An invigorating song jutsu that can only be sung with the advanced vocals of the Hashigaki, this chakra infused tune creates a soothing melody that increases the perception of themselves and their allies to the environment around them, keeping their awareness sharp and focused.
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Rank 1:
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-The Hashigaki receives +1 Accuracy/Dodge due to an increased sonar
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-Allies receive +1 dodge, and +1 Gen Save.
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-The Hashigaki and nearby allies recover 3% Max Hp per round
[lb] [/lb]
Rank 2:
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-The Hashigaki receives +1.5 Accuracy/Dodge due to an increased sonar
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-Allies receive +1.5 dodge, and +1.5 Gen Save.
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-The Hashigaki and nearby allies recover 4% Max Hp per round
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Rank 3:
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-The Hashigaki receives +2 Accuracy/Dodge due to an increased sonar
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-Allies receive +2 dodge, and +2 Gen Save.
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-The Hashigaki and nearby allies recover 5% Max Hp per round
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Cost: 3 AP, 2,500 CP, 1000 CP/rnd
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Notes:
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- This is a Audial/Will Genjutsu.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Nocturne of Shadow.
[lb] [/lb]
---
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Nocturne of Shadow - Song Genjutsu<i></i>
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The darkest song of all, the Hashigaki possess the ability to sing a song fueled with their anger and negative emotions that resonate through their vocals, and creates a powerful melody that can completely effect all the senses of their victims for a limited time. However, during the duration of this technique, the Hashigaki possess the ability to hide all senses from the target, wiping away their sight, their hearing, their sense of touch, and even smells and tastes no longer register to the victims. With no senses to rely on, how can one expect to fight...or even realize when they are dead?
[lb] [/lb]
Rank 1: Victims take on a -2 accuracy/-2 dodge debuff. Victim cannot view opponent, and therefore every jutsu that the victim uses has a 10% chance of auto-missing.
[lb] [/lb]
Rank 2: Victims take on a -3 accuracy/-3 dodge debuff. Victims cannot view any Actions or results during this round other than their own, and therefore every jutsu the victims uses has a 15% chance of auto-missing.
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Rank 3: Victims take on a -4 accuracy/-4 dodge debuff. Victims cannot view any Actions or results taken during this round other than their own, nor can they see the HP, CP, or Status of anyone else. Victims has a 20% chance of auto-missing.
[lb] [/lb]
Costs: 4 AP; 3,000 CP +1,000 CP for each target besides the first, 1000 CP/rnd +500 CP per additional target.
[lb] [/lb]
Notes:
[lb] [/lb]
- Lasts up to 3 rounds.
[lb] [/lb]
- This is a Will/Audial/kinetic/Visual Genjutsu.
[lb] [/lb]
- Mod information Such as HP, and successful actions will be sent by PM to those unaffected.
[lb] [/lb]
- Cannot be used in conjunction with Requiem of Death or Fevre De Pitch
[lb] [/lb]
- Can only be used once per battle successfully.
[/td]
[/tr]
[/tbody]
[/table]

Medical Jutsu:


Roleplay:

Training:
https://www.ninpocho.com/viewtopic.php?p=303037#p303037
WC: 466

Allocation of points 35 x 3 due to the event
Buying:
Buffing:
B-Rank: Concealed Steps
Piercing:
B-Rank: Bloodletter
A-Rank: Piercing Pinholder
Projectile:
A-Rank: Combustive Shot
Slashing:
A-Rank: Zantetsukan
A-Rank: Heavenly Sword
Unarmed:
A-Rank: Falcon Punch
A-Rank: Fist of Virtue
A-Rank: Fist of Sin

Mastering:
Buffing:
B-Rank: Concealed Steps
Piercing:
B-Rank: Bloodletter
A-Rank: Piercing Pinholder
Projectile:
A-Rank: Combustive Shot
Slashing:
A-Rank: Zantetsukan
A-Rank: Heavenly Sword
Unarmed:
A-Rank: Falcon Punch
A-Rank: Fist of Virtue
A-Rank: Fist of Sin
Using 105 Training points and 24 ASP

Approved. ASP at 4.
 

Current Ninpocho Time:

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