New BL/CA: Quick Learner
Expanded Knowledge purchased twice(6)
Jutsu Talent(3)
Offensive Insight-(2)
Sharp Insight(2)
Adaptability (3)
Tactical Mind(2)
Prediction(2)
approved from OCR Paper trailing.
Expanded Knowledge purchased twice(6)
Jutsu Talent(3)
Offensive Insight-(2)
Sharp Insight(2)
Adaptability (3)
Tactical Mind(2)
Prediction(2)
approved from OCR Paper trailing.
Jutsu Talent- Passive (3 points)
A Quick Learner with this power has studied the ways of combat, gaining a deep understanding of all jutsu techniques. Any jutsu they learn is instantly more effective than that which others would learn.
Effect: All the users’ Jutsu are Rank 2 when bought.
Offensive Insight- Boost (1 point)
Restriction- May be purchased twice
A Quick Learner who has been gifted with Insight can easily learn to take that power to an offensive end rather than defensive. Instead of analyzing enemy movement to see when they should evade attacks, they do so to see when is the best time to strike.
Effect: Adds a 5% auto-hit to the user's attacks.[/b]
Expanded Knowledge- Boost (3 points)
Restriction- Can be purchased a maximum of two times
Due to their natural talent for learning things at a faster rate, Quick Learners find themselves able to retain more knowledge and master more abilities than others.
Effect: Gain an extra Ability slot; this cannot be chosen if the user has a Kinjutsu, and is Auto-untrained if they gain one.
Notes:
- A Chimera with 2 Bl/CA may purchase this skill normally, but may only purchase this a single time.
- A Chimera with 3 Bl/CA that choose this passive -must- purchase this ability twice, but only count has having a single extra ability slot.
- A Rikudo Sennin path may purchase this skill normally, but the extra ability slots only applies to that particular path.
Adaptability - Boost (1 point)
Restriction- C Rank and up, can be purchased up to three times
A veteran of the battlefield, the Quick Learner doesn't let little things like obstacles and terrain bother them. It doesn't matter what the area looks like, a Quick Learner's movements can adapt to anywhere.
Effect: The user resists -1 Accuracy and Dodge from terrain effecting techniques such as Hidden Mist or Earthslide River, this amount is reduced from the cumulative debuffs and not per-jutsu. In addition, the user has +1 Dodge against all Delayed attacks, traps and binds.
Tactical Mind - Passive (2 points)
Every battle is a game of chess to a Quick Learner, a means with which to hone their minds and skills. Those opponents they choose to practice these skills on don't generally fare too well.
Effect: +1 accuracy with all Mastered jutsu. Additional +.5 accuracy to all attacks every round after the second. Cannot gain more than +4 accuracy on any attack.
Prediction - Passive (2 points)
It's not very wise to re-use the same skills against someone who can out-predict you. Quick Learners can adapt to their opponents' frequently used tactics in a flash, giving them a better chance to avoid getting hit by the same thing twice.
Effect: If the opponent uses the same technique as they have previously, the user gains +1 to resist or dodge it. Stacks twice. This buffs cancels if the user switches styles. Basic melee attacks are exempt from this.
aper trail.