Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

Senju

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Senju
T7e8mCh.png

Hailing from the Forest Country, the Senju are said to be the true masters of nature and totally in tune with the world around them. Legend has it that the Forest Country was a barren wasteland before a certain monk by the name Senju Kensei began to exert his control over the elements and breathed new life into the region. In his final moments he was caught in a conflict over the lands that he had come to call home against those of the invasive Uchiha and their growing Fire Country. Pierced in the heart, legend further has it that he turned into a great tree the size of which no man could ever fathom. This is why the Senju and the Uchiha have little dealings with each other today and also why the Forest Country and the location of Kensei's remains are closely guarded by his descendants.

084 PL - Sage Arts Prodigy (Rank 1)/Mokuton Augmentation (Rank 1)
168 PL - Strength of the Boughs (Rank 1)
252 PL - High-Speed Regeneration (Rank 1)
336 PL - Wooden Tendrils (Rank 1)
420 PL - Sage Arts Prodigy (Rank 2)
504 PL - High-Speed Regeneration (Rank 2)
588 PL - Mokuton Augmentation (Rank 2), Enlightened Suppression (Rank 1)
672 PL - Strength of the Boughs (Rank 2), Natural Energy Conversion (Rank 1)
756 PL - Sage Arts Prodigy (Rank 3), Wooden Tendrils (Rank 2)
840 PL - High-Speed Regeneration (Rank 3), Enlightened Suppression (Rank 2)
924 PL - Natural Energy Conversion (Rank 2)
1008 PL - Strength of the Boughs (Rank 3), Enlightened Suppression (Rank 3)
1092 PL - Mokuton Augmentation (Rank 3), Natural Energy Conversion (Rank 3)
1176 PL - Wooden Tendrils (Rank 3)
1260 PL - Wood Clone (Rank 1)
1344 PL - Wooden Dome (Rank 1)
1428 PL - Wood Clone (Rank 2)
1512 PL - Thousand-Handed Statue (Rank 1)
1596 PL - Wood Clone (Rank 3), Wooden Dome (Rank 2)
1680 PL - Wooden Dome (Rank 3), Thousand-Handed Statue (Rank 2)
1764 PL - Thousand-Handed Statue (Rank 3)

---

Sage Arts Prodigy - Passive
The Senju Clan has long been connected to the natural world and because of that connection have identified ways for them to unlock some of the power usually reserved only for individuals who have made a connection with one of the mystical Summoning Contracts.

Rank 1: User gains a Natural Energy pool that has a base amount equal to 5% of their maximum CP. Natural Energy can be used to cast any Ninjutsu or Senju Bloodline techniques the user knows and any technique cast this way is considered Holy.
Rank 2: The size of the user's base Natural Energy pool is increased to 10% of their maximum CP.
Rank 3: The size of the user's base Natural Energy pool is increased to 15% of their maximum CP.

Notes:
- If the user possesses the Sage Mode ability any chakra which is converted into Natural Energy is added into the user's Natural Energy pool granted by this passive ability and Natural Energy is no longer lost when exiting Sage Mode.
- If the user possesses the Dark Sage Kinjutsu all mentions of Natural Energy on the Senju Bloodline are changed to Corrupted Energy.
- There is no maximum to the amount of Natural Energy that the user can have at any time, Sage Arts Prodigy is simply the amount that the user starts with during a battle.

---

Mokuton Augmentation - Passive
Due to the Senju's natural relation with both Water and Earth, they are able to convert their chakra to wood chakra, granting an even greater bonus to wood.

Rank 1: May convert Water and Earth Jutsu into Wood by paying an additional 20% Chakra Cost. Wood Jutsu deal +5% additional damage.
Rank 2: May convert Water and Earth Jutsu into Wood by paying an additional 10% Chakra Cost. Wood Jutsu deal +10% additional damage.
Rank 3: May convert Water and Earth Jutsu into Wood at no extra cost. Wood Jutsu deal +15% additional damage.

Notes:
- The Senju automatically has access to the Wood element.
- All techniques used with this are treated as Wood Jutsu.

---

Strength of the Boughs - Passive
Through cultivating their mastery of Ninjutsu techniques that transcend normal shinobi limits the Senju Clan are well known for their vast reserves of chakra which can sometimes give the impression that they are inexhaustible in the area of chakra cultivation.

Rank 1: User's CP Mod is increased by +2.
Rank 2: User's CP Mod is increased by +4.
Rank 3: User's CP Mod is increased by +6.

---

High-Speed Regeneration - D-Rank Wood Ninjutsu
By focusing the latent Natural Energy in their body a Senju Clan member is able to create a state of rapid healing in their body that swiftly knits together their wounds and restores their vitality at the cost of their chakra or they can gift this power to another by focusing and expelling their Natural Energy into the body of an ally.

Rank 1: User heals for 1.5% of their maximum HP + 200 HP at the end of each round.
Rank 2: User heals for 2% of their maximum HP + 200 HP at the end of each round.
Rank 3: User heals for 2.5% of their maximum HP + 200 HP at the end of each round.

Special Action: By paying the full CP and maintain cost for High-Speed Regeneration from their Natural Energy pool the user may target a single ally with High-Speed Regeneration rather than themselves.

Costs:
Rank 1: 1.5 AP and 250 CP + 125 CP/rnd
Rank 2: 1.5 AP and 315 CP + 160 CP/rnd
Rank 3: 1.5 AP and 375 CP + 190 CP/rnd

Notes:
- User can only maintain High-Speed Regeneration on a single target at a time.
- Can be maintained for a maximum of three rounds.
- Effects of High-Speed Regeneration cannot be stacked on a single target.

---

Wooden Tendrils - D-Rank Wood Ninjutsu
Wood erupts from the earth and hurl forth at their opponents like massive spears, the wood however is harder than steel and seek their opponents out. These spears can inflict pin-point wounds allowing a cunning Senju to cripple opponents with well-aimed attacks.

Rank 1: Three tendrils each doing 240 damage. The user may choose to use Wooden Tendrils as a Called Shot against a single opponent with all three tendrils targeting a single limb and each making their own Called Shot attempt.
Rank 2: Three tendrils each doing 300 damage. The user may choose to use Wooden Tendrils as a Called Shot against a single opponent with all three tendrils targeting a single limb and each making their own Called Shot attempt.
Rank 3: Three tendrils each doing 360 damage. The user may choose to use Wooden Tendrils as a Called Shot against a single opponent with all three tendrils targeting a single limb and each making their own Called Shot attempt.

Costs:
Rank 1: 1.5 AP and 240 CP
Rank 2: 1.5 AP and 300 CP
Rank 3: 1.5 AP and 360 CP.

Notes:
- If Wooden Tendrils is used as a Called Shot then all three tendrils inherit all penalties and bonuses associated with making Called Shots and can only successfully inflict one Called Shot penalty per use.

---

Enlightened Suppression - C-Rank Wood Ninjutsu
Using the special qualities of their Natural Energy, a Senju is able to disrupt the flow of an opponent's chakra by introducing a localized burst of that energy into their body that makes it difficult for them to hold together any chakra-based effects that they are currently wielding.

Rank 1: Targets one opponent at -5 Accuracy and chakra binds them. Every 2 seconds that the opponent spends bound by Enlightened Suppression there is an 18% chance that the 'Disruption' effect is activated on them.
Rank 2: Targets one opponent at -4 Accuracy and chakra binds them. Every 2 seconds that the opponent spends bound by Enlightened Suppression there is an 24% chance that the 'Disruption' effect is activated on them.
Rank 3: Targets one opponent at -3 Accuracy and chakra binds them. Every 2 seconds that the opponent spends bound by Enlightened Suppression there is an 30% chance that the 'Disruption' effect is activated on them.

Costs:
Rank 1: 2 AP and 460 Natural Energy + 230 Natural Energy/rnd
Rank 2: 2 AP and 575 Natural Energy + 290 Natural Energy/rnd
Rank 3: 2 AP and 690 Natural Energy + 345 Natural Energy/rnd

Notes:
- This jutsu is a chakra bind, and prevents the victim from using actions that require chakra while active. They may still dodge and move normally.
- Due to the careful concentration required for this jutsu, it is easily disrupted. Should the user attack the victim, the victim take damage, or if the user uses more than 10% of their Max Cp during a round, this bind is dispelled. The victim has a -3 dodge penalty to an attack aimed at them, however.
- The target has a 15% chance of resisting this jutsu for every 2.5 Ap they spend. If successful, this disrupts the jutsu.
- The 'Disruption' effect randomly dispels a single random maintained jutsu active on the victim, and prevents it from being recast for a full round. If a Clone/Creation activates this effect, it is dispersed.
- Requires a Ninjutsu Check each round.

---

Natural Energy Conversion - C-Rank Wood Ninjutsu
Because of their long standing history of work with Natural Energy each Senju is naturally capable of producing a small amount of Natural Energy on their own but that reserve is usually extremely limited. To combat this Senju Clan members have developed methods over the years to forcibly convert the chakra in their body into Natural Energy in a similar way to the legendary Contract Sages but doing so puts an enormous strain on their body's health.

Rank 1: Converts 5% of the user's current CP into Natural Energy.
Rank 2: Converts 10% of the user's current CP into Natural Energy.
Rank 3: Converts 15% of the user's current CP into Natural Energy.

Costs:
Rank 1: 2 AP and HP equal to half the CP converted into Natural Energy
Rank 2: 2 AP and HP equal to half the CP converted into Natural Energy
Rank 3: 2 AP and HP equal to half the CP converted into Natural Energy

Notes:
- Each time Natural Energy Conversion is used in a single battle the amount of Natural Energy gained is reduced by 25% (Example: If the user has 10,000 CP and Natural Energy Conversion has already been used once then the second time it is used the user's current CP will be reduced by 5%/10%/15% and the user will only gain Natural Energy equal to 75% of the CP lost). This stacks indefinitely.
- If the user has no CP remaining then Natural Energy Conversion cannot be used.

---

Wood Clone - B-Rank Wood Ninjutsu
Unique among other clans which possess an affinity for Advanced Elements, the Senju Clan has their own brand of specialized ninja clone technique which produces a clone entirely made out of wood that is able to wield their clan techniques.

Rank 1: Creates a clone with 20% of the users HP and CP and -7 Secondaries and is able cast jutsu from the Senju Bloodline table up to 840 PL.
Rank 2: Creates a clone with 25% of the users HP and CP and -6 Secondaries and is able cast jutsu from the Senju Bloodline table up to 840 PL and C-Rank Wood Ninjutsu at Rank 1.
Rank 3: Creates a clone with 30% of the users HP and CP and -5 secondaries and is able cast jutsu from the Senju Bloodline table up to 840 PL and C-Rank Wood Ninjutsu at Master Rank.

[Natural Energy]: If the user chooses to cast Wood Clone with Natural Energy then the clone created gains a Natural Energy pool equal to Wood Clone's casting cost and gains additional Natural Energy at the beginning of each round equal to Wood Clone's maintain cost.

Costs:
Rank 1: 2.5 AP and 800 CP + 400/rnd to maintain
Rank 2: 2.5 AP and 1,000 CP + 500/rnd to maintain
Rank 3: 2.5 AP and 1,500 CP + 750/rnd to maintain

Notes:
- User can only create one clone at a time.
- User must possess a Wood Ninjutsu for the Wood Clone to be able to cast it. Likewise the user must have Mastered that Ninjutsu for the Wood Clone to be able to use Master Rank.
- Wood Clones cannot convert Water and Earth Ninjutsu into Wood Ninjutsu the way the user can.
- Wood Clones have AP equal to 25% of the user's base AP (minimum of 0.5 AP).

---

Wood Fabrication - B-Rank Wood Ninjutsu
Demonstrating immensely precise control over their Advanced Element a Senju of sufficient skill is able to quickly fashion a wooden structure using their chakra which can take several different forms depending on the user's needs.

Rank 1: Creates a large wooden structure. User has access to Wall of Wood structure.
Rank 2: User gains access to Wooden Dome structure.
Rank 3: User gains access to Great Gate structure.

Wooden Structures:
Wall of Wood: Creates a temporary wall of wood that blocks damage from a single attack. Wall has 2,200/2,750/3,300 base HP. Wall of Wood can be used reflexively.
Wooden Dome: Creates a concave dome of wood that protects the user and up to one ally. Dome has 1,800/2,250/2,700 base HP and lasts until destroyed. Cannot be used reflexively.
Great Gate - Natural Energy: Instead of creating a protective structure the user summons a series of huge gates that collectively have 2,000/2,500/3,000 base HP that crashes down on an opponent physically binding them at -3 Accuracy, preventing them from moving. Any attack which targets an opponent bound by Great Gate must target the pile of gates first.


Costs:
Rank 1: 2.5 AP and 870 CP + 435/rnd to maintain
Rank 2: 2.5 AP and 1,090 CP + 545/rnd to maintain
Rank 3: 2.5 AP and 1,305 CP + 650/rnd to maintain

Notes:
- User can only have one wooden structure active at a time.
- Maintain cost only applies to Wooden Dome and Great Gate as Wall of Wood only lasts for a single attack and cannot be maintained.
- The Great Gate structure can only be used if the CP cost for Wooden Fabrication is paid with Natural Energy
- The Great Gate structure is a physical bind and only prevents the opponent from moving.
- Opponents bound by Great Gate have at 15% chance of escaping per 1.5 AP they spend.

---

Thousand-Handed Statue - A-Rank Wood Ninjutsu
The ultimate manifestation of a Senju's ability to manipulate their Advanced Element, the Thousand-Handed Statue technique creates an immense statue that is able to be controlled by the user during battle. Some say that the Thousand-Handed Statue technique was created in ancient days to aid in the battle against giant monsters that once roamed the land.

Rank 1: Manifests a tremendous, many-handed statue that has 4,200 + (20% of the user's current Natural Energy) base HP. Each round the Thousand-Handed Statue may engage in one activity (see below) which is determined by the user at the beginning of the round.
Rank 2: Manifests a tremendous, many-handed statue that has 5,250 + (20% of the user's current Natural Energy) base HP. Each round the Thousand-Handed Statue may engage in one activity (see below) which is determined by the user at the beginning of the round.
Rank 3: Manifests a tremendous, many-handed statue that has 6,300 + (20% of the user's current Natural Energy) base HP. Each round the Thousand-Handed Statue may engage in one activity (see below) which is determined by the user at the beginning of the round.

Thousand-Handed Statue Actions:
All-out Attack: The Thousand-Handed Statue disregards any pretense of defense and goes on the attack. It strikes up to three opponents (as designated by the user when All-out Attack is chosen) for 2,800 damage at +1 Accuracy.
Shielding Hands: The Thousand-Handed Statue defends the user and up to two allies (as designated by the user when Shielding Hands is chosen) creating a "wall of hands" which redirects the first attack to target the user or either of the two protected allies to the Thousand-Handed Statue. The Statue is hit automatically by any attacks which are redirected to it by Shielding Hands.
Restraining Grasp: The Thousand-Handed Statue uses it's hands to restrain a single target at -2 Accuracy which binds them for the round. Any attack directed at an opponent bound by the Thousand-Handed Statue hits the Thousand-Handed Statue automatically rather than the bound opponent.
Enlightened Suppression: The Thousand-Handed Statue casts Enlightened Suppression targeting up to three opponents using the user's Natural Energy pool. The Thousand-Handed Statue can only engage in this activity once every three rounds.


Costs:
Rank 1: 3 AP and 2,500 Natural Energy + 1,250 Natural Energy/rnd to maintain
Rank 2: 3 AP and 3,125 Natural Energy + 1,560 Natural Energy/rnd to maintain
Rank 3: 3 AP and 3,750 Natural Energy + 1,875 Natural Energy/rnd to maintain

Notes:
- Thousand-Handed Statue is a Creation Ninjutsu and can only be used once per battle.
- All restrictions and notes regarding Enlightened Suppression still apply to it when it is cast by the Thousand-Handed Statue.
 

Ninpocho Admin

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Code:
[b][u]Senju[/u][/b]
[img]https://i.imgur.com/T7e8mCh.png[/img]
[quote]Hailing from the Forest Country, the Senju are said to be the true masters of nature and totally in tune with the world around them. Legend has it that the Forest Country was a barren wasteland before a certain monk by the name Senju Kensei began to exert his control over the elements and breathed new life into the region. In his final moments he was caught in a conflict over the lands that he had come to call home against those of the invasive Uchiha and their growing Fire Country. Pierced in the heart, legend further has it that he turned into a great tree the size of which no man could ever fathom. This is why the Senju and the Uchiha have little dealings with each other today and also why the Forest Country and the location of Kensei's remains are closely guarded by his descendants.

084 PL - Sage Arts Prodigy (Rank 1)/Mokuton Augmentation (Rank 1) 
168 PL - Strength of the Boughs (Rank 1)
252 PL - High-Speed Regeneration (Rank 1)
336 PL - Wooden Tendrils (Rank 1)
420 PL - Sage Arts Prodigy (Rank 2)
504 PL - High-Speed Regeneration (Rank 2)
588 PL - Mokuton Augmentation (Rank 2), Enlightened Suppression (Rank 1)
672 PL - Strength of the Boughs (Rank 2), Natural Energy Conversion (Rank 1)
756 PL - Sage Arts Prodigy (Rank 3), Wooden Tendrils (Rank 2)
840 PL - High-Speed Regeneration (Rank 3), Enlightened Suppression (Rank 2)
924 PL - Natural Energy Conversion (Rank 2)
1008 PL - Strength of the Boughs (Rank 3), Enlightened Suppression (Rank 3)
1092 PL - Mokuton Augmentation (Rank 3), Natural Energy Conversion (Rank 3)
1176 PL - Wooden Tendrils (Rank 3)
1260 PL - Wood Clone (Rank 1)
1344 PL - Wooden Dome (Rank 1)
1428 PL - Wood Clone (Rank 2)
1512 PL - Thousand-Handed Statue (Rank 1)
1596 PL - Wood Clone (Rank 3), Wooden Dome (Rank 2)
1680 PL - Wooden Dome (Rank 3), Thousand-Handed Statue (Rank 2)
1764 PL - Thousand-Handed Statue (Rank 3)

---

[b][u]Sage Arts Prodigy - [i]Passive[/i][/u][/b]
The Senju Clan has long been connected to the natural world and because of that connection have identified ways for them to unlock some of the power usually reserved only for individuals who have made a connection with one of the mystical Summoning Contracts.

[b]Rank 1:[/b] User gains a [color=orange][i]Natural Energy[/i][/color] pool that has a base amount equal to 5% of their maximum CP.  [color=orange][i]Natural Energy[/i][/color] can be used to cast any Ninjutsu or Senju Bloodline techniques the user knows and any technique cast this way is considered [glow=blue][color=blue]Holy[/color][/glow].
[b]Rank 2:[/b] The size of the user's base [color=orange][i]Natural Energy[/i][/color] pool is increased to 10% of their maximum CP.
[b]Rank 3:[/b] The size of the user's base [color=orange][i]Natural Energy[/i][/color] pool is increased to 15% of their maximum CP.

[i]Notes:[/i]
- If the user possesses the [url=https://ninpocho.com/viewtopic.php?f=213&t=54484]Sage Mode[/url] ability any chakra which is converted into [color=orange][i]Natural Energy[/i][/color] is added into the user's [color=orange][i]Natural Energy[/i][/color] pool granted by this passive ability and [color=orange][i]Natural Energy[/i][/color] is no longer lost when exiting [i]Sage Mode[/i].
- If the user possesses the [url=https://ninpocho.com/viewtopic.php?p=251138#p251138]Dark Sage[/url] Kinjutsu all mentions of [i][color=orange]Natural Energy[/color][/i] on the Senju Bloodline are changed to [i][color=purple]Corrupted Energy[/color][/i].
- There is no maximum to the amount of [i][color=orange]Natural Energy[/color][/i] that the user can have at any time, [i]Sage Arts Prodigy[/i] is simply the amount that the user starts with during a battle.

---

[b][u]Mokuton Augmentation - [i]Passive[/i][/u][/b]
Due to the Senju's natural relation with both Water and Earth, they are able to convert their chakra to wood chakra, granting an even greater bonus to wood. 

[b]Rank 1:[/b] May convert Water and Earth Jutsu into Wood by paying an additional 20% Chakra Cost.  Wood Jutsu deal +5% additional damage.
[b]Rank 2:[/b] May convert Water and Earth Jutsu into Wood by paying an additional 10% Chakra Cost.  Wood Jutsu deal +10% additional damage.
[b]Rank 3:[/b] May convert Water and Earth Jutsu into Wood at no extra cost.   Wood Jutsu deal +15% additional damage.

[i]Notes:[/i]
- The Senju automatically has access to the [i]Wood[/i] element.
- All techniques used with this are treated as [i]Wood[/i] Jutsu. 

---

[b][u]Strength of the Boughs - [i]Passive[/i][/u][/b]
Through cultivating their mastery of Ninjutsu techniques that transcend normal shinobi limits the Senju Clan are well known for their vast reserves of chakra which can sometimes give the impression that they are inexhaustible in the area of chakra cultivation.

[b]Rank 1:[/b] User's CP Mod is increased by +2.
[b]Rank 2:[/b] User's CP Mod is increased by +4.
[b]Rank 3:[/b] User's CP Mod is increased by +6.

---

[b][u]High-Speed Regeneration - [i]D-Rank Wood Ninjutsu[/i][/u][/b]
By focusing the latent Natural Energy in their body a Senju Clan member is able to create a state of rapid healing in their body that swiftly knits together their wounds and restores their vitality at the cost of their chakra or they can gift this power to another by focusing and expelling their Natural Energy into the body of an ally.

[b]Rank 1[/b]: User heals for 1.5% of their maximum HP + 200 HP at the end of each round.
[b]Rank 2[/b]: User heals for 2% of their maximum HP + 200 HP at the end of each round.
[b]Rank 3[/b]: User heals for 2.5% of their maximum HP + 200 HP at the end of each round.

[i]Special Action[/i]: By paying the full CP and maintain cost for [i]High-Speed Regeneration[/i] from their [i][color=orange]Natural Energy[/color][/i] pool the user may target a single ally with [i]High-Speed Regeneration[/i] rather than themselves.

[u]Costs:[/u]
[b]Rank 1[/b]: 1.5 AP and 250 CP + 125 CP/rnd
[b]Rank 2[/b]: 1.5 AP and 315 CP + 160 CP/rnd
[b]Rank 3[/b]: 1.5 AP and 375 CP + 190 CP/rnd

[i]Notes:[/i]
- User can only maintain [i]High-Speed Regeneration[/i] on a single target at a time.
- Can be maintained for a maximum of three rounds.
- Effects of [i]High-Speed Regeneration[/i] cannot be stacked on a single target.

---

[b][u]Wooden Tendrils - [i]D-Rank Wood Ninjutsu[/i][/u][/b]
Wood erupts from the earth and hurl forth at their opponents like massive spears, the wood however is harder than steel and seek their opponents out.  These spears can inflict pin-point wounds allowing a cunning Senju to cripple opponents with well-aimed attacks.

[b]Rank 1[/b]: Three tendrils each doing 240 damage. The user may choose to use [i]Wooden Tendrils[/i] as a Called Shot against a single opponent with all three tendrils targeting a single limb and each making their own Called Shot attempt.
[b]Rank 2[/b]: Three tendrils each doing 300 damage. The user may choose to use [i]Wooden Tendrils[/i] as a Called Shot against a single opponent with all three tendrils targeting a single limb and each making their own Called Shot attempt.
[b]Rank 3[/b]: Three tendrils each doing 360 damage. The user may choose to use [i]Wooden Tendrils[/i] as a Called Shot against a single opponent with all three tendrils targeting a single limb and each making their own Called Shot attempt.

[u]Costs:[/u]
[b]Rank 1[/b]: 1.5 AP and 240 CP
[b]Rank 2[/b]: 1.5 AP and 300 CP
[b]Rank 3[/b]: 1.5 AP and 360 CP.

[i]Notes:[/i]
- If [i]Wooden Tendrils[/i] is used as a Called Shot then all three tendrils inherit all penalties and bonuses associated with making Called Shots and can only successfully inflict one Called Shot penalty per use.

---

[b][u]Enlightened Suppression - [i]C-Rank Wood Ninjutsu[/i][/u][/b]
Using the special qualities of their Natural Energy, a Senju is able to disrupt the flow of an opponent's chakra by introducing a localized burst of that energy into their body that makes it difficult for them to hold together any chakra-based effects that they are currently wielding.

[b]Rank 1[/b]: Targets one opponent at -5 Accuracy and chakra binds them.  Every 2 seconds that the opponent spends bound by [i]Enlightened Suppression[/i] there is an 18% chance that the 'Disruption' effect is activated on them.
[b]Rank 2[/b]: Targets one opponent at -4 Accuracy and chakra binds them.  Every 2 seconds that the opponent spends bound by [i]Enlightened Suppression[/i] there is an 24% chance that the 'Disruption' effect is activated on them.
[b]Rank 3[/b]: Targets one opponent at -3 Accuracy and chakra binds them.  Every 2 seconds that the opponent spends bound by [i]Enlightened Suppression[/i] there is an 30% chance that the 'Disruption' effect is activated on them.

[u]Costs:[/u]
[b]Rank 1[/b]: 2 AP and 460 [i][color=orange]Natural Energy[/color][/i] + 230 [i][color=orange]Natural Energy[/color][/i]/rnd
[b]Rank 2[/b]: 2 AP and 575 [i][color=orange]Natural Energy[/color][/i] + 290 [i][color=orange]Natural Energy[/color][/i]/rnd
[b]Rank 3[/b]: 2 AP and 690 [i][color=orange]Natural Energy[/color][/i] + 345 [i][color=orange]Natural Energy[/color][/i]/rnd

[i]Notes:[/i]
- This jutsu is a chakra bind, and prevents the victim from using actions that require chakra while active. They may still dodge and move normally.
- Due to the careful concentration required for this jutsu, it is easily disrupted.  Should the user attack the victim, the victim take damage, or if the user uses more than 10% of their Max Cp during a round, this bind is dispelled. The victim has a -3 dodge penalty to an attack aimed at them, however. 
- The target has a 15% chance of resisting this jutsu for every 2.5 Ap they spend. If successful, this disrupts the jutsu. 
- The 'Disruption' effect randomly dispels a single random maintained jutsu active on the victim, and prevents it from being recast for a full round. If a Clone/Creation activates this effect, it is dispersed.
- Requires a Ninjutsu Check each round.

---

[b][u]Natural Energy Conversion - [i]C-Rank Wood Ninjutsu[/i][/u][/b]
Because of their long standing history of work with Natural Energy each Senju is naturally capable of producing a small amount of Natural Energy on their own but that reserve is usually extremely limited.  To combat this Senju Clan members have developed methods over the years to forcibly convert the chakra in their body into Natural Energy in a similar way to the legendary Contract Sages but doing so puts an enormous strain on their body's health.

[b]Rank 1[/b]: Converts 5% of the user's current CP into [i][color=orange]Natural Energy[/color][/i].
[b]Rank 2[/b]: Converts 10% of the user's current CP into [i][color=orange]Natural Energy[/color][/i].
[b]Rank 3[/b]: Converts 15% of the user's current CP into [i][color=orange]Natural Energy[/color][/i].

[u]Costs:[/u]
[b]Rank 1[/b]: 2 AP and HP equal to half the CP converted into [i][color=orange]Natural Energy[/color][/i]
[b]Rank 2[/b]: 2 AP and HP equal to half the CP converted into [i][color=orange]Natural Energy[/color][/i]
[b]Rank 3[/b]: 2 AP and HP equal to half the CP converted into [i][color=orange]Natural Energy[/color][/i]

[i]Notes:[/i]
- Each time [i]Natural Energy Conversion[/i] is used in a single battle the amount of [i]Natural Energy[/i] gained is reduced by 25% ([i]Example[/i]: If the user has 10,000 CP and [i]Natural Energy Conversion[/i] has already been used once then the second time it is used the user's current CP will be reduced by 5%/10%/15% and the user will only gain [i][color=orange]Natural Energy[/color][/i] equal to 75% of the CP lost).  This stacks indefinitely.
- If the user has no CP remaining then [i]Natural Energy Conversion[/i] cannot be used.

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[b][u]Wood Clone - [i]B-Rank Wood Ninjutsu[/i][/u][/b]
Unique among other clans which possess an affinity for Advanced Elements, the Senju Clan has their own brand of specialized ninja clone technique which produces a clone entirely made out of wood that is able to wield their clan techniques.

[b]Rank 1[/b]: Creates a clone with 20% of the users HP and CP and -7 Secondaries and is able cast jutsu from the Senju Bloodline table up to 840 PL.
[b]Rank 2[/b]: Creates a clone with 25% of the users HP and CP and -6 Secondaries and is able cast jutsu from the Senju Bloodline table up to 840 PL and C-Rank Wood Ninjutsu at Rank 1.
[b]Rank 3[/b]: Creates a clone with 30% of the users HP and CP and -5 secondaries and is able cast jutsu from the Senju Bloodline table up to 840 PL and C-Rank Wood Ninjutsu at Master Rank.

[size=3][[b][color=orange]Natural Energy[/color][/b]]: If the user chooses to cast [i]Wood Clone[/i] with [i][color=orange]Natural Energy[/color][/i] then the clone created gains a [i][color=orange]Natural Energy[/color][/i] pool equal to [i]Wood Clone's[/i] casting cost and gains additional [i][color=orange]Natural Energy[/color][/i] at the beginning of each round equal to [i]Wood Clone's[/i] maintain cost.[/size]

[u]Costs:[/u]
[b]Rank 1[/b]: 2.5 AP and 800 CP + 400/rnd to maintain
[b]Rank 2[/b]: 2.5 AP and 1,000 CP + 500/rnd to maintain
[b]Rank 3[/b]: 2.5 AP and 1,500 CP + 750/rnd to maintain

[i]Notes:[/i]
- User can only create one clone at a time.
- User must possess a Wood Ninjutsu for the [i]Wood Clone[/i] to be able to cast it.  Likewise the user must have Mastered that Ninjutsu for the Wood Clone to be able to use Master Rank.
- [i]Wood Clones[/i] cannot convert Water and Earth Ninjutsu into Wood Ninjutsu the way the user can.
- [i]Wood Clones[/i] have AP equal to 25% of the user's base AP ([i]minimum of 0.5 AP[/i]).

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[b][u]Wood Fabrication - [i]B-Rank Wood Ninjutsu[/i][/u][/b]
Demonstrating immensely precise control over their Advanced Element a Senju of sufficient skill is able to quickly fashion a wooden structure using their chakra which can take several different forms depending on the user's needs.

[b]Rank 1[/b]: Creates a large wooden structure. User has access to [i]Wall of Wood[/i] structure.
[b]Rank 2[/b]: User gains access to [i]Wooden Dome[/i] structure.
[b]Rank 3[/b]: User gains access to [i]Great Gate[/i] structure.

[b]Wooden Structures[/b]:
[size=3][i]Wall of Wood[/i]: Creates a temporary wall of wood that blocks damage from a single attack.  Wall has 2,200/2,750/3,300 base HP.  [i]Wall of Wood[/i] can be used reflexively.
[i]Wooden Dome[/i]: Creates a concave dome of wood that protects the user and up to one ally. Dome has 1,800/2,250/2,700 base HP and lasts until destroyed.  Cannot be used reflexively.
[i]Great Gate - [color=orange]Natural Energy[/color][/i]: Instead of creating a protective structure the user summons a series of huge gates that collectively have 2,000/2,500/3,000 base HP that crashes down on an opponent physically binding them at -3 Accuracy, preventing them from moving.  Any attack which targets an opponent bound by [i]Great Gate[/i] must target the pile of gates first.[/size]

[u]Costs:[/u]
[b]Rank 1[/b]: 2.5 AP and 870 CP + 435/rnd to maintain
[b]Rank 2[/b]: 2.5 AP and 1,090 CP + 545/rnd to maintain
[b]Rank 3[/b]: 2.5 AP and 1,305 CP + 650/rnd to maintain

[i]Notes:[/i]
- User can only have one wooden structure active at a time.
- Maintain cost only applies to [i]Wooden Dome[/i] and [i]Great Gate[/i] as [i]Wall of Wood[/i] only lasts for a single attack and cannot be maintained.
- The [i]Great Gate[/i] structure can only be used if the CP cost for [i]Wooden Fabrication[/i] is paid with [i][color=orange]Natural Energy[/color][/i]
- The [i]Great Gate[/i] structure is a physical bind and only prevents the opponent from moving.
- Opponents bound by [i]Great Gate[/i] have at 15% chance of escaping per 1.5 AP they spend.

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[b][u]Thousand-Handed Statue - [i]A-Rank Wood Ninjutsu[/i][/u][/b]
The ultimate manifestation of a Senju's ability to manipulate their Advanced Element, the Thousand-Handed Statue technique creates an immense statue that is able to be controlled by the user during battle.  Some say that the Thousand-Handed Statue technique was created in ancient days to aid in the battle against giant monsters that once roamed the land.

[b]Rank 1[/b]: Manifests a tremendous, many-handed statue that has 4,200 + ([color=orange]20% of the user's current Natural Energy)[/color] base HP.  Each round the Thousand-Handed Statue may engage in one activity (see below) which is determined by the user at the beginning of the round.
[b]Rank 2[/b]: Manifests a tremendous, many-handed statue that has 5,250 + ([color=orange]20% of the user's current Natural Energy)[/color] base HP.  Each round the Thousand-Handed Statue may engage in one activity (see below) which is determined by the user at the beginning of the round.
[b]Rank 3[/b]: Manifests a tremendous, many-handed statue that has 6,300 + ([color=orange]20% of the user's current Natural Energy)[/color] base HP.  Each round the Thousand-Handed Statue may engage in one activity (see below) which is determined by the user at the beginning of the round.

[b]Thousand-Handed Statue Actions[/b]:
[size=3][i]All-out Attack[/i]: The Thousand-Handed Statue disregards any pretense of defense and goes on the attack.  It strikes up to three opponents (as designated by the user when [i]All-out Attack[/i] is chosen) for 2,800 damage at +1 Accuracy.
[i]Shielding Hands[/i]: The Thousand-Handed Statue defends the user and up to two allies (as designated by the user when [i]Shielding Hands[/i] is chosen) creating a "wall of hands" which redirects the first attack to target the user or either of the two protected allies to the Thousand-Handed Statue.  The Statue is hit automatically by any attacks which are redirected to it by [i]Shielding Hands[/i].
[i]Restraining Grasp[/i]: The Thousand-Handed Statue uses it's hands to restrain a single target at -2 Accuracy which binds them for the round.  Any attack directed at an opponent bound by the Thousand-Handed Statue hits the Thousand-Handed Statue automatically rather than the bound opponent.
[i]Enlightened Suppression[/i]: The Thousand-Handed Statue casts [i]Enlightened Suppression[/i] targeting up to three opponents using the user's [i][color=orange]Natural Energy[/color][/i] pool.  The Thousand-Handed Statue can only engage in this activity once every three rounds.[/size]

[u]Costs:[/u]
[b]Rank 1[/b]: 3 AP and 2,500 [i][color=orange]Natural Energy[/color][/i] + 1,250 [i][color=orange]Natural Energy[/color][/i]/rnd to maintain
[b]Rank 2[/b]: 3 AP and 3,125 [i][color=orange]Natural Energy[/color][/i] + 1,560 [i][color=orange]Natural Energy[/color][/i]/rnd to maintain
[b]Rank 3[/b]: 3 AP and 3,750 [i][color=orange]Natural Energy[/color][/i] + 1,875 [i][color=orange]Natural Energy[/color][/i]/rnd to maintain

[i]Notes:[/i]
- [i]Thousand-Handed Statue[/i] is a Creation Ninjutsu and can only be used once per battle.
- All restrictions and notes regarding [i]Enlightened Suppression[/i] still apply to it when it is cast by the Thousand-Handed Statue.[/quote]
 

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