Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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Survivalist

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Survivalist
Stalwart.jpg

Survivalists believe in the concept of a stalemate victory. They focus on not being the person dead at the end of the fight more than being the person with the least stab wounds. Survivalists are extremely hardy, and if one is not prepared for it they might find their own techniques hurting them more than the Survivalist.

Maximum Defense - Ability Modification (2 points)
Restriction- Requires Defensive Technique
A Survivalist can learn this variation on the Defensive Technique once they have practiced it to its full potential. Instead of dodging around like a flea, they can focus on guarding all of their weak points in order to reduce the amount of damage from attacks.
Effect: When using Defensive Stance, The user may trade 1 point of Dodge in order to reduce oncoming damage by 5%, up to a maximum of -4 dodge/+20% DR. This DR applies to all damage except Illusionary.

Endless Stamina - Passive (3 points)
A Survivalist that learns this has learned to draw upon inner reserves in order to refresh themselves. They begin each moment of the fight with a clearer mind, free of exhaustion and with lessened pain from the previous attacks.
Effect: At the beginning of each round, the user gains Temporary HP equal to 10% of their maximum HP. If there is any Temporary HP left at the end of the turn, it is added as damage to the next C-Rank or Higher Offensive Taijutsu Technique the user makes..
Notes:
  • This additional damage cannot be buffed by any means.
  • If the Steadfast does not make an Offensive Taijutsu Technique the following round, this extra damage is overwritten with the new round’s damage.

Mental Defenses - Independent Special Move (2 points)
By honing their mind, a Survivalist can bring intense focus of will upon themselves in order to shield against damage from illusionary attacks.
Effect: For 1 AP and 500 CP, half of the user’s DR applies to Illusionary damage for 10 seconds.

Human Shield - Dependent Special Move (2 points)
Restriction- Requires Body Switch
Why take a blow when you can make someone else do so for you? This is a potent technique that has been taught only to those who seek a more active role in combat.
Effect:The user makes a Check against a Hostile Target. On a success, the user redirects the Offensive Technique to the Hostile Target for 80% damage. On a failure, the user suffers a full hit at +20% Base Damage.
Notes:
  • The check is the user’s choice of Taijutsu or Ninjutsu.
  • There is a 20 second cooldown after use.
  • Allied Targets can also select the user instead of a Kawarimi Target/Clone/Creation.

The Best Offense – Physical Style (3 points)
Is a good defense. While they are primarily focused on defense, if the situation requires a Survivalist going on the offense can be a terrifying sight for their foes.
Effect: While in this style, the user may sacrifice 5% DR for a point of Taijutsu Acc, that caps at 25%/+5 Acc.

Moving Target - Boost (1 point)
Restriction- Can be purchased a maximum of three times
By constantly being in motion, it becomes easier for Survivalists to evade blows that should have landed on them. Utilizing their natural instinct to survive, they are often seen flitting about the field of battle to avoid their opponent.
Effect: +1 Dodge

Second Wind - Passive (2 points)
Restriction- C Rank and up
Just when enemies think they've got the Survivalist down, they get up again ready to keep going. While this technique does work miracles, it is quite limited in those miracles.
Effect: If an attack would take the user below 1 HP, all damage after the 1 HP is negated. After the Offensive Technique, the user instantly recovers 20% of their Max HP and loses one rank of any called shot/bleeding effects they might be under. This may only occur once per battle.

Free Will – Independent Special Move (2 points)
Survivalists are not easy to detain, able to break out of jutsu and traps that would seem completely foolproof by sheer willpower. They simply cannot be held down when they've got a goal to accomplish, and you’d be a fool to try.
Effect: Whenever the user makes an escape check to a bind, they may reflexively pay 500 CP to gain a second attempt at no extra AP cost. This technique does not cost any AP but may only be used with a normal escape attempt.

Indomitable – Ability Modifier (2 points)
Requires Implacable
Through raw training and persistence, Survivalists can overcome the hardships of armor and master its use.
Effect: All debuffs for wearing armor are negated, and the user gains an +2.5% DR. At any time, the user may pay 1 AP and 1000 CP to render themselves immune to critical hits for 10 seconds.

Poison Immunity - Ability Modification (2 points)
Restriction- Requires Poison Resistance
Through intense training and reckless endangerment of themselves, Survivalists can acclimate their bodies with a nigh invincible tolerance to poisons.
Effect: User is immune to the effects of poisons. (This does not include Poison Ninjutsu)

Unyielding Warrior – Augment (2 points)
This special augment is a hallmark of the training Survivalists undergo. With this placed into a weapon they are able to go beyond normal limits imposed on their bodies.
Effect: Grants the user a single [Unyielding Warrior] augment. Offensive Techniques using this augment ignore the Acc debuff from Defensive Stance and cost +15% CP.

Resilience - Boost (1 point)
Restriction- Can be purchased up to three times
Sometimes the best way to come out alive is to simply be hard to kill. To this end, Survivalists typically focus training on hardening their body to withstand more blows.
Effect: +2 HP modifier.

Reciprocate - Variable Taijutsu(1 point, 1 point to rank up)
Restriction- A-Rank and up
This deadly Technique unique to the Survivalist turns them into a mirror of pain, reflecting back damage dealt to them in spades.
Rank 1/2: When a Hostile Target hits the user with a Offensive Technique, Damage Reduced by the user's DR becomes Backlash Damage to the Hostile Target, with a Damage bonus equal to Half the user's DR/All the user's DR.

Cost: 3 AP 1500 CP.
Note:
  • This is a Chakra Armor Technique.
  • This Technique may be maintained for up to 30 seconds.
  • This Technique Sub-Type matches the weapon used to cast it.
 
Code:
[B][U]Survivalist[/U][/B]
[IMG]http://www.Ninpocho.com/images/BattleSystem/CoreAbilities/Stalwart.jpg[/IMG]
[quote]Survivalists believe in the concept of a stalemate victory.  They focus on not being the person dead at the end of the fight more than being the person with the least stab wounds.  Survivalists are extremely hardy, and if one is not prepared for it they might find their own techniques hurting them more than the Survivalist.

[B][U]Maximum Defense[/U][/B] - Ability Modification (2 points)
[I]Restriction-[/I] Requires Defensive Technique
A Survivalist can learn this variation on the Defensive Technique once they have practiced it to its full potential. Instead of dodging around like a flea, they can focus on guarding all of their weak points in order to reduce the amount of damage from attacks. 
[B]Effect:[/B] When using Defensive Stance, The user may trade 1 point of Dodge in order to reduce oncoming damage by 5%, up to a maximum of -4 dodge/+20% DR.  This DR applies to all damage except Illusionary.

[B][U]Endless Stamina[/U][/B] - Passive (3 points)
A Survivalist that learns this has learned to draw upon inner reserves in order to refresh themselves.  They begin each moment of the fight with a clearer mind, free of exhaustion and with lessened pain from the previous attacks.
[B]Effect:[/B] At the beginning of each round, the user gains Temporary HP equal to 10% of their maximum HP.  If there is any Temporary HP left at the end of the turn, it is added as damage to the next C-Rank or Higher Offensive Taijutsu Technique the user makes..
[i]Notes:[/i][list][*]This additional damage cannot be buffed by any means.
[*]If the Steadfast does not make an Offensive Taijutsu Technique the following round, this extra damage is overwritten with the new round’s damage.[/list]

[B][U]Mental Defenses[/U][/B] - Independent Special Move (2 points)
By honing their mind, a Survivalist can bring intense focus of will upon themselves in order to shield against damage from illusionary attacks.
[B]Effect:[/B] For 1 AP and 500 CP, half of the user’s DR applies to Illusionary damage for 10 seconds.

[B][U]Human Shield[/U][/B] - Dependent Special Move (2 points)
[I]Restriction-[/I] Requires [url=https://ninpocho.com/threads/e-rank-jutsu.476/post-134536]Body Switch[/url]
Why take a blow when you can make someone else do so for  you? This is a potent technique that has been taught only to those who seek a more active role in combat.
[B]Effect:[/B]The user makes a Check against a Hostile Target. On a success, the user redirects the Offensive Technique to the Hostile Target for 80% damage. On a failure, the user suffers a full hit at +20% Base Damage.
[i]Notes:[/i][list][*]The check is the user’s choice of Taijutsu or Ninjutsu.
[*]There is a 20 second cooldown after use.
[*]Allied Targets can also select the user instead of a Kawarimi Target/Clone/Creation.[/list]

[B][U]The Best Offense[/U][/B] – Physical Style (3 points)
Is a good defense.  While they are primarily focused on defense, if the situation requires a Survivalist going on the offense can be a terrifying sight for their foes.
[B]Effect:[/B] While in this style, the user may sacrifice 5% DR for a point of Taijutsu Acc, that caps at 25%/+5 Acc.

[B][U]Moving Target[/U][/B] - Boost (1 point)
[I]Restriction-[/I] Can be purchased a maximum of three times
By constantly being in motion, it becomes easier for Survivalists to evade blows that should have landed on them.  Utilizing their natural instinct to survive, they are often seen flitting about the field of battle to avoid their opponent.
[B]Effect:[/B] +1 Dodge

[B][U]Second Wind[/U][/B] - Passive (2 points)
[I]Restriction-[/I] C Rank and up
Just when enemies think they've got the Survivalist down, they get up again ready to keep going.  While this technique does work miracles, it is quite limited in those miracles.
[B]Effect:[/B] If an attack would take the user below 1 HP, all damage after the 1 HP is negated.  After the Offensive Technique, the user instantly recovers 20% of their Max HP and loses one rank of any called shot/bleeding effects they might be under. This may only occur once per battle.

[B][U]Free Will[/U][/B] – Independent Special Move (2 points)
Survivalists are not easy to detain, able to break out of jutsu and traps that would seem completely foolproof by sheer willpower. They simply cannot be held down when they've got a goal to accomplish, and you’d be a fool to try.
[B]Effect:[/B] Whenever the user makes an escape check to a bind, they may reflexively pay 500 CP to gain a second attempt at no extra AP cost.  This technique does not cost any AP but may only be used with a normal escape attempt.

[B][U]Indomitable[/U][/B] – Ability Modifier (2 points)
Requires [URL='https://www.ninpocho.com/viewtopic.php?f=213&t=54483']Implacable[/URL]
Through raw training and persistence, Survivalists can overcome the hardships of armor and master its use.
[B]Effect:[/B] All debuffs for wearing armor are negated, and the user gains an +2.5% DR.  At any time, the user may pay 1 AP and 1000 CP to render themselves immune to critical hits for 10 seconds.

[B][U]Poison Immunity[/U][/B] - Ability Modification (2 points)
[I]Restriction-[/I] Requires Poison Resistance
Through intense training and reckless endangerment of themselves, Survivalists can acclimate their bodies with a nigh invincible tolerance to poisons.
[B]Effect:[/B] User is immune to the effects of poisons. [i](This does not include Poison Ninjutsu)[/i]

[B][U]Unyielding Warrior[/U][/B] – Augment (2 points)
This special augment is a hallmark of the training Survivalists undergo.  With this placed into a weapon they are able to go beyond normal limits imposed on their bodies.
[B]Effect:[/B] Grants the user a single [Unyielding Warrior] augment. Offensive Techniques using this augment ignore the Acc debuff from Defensive Stance and cost +15% CP.

[U][B]Resilience[/B][/U] - Boost (1 point)
[I]Restriction-[/I] Can be purchased up to three times
Sometimes the best way to come out alive is to simply be hard to kill.  To this end, Survivalists typically focus training on hardening their body to withstand more blows.
[B]Effect:[/B] +2 HP modifier.

[B][U]Reciprocate[/U][/B] - Variable Taijutsu(1 point, 1 point to rank up)
[I]Restriction-[/I] A-Rank and up
This deadly Technique unique to the Survivalist turns them into a mirror of pain, reflecting back damage dealt to them in spades.
[B]Rank 1/2:[/B] When a Hostile Target hits the user with a Offensive Technique, Damage Reduced by the user's DR becomes Backlash Damage to the Hostile Target, with a Damage bonus equal to Half the user's DR/All the user's DR.

[B]Cost:[/B] 3 AP 1500 CP.
[I]Note:[/I]
[list][*]This is a Chakra Armor Technique.
[*]This Technique may be maintained for up to 30 seconds.
[*]This Technique Sub-Type matches the weapon used to cast it.[/list][/quote]
 

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