Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.
Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.
Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.
The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.
True Time Lord HP: (65+5+CL) x stamina CP: (35+5+CL) x chakra control
Class Bonus: +5 HP and CP mod, +5% Chance of inflicting Secondary Effects High: Ninjutsu Accuracy Average: Melee Accuracy, Dodge, Genjutsu Save Low: Ranged Accuracy, Genjutsu DC
OOC Rank: S
Bloodline/Core Ability: Temporal Strider
Core Ability Choices: [20/20]
Wait Reaction - Modification (2 points)
Threads of Fate - Dependent Special Move (2 points)
Temporal Step - Independent Special Move (3 points)
Hasted Steps - Chakra Style (2 points)
Walk the Aeons - Boost (1 point) x3
Renewal - Independent Special Move (3 points)
Temporal Strike - Passive (1 point)
Fatetwisting - A-Rank Non-elemental Ninjutsu (2 Points)
Danger Sense - Passive (2 points)
Kinjutsu:
Curse Seals:
Advanced Shop Battle Related Purchases:
1. Abilities Card
2. Item Hoarder
3. Class Point Card
Custom Class Approval: https://ninpocho.com/viewtopic.php?f=364&t=57113
True Time Lord HP: (65+5+CL) x stamina CP: (35+5+CL) x chakra control
Class Bonus: +5 HP and CP mod High: Ninjutsu Accuracy Average: Melee Accuracy, Dodge, Genjutsu Save Low: Ranged Accuracy, Genjutsu DC
Temporal Striders are born seemingly apart from the world at large, unaffected by the force of time itself and thus able to manipulate it. They are ancient and burning, walk in forever, and see the turn of the universe...so the legends say. While even they cannot affect the strict past or the fluid future, they can work the lower levels of time directly around them, and move in it as though it were space due to their greater understanding of it than most possess.
Ripple Effect<i></i> - Dependent Special Move (2 points)
The rate at which a jutsu is cast and dispelled is variable to a Strider, allowing them to have it break up and attack multiple targets over several rounds, or even the same target over time. Effect: Any Ninjutsu can be split in damage in up to four pieces (multiple hit Ninjutsu can instead be split into however many hits there are.) Each piece can be set to strike a target up to three rounds in the future. Pieces set to strike during the next round or afterwards receive a +2 accuracy bonus. This cannot be done more than once per round, and no more than two jutsu can be aimed at a single target this way at a time. (Added jutsu can be cast at the same target once previously cast jutsu have reappeared.)
Delayed Action<i></i> - Dependent Special Move (2 points)
Time being like so much liquid to a Strider, then can easily throw their chakra forwards in it to form into its essence later--even controlling where and when it appears. Effect: Any Ninjutsu can be cast into the future by up to three rounds (1 Round minimum), gaining a +3 accuracy bonus. Ninjutsu cast in this manner are modded at the beginning of the round they are cast into. This cannot be done more than once per round, and no more than two jutsu can be aimed at a single target this way at a time. (Added jutsu can be cast at the same target once previously cast jutsu have reappeared.)
Wait Reaction<i></i> - Modification (2 points) Restriction- Requires Body Switch
Every so often, a Strider's knowledge gives them the ability to predict their opponent's next action and formulate an effective counter to it. If they are successful, they could gain a significant advantage. Effect: When Body Switch is used to successfully dodge an incoming attack the user may follow up with a Ninjutsu or Taijutsu at +3 Accuracy as an immediate action. Wait Reaction may only be triggered three times per battle. Note:</I> An attack being made with Wait Reaction is considered independent of attacks which are being combo'd together and has priority over them to occur immediately following the attack which was dodged.
Threads of Fate<i></i> - Dependent Special Move (2 points) Restriction- Requires one binding jutsu
A Strider knows their incoming reactions better than anyone's, and can possess the ability to distort the perception of their opponent when they know what is coming. It is said that they move fate itself to temporarily alter their target's view of the world. Effect: Warps the target's sight to make it look like the user is standing still before a binding jutsu is cast. Lasts for 2 AP before the bind is cast. During that time, the target has -3 dodge and -3 accuracy against the user, including versus the bind itself. Acts as a Visual Genjutsu. When tagged to the front of a bind, increases the cost by 1.5x.
Temporal Step<i></i> - Independent Special Move (3 points) Restriction- C Rank and up
The Strider possesses the skills to not only look through time, but to temporarily step out of it as well, rendering them resistant to most normal forms of harm aimed at them and allowing them an unclouded perception on the battle they are in. Effect: The user makes a step out of time for the duration of one round. During this round, the user cannot be affected by Genjutsu, and any Genjutsu which they are under are temporarily ignored for the duration, though are still active. They also gain 10% damage reduction against all Ninjutsu and Taijutsu, and cannot be KOed while out of time, though if they take sufficient damage they will be knocked out when they phase back into normal space-time. Genjutsu cannot be cast in this state, however, and any Ninjutsu and Taijutsu cast require an additional 10% CP cost. This is treated as a free action and may be done every other round.
Hasted Steps<i></i> - Chakra Style (2 points)
The term "speed kills" is the mission statement of the Temporal Strider. By increasing their chakra output, they can cause all of their actions to quicken. Effect: While in this style up to two actions per round may be "accelerated" for no additional cost. An "accelerated" attack is modded as being 1 AP faster than it's base AP cost. All jutsu cast by the user cost 5% additional CP. Note:<I> "Acceleration" may be applied twice to a single attack to cause it to be modded as being 2 AP faster but this spends both of the user's "accelerated" actions for the round.
Walk the Aeons<i></i> - Boost (1 point) Restriction- Can be purchased up to three times
A Strider has it within their power to comprehend time on many different levels, allowing them to move with precision that few can comprehend. Their movements through time can often be tricky for others to follow. Effect: +1 dodge.
Renewal<i></i> - Independent Special Move (3 points) Restriction- C Rank and up.
Sometimes, the Strider does not like what the last few seconds did to them. So they undo it, at least for themselves and whatever hit them. It can be quite the baffling sight to those unsure what just happened. Effect: Negates the effects of the last jutsu to hit the user. This includes all damage, debuffs, bleed increase, chakra loss, bindings, poisoning, and sealing. Can only be used three times per battle.
Temporal Strike<i></i> - Passive (1 point)
A well-aimed hit from a Strider has the capacity to knock their opponent just slightly out of time. Not accustomed to this shift in perception, the target tends to suffer from it. Effect: All the user's Ninjutsu have a 20% chance to inflict a -.5 accuracy/dodge penalty on those they hit, stacking up to four times on the same target. The effect lasts for two rounds. Does not effect other Temporal Striders.
Fatetwisting - A-Rank Non-elemental Ninjutsu (1 Point, 1 to rank up) Restriction - A-Rank
Time travel is impossible. This is an immutable truth of the world as such a power simply sits too far outside of the moral scope of ability and treads water into the realm of beings which could be described as divines. That does not mean however that there aren't ways to cheat time. Temporal Striders are able to step into the currents of causality and hop "between" strands of probability... and drag their opponents along with them. This means that any time an opponent would choose to face a Temporal Strider with the proper mix of cunning and strength they do so with the forces of fate itself working against them.
Rank 1: For the duration of one full round the user may select any two actions which require them to roll a d20 and roll an additional d20, taking the result which favors the user more and discarding the other one. Rank 2: For the duration of one full round the user may select any four actions which require them to roll a d20 and roll an additional d20, taking the result which favors the user more and discarding the other one.
Rank 1 Cost: 3 AP and 2,500 CP Rank 2 Cost: 3 AP and 3125 CP
Note(s):
- Selecting an action does not cost additional CP or AP and likewise is modded as instantaneous as a result. Casting Fatetwisting still takes time as normal however. Additional rolls last until they are spent but do not stack. If the user casts Fatetwisting while they have lingering additional rolls the amount of rolls they have available is set to the amount which is normal for the rank that they know Fatetwisting at.
- User may select an opponent's action which is targeting them as long as there is a d20 roll involved on the part of the user (e.g. "If my opponent uses a Called Shot on me I would like to spend one of my additional rolls on the Called Shot success chance"). This is done reflexively and therefore requires a conditional.
- If an action contains multiple d20 rolls (e.g. a Ninjutsu attack which has a Secondary Effect) the user must specify which d20 roll they are choosing to roll an additional d20 for. The user may spend more than one roll on a single action but each roll must apply to a different d20 roll occurring as a part of the action. In the case of actions which have built in re-roll effects (such as the Feint Affinity Move) spending an additional roll only applies to one of those rolls of the user's choice -- not both.
- User may not ever roll more than one additional d20 for a single roll.
Note: Walk the Aeons is purchased once to bring the total to 20 CA points spent.
Major Affinities:
1. Non-Elemental [Free Major] - All Mastered
2. ANBU - All Mastered
3. Earth [Free Minor] - All Mastered
4. Fire - All Mastered
5. Lightning - All Mastered
6. Water - All Mastered
7. Wind - All Mastered
Advanced Elements:
1. Sand
2. Explosion
3. Acid
4. Metal
Custom Class Approval: https://ninpocho.com/viewtopic.php?f=364&t=57113
True Time Lord HP: (65+5+CL) x stamina CP: (35+5+CL) x chakra control
Class Bonus: +5 HP and CP mod High: Ninjutsu Accuracy Average: Melee Accuracy, Dodge, Genjutsu Save Low: Ranged Accuracy, Genjutsu DC
Temporal Striders are born seemingly apart from the world at large, unaffected by the force of time itself and thus able to manipulate it. They are ancient and burning, walk in forever, and see the turn of the universe...so the legends say. While even they cannot affect the strict past or the fluid future, they can work the lower levels of time directly around them, and move in it as though it were space due to their greater understanding of it than most possess.
Ripple Effect<i></i> - Dependent Special Move (2 points)
The rate at which a jutsu is cast and dispelled is variable to a Strider, allowing them to have it break up and attack multiple targets over several rounds, or even the same target over time. Effect: Any Ninjutsu can be split in damage in up to four pieces (multiple hit Ninjutsu can instead be split into however many hits there are.) Each piece can be set to strike a target up to three rounds in the future. Pieces set to strike during the next round or afterwards receive a +2 accuracy bonus. This cannot be done more than once per round, and no more than two jutsu can be aimed at a single target this way at a time. (Added jutsu can be cast at the same target once previously cast jutsu have reappeared.)
Delayed Action<i></i> - Dependent Special Move (2 points)
Time being like so much liquid to a Strider, then can easily throw their chakra forwards in it to form into its essence later--even controlling where and when it appears. Effect: Any Ninjutsu can be cast into the future by up to three rounds (1 Round minimum), gaining a +3 accuracy bonus. Ninjutsu cast in this manner are modded at the beginning of the round they are cast into. This cannot be done more than once per round, and no more than two jutsu can be aimed at a single target this way at a time. (Added jutsu can be cast at the same target once previously cast jutsu have reappeared.)
Wait Reaction<i></i> - Modification (2 points) Restriction- Requires Body Switch
Every so often, a Strider's knowledge gives them the ability to predict their opponent's next action and formulate an effective counter to it. If they are successful, they could gain a significant advantage. Effect: When Body Switch is used to successfully dodge an incoming attack the user may follow up with a Ninjutsu or Taijutsu at +3 Accuracy as an immediate action. Wait Reaction may only be triggered three times per battle. Note:</I> An attack being made with Wait Reaction is considered independent of attacks which are being combo'd together and has priority over them to occur immediately following the attack which was dodged.
Threads of Fate<i></i> - Dependent Special Move (2 points) Restriction- Requires one binding jutsu
A Strider knows their incoming reactions better than anyone's, and can possess the ability to distort the perception of their opponent when they know what is coming. It is said that they move fate itself to temporarily alter their target's view of the world. Effect: Warps the target's sight to make it look like the user is standing still before a binding jutsu is cast. Lasts for 2 AP before the bind is cast. During that time, the target has -3 dodge and -3 accuracy against the user, including versus the bind itself. Acts as a Visual Genjutsu. When tagged to the front of a bind, increases the cost by 1.5x.
Temporal Step<i></i> - Independent Special Move (3 points) Restriction- C Rank and up
The Strider possesses the skills to not only look through time, but to temporarily step out of it as well, rendering them resistant to most normal forms of harm aimed at them and allowing them an unclouded perception on the battle they are in. Effect: The user makes a step out of time for the duration of one round. During this round, the user cannot be affected by Genjutsu, and any Genjutsu which they are under are temporarily ignored for the duration, though are still active. They also gain 10% damage reduction against all Ninjutsu and Taijutsu, and cannot be KOed while out of time, though if they take sufficient damage they will be knocked out when they phase back into normal space-time. Genjutsu cannot be cast in this state, however, and any Ninjutsu and Taijutsu cast require an additional 10% CP cost. This is treated as a free action and may be done every other round.
Hasted Steps<i></i> - Chakra Style (2 points)
The term "speed kills" is the mission statement of the Temporal Strider. By increasing their chakra output, they can cause all of their actions to quicken. Effect: While in this style up to two actions per round may be "accelerated" for no additional cost. An "accelerated" attack is modded as being 1 AP faster than it's base AP cost. All jutsu cast by the user cost 5% additional CP. Note:<I> "Acceleration" may be applied twice to a single attack to cause it to be modded as being 2 AP faster but this spends both of the user's "accelerated" actions for the round.
Walk the Aeons<i></i> - Boost (1 point) Restriction- Can be purchased up to three times
A Strider has it within their power to comprehend time on many different levels, allowing them to move with precision that few can comprehend. Their movements through time can often be tricky for others to follow. Effect: +1 dodge.
Renewal<i></i> - Independent Special Move (3 points) Restriction- C Rank and up.
Sometimes, the Strider does not like what the last few seconds did to them. So they undo it, at least for themselves and whatever hit them. It can be quite the baffling sight to those unsure what just happened. Effect: Negates the effects of the last jutsu to hit the user. This includes all damage, debuffs, bleed increase, chakra loss, bindings, poisoning, and sealing. Can only be used three times per battle.
Temporal Strike<i></i> - Passive (1 point)
A well-aimed hit from a Strider has the capacity to knock their opponent just slightly out of time. Not accustomed to this shift in perception, the target tends to suffer from it. Effect: All the user's Ninjutsu have a 20% chance to inflict a -.5 accuracy/dodge penalty on those they hit, stacking up to four times on the same target. The effect lasts for two rounds. Does not effect other Temporal Striders.
Fatetwisting - A-Rank Non-elemental Ninjutsu (1 Point, 1 to rank up) Restriction - A-Rank
Time travel is impossible. This is an immutable truth of the world as such a power simply sits too far outside of the moral scope of ability and treads water into the realm of beings which could be described as divines. That does not mean however that there aren't ways to cheat time. Temporal Striders are able to step into the currents of causality and hop "between" strands of probability... and drag their opponents along with them. This means that any time an opponent would choose to face a Temporal Strider with the proper mix of cunning and strength they do so with the forces of fate itself working against them.
Rank 1: For the duration of one full round the user may select any two actions which require them to roll a d20 and roll an additional d20, taking the result which favors the user more and discarding the other one. Rank 2: For the duration of one full round the user may select any four actions which require them to roll a d20 and roll an additional d20, taking the result which favors the user more and discarding the other one.
Rank 1 Cost: 3 AP and 2,500 CP Rank 2 Cost: 3 AP and 3125 CP
Note(s):
- Selecting an action does not cost additional CP or AP and likewise is modded as instantaneous as a result. Casting Fatetwisting still takes time as normal however. Additional rolls last until they are spent but do not stack. If the user casts Fatetwisting while they have lingering additional rolls the amount of rolls they have available is set to the amount which is normal for the rank that they know Fatetwisting at.
- User may select an opponent's action which is targeting them as long as there is a d20 roll involved on the part of the user (e.g. "If my opponent uses a Called Shot on me I would like to spend one of my additional rolls on the Called Shot success chance"). This is done reflexively and therefore requires a conditional.
- If an action contains multiple d20 rolls (e.g. a Ninjutsu attack which has a Secondary Effect) the user must specify which d20 roll they are choosing to roll an additional d20 for. The user may spend more than one roll on a single action but each roll must apply to a different d20 roll occurring as a part of the action. In the case of actions which have built in re-roll effects (such as the Feint Affinity Move) spending an additional roll only applies to one of those rolls of the user's choice -- not both.
- User may not ever roll more than one additional d20 for a single roll.
Note: Walk the Aeons is purchased once to bring the total to 20 CA points spent.
Major Affinities:
1. Non-Elemental [Free Major] - All Mastered
2. ANBU - All Mastered
3. Earth [Free Minor] - All Mastered
4. Fire - All Mastered
5. Lightning - All Mastered
6. Water - All Mastered
7. Wind - All Mastered
Advanced Elements:
1. Sand
2. Explosion
3. Acid
4. Metal
Shinobi 101 (Visual Genjutsu utlizes Ninjutsu Accuracy)[/url]"]"Honestly, I have never learned how to correctly channel Genjutsu. Supposedly, the one Genjutsu form that I am able to utilize best is channeled as though it's Ninjutsu. Or so I'm told by a few of the sensors in the village."When Hiroe began her training in the arts of how to utilize chakra, it was discovered that she had latent talent for reality warping akin to Genjutsu. However, upon discovery, it was also found that the chakra passages that assisted in such manipulation had complex blocks put into place to limit their potential that the examiners were unable to comprehend. In passing years, it was determined that rather than risking the life of a valuable tool by attempting the forceful removal of the blocks, they would instead create a passage that would allow for manipulation to bypass them. Unfortunately, it had limited success.
Sentinel - ANBU Branch[/url]"]"I go to where I am assigned by the hierarchy, as that is my condition for being allowed to remain here. In the instance of the ANBU, they wished for me to assist in defending the gates of the village, as well as important locations within. And so I do."A sentinel is one who is to stand guard or watch over situations that may transpire. Given her innate abilities that center around reality warping, Hiroe was less recruited and had more demand placed on her compliance to join the Anbu Corps to allow them to utilize her unique abilities for their benefit. It was little more than her becoming their tool - not only for safety, but also for conflict should the need arise.
Strategist[/url]"]"I don't have strategies when it comes to fights. The fate of the fight has already been decided before it ever begins. And due to that, I have already seen the outcome and what's needed. The remainder of the time is to experience it in that branch of reality."To her mind, there is no stratagem that can allow for the change of fate. What will be, will be; indifferent to what others may attempt to change, for their supposed change had already been calculated by the fates and written into the strands meant to be cut. Being prepared or lack of preparedness is simply allowance to let the fates do their job.
Combo Master[/url]"]"You are able to train as much as you wish. However, learning how to tie things together in the heat of battle is something you can only learn while in the heights of it. You must possess that talent."Being able to see yourself to perform an action and being able to actually perform it are two different things. Hiroe knows that better than most given that she had no formal training in stringing techniques together which seemed impossible to do within her mind initially, despite viewing herself accomplishing such feats only moments before doing them for the first time. From that experience, she found that latent talent exists in each person and it caused her to wonder how often it goes without being utilized due to the lack of opportunity.
Concentrated Focus[/url]"]"I've been told that I have focus countless times. To utilize that in combat, you have to be able to pinpoint even the smallest amount of movements of an opponent. It's more challenging for those who don't possess Doujutsu. Or so I'm told."She wouldn't know about Doujutsu, as she had none. However, there was no doubt in the level of focus that Hiroe could utilize. It was as though she could shut out everything in the surrounding world and hyper focus upon singular objects often to the point of making people uncomfortable should they find themselves as said object.
Initiative[/url]"]"It's not that I'm faster than others; it's that I already know what must be done. Taking the guess work out of the equation allows for ease of movement and often times looks as though you're moving faster than you are in reality. That, unfortunately, is impossible."Standing at a specific location. Throwing an object sooner than expected or later than needed. Even taking a hit. There had been a time where Hiroe found herself out of place for something. While it stemmed from her abilities, each person that saw it would be hesitant to not state it was incredible.
Insight[/url]"]"Yes, I knew what they did. Attempting to hide techniques in the pitch of a battle is a novel notion. However, it's also an impossible one toward those who can harness the powers of a Seer."Seers were ones who viewed into the stream of time and supposedly controlled its flow. She was naturally gifted to their ways, which caused their initial interest in her development. Utilizing that gift, she is able to gift herself at being ahead of the curve in some respects, sometimes working in a way to change what she had previously foreseen. This, understandably, takes quite a toll upon her.
Defensive Technique[/url]"]"Caution? I am not cautious in a conflict. Harnessing the powers of a Seer allows for me to mitigate or completely avoid damage simply by knowing when and where an attack will take place. There is a difference."While it's true that Hiroe does not ere on the side of caution, often colliding with walls in order to overcome them; she is not simple enough to take the brunt of a strike without reason. She often shifts through short frames to quickly determine the best outcome for a given altercation; enabling her to deny the brunt of damage others potential cause, though not always eliminate it.
Fearless[/url]"]"There was a time when I showcased fear. It was before I could harness most of my abilities, or even understand them. Now, regardless of the end of the conflict - even at the event of my own death through the will of the Fates; only one outcome ultimately exists in the world and that is what we are racing toward."Death and her own weakness plagued her childhood prior to her powers awakening. It caused a sea of fear to overwhelm, almost engulf her senses to where she couldn't see, think or reason. It was when she became awakened and took her abilities to heart where she began to see how meaningless her fear was.
Called Shot[/url]"]"It's simple semantics that targeting key locations upon a person would assist in altercations. Believing that one would be lucky in the aiming and execution of such is unintelligent, as the majority of our shinobi world should be able to utilize pinpoint attacks. It's even less imprecise should one know how a moving target will move."While it's true that many within the shinobi world should be able to execute precise strikes, the countless number of hours and wasted chakra Hiroe poured into her own training would cause anyone to wonder the extents of her true talent. Nonetheless, upon obtaining the comfort of its utilization, she has effectively made it her own.
Elementalist[/url]"]"The five elements of chakra nature supposedly allows for control of all life. Tying them into one another is pinnacle of control for a shinobi. However, even upon proper execution; attempting to combine the five elements outside the confines of their more advanced nature takes considerable skill and the willingness of undergoing the trials to obtain it."Compared to the manipulation of time itself, no matter how minuscule, Hiroe has come to believe that manipulating chakra and a series of elements to be a thing of relative ease. That being said however, she understands that the actual technique to do so is overtly complex.
Willpower[/url]"]"There has been more than once where I have been told that I believe my will is absolute. Mayhap it is due to my earlier years. I have not then, nor will I now, apologize for the words or thoughts I utilize in my attempts to be decisive."In honesty, during her early years, Hiroe held much of her will and thoughts in check. While she had many opinions, her station did not allow for her to demand her will be imposed upon others, as the many accidental trips she embarked upon would illustrate to her. It would be later, where her powers had reached what she assumed to be their peak, that she would begin to do such - being mindful of the telltale consequences that could be expected and ensuring proper reactions were available.
Quickdraw[/url]"]"What I possess is not speed, but a proper understanding of how time flows with all objects. However, I understand if the explanation confuses you, as you are not meant to understand. Just accept that it has nothing to do with my personal speed of movement."There had never been a time when Hiroe was the fastest among those around her, as she has never brought her body to a peak of fitness. Instead, she has worked on the manipulation of the flow of time in minimal ways when needed to allow her some advantages when needed. It has, unfortunately, caused countless rumors to surround her, and has begun to create several questions for which she wishes to not answer.
Martial Artist[/url]"]"When one is adept at their techniques, others are likely unable to tell a simple truth: you are able to utilize them even when in a natural stance. It isn't that I don't have my secrets when it comes to my heritage; it's that you will not understand them, unless I go through them step by step due to said truth."Hiroe has spent most of her time training within the village attempting to discover ways to allow her to hide what few techniques she was able to learn while a member of her homeland a secret. In the time she has been given, it has allowed her to utilize her skills while remaining in neutral stances, allowing for her to retain her secrets, and leverage, in her negotiations.
Shinobi 101 (Visual Genjutsu utlizes Ninjutsu Accuracy)[/url]"]"Honestly, I have never learned how to correctly channel Genjutsu. Supposedly, the one Genjutsu form that I am able to utilize best is channeled as though it's Ninjutsu. Or so I'm told by a few of the sensors in the village."When Hiroe began her training in the arts of how to utilize chakra, it was discovered that she had latent talent for reality warping akin to Genjutsu. However, upon discovery, it was also found that the chakra passages that assisted in such manipulation had complex blocks put into place to limit their potential that the examiners were unable to comprehend. In passing years, it was determined that rather than risking the life of a valuable tool by attempting the forceful removal of the blocks, they would instead create a passage that would allow for manipulation to bypass them. Unfortunately, it had limited success.
Sentinel - ANBU Branch[/url]"]"I go to where I am assigned by the hierarchy, as that is my condition for being allowed to remain here. In the instance of the ANBU, they wished for me to assist in defending the gates of the village, as well as important locations within. And so I do."A sentinel is one who is to stand guard or watch over situations that may transpire. Given her innate abilities that center around reality warping, Hiroe was less recruited and had more demand placed on her compliance to join the Anbu Corps to allow them to utilize her unique abilities for their benefit. It was little more than her becoming their tool - not only for safety, but also for conflict should the need arise.
Strategist[/url]"]"I don't have strategies when it comes to fights. The fate of the fight has already been decided before it ever begins. And due to that, I have already seen the outcome and what's needed. The remainder of the time is to experience it in that branch of reality."To her mind, there is no stratagem that can allow for the change of fate. What will be, will be; indifferent to what others may attempt to change, for their supposed change had already been calculated by the fates and written into the strands meant to be cut. Being prepared or lack of preparedness is simply allowance to let the fates do their job.
Combo Master[/url]"]"You are able to train as much as you wish. However, learning how to tie things together in the heat of battle is something you can only learn while in the heights of it. You must possess that talent."Being able to see yourself to perform an action and being able to actually perform it are two different things. Hiroe knows that better than most given that she had no formal training in stringing techniques together which seemed impossible to do within her mind initially, despite viewing herself accomplishing such feats only moments before doing them for the first time. From that experience, she found that latent talent exists in each person and it caused her to wonder how often it goes without being utilized due to the lack of opportunity.
Concentrated Focus[/url]"]"I've been told that I have focus countless times. To utilize that in combat, you have to be able to pinpoint even the smallest amount of movements of an opponent. It's more challenging for those who don't possess Doujutsu. Or so I'm told."She wouldn't know about Doujutsu, as she had none. However, there was no doubt in the level of focus that Hiroe could utilize. It was as though she could shut out everything in the surrounding world and hyper focus upon singular objects often to the point of making people uncomfortable should they find themselves as said object.
Initiative[/url]"]"It's not that I'm faster than others; it's that I already know what must be done. Taking the guess work out of the equation allows for ease of movement and often times looks as though you're moving faster than you are in reality. That, unfortunately, is impossible."Standing at a specific location. Throwing an object sooner than expected or later than needed. Even taking a hit. There had been a time where Hiroe found herself out of place for something. While it stemmed from her abilities, each person that saw it would be hesitant to not state it was incredible.
Insight[/url]"]"Yes, I knew what they did. Attempting to hide techniques in the pitch of a battle is a novel notion. However, it's also an impossible one toward those who can harness the powers of a Seer."Seers were ones who viewed into the stream of time and supposedly controlled its flow. She was naturally gifted to their ways, which caused their initial interest in her development. Utilizing that gift, she is able to gift herself at being ahead of the curve in some respects, sometimes working in a way to change what she had previously foreseen. This, understandably, takes quite a toll upon her.
Defensive Technique[/url]"]"Caution? I am not cautious in a conflict. Harnessing the powers of a Seer allows for me to mitigate or completely avoid damage simply by knowing when and where an attack will take place. There is a difference."While it's true that Hiroe does not ere on the side of caution, often colliding with walls in order to overcome them; she is not simple enough to take the brunt of a strike without reason. She often shifts through short frames to quickly determine the best outcome for a given altercation; enabling her to deny the brunt of damage others potential cause, though not always eliminate it.
Fearless[/url]"]"There was a time when I showcased fear. It was before I could harness most of my abilities, or even understand them. Now, regardless of the end of the conflict - even at the event of my own death through the will of the Fates; only one outcome ultimately exists in the world and that is what we are racing toward."Death and her own weakness plagued her childhood prior to her powers awakening. It caused a sea of fear to overwhelm, almost engulf her senses to where she couldn't see, think or reason. It was when she became awakened and took her abilities to heart where she began to see how meaningless her fear was.
Called Shot[/url]"]"It's simple semantics that targeting key locations upon a person would assist in altercations. Believing that one would be lucky in the aiming and execution of such is unintelligent, as the majority of our shinobi world should be able to utilize pinpoint attacks. It's even less imprecise should one know how a moving target will move."While it's true that many within the shinobi world should be able to execute precise strikes, the countless number of hours and wasted chakra Hiroe poured into her own training would cause anyone to wonder the extents of her true talent. Nonetheless, upon obtaining the comfort of its utilization, she has effectively made it her own.
Elementalist[/url]"]"The five elements of chakra nature supposedly allows for control of all life. Tying them into one another is pinnacle of control for a shinobi. However, even upon proper execution; attempting to combine the five elements outside the confines of their more advanced nature takes considerable skill and the willingness of undergoing the trials to obtain it."Compared to the manipulation of time itself, no matter how minuscule, Hiroe has come to believe that manipulating chakra and a series of elements to be a thing of relative ease. That being said however, she understands that the actual technique to do so is overtly complex.
Willpower[/url]"]"There has been more than once where I have been told that I believe my will is absolute. Mayhap it is due to my earlier years. I have not then, nor will I now, apologize for the words or thoughts I utilize in my attempts to be decisive."In honesty, during her early years, Hiroe held much of her will and thoughts in check. While she had many opinions, her station did not allow for her to demand her will be imposed upon others, as the many accidental trips she embarked upon would illustrate to her. It would be later, where her powers had reached what she assumed to be their peak, that she would begin to do such - being mindful of the telltale consequences that could be expected and ensuring proper reactions were available.
Quickdraw[/url]"]"What I possess is not speed, but a proper understanding of how time flows with all objects. However, I understand if the explanation confuses you, as you are not meant to understand. Just accept that it has nothing to do with my personal speed of movement."There had never been a time when Hiroe was the fastest among those around her, as she has never brought her body to a peak of fitness. Instead, she has worked on the manipulation of the flow of time in minimal ways when needed to allow her some advantages when needed. It has, unfortunately, caused countless rumors to surround her, and has begun to create several questions for which she wishes to not answer.
Martial Artist[/url]"]"When one is adept at their techniques, others are likely unable to tell a simple truth: you are able to utilize them even when in a natural stance. It isn't that I don't have my secrets when it comes to my heritage; it's that you will not understand them, unless I go through them step by step due to said truth."Hiroe has spent most of her time training within the village attempting to discover ways to allow her to hide what few techniques she was able to learn while a member of her homeland a secret. In the time she has been given, it has allowed her to utilize her skills while remaining in neutral stances, allowing for her to retain her secrets, and leverage, in her negotiations.
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