Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Senju

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Senju
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A family of shinobi that has their roots spread across two major countries, the Senju are a mythical clan of varied legends, strong bonds, and unbending willpower. With storied backgrounds of their origins in both the Fire and Wind countries, it is rare to come across someone who hasn't heard of the powerful clan capable of growing vegetation in even the harshest of deserts. They have been considered both foes and then friends of the mighty Uchiha clan, have witnessed the rise, fall, and second rise of Konohagakure, and have what is considered the strongest Wood Release technique in the world; so powerful they can control the very roots themselves as if they were little more than placid snakes. Due to this they're also one of the most influential clans in the world, often turning their resources towards peace and diplomacy rather than war. Yet, on the rare occasion the peaceful Senju do decide to break their tradition of pacifism it is never in anger - for a good gardener always knows when and where to cull to grow a more beautiful garden.

084 PL - Mokuton Augmentation (Rank 1), Sage Arts Prodigy (Rank 1)[
168 PL - Wooden Tendrils (Rank 1)
252 PL - High-Speed Regeneration (Rank 1)
336 PL - Wooden Tendrils (Rank 2)
420 PL - Mokuton Augmentation (Rank 2), Enlightened Suppression (Rank 1)
504 PL - Sage Arts Prodigy (Rank 2)
588 PL - Wooden Tendrils (Rank 3), High-Speed Regeneration (Rank 2)
672 PL - Mokuton Augmentation (Rank 3), Enlightened Suppression (Rank 2)
756 PL - High-Speed Regeneration (Rank 3)
840 PL - Sage Arts Prodigy (Rank 3), Enlightened Suppression (Rank 3)
---

Mokuton Augmentation - Passive
Masters of more than just Earth and Water Release that creates the powerful Wood Ninjutsu the Senju are famous for, the clan is also naturally attuned to nature itself. As they are generally pacifists, to use their techniques in a malicious way is frowned upon within the bloodline itself; even if they're directed by a superior officer. It is a common-held belief that it is because of this that the Senju naturally have the power to control Nature Chakra, as even their attacks seem to draw in the peace of the world around them.

Rank 1/2/3: May convert Water and Earth Techniques into Wood Techniques by paying an additional +20%/+10%/+0% Chakra Cost. The user may convert up to 5/10/15% of damage dealt by Wood Techniques in the past 10 seconds into Natural Energy for 1 AP.

Notes:
  • The Senju automatically has access to the Wood element.
---

Sage Arts Prodigy - Passive
Grand forests have risen by the hand of Senju the world around. Mythical trees containing hidden powers with the capability to unlock the potential of those who drink of its sap. It is unsurprising that a clan with such an attunement to the world would be more than natural practitioners of the Sage Arts; it is even rumored that these techniques found their infancy in mankind by the hands of the Senju as well. Their control over not just their own chakra, but the very energy that surrounds them all, make the foresty clan one villains rarely have want to poke at.

Rank 1/2/3: User gains a Natural Energy pool that has a base amount equal to 15/20/25% of their maximum CP. Natural Energy can be used to cast any Ninjutsu or Senju Bloodline techniques the user knows and any technique cast this way is considered Holy. Additionally, the first time the user casts a Wood Style Ninjutsu each round the user regains Natural Energy equal to 5/7.5/10% of their current CP.

Notes:
  • If the user possesses the Sage Mode ability any chakra which is converted into Natural Energy is added into the user's Natural Energy pool granted by this passive ability and Natural Energy is no longer lost when exiting Sage Mode.
  • The user's Natural Energy cannot exceed 25% of the user's Max CP, unless the user is Archsage or Dark Sage at which point the is no cap.
  • The user's Natural Energy cap does not apply while the user is in Sage Mode.
  • If the user is an Archsage or a Dark Sage, their Natural Energy regeneration at the start of the round is halved.
  • If the user possesses the Dark Sage Kinjutsu all mentions of Natural Energy on the Senju Bloodline are changed to Corrupted Energy.
  • While the user has Natural Energy the user is considered Holy even if the Natural Energy is not used to make an attack Holy.

---

Wooden Tendrils - Wood Ninjutsu
The most basic skill in the Senju arsenal is one in which they command the very roots around them to help them do battle. Rising from the ground suddenly in the form of spears these roots are harder that steel and can pierce through nearly anything they are directed at. Due to the magnificent regeneration built into their chakra, this attack can be used anywhere; even the weakest hidden vegetation can become mighty tree roots through a Senju in a matter of seconds.

Rank 1/2/3: 2/3/4 strikes doing 125/150/200 Elemental Damage each. The user may choose to use Wooden Tendrils as a Called Shot against a 1/2 opponents against a single limb, and each attack making their own Called Shot attempt.

Special Action - Secret Garden: If the user casts this technique using Natural Energy, they may Combo this technique after another Wood Technique, even if the combo limit has already been reached.

Costs:
Rank 1/2/3: 1.5 AP and 450 CP

Notes:
  • Called Shot Ranks can only be raised once per target per casting.

---

High-Speed Regeneration - Wood Ninjutsu
The core power of a Senju's chakra relies on a special regenerative trait that is granted through constantly mixing their personal chakra with Nature's. Through this innate trait grafted into the Senju bloodline, a great many of them are well known as healers of both plant and man. This strength is not just limited to themselves either. It is a power that can be shared with another by infusing them with Natural Energy into their chakra coil in order to give them a modicum of the same high-speed regeneration they're famous for.

Rank 1/2/3: User heals for 10%/15%/20% of their maximum Natural Energy + 200 HP at the end of each round.

Special Action - Valiant Healing Hand: By paying the full CP and maintain cost for High-Speed Regeneration from their Natural Energy pool the user may target a single ally with High-Speed Regeneration rather than themselves.

Costs:
Rank 1/2/3: 1.5 AP and 375 CP + 190 CP/rnd

Notes:
  • The user can only maintain this technique on a single target at a time.
  • Can be maintained for a maximum of 30 seconds.

---

Enlightened Suppression - C-Rank Wood Ninjutsu
With pacifism being a core tenant of the Senju Way, it is not surprising to consider the clan has a non-violent way of forcing their opponents' chakra coils to feel this peace with them. By focusing a small touch of natrural energy synthisized with their personal chakra into the center of a palm strike, the Senju can thouch the opponent's chakra core and transfer a ball of pure harmony. Since most shinobi are untrained in Sage Arts this attack does far more to a normal solider than just harming them. It outright disrupts their natural flow and removes their opponent's tactics from the battlefield without physical harm.

Rank 1/2/3: The user attempts affect a Hostile Target cast at -5/-4/-3 Accuracy. This is a Chakra Binds. Every 2 seconds the Bound Target is under the effect of Enlightened Suppression there is an 18%/24%/30% chance that the 'Disruption' effect is activated on them.

Special Action - Guided by the Kami: By paying the full CP and maintain cost for Enlightened Suppression from their Natural Energy pool the user gains a +1 Accuracy

Costs:
Rank 1: 2 AP and 690 CP + 345 CP/rnd

Notes:
  • This is a Chakra Bind Technique.
  • This technique can be maintained for up to 30 seconds
  • This Binding Technique has Three Escape Conditions:
    • Being Targeted
    • Spending Chakra Points: The user spending more than 10% max CP.
    • Escape Chance: The Bound Target has a 15% chance to escape per 1 Ap.
  • The 'Disruption' effect randomly end a single random technique the Bound Target is maintaining. If a Clone/Creation activates this effect, it is dispersed.

----

Ōkina Mori
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While most Senju do not reply to their conflicts with violence, there is a sect of warriors that protect the peaceful clan from those that would try to take advantage of their natural pacifism. The Ōkina Mori, meaning Large Garden, are the thorny bushes and hedged maze that one must get past first to do battle with the rest of the Senju; a feat that to this day has not been properly accomplished. Replacing benign for violent, these guardians do not hold back with their miraculous control over the vegetation of the world. Their presence on a battlefield is often marked by sudden forests growth on war-torn fields covered in the blood of those who would dare raise a hand against those they've sworn to protect.

924 PL - Deep in the Roots (Rank 1), Wood Clone (Rank 1)
1008 PL - Forest Dweller (Rank 1)
1092 PL - Wood Clone (Rank 2)
1176 PL - Deep in the Roots (Rank 2), Forest Dweller (Rank 2)
1260 PL - Deep Forest Emergence (Rank 1)
1344 PL - Deep in the Roots (Rank 3), Wood Clone (Rank 3)
1428 PL - Deep Forest Emergence (Rank 2),
1512 PL - Thousand-Handed Statue (Rank 1)
1596 PL - Forest Dweller (Rank 3)
1680 PL - Deep Forest Emergence (Rank 3), Thousand-Handed Statue (Rank 2)
1764 PL - Thousand-Handed Statue (Rank 3)

---

Deep in the Roots - Passive
The power of nature resides in everything the Ōkina Mori creates, leaving no exception for even their most violent of creation ninjutsu. This is often reflected in their techniques with vines that twist harder, thorns that cut, and bark rougher than sandpaper as their pacifisitic technique is honed into violence. Even their loyal companions aren't spared from this aggressive form of "garden culling," as mythical beasts also enter the human realm with the Senju marks of power adorn to their flesh and chakra.

Rank 1: The user's Creations gain 25% of any of the Wood Ninjutsu Buffs the user has.
Rank 2: The user's Creations and Clones gain 50% of any of the Wood Ninjutsu Buffs the user has.
Rank 3: The user's Creations, Clones, and Contract Summons gain 75% of any of the Wood Ninjutsu Buffs the user has.

Notes:
  • If the user has +4 Accuracy and +20% Damage to Wood Ninjutsu then the Creations/ Creations and Clones/ Creations, Clones, and Contract Summons would all gain +1/+2/+3 Accuracy and +5%/+10%/+15% Damage
---

Forest Dweller - Style
What makes the Ōkina Mori truly more terrifying than thier more peaceful cousins isn't all in their natural inherient violence, or the ability to call deadly forests full of man-eating plants; it is that they can preform these miracles and still never grow tired. So long as these Senju are in full control of the land they stand upon, their bodies naturally draw upon Nature's strength to augment their own. This allows them to seemingly never tire no matter how long a fight drags on, placing both a physical and mental strain on anyone who dares to challenge Nature itself.

Rank 1/2/3: The user receives +1 Acc and +5% damage to their Wood Ninjutsu per Wood Jutsu maintained. Every 5 seconds, the user may spend 1 AP to recover Natural Energy equal to 2%/3.5%/5% of their max HP/CP. Additionally, while in this style the user's Wood Tendrils Jutsu makes +1/2/3 attacks for +0.5 AP.

Cost: 0.5 AP
Notes:
  • Counts either as Chakra or Physical Style. Must be declared upon entering.
  • If used as a Chakra style the user may recover Natural Energy based on their Max CP
  • If used as a Physical style the user may recover Natural Energy based on their Max HP
  • These bonuses cap at +5 Acc and +25% Damage buff.

---

Wood Clone - Wood Ninjutsu
While the rest of the Senju aren't incapable of creating wood clones themselves, the Ōkina Mori's penchant for more violent acts have altered the strength in which their clones are summoned with. Not just to be sastified with copies made of superior wooden defenses, these clones are also capable of preforming any and all of the Senju's secret clan techniques. These superior copies are considered by many to be the pinnacle of such techniques as their placement on the battlefield by the Ōkina make them more than just a diversion.

Rank 1/2/3: Creates a clone with 20%/25%/30% of the user's Max CP as HP and -7/-6/-5 Secondaries. This clone is able to cast Bloodline and Wood Ninjutsu techniques up to C-Rank using the user's CP.

[Natural Energy]: If the user chooses to cast Wood Clone with Natural Energy, then the clone created gains access to the user's Natural Energy pool. Additionally, the user may make up to +1/+2/+3 additional clones. The HP is split equally between the created Clones. All clones gain -1 Secondaries per clone beyond the first.

Costs:
Rank 1/2/3: 2.5 AP and 1,500 CP, 750CP/rnd

Notes:
  • This is a Clone Technique
  • Wood Clones may use Mokuton Augmentation if the Bloodline or Wood Technique being cast using [Natural Energy]:
  • Wood Clones each have 1/4 of the User’s AP.
  • If the user is in the Forest Dweller Style, the Wood Clones may spend 1 AP to recover Natural Energy equal to 2%/3.5%/5% of their max HP

---

Deep Forest Emergence - Wood Ninjutsu
The most famous of the Senju's techniques is one that can only fully be mastered by the shinobi willing to abandon pacifisim and take up arms. By fueling their forest-aligned chakra with the emotion of wrath the Ōkina Mori stirs the fury of lands drenched in blood and death. This technique causes a forest to spring up around them instantly that immediatly attacks anything and everything the Senju consideres needed to be culled from the world's garden. Due to the granduer of this skill, many opponents go against the clan watching for it; yet it never ceases to surprise even the most hardend warrior.

Rank 1/2/3: The user makes a check against 2/3/4 Hostile Targets. Every two seconds affected Hostile Targets take damage equal to 1% of their Max HP. The user regains 50% of the damage dealt. Hostile targets also gain -2 accuracy while this technique is maintained.

Special Action - Verdant Fury: By paying the full CP and maintain cost for this technique from their Natural Energy pool the user may have this Technique affect all in battle but the victims take half damage.

Costs:
Rank 1/2/3: 2.5 AP and 1,500 CP + 750/rnd to maintain

Notes:
  • This is a Terrain Technique
  • This technique may be maintained for up to 30 seconds.
  • To overwrite this Terrain Technique, a -2 Ninjutsu check must be made against the user.
  • B-Rank and A-Rank Fire Techniques will end this technique.



Thousand-Handed Statue - Wood Ninjutsu
This is the most powerful and least seen technique among the Ōkina Mori due not to a sworn secrecy, or difficulty to learn, but because of it's sheer lethality. Most shinobi have only ever heard the legends concerning the Thousand-Handed Statue fighting ancient beasts the size of mountains in the early stages of mankind; rightfully thinking it's antiquiated. Presumed to be the legendary technique of some long dead Senju, most foes who would dare to challenge the mighty forest clan assuming that it'll never be a technique they'll bare witness to; the irony of which is every member of the Senju Guard can indeed summon it. With overwhelming speed, power, and weight, it is rare than an opponent faced against this skill is able to over come it when combined with any other of the clan's powerful ninjutsu; making it the very definition of a Secret Art.

Rank 1/2/3: The user summons a Creation with 2500/3125/3750 + (10/15/20% of the user's current Natural Energy) HP and -6/-5/-4 Secondaries. The Thousand-Handed Statue has 3/4/5 AP and may use any of the actions listed below.

Thousand-Handed Statue Actions:
  • All-out Attack: For 2 AP the Thousand-Handed Statue makes six attacks each doing 200 damage against up to three targets. This may make one Called Shot check against 2 Hostile Targets.
  • Shielding Hands: For 3 AP the Thousand-Handed Statue defends the user and up to two allies, becoming a Barrier.
  • Restraining Grasp: For 4 AP the Thousand-Handed Statue uses it's hands to restrain a single target at -2 Accuracy which binds them for 10 seconds.
  • Enlightened Suppression: For 5 AP the Thousand-Handed Statue casts Enlightened Suppression targeting up to three opponents using the user's Natural Energy pool. This action has a 30 second cooldown.

Costs:
Rank 1/2/3: 3 AP and 3,750 CP + 1,875 CP/rnd to maintain

Note:
  • This is a Creation Technique
  • While Shielding Hands is in use, this counts as a Barrier Technique.
  • Use of Restraining Grasp is a Binding Technique, with Three Escape Conditions:
    • Damage: The user taking 10% Max HP damage will break this bind.
    • Escape Chance: The Bound Target has a 5% chance to escape per 1 Ap.
    • Barrier (The Creation's HP is the barrier HP)
  • This technique does not have a maintenance time limit, and lasts until destroyed or no longer maintained.

----

Chīsana Niwa
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Chīsana Niwa are the leaders of the Senju Clan with a rare potent chakra that naturally attunes itself to healing and peaceful actions from generations of pacifisim. Called the "Small" or "Precious Garden," these Senju control nature's warmth, love, and embrace peace and diplomacy above all else. It is through these ascendent shinobi that the earthly clan continues to retain their appearance as a dutiful clan of harmony. Yet to think they are without the potential for combat, if push comes to shove, is an underestimation many fallen enemies of the Senju Clan has had to come to terms with. Despite their peaceful nature, their powerful control over chakra and the natural energy of the world make them nigh untouchable by conventional means; especially when combined with their redoubtably defensive Wood Release ninjutsu.

924 PL - Strength of the Boughs (Rank 1), Wood Fabrication (Rank 1)
1008 PL - Byakugou Seal (Rank 1)
1092 PL - Wood Fabrication (Rank 2)
1176 PL - Strength of the Boughs (Rank 2), Byakugou Seal (Rank 2)
1260 PL - Seed of Life (Rank 1)
1344 PL - Strength of the Boughs (Rank 3), Wood Fabrication (Rank 3)
1428 PL - Seed of Life (Rank 2),
1512 PL - Avant Yggdrasil (Rank 1)
1596 PL - Byakugou Seal (Rank 3)
1680 PL - Seed of Life (Rank 3), Avant Yggdrasil (Rank 2)
1764 PL - Avant Yggdrasil (Rank 3)

---


Strength of the Boughs - Passive
To be chosen for a leader role within the Senju Clan requires two specific qualifications - to master their Wood Release techniques, and to have a magnificant amount of chakra. These two minimum standards means that only a specific bloodline are allowed to stand as heads of the forest clan. These rare few are the descendents of the Senju's clan first leader who used their vast chakra to be the first to raise a forest from a desert. The blessing of this gives those of this bloodline a chance to lead the Senju to align with their own Shinboi Way; the curse is mainting the Clan's image of peace in times of war.

Rank 1/2/3: User's CP Mod is increased by +2/+4/+6. At Rank 3, the user's Natural Energy Cap is increased to 30% of the user's MAX CP. Additionally, the first time the user casts a Wood Style Ninjutsu each round and the user would regain Natural Energy from Sage Arts Prodigy, they regain Natural Energy equal to 5% of their Max CP instead of their Current CP.

---

Byakugou Seal - Style
Whispered even among the Senju themselves is a special seal taught to only the Chīsana Niwa who are canidates for becoming a Clan Head. Forged at the center of their forehead, or their "Third Eye", these Senju spend painstaking years constantly pouring chakra into a single point until it solidifies as a crystal; once formed the seal is complete. When the crystal is shattered, breaking the seal, all that power built up over the years is returned, giving them an impossibly hard body and a regeneration that makes them appear all but invincible.

Rank 1/2/3: The user gains +5%/+10%/+15% Damage Reduction. Additionally, every five seconds while in this style, the user can spend 20% of their Natural Energy to recover HP equal to twice the amount spent. Every time the user heals in this way they gain +1 Accuracy and +5% Medical Healing given and received.

Cost: 0.5 AP
Notes:
  • The user can only heal from this Style five times granting them a max +5 Accuracy and +25% Medical Healing given and received
  • The Natural Energy healing provided by this Style cannot be buffed in any way.
  • The Natural Energy healing provided by this Style can heal Illusionary Damage at 50% effectiveness.
  • The timing of the healing caused by this style is 0 seconds.
  • Counts either as Chakra or Physical Style. Must be declared upon entering.

---


Wood Fabrication - B-Rank Wood Ninjutsu
During their training the Chīsana Niwa join their guardian brethren in learning to control their Wood Release with refined precision. The two branches of Senju are taught the exact same concept, form, and chakra control - but their end results are mirror opposites. It is due to this that an advanced chakra theory has given form to how emotion shapes the strength of a shinobi's skill set. While that theory remains to be proven in full, it is well accounted that the Chīsana's Wood Release techniqes are more supple, gentle, and yet harder than anything their guardian's can make.

Rank 1: Creates one wooden structure. User has access to Wall of Wood.
Rank 2: User gains access to Wooden Dome.
Rank 3: User gains access to Wood Locking Walls.

Wooden Structures:
  • Wall of Wood: Creates a Barrier against a single attack with a base HP equal to 10%/15%/20% of the user's Max CP. Wall of Wood can be used reflexively.
  • Wooden Dome: Creates a Barrier that protects the user and up to one ally. Wooded Dome has base HP equal to 10%/20%/30% of the user's Max CP. Wooden Dome cannot be used reflexively and lasts until it is destroyed.
  • Wood Locking Walls: Targets a Hostile Target with a Physical Bind at -3 Acc. The Bind is a Barrier with 10%/15%/20% of the user's Max CP.

Special Action - Life Finds A Way: By paying the full CP and maintain cost for this technique from their Natural Energy pool, the HP is increased by 5/10/15% of the user’s Natural Energy pool.

Costs:
Rank 1/2/3: 2.5 AP and 1,305 CP + 650/rnd to maintain

Notes:
  • This is a Barrier Technique.
  • Wood Locking Walls is a Binding Technique with Two Escape Conditions:
    • Barrier: Once the Barrier HP is depleted the bind ends.
    • Escape Chance: The Bound Target has a 10% chance to escape per 1 Ap.

---

Seed of Life - B-Rank Wood Medical Ninjutsu
The tiny diamond that represents the Chīsana Niwa's "Third Eye" can be removed, and stored away for later use. While it is rare that they'd do this, it being the core tenant of their only combat style, in times of peace they will remove their crystals and start the process over again; Senju of certain potential can complete the process in months, instead of years. Being that the crystals are pure healing enrgy stored to a singular point, they can take these seeds of life and implant them in other people to give their comrads a reduced version of their regenative powers.

Rank 1/2/3: The user selects a target to receive 30%/40%/50% of the healing that user receives, from all sources including passive heals. If the user is targeted by a technique that would attempt to reduce the user's Bleeding Rank or Called Shot level, the affected ally has a 50% chance of having their Bleeding Rank or Called Shot level reduced by 1.

Special Action - August Synergy: By paying the full CP and maintain cost for Seed of Life from their Natural Energy pool the user's target regains a +15%/20%/25% healing and has a 15%/20%/25% chance to reduce a Bleeding Rank or a Called Shot level, chosen at random, by 1 for every 10 seconds this is maintained..

Costs:
Rank 1/2/3: 2.5 AP and 1,500 CP + 750/rnd to maintain

Notes:
  • The healing the affected target receives cannot be buffed in any way outside of the Special Action.
  • The healing the target receives can heals Illusionary Damage at a 25% effectiveness if the user is using the Byakugou Seal Style
  • This technique may be maintained for 20 seconds maximum.

---

Avant Yggdrasil - A-Rank Wood Ninjutsu
Spoken of in their core legends, between two distinct versions of the clan, is a special tree. To the origin clan based out of the Forest Country, it was their sacred founding father who had created the tree to nourish the land eternally. To the origins that branched into Suna, it is a tree of power who's sap gifts their kind extraordinary powers to defend their loved ones; both tales are true. The eminent Wood Release technique of the Chīsana Niwa is their own version of these Tree of Life, and their beauty reflect their core peaceful ways. While in a much more miniscule version than the ones their ancestors bore, these trees are just as powerul and dangerous as the ones that their clans protect. To see the giant tree rise from the ground and into the sky shows itself as a warning to any who would threaten the Senju to turn back - or be devoured by nature herself.

Rank 1/2/3: The user summons a tree that has 4400/5500/6600 HP. Each round all hostile targets must succeed a Ninjutsu Check or take damage equal to 30%/40%/50% of the Tree of Life's current HP. Allies regain HP equal to 15%/20%/25% the Tree of Life's current HP.

[Natural Energy]: If the user chooses to cast Tree of Life with Natural Energy, the user's Wood Ninjutsu have +10%/+20%/+30% chance to inflict a random Called Shot.

Costs:
Rank 1/2/3: 3 AP and up to 2,000 CP

Note:
  • This is a Terrain Technique.
  • This is also a Creation Technique.
 
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[QUOTE]
[U][B]Senju[/B][/U]
[IMG]https://i.imgur.com/EIG9XEk.png[/IMG]
[I]A family of shinobi that has their roots spread across two major countries, the Senju are a mythical clan of varied legends, strong bonds, and unbending willpower. With storied backgrounds of their origins in both the Fire and Wind countries, it is rare to come across someone who hasn't heard of the powerful clan capable of growing vegetation in even the harshest of deserts. They have been considered both foes and then friends of the mighty Uchiha clan, have witnessed the rise, fall, and second rise of Konohagakure, and have what is considered the strongest Wood Release technique in the world; so powerful they can control the very roots themselves as if they were little more than placid snakes. Due to this they're also one of the most influential clans in the world, often turning their resources towards peace and diplomacy rather than war. Yet, on the rare occasion the peaceful Senju do decide to break their tradition of pacifism it is never in anger - for a good gardener always knows when and where to cull to grow a more beautiful garden.[/I]

[spoiler]
084 PL - Mokuton Augmentation (Rank 1), Sage Arts Prodigy (Rank 1)[
168 PL - Wooden Tendrils (Rank 1)
252 PL - High-Speed Regeneration (Rank 1)
336 PL - Wooden Tendrils (Rank 2)
420 PL - Mokuton Augmentation (Rank 2), Enlightened Suppression (Rank 1)
504 PL - Sage Arts Prodigy (Rank 2)
588 PL - Wooden Tendrils (Rank 3), High-Speed Regeneration (Rank 2)
672 PL - Mokuton Augmentation (Rank 3), Enlightened Suppression (Rank 2)
756 PL - High-Speed Regeneration (Rank 3)
840 PL - Sage Arts Prodigy (Rank 3), Enlightened Suppression (Rank 3)
---

[B][U]Mokuton Augmentation - [I]Passive[/I][/U][/B]
Masters of more than just Earth and Water Release that creates the powerful Wood Ninjutsu the Senju are famous for, the clan is also naturally attuned to nature itself. As they are generally pacifists, to use their techniques in a malicious way is frowned upon within the bloodline itself; even if they're directed by a superior officer. It is a common-held belief that it is because of this that the Senju naturally have the power to control Nature Chakra, as even their attacks seem to draw in the peace of the world around them.

[B]Rank 1/2/3:[/B] May convert Water and Earth Techniques into Wood Techniques by paying an additional +20%/+10%/+0% Chakra Cost. The user may convert up to 5/10/15% of damage dealt by Wood Techniques in the past 10 seconds into [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] for 1 AP.

[I]Notes:[/I]
[LIST]
[*]The Senju automatically has access to the [I]Wood[/I] element.
[/LIST]
---

[B][U]Sage Arts Prodigy - [I]Passive[/I][/U][/B]
Grand forests have risen by the hand of Senju the world around. Mythical trees containing hidden powers with the capability to unlock the potential of those who drink of its sap. It is unsurprising that a clan with such an attunement to the world would be more than natural practitioners of the Sage Arts; it is even rumored that these techniques found their infancy in mankind by the hands of the Senju as well. Their control over not just their own chakra, but the very energy that surrounds them all, make the foresty clan one villains rarely have want to poke at.

[B]Rank 1/2/3:[/B] User gains a [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] pool that has a base amount equal to 15/20/25% of their maximum CP. [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] can be used to cast any Ninjutsu or Senju Bloodline techniques the user knows and any technique cast this way is considered [COLOR=rgb(41, 105, 176)]Holy[/COLOR]. Additionally, the first time the user casts a Wood Style Ninjutsu each round the user regains [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] equal to 5/7.5/10% of their current CP.

[I]Notes:[/I]
[LIST]
[*]If the user possesses the [URL='https://ninpocho.com/viewtopic.php?f=213&t=54484']Sage Mode[/URL] ability any chakra which is converted into [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] is added into the user's [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] pool granted by this passive ability and [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] is no longer lost when exiting [I]Sage Mode[/I].
[*]The user's [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] cannot exceed 25% of the user's Max CP, unless the user is Archsage or Dark Sage at which point the is no cap.
[*]The user's [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] cap does not apply while the user is in Sage Mode.
[*]If the user is an Archsage or a Dark Sage, their [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] regeneration at the start of the round is halved.
[*]If the user possesses the [URL='https://ninpocho.com/viewtopic.php?p=251138#p251138']Dark Sage[/URL] Kinjutsu all mentions of [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] on the Senju Bloodline are changed to [I][COLOR=rgb(85, 57, 130)]Corrupted Energy[/COLOR][/I].
[*]While the user has [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] the user is considered [COLOR=rgb(41, 105, 176)]Holy[/COLOR] even if the [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] is not used to make an attack [COLOR=rgb(41, 105, 176)]Holy[/COLOR].
[/LIST]

---

[B][U]Wooden Tendrils - [I]Wood Ninjutsu[/I][/U][/B]
The most basic skill in the Senju arsenal is one in which they command the very roots around them to help them do battle. Rising from the ground suddenly in the form of spears these roots are harder that steel and can pierce through nearly anything they are directed at. Due to the magnificent regeneration built into their chakra, this attack can be used anywhere; even the weakest hidden vegetation can become mighty tree roots through a Senju in a matter of seconds.

[B]Rank 1/2/3[/B]: 2/3/4 strikes doing 125/150/200 Elemental Damage each. The user may choose to use Wooden Tendrils as a Called Shot against a 1/2 opponents against a single limb, and each attack making their own Called Shot attempt.

[I]Special Action [B]- [/B]Secret Garden:[/I] If the user casts this technique using Natural Energy, they may Combo this technique after another Wood Technique, even if the combo limit has already been reached.

[U]Costs:[/U]
[B]Rank 1/2/3[/B]: 1.5 AP and 450 CP

[I]Notes:[/I]
[LIST]
[*]Called Shot Ranks can only be raised once per target per casting.
[/LIST]

---

[B][U]High-Speed Regeneration - [I]Wood Ninjutsu[/I][/U][/B]
The core power of a Senju's chakra relies on a special regenerative trait that is granted through constantly mixing their personal chakra with Nature's. Through this innate trait grafted into the Senju bloodline, a great many of them are well known as healers of both plant and man. This strength is not just limited to themselves either. It is a power that can be shared with another by infusing them with Natural Energy into their chakra coil in order to give them a modicum of the same high-speed regeneration they're famous for.

[B]Rank 1/2/3:[/B] User heals for 10%/15%/20% of their maximum [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] + 200 HP at the end of each round.

[I]Special Action - Valiant Healing Hand:[/I] By paying the full CP and maintain cost for [I]High-Speed Regeneration[/I] from their [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] pool the user may target a single ally with [I]High-Speed Regeneration[/I] rather than themselves.

[U]Costs:[/U]
[B]Rank 1/2/3[/B]: 1.5 AP and 375 CP + 190 CP/rnd

[I]Notes:[/I]
[LIST]
[*]The user can only maintain this technique on a single target at a time.
[*]Can be maintained for a maximum of 30 seconds.
[/LIST]

---

[B][U]Enlightened Suppression - [I]C-Rank Wood Ninjutsu[/I][/U][/B]
With pacifism being a core tenant of the Senju Way, it is not surprising to consider the clan has a non-violent way of forcing their opponents' chakra coils to feel this peace with them. By focusing a small touch of natrural energy synthisized with their personal chakra into the center of a palm strike, the Senju can thouch the opponent's chakra core and transfer a ball of pure harmony. Since most shinobi are untrained in Sage Arts this attack does far more to a normal solider than just harming them. It outright disrupts their natural flow and removes their opponent's tactics from the battlefield without physical harm.

[B]Rank 1/2/3:[/B] The user attempts affect a Hostile Target cast at -5/-4/-3 Accuracy. This is a Chakra Binds. Every 2 seconds the Bound Target is under the effect of Enlightened Suppression there is an 18%/24%/30% chance that the 'Disruption' effect is activated on them.

[I]Special Action - Guided by the Kami[/I]: By paying the full CP and maintain cost for [I]Enlightened Suppression[/I] from their [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] pool the user gains a +1 Accuracy

[U]Costs:[/U]
[B]Rank 1[/B]: 2 AP and 690 CP + 345 CP/rnd

[I]Notes:[/I]
[LIST]
[*]This is a Chakra Bind Technique.
[*]This technique can be maintained for up to 30 seconds
[*]This Binding Technique has Three Escape Conditions:
[LIST]
[*]Being Targeted
[*]Spending Chakra Points: The user spending more than 10% max CP.
[*]Escape Chance: The Bound Target has a 15% chance to escape per 1 Ap.
[/LIST]
[*]The 'Disruption' effect randomly end a single random technique the Bound Target is maintaining. If a Clone/Creation activates this effect, it is dispersed.
[/LIST]
[/spoiler]

----

[U][B]Ōkina Mori
[IMG]https://i.imgur.com/5xBkWO1.png[/IMG][/B][/U]
[I]While most Senju do not reply to their conflicts with violence, there is a sect of warriors that protect the peaceful clan from those that would try to take advantage of their natural pacifism. The Ōkina Mori, meaning Large Garden, are the thorny bushes and hedged maze that one must get past first to do battle with the rest of the Senju; a feat that to this day has not been properly accomplished. Replacing benign for violent, these guardians do not hold back with their miraculous control over the vegetation of the world. Their presence on a battlefield is often marked by sudden forests growth on war-torn fields covered in the blood of those who would dare raise a hand against those they've sworn to protect.[/I]

[spoiler]
924 PL - Deep in the Roots (Rank 1), Wood Clone (Rank 1)
1008 PL - Forest Dweller (Rank 1)
1092 PL - Wood Clone (Rank 2)
1176 PL - Deep in the Roots (Rank 2), Forest Dweller (Rank 2)
1260 PL - Deep Forest Emergence (Rank 1)
1344 PL - Deep in the Roots (Rank 3), Wood Clone (Rank 3)
1428 PL - Deep Forest Emergence (Rank 2),
1512 PL - Thousand-Handed Statue (Rank 1)
1596 PL - Forest Dweller (Rank 3)
1680 PL - Deep Forest Emergence (Rank 3), Thousand-Handed Statue (Rank 2)
1764 PL - Thousand-Handed Statue (Rank 3)

---

[U][B]Deep in the Roots - [I]Passive[/I][/B][/U]
The power of nature resides in everything the Ōkina Mori creates, leaving no exception for even their most violent of creation ninjutsu. This is often reflected in their techniques with vines that twist harder, thorns that cut, and bark rougher than sandpaper as their pacifisitic technique is honed into violence. Even their loyal companions aren't spared from this aggressive form of "garden culling," as mythical beasts also enter the human realm with the Senju marks of power adorn to their flesh and chakra.

[B]Rank 1:[/B] The user's Creations gain 25% of any of the Wood Ninjutsu Buffs the user has.
[B]Rank 2:[/B] The user's Creations and Clones gain 50% of any of the Wood Ninjutsu Buffs the user has.
[B]Rank 3:[/B] The user's Creations, Clones, and Contract Summons gain 75% of any of the Wood Ninjutsu Buffs the user has.

[I]Notes:[/I]
[LIST]
[*]If the user has +4 Accuracy and +20% Damage to Wood Ninjutsu then the Creations/ Creations and Clones/ Creations, Clones, and Contract Summons would all gain +1/+2/+3 Accuracy and +5%/+10%/+15% Damage
[/LIST]
---

[U][B]Forest Dweller - [I]Style[/I][/B][/U]
What makes the Ōkina Mori truly more terrifying than thier more peaceful cousins isn't all in their natural inherient violence, or the ability to call deadly forests full of man-eating plants; it is that they can preform these miracles and still never grow tired. So long as these Senju are in full control of the land they stand upon, their bodies naturally draw upon Nature's strength to augment their own. This allows them to seemingly never tire no matter how long a fight drags on, placing both a physical and mental strain on anyone who dares to challenge Nature itself.

[B]Rank 1/2/3: [/B]The user receives +1 Acc and +5% damage to their Wood Ninjutsu per Wood Jutsu maintained. Every 5 seconds, the user may spend 1 AP to recover [COLOR=#007BFF][I]Natural Energy[/I][/COLOR][I] equal to[/I] 2%/3.5%/5% of their max HP/CP. Additionally, while in this style the user's [I]Wood Tendrils Jutsu[/I] makes +1/2/3 attacks for +0.5 AP.

[B]Cost:[/B] 0.5 AP
[I]Notes:[/I]
[LIST]
[*]Counts either as Chakra or Physical Style. Must be declared upon entering.
[*]If used as a Chakra style the user may recover [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] based on their Max CP
[*]If used as a Physical style the user may recover [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] based on their Max HP
[*]These bonuses cap at +5 Acc and +25% Damage buff.
[/LIST]

---

[B][U]Wood Clone - [I]Wood Ninjutsu[/I][/U][/B]
While the rest of the Senju aren't incapable of creating wood clones themselves, the Ōkina Mori's penchant for more violent acts have altered the strength in which their clones are summoned with. Not just to be sastified with copies made of superior wooden defenses, these clones are also capable of preforming any and all of the Senju's secret clan techniques. These superior copies are considered by many to be the pinnacle of such techniques as their placement on the battlefield by the Ōkina make them more than just a diversion.

[B]Rank 1/2/3[/B]: Creates a clone with 20%/25%/30% of the user's Max CP as HP and -7/-6/-5 Secondaries. This clone is able to cast Bloodline and Wood Ninjutsu techniques up to C-Rank using the user's CP.

[[COLOR=#007BFF][I]Natural Energy[/I][/COLOR]]: If the user chooses to cast [I]Wood Clone[/I] with [COLOR=#007BFF][I]Natural Energy[/I][/COLOR], then the clone created gains access to the user's [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] pool. Additionally, the user may make up to +1/+2/+3 additional clones. The HP is split equally between the created Clones. All clones gain -1 Secondaries per clone beyond the first.

[U]Costs:[/U]
[B]Rank 1/2/3[/B]: 2.5 AP and 1,500 CP, 750CP/rnd

[I]Notes:[/I]
[LIST]
[*]This is a Clone Technique
[*][I]Wood Clones[/I] may use Mokuton Augmentation if the Bloodline or Wood Technique being cast using [[COLOR=#007BFF][I]Natural Energy[/I][/COLOR]]:
[*][I]Wood Clones[/I] each have 1/4 of the User’s AP.
[*]If the user is in the [I][B]Forest Dweller Style[/B][/I], the [I]Wood Clones[/I] may spend 1 AP to recover [COLOR=#007BFF][I]Natural Energy[/I][/COLOR][I] equal to[/I] 2%/3.5%/5% of their max HP
[/LIST]

---

[U][B][I]Deep Forest Emergence[/I] - [I]Wood Ninjutsu[/I][/B][/U]
The most famous of the Senju's techniques is one that can only fully be mastered by the shinobi willing to abandon pacifisim and take up arms. By fueling their forest-aligned chakra with the emotion of wrath the Ōkina Mori stirs the fury of lands drenched in blood and death. This technique causes a forest to spring up around them instantly that immediatly attacks anything and everything the Senju consideres needed to be culled from the world's garden. Due to the granduer of this skill, many opponents go against the clan watching for it; yet it never ceases to surprise even the most hardend warrior.

[B]Rank 1/2/3: [/B]The user makes a check against 2/3/4 Hostile Targets. Every two seconds affected Hostile Targets take damage equal to 1% of their Max HP. The user regains 50% of the damage dealt. Hostile targets also gain -2 accuracy while this technique is maintained.

[I]Special Action - Verdant Fury:[/I] By paying the full CP and maintain cost for this technique from their [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] pool the user may have this Technique affect all in battle but the victims take half damage.

[U]Costs:[/U]
[B]Rank 1/2/3[/B]: 2.5 AP and 1,500 CP + 750/rnd to maintain

[I]Notes:[/I]
[LIST]
[*]This is a Terrain Technique
[*]This technique may be maintained for up to 30 seconds.
[*]To overwrite this Terrain Technique, a -2 Ninjutsu check must be made against the user.
[*]B-Rank and A-Rank Fire Techniques will end this technique.
[/LIST]

—

[B][U]Thousand-Handed Statue - [I]Wood Ninjutsu[/I][/U][/B]
This is the most powerful and least seen technique among the Ōkina Mori due not to a sworn secrecy, or difficulty to learn, but because of it's sheer lethality. Most shinobi have only ever heard the legends concerning the Thousand-Handed Statue fighting ancient beasts the size of mountains in the early stages of mankind; rightfully thinking it's antiquiated. Presumed to be the legendary technique of some long dead Senju, most foes who would dare to challenge the mighty forest clan assuming that it'll never be a technique they'll bare witness to; the irony of which is every member of the Senju Guard can indeed summon it. With overwhelming speed, power, and weight, it is rare than an opponent faced against this skill is able to over come it when combined with any other of the clan's powerful ninjutsu; making it the very definition of a Secret Art.

[B]Rank 1/2/3[/B]: The user summons a Creation with 2500/3125/3750 + ([COLOR=#007BFF][I]10/15/20% of the user's current Natural Energy[/I][/COLOR]) HP and -6/-5/-4 Secondaries. The Thousand-Handed Statue has 3/4/5 AP and may use any of the actions listed below.

[I][B]Thousand-Handed Statue Actions:[/B][/I]
[LIST]
[*][B][I]All-out Attack[/I][/B]: For 2 AP the Thousand-Handed Statue makes six attacks each doing 200 damage against up to three targets. This may make one Called Shot check against 2 Hostile Targets.
[*][B][I]Shielding Hands[/I][/B]: For 3 AP the Thousand-Handed Statue defends the user and up to two allies, becoming a Barrier.
[*][B][I]Restraining Grasp[/I][/B]: For 4 AP the Thousand-Handed Statue uses it's hands to restrain a single target at -2 Accuracy which binds them for 10 seconds.
[*][B][I]Enlightened Suppression[/I][/B]: For 5 AP the Thousand-Handed Statue casts Enlightened Suppression targeting up to three opponents using the user's [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] pool. This action has a 30 second cooldown.
[/LIST]

[U]Costs:[/U]
[B]Rank 1/2/3[/B]: 3 AP and 3,750 CP + 1,875 CP/rnd to maintain

[I]Note:[/I]
[LIST]
[*]This is a Creation Technique
[*]While Shielding Hands is in use, this counts as a Barrier Technique.
[*]Use of Restraining Grasp is a Binding Technique, with Three Escape Conditions:
[LIST]
[*]Damage: The user taking 10% Max HP damage will break this bind.
[*]Escape Chance: The Bound Target has a 5% chance to escape per 1 Ap.
[*]Barrier (The Creation's HP is the barrier HP)
[/LIST]
[*]This technique does not have a maintenance time limit, and lasts until destroyed or no longer maintained.
[/LIST]

[/spoiler]

----

[U][B]Chīsana Niwa
[IMG]https://i.imgur.com/mkdVB3e.png[/IMG][/B][/U]
[I]Chīsana Niwa are the leaders of the Senju Clan with a rare potent chakra that naturally attunes itself to healing and peaceful actions from generations of pacifisim. Called the "Small" or "Precious Garden," these Senju control nature's warmth, love, and embrace peace and diplomacy above all else. It is through these ascendent shinobi that the earthly clan continues to retain their appearance as a dutiful clan of harmony. Yet to think they are without the potential for combat, if push comes to shove, is an underestimation many fallen enemies of the Senju Clan has had to come to terms with. Despite their peaceful nature, their powerful control over chakra and the natural energy of the world make them nigh untouchable by conventional means; especially when combined with their redoubtably defensive Wood Release ninjutsu.[/I]

[spoiler]
924 PL - Strength of the Boughs (Rank 1), Wood Fabrication (Rank 1)
1008 PL - Byakugou Seal (Rank 1)
1092 PL - Wood Fabrication (Rank 2)
1176 PL - Strength of the Boughs (Rank 2), Byakugou Seal (Rank 2)
1260 PL - Seed of Life (Rank 1)
1344 PL - Strength of the Boughs (Rank 3), Wood Fabrication (Rank 3)
1428 PL - Seed of Life (Rank 2),
1512 PL - Avant Yggdrasil (Rank 1)
1596 PL - Byakugou Seal (Rank 3)
1680 PL - Seed of Life (Rank 3), Avant Yggdrasil (Rank 2)
1764 PL - Avant Yggdrasil (Rank 3)

---


[B][U]Strength of the Boughs - [I]Passive[/I][/U][/B]
To be chosen for a leader role within the Senju Clan requires two specific qualifications - to master their Wood Release techniques, and to have a magnificant amount of chakra. These two minimum standards means that only a specific bloodline are allowed to stand as heads of the forest clan. These rare few are the descendents of the Senju's clan first leader who used their vast chakra to be the first to raise a forest from a desert. The blessing of this gives those of this bloodline a chance to lead the Senju to align with their own Shinboi Way; the curse is mainting the Clan's image of peace in times of war.

[B]Rank 1/2/3:[/B] User's CP Mod is increased by +2/+4/+6. At Rank 3, the user's [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] Cap is increased to 30% of the user's MAX CP. Additionally, the first time the user casts a Wood Style Ninjutsu each round and the user would regain [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] from [I]Sage Arts Prodigy[/I], they regain [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] equal to 5% of their Max CP instead of their Current CP.

---

[U][B]Byakugou Seal - [I]Style[/I][/B][/U]
Whispered even among the Senju themselves is a special seal taught to only the Chīsana Niwa who are canidates for becoming a Clan Head. Forged at the center of their forehead, or their "Third Eye", these Senju spend painstaking years constantly pouring chakra into a single point until it solidifies as a crystal; once formed the seal is complete. When the crystal is shattered, breaking the seal, all that power built up over the years is returned, giving them an impossibly hard body and a regeneration that makes them appear all but invincible.

[B]Rank 1/2/3: [/B]The user gains +5%/+10%/+15% Damage Reduction. Additionally, every five seconds while in this style, the user can spend 20% of their [COLOR=#007BFF][I]Natural Energy[/I][/COLOR]  to recover HP equal to twice the amount spent. Every time the user heals in this way they gain +1 Accuracy and +5% Medical Healing given and received.

[B]Cost:[/B] 0.5 AP
[I]Notes:[/I]
[LIST]
[*]The user can only heal from this Style five times granting them a max +5 Accuracy and +25% Medical Healing given and received
[*]The [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] healing provided by this Style cannot be buffed in any way.
[*]The [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] healing provided by this Style can heal Illusionary Damage at 50% effectiveness.
[*]The timing of the healing caused by this style is 0 seconds.
[*]Counts either as [i]Chakra[/i] or [i]Physical Style[/i]. Must be declared upon entering.
[/LIST]

---


[B][U]Wood Fabrication - [I]B-Rank Wood Ninjutsu[/I][/U][/B]
During their training the Chīsana Niwa join their guardian brethren in learning to control their Wood Release with refined precision. The two branches of Senju are taught the exact same concept, form, and chakra control - but their end results are mirror opposites. It is due to this that an advanced chakra theory has given form to how emotion shapes the strength of a shinobi's skill set. While that theory remains to be proven in full, it is well accounted that the Chīsana's Wood Release techniqes are more supple, gentle, and yet harder than anything their guardian's can make.

[B]Rank 1[/B]: Creates one wooden structure. User has access to [I]Wall of Wood[/I].
[B]Rank 2[/B]: User gains access to [I]Wooden Dome[/I].
[B]Rank 3[/B]: User gains access to [I]Wood Locking Walls[/I].

[B]Wooden Structures[/B]:
[LIST]
[*][I]Wall of Wood[/I]: Creates a Barrier against a single attack with a base HP equal to 10%/15%/20% of the user's Max CP. [I]Wall of Wood[/I] can be used reflexively.
[*][I]Wooden Dome[/I]: Creates a Barrier that protects the user and up to one ally. [I]Wooded Dome[/I] has base HP equal to 10%/20%/30% of the user's Max CP. [I]Wooden Dome[/I] cannot be used reflexively and lasts until it is destroyed.
[*][I]Wood Locking Walls[/I]: Targets a Hostile Target with a Physical Bind at -3 Acc. The Bind is a Barrier with 10%/15%/20% of the user's Max CP.
[/LIST]

[I]Special Action - Life Finds A Way[/I]: By paying the full CP and maintain cost for this technique from their [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] pool, the HP is increased by 5/10/15% of the user’s [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] pool.

[U]Costs:[/U]
[B]Rank 1/2/3[/B]: 2.5 AP and 1,305 CP + 650/rnd to maintain

[I]Notes:[/I]
[LIST]
[*]This is a Barrier Technique.
[*]Wood Locking Walls is a Binding Technique with Two Escape Conditions:
[LIST]
[*]Barrier: Once the Barrier HP is depleted the bind ends.
[*]Escape Chance: The Bound Target has a 10% chance to escape per 1 Ap.
[/LIST]
[/LIST]

---

[U][B]Seed of Life - [I]B-Rank Wood Medical Ninjutsu[/I][/B][/U]
The tiny diamond that represents the Chīsana Niwa's "Third Eye" can be removed, and stored away for later use. While it is rare that they'd do this, it being the core tenant of their only combat style, in times of peace they will remove their crystals and start the process over again; Senju of certain potential can complete the process in months, instead of years. Being that the crystals are pure healing enrgy stored to a singular point, they can take these seeds of life and implant them in other people to give their comrads a reduced version of their regenative powers.

[B]Rank 1/2/3: [/B]The user selects a target to receive 30%/40%/50% of the healing that user receives, from all sources including passive heals. If the user is targeted by a technique that would attempt to reduce the user's Bleeding Rank or Called Shot level, the affected ally has a 50% chance of having their Bleeding Rank or Called Shot level reduced by 1.

[I]Special Action - August Synergy[/I]: By paying the full CP and maintain cost for [I]Seed of Life[/I] from their [COLOR=#007BFF][I]Natural Energy[/I][/COLOR] pool the user's target regains a +15%/20%/25% healing and has a 15%/20%/25% chance to reduce a Bleeding Rank or a Called Shot level, chosen at random, by 1 for every 10 seconds this is maintained..

[U]Costs:[/U]
[B]Rank 1/2/3[/B]: 2.5 AP and 1,500 CP + 750/rnd to maintain

[I]Notes:[/I]
[LIST]
[*]The healing the affected target receives cannot be buffed in any way outside of the Special Action.
[*]The healing the target receives can heals Illusionary Damage at a 25% effectiveness if the user is using the Byakugou Seal Style
[*]This technique may be maintained for 20 seconds maximum.
[/LIST]

---

[U][B]Avant Yggdrasil - A-Rank Wood Ninjutsu[/B][/U]
Spoken of in their core legends, between two distinct versions of the clan, is a special tree. To the origin clan based out of the Forest Country, it was their sacred founding father who had created the tree to nourish the land eternally. To the origins that branched into Suna, it is a tree of power who's sap gifts their kind extraordinary powers to defend their loved ones; both tales are true. The eminent Wood Release technique of the Chīsana Niwa is their own version of these Tree of Life, and their beauty reflect their core peaceful ways. While in a much more miniscule version than the ones their ancestors bore, these trees are just as powerul and dangerous as the ones that their clans protect. To see the giant tree rise from the ground and into the sky shows itself as a warning to any who would threaten the Senju to turn back - or be devoured by nature herself.

[B]Rank 1/2/3: [/B]The user summons a tree that has 4400/5500/6600 HP. Each round all hostile targets must succeed a Ninjutsu Check or take damage equal to 30%/40%/50% of the Tree of Life's current HP. Allies regain HP equal to 15%/20%/25% the Tree of Life's current HP.

[[COLOR=#007BFF][I]Natural Energy[/I][/COLOR]]: If the user chooses to cast [I]Tree of Life[/I] with [COLOR=#007BFF][I]Natural Energy[/I][/COLOR], the user's Wood Ninjutsu have +10%/+20%/+30% chance to inflict a random Called Shot.

[U]Costs:[/U]
[B]Rank 1/2/3[/B]: 3 AP and up to 2,000 CP

[I]Note:[/I]
[LIST]
[*]This is a Terrain Technique.
[*]This is also a Creation Technique.
[/LIST]
[/spoiler]
[/QUOTE]
 
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