Poison Fang - Snake Contract Ability
While not all common snakes carry venom, the serpents of this contract almost all have the ability to produce deadly poison, regardless of species.
Effect:
- At the beginning of the battle the user must select a single standard shop poison. The user's attack's automatically inflict this poison in addition to the attack's damage and other effects.
Slithering Escape - Snake Contract Dependent Special Move
Do not mistake a serpent's lack of limbs to be a lack of agility. Blink too much, and those of the serpent contract may vanish from sight silently, even from traps.
Effect: At the cost of entering Stealth Mode the user may automatically escape from any bind that they are currently afflicted with and then enter Stealth Mode with a +2 Bonus. This may only be used once per round but may be used even if they are unable to move (such as while bound).
Serpent's Grasp - Snake Contract Senjutsu
Pity the fool who finds themselves caught within the ensnaring embrace of a serpent. With the snake coiled around them, victims find themselves slowly crushed and suffocated unless they find a way to escape.
Effect: The user constricts a target. Constricted targets take 1600 damage per round, and any actions requiring movement have a 30% chance of failing (any failed action automatically counts as an escape attempt without requiring further AP). Both the user and victim take -5 Dodge during this time, and partial hits to one will deal the undealt damage to the other.
Cost: 2.75 Ap, 1800 Cp. 900 Cp/Rnd
Note:
- Jutsu subtype is chosen when the contract creature is designed; determining its accuracy and damage type.
- Each round active, this attack is rerolled against the target (not a check)
- A victim may attempt to escape this jutsu by paying 1.5 AP, with a 20% chance of success. Despite not being a bind, this follows its rules on increasing with each failed escape attempt.