Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Shun you, shun me? (Aoine Shun)

Aoine Shun

New Ninja
Joined
Mar 17, 2013
Messages
53
Yen
42,975
ASP
0
shunpic_zps619dc838.jpg

Rank: Student

Age: 10

Gender: Female

Blood type: 0-

Brief Physical Description: Shun is a petite, frail girl, standing at about four feet, which is not that odd for a nine year old girl. Her hair is raven and her eyes are blue, making her appearance rather weak and easy to pass over. Actually, one would have to glance over the room twice to spot her at times. The somewhat withdrawn posture and constant daydreaming often leave the impression of a not bright enough, lanky girl of no real significance. However, if one would look past the slightly worn off clothes and bangs of dark hair, they’d notice scarred knuckles and a friendly little girl.

Her clothes of choice are usually a pair of cargo pants and a dark colored sweater with long sleeves. No, it is not seen as being depressed. Dark clothes make it harder to notice stains and sweaters mean she won’t get a cold. Cargo pants are for easier movement. She also wears her hair loose on civilian situations and combed back in a high ponytail for training. Again, practical reasons. By now, one can tell, Shun is not really interested in her appearance as long as it’s easy for her to function best in the clothes.

Personality: There are many words to describe her personality by. And while no person is ever really “ordinary”, Shun might be just nearing that “odd” factor. For a young girl, she doesn’t try to make friends. All she does is sit in class, while staring at the few birds outside the window and now and then answering a forced on question or two. She doesn’t really talk too much unless spoken to… but when her opinion is asked, she never hesitates to tell the truth how she sees it. One time, another girl tried to befriend her and asked how she looked when it was her birthday to Shun. The blue eyed pale girl replied that her classmate looked like a pig with a red leash, due to the colors of her outfit, and wished her all the best on her birthday. Well… that friendship ended there…

Shun never tries to be mean. She has no reason to be either loving or nasty; she just finds associations in nearly everything she sees or does and therefore speaks her mind of them. It be good or wrong, you tell her.

If one would want to anger her, they would probably have to make a miracle. Shun doesn’t get angry. If attacked, she would try to avoid or defend; if yelled at, she would try to answer or apologize… understanding the sources of actions is something she’s about. Anger is something she just doesn’t get when to use. She doesn’t know much about herself. Besides training and watching random sceneries, she doesn’t have many hobbies she would defend. Being an orphan, she doesn’t really have any family to defend. It’s too early to know if anything besides her own failure could make her tick.

History: As mentioned above, Shun is an orphan. Both of her parents were from Mist. Both shinobi. Both killed in combat, leaving her as a little baby. She was raised by the village, fed, schooled. Kirigakure being a military village, she was sent into the academy at the age of eight and before that, it had been made pretty clear of what her future had in store. Her parents being a main branch and ANBU, she was this close to being labeled “shinobi” at the nursery.

While she did enter the academy at age 8, she did go through training before that. To be honest, she could see the academy grounds from her window at the orphanage she had been living in at the time. Perhaps it really was in her blood, perhaps it was just a coincidence, but she found it exciting. Some kids dream to go into space, she dreamt of being able to do backflips, move incredibly fast and do ninjutsu. Be it the luck of the draw, or be it some unknown need of try and be closer to the memory of her parents, but hey. At least she had a hobby. Not having the luxury of getting a ton of new clothes or getting a variety of books, she went to train every day. Her weak-looking body made her an easy target to pick on as a younger child, so she didn’t really have friends either. Yet, the dark haired and blue eyed girl was not sad. There was one social worker who had taken a fancy to her. Hitori Ayame. She claimed to be a friend of her late mother’s and often visited Shun so they would go for a walk or the woman would try to act as a supportive guardian in any other way. Being awkward with the whole “bonding” thing, Shun could only assume, the woman had her reasons and had decided to trust her, also showing the same amount of kindness that had been shown to her.

Stats:
Agility: 500[525]
Stamina: 510 [525]
Ninjutsu: 414 [525]
Taijutsu: 400 [525]
Genjutsu: 450 [525]
Chakra Control: 505% [525%]

Power Level: 2779
Character level: 12
AP: 10

Class
Veteran and me
HP: (40+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: The ability to obtain a Kinjutsu (and when I do, the bonus will be +2 Critical)
High: Melee Accuracy; Ranged Accuracy
Average: Evasion; Genjutsu DC; Spell Accuracy; Genjutsu Save
Low: None

Rank - A

HP: 26 520
CP: 28 785
 
Ninjutsu said:
Non Elemental Ninjutsu
E-rank:
Transformation Mastered
Body Switch Mastered

D-rank:
Cancel Mastered
Spirit Lantern Mastered

C-rank:

B-rank:

A-rank:

Fire Ninjutsu
E-rank:

D-rank:
Fireball Mastered
Immolation Armor Mastered

C-rank:
Dragon Fire Mastered
Searing Eruption Mastered
Scalding Ash Cloud Mastered
Heat wave Mastered

B-rank:
Infernal Hellfire Mastered
Spontaneous combustion Mastered

A-rank:
Dragon Flame Bomb Mastered

Earth Ninjutsu
E-rank:

D-rank:

C-rank:

B-rank:

A-rank:

Lightning Ninjutsu
E-rank:

D-rank:

C-rank:

B-rank:

A-rank:

Water Ninjutsu
E-rank:

D-rank:

C-rank:

B-rank:

A-rank:

Wind Ninjutsu
E-rank:

D-rank:

C-rank:

B-rank:

A-rank:

Taijutsu said:
Bludgeoning Taijutsu
E-rank:

D-rank:

C-rank:

B-rank:

A-rank:
Buffing Taijutsu
E-rank:

D-rank:

C-rank:

B-rank:

A-rank:
Piercing Taijutsu
E-rank:

D-rank:

C-rank:

B-rank:

A-rank:
Projectile Taijutsu
E-rank:

D-rank:

C-rank:

B-rank:

A-rank:
Ranged Taijutsu
E-rank:

D-rank:

C-rank:

B-rank:

A-rank:
Slashing Taijutsu
E-rank:

D-rank:

C-rank:

B-rank:

A-rank:
Unarmed Taijutsu
E-rank:
The One-Two Rank 1
Low Sweep Rank 1
Janken Rank 1
Uncalled for shot Rank 1

D-rank:
4-Hit Combo Mastered
Spinning Wind Mastered
Dynamic Entry Rank 1
Dynamic Finish Rank 1
Nut Buster Rank 1

C-rank:
Step-in Flash Mastered
Shoryuken Mastered
Dragon Asault Rank 1
Tiger Hook Rank 1
Tatsumaki Senpuu Kyaku Rank 1
Roaring Combination Rank 1
Grapple Rank 1

B-rank:
Primary Lotus Mastered
Suplex Rank 1
Shadow Step Strike Rank 1
Seismic Toss Rank 1
Submission Rank 1
Spear Hand Masteres
16-Hit Combo Rank 1

A-rank:
Falcon Punch Rank 1
Eagle Drop Rank 1
Dance of the Waxing Moon Rank 1
Fist of Virtue Rank 1
Fist of Sin Rank 1

Genjutsu said:
Will Genjutsu
Level 1:

Level 2:

Level 3:

Level 4:

Level 5:

Visual Genjutsu
Level 1:

Level 2:

Level 3:

Level 4:

Level 5:

Kinetic Genjutsu
Level 1:

Level 2:

Level 3:

Level 4:

Level 5:

Audial Genjutsu
Level 1:

Level 2:

Level 3:

Level 4:

Level 5:

2 Sense Genjutsu

3 Sense Genjutsu

4 Sense Genjutsu

Affinities said:
</B>
Major affinities​
<i>
</i>
Earth

<B>Minor affinities
Lightning
Fire
 
Weapons said:
Senbon said:
Senbon
2s62937.jpg

Metal needles with a point at both ends. They often serve a medical purpose, being used to strike acupuncture points. They have little killing power, but can be thrown with great accuracy.

Type: Piercing; Projectile
Modifiers: +2 Accuracy / -10% Damage
Augments: Undecided

Kunai said:
Kunai
images

One of the basic ninja tools. It is a black dagger designed for thrusting and stabbing, though it can still do some damage if thrown despite not being designed for it, and is about the length of one's hand.

Type: Slashing(knife); Piercing/Projectile
Modifiers: (When used in close combat) +1 Accuracy/ -5% Damage (When a projectile) -1 Accuracy/ +5% Damage
Augments: Undecided

Gloves said:
Dad's gloves
Black gloves with metal pads on the knuckles and bigger cuffs around the wrist for support. The material is flexible and stretchy enough to make them easy to move with, but the weight of the metal weights makes it a slight challenge anyway.

Type: Unarmed
Modifiers: +/- 0
Augments: To be decided upon

Wire said:
Mom's ninja wire
A supply of ninja wire left from her mother who was an ANBU. Apart from normal, durable ninja wire, this one is razor sharp and a little thinner. It can be more precise than most blades and cut as deep, too.

Type: Slashing
Modifiers: +2 Accurracy/ -10% Damage
Augments: Primal; Crippler; Razor Strike
 
Abilities said:
To be added and stuff...

Bloodline of Seikon said:
[fontsize="12"]
A unique clan that has the odd, yet powerful ability to control and bend reality to their liking. Members of the Seikon clan are deadly opponents that seem to have abilities that simply seem to surpass all natural limits, their inhumane techniques warping reality in such away at the most opportune times for themselves...or the most deadly for their enemies.

014% Control - Distorting Wake (Rank 1), Sunder Reality (Rank 1)
028% Control - Unreal Celerity (Rank 1)
042% Control - Quicksilver Step (Rank 1)
056% Control - Destruction Pulse (Rank 1)
070% Control - Distorting Wake (Rank 2)
084% Control - Quicksilver Step (Rank 2)
098% Control - Sunder Reality (Rank 2), Soulsword Overdrive (Rank 1)
112% Control - Unreal Celerity (Rank 2), Quicksilver Pursuit (Rank 1)
126% Control - Distorting Wake (Rank 3), Destruction Pulse (Rank 2)
140% Control - Quicksilver Step (Rank 3), Quicksilver Pursuit (Rank 2)
154% Control - Soulsword Overdrive (Rank 2)
168% Control - Sunder Reality (Rank 3), Quicksilver Pursuit (Rank 3)
182% Control - Unreal Celerity (Rank 3), Soulsword Overdrive (Rank 3)
196% Control - Destruction Pulse (Rank 3)
210% Control - Synchronized Multipresence (Rank 1)
224% Control - Transpositional Flurry (Rank 1)
238% Control - Synchronized Multipresence (Rank 2)
252% Control - Obliterate Reality (Rank 1)
266% Control - Synchronized Multipresence (Rank 3), Transpositional Flurry (Rank 2)
280% Control - Transpositional Flurry (Rank 3), Obliterate Reality (Rank 2)
294% Control - Obliterate Reality (Rank 3)


---

Distorting Wake - Passive</U><i></i>
Seikon Clan members constantly exude a reality warping energy from their body which is similar to chakra but at the same time different. This can cause the Seikon shinobi to appear as if they are multiple places at once and make their movements difficult to predict thanks to shadows and optical tricks that their presence generates.

Rank 1: +1 Dodge
Rank 2: +2 Dodge
Rank 3: +3 Dodge

---

Unreal Celerity - Passive<i></i>
Most Seikon are masters of speed and grace but for reasons that no-one seems to understand, sometimes not even the Seikon. In truth, their unnatural speed comes from the fact that many are unconsciously willing themselves to overcome the limits that reality sets on what a human being can and cannot do.

Rank 1: The Seikon can choose to prioritize up to 1 AP's worth of actions to gain priority over all other actions in that round. Jutsu gets -3 Accuracy (or Genjutsu DC if a Genjutsu is used).
Rank 2: The Seikon can choose to prioritize up to 1.5 AP's worth of actions to gain priority over all other actions in that round. Jutsu gets -2.5 Accuracy (or Genjutsu DC if a Genjutsu is used).
Rank 3: The Seikon can choose to prioritize up to 2 AP's worth of actions to gain priority over all other actions in that round. Jutsus gets -2 Accuracy (Or Genjutsu DC if a Genjutsu is used).

Notes:
- In the result that the Seikon's action and the opponent's action both have priority over all other actions, they resolve in normal AP stack fashion in regards to each other.

----

Sunder Reality - Activated Passive<i></i>
One of the most notorious abilities of the Seikon clan is the ability to generate an energy weapon forged from the very stuff that reality is glued together with. This causes their attacks with these weapons to be supernaturally potent against forms of resistance and protection.

Rank 1: The users Unarmed Weapon deals +10 Basic Strike Damage and the user gains a +5% Damage Buff to Slashing and Piercing Taijutsu.
Rank 2: The users Unarmed Weapon deals +15 Basic Strike Damage and the user gains a +5% Damage Buff to Slashing and Piercing Taijutsu. The user ignores up to 5% Damage Reduction.
Rank 3: The users Unarmed Weapon deals +20 Basic Strike Damage and the user gains a +10% Damage Buff to Slashing and Piercing Taijutsu. The user ignores up to 10% Damage Reduction.

Cost: 1 AP to initiate, 300 CP/round.

Notes:
- The users Unarmed Weapon can use Slashing and Piercing Taijutsu and Styles, but lose access to all Unarmed Taijutsu and Styles.
- The users attacks now have a chance to cause bleeding and lose the effect to cause suppression.
- The user is still treated as being equipped.

---

Quicksilver Step - Space/Time Technique<i></i>
Taking their ability to ignore the boundaries of what is possible and impossible to the literal translation, the Seikon member steps through reality itself and appears somewhere else to strike while avoiding attacks with ease.

Rank 1: The user warps next to one opponent within 10 feet. The user's next melee attack gains +1 Accuracy, and has a 5% chance of being treated as a Sneak Attack.
Rank 2: The user warps next to one opponent within 20 feet. The user's next melee attack gains +1.5 Accuracy, and has a 10% chance of being treated as a Sneak Attack.
Rank 3: The user warps next to one opponent within 30 feet. The user's next melee attack gains +2 Accuracy, and has a 15% chance of being treated as a Sneak Attack.

Special Action: For 1 Ap, quicksilver step may be used in the same way as Body Switch. This may only be done once per round, and the user gains all penalties associated with it. This is an activated Auto-dodge.

Cost:
Rank 1: 1 AP, 200 Cp
Rank 2: 1 AP, 250 Cp
Rank 3: 1 AP, 300 Cp

Notes:
- This is modded as if instantaneous and may be used reflexively.
- Accuracy and Sneak attack bonus only apply to the user if their next action is a melee attack, otherwise they lose their buff.
- If used while in Stealth mode, this allows the Seikon to use a Melee Sneak attack without suffering a stealth penalty to their attack.
- If used while in Stealth mode, this allows the Seikon to use a Melee Sneak Attack and remain in stealth. This only applies to the first Melee Attack made after using Quicksilver Step.
- The user may only remain in stealth as a result of using this jutsu once per round.

---

Destruction Pulse - Offensive Area Ninjutsu</B><i></i>
Focusing for a moment on their control of reality and energy, the Seikon releases a forceful pulse that temporarily destabilizes the very atomic structure of those caught in its path causing both extreme disorientation and pain.

Rank 1: Destabilizes reality within a 12x12 area. All targets struck by Destruction Pulse take 910 Damage at +1 Accuracy, and suffer -.5 Accuracy and Dodge penalty for 2 rounds.
Rank 2: Destabilizes reality within a 16x16 area. All targets struck by Destruction Pulse take 1370 Damage at +1.5 Accuracy, and suffer -1 Accuracy and Dodge penalty for 2 rounds.
Rank 3: Destabilizes reality within a 20x20 area. All targets struck by Destruction Pulse take 1780 Damage at +2 Accuracy, and suffer -1.5 Accuracy and Dodge penalty for 2 rounds.

Costs:
Rank 1: 2 AP, 350 Cp
Rank 2: 2 AP, 500 Cp
Rank 3: 2 AP, 600 Cp

Notes:
- This Jutsu may Automatically target two separate Targets.
- This Jutsu may be buffed by physical damage buffs. This does not receive any weapon-specific damage buffs, such as styles.
- Accuracy and Dodge penalties do not stack.

---

Soulsword Overdrive - Activated Passive
Taking their reality bending abilities further, this skill supercharges the Seikon's energy weapon into a bright arc of vivid light, condensed with the essence of reality and flowing with energy that's lethal power is only barely controlled by the Seikon.

Rank 1: Sunder Reality's effects become increased by an additional +10 Basic Strike Damage.
Rank 2: Sunder Reality's effects become increased by an additional +15 Basic Strike Damage and ignoring an additional 5% of Damage Reduction.
Rank 3: Sunder Reality's effects increased by an additional +20 Basic Strike Damage and ignoring an additional 10% of Damage Reduction.

Cost: 0.5 Ap to initiate. Sunder Reality's Costs are increased by +50%.

Notes:
- Lasts up to 2 rounds.
- Requires Sunder Reality to have been active for 1 round prior to activation.
- All rules that apply to Sunder Reality apply to Soulsword Overdrive.
- At all Ranks, the user may now use Bludgeoning Taijutsu with their Unarmed Weapon.

---

Quicksilver Pursuit - Warping Taijutsu<i></i>
Utilizing their unique skill to step through reality, this technique utilizes the same tactic of attack as Quicksilver Step. The Seikon steps entirely outside the boundaries of the human limits, warping to the position of their target and decimating them with a quick, nearly simultaneous strike to their opponent.

Rank 1: Strikes a single target two times, each dealing 480 Damage at +1 Accuracy.
Rank 2: Strikes a single target three times, each dealing 405 Damage at +1 Accuracy.
Rank 3: Strikes a single target four times, each dealing 365 Damage at +1 Accuracy.

Costs:
Rank 1: 320 Cp; 1.75 Ap
Rank 2: 400 Cp; 1.75 Ap
Rank 3: 485 Cp; 1.75 Ap

Notes:
- Quicksilver Pursuit cannot be negated through Auto-Dodge.
- Should the target attempt to Body Switch this technique, or an effect that acts as Body Switch, the Seikon reappears nearby them and gains +1 Accuracy to this attack.

---

<U>Synchronized Multipresence - Special Fighting Style
It is said that Seikon clan members are omnipresent; that they are everywhere at once when they choose to be. This is only partly true, as the Seikon have the ability to overcharge themselves with their reality bending energies, releasing it in such a way that seems to distort the reality around them. This creates multiple "clones" of themselves, afterimages created by their energy that appear and fade at random moments nearby around them.

Rank 1: +1 Dodge. The first attack used after dodging an attack with Body Switch has a 50% chance to be considered a sneak attack.
Rank 2: +1.5 Dodge. The first attack used after dodging an attack with Body Switch has a 60% chance to be considered a sneak attack.
Rank 3: +2 Dodge. The first attack used after dodging an attack with Body Switch has a 70% chance to be considered a sneak attack.

Cost: 2 Ap, 620 Cp to initiate, 300 Cp/Rnd.

Notes:
- This is treated as if it were a physical fighting style.
- The user exhausts at an above average rate.
- While this is active, the user may use Body Switch without Kawarimi/Clones, and instead substitute with an "After-Image". All Normal body switch rules and limits apply.

---

<B>Transpositional Flurry - Warp Combo Taijutsu<i></i>
Who's to say that the Seikon's abilities are limited to a single strike? This technique utilizes the Seikon's powers to vanish and reappear nearby an opponent, striking them from a random direction before warping at blinding speed to another position for another strike, repeating this process multiple times and causing the victim to feel as if they are being surrounded by multiple foes.

Rank 1: The user warps and strikes their target, repeating this process 4 times. Each hit deals 375 damage.
Rank 2: The user warps and strikes their target, repeating this process 5 times. Each hit deals 360 damage at +1 Accuracy.
Rank 3: The user warps and strikes their target, repeating this process 6 times. Each hit deals 350 damage at +2 Accuracy.

Costs:
Rank 1: 545 Cp; 2.25 Ap
Rank 2: 655 Cp; 2.25 Ap
Rank 3: 765 Cp; 2.25 Ap

Notes:
- Each strike may be used as a Called Shot, but only one a successful Called Shot Penalty can be inflicted per use.

---

Obliterate Reality - Microscopic Alteration Ninjutsu<i></i>
perhaps the most lethal skill that can be done by a Seikon, this technique focuses the attention the Seikon upon a single hapless target, and condenses their reality warping energy to literally shatter a portion of the victim's atomic structure. This skill cannot be seen as it takes effect on an microscopic level, though this causes catastrophic pain and suffering upon the unfortunate target as it destroys their very being from it's base.

Rank 1: Warps the atomic structure of a target, dealing 3170 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.
Rank 2: Warps the atomic structure of a target, dealing 3560 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.
Rank 3: Warps the atomic structure of a target, dealing 3960 Damage at +2 Accuracy. This damage cannot be reduced or blocked by any effect and immediately cancels any Damage Reduction/Barrier effects that the target may have enabled.

Costs:
Rank 1: 3 Ap, 1760 CP
Rank 2: 3 Ap, 1980 CP
Rank 3: 3 Ap, 2200 CP

Notes:
- This Jutsu may be buffed by physical damage buffs. This does not receive any weapon-specific damage buffs, such as styles.[/fontsize]<i>
</i>
 
Thread trackers, relations and training logs
Topics said:
Ongoing topics:
Turning a bad Neighborhood Good with Kano, Namazu Kyojin and Johi no Ukko
To whom it may concern with Nokugara Koroki and Keishi
On The Adventure... [Part I] With Shinzaemon and Yuki



Finished topics:
Sunshine My Dear with Akashi Shinzaemon
Once around the puddle with Uziuke -> Time to Relax? with Uziuke, Genma, Daiki Hoshi and Isaki Karurosu
Super Nintendo Myakashi with Uziuke and Myakashi Migoya
May the heavens curse and the hells bless... with Hoshi and Koroki (left early)
Turning a bad Neighborhood Good with Kano and Namazu Kyojin
Splitter, splatter with Koroki
To whom it may concern with Nokugara Koroki

Classes:
You didn't have to cut me off => Continued here Teacher - Kawazoe Youko; Students - Uziuke, Akashi Shinzaemon

Exams:

Missions:

Relationships said:
359xrgy.png

Akashi Shinzaemon - Student
Status: Classmate
Opinion: Strange boy with a possible schizophrenia. However, easy to work with and enthusiastic.

jzvg5f.jpg

Uchiha Uziuke - Student
Status: Classmate
Opinion: Made her stomach hurt and gave her fever when touching her the first time. Eager to socialize. Friendly nature towards Shun, it seems

youko1.png

Kawazoe Youko - Med-nin chief
Status: Teacher
Opinion: Orange. Makes Shinzaemon act stranger than usual. Not a strict teacher.

uzumakigenma_zpsf4e154ab.jpg

Genma - ANBU
Status: Nighttime beach fish guy
Opinion: Still uncertain if he makes a habit of cooking strangers fish. Still uncertain if he drugs the fish or not.

KorokiAvi_zps108cc276.jpg

Nokugara Koroki - Mednin
Status: Torment
Opinion: Obviously finds joy in sadistic activities and is awfully set on convincing Shun to believe in someone named Jashin. Gave her a Gaia seal, placed in her mouth.

NamazuKyojinComplete_zps4440ef33.jpg

Namazu Kyojin - Jonin
Status: Seven feet of neighborhood hero giant
Opinion: Way too friendly for someone so intimidating. Shun seems to be fond of the tall man. He obviously likes fish.

Kano - Student
Status: Friendly person
Opinion: A nice young boy... well, older... but young... Seems all caring and non assassin like. Shun has not had too much of an opportunity to communicate with the boy yet.​


Training said:
Training topic
Week 1: Agility +35
Week 2: CC +35
Week 3: CC +35
Week 4: CC +35
Week 5: CC + 15; Stamina +20
Week 6: Stamina + 35
Week 7: Sacrificed for cursed seal
Week 8: Sacrificed for cursed seal. Seal attained. W00t~
 
Cursed seal said:
Given: Here by Koroki
Trained for: Here

Seal - Gaia
The Gaia Seal is a cursed seal that focuses on improving the user's physical aspects. Â While under the effects of this seal, the user is more resistant to physical damage, strikes harder, and moves faster than normal. Â As with all Cursed Seals however, the Gaia Seal breaks down the user's body over time and can cripple the user's body if Used Too much.

Rank 1: Covers the user's body in runic glyphs, giving them +10% Physical Damage. -5% Damage Taken. +2 Melee/Ranged Dodge, +2 Melee/Ranged Accuracy.
Rank 2: Covers the user in a dark aura, giving them +15% Physical Damage. -10% Damage Taken. +3 Melee/Ranged Dodge, +3 Melee/Ranged Accuracy. All Jutsu are "Dark Element" and bypass half of all damage reduction.
Rank 3: Completely alters the user into a totally different figure, giving them +20% Physical Damage. -15% Damage Taken. +4 Melee/Ranged Dodge, +4 Melee/Ranged Accuracy. All Jutsu are "Dark Element" and their damage cannot be reduced. These buffs do not count toward the buff cap.

Cost: 1 Ap to Activate/Deactivate, the user loses -5 training points for each round active; capped players lose -3.
 

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