Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Tagiushi Moro - ANBU Operative

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Oct 22, 2012
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Name: Tagiushi Moro
ANBU Callsign: Schnitzendammer
In Character Rank: ANBU Operative, Mempo. Member of the Sword of Damocles squad in the Rapid Deployment Force branch.
Age: 23
Gender: Male
Bloodline: Santaru
[fontsize="12"]The oldest and most prodigious clan originating from the Hidden Cloud Village, The Santaru are a proud people with the unique ability to control the weather at will. Long have they been feared by others because of this trait, yet, few can stand against their mighty bolts of energy they summon from the sky. Though they are attuned to storms in general, by far they have a much more strengthened affinity to Lightning and electricity of all types, their eyes brightening with an electric neon glow whenever their powers are in use. Subconsciously they tend to emit unnoticeable electromagnetic waves, enough to leave the hair on your neck stand up and leave goosebumps on those nearby. Yet, when angered, their powers become so great, that often it is beyond their ability to control.

Note: All Santaru Techniques are considered Storm Element.

014% - Storm Manipulation (Rank 1), Electrokinesis (Rank 1)
028% - Surging Presence (Rank 1)
042% - Storm Call (Rank 1)
056% - Storm Control (Rank 1)
070% - Storm Manipulation (Rank 2)
084% - Storm Call (Rank 2)
098% - Electrokinesis (Rank 2), Electromagnetism (Rank 1)
112% - Surging Presence(Rank 2), EMP (Rank 1)
126% - Storm Manipulation (Rank 3), Storm Control (Rank 2)
140% - Storm Call (Rank 3), EMP (Rank 2)
154% - Electromagnetism (Rank 2)
168% - Surging Presence (Rank 3), EMP (Rank 3)
182% - Electrokinesis (Rank Three), Electromagnetism (Rank 3)
196% - Storm Control (Rank 3)
210% - Sword of Oblivion (Rank 1)
224% - Updraft (Rank 1)
238% - Sword of Oblivion (Rank 2)
252% - Dark Tempest (Rank 1)
266% - Sword of Oblivion (Rank Three), Updraft (Rank 2)
280% - Updraft (Rank 3), Dark Tempest (Rank 2)
294% - Dark Tempest (Rank 3)

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Storm Manipulation - Passive
The Santaru have an innate affinity to storms, each member having volts of energy coursing through their body constantly as if generated similar to blood. Naturally, they possess the ability to both generate lightning instinctively and fluidly manipulate it into deadly arcs of energy with little trouble.

Rank 1: May convert Lightning and Water Jutsu into Storm by paying an additional 20% Chakra Cost.
Rank 2: May convert Lightning and Water Jutsu into Storm by paying an additional 10% Chakra Cost.
Rank 3: May convert Lightning and Water Jutsu into Storm at no extra cost.

Notes:
- Partial hits from jutsu converted into storm are treated 1 rank higher.
- The Santaru automatically has access to the Storm element.
- All techniques used with this are treated as Storm element.

---

Electrokinesis - Passive<i></i>
While generating vast amounts of Lightning is one trick to the Santaru's ability, one would be a fool to compare their Electrical abilities to another. The Santaru are able to increase the voltage of any electricity they wish, using their own body and the chakra as a electrical turbine to create shocking, and destructive, bolts of energy.

Rank 1: +5% Storm Damage
Rank 2: +10% Storm Damage
Rank 3: +15% Storm Damage

---

Surging Presence - Passive<i></i>
Have you ever touched a Santaru before? Those who have would immediately notice that one is guaranteed to feel a spark of electricity upon contact, often enough to leave a blister or after twitch. This is due to the fact that as the Santaru's strength increases, their very blood becomes a source of electric energy, their chakra flowing with volts of energy. In a sense, the Santaru are living turbines each with a high voltage. It is common for electronic devices to malfunction in the presence of a Santaru.

Rank 1:
- Unarmed strikes against the Santaru return 50 storm damage per .5AP used.
- Remaining in contact with the Santaru deals 35 storm damage per .5 AP spent in contact.
- Weapon Strikes against the Santaru return 100 storm damage per .5AP used.

Rank 2:
- Unarmed strikes against the Santaru return 100 storm damage per .5AP used.
- Remaining in contact with the Santaru deals 75 storm damage per .5 AP spent in contact.
- Weapon Strikes against the Santaru return 150 storm damage per .5AP used.

Rank 3:
- Unarmed strikes against the Santaru return 150 storm damage per .5AP used.
- Remaining in contact with the Santaru deals 100 storm damage per .5 AP spent in contact.
- Weapon Strikes against the Santaru return 200 storm damage per .5AP used.

Notes:
- Unable to be buffed.
- Weapon strikes only apply to melee weapons.

---

Storm Call - Storm Jutsu<i></i>
Though they are more than capable of using their own Lightning powers to generate their own volts of Lightning to strike down their targets, the Santaru possess the ability to change the weather by altering the patterns of electrons in their electromagnetic Aura. This allows them to create storms which rapidly begin to unleash their wrath upon the those stupid enough to invoke anger the Santaru.

Rank 1: Summons a storm with mild intensity that sends two bolts of lightning at a target of the Santaru's choice every round at 300 damage per bolt.
Rank 2: Summons a storm with greater intensity that sends three bolts of lightning at a target of the Santaru's choice every round at 300 damage per bolt and +.5 Ninjutsu accuracy.
Rank 3: Summons a black storm with dangerous intensity that sends three bolts of lightning at a target of the Santaru's choice every round at 600 damage per bolt and +1 Ninjutsu accuracy.

Special Action: Instead of striking a target, they user may strike themselves to heal half as much of the damage.


Costs:
Rank 1: 1 AP; 200 chakra to initiate, 90 Cp/Rnd.
Rank 2: 1.5 Ap; 300 chakra to initiate, 140/round to maintain
Rank 3: 2 AP; 600 chakra to initiate, 285/round to maintain

Notes:
- Strikes at the start of the round.

---

Storm Control - Storm Jutsu<i></i>
Though knowing which patterns of electromagnetic fields produce what result is a difficult task, eventually through trial and error the Santaru begin to realize the full potential they possess; their abilities aren't limited to simply summoning storms of lightning, but they can create nearly any change in weather that they desire. Eventually, this becomes to simple that they almost do it subconsciously, allowing them to create gusts of wind, cause rain, snow and even hail to fall from the sky with a simple thought.

Rank 1: Calls wind, rain or snow.
-Wind reduces the accuracy of all light projectiles by -1.
-Rain is treated as rank 1 Rain Dance.
-Snow chills to reduce movement speed by 10% and ups the exhaustion of everyone but the user by +2 each round.

Rank 2: Calls wind, rain, snow or hail.
-Wind reduces the accuracy of all light projectiles by -2 and all heavy projectiles by -1.
-Rain is treated as rank 2 Rain Dance.
-Snow chills to reduce movement speed by 15% and ups the exhaustion of everyone but the user by +3 each round.
-Hail deals 360 ice damage/round to everyone but the user.

Rank 3: Calls two of the following of wind, rain, snow or hail.
-Wind reduces the accuracy of all light projectiles by -3 and all heavy projectiles by -2.
-Rain is treated as rank 3 Rain Dance.
-Snow chills to reduce movement speed by 15% and ups the exhaustion of everyone but the user by +4 each round.
-Hail deals 810 ice damage/round to everyone but the user.

Costs:
Rank 1: 1 AP; 500 chakra to initiate, 170/round to maintain.
Rank 2: 1.5 AP; 700 chakra to initiate, 230/round to maintain.
Rank 3: 2 AP; 900 chakra to initiate, 300/round to maintain per effect (for total cost)

Notes:
- Storm Call of the user's highest attained rank must be in use before Storm Control can be used.
- Storm Control may not be used on top of itself.
- Hail automatically hits at the end of every round it is active, but damage cannot be buffed.
- Cannot use a double up on the same element.

---

Electromagnetism - Electrical Field Jutsu<i></i>
lightning coursing through their veins, a Santaru is able to find, with a little practice, that they are able to sense and control the electrons in the area around them by altering their electromagnetic energy. This gives them the ability of magnetism, allowing them to control any metallic object at will assuming they aren't too heavy. With a glow of their eyes, any metallic object nearby the Santaru because a suitable weapon.

Rank 1: The user can magnetically control their currently equipped weapon to strike a target dealing 1,010 Damage.
Rank 2: The user can magnetically control their currently equipped weapon to strike a target dealing 1,265 Damage.
Rank 3: The user can magnetically control their currently equipped weapon to strike a target dealing 1,875 Damage.

Costs:
Rank 1: 180 Cp; 1.75 Ap
Rank 2: 225 Cp; 1.75 Ap
Rank 3: 680 Cp; 2.25 Ap

Notes:
- Uses Ninjutsu Accuracy
- Receives both Storm and any Taijutsu Buffs relating to the equipped weapon.

---

EMP - Electrical Field Jutsu<i></i>
Though they constantly emit low frequency electromagnetic energy, the Santaru can easily up the voltage within their turbine-like bodies, and force this invisible energy outwards as an Electromagnetic Pulse, or EMP for short. This is both offensive and defensive, the burst of energy shooting outwards around them and pushing back those with electrical force, even causing the ground to course with lightning of the after effects.

Rank 1: Radiates outwards 10ft and causes 1,400 Damage and 10ft knockback on contact with living beings at -2 Accuracy.
Rank 2: Radiates outwards 15ft and causes 1,760 Damage and 15ft knockback on contact with living beings at -1.5 Accuracy.
Rank 3: Radiates outwards 20ft and causes 2,100 Damage and 20ft knockback on contact with living beings at -1 Accuracy.

Costs:
Rank 1: 2 Ap, 590 Cp
Rank 2: 2 AP, 740 Cp
Rank 3: 2 Ap, 880 Cp

Notes:
-This Jutsu may Automatically target two separate targets.

---

Sword Of Oblivion - Storm Jutsu<i></i>
An advanced technique of the Santaru clan, this allows them to condense the electrons around them into a sword-like shape, which upon being infused with their electrical chakra, generate into a blade of shocking electrical volts, the bolts so bright that it slightly blinds those who look at the user directly.

Rank 1: User may create a weapon out of electricity. The user gains +2 Dodge while equipoed with this weapon.
Rank 2: For every Lightning Based Jutsu the user is maintaining, they gain a -2% on the maintain cost. (IE: Maintaining 3 Lightning based jutsu while equipped with this weapon gives the maintained jutsu -6% on their maintain cost.)
Rank 3: Lightning Based jutsu may be channeled through this weapon.

Cost: 2 Ap, 1200 Cp to create, 400 Cp/Rnd.

Notes:
- Weapon specification must follow the Weapon Creation rules.
- Taijutsu Damage caused by this weapon may be buffed by Lightning based buffs as well as physical buffs.
- This weapon cannot cause bleeding or suppression by any means.
- This weapon cannot be augmented by any means.

---

Updraft - Storm Jutsu<i></i>
A storm technique performed yet again by altering the electrons in the air, this invokes a powerful gust of wind that smashes into targets with spontaneous force, and launches them into the sky with its sheer force. Perhaps this technique started rumors of the Santaru being able to fly, though one may wonder how safe using it on oneself may be.

Rank 1: Updraft sends a 20x20 area 20ft up into the air, causing them 1,440 damage at +2.5 Accuracy from the brute force of the wind and slamming the ground.
Rank 2: Updraft sends a 20x20 area 20ft up into the air, causing them 1,800 damage at +3 Accuracy from the brute force of the wind and slamming the ground.
Rank 3: Updraft sends a 20x20 area 20ft up into the air, causing them 2,160 damage at +3.5 Accuracy from the brute force of the wind and slamming the ground.

Costs:
Rank 1: 2.5AP; 650 Cp
Rank 2: 2.5AP; 820 Cp/Target.
Rank 3: 2.5AP; 980 Cp/Target

Notes:
- Can only be used once a round.
-This Jutsu may Automatically target two separate targets.

---

Dark Tempest - Storm Jutsu<i></i>
The Santaru's full potential can only be unleashed when they experience intense emotions, most commonly when fearing that they are in danger. Once they reach that limit though...their powers become so powerful, so destructive, that they can no longer maintain control of their own abilities, unleashing a storm that spreads havoc across the environment, and even threatens the very Santaru which conjured it up, becoming a threat to themselves and all around them.

Rank 1: Every round four lightning bolts attempt to strike every player, including the user, for 600 damage each. The bolts damage the user but hit at -2 Accuracy. All possible effects of Storm Control Rank 3 are in play and will start to effect the user in one round.
Rank 2: Every round five lightning bolts attempt to strike every player, including the user, for 600 damage each. The bolts damage the user but hit at -3 Accuracy. All possible effects of Storm Control Rank 3 are in play and will start to effect the user in two rounds. Large funnel clouds form thin tornadoes that have a 30% chance per person to throw people 30ft into the air, giving them -1 dodge for the round. The user has a 20% to be tossed which increases by 10% every round till it caps out at 30%.
Rank 3: Every round six lightning bolts attempt to strike every player, including the user, for 600 damage each. The bolts damage the user but hit at -3 Accuracy. All possible effects of Storm Control Rank 3 are in play and will start to effect the user in two rounds. Large funnel clouds form thin tornadoes that have a 50% chance per person to throw people 50ft into the air, giving them -2 Dodge for the round. The user has a 20% to be tossed which increases by 10% every round till it caps out at 50%.

Cost: 3 AP; 3000 Chakra

Notes:
- Storm Call and Control must be in play before this can be used.
- Santaru must be at or under 50% HP to use this.
- Lasts five rounds, cannot be canceled.[/fontsize]

Physical Description: Moro is a tall, lanky 6'3, 185 pounds of wiry muscle with hardly any body fat to speak of. Short, wavy brown hair a couple inches in length and piercing gray eyes. He has a couple notable scars, firstly a long scar on the left side of his face, going past his ear that finishes by wickedly curling under his jaw, and a shorter scar on the opposite side, starting above and through the eyebrow, dangerously close to his right eye, ending just below his cheekbone. His entrance to the Sileo tattoo is located on his back, over his heart. When not in ANBU gear, his civilian clothing typically consits a green T-shirt with his clan's emblem, a pigeon wearing a boulder hat, smoking a cigarette flying through a lightning storm (pictured below), with blue jeans and sandals. Sometimes he wears his ANBU cloak with this attire. Concealed by clothing or armor, countless scars dot the young man's body from a variety of different sources, the majority of which are from shrapnel, bolts or arrows, or slashing weapons, thrown or meele. Several burns from incendiary weaponry, various jutsu, or corrosion are also present.

A/S/L Pix:
moro_by_gavstevenson.png

54ec6f0270cb4cb13ac0b8b5cdff68d3.jpg

Temperament: Moro often shows a facade of that of a rather social butterfly, he is renown among the ANBU especially for being particularly personable, thus he is often called for negotiations, hostage situations, or 'talking people off of ledges' so to speak. He adroitly puts people at ease, or lulls them into a false/genuine sense of security with a charming word and an easy grin. Those that do know him know that he is often prone to periods of quiet introspection, even mid-conversation, and that he has an unparalleled sense of humor, able to see light, or at least irony, in the darkest of circumstances. He is widely versed in matters of language, history, and culture, constantly and consistently makes attempts to expanding his knowledge base, and above all else considers himself a scholar of human nature. This is what lets him get close to strangers easily. He is an attentive listener, often only asking pointed directed questions to let others do the talking for him, before he knows enough about you to interject himself.

Stats:
Agi: 300/525
Sta: 300/525
Nin: 324/525
Gen: 300/525
Tai: 300/525
CC: 335/525

PL: 1859

Jutsu:
Free Affinities: Major Lighting, Minor Wind. Storm granted with bloodline.

Non-Elemental:
Body Switch-E-Master
Transformation-E-Master

ANBU:
Snapshot-C-Master
Chakra Sense-C-Master
Active Camo-C-Master

Storm:
Squall-C-Master
Shielding Tempest-C-Master
Barrage of Storms-B-Master
Storm Mail-B-Master

Genjutsu:
Precision Aim-D-Master

History:
History: A Family-Shattering Event:
When Moro was younger, he lived in a well sized home in the countryside around the Hidden Village of the Clouds. Two years ago, a band of thieves attacked his home in order to steal the Tagiushi family heirloom, an idol of a pigeon, pure silver with large emerald eyes. A frontal attack made by the bandits was fended off by Moro's Father and two older siblings, his 16 year old brother and 18 year old sister.

With a furious, two handed overhead smash, Moro's father dispatched one of the would-be bandits, his head splattering the walls like a crushed watermelon. "Watermelons, are so cool and tasty in the summer,when it's hot out,so hot out..." Moro somehow managed to murmur to his mother between her enfolding arms. "Shh Moro, that's enough," his mother cooed "everything will be all right soon. I promise you." His mother wrapped her arms even tighter about him, almost crushing the air from his lungs and obscuring the battle completely from view. Resorting to muted, garbled audio to attempt to find out what was going on in his surroundings, Moro could hear his brother and nee-san using various electrical jutsu, followed by the screams of their unfortunate targets, after which they crashed to the floor. Even with the blocked view, Moro could see the flashes of light generated by their techniques. This continued until all Moro could hear was the spastic thrashing the bodies were doing against the hardwood as the electrical energy left their corpses. Moro knew for a fact they were corpses based on the simple principles that 1. They had tried to harm Moro and his family, and 2. That his father was around when it happened.

After what seemed like an eternity, and with a sudden gasp of air, Moro was released from his mother's protective bear hug, and was free to view the carnage that had ensued. A quick glance around told him that more than 5 bandits had been killed. As his father stomped over, Moro realized he had never seen his father so intimidating looking. Normally caring and playful, Moro's father, now covered in blood, with electricity crackling around his gigantic two handed war hammer, Moro wanted to simply ask if he was okay, but only managed to stutter "P-p-papa? Why?" and as Moro, only seeking reassurance, peered into his father's eyes, and saw only cold, uncalculating rage there. "A few got away, were going after them. You stay here with Mama. All right?" Moro closed his eyes for a second to hold back the tears he knew were coming, but when he had opened them again to give his father a reply, the three of them were already gone.

Trying to digest what had just happened; Moro went back through everything in his head. A sharp yelp from behind him made him quickly spin about, and once more the air was gone from his lungs as he gasped in disbelief at what he saw. Two bandits that had somehow escaped his father's notice were in the house. One had grabbed and pulled his mother's hair back, exposing her neck with one hand, a kunai was held to her throat in the other. Moro saw the bandit whisper something into his mother's ear, and when she showed the man what she thought of the idea by trying to kick him in the groin, the man simply laughed and tightened his grip. The second bandit stalked closer to Moro, and with a sneer said, "well, if she aint gonna tell us where the statue be, then I guess she'd rather have no son than no statue. Heh." Moro backed away frantically at the man's words, but Moro's mother saw she had almost no time to react and so acted accordingly. With a sudden twist she reversed her grip on the man's hand and unceremoniously flipped him over her shoulder onto his back. She quickly made a few seals in a blink of an eye and before Moro knew it, the man who was about to assault him was blasted against the wall by a bolt of lightning; but before she could do anything else, the other bandit kicked her legs out from under her, and once again held the kunai to her throat. "Try it again, and your son gets to see what color his mother's blood is. Got it? And you!" the man gestured to Moro with a second kunai now held in his other hand, "you tell me where the statue is right now!" Thinking the way only a scared 10 year old could, Moro quickly blurted out the hidden location of the statue. The man quickly stepped to the fireplace, still holding his mother hostage as he moved, and once he reached the mantle, he quickly bound his mother's hands and legs with the trained speed of a professional.

As Moro told the man the process for revealing the secret compartment where the statue is usually kept, his mother kept trying to tell him that everything was going to be okay, going to be all right, but Moro either couldn't or chose not to hear her. After a short time, the man finally held the statue in his grasp. With a triumphant grin he looked to Moro, and then to his mother. "Looks like my business here is finished. I thank you kindly for your assistance young sir. You were far more hospitable to your 'guests' than the rest of your family." The bandit moved to the door, and whistled. A man with flowing, stark grey hair stepped into view and took the statue from his hand, and in a flurry of leaves, vanished. Just as the bandit was about to leave, he said "Oh yes, that's right. I also have to dispose of the guardians of this special little trinket. Can't have them coming after me in the future now can I? I think, boy, since you lack the power to defend yourself, or do anything for that matter, I'll start with your mother here. You can even watch if you'd like..." The man slowly paced back to where his mother was laying on the floor, she was now whimpering. Moro knew there was something he could do, should do, but he didn't even have any shuriken on him. He was totally unarmed and terrified. He wished now more than anything that he had made his father or at least one of his siblings teach him some of the family techniques before he came of age. A fair number of his friends already knew at least one or two techniques by the time they were his age. But then, as the man leaned over his mother's helpless form, she spoke to Moro, "Moro, I love you more than there are stars in the sky. Never, ever, forget that." And as the bandit, for what seemed like an eternity, started to draw the kunai against her throat, suddenly, an unbelievably bright bolt of light blinded Moro, and as the charred remains of the bandit keeled over, he then realized. His mother had used the metal of the kunai and the conductor of her blood, to give her life to protect her son.

When the rest of the family came home, Moro finally let his tears flow freely. Through choking sobs and gags he recounted what had happened, and soon after, his father told his siblings to take care of him while he got revenge for mother's death and retrieved the statue. Nobody had seen or heard of his father since, and unable to bear the memory the house held, first his sister left, with her own agenda. Soon after that, his big brother had decided with a grin, that the old house was simply too big for a scrawny kid and a eligible bachelor to live in by themselves, so they found a small apartment in the Village of Cloud, and ever since moving into the city, Moro dedicated his life to never being helpless again, and trained constantly at the academy and with his lightning jutsu.

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- Hated
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- Dislike
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- Acquaintance
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- Good Friend(s)/Respected
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- Best Friend(s)/Deeply Respected
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- Family/Crush (Close to love)
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- Full Blown Love

Relationship Table:
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-Horo Danshi
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-Jeada Shino
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-Heriashi Kirito
-Mochizuki Tama

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-Kogami Ayumu
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-Takaki Masao
-Santaru Rin
-Hayata Shin (Hachidaime Raikage)

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-Tagiushi Orojin (NPC)
-Hoshiko Gin

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