The medic lady with the familiar voice…now chastising him for not killing Shouki. She seemed much less timid now than before. He couldn’t really blame her for the question, since he did ask himself as well. Though he did have an answer for the question
“I wanted to see him locked here thinking for the rest of his life how much he failed… Killing him seemed more like a favor to him…though I sadly overestimate the Palace’s influence it seems…”. He gave Shiori a puzzled look as to her talking about the nature of the integration, but as she started to sing, he assumed it wasn’t much time to chatter with her. As Sousuke and the stranger moved in to attack, Haru rose his arms as he sand lunched themselves towards the madman. He seemed to be fully rejuvenated form earlier somehow…but sand would be even sturdier then before.
[spoilername="Stats"]Sand Artisan
HP: (60+lvl15) x 600 = 45,000
CP: (40+lvl15) x 600 = 33,000
Class Bonus: 10% Ninjutsu damage, -5% Cp cost
High: Ninjutsu Accuracy
Average: Taijutsu Accuracy, Genjutsu Resist, Evasion
Low: Ranged Accuracy, Genjutsu Difficulty
Abilities:
0. Main Branch - Instructor
1. Jutsu Mastery
2. Jutsu Creator
3. Super Charged
4. Elemental Aura
5. Insight
6. Elementalist
7. Acrobatics
8. Quick Reaction
9. Initiative
10. Summoner
Major Affinities:
1. Earth
2. Fire
Minor Affinities:
1. Wind
2. Water
Advanced Elements:
1. Crystal
Weapon Name: Black Sand Guards
Weapon Type: Arm and Shin Guards
Weapon Damage Type: Unarmed
Bonuses: -1 Acc/ +5% Damage
Augment: Vanguard, Lucky Dodge, Riot Shield.
While his father paid most of his attention to teaching Harupia the secrets of their clans Jutsu, he also spent time teaching his son how to properly defend in close quarter combat. Still, it took time to properly learn how to defined from such attacks, and even then parrying strikes could hurt as much as getting hit. One thing Harupia learned quickly though was to adapt and use his strengths to cover up any weakness.
As soon as he was sufficient skilled, he created something more practical than his early statues: a pair of guards for both his feet and arms, molded from the finest minerals of metal he could summon from the ground, giving it an almost pitch black color. The gauntlets were quite heavy to ensure proper protection, yet light enough for him to perform quick, twitch movements to protect himself. As Haru grew he modified the gauntlets to fit his size as well as making them more concealed. Unused they have the form two large bracelets, which he has around his biceps and tights respectfully,, or just simply has them in one of the pouches of his robe or jacket, containing the material for them. When needed he can will the iron sand within these out, forming solid, black guards which cover his arms to the shoulder and his feet to his calves. It’s the weapon he most carries with him in one way or another, as a keep way to bolster his own defense.
Sand Mastery - Passive
Born attuned to sand, the Sunaku have long been able to manipulate sand with mere thoughts and shape it to their will. The Sunaku's natural affinity brings forth the true strength of sand due to their control, controlling it subconsciously as they act as the artist in a broad range of fluid combinations with sand.
Rank 1: +5% Sand damage
Rank 2: +10% Sand damage
Rank 3: +15% Sand Damage
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Sand Manipulation - Passive
"With sand, anything is possible." This is a quote of the Sunaku that perfectly describes their adept control over this element. Their affinity shows perhaps the greatest control seen throughout the land when it comes to manipulation, for the sunaku can use sand to create any image they vision within their mind, whether it be a complex jutsu, or even a small weapon. Nothing is beyond their capability to create, and so long as their is ground around the Sunaku, they will never be without their natural element.
Rank 1: May convert Earth and Wind Jutsu into Sand by paying an additional 20% Chakra Cost.
Rank 2: May convert Earth and Wind Jutsu into Sand by paying an additional 10% Chakra Cost.
Rank 3: May convert Earth and Wind Jutsu into Sand at no extra cost.
Notes:
- Sand Jutsu require no handseals.
- The Sunaku automatically has access to the Sand element.
- All techniques used with this are treated as Sand element.
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Protection of the Sands - Passive
A unique ability to the Sunaku, their control over sand is so perfect that they need little more than a thought to control even the most difficult of sand techniques. At some point during the Sunaku's life, their skill becomes so great that they do not even need to think about protecting themselves, their subconsciousness protecting them even without the users intentions.
Rank 1: Sand has a 40% chance to reduce an oncoming attack by 10% damage.
Rank 2: Sand has a 50% chance to reduce an oncoming attack by 15% damage.
Rank 3: Sand has a 60% chance to reduce an oncoming attack by 20% damage.
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Blood Diamonds - Passive
Sunaku is their skill, and sand is their weapon. All shinobi keep their weapons in tip top shape as to keep their lethality at their peak, so to do the Sunaku. Naturally when manipulating their sands, the Sunaku add only the sharpest minerals from deep within the ground into their sand. These minerals allow their sand techniques to rip the flesh off the unfortunate victims that find themselves lost amid the onslaught of a Sunaku's fury.
Rank 1: Jutsu Levels 1-4 can cause bleeding rank 1-2
Rank 2: Jutsu Levels 1-6 can cause bleeding ranks 1-3
Rank 3: Jutsu Levels 1-8 can cause bleeding ranks 1-4
Notes:
- Works only with bloodline jutsu and sand jutsu
Iron Sand - Activated Passive
Over time, the Sunaku's control over sand begins to expand with the deepening of their affinity. At some point in their life, they begin to substitute finely crushed minerals in place of sand, grinding the hardest metals they can find into flakes of powder. Sunaku are able to manipulate this Iron Sand just as they could normal sand, though this heavier metal is a bit more difficult to control, though gives all their techniques significantly more strength.
Rank 1: The user may choose to use "Iron Sand" for their Sand Ninjutsu. Iron Sand Jutsu may inflict any bleeding levels 1-5, and they gain +5% damage, but lose -2 accuracy due to the added weight.
Rank 2: The user may choose to use "Iron Sand" for their Sand Ninjutsu. Iron Sand Jutsu may inflict any level of bleeding, and they gain +5% damage, but lose -1.5 accuracy due to the added weight.
Rank 3: The user may choose to use "Iron Sand" for their Sand Ninjutsu. Iron Sand Jutsu may inflict any level of bleeding with a +5% chance of bleeding, and they gain +10% damage, but lose -1 accuracy due to the added weight.
Cost: All sand jutsu using Iron Sand cost +25% CP, including any Maintain costs.
Notes:
- This ability may only apply to Sand Ninjutsu. For any Sand binds/barriers, this increases Hp rather than damage.
- This costs no Ap, the user must simply state that they are using this technique with their Sand Ninjutsu.
Curse Seal:
Lunar[/spoilername]
All jutsu masterd unless noted
0.5 Ap Equip Sand Guards, use initiative to mod it at 0ap speed.
2.5 Ap use
Sand Coffin on Shouki
Using Iron Sands from this point
2.5 Ap activate
Sand Clone, which uses: 2.5 Ap
Sand Missiles rank 1, 1.5 Ap
Air Bullet
3 Ap summon
Terror of the Dunes, which attacks 5 times, 1 Ap per attack.
Body Switch first attack with Sand Clone