Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Skills Sheet: Ayatsuri Ginjiro, A Man of Fire (操り 銀次郎)

Joined
Oct 22, 2012
Messages
3,479
Yen
1,692,782
ASP
3,953
OOC Rank
S-Rank
[spoilername="Elemental Affinities"]Major :: Water (D-Rank Minor, C-Rank Major)
Minor :: Fire (C-Rank Minor)
Minor :: Lightning (Mastered Half)[/spoilername]
[spoilername="Abilities"]1) None
2) None
3) None
4) None
5) None
6) None[/spoilername]
[spoilername="Core Ability"]N/A[/spoilername]


[spoilername="Element Additions"]
Acid said:
Puppeteers rely upon the traps that they install into their puppets for battle. Without traps, a puppeteer would be powerless. The biggest weakness of any puppeteer is to be without his or her puppets, unable to fight back on their own. Ginjiro always thought this was a really stupid outlook on the subject. Who decreed that a puppeteer couldn’t defend themselves without a puppet? There wasn’t exactly a rule book, was there? Did he have to answer to some court of puppeteering? No and no; Ginjiro was free to forge any and all paths he wanted for himself. So, venturing deep into the Ayatsuri Clan’s secret tunnel system, Ginjiro found himself searching through the Clan’s Archived Scrolls. These ancient parchements contained powerful knowledge on the clan’s history, its secrets, and its techniques. They seemed quite lacking, though, especially in the Ninjutsu section—unlike the Kugutsu section. There was mention, once, in one of the texts of an old technique; it was referred to as Santon or Acid Release. It seemed to be derived from Suiton Jutsu, and involved the manipulation of water into a highly corrosive material. Only one man in the whole clan had ever been able to perform Santon Jutsu, and he had passed away before he had ever taught anyone the secret of the technique. Grinning, Ginjiro knew exactly how he was going to be spending his time for the next long while…

Weeks passed without any progress. Alone in one of the Ayatsuri training rooms, he stood there, almost out of chakra and breath. Mustering up his last bit of energy, the young boy steeled himself. He tried it once more: he tried to imagine his normal water jutsu with a twist in the chemical make-up, an imbalance that would ultimately lead to there being a much higher concentration of H+ in the solution. And with that image, he performed the jutsu. When it landed, the ground sizzled and Ginjiro smiled—he was now the only other member of his clan who could perform the Santon Jutsu. Damn, that felt good...
[/spoilername]
[spoilername="Ability Additions"]
Puppeteer + Puppet Master said:
What sort of puppeteering clan would Ginjiro belong to if he couldn’t perform the sacred art of puppetry? Why, he’d be a disgrace amongst his clan! Such an improbability was unimaginable, and it made the young brown haired child shiver with fear. His whole life he’d been a puppeteer—since a young age, he’d been taught the underlying secrets of puppetry and all of the arts of being a puppeteer. It was a part of who he was, and he would never be able to change that. Every day he practiced, and every day he only grew more and more in love with it. You’d think it was an almost unhealthy obsession…

…unhealthy or not, Ginjiro took his love of puppetry seriously. Far surpassing the others in his clan when it came to the arts, Ginjiro soon became a shining example of what a real puppeteer was like. He became so good at his puppetry that he became known as something of a prodigy in the hushed tones of gossip and rumor. People in the clan were wondering if this child could be the new clan leader one day. If his skills as a puppeteer were as good as everyone said they were, then he may have a shot at it. Of course, though, Ginjiro knew that everything they were saying was true. He really was the best there was.
Strategist said:
It has long been known that Ginjiro is a puppeteer. But what does it take to be a puppeteer? Can’t just anyone be one? No, you foolish little person. Not just anyone can be this awesome—you have to have a brilliant mind that can take advantage of every little thing around you. This is the kind of mind Ginjiro has: a strategist’s mind. This is integral to the puppeteer, since without it they would never be able to manage their plethora of puppets. Coordinating attacks, assessing which traps to use, and planning for every eventuality. These are not the sorts of activities that just anyone can do—thus, not everyone can be a puppeteer either.
Quickdraw said:
A puppeteer’s favorite ninja tool is not a kunai, nor a shuriken, nor even their puppets. The greatest tool that a puppeteer can ever have is quite simple, actually: it’s a summoning scroll. Without these, puppeteers would be unable to take their puppets anywhere—especially when you have many different puppets that you need to take around everywhere with you. But they’re almost useless if you have to spend the time to properly utilize them. This is why puppeteers have mastered the art of ‘quickdrawing’ their supplies out of their summoning scrolls. They save time, save their energy, and in many situations save their lives with this technique. How handy~
Acrobatics + Defensive Technique said:
A puppeteer’s biggest weakness is the fact that once you get past their puppets, the puppeteer is actually quite weak and defenseless. They don’t have a good way to block any strikes, nor are they even able to fight back with their Jutsu—puppeteers can’t use Ninjutsu or Genjutsu while they’re puppeteering. That means that there’s only way thing to: the puppeteer has to run like hell. Seriously, they just have to get the hell away from the source of danger. Flexibility, fluidity, adaptability, and overall acrobatic ability is necessary in order to avoid all of the enemy’s attacks. Just so long as the enemy can’t hit the puppeteer, then the battle will continue to go on…

…they’re not always able to avoid every single attack, though. A puppeteer is not infallible, after all, and is always subject to slipping up. Those are the most devastating moments, though, for the unprepared puppeteer. At that point, you’re completely defenseless. This is why, at all times, a good puppeteer will keep themselves in a defensive position. This ensures that even if they may slip up while trying to avoid the enemy, they will always be able to, at least take the hit without the battle ending right then and there. The longer the puppeteer can stay alive, after all, the more likely they will be able to re-group their puppets and launch a counter-attack.
[/spoilername]
[spoilername="Core Ability Additions"]N/A[/spoilername]
 
Re: Ayatsuri Ginjiro .::. Puppet Workshop

Ginjy: C-Rank -- max 6 abilities
1. Puppeteer
2. Puppet Master
3. Strategist
4. Quickdraw
5. Acrobatics
6. Defensive Technique

Elemental Affinities
Minor: Fire, Lightning
Major: Water
Advanced: Acid
 
Re: Ayatsuri Ginjiro .::. Puppet Workshop

[spoilername="Elemental Affinities"]Advanced: Acid
Major: Water, Lightning
Minor: Fire[/spoilername]
[spoilername="Abilities"]1) Puppeteer
2) Puppet Master
3) Strategist
4) Quickdraw
5) Acrobatics
6) Defensive Technique[/spoilername]
[spoilername="Core Ability"]Quick Learner
[ 0/7 Used ][/spoilername]


[spoilername="Element Additions"]
Radiation said:
As the young puppeteer sat in the dark depths of the Ayatsuri Tunnel System, he worked effortlessly at repairing and upgrading his prized puppets. He was half-way through installing a new set of traps for his puppet Crow; he wanted it to be able to shoot gas pellets at his enemies, so he was having to reconfigure some of his parts. Most of the puppet was laid out in pieces on his workshop, completely stripped of all of its parts. It was during this critical time that one of his fellow Ayatsuri Clan Members walked in. He was a youth, about the same age as Ginjiro, but no where near as talented. He was also a puppeteer, and so he had probably come to learn some of Ginjiro’s secrets. Smiling a little too much as he came in, the young boy began to watch Ginjiro work. ”Watcha’ doin’?” ”Not much. Just trying to get this puppet to work properly.” ”Oh, I see.” Ginjiro was going to get annoyed with this kid just sitting here, watching him. He had to calm down, relax and try to do something else which might at least make the dude impressed. Continuing to work, Ginjiro began to add in a few more extravagant features until there was not more room left in the puppet. Grinning, Ginjiro looked back at the kid to see him looking with wonder. Instead, though, he saw the kid almost laughing. This aggravated Ginjiro. "Why the hell are you laughing?" "Well, it's just that you forgot the power supply!" "Wait, what are you talking about?" This statement had confused Ginjiro. What the hell did he need a power supply for? "Right here! This is where it should go. It won't run without power!" "Of course it will. Look." With that, I strung my puppet and had it move around. This, however, seemed to surprise the kid. He was even a little dumbfounded. "W-what? H-how are you d-doing that?"

As it turns out, Ginjiro's chakra had a slightly radioactive content to it. He hadn't needed a power supply in his puppets for all these years because his chakra was a natural energy source for the puppets. The radioactivity gave it the energy it needed, and allowed the boy to use his puppets with the hassle of power. How he hadn't noticed it all this time was beyond him. However, now that he did know about it, he intended to use it to great effect.
[/spoilername]
[spoilername="Ability Additions"][/spoilername]
[spoilername="Core Ability Additions"]Quick Learner
[ 7/7 Used ]
Jutsu Talent said:
Jutsu Talent - Passive (3 points)
A Quick Learner with this power has studied the ways of combat, gaining a deep understanding of all jutsu techniques. Any jutsu they learn is instantly more effective than that which others would learn.
Effect: All the users’ Jutsu are Rank 2 when bought
Upgrade said:
Upgrade - Passive (2 points)
Quick Learners are naturally a bit faster on their feet than their opponents, so this leads them to have a bit more time to formulate specialized techniques. This comes at the sacrifice of a bit of action beforehand, but to work out one of their plans, they often find it worth it.
Effect: User can choose to have .5 AP removed from one round and added to the next. Cannot change over more than 1.5 AP this way.
Tactical Mind said:
Tactical Mind - Passive (2 points)
Every battle is a game of chess to a Quick Learner, a means with which to hone their minds and skills. Those opponents they choose to practice these skills on don't generally fare too well.
Effect: +1 accuracy with all Mastered jutsu. Additional +.5 accuracy to all attacks every round after the second. Cannot gain more than +4 accuracy on any attack.
[/spoilername]
 
Re: Ayatsuri Ginjiro .::. Puppet Workshop

Ginjiro: C-Rank -- max 6 abilities
1. Puppeteer
2. Puppet Master
3. Strategist
4. Quickdraw
5. Acrobatics
6. Defensive Technique

Elemental Affinities
Minor: Fire
Major: Water, Lightning
Advanced: Acid, Radiation

Ginjiro is a Quick Learner and is allowed 7 CA points.
Jutsu Talent - 3 points
Upgrade - 2 points
Tactical Mind - 2 points.
 
Re: Ayatsuri Ginjiro .::. Puppet Workshop

Weapon Name: שרשרת של עקרבים (Chain of the Scorpion)
Weapon Description: A long silvery chain made of flexible chain-link pieces of metal. At the end of the weapon is a long pointed tip, which gives it its name. The whole weapon is very sturdy, and is able to defend against almost any attack.
Damage Type: Piercing
Accuracy: +1
Augment Slot 1: Razor Strike
Augment Slot 2: Primal
 
Re: Ayatsuri Ginjiro .::. Puppet Workshop

Ginjiro: C-Rank -- max 6 abilities
1. Puppeteer
2. Puppet Master
3. Strategist
4. Quickdraw
5. Acrobatics
6. Defensive Technique

Elemental Affinities
Minor: Fire
Major: Water, Lightning
Advanced: Acid, Radiation

Ginjiro is a Quick Learner and is allowed 7 CA points.
Jutsu Talent - 3 points
Upgrade - 2 points
Tactical Mind - 2 points.

Ginjiro's Weapons
Chain of the Scorpion
Weapon Description: A long silvery chain made of flexible chain-link pieces of metal. At the end of the weapon is a long pointed tip, which gives it its name. The whole weapon is very sturdy, and is able to defend against almost any attack.
Damage Type: Piercing
Accuracy: +1
Augment Slot 1: Razor Strike
Augment Slot 2: Primal
 
Re: Ayatsuri Ginjiro .::. Puppet Workshop

Using my free ability swaps. I'm B-Rank, so I have a maximum of 8 Abilities. Also using 3 CA Points, leaving me with 10/12.

New Abilities:
1) Puppeteer
2) Puppet Master
3) Initiative
4) Willpower
5) Defensive Technique
6) Stalker

New CA Points:
Expanded Knowledge said:
Expanded Knowledge<i></i>- Boost (3 points)
Restriction: Can be purchased a maximum of two times.
Due to their natural talent for learning things at a faster rate, Quick Learners find themselves able to retain more knowledge and master more abilities than others.
Effect: Gain an extra Ability slot; this cannot be chosen if the user has a Kinjutsu, and is Auto-untrained if they gain one.

Notes:
- A Chimera with 2 Bl/CA may purchase this skill normally, but may only purchase this a single time.
- A Chimera with 3 Bl/CA that choose this passive -must- purchase this ability twice, but only count has having a single extra ability slot.
- A Rikudo Sennin path may purchase this skill normally, but the extra ability slots only applies to that particular path.

Edit: Typo fix.
 
Re: Ayatsuri Ginjiro .::. Puppet Workshop

Expanded Knowledge: Learned
10/12 CA Points used.

Ginjiro is a B Rank and can have up to 8 abilities
1) Puppeteer
2) Puppet Master
3) Initiative
4) Willpower
5) Defensive Technique
6) Stalker

Free Swap successful.
 
Re: Ayatsuri Ginjiro .::. Puppet Workshop

Alright, I'm going to be dropping a few Abilities, namely Puppet Master, Willpower, and Defensive Technique. Below are my RPs for removing them, followed by RPs for new Abilities that I will be adding immediately. Keep in mind, I have the skill 'Expanded Knowledge, granting me one extra Ability slot. Furthermore, I'm using 3 Core Points, leaving me with 13/14.
Ability Removals said:
[spoilername="Puppet Master"]There comes a time when everyone must learn the difference between obsession and passion. For Ginjiro, his love of puppets had grown too fierce. He had lost sight of what he really needed to keep in mind, and that was his ability to become a powerful warrior for Leaf City. He had to find a balance between his puppeteering abilities, and his other skills. He’d lost sight of some very basic skills: survival, healing, and maintaining an edge in battle. He had grown soft, and weak. It was time to change things up a bit, and see how powerful he could really become.[/spoilername]
[spoilername="Willpower"]When had Ginjiro lost sight of his natural abilities? Was it when he trained his body, through the years, to obey his every command? That’s probably when it happened. When he did that—when he trained his body to obey his will, and his will alone—Ginjiro lost something precious. His battle-ready nerves and reflexes could no longer operate the way they were supposed to. He had to allow his natural sense to take hold. To let his eyes see without being blocked. To let his ears hear without being distorted. And to recognize what it was that surrounded him, perfectly and unchanged.[/spoilername]
[spoilername="Defensive Technique"]You can’t win a fight by just staying on the defensive. Ginjiro had always thought that if he were to stay on the sidelines, stay out of harm’s way, and keep himself alive to protect his teammates, then he’d be sure to be a huge asset in battle. But things didn’t always work out that way. Yes, the boy had to use his skills to heal and maintain his allies during battle. However, that didn’t mean he had to passively watch them take all of the hits. He could be out there too, taking some damage! He had to get off from the bench, and join the fray.[/spoilername]
Ability Additions said:
[spoilername="Barrier Mastery"]To be able to defend while you attack would be something extraordinary. For Ginjiro, it would be perfect. But what skill could allow for such a thing? For that, he’d need to be able to use some sort of defensive technique while he was focusing on his puppeteering. He couldn’t use other jutsu while he worked with his chakra strings, so being able to do something without his hands would be exceptional. Perhaps he could learn to perform barriers? Barriers without handseals? Yes, that would, indeed, be rather helpful. So helpful, in fact, that the young boy decided to train until he could accomplish such a thing.[/spoilername]
[spoilername="Illusionist"]Ginjiro had always been a clever child. He excelled at the various shinobi arts, and even was able to learn a few genjutsu in his time. He was never the best, but he was always the most inventive. He was clever and cunning, and that’s what made him spectacular with the techniques. Able to manipulate fact and fiction to the point of reality breaking down, Ginjiro could infiltrate a person’s mind without them even knowing he was there. He was some sort of wizard, able to cast his spell on whomever he chose. He was not the best genjutsu user, but he certainly was the sneakiest.[/spoilername]
[spoilername="Clarity"]Ginjiro was always an observant one. He naturally took in the sights, sounds, smells, and sensations from all around him, helping him to build a more cognizant version of the world in which he lived in. He was always aware of what was around him, always taking in every little piece of intelligence that he possibly could. As such, this deep insight into the world around him has given Ginjiro the distinct ability to notice when something seems off or different. He is able to tell what is real, and what isn’t. Specifically in regards to Genjutsu. Ginjiro can never be fooled by such feeble attempts of trickery.[/spoilername]
[spoilername="Human Anatomy"]Being a member of the Ayatsuri Clan, Ginjiro has a very good working knowledge of all things medical. His clan has a long line of great healers and doctors, all with an innate and personal understanding of the human body. Knowing its secrets inside and out, this can be used to great effect in a variety of ways. For healers, this can be extremely useful when diagnosing patients and trying to perform complex surgeries. In battle, it can be useful in targeting where your opponent’s most vital organs are. In either case, knowing the secrets of the human body can be a very useful thing to know.[/spoilername]
[spoilername="Transmit Life"]What’s the point of having to heal someone if you’re just going to have to stand still to do so? At that point, you’re pretty much just painting a target on your back for the enemy to hit you. While you’re healing the other guy, you’re going to get hit yourself. Ginjiro couldn’t have that, now could he? So, the young boy began to wonder, why couldn’t you channel that power through a different medium? Say, for instance, the young boy’s chakra strings? That way, he could heal his allies from a distance while not even skipping a beat during his puppetry. Best idea ever.[/spoilername]
[spoilername="Healing Factor"]The young Ayatsuri was always a fast healer. He even remembered one time where he got into a fight at the Academy, and he got slugged really hard in the face. It had even left a big bruise to prove it. The boy merely shrugged it off, spit the blood out of his mouth, and went right on to pummeling the other guy. Once he got home, nobody even said anything. Confused, Ginjiro went to look in the mirror. He found that the battle-wound had already almost healed! Now he looked like he was in only a minor kerfuffle. That, to the boy, was far better than coming home with a shiner.[/spoilername]
CA Additions said:
Forewarn - Passive (3 points)
Restriction - C Rank and up
It's difficult to hide what you know from someone who can predict your every move. Sometimes, they can know what you have before you use it. A Quick Learner has an innate sense of their opponents' strengths born of a lifetime of adaptation and reading motion.
Effect: The user may activate up to 2 Activated Auto-dodges a round. The second costing +50% CP.
 
Re: Ayatsuri Ginjiro .::. Puppet Workshop

De-activated as of this post

Profile: http://www.ninpocho.com/viewtopic.php?f=47&t=1845#bbtop
Training: http://www.ninpocho.com/viewtopic.php?f=49&t=2771
Dojo: http://www.ninpocho.com/viewtopic.php?f=48&t=3147
 
Re: Ayatsuri Ginjiro .::. Puppet Workshop

Couple of things here. Some things seem to have been lost in all the retirement/unretirement, making my CA and Abilities out of date. My CA has since changed to Opportunist, back when they gave people with Quick Learner a Free CA Swap. Furthermore, upon acquiring a Kinjutsu, I had to have lost an ability in the process. As well, the Puppeteer ability is outdated, and useless, so I'm requesting that it be swapped for Puppet Master if its requirement of needing Puppeteer is taken off—if it's not, then I would like to switch it for Strategist. That ability should have been removed at the time of the changes made to Puppets, and I am requesting it changed now. First, I'm going to be listing what should be here, then I'm going to update some things.


Current CA Stuff:
Sneak Attack — Passive [3 Points]
Restriction: C Rank+
Many honor-bound fighters will make sure that their opponent is ready and aware before beginning a fight. Not so with the Opportunist. A turned back is an open target for them, a chance they don’t dare pass up.
Effect: All the user's attacks have a 10% chance of being a Sneak Attack. All Sneak attacks gain +1 Critical and deal x2.5 damage upon a Critical hit; this does not stack with other critical damage modifiers.

Shadow Step — Passive [2 Points]
Embracing the shadows, opportunists are adept in the art of covert fighting. They remain hidden from their victims until the moment they strike and even then leave their victims wondering where the attacker came from...and where they went.
Effect: The user has a 30% chance at remaining in Stealth after performing a Sneak Attack. Once per round, the user may make a Sneak Attack without being dropped out of Stealth. This may only be done three times per battle.

Counterattack — Passive [3 Points]
Restriction: B Rank+
Whenever an enemy misses a swing of the sword or a thrust of the fist, they overextend slightly and leave an opening. In this opening is the chance to strike back and change the course of battle.
Effect: Whenever the opponent misses a melee attack on the user (melee taijutsu included; they may only counter once per jutsu), the user may counterattack with their current equipped weapon dealing Basic Strike Damage at no cost. This has no limit.

Slippery Mind — Passive [3 Points]
As used to their own tricks as they are, it's very difficult to fool an Opportunist with other tricks and illusions. So, too, is it more difficult to put them under Genjutsu than the average ninja.
Effect: +2 to Genjutsu Save and Awareness Rolls.

Combat Roll — Independent Special Move [3 Points]
A true Opportunist can turn a life-threatening situation into a potential win with a simple movement. The risk involved is only part of the fun--and, of course, the deception.
Effect: The user gains +3 Dodge to the next attack aimed at them. Should they dodge, they may immediately strike the attacker at +1 Accuracy and +10% Damage. If they Are hit, they take +15% Damage and a partial hit is treated as full. Multi-hitting jutsu must inflict at least more the 50% of its maximum damage.

Quick Step — Boost [1 Point]
Restriction: Can Be Purchased Up to Three Times
Opportunists have mastered the art of precision attacking, knowing just when and how to catch the opponent off-guard with their attacks. It is very difficult into tricking one with your movements, masters as they are in the art of it already.
Effect: +1 Accuracy

Flash Counter — Jutsu [1 Point]
Restriction: A-Rank+
This jutsu is the ultimate counterattack; defensive and offensive at the same time, leaving no openings and at the same time exploiting all of the enemy’s openings. In the blink of an eye, the user can evade any attack and appear behind the enemy, attacking immediately with utter impunity.
Rank 1: The user automatically dodges the next attack directed at them and appears behind the attacker. The user may then strike with 4 Basic Strikes or attack with any E-D Taijutsu for .5 AP less. These attacks count as sneak attacks, and cannot be countered, detected, or auto-dodged.

Cost: 2,500 CP, 2.5 AP

Notes:
- This may be used Reactionary.
- This may only be used once a round.

Current Abilities List:
0. Shinobi 101—Ninjutsu
1. Puppeteer
2. Barrier Mastery
3. Initiative
4. Stalker
5. Illusionist
6. Clarity
7. Healing Factor
8. Transmit Life
9. Kinjutsu [Chimera]
10. Kinjutsu [Chimera]
11. Kinjutsu [Chimera]

Moving on, I'd like to remove some of my abilities. I will be swapping Puppeteer, as I have mentioned above, to Puppet Master (if there are problems with this, let me know. I will be swapping Barrier Mastery in favor of Strategist. Here is my combined 400 WC post for both removing the ability and learning the new one. Note, this RP is assuming that I successfully switch Puppeteer for Puppet Master, in accordance with the stipulated requirements. If that does not happen, and I switch Puppeteer for Strategist, then this becomes invalid.
RP said:
A lot had changed in Ginjiro's life since he'd become a puppeteer. His skill sets had changed, and his mindset had along with it. He was taught, in his youth, that the best way to defend oneself when utilizing the wooden automatons known as puppets was to secure oneself safely behind some kind of blockade, distraction, or other wall that stood between you and your enemy. If one was not around to create one, then it was presumed foolish to not provide one for yourself—the barrier jutsus were the puppeteer's natural ally. For a long time, Ginjiro believed in this. He was convinced that, should danger come knocking at his gates, ready to drag him into the thick of things, that he would be able to erect any sort of barrier, shield, or protection of any kind. Those days, though, had long since passed.

Since the incident with his brother, Ginjiro knew that he would be unable to do much to stop danger if it came to him. When someone was truly hell bent on causing you harm, on eradicating you, and destroying every presence of you having existed in this world, then they will find the one way through your barriers. They will smash them open, rip them apart, and claw you to death. Changes had to be made. It required a different mindset to solve these kinds of problems. He'd been taught, all of his life, how to run away from the issues that plagued him, when really he needed to learn a way to face them and tackle them to the ground in submission. He needed a more aggressive approach. He couldn't run from his problems forever. Instead, he had to deal with them, and to do that...well, he'd need a bit of tact.

Thankfully the young man had plenty of that. He trained his mind not to think how to avoid the issue, but how to plan for it so that no matter what would happen his hits would be effective and theirs would be ineffectual. If they had a plan, he would plan three steps ahead of them. If they countered his plan, he'd think of a new strategy to best them. He was becoming a thinker—a tactical thinker, at that. It wasn't easy, unlearning his old mindsets, but it wasn't above the young man's capability. He was stronger, and more powerful, for this.

Furthermore, I'm going to be making a few Puppets.

Puppet Name: Gaishukketsu
Puppet Type: Offensive
Passive Effect: May Cause Bleeding
Accuracy: +2 Accuracy
Damage Modifier: -10% Damage
Upgrade Slot 1: Optic Zoom
Upgrade Slot 2: Improved Delivery
Upgrade Slot 3: Enhanced Spread
Trap Slot 1: Vanquishing Light
Trap Slot 2: Scatter
Trap Slot 3: Cylinder of Magic

Puppet Name: Shinsengumi
Puppet Type: Offensive
Passive Effect: May Cause Suppression
Accuracy: +1 Accuracy
Damage Modifier: -5% Damage
Upgrade Slot 1: Optic Zoom
Upgrade Slot 2: Chakra Blades
Upgrade Slot 3: Targeting System
Trap Slot 1: Knock Breaker
Trap Slot 2: Compulsory Evacuation Device
Trap Slot 3: Watchlight

Puppet Name: Hojosha
Puppet Type: Support
Passive Effect: May Cause Suppression
Accuracy: +1 Accuracy
Damage Modifier: -5% Damage
Upgrade Slot 1: Extra Reach
Upgrade Slot 2: Elemental
Upgrade Slot 3: Hidden Compartment
Trap Slot 1: Non-Aggressive Zone
Trap Slot 2: Cylinder of Magic
Trap Slot 3: Vanquishing Light
 

Current Ninpocho Time:

Back
Top