Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Shisokoku Kubitsuki

Mizutsune Mira

Active Ninja
Joined
Jul 18, 2014
Messages
813
Yen
131,061
ASP
0
Name: Shisokoku Kubitsuki
BL/CA: Hyuuga
Class:
Custom Class said:
Code:
[u]Path of the Forsaken[/u]
[b]HP:[/b] (60+lvl) x stamina
[b]CP:[/b] (55+lvl) x chakra control
Class Bonus: Kinjutsu
[i]High:[/i] None
[i]Average:[/i] Melee Accuracy, Ninjutsu Accuracy, Genjutsu Difficult
[i]Low:[/i] Ranged Accuracy, Puppet Accuracy
Main Branch/ANBU/Med-Nin: Med-nin
IC Rank: Med-nin
Medical Specialties
General Surgery - Mastered
Kinjutsu Surgery - Mastered
Anatomy - Experienced
Emergency Surgery - Experienced

Abilities
0: Combat Medic http://www.ninpocho.com/viewtopic.php?f=213&t=6917
0: Shinobi 101 - Unarmed (Ninjutsu) http://www.ninpocho.com/viewtopic.php?f=213&t=177
1: Weapon Mastery Unarmed- http://www.ninpocho.com/viewtopic.php?f=213&t=5386
2: Strength of Bull http://www.ninpocho.com/viewtopic.php?f=213&t=224
3: Human Anatomy http://www.ninpocho.com/viewtopic.php?f=213&t=203
4: Hyperactive http://www.ninpocho.com/viewtopic.php?f=213&t=202
5: Jutsu Mastery - http://www.ninpocho.com/viewtopic.php?f=213&t=198
6: Hidden Power - http://www.ninpocho.com/viewtopic.php?f=213&t=204
7: Combat Instinct - http://www.ninpocho.com/viewtopic.php?f=213&t=5387
8: Duelist http://www.ninpocho.com/viewtopic.php?f=213&t=211
9: Economizer http://www.ninpocho.com/viewtopic.php?f=213&t=210
10: Kinjutsu
11: Kinjutsu
12: Kinjutsu

Weaponry -
Chakra-Sensing Gauntljjhuets (Unarmed+Piercing)
+5% Damage, -1 Accuracy, May use Hand seals, Chakra Receiver material
Augmentations - Trick Weapon (Piercing) + Hidden Flail + Wide Edge
Character Age: 23
Gender: Male
Character's Physical Description:
deddorando_tsuriihangingu_by_hodhouse-d8sv1dl.png

Kubitsuki is an unfortunately small person, standing at 5 feet tall exactly. His hair is stained a light whitish-blue, but the little scrapings of facial hair on his face are slightly darker. Kubitsuki’s eyes are light amber colored. His left eye has a vertical scar embedded slightly into it, but otherwise his face is decent. Kubitsuki tends to wear a light greenish blue colored fluffy scarf for the cold temperatures of his home, plus a pure white coat with a crimson button. Underneath he wears a male kimono robe. He carries his main sealing scroll on his back, otherwise on his thighs each would be doubled up, resting there.

Character's Mental Description:Kubitsuki is a slightly unstable person, under the right pressures being able to crack like a twig. He is a shy man with a heart of steel, but a mind of shadow. He is scared half to death of suffocation and tight spaces, avoiding these spaces as best as he can. He loves to cook and create things, but even he admits he is not the best at either. He hates being angered, losing control, genjutsu, and awkward conversations. Under pressure he tends to remain silent, for he stutters and snarls subconsciously if he tries to speak between words. He tries to be respectful and honorable, but abandons his principles when lives are on the line.

Character History:(1173 words) Kubitsuki was born was born outside of any village, on a ship bringing resources to Port Cirrus. The child was born around rot and diseases, but by careful protection from his parents, he was safe from all but one plague, the Forsaken Curse. This curse went dormant, but later would hurt him gravely. But for the time being, he was raised with his parents until he was 8. He was a decent ninja, good for his age, and gaining experience fast. He had some trouble understanding ninjutsu, always forming it the wrong way or damaging himself by accident. He was almost about to get kicked out, until his parents did a risky move.

(Flashback) Kubitsuki’s door rattled, he swore he heard voices of the military. They didn't sound happy, but it sounded like madness. His father snarled in anger, barricading the main door into his house. Kubitsuki’s mother walked in, speaking about if it was time. It apparently was, and Kubitsuki was plucked up in his mother’s arms, and she started to run out the back. A revolver shot sounded out as she screamed to the air, falling into concrete. She most likely cursed, the foggy memory not allowing Kubitsuki to remember that well. She screamed something that was the opposite however, almost completely clear because it was complete gibberish! She lifted her hand, setting it ablaze before Kubitsuki watched one of the most gruesome things ever. He watched his mother get shot in the face. Her pink rippled eyes stared into his amber eyes, before the third round ended her. His father was held down by someone he did not know, but the fourth shot ended the struggle. That night, his bloodline was awoken.

Adrenaline coursed through his veins, his brain constantly screaming to fight or fly! Kubitsuki knew he was to weak, so he ran as fast as he could! Time seemed to slow down, the forces behind him were no longer trying to shoot him, but simply keep a lock on him. 8 inches off the ground, 4 inches to the left from my left shoulder, 4 men, 2 women. Kubitsuki by his luck dodged out of the way of the bullet, leaping straight back up after his roll. He kept on running, letting his brain think of survival and adrenaline. Think only about that, that was his only chance! He screamed in fear, when the ANBU arrived, taking him down in mere moments, but leaving the scar on his face. *End of flashback*

From Kubitsuki's highly traumatic experience of his parent’s death scaring him half to death plus the general situation, he was taken in by the police for questioning and mental aide. His problem was erased completely by a simple ANBU who was asked in for this ‘delicate case’ to help him instead of interrogating him. Kubitsuki was curled up in a ball in the corner, his eyes expressing petrification of fear, watching the ANBU prepare. The ANBU saw the events through Kubitsuki’s eyes, using his Mental Infiltration technique and discovering that Kubitsuki was not even a threat to any body in his current state, let alone aware of what happened. A few false memories crafted and inserted later, Kubitsuki was perfect fine, but unknown to any, it sealed his bloodline away. He simply understood that his parents died when he was much younger, and he was being protected by two adoptive parents. The ANBU decided that it was best to send him to the Monastery of Raiden. There, Kubitsuki gained much of his formal education and skill.

Kubitsuki was adopted into the Monastery of Raiden, along with a few other orphans. They were raised on how to read and write at a more proficient level, taught to pray to Raiden, and taught the ways of chakra to those gifted with it. Only Kubitsuki and two others there had enough skills to utilize chakra adequately, but they grew. It would be years, with lot of visitors, but one always stood out to him. His father came by time to time, making sure he was alright. He always wore his mask, only showing Kubitsuki his true face. The ANBU told him that his name was Nise. His ‘father’ Nise checked if he remembered his true past, not revealing a word about it until he was ready. Kubitsuki in the meanwhile learned enough to become a teacher, but decided to actually practice his ninjutsu. At the age of 14, he went back to the academy, and rapidly ranked up with his advanced ninjutsu for his rank. He was brought up to his original class, where one of the classmates remembered him.

He heard the gossip from that one classmate, who said, “Hey, that new kid? I heard his parents were killed around like 7 years ago. Terrorists or something. Its bizarre!” He did not think much of it, his parents died trying to stop a terrorist attack on their own house. He was only spared because even “evil has standards” apparently. He continued training in the Aurora Eruditio, becoming a teacher when he was only 16. He taught for years, until he fought his father Nise once again. He told Nise of the strange rumor going around the Aurora Erudito, which shut up Nise for a minute. Nise asked him if he wanted to know the truth, which to Nise’s surprise Kubitsuki said no to. Kubitsuki did not need to know if it was true or not, he just knew that it was all in the past, and he would have rathered just lived in his ignorant bliss. The ANBU told him anyways, which immediately shattered what Kubitsuki just said. He screamed “WHAT?!” He learned that his parents were disgraced Jashinists, who were planning to die in a bloody suicidal offering to their god to go into heaven. His mental seal broke, unleashing his bloodline. Nise was not even the ANBU’s real name, but he was thankful to have the pseudo-father. He gathered himself,, and left the scene with no injuries, deaths, or major property damage. He did have to pay a few hundred yen though.

Kubitsuki would finish up teaching that year, deciding to work as a part-time student in the Medicine field, at least at first. Kubitsuki entered the field only from his Chuunin rating, otherwise both his name and having no clan would get him denied. The teacher returned to being the student, and spent a two year course in medical school, learning of general practices, herbs, poisons, and anti-venoms. He excelled in learning how to properly handle material, and to detect what the symptoms were, but had some general trouble dealing with the problem. Kubitsuki was on the verge of failing the course, struggling to keep his grades up to a suitable level. He studied day after day, even reading on the human body during emergency missions! He waited for that one day, and discovered that he failed by a entire grade level. He remained silent, trying to breath as best as he could to avoid anger. He was so damned close, he desired to enter this school with a burning passion. He studied as hard as he could, and took the entire two year course again. He tried to absorb as much information as he could, keeping his above average grading as best as he could. He would after the second two year course at the age of 18 achieve his approval to move onto the next part of the program, a 6 year on duty 'exam' following the works of a higher ranking med-nin. Kubitsuki finished his training this current year, becoming a Med-nin!

Kubitsuki was given a break for a week during a time of below average patients from a over abundance of staff. His apartment payment was coming up soon, and he basically just lost his pay check. It was worth a shot to get a job in the mean while, he was a damned ninja, he could easily handle two jobs, he hoped! He wandered throughout town, asking for any job openings, but most came out flat or were plain disgusting. It was a nightmare just trying to find a place to accept him from his parents, whom he still cursed to this day. He had to remain silent between places, or else risk his snarls to escape and set solid their fears. He however did meet one person, a girl with pink pig tails! Kubitsuki gave his regular speech to all, saying "Hello, I am Shisokoku Kubitsuki, and I am looking for a job. Could I be of service to you and your business?" The girl poked him with the pencil, replying with a interested tone, "Hmm...you're pretty scrawny, but that would make tossing you around easier. We don't have anyone with a scar, so I suppose you could bring in a new fanbase. Hmmm..." She tapped her lip twice with her little pencil, before replying with ""Follow this to the Mochizuki camp. Tell them Kimiki sent you. They'll take real good care of you." A mischievous smirk spread to her lips before she walked away, which left Kubitsuki in his mind screaming 'Well thats not creepy at all!"

Kubitsuki would follow the directions as closely as he could muster, getting lost and back tracking a few times, but finally reaching to the destination point of the Mochizuki Camp. He would call out to the first person he could meet, "Pardon! I do not wish to be rude, but Kimiki sent me. I am looking for a job! "Kubitsuki activated his Byakugan just to be safe, waiting to see what response would come to him. Almost immediately, A man with red hair and glasses turned to face him, and gave a slight scoff. "Pfft. Listen kid, just having white eyes ain't gonna cut it." The man had to bend down rather far to meet Tsurihangingu's short gaze, "But I've heard your blood is supposed to make you more graceful or something? I think it's rotting ridiculous, but why don't you prove it?" The man, who was later identified as the eldest son of the troupe leader, led Kubitsukito a mini stage. "Well kid, impress me." Kubitsuki asked for someone to shoot bullets at him so he could dodge them. Though no one had a gun, the man before Kubitsuki happened to be a Hawkeye, and offered to throw kunai instead. Within moments, Kubitsuki activated his 8 trigrams 64 palms, knocking kunais out of the air and dodging out of the way of many, but did end up being a little crude and got slashed by a single kunai.

That day, Kubitsuki became a Mochizuki.
Clan: Mochizuki Troupe

Stats:
Agility: 327
Stamina: 327
Taijutsu: 327
Ninjutsu: 327
Genjutsu: 327
Chakra Control: 327
ASP: 3
PL: 1962

Justu Mastery:
FIRE - E rank
Infernal Ember (Master)
Thermal Maw (Master)
- D Rank
Fireball (Master)
Immolation Armor (Master)
Combustive Seal Master)
- C Rank
Dragon Fire (Master)
Searing Eruption (Master)
Scalding Ash Cloud (Master)
Heat Wave (Master)
- B rank
Infernal Hellfire (Master)
Firestorm (Master)
Spontaneous Combustion (Master)
Ring of Fire (Master)
- A Rank
Dragon Flame Bomb (Master)
Sol Fire Tempest (Master)
Abysmal Harbinger (Master)
Flame Shield (Master)

LIGHTNING- E rank
Storm Bolt (Master)
Thunderfist (Master)
- D rank
Thunderclap (Master)
Electroshock (Master)
Electrocution (Master)
- C Rank
Zeus Flash (Master)
Lightning Torrent (Master)
Thunderstruck (Master)
Volt Charge (Master)
- B Rank
Gigavolt Cannon (Master)
Chidori (Master)
Lightning Beast (Master)
Amp Field (Master)
- A Rank
Raijins Revenge (Master)
Chidori Control (Master)
Kirin (Master)
Thunderdome (Master)

Kinjutsu: Rikudo Sennin- No Rank
Rinnegan
Heavenly Subjugation
Six Paths of Judgement
Chakra Disruption Blade
- C Rank
Summoning: Path to God (Master)
- B Rank
Mystic Path of Infinite Pain (Master)
Omnipotent Chakra Absorption
- A rank
Summoning: Demonic Statue of the Outer Path (Master)

Wind- E rank
Wind Slash (Mastery)
pressure Burst (Mastery)
- D Rank
Whirlwind Spin (Master)
Air Bullet (Master)
Shredding Touch (Master)
- C rank
Wind Scythe (Master)
Tempest (Master)
Gale Force (Master)
Wind Release (Master)
- B rank
Great Wind Scythe (Master)
Wind Scar (Master)
Vacuum Sphere (Master)
Cyclone Movement (Master)
- A Rank
Tatsumaki (Master)
Hurricane (Master)
Ambiance of the Forbidden (Master)
Zephyrs Grace (Master)

Neutral - E Rank
Transformation (Master)
Body Switch
- D Rank
Combination Transformation
Crystal Eye
Cancel
Spirit Lantern
Contract Summoning

Medical ninjutsu - D
Mystical Hand (Mastered)
Coagulation (Mastered)
- C
Skeletal Formation
System Restoration (Master)
- B
Mystical Force (Master)
Tranquilize (Master)
- A
Angelic Blessing (Master)
Pristine Aura

ANBU - D
Mask Summon
- C
Snapshot
Chakra Sense

Taijutsu - E - Unarmed
The One-Two (Mastered)
Low Sweep (Mastered)
Janken (Mastered)
- A rank
Dance of the Waxing Moon (Master)

Genjutsu- B rank
Pox - http://www.ninpocho.com/viewtopic.php?f=542&t=10485 Kinetic Genjutsu (Master)
- A rank
Body Double - http://www.ninpocho.com/viewtopic.php?p=88705#p88705 Visual Genjutsu (Master)
Radial Shock - http://www.ninpocho.com/viewtopic.php?p=88669#p88669 Audio Genjutsu
MEEEEENNNTAAALLL KOMMMBAAATT!! - http://www.ninpocho.com/viewtopic.php?p=88742#p88742 Will Genjutsu (Master)
Curse of the Leper - http://www.ninpocho.com/viewtopic.php?p=88844#p88844 Kinetic Genjutsu

[fontsize="12"]The Hyuuga are an ancient clan from the fire country dating back to even before the time of Konohagakure. A clan of fierce Taijutsu practitioners known far and wide for their unique style of fighting, the Gentle Fist. The clan's Taijutsu prowess is acknowledged throughout the ninja world, and the Hyuuga are acknowledged as Geniuses in the Ninja arts. However, more popular than their Taijutsu skills are their most unique and noticeable trait; the Byakugan, commonly referred to as "The All-seeing Eye". With their Byakugan and Jyuuken techniques, few clans possess the physical grace of the Hyuuga.

084 PL - Byakugan Rank 1, Gentle Fist Rank 1
168 PL - 360 Degree Vision Rank 1
252 PL - Jyuuken Stance Rank 1
336 PL - Gentle Step Twin Lion Fist Rank 1
420 PL - Byakugan Rank 2
504 PL - Jyuuken Stance Rank 2
588 PL - Eight Trigrams Tenketsu Strikes Rank 1, Gentle Fist Rank 2
672 PL - 360 Degree Vision Rank 2, Kaiten Rank 1
756 PL - Byakugan Rank 3, Gentle Step Twin Lion Fist Rank 2
840 PL - Jyuuken Stance Rank 3, Kaiten Rank 2
924 PL - Eight Trigrams Tenketsu Strikes Rank 2
1008 PL - 360 Degree Vision Rank 3, Kaiten Rank 3
1092 PL - Gentle Fist Rank 3, Eight Trigrams Tenketsu Strikes Rank 3
1176 PL - Gentle Step Twin Lion Fist Rank 3
1260 PL - Air Palm Rank 1
1344 PL - Jyuuketsu Combo Rank 1
1428 PL - Air Palm Rank 2
1512 PL - Eight Gates Assault Rank 1
1596 PL - Air Palm Rank 3, Jyuuketsu Combo Rank 2
1680 PL - Jyuuketsu Combo Rank 3, Eight Gates Assault Rank 2
1764 PL - Eight Gates Assault Rank 3
--
Byakugan - Activated Passive</U><i></i>
The most basic, yet also the key to the rest of the bloodline, the Byakugan is the famous Doujutsu of the Hyuuga clan. This ability is only able to be used by the Hyuuga due to the number of chakra lines in their eyes region. Pouring chakra into these chakra lines enhances their visions, allowing them to see for hundreds, sometimes thousands of meters around, and grants them the ability to see all forms of chakra, and the chakra system of those around them.

Rank 3: +3 Accuracy/Dodge, 2000 meter visual range.

Costs:
Rank 3: 1AP; 900 chakra to initiate, 430/round to maintain

--

Gentle Fist - Passive<i></i>
The taijutsu style used by the Hyuuga is an odd one, and through their training they have incorporated their skill into all sorts of Taijutsu, the Hyuuga learning to not so much use brute strength, but instead rely on the softest touch, accuracy over power. Though one should be wary, the strength of their attacks does not come from their pokes and jabs, but the strength comes in the form of chakra blasts. Â Due to this the Hyuuga minimize the expenditure on any and all taijutsu, both physical and chakra based.

Rank 3: -15% Chakra cost on Unarmed Taijutsu
--
360 Degree Vision - Passive<i></i>
The Byakugan grants the user vision to such a large area and grants them clarity those outside of the clan can hardly imagine. Because of their Extraordinary Eye's, they are constantly watching all around them, and capable of seeing anything coming from literally a mile away. Because of this, the Hyuuga are able to avoid attacks far more efficiently than others, and have been said to be untouchable in melee combat, the true geniuses of Taijutsu.

Rank 3: 10% Auto dodge to all attacks.
--
Jyuuken Stance - Hyuuga Special Style<i></i>
The centerpiece of the Hyuuga fighting style. The Jyuuken stance opens the chakra points, allowing the Hyuuga to funnel their chakra infused taps through their hands and feet, creating the power that their style physically lacks. It is this lethal combination formed by their speed and accuracy that makes the Hyuuga the feared and renowned bloodline that it is, living up to the legend of them defeating the most skilled opponents with the slightest of touches.

Rank 3: The user's unarmed attacks only deal 90% Damage, but they gain +2 Accuracy and +1 Critical, and have a 70% chance to cause internal bleeding. Unarmed Called Shots gain a +8% Chance of success.

Notes:
- This style can only be used while unarmed.
- All CP costs are increased by 10% while active
- The initial chance to cause Internal Bleeding is only to see if the attack has the chance to cause bleeding. The normal Bleeding chance must still be successful to cause bleeding.
- Internal Bleeding has the same effects as normal Bleeding, though take's twice as long to heal. (ie: The user must heal each rank twice before reducing their Bleed Level)
--
Gentle Step Twin Lion Fist - Secret Clan Taijutsu<i></i>
A Technique able to be performed only by the Hyuuga, the Hyuuga performs this technique by gathering chakra into their fists. The Hyuuga then gracefully spins towards their target to strike them in their chest, sending a burst of chakra into them in the shape of Spectral lion heads around their fists. The sudden jolt of chakra impacting upon the Target's center line is often enough to stun their reflexes and cause most opponents to flinch.

Rank 3: The Hyuuga spins, striking their opponent and dealing 1,110 Damage at +3 Accuracy. This has a 70% chance to cause -1 Accuracy/Dodge.

Costs:
Rank 3: 385 Cp, 1.75 Ap

Notes:
- Secondary debuff's last two rounds, and stack up to -2 Accuracy and Dodge.
--
Eight Trigrams Tenketsu Strikes - Chakra Circulatory Assault<i></i>
The most famous technique of the Hyuuga and their signature skill, these strikes are Somewhat of an offensive/defensive move that sends an electromagnetic blast of chakra outwards to damage and push back enemies. With each strike, the Hyuuga targets tiny chakra points in the target's body, and with each precise strike seals more and more of the victim's chakra. The Hyuuga are able to tap these tiny targets with such precision that the target may not even now what hit them should they not be on the top of their game, and end up with their chakra sealed.

Rank 3: The user Strikes eight times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.

Cost: 1.5 AP, 80 Chakra * number of attack per attack (so 160 for the second strike 240 for the third so on and so on)

Notes:
- Partial hits are treated as full hits.
- The user cannot attack points which have already been sealed.
- Chakra damage reduces the victim's Max Cp for the remainder of the battle.
- If the attack misses, that level of the attack must be performed again to move on to the next. The user starts from the point where they missed previously.
- Each attack represents the tenketsu palm strikes, the first being 2, then 4, 8, 16, 32, 64, 128, 256. 8 attacks, each doubling the previous ones damages.
--
Kaiten - Eight Trigrams Palm Rotation<i></i>
The ultimate defense of the Hyuuga clan, the Kaiten is a technique in which the Hyuuga spins around at high speed denying any opponent to trace the blind spot in their defence. This technique shows the true control the Hyuuga have over their chakra, and with each rotation, the Hyuuga releases chakra from all points in their body, creating a repulsive barrier. This jutsu takes a high toll on the user however and though it's highly regarded for its defensive abilities the Hyuuga hold back on its use.

Rank 3: User autoblocks 65% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +2 Accuracy. The user receives a -1 dodge debuff for a full round after use.

Costs:
Rank 3: 750Cp, 325Cp/rnd, 2.25 AP

Notes:
- Autoblocked attacks do hot receive a chance to strike the user with any secondary effects.
- This technique may be used reflexively.
- This technique may be maintained. While this technique is maintained the user cannot move or attack.
- Each round maintained the user may attempt to strike up to 2 targets with Basic Strikes.
--
Air Palm - Eight Trigrams Ranged Taijutsu<i></i>
Another technique showing the Hyuuga's adept chakra control, this technique is used by the advanced Hyuuga, Taking their control of chakra to the next level. Using their hand speed and control of their chakra pores, The Hyuuga are able to release a large quantity of chakra quickly from the pores in their hands and then in a movement just as graceful as their Jyuuken stances, shoot it towards their opponent.

Rank 3: Releases a burst of chakra that deals 1,950 Damage at +4 Accuracy that pushes the target 20 feet away.

Costs:
Rank 3: 710 Cp; 2.25 Ap
--
Jyuuketsu Combo - Hyuuga Unarmed Combo<i></i>
One of the most skilled techniques in the Hyuuga's arsenal, this is a fluid combination technique that enables the Hyuuga to strike using the speed of the Tenketsu strikes, and combining it with the attacking power of the Jyuuken. The outcome is lethal, and if it does not bring the opponent down normally, it surely will leave them in aches and pains...and without energy.

Rank 3: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 450 Damage.

Costs:
Rank 3: 820 Cp; 2.25 Ap

Notes:
- Target takes Cp Damage equal to Half the damage done by this technique. This Cp reduces the max Cp of the victim and cannot be recovered.
--
Eight Gates Assault - Chakra Circulatory Shock Technique<i></i>
Perhaps one of the deadliest techniques available to the Hyuuga, this technique fully utilizes their knowledge of the chakra system to utterly destroy the target from the inside out. Through skilled Jyuuken use, the Hyuuga are able to manipulate and strike the many tenketsu within the body. This skill involves the Hyuuga directly striking large bundles of tenketsu valves which regulate the flow of chakra; The Eight Gates. Striking these valves with their Jyuuken, the Hyuuga releases a burst of chakra which forcibly shocks the victim's Chakra system into releasing their flow of chakra within their body. Normally this would not do much more harm than an average tenketsu strike...But when used on a target that has had their Tenketsu Sealed, this sudden flow of chakra creates a dangerous backfire that harms the user from the inside.

Rank 3: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 4,620 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 25% of the total damage dealt.

Costs:
Rank 3: 2,310 Cp; 2.75 Ap

Notes:
- This can only be performed on a target that has been successfully struck by all 8 Tenketsu Strikes.
- Can only be used once per opponent Successfully.
- Damage from this technique cannot be Reduced.
- A Partial Hit is treated as a Full Hit.[/fontsize]

Rikudo Sennin
[fontsize="12"]<U>Rikudo Sennin Notes[/fontsize]
[fontsize="12"]
  • This is a unique skill which grants the user the ability to separate their consciousness from their original body, dividing their consciousness among multiple bodies available to their command and control. The user may link their mind with up to five additional bodies at once. Each path may have it's own Class without the Class Bonus, as well as 7 Ability Slots, and all path's must have the same Hp/Cp modifiers as they share the same Hp/Cp pool.
  • Physical Debuffs affecting one path does not effect the others, this does not apply to Genjutsu. The user must have an ability in their inventory in order to assign it to a Path. When a Curse Seal is active, all rules, effects, and bonuses are applied to each individual Path, as they all share the same chakra.
  • No longer limited to a single body, the user "becomes" the bond linking their multiple paths together, and attacking one causes mental backlash to the user. Because of this all bodies share the same Hp, however area of effects or any damage that hits multiple bodies simultaneously only count as if hitting once. All Bleeding or Poison damage is divided by half the amount of bodies present in battle, rounded normally. (1/2 = .5 rounded = 1, 3/2 = 1.5 rounded = 2, etc.)
  • All paths share the same Genjutsu senses, and using a genjutsu on one path would effect all active paths. The Genjutsu save of a Rikudo Sennin is equivalent to the average of all active paths, and is only rolled once per resistance check. Unlike other AoE used against an RS, an AoE Genjutsu used on an RS only rolls once to see if it works or doesn't.
  • Likewise, Healing any path restores the Hp/Cp of the mental Link, and simultaneous or AoE healing effects are only applied once. All passive healing effects or abilities are divided by the amount of bodies present and active in battle. Additionally, should any Body possess a separate Cp Pool such as Inner Reservoir or Akuton, the Cp Pool is divided by the amount of active Paths as well. Summoning additional paths divides this pool further, and these pools cannot regain chakra by any means or effects.
  • The user may use any jutsu at any rank through any of their bodies, however BL/CA techniques may only be used by that specific path, and all path's share the same Cp and Ap. This does not allow the user to bypass any normal limits such as Body Switching more times than allowed, creating more than the set limit of Clones, or stacking multiple barriers of the same type, etc.
  • All paths share the same Elemental Affinities. If a specific path's Bl/CA give the path a free affinity, then only that path may use it.
  • The strength of each individual body depends upon how many are present in battle. Having multiple paths active in combat divides the concentration of the mental link, making each body weaker than it would be if fighting alone. Also, Any Hp/Cp Mod Boosters give that individual path a small Hp or Cp pool that cannot be recovered in anyway.
  • When fighting alone, a path suffers no penalties to it's capabilities. However for each additional path active in combat, all paths have their BLC reduced by 28% or CA by 2 points. Having all 6 paths present would make each have 10 CA Points, and 154% BLC.
  • Should additional bodies be summoned at a later time, This reduces the efficiency of any bodies already present in battle. The user may choose which CA points to lose, otherwise they are chosen at random. For Bloodline Paths, this renders the previous usable ranks unusable, and should they be active this either dispels them, or lowers the effects to the next highest rank available.
  • Upon cutting off the mental link with a body, this increases the capabilities of all other bodies at the start of the next round due to a slight delay in the mental link. The user may choose which CA points to regain, and any active BL effects are increased to a higher rank, if available.
  • The user no longer has a "Main" Body, and may RP as any body freely as they wish, though they still must follow the "4 RP Slots" Rule. However, Bodies must remain within the same country as the user in order for the user to control them.
  • All Rikudo Sennin paths count as "the user" when it comes to what they can/can't do while binding someone.
  • All of the user's Paths count as a single character for the purposes of Ability restrictions (such as Willpower and Clarity being mutually exclusive).[/fontsize]<i>
</i>

[fontsize="12"]Rikudo Sennin
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Meaning Sage of Six Paths, this is a title that represents little more than a legend or child's story of fabled shinobi that wandered the lands generations upon generations ago. Legends tell of shinobi born with a powerful affinity to every single element in the world of shinobi, capable of performing and mastering any technique with ease and perfection. The individuals possessed abilities that seemed to be on a level far above mortals, even going so far as to consider these gifted individuals as the incarnation of Gods themselves. Over the years, the power has dimmed down and faded to a shadow of its former glory, and this power is now believed to be myth...But rarely, every few generations a shinobi is born with outstanding potential that just might possibly be remnants of this fabled power.
Information
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:
- Born with powerful and unique chakra, Rikudo Sennin gain +10% damage to all Ninjutsu and Elemental Damage, as well as a -10% Cp Cost to All Ninjutsu. This applies to all Paths the Rikudo Sennin may have.[/fontsize]

[fontsize="12"]Rinnegan - Special Passive Ability
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The ultimate Doujutsu, so rare, that it is rumored to simply be a Legend. Those gifted with the Eyes of the Gods are truly blessed, for they are few and far between. Said to be the Strongest of the Doujutsu, the Rinnegan is characterized by a ripple-like pattern that surrounds one's pupil, and possess a sharper insight than all others, and shares the trait of being able to see all forms of chakra clearly. Though oddly, despite its appearance, it has been said that this is merely a mutation of other Doujutsu, and history seems to support this claim with stories of the Sharingan or Byakugan developing ripple patterns over the users lifetime, though there also exists the fact that it has been known to pop up in entirely random individuals. Regardless, this ability is no less mythical.
Information
Prerequisites
Rikudo Sennin

Effect:
- The user gains the mystical Rippled Doujutsu, the Rinnegan, giving them a constant +1 to all Secondary Stats as it is always active.
- This bonus applies to all active Paths under the RS's control.
- In addition, for every Path under their control the user and each path can resist a cumulative of .5 points of Accuracy reduction that may come from any source. This is due to the fact that the user may view everything within any path's field of vision, they all share their sight with other path's.
- This does not take up an ability Slot.[/fontsize]

[fontsize="12"]Heavenly Subjugation - Special Activated Passive
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The Rikudo Sennin possess the ability to ultimately infuse their consciousness within a body and utilize that as the own vessel for their spirit; This technique utilizes only a fraction of that power and allows them to infuse their chakra and part of their consciousness through their Special chakra blade, and impose their will to a lesser degree upon a target. Though this doesn't allow the Rikudo Sennin to fully control the body of a Living Organism, this does allow them to heavily suggest actions to the target. Having a delayed effect, this causes the victim to envision the Rinnegan of the Rikudo Sennin within their mind, impairing their motor functions at crucial moment.
Information
Prerequisites Rikudo Sennin, Rinnegan, Chakra Disruption Blade

Effect:
- When attacking with their Chakra Disruption Blade, the Rikudo Sennin may infuse their chakra into the strike for 1 Ap. This is always modded as a Secret Action, and may only be done to one target per round.
- When infused, the user may choose to have their will activate during one of their techniques, or during one of the Victim's attacks. This does not take effect until the following round.
- If used to Disrupt the Victim's Attack, this causes the victim's Strongest Action to have -2 Accuracy and -10% Damage. This Attack cannot Auto-hit in any way.
- If used to Disrupt the Victim's Reactions, this causes the victim to have -2 Dodge/Gen Save and take +10% damage from one of the user's Actions. This attack cannot be Auto-Dodged in any way.[/fontsize]

[fontsize="12"]Six Paths of Judgment - Special Ability
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Those gifted with only the strongest affinity to the Rinnegan are said to be able to have multiple consciousness's, each with its own body. This Legend is partly true, though the user does not necessarily have the omnipresence of a God, they do have ability to control multiple bodies by dividing their consciousness. Through a long and tedious process involving the Outer Path Statue, the Rikudo Senning are able to divide their own Soul and Chakra, infusing their gifted chakra and very spirit into corpses to reanimating them for their own use. Each body or "Path" shares the same consciousness, and perceives what the others do. This sharing of chakra is what bestows each path with the capabilities of the Rikudo Sennin, including their mythical Rinnegan. In a sense, the user becomes a One man army. Kinda.
Information
Prerequisites
Rikudo Sennin, Rinnegan, 1,500 word Rp, Summoning: Demonic Statue of the Outer Path

Effect:
- Allows the Rikudo Sennin to reanimate a corpse infused with their consciousness. This can only be done through a 500 word rp that must be about the user infusing their chakra and soul into a body through the Outer Path.
- This rp must have council approval, and the user chooses the Body's BL/CA and abilities at the time of creation.
- This Rp can be done once every three OOC weeks, as the user need's time to build up their spirit before dividing it once again.
- The Rikudo Sennin may have up to six total path's or bodies at any given time including their original one, though they may use this technique again to switch any current path for a new one, including their original Path.
- This does not take an Ability Slot.[/fontsize]

[fontsize="12"]Chakra Disruption Blade - Special Weapon
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A special blade made completely out of the unique chakra of a Rikudo Sennin; one that absorbs all chakra with the slightest touch from any organism. This weapon is able to be created at any point and nearly instantly by the Rikudo Sennin, springing out sharp jet-black metallic rods from their body to use to strike their victims. The absorptive properties of this chakra-blade is strong enough to leave normal shinobi drained of energy; while any chakra absorbed by this blade will automatically transfer to the user to replenish their own energies.

- The user may have one Chakra Disruption Blade as a normal weapon that can be augmented before battle, but must follow the Weapon Creation Rules. This applies to each individual body.
- Every Chakra Disruption Blade created after the first does not gain Augment Slots and costs 100 Cp, these must be drawn as normal. The user may only create up to two per body.
- Chakra Disruption Blades disperse upon being dropped or disarmed.
- The total damage cause by this weapon is reduced to 90% and 10% of the total damage is dealt to the targets Chakra.[/fontsize]

[fontsize="12"]Summoning: Path to God - C-Rank Ninjutsu
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A Summoning technique available to any of Rikudo Sennin's Paths, this allows the path to immediately call forth any other paths to its location for immediate back up. This unique summoning skill is powerful enough to call forth all other bodies from across the region in a single puff of smoke, making it nearly impossible for a body to be taken out by a surprise attack as multiple teammates are always just a handsign away. This skill may also be used to "Desynchronize" a path from the Rikudo Sennin's Mental Link, strengthening their focus upon the other remaining bodies.
Information
Prerequisites
Rikudo Sennin, Rinnegan, Six Paths of Judgment, 115 Chakra Control, 115 Ninjutsu

Effect: Allows any path to summon the other ones into battle and synchronize their mental link to enable battle. For any already present in the topic when the battle is called, this must be used to strengthen the mental link to the level of combat. Paths summoned into battle are unable to be used the round they are summoned, as the summoning disrupts the link between the Rikudo Sennin and the Path.

Special Action - Desynchronize: For 1 Ap, the user may cut off the mental link with a specific path, regaining the Ap they lost while it was under their control. However the user cannot resynchronize with a desynchronized body for the remainder of the battle. Any Genjutsu affecting this Path upon desynchronization are transferred over and experienced to another path at the time of desynchronization.

Note:
- This jutsu is modded as if instantaneous, and does not require handseals.
- This cannot be used to escape battle.
- Naturally, path's summoned do not have to wait 3 Rounds to enter a battle, however no actions may be used with a summoned path until the start of the next round.
- Cutting off a body's mental link leaves it in a comatose, lifeless state. Any damage harming this body does not harm the user, as they are no longer linked. This lasts the remainder of the battle.
- When Genjutsu effects are transferred, They will effect a random path active in battle that is unaffected by genjutsu. This path retains the ability to resist the illusion, however.

Cost: 300 Cp per Body Summoned.[/fontsize]

[fontsize="12"]Omnipotent Chakra Absorption - C-Rank Ninjutsu
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A highly advanced Ninjutsu that allows the Rinnegan user to directly absorb and disperse almost any Ninjutsu they come in contact with. Because they are attuned to every element, few Jutsu are incompatible with the Rikudo Sennin's chakra system, and this technique directly channels the energy of a Ninjutsu into their chakra system, where it ideally is balanced out and dispersed under the pressure of the user's own chakra. When performed right, the user is able to avoid harm from almost any Ninjutsu, however this is a difficult technique to master, and a slight mistake could directly put the user in harms way.
Information
Prerequisites
Rikudo Sennin, Rinnegan, C-Rank
Rank 1: Allows the user to attempt to absorb any Ninjutsu Level E-D. If successful, the user gains 30% of the Cp used to initiate the jutsu. If they fail, the user takes +20% Damage.
Rank 2: Allows the user to attempt to absorb any Ninjutsu Level E-C. If successful, the user gains 40% of the Cp used to initiate the jutsu. If they fail, the user takes +15% Damage.
Rank 3: Allows the user to attempt to absorb any Ninjutsu Level E-C. If successful, the user gains 50% of the Cp used to initiate the jutsu. If they fail, the user takes +10% Damage.

Special Action Rather than Absorb a Ninjutsu, the user may attempt to directly absorb chakra from the body of a target. This is done at -2 Melee Accuracy and does not cost Cp, and the user absorbs 570 Cp. This amount cannot be buffed or reduced, but gains +.5 Accuracy for each rank the user has after the first.

Note:
- Requires no handseals, and may be used reflexively.
- This may be done by any of the Rikudo Sennin's Paths, and can only be used on an offensive Ninjutsu. Use of this technique gives that path a -2 dodge penalty to the next attack aimed at them.
- The path must make a Ninjutsu check against the attacking Ninjutsu. If the path fails, they are Auto-hit by the technique they attempted to absorb and the attack retains the possibility of being a critical strike.
- This is a success or fail technique, it cannot take effect partially. If it is a 50% or more effective, it's counted as a fully successful, Otherwise, it's counted as a fail.

Rank 1 Cost: 340 Cp
Rank 2 Cost: 430 Cp
Rank 3 Cost: 510 Cp[/fontsize]

[fontsize="12"]Mystic Path of Infinite Pain - B-Rank Taijutsu
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A powerful combination technique that utilizes all of one's bodies to coordinate together against a single, helpless opponent. As the Rinnegan user shares each path's vision, they are are able to coordinate the actions between their bodies perfectly, leaving little, if any room for the opponent to escape. Naturally, this technique require multiple bodies to perform. luckily, Rikudo Sennin are capable of jumping opponents by themselves.
Information
Prerequisites
Rikudo Sennin, Rinnegan, Six Paths of Judgment, B-Rank
Rank 1: Multiple Path's coordinate actions against a target. 12 Strikes are made, each dealing 165 Damage at -2 Accuracy.
Rank 2: Multiple Path's coordinate actions against a target. 13 Strikes are made, each dealing 205 Damage at -2 Accuracy.

Special Action: By increasing the Ap cost by +.25 an additional path may join in on this Taijutsu. This may be done up to 4 times, with all path's attacking. Each use enables an additional hit to land, and gives this jutsu +1 Accuracy.

Rank 1 Cost: 600 Cp
Rank 2 Cost: 735 Cp

Notes:
- This may be used by any Path under their control.
- Requires the user and one other path minimum to perform this combo.
- Only 10 Strike may hit, unless more paths are involved.
- If multiple paths are involved, the accuracy used is the average of all paths.[/fontsize]

[fontsize="12"]Summoning: Demonic Statue of the Outer Path - A-Rank Ninjutsu
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A Forbidden Summoning technique that draws forth a massive stone creature into the area, the Demonic Statue of the Outer Path. This Statue takes the form of a blindfolded and shackled, giant humanoid demon, and protrudes from the ground in such a way that only it's torso and arms are visible above the ground. This statue has the unique ability to emit a dark aura throughout the area, lowering the will of those within to fight. Even more dreadful, however, is this statues ability to literally suck the life out of any deemed opponent's by the Rinnegan user. The statue constantly emits Dragon-like waves of energy that seek out any source of chakra, and forcibly extract bits and portions of the victim's soul, storing them within this statue. The user, with their Legendary chakra, is able to directly absorb this stored energy for their own use. Additionally, this outer path statue is capable of instead turning it's harmful energy directly into a rejuvenating life force that heals the Rinnegan user and all their various path's, so long as they remain nearby.
Information
Prerequisites
Rikudo Sennin, Rinnegan, A-Rank
Rank 2: Summons a Large Statue that releases a dark aura that may affect up to three separate targets. The affected suffer -3 Dodge and have a 10% Chance to be Auto-hit by all actions aimed at them, and a 10% chance to Auto-miss all techniques they use. Every round, the statue attempts to absorb 2340 Chakra from those within the area. Statue has 7560 Hp, and the user has +3 to all checks.

Special Action - Samsara Heavenly Life Technique: Instead of absorbing chakra from enemies, this Statue may restore the Health of the Rikudo Sennin by the equal amount each round. This amount can be buffed by Non-Elemental Ninjutsu Buffs, and applies at the start of each round. The user may also choose allies to benefit from this jutsu, though the amount restored to all is reduced by 10% per Ally involved, up to either two or three allies depending on the rank of this Jutsu.

Note:
- This may be used by any path.
- Chakra Absorption cannot be buffed.
- The Rikudo Sennin gains chakra equal to 50% of the Chakra Absorbed. The remaining 50% is used to heal the Statue of any Damage.
- Each round active, the affected must make a Ninjutsu check against the Rikudo Sennin to determine whether they are affected by this Jutsu or not.
- Once destroyed, this statue cannot be summoned again for the remainder of the battle.
- Once per round a ninjutsu check is made between the target and the user to decide if these effects are successful.

Rank 2 Cost: 2750 Cp to initiate, 1310 Cp/Rnd.[/fontsize]


CRPJ:

Name of Jutsu: Avatar of the Star Forged
CRPJ's Effect: Kubitsuki's unique chakra allows all his paths to transform into a animal hybrid form, with their chakra taking the form of the animal/beast. The resulting beast is the raw expression of Kubitsuki, morphing to his will and emotion. The beast can be destroyed, and its size is based on Kubitsuki's chakra (1 Cubic Metre = 10 Chakra Points)
 
Paths of Shadow and Steel
anime_girl_wallpaper_by_2fast4udk-d309l8o.jpg

Yatagarasu Jiinwuu
Appearance - Yatagarasu stands at 5'4, and weights 132 pounds. Yatagarasu has pitch black wings growing straight out of her back, light and fluffy with the unique feathers. The wings are actually parts of her flesh, mutations that caused her strife and suffering in her real life. The wings can not be used to fly, but each and every pore in the wing's flesh can form black chakra, that turns into three legged crows. These crows fly at their target, and cause vast explosions at her will and trigger. Her eyes glow because of her possession of the Rinnegan, however hers has purple ripples on a Amber base which both shine their strange light. Yatagarasu also tends to have a blue flower pinned to her dress, almost like a man does in his chest pocket.

BL - Toujigikou- http://www.ninpocho.com/viewtopic.php?f=130&t=5516

Abilities -
0: Combat Medic - Medical Branch - http://www.ninpocho.com/viewtopic.php?f=213&t=6917
0: Shinobi 101 - Ninjutsu Melee Accuracy (Switched to Ninjutsu accuracy)
1: Bloody Mess http://www.ninpocho.com/viewtopic.php?f=213&t=5412
2: Human Anatomy http://www.ninpocho.com/viewtopic.php?f=213&t=203
3: Hyperactive http://www.ninpocho.com/viewtopic.php?f=213&t=202
4: Jutsu Mastery http://www.ninpocho.com/viewtopic.php?f=213&t=198
5: Supercharge http://www.ninpocho.com/viewtopic.php?f=213&t=5403
6: Elementalist http://www.ninpocho.com/viewtopic.php?f=213&t=4826
7: Elemental Aura http://www.ninpocho.com/viewtopic.php?f=213&t=5760
8: Duelist http://www.ninpocho.com/viewtopic.php?f=213&t=211​
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Hisui Sane

CL - http://www.ninpocho.com/viewtopic.php?f=131&t=5556
Benevolent
- Negative Energy (3)
- Gensis Master (5)
- Master Healing (8)
- Calming Touch (10)
- Purify (12)
- Divine Mind 3 (15)
- Cure Spell (18)
- Healing Aura (20)

Abilities -
0: Combat Medic - Medical Branch - http://www.ninpocho.com/viewtopic.php?f=213&t=6917
0: Paramedic - Medical Branch http://www.ninpocho.com/viewtopic.php?f=213&t=6914
0: Shinobi 101 - Ninjutsu Melee Accuracy (Switched to Ninjutsu accuracy)
1: Called Shot http://www.ninpocho.com/viewtopic.php?f=213&t=223
2: Human Anatomy http://www.ninpocho.com/viewtopic.php?f=213&t=203
3: Hyperactive http://www.ninpocho.com/viewtopic.php?f=213&t=202
4: Jutsu Mastery http://www.ninpocho.com/viewtopic.php?f=213&t=198
5: Supercharge http://www.ninpocho.com/viewtopic.php?f=213&t=5403
6: Acupuncture http://www.ninpocho.com/viewtopic.php?f=213&t=228
7: Hidden Power http://www.ninpocho.com/viewtopic.php?f=213&t=204
8: Anointed - Medical Chakra Style http://www.ninpocho.com/viewtopic.php?f=214&t=5379​
 

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