Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Shigeko - The Wind Child

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The Sky Belongs to Me - Shigeko

¤ Information ¤
Name - Shoukyou Shigeko
Clan - Shoukyou
Gender - Female
Age - 26
Rank - Mercenary
Eye Color - Blue
Hair Color - Blue
Chakra Mark - Flower outline on lower back

¤ Stats ¤

HP: 44,400
CP: 30,910

Stamina: 600/600
Agility: 500/600
Taijutsu: 510/600
Ninjutsu: 600/600
Genjutsu: 491/600
Chakra Contro: 562/600
PL: 3263
Lvl: 14

¤ Class ¤

Howling Eye (V)
HP: (60+lvl) x Stamina
CP: (40+lvl) x CC
Class Feature: Kinjutsu
High: Spell Accuracy
Average: Evasion, , Genjutsu Save, Ranged Accuracy, Melee Accuracy
Low: Puppet Accuracy, Genjutsu DC

[col3]
¤ Appearance ¤
Shigeko has blonde hair that she keeps long, reaching her lower back. Her eyes are a bright blue, like the sky. She has a naturally sweet face, however, it is off put by her scowl and generally grumpy disposition. She stands at an average height of five feet and eight inches. She weighs a total of 134 pounds.

She has her chakra mark on her lower back, a outline of a flower. She also has an ouroboros on her left shoulder. Wherever she goes, she always has something covering her hands, be it gloves or wrappings. This is to hide her scarred right hand from the practice she's done with her bow and arrow. Shigeko usually wears shorts and shirts that bare her midriff, as well as her chakra sign on her back.
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¤ Personality ¤
Shigeko is a strong, independent black woman who don't need no man. Except the black part. She is, however, strong, not just physically, but mentally and emotionally. This does not mean she is cold and distant, she welcomes all sort of relationships into her life with open arms, she loves friends and having them. She takes no crap from people, she expects to be treated how she treats others, so she is naturally respectful of all, except hollows. When she does not get that respect, however, she becomes quite the jerk. Her tone of voice changes, become quite cold and dark, her words become unhindered, her insults lacking subtlety.

Shigeko is quite dominant, she does not like to be the damsel in distress, waiting to be saved, she is past that stage in her not so life-like life. In relationships with other, people may think of her as the bossy jerk that no one wants to be left alone with, but she doesn't feel that way. She feels as though she is in the right to act as the Alpha female when men are so uptight about being the Alpha Male. She isn't completely unreasonable, she just believes in logic over emotion, if you "feel" you're right, to her, you're an idiot. You're wrong unless you can support your claim, and if you have good enough support, then she will turn and accept another's logic, if not, they will just anger her.
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¤ History ¤
Shigeko comes from the Mist village clan, Shoukyou. She wasn't born into the main branch of the family, nor was she born a servant, but a warrior for the clan. Her parents were not noble, but cousins of the current head of the family. Though not directly related, they were able to hold a higher status within the clan, but they weren't important by any means. She went on to becoming a kunoichi to serve her clan better.

Unlike most of the clan she does not have a deep rooted hatred for bloodlines, but she avoids them like a plague. She also does not dislike most of the main branch, though they live above her, she does not resent them. However, she does not trust the "second" born children, the twins, mostly because of their mischievous personalities. One of them, she isn't sure who, has a very unnecessarily rude personality that Shigeko really does not like. Unfortunately, she cannot discern between the two and so she speaks politely to both. That, and because of their status she feels that she'd get in massive trouble if she were to speak to them in such a way.

All throught the academy, Shigeko found a liking to both archery and wind jutsu, having a natural talent toward both she stuck with them. She damaged her tendons on her left hand, her writing hand, practicing and was forced to learn how to use her right hand. She has scars on both, but mostly her right. Her wind skills are unparalleled by any she's met.

She decided to stay in the main branch, believing that the Medical Branch and the ANBU Branch would end up taking too much of her time. She was one of the first to high tail it out of the Mist village and the water country when the weather took the turn for the worst. She could have easily pledged allegiance with one of the other villages, but that seemed to do an injustice to where she came from. Instead, she decided to wander, be a ninja for hire whose only true loyalty lies to herself.
[/col3]
 
Re: Jounin - Shoukyou Shigeko

[col]
¤ Wind Valkyrie ¤
oge1Grr.png
Wind Mastery - Boost (1 point) x3
Restriction- Can be taken three times.
A Wind Valkyrie nin is a master of the wind, and is able to be that much more deadly with their attacks. Naturally, this gives them more power with their chosen element, the howling winds ripping everything in their path asunder.
Effect: +5% Wind Damage.

Graceful Attack - Independent Special Move (3 points)
Wind can be channeled instinctively through their bodies, allowing the Wind Valkyrie ninja to be proficient in dodging even while attacking and in making their attacks more efficient.
Effect: During the round this is used, +1 dodge is gained for every Wind attack by the user. +1 accuracy is gained to each attack after the first. Cannot go beyond +3 accuracy/+3 dodge per round used

Armor of Air - Passive (2 points)
Wind can be a power for defense as well as offense; for protection as well as deflection. A Wind Valkyrie nin's control of the wind can give them a more than slight edge in this.
Effect: All ranged attacks aimed at the user have a -2 accuracy penalty. Melee weapon attacks take a -1 accuracy penalty.

Notes:
- Doesn't stack with Gust of Wind.

Air Manipulation - Passive (3 points)
The air around the Wind Valkyrie can bend to their will, enhance their bodies, and do many other things--such as be shaped simply at their whim at little effort. Masters of this art will find it does not take much to cast their favoured jutsu.
Effect: Wind Valkyrie nin can cast Wind jutsu at -15% normal chakra cost.

Tornado Zone - Modification (3 Points)
Restriction: C Rank Wind Ninjutsu Wind Release
Developing from a simple gale and transforming it into a destructive tornado in an attempt to clear the battlefield of its foes, only a Wind Valkyrie has such powers to turn the area around them into a hazard for their foes.
Effect: For free and upon using Wind Release, the user may choose a single target and may instead attempt to dispel up to 3 random maintained C / B-Rank or lower Jutsus (regardless of element) with a contested Ninjutsu Check.

Note:
- At Rank 1 Wind Release - Tornado Zone, it can only dispel up to C-Rank and lower.
- At Rank 2 Wind Release - Tornado Zone, it can only dispel up to B-Rank and lower.

Tearing Winds - Passive (3 points)
Restriction- C Rank and up
The usual gentle breezes of the wind that the Wind Valkyrie guides can turn harsh in an instant, snapping and tearing at the flesh of their targets. It isn't wise to anger a practitioner of this skill, as they can spill the blood from your body very quickly.
Effect: All Wind jutsu have a critical range of +1. If the opponent is not bleeding when they are struck by a critical hit of a Wind jutsu of the user's, their bleed level will immediately be increased to level 2. All offensive Wind Ninjutsu have a 10% chance to cause the "Wind Slice" effect. Wind Ninjutsu that can already cause this effect have their chance increased by +5%.

Note: The `Wind Slice` effect causes the attack to deal +5% base damage and raise bleeding one level.

Whirling Ripper- Jutsu (1 point, 1 to rank up)
Restriction- A-Rank and up
The ultimate technique of the Wind Valkyrie, the user creates a large swirling tornado that threatens to tear their enemies asunder. Slicing winds of their chakra embrace their victims, often drawing more than one target into the storm.
Rank 1: Deals 2720 damage at +2 accuracy to all those caught within the targeted 15x15 area. Up to three targets can be drawn in. Bleed level of all those within is increased by 1 if they are already bleeding, 2 if they are not.
Rank 2: Deals 3400 damage at +3 accuracy to all those caught within the targeted 20x20 area. Up to four targets can be drawn in. Bleed level of all those within is increased by 2.
Cost: 2000 Chakra and 3 AP
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¤ Jinchuriki ¤
qZKuufV.png
Jinchuuriki said:
[fontsize="12"]Jinchuuriki
JN.jpg

Legends say that long ago, back in the early days of the shinobi world, their existed powerful Demons possessing the power to wreak havoc across the land. As a counter measure to fight these monsters, village's sealed these beasts into the bodies of Human Hosts. Whether these stories hold true or not, this forbidden practice, although frowned upon, is still practiced on a much lesser scale. There exist people who have had the energies of weaker demons and spirits sealed within their body, their body and mind becoming a vessel for the entity's power. The hosts have been known to take on certain characteristics of their inner demons, both mental and physical changes and traits which vary widely. Although one cannot deny the power the host gains from having a demon reside within them, able to draw upon it's power and gain unique affinity to the demon's affinity, their comes a price with all power. From the moment the demon is sealed within the Host, it becomes a battle for control, the demon seeking to grasp as much control as it can over the user...

Information
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:
- When gaining this kinjutsu, the user may choose any base or advanced element of Ninjutsu to be the affinity of their inner demon. All Ninjutsu of this Element do not require Handseals as the demon bestows unnatural abilities to the user.
- They are treated as having a 'minor' affinity to this element in their base form, and a 'major' affinity in it when in either Demon Cloak form.
- If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
- While in the Demon Cloak, the user has a chance to not be able to detect friend or foe due to the power of their inner demon. Every attack has a certain percentage chance to cause the Jinchuuriki to attack a random target on the field. This only applies to the effected action, not the rest of the fight.
- Jinchuuriki skills do not require handseals.
- All Jinchuuriki techniques receive Damage/Cp reduction buffs to the user's chosen Element.
- All melee attacks made by the Jinchuuriki use their chosen element's Ninjutsu Accuracy, receiving the chosen element's Damage and Cp buffs and replacing the Melee accuracy/damage buffs.

Note:
- Because of their Inner Demon's Chakra, when any Demon Cloak is activated, any Bloodline and CA Transformation-type technique becomes negated as the user now becomes somewhat possessed by their demon's energies. This does not apply to 'Activated' passives such as Doujutsu or other Core Ability Activated Passives. In addition, No curse seal's may be active during this time as the demon's strength is too powerful to be overridden. Accuracy/Dodge buffs from Jinchuuriki and their Bloodline/CA do not stack beyond +10.
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this demon can be made freely, this demon cannot be tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.[/fontsize]

[fontsize="12"]Demon Cloak Alpha - C-Rank Ninjutsu
JNSO.jpg

All Jinchuuriki possess great strength, though one would be mistaken if they assumed that their incredible power came without a cost. Though they may be excellent shinobi in their own right, the full potential of their skill is not their own, but a fusion of both themselves and their inner Demon. Through training, a shinobi can learn to draw power from the demon deep within, using it to fuel themselves and granting them energy. At first this can be a very risky move, for simply acknowledging the demon within grants it more power over the user. However, with concentration, the user can learn to draw forth a small amount of the demon's energy without losing themselves. Because this energy is small compared to the demon's full potential, the host retains nearly all control of themselves, and does not seem to display any physical change aside from a visible, glowing aura of chakra.

Information
Prerequisites
Jinchuuriki, C-Rank
Rank 1: While in this stage, gain +1 Acc/Dodge, +10% Chosen Element damage
Master Rank: While in this stage, gain +2 Acc/Dodge, +10% Chosen Element damage

Special Action: - For every 1 Acc/Dodge surrendered, one gains +5% Berserk Control. (Example: If one is using a rank 1 Demon Cloak Alpha and surrenders 1 Acc/Dodge, their Berserk Control is increased to a 90% chance as opposed to 85%.) This lasts until the Jinchuuriki's next action.

Note:
- Once activated, last's until the user chooses to deactivate.
- Demon Cloak Omega overwrites Demon Cloak Alpha; they do not stack.
- Once activated, the user gains +3% Max CP at the start of every round.
- Base of 85% Berserk Control. Must be rolled (out of 100 where an 86-100 roll counts as a berserked attack) before each action to determine if the Jinchuuriki has gone berserk and a random target. Each Berserk attack lasts for only that one attack.

Cost: 500 CP to initiate -2% Max HP a round to maintain.[/fontsize]
[fontsize="12"]Demonic Burst - C-Rank Ninjutsu
jnichuuriii2.jpg

Perhaps the most noticeable aspect of a host drawing forth power from their Inner Demon is that their chakra becomes a visible aura of energy around them; growing in both speed and size as the user's draws forth more and more strength from their inner Demon. However, one would be a fool to attempt to judge this as a simple aura of energy, for this chakra is so powerful and explosive, that simply coming into contact with it is enough to seriously harm opponents. As if that weren't enough, the Jinchuuriki seems to be able to manipulate this Aura at will to lash out and strike at their targets in a hemispherical explosion often compared to a bomb.

Information
Prerequisites
Jinchuuriki, C-Rank, Demon Cloak Alpha Mastered

Rank 1: 1350 damage to two targets
Master Rank: 1620 damage to three targets

Effects:
- Demonic Burst has a 30% chance to unearth people from underground, 20% chance to reveal invisible targets, and 20% chance to dissipate Clones and Mirror Clones.

Special Action: - Demonic Burst can be used reflexively against projectile attacks, giving projectile attacks -3 accuracy with a 20% chance to deflect and hit a random target. The Demonic Burst deals half damage to up to 3 targets when using this special action.

Rank 1 Cost: 560 CP
Master Rank Cost: 680 CP[/fontsize]
[fontsize="12"]Demonic Howl - C-Rank Ninjutsu
JNDAT.jpg

A powerful skill that truly shows the fearsome strength of a Jinchuuriki, this skill can only be performed after tapping into a certain depth of their demonic partner's energies. Easily performed, this technique is a simple roar infused with the Jinchuuriki's massive reserves of chakra, producing a powerful kinetic shockwave of sonic energy that can easily upturn the ground, trees, debris, and even knock victims right off their feet, all while causing significant damage from the sheer pressure and force of their roar.

Information
Prerequisites
Jinchuuriki, C-Rank, Demon Cloak Alpha Mastered

Rank 1: Lowers every secondary by 1 to all in the topic until the end of the round. Deals 1% Max HP damage for 3 rounds.
Master Rank: Lowers every secondary by 2 to all in the topic until the end of the round. Deals 3% Max HP damage for 3 rounds.


Note:
- May not be stacked.
- Also targets allies in battle as well as foes, but not the Jinchuuriki.
- Does not effect those with Fearless.
- The effected targets must make a Nin-Save at the beginning of every round to include the round effected. If successful, they are freed from the % Max HP damage.
- May not be stacked more than once per target effected. May not stack with Poisonous Chakra.

Cost: 1400 CP to initiate[/fontsize]
[fontsize="12"]Destructive Shield - B-Rank Ninjutsu
jnichuuriii2.jpg

Upon obtaining the demon cloak, a Jinchuuriki is able to manipulate their out-flowing chakra to increase not only their offensive capabilities, but their defensive capabilities. The Jinchuuriki is able to erect a shield of chakra that can absorb damage and redirect the energy back at the last person to attack the shield. Be careful, however, doing too much may result in the destruction of the shield and the chakra to backfire.

Information
Prerequisites
Jinchuuriki, B-Rank, Demon Cloak Alpha Mastered

Rank 1:The Jinchuuriki creates a shield that can absorb 2200 damage. This shield deals damage up to half it's shield strength upon destruction
Master Rank: The Jinchuuriki creates a shield that can absorb 3300 damage. This shield deals damage up to half it's shield strength upon destruction

Note:
- Must be in Demon Cloak Omega to use.
- The only way for the shield to be lowered is for the shield to be destroyed.
- The shield's HP does not regenerate, nor does recasting it refills it's HP. This jutsu cannot be stacked for multiple shields.

Rank 1 Cost: 880 CP to initiate, 420 CP per round maintain
Master Rank Cost: 1440 CP to initiate, 690 CP per round maintain[/fontsize]
[fontsize="12"]Demon Cloak Omega - B-Rank Ninjutsu
JNSF.jpg

The final form of a Jinchuuriki's power, drawing forth a dark and seemingly endless supply of chakra from their inner demon. In this stage, the user hardly resembles a human, instead appearing as their inner demon, though still human-size. The host has been lost deep within the energies of their demon, gaining almost incomparable strength, but possessing nearly no form of their own rationality. They see no difference between friend or foe, hardly remembering why they fight in the first place, and only desire the destruction of all those around them. In this phase, the host's body rapidly begins to disintegrate from the stress of the natural energy, visibly breaking apart and being replaced by a neon glow of corrosive chakra. They are an avatar of destruction, both to themselves and all others around them.

Information
Prerequisites
Jinchuuriki, B-Rank, Demon Cloak Alpha Mastered

Rank 1: While in this stage, gain +3 Acc/Dodge, +10% Chosen Elemental Damage
Master Rank: While in this stage, gain +4 Acc/Dodge, +15% Chosen Elemental Damage

Special Action: - For every 1 Acc/Dodge surrendered, one gains +5% Berserk Control. Example: If one is using a rank 1 Demon Cloak Omega and surrenders 1 Acc/Dodge, their Berserk Control raises to a 65% chance as opposed to 60%. This lasts until the Jinchuuriki's next action.

Note:
- Demon Cloak Omega overwrites Demon Cloak Alpha; they do not stack.
- If activated while the user is in Demon Cloak Alpha, this costs -1 AP and -25% normal CP cost.
- Once activated, lasts until the user chooses to deactivate with a 65% chance of failure and a 1 AP Cost. If the user fails to deactivate, they lose 5% Berserk Control which remains for the remainder of battle.
- Once activated, the user gains 5% Max CP at the start of every round.
- This jutsu has a 10% chance at auto-dodging every attack. This does not stack with other auto-dodge abilities.
- Basic melee attacks now attack up to 3 targets.
- Base of 65% Berserk Control. (Rolled out of 100 with a roll of 66-100 meaning a berserked attack) Must be rolled before each action to determine if the Jinchuuriki has gone berserk and attacked a random target. Each Berserk attack lasts for only that one attack.

Cost: 2000 CP, 3% Max HP per round.[/fontsize]
[/col]

[col3]¤ Wind Jutsu ¤

[E]

Wind Slash - Mastered
Pressure Burst - Mastered

[D]

Whirlwind Spin - Mastered
Air Bullet - Masterd
Shredding Touch - Mastered

[C]

Wind Scythe - Mastered
Tempest - Mastered
Gale Force - Mastered
Wind Release - Mastered

<i></i>

Great Wind Scythe - Mastered
Wind Scar - Mastered
Vacuum Sphere - Mastered
Cyclone Movement - Mastered

[A]

Tatsumaki - Mastered
Hurricane - Mastered
Ambiance of the Forbidden - Mastered
Zephyr's Grace - Mastered|¤ Ranged Jutsu ¤

[E]

Piercing Shot - Mastered

[D]

Venomous Sting - Mastered

[C]

Critical Shot - Mastered
Snipe - Mastered
Tracking Beacon - Mastered
Catapult Discharge - Mastered

<i></i>

Pin Shot - Mastered
Burst Shot - Mastered
Homing Shot - Mastered

[A]

Glacial Shot - Mastered
Voltaic Shot - Mastered|¤ NE Jutsu ¤

[E]

Transformation - Mastered
Body Switch - Mastered

[D]

Contract Summoning - Rank 1
Stunt Double - Mastered
Elemental Clone - Mastered
Cancel - Mastered[/col3]

[col3]¤ Abilities ¤

0. (Shinobi 101 - Taijutsu : Ranged)
0. (Journeyman)
1. (Jutsu Creator)
2. (Elementalist)
3. Human Anatomy
4. Duelist
5. Strong Arm
6. Healing Factor
7. Jutsu Mastery
8. (Deadeye)
9. ===
10. ===
11. ===|¤ Equipment ¤

[spoilername="Windhelm Bow"]Windhelm Bow
B5nQrCk.jpg

A special bow crafted by Shigeko herself. This bow has wind atributed chakra within it, giving any and all arrows she shoots a tornado coating.

Type: Ranged
Modifiers: -1 Accuracy / +5% Damage
Augments:[/spoilername]
[spoilername="Ruby Sky"]Ruby Sky
11oVLcG.png

A special staff that isn't utilized as a polearm, but as a makeshift bow. Instead of shooting arrows it shoots bursts of chakra at the opponent.

Type: Ranged / Projectile
Modifiers: -2 Accuracy / +10% Damage;
Augments:[/spoilername]

[spoilername="Raven Feathers"]Raven Feathers
XeBfads.png

Normal Kunai that have been etched into the shape of feathers.

Type: Projectile
Modifiers: +1 Accuracy / -5% Damage; May use handsigns
Augments: Crippler, Special Composition - Ninjutsu, Primal[/spoilername]
1. Kawarimi Target
2. Ninja Wire (x8)
3. Splint (x2)
4. Acid (x2)
5. Energy Drink (x3)

Weapon Holster: Raven Feathers
Weapon Holster: Ruby Sky
<i></i>|
¤ Passives ¤
Nara/Dark Sage

Gen/Nin
Fire, Water, Earth
AE: Shadow, Acid, Mirror, Plasma
--------------
Nara
+2 Gen Save/Awareness\par
All penalties from Gen are reduced by 1 debuff or 5%
+10% damage, +1 Accuracy, while maintaining bind or resting
While maintaining a bind/resting -- regain +3% HP/CP
May convert Fire and Water Jutsu into Shadow\par
+15% Shadow Jutsu
Strategy has +2 Prep slots (strategy is a free ability)\par

Dark Sage
+2 Nin Accuracy
Cursed Seal scribing no penalties
Cursed Seal: Heaven
------------------

Custom Class:
Class Name
HP: (mod1+lvl) x stamina
CP: (mod2+lvl) x chakra control
Class Bonus: Kinjutsu
High: Nin accuracy
Average: Gen DC, Melee Accuracy, Dodge
Low: Ranged Accuracy, Puppet Accuracy

Abilities:
0 - Strategist
Shinobi 101 - Ninjutsu -- Plasma
Branch - [ANBU] Sentinel
1. Elemental Illusion
2. Healing Factor
3. Jutsu Mastery
4. Shattered Reality
5. Defensive Technique
6. Duelist
7. Concentrated Focus
8. Calm Mind
--------------
This uses:
--Binds
--Genjutsu trickery

I suggest using:
Cursed Seal
Binds
Clones
Zombies
Resting (Only use when someone is bound to regenerate HP/CP/Status)

Suggested Jutsu:
All NE jutsu (including Binds and Clones)
All DS jutsus
Any other ones you want.

Get an unarmed weapon that allows you to use handseals.
Place Vanguard Augment on this weapon.
go into Defensive Stance using defensive technique giving you [-1 acc/+1 dodge]
This will give you +20% DR for very very little penalty.
[/col3]
 

Current Ninpocho Time:

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