Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Setsumon Cereza

Joined
Oct 22, 2012
Messages
1,849
Yen
1,419,447
ASP
2,055
OOC Rank
S-Rank
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Basic Data</B>
Name:
Setsumon 'Rei' Cereza
Title: The Cherry Bomber
Rank: A-Rank
IC Rank: Jounin/ANBU w/Tenure
Core Ability: Pyromaniac
Chakra Mark: Yotta Clan Markings
Location: Middle Upper Left Arm

Personal Info<B>
Gender:
Female
Eye Colour: Electric Blue
Hair Colour: Black
Height: 5'7"
Weight: 61kg
Age: 26
Birthday: July 27
Blood Type: A+
Alignment:Chaotic Good​

Appearance said:
Rei has dark, messy hair that seems to have a mind and pattern of its own, falling around her face and into her eyes; she has given up on making any sense of it and tends to let it do what it will, wild and mussed though it is. Her blue eyes are sharp and perceptive and a very beautiful asset to her. Her skin is pale, but not overly so, considering she still looks normal and not albino. The noticeable feature that centers around her face is the extremely obvious red scar that runs over the bridge of her nose. There is a story behind it that she rarely shares, but it is definitely a mark that almost defines her reputation and identity. Rei is 5’7”. She has softer features than most kunoichi but her expressions can still inflict the intimidation she wishes to convey when she wants to. For the most part, Rei is an easy going, social person and wishes to come off as one, if she’s not being a goofball.

As for clothing, her casual choice is pretty much anything comfortable, though traditionally she’s just in her own random assortment of armor. She kind of sticks out like a sore thumb most of the time; it’s her thing. She hates being conventional. If she’s not in armor, she’s usually just in a baggy red shirt with a brown leather belt around her waist and dark brown pants with sandals. She’s really not picky about her clothing though, so it could really just be anything.

Personality said:
Rei is anything but quiet. She is high spirited and loves having fun, anyone she meets is almost instantly considered a friend in her book. She‘s basically just a hyperactive big kid that‘s on way too much sugar for their own good. She doesn’t like to be down either because if she’s down then she is holding herself back from her potential, which is not ok in her book. Rei has her own insecurities, but she likes to play everything off with humor. The scar, she has however, has become a sort of way that people identify her with, especially her enemies. For the most part, she’s just an all around goofball. She has such a bad sense of judgment though. She‘s reckless and just jumps into things without fully thinking about them first. Still, she does have really odd quirks that most people just have to deal with considering they’re the equivalent of OCD . She is probably too smart for her own good as well, but she is also very gullible and very easy to convince into something. Her real passion is in artwork of all things, mostly burning things though, and she loves singing. She‘s just all around someone whose not really meant to take seriously

History said:
Cereza was a child that was born and raised in Kirigakure. She grew up with loving parents, though she had no other siblings. Cereza always had a problem with her name though. It wasn’t exactly traditional, but her parents had decided it was a very pretty name. As a result, she started calling herself ‘Rei’ for short and only those that are very close to her have ever heard her first name used and are free to use it. While most other children though of Rei as a weird person and one to avoid, Rei met another friend just like her. One who liked to have fun and hang out with. Her name was Inuzuka Yun. Yun was an oddball herself and loved to pull pranks and do all sorts of things that would get both her and Rei in trouble. Rei would always have a blast, being as hyperactive as she was. Yun would always be the closest friend she had for the rest of her life. Even her two dogs were very comical for the type of person that Yun was, and very odd colors at that. One was pink and very serious named Megami, while the other was orange and majorly ditzy named Banira. Rei went through most of her childhood with her best friend.

Rei’s family were very set on her becoming a shinobi. It was just in the way that they did things. Luckily for Rei, Yun was going to the academy as well. Both her and Yun did very well, though between Yun’s like of debauchery and Rei’s short attention span and will to have fun, they caused quite a bit of trouble. It was very difficult for them to get any ‘serious’ training done. Once Rei developed her love of fire, things got even worse. It was very hard not to just randomly start burning things when Yun would always convince her to prank someone, especially when she was so willing to do so. She never really grew out of that. Luckily for her (and Yun) they were able to graduate from the academy and became full fledged genin. This however is where the two friends split up. Rei wanted to pursue her interest in become apart of the ANBU, while Yun was more laid back and only cared about progressing at a slow rate. So while the friends still saw each other nearly every day, Rei took this one thing in her life seriously. She training extremely hard and did her best to control her urge to burn things in order to join the ANBU ranks.

She managed to pass her exam to become an AiT and has mostly just sat there, trying to gain the attention span to actually take an ANBU exam. Still, she wasn’t really unsatisfied either; it was definitely more progress than she had expected. She was 16 when she finally became and AiT, and to celebrate, Yun took her out drinking. Now, with these two fine, irresponsible ladies nothing could possibly go wrong, right? Exactly. So Rei and Yun both got incredibly intoxicated. Yun thought that as a gift to her best friend, she would set her up. That night, Rei ended up having a one night stand. The next morning though, the man she had slept with had already left and she had a killer hangover. Still, it had been fun and she wasn’t one to put too much thought into casual sex. She was concerned though when she started to get sick every morning. A quick check-up confirmed that she was pregnant. Rei wasn’t discouraged by this at all. In fact, she loved the idea of having a mini her running around that she could totally teach all the things she learned to do as a child. She was extremely excited, as we her friend Yun. Perhaps Yun was a bit more excited than Rei, considering she still brags about how she helped create that baby by finding her a guy to ‘show her a good time’. Rei didn’t care, but just to appease her friend she dubbed her the baby’s godmother.

When the baby was born, she named him Ryusui. An odd name, but a name that held meaning. Although, not two days later was she only calling him Ryu. Nicknames were her thing, too many letters in ones mouth can cause issues. Ryu would definitely have a weird childhood. Rei was not exactly a responsible parent. There were several times where she would accidentally leave her child unattended or not even think about all the dangerous things he could possibly get into. On more than one occasion they had to pay a visit to the medical facilities because Rei had done something stupid, again. Yun would always be the one that came up with the story since she had such a good poker face and could lie right through her teeth. Rei also made sure her child always had anything he wanted. While irresponsible, she still loved her child unconditionally and anything he wanted she would do for him. She probably acted more like a best friend really than a parent, but she didn’t really believe in strict parenting. It was so overrated. Rei’s habit of starting fires kind of got her in so much trouble when it came to having a kid around. She accidentally burned down their home one year because she got upset at having to water her plants, yet they still all ended up dying anyway. She set them on fire. Because of that, they had to relocate until a new one was built. Rei doesn’t keep plants in the house anymore. Sadly, Ryu would remember that considering he was 5 and Rei had grabbed him on the way of running out of the house. He didn’t seem to take to fire like she did. That depressed her somewhat, but she wanted her child to decide his own path and she would readjust herself accordingly. So now Rei’s main purpose in life is to make sure she has a successful career for both her child and herself and she does the best she can in making sure she can train him, in whatever he chooses to learn.

************
Stats
Agility: 343/525
Stamina: 360/525
Ninjutsu: 340/525
Taijutsu: 360/525
Genjutsu: 335/525
Chakra Control: 360/525
Power Level: 2098

Current Advanced Shop Points: 300

Class Name: Light 'Em Up (Veteran)
HP: (60+lvl) x stamina
CP: (55+lvl) x chakra control
Class Bonus: Kinjutsu
High: N/A
Average: Spell Accuracy, Genjutsu Save, Evasion, Melee Accuracy,
Low: Genjutsu Difficulty, Ranged Accuracy

Affinities:
Major: Fire
Minor: Non-Elemental
Advanced: Scorch

Abilities</U><i></i>
0) Sentinel - ANBU
1) Quick Reaction
2) Fire - Chakra Style
3) Healing Factor
4) Jutsu Mastery
5) Acrobatics
6) Fearless
7) Supercharge
8) Kinjutsu
9) Kinjutsu
10) Kinjutsu

Pyromaniac<i></i>
-Warmth
-Wildfire
-Flow of Fire
-Fire Boost (x2)
-Fire Blast
-Explosive Chakra
-Ifrit Caress
-Mantle of Fire (Rank 2)

<U>Jutsuz

Taijutsu
Bludgeoning:
D-Rank:
7-Hit Combo [Mastered]

Buffing:
E-Rank:
Block [Mastered]

D-Rank:
Shadow Play [Mastered]

C-Rank:
Chakra Extension [Mastered]

Unarmed:
E-Rank
The One Two [Mastered]
Low Sweep [Mastered]

C-Rank:
Tiger Hook [Mastered]
Roaring Combination [Mastered]
Step-In Flash [Mastered]

B-Rank:
Primary Lotus [Mastered]
Spear Hand [Mastered]
16-Hit Combo [Mastered]
Submission [Mastered]

Ninjutsu
Fire:
E-Rank:
Thermal Maw [Mastered]
Infernal Ember [Mastered]

D-Rank:
Immolation Armor [Mastered]

C-Rank:
Scalding Ash Cloud [Mastered]
Dragon Fire [Mastered]

B-Rank:
Firestorm [Mastered]
Infernal Hellfire [Mastered]
Ring of Fire [Mastered]

A-Rank:
Abysmal Harbinger [Mastered]

Non-Elemental:
E-Rank:
Transformation [Mastered]
Body Switch [Mastered]

D-Rank:
Combination Transformation [Mastered]
Contract Summoning [Mastered]
Cancel [Mastered]
Spirit Lantern [Mastered]

C-Rank:
Stunt Double [Mastered]
Elemental Clone [Mastered]

B-Rank:
Rasengan [Mastered]

ANBU
D-Rank:
Critical Exposure [Mastered]

C-Rank:
Snapshot [Mastered]
Chakra Sense [Mastered]

Scorch:<i></i>
C-Rank:
Dehydration [Mastered]
Unstable Release [Mastered]
Scorched Land [Mastered]
Rushing Burst [Mastered]

B-Rank:
Convection Spheres [Mastered]
Heatblast [Mastered]

Kinjutsu: Jinchuriki
C-Rank:
Demon Cloak Alpha [Mastered]
Demonic Howl [Mastered]

B-Rank
Demon Cloak Omega [Mastered]

A-Rank
Demon's Edict [Mastered]

Weapon<i></i>
1)Name: Fisty-Cuffs
Weapon Type:Unarmed
Modifiers:+ 1 accuracy, -5% damage
General Description:A metal gauntlet that slips onto Rei's right forearm, but is gernerally apart of her overall complete set of armor. It is sort of tarnished as if it has been used a lot, but Rei does her best to keep it in good shape. It has sharp talon like points that cover the tips of the fingers, but the metal is layered for good fluidity when it comes to flexing of any sort. It is also made of a type of metal that is meant to withstand melting so that it remains in one piece.

2)Name: The Staff of Cerezan
Weapon Type: Unarmed: May use Handseals while armed with an Unarmed Weapon.
Modifiers: +0 accuracy, +/- 0% damage
Appearance:Link
General Description: A staff made between two forces, bringing together a mighty item. The staff frame is made of finest Rosewood, extremely durable and very beautiful in appearance. It is even said to give of a pleasant fragrance. At the top, lies an orb of glass, blown from the hottest and brightest of flames, where still inside the glasswork, a warm flame still flickers. This acts as a channel for it's wielder's ninjutsu. At the base lies a strong, welded piece of metal, carefully shaped and sharpened into a fine blade of titanium. The staff as a whole is dangerous.
Basic Augment: Special Composition - Ninjutsu
Basic Augment: Chain Link
Special Augment: Ignition
 
Re: Yotta Cereza

Kinjutsu: Jinchuriki (Fire)</U><i></i>

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Jinchuuriki said:
[fontsize="12"]Jinchuuriki
JN.jpg

Legends say that long ago, back in the early days of the shinobi world, their existed powerful Demons possessing the power to wreak havoc across the land. As a counter measure to fight these monsters, village's sealed these beasts into the bodies of Human Hosts. Whether these stories hold true or not, this forbidden practice, although frowned upon, is still practiced on a much lesser scale. There exist people who have had the energies of weaker demons and spirits sealed within their body, their body and mind becoming a vessel for the entity's power. The hosts have been known to take on certain characteristics of their inner demons, both mental and physical changes and traits which vary widely. Although one cannot deny the power the host gains from having a demon reside within them, able to draw upon it's power and gain unique affinity to the demon's affinity, their comes a price with all power. From the moment the demon is sealed within the Host, it becomes a battle for control, the demon seeking to grasp as much control as it can over the user...

Information
Prerequisites
Kinjutsu Application, 3 Ability Slots, 10 Mastered Ninjutsu of the chosen Element, 2,400 PL

Effects:
- When gaining this kinjutsu, the user may choose any base or advanced element of Ninjutsu to be the affinity of their inner demon. All Ninjutsu of this Element do not require Handseals as the demon bestows unnatural abilities to the user.
- They are treated as having a 'minor' affinity to this element in their base form, and a 'major' affinity in it when in either Demon Cloak form.
- If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
- While in the Demon Cloak, the user has a chance to not be able to detect friend or foe due to the power of their inner demon. Every attack has a certain percentage chance to cause the Jinchuuriki to attack a random target on the field. This only applies to the effected action, not the rest of the fight.
- Jinchuuriki skills do not require handseals.
- All Jinchuuriki techniques receive Damage/Cp reduction buffs to the user's chosen Element.
- All melee attacks made by the Jinchuuriki use their chosen element's Ninjutsu Accuracy, receiving the chosen element's Damage and Cp buffs and replacing the Melee accuracy/damage buffs.

Note:
- Because of their Inner Demon's Chakra, when any Demon Cloak is activated, any Bloodline and CA Transformation-type technique becomes negated as the user now becomes somewhat possessed by their demon's energies. This does not apply to 'Activated' passives such as Doujutsu or other Core Ability Activated Passives. In addition, No curse seal's may be active during this time as the demon's strength is too powerful to be overridden. Accuracy/Dodge buffs from Jinchuuriki and their Bloodline/CA do not stack beyond +10.
- <U>Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.[/fontsize]

[fontsize="12"]Demon Cloak Alpha - C-Rank Ninjutsu
JNSO.jpg

All Jinchuuriki possess great strength, though one would be mistaken if they assumed that their incredible power came without a cost. Though they may be excellent shinobi in their own right, the full potential of their skill is not their own, but a fusion of both themselves and their inner Demon. Through training, a shinobi can learn to draw power from the demon deep within, using it to fuel themselves and granting them energy. At first this can be a very risky move, for simply acknowledging the demon within grants it more power over the user. However, with concentration, the user can learn to draw forth a small amount of the demon's energy without losing themselves. Because this energy is small compared to the demon's full potential, the host retains nearly all control of themselves, and does not seem to display any physical change aside from a visible, glowing aura of chakra.

Information
Prerequisites
Jinchuuriki, C-Rank
Rank 1: While in this stage, gain +1 Acc/Dodge, +10% Chosen Element damage
Master Rank: While in this stage, gain +2 Acc/Dodge, +10% Chosen Element damage

Special Action: - For every 1 Acc/Dodge surrendered, one gains +5% Berserk Control. (Example: If one is using a rank 1 Demon Cloak Alpha and surrenders 1 Acc/Dodge, their Berserk Control is increased to a 90% chance as opposed to 85%.) This lasts until the Jinchuuriki's next action.

Note:
- Once activated, last's until the user chooses to deactivate.
- Demon Cloak Omega overwrites Demon Cloak Alpha; they do not stack.
- Once activated, the user gains +3% Max CP at the start of every round.
- Base of 85% Berserk Control. Must be rolled (out of 100 where an 86-100 roll counts as a berserked attack) before each action to determine if the Jinchuuriki has gone berserk and a random target. Each Berserk attack lasts for only that one attack.

Cost: 500 CP to initiate -2% Max HP a round to maintain.[/fontsize]
[fontsize="12"]Demonic Burst - C-Rank Ninjutsu
jnichuuriii2.jpg

Perhaps the most noticeable aspect of a host drawing forth power from their Inner Demon is that their chakra becomes a visible aura of energy around them; growing in both speed and size as the user's draws forth more and more strength from their inner Demon. However, one would be a fool to attempt to judge this as a simple aura of energy, for this chakra is so powerful and explosive, that simply coming into contact with it is enough to seriously harm opponents. As if that weren't enough, the Jinchuuriki seems to be able to manipulate this Aura at will to lash out and strike at their targets in a hemispherical explosion often compared to a bomb.

Information
Prerequisites
Jinchuuriki, C-Rank, Demon Cloak Alpha Mastered

Rank 1: 1350 damage to two targets
Master Rank: 1620 damage to three targets

Effects:
- Demonic Burst has a 30% chance to unearth people from underground, 20% chance to reveal invisible targets, and 20% chance to dissipate Clones and Mirror Clones.

Special Action: - Demonic Burst can be used reflexively against projectile attacks, giving projectile attacks -3 accuracy with a 20% chance to deflect and hit a random target. The Demonic Burst deals half damage to up to 3 targets when using this special action.

Rank 1 Cost: 560 CP
Master Rank Cost: 680 CP[/fontsize]
[fontsize="12"]Demonic Howl - C-Rank Ninjutsu
JNDAT.jpg

A powerful skill that truly shows the fearsome strength of a Jinchuuriki, this skill can only be performed after tapping into a certain depth of their demonic partner's energies. Easily performed, this technique is a simple roar infused with the Jinchuuriki's massive reserves of chakra, producing a powerful kinetic shockwave of sonic energy that can easily upturn the ground, trees, debris, and even knock victims right off their feet, all while causing significant damage from the sheer pressure and force of their roar.

Information
Prerequisites
Jinchuuriki, C-Rank, Demon Cloak Alpha Mastered

Rank 1: Lowers every secondary by 1 to all in the topic until the end of the round. Deals 1% Max HP damage for 3 rounds.
Master Rank: Lowers every secondary by 2 to all in the topic until the end of the round. Deals 3% Max HP damage for 3 rounds.


Note:
- May not be stacked.
- Also targets allies in battle as well as foes, but not the Jinchuuriki.
- Does not effect those with Fearless.
- The effected targets must make a Nin-Save at the beginning of every round to include the round effected. If successful, they are freed from the % Max HP damage.
- May not be stacked more than once per target effected. May not stack with Poisonous Chakra.

Cost: 1400 CP to initiate[/fontsize]
[fontsize="12"]Destructive Shield - B-Rank Ninjutsu
jnichuuriii2.jpg

Upon obtaining the demon cloak, a Jinchuuriki is able to manipulate their out-flowing chakra to increase not only their offensive capabilities, but their defensive capabilities. The Jinchuuriki is able to erect a shield of chakra that can absorb damage and redirect the energy back at the last person to attack the shield. Be careful, however, doing too much may result in the destruction of the shield and the chakra to backfire.

Information
Prerequisites
Jinchuuriki, B-Rank, Demon Cloak Alpha Mastered

Rank 1:The Jinchuuriki creates a shield that can absorb 2200 damage. This shield deals damage up to half it's shield strength upon destruction
Master Rank: The Jinchuuriki creates a shield that can absorb 3300 damage. This shield deals damage up to half it's shield strength upon destruction

Note:
- Must be in Demon Cloak Omega to use.
- The only way for the shield to be lowered is for the shield to be destroyed.
- The shield's HP does not regenerate, nor does recasting it refills it's HP. This jutsu cannot be stacked for multiple shields.

Rank 1 Cost: 880 CP to initiate, 420 CP per round maintain
Master Rank Cost: 1440 CP to initiate, 690 CP per round maintain[/fontsize]
[fontsize="12"]Demon Cloak Omega - B-Rank Ninjutsu
JNSF.jpg

The final form of a Jinchuuriki's power, drawing forth a dark and seemingly endless supply of chakra from their inner demon. In this stage, the user hardly resembles a human, instead appearing as their inner demon, though still human-size. The host has been lost deep within the energies of their demon, gaining almost incomparable strength, but possessing nearly no form of their own rationality. They see no difference between friend or foe, hardly remembering why they fight in the first place, and only desire the destruction of all those around them. In this phase, the host's body rapidly begins to disintegrate from the stress of the natural energy, visibly breaking apart and being replaced by a neon glow of corrosive chakra. They are an avatar of destruction, both to themselves and all others around them.

Information
Prerequisites
Jinchuuriki, B-Rank, Demon Cloak Alpha Mastered

Rank 1: While in this stage, gain +3 Acc/Dodge, +10% Chosen Elemental Damage
Master Rank: While in this stage, gain +4 Acc/Dodge, +15% Chosen Elemental Damage

Special Action: - For every 1 Acc/Dodge surrendered, one gains +5% Berserk Control. Example: If one is using a rank 1 Demon Cloak Omega and surrenders 1 Acc/Dodge, their Berserk Control raises to a 65% chance as opposed to 60%. This lasts until the Jinchuuriki's next action.

Note:
- Demon Cloak Omega overwrites Demon Cloak Alpha; they do not stack.
- If activated while the user is in Demon Cloak Alpha, this costs -1 AP and -25% normal CP cost.
- Once activated, lasts until the user chooses to deactivate with a 65% chance of failure and a 1 AP Cost. If the user fails to deactivate, they lose 5% Berserk Control which remains for the remainder of battle.
- Once activated, the user gains 5% Max CP at the start of every round.
- This jutsu has a 10% chance at auto-dodging every attack. This does not stack with other auto-dodge abilities.
- Basic melee attacks now attack up to 3 targets.
- Base of 65% Berserk Control. (Rolled out of 100 with a roll of 66-100 meaning a berserked attack) Must be rolled before each action to determine if the Jinchuuriki has gone berserk and attacked a random target. Each Berserk attack lasts for only that one attack.

Cost: 2000 CP, 3% Max HP per round.[/fontsize]
[fontsize="12"]Demon's Edict- A-Rank Ninjutsu
JNDH.jpg

A Jinchuuriki's strength isn't based off of just their offensive or defensive prowess, but being able to strike fear into their opponent's hearts, making them fearful to even attack the Jinchuuriki. The Jinchuuriki sits and waits for the right moment to lash out, extending their chakra out into a giant claw to grab the target, utilizing Menacing Blast at the bound target before the Jinchuuriki tosses the target violently towards the ground. With an attack like this, one must be wary to attack a Jinchuuriki.

Information
Prerequisites
Jinchuuriki, A-Rank, Demon Cloak Omega Mastered

Rank 1: Deals 4000 damage to a single target. The target has a 35% chance of being disarmed, and has a 15% chance of auto-failing their next two attacks (Only one may auto-fail). The user may follow up this jutsu with a Taijutsu at +1 Accuracy.
Master Rank: Deals 5000 damage to a single target. The target has a 45% chance of being disarmed, and has a 20% chance of auto-failing their next two attacks (Only one may auto-fail). The user may follow up this jutsu with a Taijutsu at +2 Accuracy.

Special Action: The Jinchuuriki may spend +.5 Ap to add one of these effects to the jutsu. Only one effect may be added.
- The user may increase the Jutsu by +20% Base damage, +1 Accuracy, and +1 Critical.
- The user may "Throw" the initial target at a secondary target, dealing damage and effects to both victims.

Rank 1 Cost: 2000 Cp to initiate
Master Rank Cost: 2500 Cp to initiate

Note:
- Must be in Demon Cloak Omega to use.
- This jutsu is modded directly after an attack made against the user by the target, starting from the time of the user's last action.
- The user may instantly follow up this jutsu with a Taijutsu; the chosen attack cannot combo any further and still must have all costs payed.
- Every time after the first that Demon's Edict has been used on the same character, there is a +5% damage increase with a -1 Accuracy penalty. This stacks up to +15% damage/-3 Accuracy, and does not apply to the damage cap.
- No other bonuses can be added on to this to break the damage limit, aside from the special action and repeated use.[/fontsize]

[fontsize="12"]Menacing Blast - A-Rank Ninjutsu
JNMB.jpg

A technique which takes on various forms and styles, this technique can only be attempted once the Host has reached a certain stage and gains access to enough of their Demon`s energy. This technique allows the Jinchuuriki to gather raw chakra either from their bodies or the air around them, and condense it into a a single compressed ball of energy. This ball of chakra can be consumed or sustained, causing a chain reaction of energy, where the explosion is fired from the mouth, or fired from the ball respectively.

Information
Prerequisites
Jinchuuriki, A-Rank, Demon Cloak Omega Mastered

Rank 1: 5000 damage to one opponent.
Master Rank: 5500 damage to one opponent

Special Action: - May 'Strafe' multiple targets. There is a -10% dmg penalty for every target after the first that the target strafes. During the strafe, the target may return to the target (if missed) for -20% damage.

Note:
- May only target up to 5 people to include 'restrafing'.
- You cannot restrafe to target an enemy that initially auto-dodged this jutsu.

Rank 1 Cost: 2800 CP to initiate
Master Rank Cost: 3300 CP to initiate[/fontsize]
[fontsize="12"]Poisonous Chakra - S-Rank Ninjutsu
JNSthree.jpg

Due to the evil/malignant nature of a Jinchuuriki's chakra, contact with the aura can cause irreversible damage to a person's body. Touching the cursed chakra may feel like an intense flame is shooting through a person's body, when in reality, the curse of the demonic chakra acts like a poison.

Information
Prerequisites
Jinchuuriki, S-Rank, All Jinchuuriki abilities master rank

Master Rank: Deals 1% Max HP and 200 CP damage to the one coming in contact with the Poisonous Chakra. Once effected, for every 1 AP the target spends, they take the advertised damage. This only effects the poisoned for 1 round. This may effect multiple targets to include friendly targets.

Note:
- This jutsu effects the Jinchuuriki's: Demon Cloak, Melee, Jinchuuriki attacks, and chosen elemental attacks. While it effects the Demon Cloak, any unarmed attacks made towards the Jinchuuriki poisons the attacker.
- May not stack per round. May not "re-infect" the same target to reset timer. Once the poison has run it's course, may 're-infect' giving the target a +1 to their poison check for every time 're-infected'.
- Once attacked, must make a poison check. This is treated as a Heavy Poison with an additional +3 Difficulty.
- This jutsu is considered a hidden action. (In other words, not mentioned in the mod that one has applied poison to their chakra)
- Must be in Demon Cloak Omega to use.
- Considered Akuton/Evil.
- Takes effect at the beginning of the next round.
- This jutsu remains active on the Jinchuuriki until de-activated
- May not be stacked with other percentage HP/CP damaging techniques or effects.

Cost: 1000 CP/500 HP to initiate, 500 CP/1% Max HP to maintain[/fontsize]
 

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