Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Suzuki Setsu | Academy Student

Joined
Oct 22, 2012
Messages
1,191
Yen
494,300
ASP
0
SUZUKI SETSU</SIZE>
鈴木 切
ACADEMY STUDENT
Character Level: 3 | OOC Rank C
AGE: 10 | DOB: 01/07
MALE | H: 4’6”

ASP : 785
Dojo | Training Log</SIZE>
<i></i>

Personality & Appearance
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<SIZE size="120">Appearance
[lb2][/lb2]Setsu has worked to clean up his appearance since the Day of Devotion for some reason. His hair has been trimmed so it no longer falls below his shoulders, and he no longer has a need to tie it back.[lb2][/lb2]Setsu still wears more traditional clothing around his dorm room and on special occasions, but has switched up his day-to-day attire to a simple long sleeve shirt and trousers. Over this he wears a second hand suit jacket and a muffler to help deal with the colder climate of Cloud.[lb2][/lb2]
<SIZE size="120">Personality
[lb2][/lb2]Setsu is simultaneously in awe of the shinobi of Kumogakure and scared of them. He has no first-hand knowledge of anything ninja related and as such his perception of his fellow students, teachers and other personnel of the village is based on wild stories and tall tales he has heard from others. While not the most eager student, Setsu is diligent in his studies if only because he is frightened by his own powers.[lb2][/lb2]Thanks to the combined efforts of Takaki Saeko and Mochizuki Sonoko, the mistreatment the boy and his fellow conscripts suffered at the hands of some Academy staff stopped. This led to Setsu adopting a cheerier demeanor, though he still harbored his fair share of insecurities. He now sees shinobi as more human than before, though he stays polite and respectful at all times.[/td]
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History
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[td=null,1]Setsu was born to a small lumber village family in northern Lightning Country. Far from the city, and its world-changing events, the young boy grew up only hearing wildly exaggerated tales of shinobi exploits and the political turmoil they sometimes caused. As much as he and the other local children idolized them, there was always a small undercurrent of trepidation whenever the subject of shinobi was mentioned. After all, who wouldn’t be at least slightly terrified at the prospect of beings who could obliterate your entire town with merely a sideways glance being in charge of keeping the peace. It was in the best interests of all to just keep their heads down and pray that no shinobi would ever have a need to visit the little hamlet.[lb2][/lb2]However, the Chakra Potential Screening Service regularly toured Lightning’s various holdings, derisively called Chaps by the less prosperous (but never to their faces), to test the young for their chakra aptitude. It was a trying time for many families, as this was one test that many wanted their children to fail. When finished, the leader of the CPSS delegation presented a list to the village head of the children that met Kumogakure’s qualifications. “Congratulations. Having five individuals with chakra potential is quite fortunate. These children will become the backbone of the peace and prosperity all Kaminarijin enjoy.” No requests were given, none were expected. The village head sighed in relief as he saw that his own daughter was not on the list.[lb2][/lb2]Setsu’s name however, was. A brief, desperate thought of fleeing crossed his parents’ minds. But they knew that they would simply be hunted down, and the boy taken by force. In the end, he was sent off to the Academy with a few changes of clothes and a small memento, a piece of jade worked into a makeshift necklace by his mother and father. Upon reaching Kumo proper, the country kid was amazed at the hustle and bustle of the city. The wondrous new sights were enough for Setsu to keep the feelings of anxiety at bay for the moment as he and other new shinobi candidates were herded towards the Academy dormitories. After being assigned a room, Setsu was informed that he was expected to attend classes as soon as possible to begin his training.[lb2][/lb2]A lot of the conditioning and combat classes the boy was put through ended up with the instructors becoming frustrated with his lack of progress. Increasingly risky and unorthodox methods to boost his development were suggested, and when his progress still continued to lag behind the many geniuses that showed prompt growth Setsu became a target for the frustrated staff to release their frustrations on. One such instance of bullying resulted in Setsu being instructed to kiss all of the women that had (for some reason or another) decided to participate in a kissing booth activity on the Day of Devotion. While Setsu only ended up kissing a single person, a fellow student named Tanuki Rinko who was running the operation, the end result was that one of his other teachers, Mochizuki Sonoko, found out about his situation and began taking steps to rectify it.[lb2][/lb2] Takaki Saeko, a high-ranking shinobi in Cloud also assisted in solving some of Setsu’s problems. She rejected the proposals submitted that would have turned Setsu into a guinea pig for experimental chakra coil enhancement substances, and instead took him on a small journey for training purposes. While the details of that journey remain a mystery, it is without a doubt that afterwards the boy showed a marked improvement in his training. Takaki Saeko also began to take a personal interest in Setsu’s well-being at the Academy. Between the efforts of Mochizuki and Takaki, the mistreatment of Setsu become almost non-existent.
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Current NPCs
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Mochizuki Tama​
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Kichida Kazuhiko​
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[td=null,1]A former shinobi, after a certain adventure in Bear Country she retired from active duty. The spunky girl now has a less dangerous job guarding her lovers Shiri-tan and Nekomimi as the official guard of the Shogun.[/td]
[td=null,1]An older shinobi who, while no longer in his prime, still occasionally does things around the village. A veteran of the Kingslayer campaigns, he has drawn away from more active shinobi roles due to witnessing his students fight each other to the death as a result of ideological differences. He now spends most of his time with his wife Yoko, and their children.[/td]
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[th=50,null]Custom Class[/th]
[th=50,null]Core Stats[/th]
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[td=null,1]Setsu Be Nimble, Setsu Be Quick[lb][/lb]HP: (54 + 4 (Class Bonus) + 3 (Character Level) x 50[lb][/lb]CP: (36 + 4 (Class Bonus) + 3 (Character Level) x 50[lb][/lb]Class Bonus: +4 HP and CP mod[lb][/lb]High: Ninjutsu Accuracy[lb][/lb]Average: Evasion, Gen Save, Melee Accuracy[lb][/lb]Low: Ranged Accuracy, Gen DC[/td]
[td=null,1]Agility = 175/175[lb][/lb]Stamina = 175/175[lb][/lb]Taijutsu = 175/175[lb][/lb]Ninjutsu = 175/175[lb][/lb]Genjutsu = 175/175[lb][/lb]Chakra Control = 175/175[lb][/lb]PL: 1050[/td]
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Empathetic<i></i>
Empathetic.png

[fontsize="12"]It is not uncommon in the shinobi world for people to be raised and taught to restrain, or otherwise outright erase any emotions or attachment they may feel. While many shinobi seem to ignore the old ways, few are able to do the opposite and harness the strength of their emotions at a seconds notice. Those with this ability are gifted with the ability to read the emotions of others, and let their passion fuel and guide their abilities. Some possess emotions so strong, so intense, that they are able to draw out their feelings in the form of physical energy, at the cost of their own heart and soul's well being.

Empathy Scan<i></i> - Passive (2 points)
Emotions are the basis of these shinobi's abilities, there is little they do not understand about the causes and strengths of their feelings, as well as the outcomes they may influence on a person’s mind. Because of their extensive knowledge, these shinobi are able to read the emotions of others be it a frail child or hardened criminal. With their understanding, it is said that those with this gift are able to understand the action’s of other’s before they themselves decide.
Effect: The user gains +2 Accuracy.

Emotion Blades<i></i> - Independent Special Move (3 points)
Using their emotions as a source of energy, these shinobi are able to create energy in the form of miniature crescents that strike at the invoker of their scorn. These blades are not chakra, but the emotions of these shinobi and cannot be countered by ordinary means. However, because this emotional energy is part of the user’s own being, drawing out their emotions as energy can prove taxing upon these shinobi, causing them physical pain.
Effect: For 1.5 AP, the user creates blades of energy, up to four at 1% Max HP/each. For each blade, the user may choose to either damage or restrain a target. If they choose to damage, the damage dealt is twice the amount of HP put into their creation. If they choose to bind, the blade is used as a Called Shot against a target's limb, raising it two levels for the remainder of the round or until the blade is destroyed. Up to two blades can bind a single limb at once. May be used once per round. This attack is considered Spiritual.


Emotion Barrier<i></i> - Independent Special Move (2 points)
These shinobi are attuned to their inner feelings, and as such they are easily capable of forming strong bonds of attachment with others. At time’s, there is little that is stronger than their intense desire to protect other's, and they are able to create a visible form of their desire to protect in the form of a barrier. Though this energy is not chakra as it may appear, but rather a portion of the user’s own life force sacrificed for the well being of others.
Effect: User is able to use up to 10% of their Max HP to create a barrier around themselves and up to two others. This HP cannot be recovered while in the barrier, except if the user has Compassionate. Healing jutsu used within the barrier gain +25% effectiveness; Genjutsu cannot be cast through the barrier. The barrier lasts three rounds or until the HP is depleted. If the barrier drops with any HP left in it, this HP is returned to the user.

Pacify<i></i> - Independent Special Move (2 points)
Rage and anger are powerful emotions that can be hard to resist, yet for those attuned to the emotions of themselves and others they are a product that can be countered with a simple tranquilizing aura. These shinobi are able to infuse their chakra with calm desires such as peace, and disperse the intent to cause harm to those in the area.
Effect: At the cost of 2 AP and 5% Max HP, the user is able to nullify the effects of up to two targets' damage buffs. This is treated as a Will Genjutsu but uses Ninjutsu Accuracy, and lasts two rounds.

Natural Empathy<i></i> - Boost (1 point)
Restriction- Can be purchased up to two times
It is said that emotional wounds run deeper than physical injuries. There is truth in this saying, and it also holds truth that the strength needed for emotional injuries to heal is also much greater and time consuming. However, for these Empathetic shinobi, they are so attuned to their inner soul that their body constantly draws it’s strength on their emotions, converting their emotional strength - and recovering from wounds at a much more rapid pace than others.
Effect: +10% damage healed from medical jutsu on the user. Added 2% HP/CP healed per 1/4 AP past the first while resting.

Charm Person<i></i> - Independent Special Move (3 points)
Restriction- C Rank and up
To those who understand the workings of the emotions of other’s, one can find that manipulating them is a simple task that only requires a bit of subtle guidance. These shinobi are able to play with the inner natures of others to such a degree, that they are nearly able to bend the will of others to suit their own causes, even if it is a simple act of raising their disposition them more.
Effect: The target must pass a Genjutsu Save roll versus the user's Ninjutsu Accuracy in order to target them with an offensive action. If they fail, the action auto-fails. This does not take up a Genjutsu slot on the victim and lasts three rounds. Target may only auto-fail a single action per round, and may only be effected by Charm Person once per battle. Costs the user 1.5 AP and 2% Max HP.


Soul Pulse<i></i> - Modification (2 points)
Restriction- Requires Chakra Blast
Emotions run high within these shinobi, and by drawing out their strength, they are able to imbue their emotions into what would otherwise be dark to assist in guiding them with a burst of emotional energy with the sole intent on striking their target.
Effect: Transforms Chakra Blast into an Emotion attack at the cost of 3% Max HP. This grants it +500 Base Damage and makes it Spiritual.

Compassionate<i></i> - Passive (2 points)
Time has long been understood as the only remedy to heal emotional wounds, taking months to heal some of the deeper wounds. However, to those with the deep understanding of these same emotions, they find that their emotional wounds heal quickly, and the gap in their soul left by their drawn out emotions can be healed with little more than time.
Effect: The user gains a passive 3% Max HP recovery per round. This includes self-inflicted damage, including that done from other Empathetic techniques.


Emotional Torque<i></i> - Passive (3 points)
The power of the Empathetic's emotions, their own combined with what they see in other people, is sometimes too intense for them to handle. They need to channel it through their chakra, letting it fuel their attacks instead of tearing at their souls.
Effect: +10% Ninjutsu damage. All of the user's Ninjutsu are considered Spiritual.

Sentimental<i></i> - Passive (2 points)
Much in the same way that these shinobi are able to peer into and read the emotions of others, these shinobi are constantly able to sense the feelings of those around them, and understand with an eerie perception that allows them to react and act upon the feelings of others.
Effect: When making a Blind Shot, the user's Ninjutsu Accuracy is checked instead of their Awareness.

Inner Passion<i></i> - Passive (3 points)
Restriction- C Rank and up
Emotions, while often viewed as a sign of weakness, can be a powerful tool if embraced and utilized to their full extent. Unlike other shinobi who only feel brief and momentary spurs of emotion, these shinobi fuel themselves with their intense emotions and desires, and little seems to be able to quench the flames of their passion.
Effect: The user gains 10% damage reduction against all damage types, including Illusionary damage.

Courage<i></i> - Modification (3 points)
Restriction- Requires Fearless
Strong of heart and true of mind, the things that bother most people can seem to fuel an Empath. What in another ninja might be considered recklessness instead for them is simply pure determination and the will to carry on.
Effect: The user no longer suffers the Evasion and Genjutsu Save penalties from Fearless, instead gaining +1 to each. Effects that would increase damage dealt to them, regardless of the type of damage, are ignored.
Note:</I> This does not include effects that cut through damage reduction or damage buffs, only effects placed on the user that are intended to increase the damage they take.

Spiritual Anguish<i></i> - Non-Elemental Ninjutsu (1 point, 1 to rank up)
Restriction- A-Rank and Up
It is rumored that this technique strikes at the very soul of its victim, but whether or not this is true, what is the soul other than the inner emotions of a being? With their understanding and ability to use their own emotions as a source of power, these compassionate shinobi find that that can use this ability to strike at the same source in another. This technique damages the life force, or soul, of the victim, overflowing them with a surge of emotional energy that both painfully disrupts and rips a hole in the life force of the target.
Rank 1: A successful hit disrupts 1 AP worth of actions and deals 3000 damage to the victim's HP and CP. If the victim fails an additional Genjutsu Save roll, they take an additional 1000 unbuffable HP damage and a -2 dodge and Genjutsu Save penalty for three rounds afterward. This technique is considered Spiritual.
Rank 2: A successful hit disrupts 1.5 AP worth of actions and deals 3500 damage to the victim's HP and CP. If the victim fails an additional Genjutsu Save roll, they take an additional 1500 unbuffable HP damage and a -2 dodge and Genjutsu Save penalty for three rounds afterward. This technique is considered Spiritual.
Cost: 3 AP, 4500 CP, 5% Max HP
Notes:<I>
- This technique always targets Genjutsu Save.
- Can only be used once per round per target. Dodge and Save penalty does not stack with itself if used again on the same target, but does reset the round timer.
- HP expended cannot be recovered through use of healing jutsu.
- AP disrupted counts against the target's
Suppression round limit.[/fontsize]



Taijutsu
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[th=14,null]Slashing[/th]
[th=14,null]Piercing[/th]
[th=14,null]Bludgeoning[/th]
[th=14,null]Unarmed[/th]
[th=14,null]Puppet[/th]
[th=14,null]Thrown[/th]
[th=16,null]Projectile[/th]
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[td=null,1](E) Slash[lb][/lb](E) Arcing Slash[lb][/lb](E) Dynamic Slash[lb][/lb](E) Overhead Strike[/td]
[td=null,1]N/A[/td]
[td=null,1]N/A[/td]
[td=null,1]N/A[/td]
[td=null,1]N/A[/td]
[td=null,1](E) Volley[lb][/lb](E) Full Toss[lb][/lb](E) Trick Launch[lb][/lb](E) Mad Flight[lb][/lb](D) Projectile Sealing[lb][/lb](D) Sudden Shot[lb][/lb](D) Shadow Projectile[lb][/lb](D) Blood Grinding[lb][/lb](D) Instant Fall[lb][/lb](C) Buzzsaw[lb][/lb](C) Full Impact[lb][/lb](C) Spread Counter[lb][/lb](C) Sly Silver[lb][/lb](C) Sinister Steel[lb][/lb](C) Silver Stream[/td]
[td=null,1]N/A[/td]
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Ninjutsu - Base Elements
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[th=17,null]Fire[/th]
[th=16,null]Wind[/th]
[th=17,null]Lightning[/th]
[th=17,null]Earth[/th]
[th=16,null]Water[/th]
[th=17,null]Non-Elemental[/th]
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[td=null,1](E) Infernal Ember[lb][/lb](E) Thermal Maw[/td]
[td=null,1]( E) Wind Slash[lb][/lb](E) Pressure Burst[lb][/lb](D) Whirlwind Spin[lb][/lb](D) Air Bullet[lb][/lb](D) Shredding Touch[/td]
[td=null,1](E) Storm Bolt[lb][/lb](E) Thunderfist[lb][/lb](D) Thunderclap[lb][/lb](D) Electroshock[lb][/lb](D) Electrocution[/td]
[td=null,1](E) Stone Bullet[lb][/lb](E) Gravel Shift[lb][/lb][/td]
[td=null,1](E) Pressurized Mist[lb][/lb](E) Water Gun[lb][/lb](D) Water Whip[lb][/lb](D) Aqua Fang[lb][/lb](D) Rinse Off[/td]
[td=null,1](E) Transformation[lb][/lb](E) Body Switch[lb][/lb](D) Contract Summoning[/td]
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Ninjutsu - Advanced Elements
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[th=25,null]Mirror[/th]
[th=25,null]Not Selected[/th]
[th=25,null]Not Selected[/th]
[th=25,null]Not Selected[/th]
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[td=null,1](C) Mirror Clone[lb][/lb](C) Reflective Surface[lb][/lb](C) Shattering Shards[lb][/lb](C)Breaking Glass[/td]
[td=null,1]Text2[/td]
[td=null,1]Text3[/td]
[td=null,1]Text4[/td]
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Current Ninpocho Time:

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