Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

The Byakko Clan Heir (PVT - Summons Lessons)

Toraono Kuro

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Mouko Kuro smiled as his eyes began to glow as he assumed a defensive stance as runic markings began to glow on his body. As a supplicant to Byakko and the avatar of Hyakujuuonouu's hunting prowess I am possessed of the same gifts as you are when it comes to combat. All of the Byakko clan have a bit of hunter in them but in your case it should easily equal the starting capacity of my own and as you master your own style and the power within that sacred weapon you will easily surpass me and those chosen before you. You unlike me will not need to transform into a demon to experience power. Your changes will be far more controlled, but the option to exceed your human capacity will be given to you despite the blade as MORE is always better than not having the capacity at all. The rules of this spar are simple, come at me with everything you have demonstrate the sacred urge of the Tiger clan and you will be allowed to call upon them forevermore. I will give out pointers and explanations if I spot flaws in your fighting style. We will begin when you are ready." Mouko Kuro seemed as light on his feet as ever despite the heavy training gear a it might slowly dawn upon Yanjirou that this training was exactly the same training that was used to ensure Kuro never lost a taijutsu based fight despite his capacity for other fighting styles, ninjutsu, and genjutsu.

MFT
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Yanjirou unprepared for Kuro's runes to begin glowing... It was simply marvelous! He almost couldn't contain himself, but considering the situation he was in, he already knew he'd soon learn what they did to the man. What could they possibly be? The boy crouched down low, instinctively straightening his hand to push the claws out from his finger tips - which was strange considering he'd never used them before. He took a long, deep breath, and lunged forward at his opponent, eyes glowing from his excitement for the learning experience to come.

The moment he neared Kuro, the boy's foot slammed into the water, a burst of chakra gushing from his foot as he did so. He wasn't capable of such a feet previously, but it was as if the gauntlets gave him power... It was a wonderful feeling to be sure, almost.. Intoxicating.

Though it wouldn't be a thought which crossed his mind, it was certainly a good thing he would have a teacher to help him tame the power before it consumes him.

Thrusting his hand forward, the boy attempted to penetrate the man's heavy metal armor, showing no signs of stopping should the man - for whatever reason - be unable to stop, and feeling no reason to. The new voice in his mind was overpowering... Craving blood and willing to stop at nothing in order to attain it. For a holy weapon, it felt evil, but in that moment, Yanjirou was unable to combat it as he took the back seat in his mind and simply watched the scene unfold before him.

He didn't doubt that the man could avoid such an attack, despite it being far faster than he was ever capable of in the past. Though if something did go wrong, there was no telling how it would affect the boy mentally...
 

Toraono Kuro

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With eyes specifically attuned to movement and the body's potential Mouko Kuro was able to match Yanjirou's insane speed by twisted his body with minimal movement using the buoyancy of his chakra laced body upon the crests of the water to follow the ripple of Yanjirou's forceful movement with watery grace. Sparks of lightning chakra danced within Yanjirou's body as well which equally explained his mannerisms. Lightning, Water, Wind, and Fire chakra were currently distributed throughout Yanjirou's body. He would need to master them all to unlock his true gifts. As Mouko Kuro's eyes strained and his body flowed with his heightened concentration Kuro countered with a light shoulder push from his right hand's finger tips to tap Yanjirou on his right shoulder blade as he flew past him. "Your speed is excellent, your form is sloppy, too bestial. Concentrate... meld man and beast to form a decisive fighting stance. Flow with battle, don't simply attack and expect your speed to compensate. Think ahead of your opponent by a minimum of three moves. Attack twice more and keep your hands up and at the ready."<i></i>
 
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Being unable to focus on anything else, Kuro's shoulder push caused Yanjirou to lose focus and tumble into the water, his close wet once again. Thankfully however, the overwhelming craving for blood that was so prominent before, had now disappeared from his mind as the cold water brought him to his senses. The boy shot back out of the water, using the extra power granted to him by the gauntlets to keep himself on the surface of the water, same as before. Once out, he listened to Kuro's advice, and was only able to assume he'd done something incorrectly, despite it all feeling instinctual. But, as he's always known, if you practice something incorrectly for too long, it will begin to feel correct. Not that he'd ever practiced this strange fighting style...

"Sorry sensei, I just... Lost control somehow." He mumbled, half hoping what was said was not actually heard. Taking a deep breath in, the boy crouched back down and raised his hands, as instructed, leaving them in a relaxed position to allow for more adaptability. The more he concentrated, the more his senses felt as if they were going into overdrive, an unfamiliar feeling that immediately came across as useful in battle.

Yanji examined the man, looking for any openings in his stance, but - as he expected - he was not able to find any. Mostly due to the difference in power between the two. He would simply have to ignore it and strike with precision and power... The young Byakko rolled back on his heels and lunged at the man once more, trying his best to combat the feeling induced by Tetsuyaiba, hands still held up and ready to react. As he neared the man, the boy would attempt to juke him out by quickstepping to his right side, then launching himself into Kuro's ribcage by kicking off of the ground. Regardless of whether this was successful or not, the boy would follow up by landing behind him and attempting to strike at his spine. If he somehow managed to disable him, albeit temporarily considering the unnatural healing ability of most shinobi, he may have a chance at winning the fight..

Unless Kuro managed to grapple the boy, he would quickly jump back to what he believed to be a good distance away from his opponent, allowing them both a moment to recover and think, assuming Kuro would even need a moment to do that. As for Yanjirou, battle was still an abnormal concept, and something he didn't often find himself in.
 

Toraono Kuro

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The young Byakko rolled back on his heels and lunged at the man once more, trying his best to combat the feeling induced by Tetsuyaiba, hands still held up and ready to react. As he neared the man, the boy would attempt to juke him out by quickstepping to his right side, then launching himself into Kuro's ribcage by kicking off of the ground. Regardless of whether this was successful or not, the boy would follow up by landing behind him and attempting to strike at his spine. If he somehow managed to disable him, albeit temporarily considering the unnatural healing ability of most shinobi, he may have a chance at winning the fight...

Mouko Kuro smiled beneath his guard as Yanjirou and the living weapon continued to bond, his style becoming more controlled, more fluid. After blocking a kick to his ribcage Kuro felt as well as saw Yanjirou land behind him and strike for his spine, an especially good tactic except like Yanjirou was about to learn he too could expand his chakra from any point on his body in offense or defense. With a synchronous movement to Yanjirou's attack Mouko Kuro spinned emitting a wave of repelling chakra as he slapped the attack from Yanjirou away at the last second and tapped Yanjirou two times in return one on the shoulder the other on Yanjirou's thigh before. Yanjirou would notice a tiny precise cut to the back of Mouko Kuro's weighted vest just above the L5 point of his spine. Yanjirou was making progress.
 
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Yanjirou grunted from surprise as he fell backwards, flipping over and catching himself on the water to avoid falling in. The sudden burst of chakra had thrown him off balance, and only proved to the boy that it would be difficult to get a drop on the beast before him. However, he did notice the mark he made on the man's armor, which was progress. Just not enough for him, not yet...

The young Byakko was no breathing heavily, hands still held up in the same position as before. There had to be a way to get around the man's defense, no one was invincible no matter how they may seem. As he thought, an idea came to mind and the boy's eyes lit up once more - a strange occurrence when he was in battle. Just like before, Yanji rushed the man, but unlike before when he simply attacked the moment he was within range, the boy slid on the water and kicked some up at the man, hoping to obscure his vision. Using the chance he hoped to create, Yanjirou would strike through the water, leading with a strike from his right hand - aimed at Kuro's chest - and following up with a strike with his off hand, assuming that his first attack would be blocked. The second would be aimed for Kuro's thigh, attempting to strike at an area that wasn't covered by the thick metal plate he wore.

If his second attack landed, he would immediately draw back his right hand and attempt to hit the man in the jaw with a full force hook. He knew doing this many attacks without retreating was risky, but the gauntlets were basically taking control at this point, his usual urge to run away was slowly beginning to fade...
MFT
OOC: Sorry for the ten day wait Kuro, I'll try and keep up on posts till we're all done here!
 

Toraono Kuro

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Mouko Kuro grinned evilly as Yanjirou began to embrace his heritage the power of tetsuyaiba and his own courage. Yanjirou's eyes began to glow as a metallic sheen flitted over his body Yanjirou rushed in yet again and even faster he made a controlled slid on the crests of the small waves of water. He used his movement to kick a splash up into Kuro's face. It was an excellent plan to obscure his vision but useless against his enhanced sight. Yanjirou spear handed through the water, leading with a strike from his right hand - aimed at Kuro's chest - only to have it matched with an equal cancelling effortless counter bu Kuro's chakra laced hands. Yanjirou quickly followed up with a strike from his left hand, having already assumed that his first attack would be blocked. Yanjirou's left hand would be aimed for Kuro's thigh, only to have it deliberately countered with equal capacity from chakra laced hands as Mouko Kuro locked eyes with Yanjirou in an effort to teach Yanjirou how to unleash himself more fierce-fully. Yanjirou seemed ever ready to press the attack as Mouko Kuro dropped his hands and stood as his teacher had long ago. "Don't just rely on the gauntlets, don't just rely on your reflexes or your innate skill, meld them all together. Forge your own capacity and fuse your soul with your weapon to truly awaken it's capacity and learn its true name. With Tetsuyaiba's true name it will unleash far more power and as such grant you more power. Look inside yourself then look inside your weapon's soul."<i></i>
 
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Yanji was beginning to grit his teeth as he saw the futility in his actions. Even his own sensei was was saying they were pointless, though not directly. So many attempts, and the only thing he had going for him was a small scratch on the back of his armor...
.
.
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"That's it!" That single thought brought him to the realization that could allow him a single hit on this monster - a potential weak point, assuming that Kuro didn't just allow it to happen. Seems it was finally time for the boy to truly take his master's advice, time to "meld them all together." His knowledge, his instinct, his weapon's experience - however strange that sounds - they would all be apart of this next attack, no matter how much the boy would hate himself after.

Just as before, the boy crouched down slightly and took a deep breath, running through everything in his mind to ensure that he knew what came next. Muscles tensed as he threw himself at Kuro, water kicking up behind him as his form would disappear from the view of any average person. The moment he reappeared in front of the beast, his eyes would suddenly open wide - as if in pain - and his chakra would fade. Water splashed up as the boy slipped beneath the surface, and bubbles rose up after him. There was silence for moments...

However, Yanjirou was always taught not to keep people waiting for too long, so he would soon give up the act and reach up out of the water and attempt to grab Kuro's ankles. If successful, the boy would redirect his chakra to his feet once again, using that and his hold on the man to pull himself above the water and into the air, where he would release a flurry of attacks on every location of the mans back he could reach. Rather than letting tetsuyaiba take control, he tried his best to throw his own power into each attack as well, already feeling the difference in speed and power as his hands moved at a speed even he had troubles seeing. Any successful attacks would hardly be felt, as the mixture of chakra and living steel would slice through such metal as if it were butter, and Yanji could only hope his attacks would be deflected as before.

After however many attacks, the young Byakko would fall back to the water's surface, catching himself and flipping backwards to avoid any counterattacks. At this point, he was visibly exhausted, even without acting. Taking a knee, the boy began to truly feel the affect of the training gear he wore. Even for a taijutsu practitioner, such immense weight began taking its toll with how much he was pushing himself. The leather bared down on his chest, making it difficult to breath, and the boy was unsure if he would still be able to continue if he was told to.
 

Toraono Kuro

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Yanjirou practiced deceptive feints which was a good thing. Why go head on when you could misdirect attention and strike a blind point. His tactics were truly wonderful and he managed to strike the blind spot on Mouko Kuro’s back 3 more times out of his 21 attack barrage. What he had not managed to do was use his soul with his weapon. They were trying to link true enough and there was his undeniable potential but where he was failing was also his strongest capacity. His innate pride, It was time to use it against him as a lesson it seemed as Yanjirou grew tired.

“Very effective use of tactics but you failed to follow all my instructions. Use your soul with your weapon to truly awaken its capacity and learn its true name. With Tetsuyaiba's true name it will unleash far more power and as such grant you more power. Look inside yourself then look inside your weapon's soul! Where is YOUR pride, where is your faith in yourself. You are faster than what you are showing me right now. You haven’t even tried to use the weapons on your hands, you have been toying with my emotions. Awaken the weapon with your heart and soul or leave my sight.”

If Kuro’s taunts were on the mark Yanjirou would dig deep within and begin to truly wield Tetsuyaiba.
 
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Little success, but it seemed his theory was right... He'd found his blind spot, but even with his semi-successful attack, it seemed the man was unfazed, even disappointed by the amount of progress the child had made. What could he possibly want from him now? What did it mean to put his heart and soul into the attack? Even after reading cheesy manga and pretending to empathize with the main characters, he had no understanding of how someone can get so involved in their battles, even when he was excited to get something out of it he didn't get so fired up.

"What the hell am I supposed to do to please this man!?" His thoughts were filled with nothing but angry comments, spiting, insulting, threatening, raising the boy's frustration further and further till he finally looked down at Tetsuyaiba and clenched his fists. The sight of the gauntlets gave him a strange feeling of solace, causing him to take a deep, exaggerated breath - mostly to calm himself down. He'd already began to fuse his own chakra into his attacks, which was what he assumed was his soul, or at least that's what they're taught in the academy, so Kuro must mean the metaphorical soul. His spirit, will to fight, reason to live, etc. What was his reason to live? To fight? To train? Always using the excuse that he simply wants to learn will only get him so far, but what is the true reason? To be a protector? Surpass his father? Be a god among men? That certainly sounded nice... The all knowing, all powerful god Yanjirou... The mere thought brought a smile to his face, but he was well aware that he was far from that mark, if he would ever reach it. Perhaps his reason for now was to find his purpose?

Thankfully, Kuro was allowing him time to find himself, and the boy believed he had. There was no telling where life would take him after he left this village, nor what kind of person he would become, but for now he fought to fight. He explored to explore, learned to learn, all very silly conclusions, but also ones that he felt had deeper meanings. He simply lived to find his true self, not the one that he was trained to be, and so he would need to give this fight his all as well... No being conservative, just one all out attack that he could feel happy with, no matter how ineffective it would be.

Yanjirou once more crouched down, this time making a handsign and focusing a large amount of chakra in both legs and arms. Doing so already felt extremely draining, especially after the rigorous training he'd already endured that day, but it would hopefully be worth it in the end. After a few moments, the water around him was rippling, and Kuro would be able to see how dense the chakra was in his appendages, before the boy would fly forward at speeds even he didn't know he was capable of, muscles only remaining intact because of the reinforcement of chakra. As he closed in on the man, his feet slid - producing steam due to the heat given off by the chakra - and he went in for powerful one-two combo with his finger extended. This attack felt so natural compared to the rest, as if he wasn't even wearing unfamiliar gauntlets at all. The boy might have even been able to say that he heard a quiet murmur in his head just before metal met metal, but the amount of focus he needed to sustain the chakra was already immense.

The young Byakko had no intentions of breaking character and screaming as he attacked, but he certainly wore a serious face as he closed the gap between them. The only thing he had left to see now was how affective the attack was...
 

Toraono Kuro

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Kuro had lectured the young man and it seemed to have the effect he had intended. First off he was extremely angry, which was good, second he was pushing his chakra to its limits this would definitely allow his final lesson in weapon bonding to begin. A long time ago his father had tested him with the sacred weapons and he had managed a partial bonding before his demonic energies kicked in and rejected any living weapons. He had pushed Yanjirou to his limit and with the chakra he had been feeding his gauntlets would force their recognition of his being. Now he had drawn blood in pride and anger, having used pinpoint strikes to pierce his weighted armor. Yanjirou's speed was swiftly approaching Kuro's own as he lashed out. His attack made a thundering sharp screech as his pointer finger on each hand made matching holes in his weighted training vest throwing Kuro backwards ten feet.



Kuro smiled as his blood glimmered on the tips of Yanjirou's gauntlet's fingertips. The conditions of pride and blood and had been met. Now Yanjirou would enter the state of soul bonding as he had spilled blood in learning summoning spilling his own blood, and then spilled the blood of his sensei in training. Tetsuyaiba would now enter the soul plane and take Yanjirou with him. Yanjirou began to get extremely sleepy as Kuro stepped forward and caught his apprentice as blood red lightning enveloped his body as his soul was pulled into the astral plane to meet the real Tetsuyaiba and form a true bond. Yanjirou had also completed the requirements to learn the Tiger Contract which would truly commence once he woke up. Kuro had gotten to this point in learning to master living weapons long ago but his demon side and his natural power was too strong for a living weapon to bond with. They simply refused to get along with the darkness inside him and Hyakujuuonouu didn’t care to share his host. Yanjirou was different. It was just his own impressive soul and his own capacity. With Ice, Lightning, and Telekinesis training Yanjirou would be well versed in the capacity needed to be a Lord of the Toraono Clan.
WC: 370
MFT
 
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Yanjirou could barely manage a smile before falling into his sensei's arms. Had his body finally given out on him? It seemed rather likely all things considered, but this felt different than a black out...

A sudden chill came over the boys body, an abnormal feeling considering the place he lives, and his eyes snapped open. The sky was gray, signifying a storm, and a strange white substance fell from the endless chasm above him. In fact, as he stood he realized that there was nothing but this strange substance all around him, all clumped together. He'd never seen something like this before, and the only thing that was even close to matching the description was snow. Powdery, wet, and white in color, there was nothing else the boy thought it could be after careful observation.

In order to learn more about the strange flurries, he stuck out his finger and quickly examined the flake before it melted before his eyes. Though it was disappointing to see it revert to its original state, he was able to make out that it was more than just little spheres falling from the sky, it almost seemed manmade with how intricate its design was. The young Byakko continued observing each individual flake to the best of his abilities, not even realizing that Tetsuyaiba was no longer on his hands, until an armored form appeared in the snow, producing no sound as it did so. Did he somehow overlook this person, or were they so skilled that even he could not detect them. He was out of his element.
[col]Though details could not be made out, Yanji was able to tell that this person turned their head to look at him, taking several steps forward until they were entirely in view. A woman... Who could she be? What did she want? A better question, however late he was to as this, where was he? The desert he called home was unable to produce snow because of its heat, so how was it that he ended up here after sparring with Kuro? Was he really unconscious for that long?

"Byakko Yanjirou... A peculiar name." The entity spoke, a voice befitting her appearance. It seemed she had no intentions to say anything else, but the boy felt she was waiting for him to speak as well.

"I suppose you could say that... And you are? Better yet, where are we?" There were too many questions floating around the boy's mind at that moment, that it was difficult to decide on just one.

"Indecisive are we? No matter, I'll answer both of your questions." She answered, "My name... I feel I need to go over a few things before I just give that to you, but what I will tell you is that you, as well as many others, refer to me as 'Tetsuyaiba.'" The boy was shocked... His weapon was a woman?! The moment he saw... Her, he'd thought it was a man. Or would be a man, if he didn't doubt that it was truly alive. It seemed this encounter corrected two of his misconceptions already.

"As for where we are, this is what you would call the Celestial Realm. A place for entities like me to reside, spending however many eternities until we are relieved of our duties, or freed by our masters..." The second half of her answer almost sounded like a suggestion. "Any more silly questions, or should I give you my little welcome speech?"

"Welcome speech, hm? Does this mean I did something right?"

The woman practically scoffed at his question, her attitude already showing Yanji why she'd denied so many before him... "Yes..." She obviously hated to admit it, "I prefer to say I believe you have potential, enough potential to properly wield me in the future, anyways. And of course, no potential can truly be released without proper training and direction. Do you think you're up to the task, or will you be like most of the human race, and give in to your lazy desires?"|
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[/col]

Unfortunately, Yanjirou had to think about his answer for a moment... There was no guaranteeing that he would maintain his desire to learn and improve, but there was only one answer this woman would... No. There was only one answer that he would accept as well. He'd already come so far, and to simply say that he'll be too lazy in the future was unacceptable.

"I accept these conditions." He said, holding his head up high as he did so.

"Very well then... I look forward to our partnership, and will welcome you into my home any time you see fit. I may require your service in the future, but for now I will leave you with my name." Yanjirou nodded, "My true name is... Sunokura." Her voiced seemed to echo in the vast nothingness and resonate in his head, causing him to feel the same sensation he had before entering the Celestial realm, and he drifted back into sleep...

Upon awaking, he found himself on the shore of the Undersea, illuminated crystals far above head as his master sat beside him. He slowly sat himself up, feeling the pain from combat before. "How long was I away?" The young Byakko asked, not yet realizing he was simply unconscious the entire time. The whole experience would be something to remember...
 

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Kuro would nod to Yanjirou noting that his gauntlets had extended to cover his arms entirely during the brief moment Yanjirou had been unconscious or more specifically visiting Tetsuyaiba. "You haven't been asleep for very long. I would say you were away for just under fifteen minutes. A very good power nap I wager as Tetsuyaiba extended to cover your arms entirely during your rest. I think the weapon has accepted you, I expect you will learn a great deal more control and combat skills. Far more than I could teach you. Now that your pride has awakened the sacred blade I present to you the scroll of Autumn."</COLOR><i></i>

It was no longer than a grown man's arm, it was also shorter and thicker than the average summon scroll. The outside was a glistening opal color, held together with a thick golden rope. Kuro would carefully open it for Yanjirou's signature. Within it Yanjirou would be able to make out Toraono Kuro's name in Tiger Script, and below his name was a note about him- a small first impression of Kuro which read "Great cook, strong pride, looks like a lion."

A being would shimmer into existence before Yanjirou could sign it...
It smiled beneath its mask... <COLOR color="gray">"So she has chosen a new host... Good... time or you to die boy. Do not interfere Lord Toraono or you know what will happen to your baby sister."

Kuro would pull Yanjirou aside..."It seems with Tetsuyaiba's acceptance its eternal rival has come to challenge you. He is very hard to damage and I only managed to banish him when we last fought. He has been a weaponsmaster for over 150 years and haunts/hunts anyone capable of wielding Tetsuyaiba. You will need to defeat him on your own, if I interfere my baby sister becomes his next host and she is far too smart and dangerous to be allowed to bond with a demon slaying blade."
 
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It was good to finally see something he anticipated... So far, the boy's entire day was filled with surprises, and although he typically enjoys surprise lessons, this was beginning to be a bit much. The appearance of the scroll was something to behold, so finely crafted and inviting, even the paper - despite the signatures written in blood - looked as if it was created the day before. Now, with a successful day of training and a brand new weapon, no, ally, the boy would be able to sign the contract and be on his way. Or so he thought...

The moment he began to approach the scroll, another surprise found its way into the young Byakko's life. This time, it was some strange beast which appeared from oblivion, or that's what the boy could only assume with its maleficent appearance. Even with the possibility, or the hope rather, that this creature was simply another part of his test, the first words from his mouth sent a shiver down Yanjirou's spine. With how popular he was with ancient, powerful, celestial beings today, the boy was beginning to feel like one of the manga protagonists he always loved to read about.

This wasn't the first thing that came to mind however, his eyes darted behind him, already looking for an escape route. Collateral damage certainly came to mind, any civilians nearby may be injured or worse should the demon chase him, but it was a chance that - at the time - he was willing to take for his own survival. Old habits die hard after all. Of the many evasive maneuvers he'd thought of in the past, the young Byakko assumed that the simple yet effective "turn and run" technique would prove useful until the creature revealed its abilities, but before he could turn and run, Yanji's body froze. It felt as though a massive hand had gripped his body, forcing his head back to the demon. As this happened, Kuro spoke some not-so encouraging words about how dangerous this beast was, and how he couldn't even defeat it. Comforting for someone already so demoralized...

"Deep breaths..." It was time to walk himself through this, analyze the situation. A "weapon master," whatever that is, just manifested before Yanji and claimed that he was going to kill him or cause some kind of harm to Kuro's sister should he interfere. Though it felt like a betrayal, the demon lord's sister becoming a demon's host didn't sound very enticing... He was unable to run due to some unknown force giving him signs that he would have to confront the beast, and simply by the aura it gave off, it already seemed impossible to beat, even without Kuro's "advice." Those were the negatives. Most things about this situation were a negative really... The positives, however, included his new bond with Sunokura, an ancient weapon... Being... Something, that assumably had more experience than the creature. If the boy's assumption that she was centuries - millenniums even - old was correct.

"I'll just have to wait for it to come to me... See what its capable-"

"Do not hesitate, fight!" Before Yanjirou could even finish his own thought, a voice inside his head interrupted him. Suddenly, a mass amount of chakra began welling up inside of him, practically spewing out of every pore in his body. The origin of this chakra was soon discovered, as the sleeves of his Gi was torn, revealing Sunokura, and finally allowing the boy to realize that she'd began growing up his arm. Normally, at this point, the boy would have had a bit of a panic attack. His sheltered existence preventing him from realizing that something like this was no- This wasn't normal... Even in the shinobi world.

Suno took control of the boy's body, forcing him forward at great speeds and thrusting his arm toward the creature. The wind produced flung stones through the air as he passed, the synthesis achieved before already taking affect as even forced motions like this felt natural to the boy. Was this the limit of their power? No... For now he was simply too much of a coward to release their full potential, but the boy was too shocked to think at the moment..
 

Toraono Kuro

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OOC: This is a modded battle to test all your abilities. With your BL approval, and Kinjtsu approval you will be able to use any ability you feel fit and able to purchase. A 'PVE' player versus enemy jutsu may be awarded during battle for intense RP and actions that suit your character. Do not fear death as no harm will come to your character besides normal battle damage that you do not initiate or accept via RP. I repeat this is not a battle to the death. Please send me your stats, actions, and if necessary battle goals as they will be incorporated into the responding roleplay.

The Living Demon Slaying Blade Onimaru had possessed its last host when the host had failed to live up to their bargain. In doing so it turned its rage upon its rival the celestial blade Tetsuyaiba. Onimaru was a true Ancient weapon forged by the Ancients for the hand of Ancients and as such it was capable of manipulating souls. Tetsuyaiba had been crafted in Onimaru's image but instead of a demonic possession, this blade was grafted with the ability to take on the skills, likeness, and a portion of the soul of each master that dared wield it. Each time a master was chosen, a new form came to pass and new abilities were learned. Each master left a spiritual and psychic imprint upon the blade further honing its true personality. Sometimes the souls of its passed wielders stayed with the blade and as a host to a variety of masters Tetsuyaiba had attained a different kind of strength and potential. All that needed to be found out now was whether or not Yanjirou would master Tetsuyaiba or if the blade would hone and master him, either could happen and both would grow as a result.

Onimaru deflected Yanjirou's spirited attacks with astounding ease. He was however an eternal weaponsmaster so of course he could do that. What was left to wonder was how he would react to Yanjirou's potential.
 

Toraono Kuro

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BMOD INFO
STATS & Actions for 1st RD
Conditionals should be emailed or pmed
Yanjirou
::Agility:: 175/175
::Stamina:: 155/175
::Taijutsu:: 175/175
::Ninjutsu:: 70/175
::Genjutsu:: 70/175
::Chakra Control:: 100/175
::power Level:: 745

::Health:: 8,370
::Chakra:: 3,900

Curious Cat
HP: (50+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus: +2 Dodge
High: Melee Acc
Average: Evasion, Ninjutsu Acc, Genjutsu Save, Genjutsu DC, Ranged Acc
Low: Puppet Accuracy
AP: 4

+2 Accuracy/Dodge, 1000 meter visual range.
-10% Chakra cost on Unarmed Taijutsu
8% Auto dodge to all attacks.

Melee Accuracy = [(Taijutsu x .7) + (Agility x .3)] 7 +3*+2 +1.5* = 13.5
Ranged Accuracy = [(Taijutsu x .6) + (Agility x .4)] 7 +2 = 9
Ninjutsu Accuracy = [(Ninjutsu x .7) + (CC x .3)] 5 +2 = 7
Melee Dodge = [(Taijutsu x .3) + (Agility x .7)] 7 +2 +2 +2= 13
Ranged Dodge = [(Taijutsu x .2) + (Agility x .8 )] 7 +2 +2 +2= 13
Ninjutsu Dodge = [(Ninjutsu x .3) + (Agility x .7)] 7 +2 +2 +2= 13
Genjutsu Difficulty = [(CC x .3) + (Genjutsu x .7)] 5 +2 = 7
Genjutsu Save = [(CC x .6) + (Genjutsu x .4)] 5 +2 = 7
screw puppet stats

Yanjirou Battle Rolls:
(9,7,15,17,20,3,9,14,5,4,10,14,20,15,1,8,13,20,14,16)

Yanjirou’s abilities
0. Shinobi 101
1. Teamwork
2. Acrobatics
3. Quickdraw
4. Called Shot
5. Strategist

Weapon: Tetsuyaiba
Augments: Crippler?
Type: Unique (Unarmed)
Weight: light
Range: Melee
Damage: -10% dmg
Accuracy: +2
The user's unarmed attacks only deal 85% Damage, but they gain +1.5 Accuracy and +1 Critical, and have a 55% chance to cause internal bleeding. Unarmed Called Shots gain a +6% Chance of success.

The Hyuuga are an ancient clan from the fire country dating back to even before the time of Konohagakure. A clan of fierce Taijutsu practitioners known far and wide for their unique style of fighting, the Gentle Fist. The clan's Taijutsu prowess is acknowledged throughout the ninja world, and the Hyuuga are acknowledged as Geniuses in the Ninja arts. However, more popular than their Taijutsu skills are their most unique and noticeable trait; the Byakugan, commonly referred to as "The All-seeing Eye". With their Byakugan and Jyuuken techniques, few clans possess the physical grace of the Hyuuga.

084 PL - Byakugan Rank 1, Gentle Fist Rank 1
168 PL - 360 Degree Vision Rank 1
252 PL - Jyuuken Stance Rank 1
336 PL - Gentle Step Twin Lion Fist Rank 1
420 PL - Byakugan Rank 2
504 PL - Jyuuken Stance Rank 2
588 PL - Eight Trigrams Tenketsu Strikes Rank 1, Gentle Fist Rank 2
672 PL - 360 Degree Vision Rank 2, Kaiten Rank 1
756 PL - Byakugan Rank 3, Gentle Step Twin Lion Fist Rank 2
840 PL - Jyuuken Stance Rank 3, Kaiten Rank 2
924 PL - Eight Trigrams Tenketsu Strikes Rank 2
1008 PL - 360 Degree Vision Rank 3, Kaiten Rank 3
1092 PL - Gentle Fist Rank 3, Eight Trigrams Tenketsu Strikes Rank 3
1176 PL - Gentle Step Twin Lion Fist Rank 3
1260 PL - Air Palm Rank 1
1344 PL - Jyuuketsu Combo Rank 1
1428 PL - Air Palm Rank 2
1512 PL - Eight Gates Assault Rank 1
1596 PL - Air Palm Rank 3, Jyuuketsu Combo Rank 2
1680 PL - Jyuuketsu Combo Rank 3, Eight Gates Assault Rank 2
1764 PL - Eight Gates Assault Rank 3

--

Byakugan - Activated Passive
The most basic, yet also the key to the rest of the bloodline, the Byakugan is the famous Doujutsu of the Hyuuga clan. This ability is only able to be used by the Hyuuga due to the number of chakra lines in their eyes region. Pouring chakra into these chakra lines enhances their visions, allowing them to see for hundreds, sometimes thousands of meters around, and grants them the ability to see all forms of chakra, and the chakra system of those around them.

Rank 1: +1 Accuracy/Dodge, 500 meter visual range.
Rank 2: +2 Accuracy/Dodge, 1000 meter visual range.
Rank 3: +3 Accuracy/Dodge, 2000 meter visual range.

Costs:
Rank 1: 1AP; 300 chakra to initiate, 140/round to maintain
Rank 2: 1AP; 600 chakra to initiate, 290/round to maintain
Rank 3: 1AP; 900 chakra to initiate, 430/round to maintain

--

Gentle Fist - Passive
The taijutsu style used by the Hyuuga is an odd one, and through their training they have incorporated their skill into all sorts of Taijutsu, the Hyuuga learning to not so much use brute strength, but instead rely on the softest touch, accuracy over power. Though one should be wary, the strength of their attacks does not come from their pokes and jabs, but the strength comes in the form of chakra blasts. Â Due to this the Hyuuga minimize the expenditure on any and all taijutsu, both physical and chakra based.

Rank 1: -5% Chakra cost on Unarmed Taijutsu
Rank 2: -10% Chakra cost on Unarmed Taijutsu
Rank 3: -15% Chakra cost on Unarmed Taijutsu

--

360 Degree Vision - Passive
The Byakugan grants the user vision to such a large area and grants them clarity those outside of the clan can hardly imagine. Because of their Extraordinary Eye's, they are constantly watching all around them, and capable of seeing anything coming from literally a mile away. Because of this, the Hyuuga are able to avoid attacks far more efficiently than others, and have been said to be untouchable in melee combat, the true geniuses of Taijutsu.

Rank 1: 6% Auto dodge to all attacks.
Rank 2: 8% Auto dodge to all attacks.
Rank 3: 10% Auto dodge to all attacks.

--

Jyuuken Stance - Hyuuga Special Style
The centerpiece of the Hyuuga fighting style. The Jyuuken stance opens the chakra points, allowing the Hyuuga to funnel their chakra infused taps through their hands and feet, creating the power that their style physically lacks. It is this lethal combination formed by their speed and accuracy that makes the Hyuuga the feared and renowned bloodline that it is, living up to the legend of them defeating the most skilled opponents with the slightest of touches.

Rank 1: The user's unarmed attacks only deal 80% Damage, but they gain +1 Accuracy and +1 Critical, and have a 40% chance to cause internal bleeding. Unarmed Called Shots gain a +4% Chance of success.
Rank 2: The user's unarmed attacks only deal 85% Damage, but they gain +1.5 Accuracy and +1 Critical, and have a 55% chance to cause internal bleeding. Unarmed Called Shots gain a +6% Chance of success.
Rank 3: The user's unarmed attacks only deal 90% Damage, but they gain +2 Accuracy and +1 Critical, and have a 70% chance to cause internal bleeding. Unarmed Called Shots gain a +8% Chance of success.

Notes:
- This style can only be used while unarmed.
- All CP costs are increased by 10% while active
- The initial chance to cause Internal Bleeding is only to see if the attack has the chance to cause bleeding. The normal Bleeding chance must still be successful to cause bleeding.
- Internal Bleeding has the same effects as normal Bleeding, though take's twice as long to heal. (ie: The user must heal each rank twice before reducing their Bleed Level)

--

Gentle Step Twin Lion Fist - Secret Clan Taijutsu
A Technique able to be performed only by the Hyuuga, the Hyuuga performs this technique by gathering chakra into their fists. The Hyuuga then gracefully spins towards their target to strike them in their chest, sending a burst of chakra into them in the shape of Spectral lion heads around their fists. The sudden jolt of chakra impacting upon the Target's center line is often enough to stun their reflexes and cause most opponents to flinch.

Rank 1: The Hyuuga spins, striking their opponent and dealing 620 Damage at +2 Accuracy. This has a 40% chance to cause -1 Accuracy/Dodge.
Rank 2: The Hyuuga spins, striking their opponent and dealing 910 Damage at +2 Accuracy. This has a 55% chance to cause -1 Accuracy/Dodge.
Rank 3: The Hyuuga spins, striking their opponent and dealing 1,110 Damage at +3 Accuracy. This has a 70% chance to cause -1 Accuracy/Dodge.

Costs:
Rank 1: 210 Cp, 1.25 Ap
Rank 2: 300 Cp, 1.75 Ap
Rank 3: 385 Cp, 1.75 Ap

Notes:
- Secondary debuff's last two rounds, and stack up to -2 Accuracy and Dodge.

--

Eight Trigrams Tenketsu Strikes - Chakra Circulatory Assault
The most famous technique of the Hyuuga and their signature skill, these strikes are Somewhat of an offensive/defensive move that sends an electromagnetic blast of chakra outwards to damage and push back enemies. With each strike, the Hyuuga targets tiny chakra points in the target's body, and with each precise strike seals more and more of the victim's chakra. The Hyuuga are able to tap these tiny targets with such precision that the target may not even now what hit them should they not be on the top of their game, and end up with their chakra sealed.


Rank 1: The user Strikes four times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
Rank 2: The user Strikes six times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
Rank 3: The user Strikes eight times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.

Cost: 1.5 AP, 80 Chakra * number of attack per attack (so 160 for the second strike 240 for the third so on and so on)

Notes:
- Partial hits are treated as full hits.
- The user cannot attack points which have already been sealed.
- Chakra damage reduces the victim's Max Cp for the remainder of the battle.
- If the attack misses, that level of the attack must be performed again to move on to the next. The user starts from the point where they missed previously.
- Each attack represents the tenketsu palm strikes, the first being 2, then 4, 8, 16, 32, 64, 128, 256. 8 attacks, each doubling the previous ones damages.

--

Kaiten - Eight Trigrams Palm Rotation
The ultimate defense of the Hyuuga clan, the Kaiten is a technique in which the Hyuuga spins around at high speed denying any opponent to trace the blind spot in their defence. This technique shows the true control the Hyuuga have over their chakra, and with each rotation, the Hyuuga releases chakra from all points in their body, creating a repulsive barrier. This jutsu takes a high toll on the user however and though it's highly regarded for its defensive abilities the Hyuuga hold back on its use.

Rank 1: User autoblocks 40% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +1 Accuracy. The user receives a -3 dodge debuff for a full round after use.
Rank 2: User autoblocks 55% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +1.5 Accuracy. The user receives a -2 dodge debuff for a full round after use.
Rank 3: User autoblocks 65% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +2 Accuracy. The user receives a -1 dodge debuff for a full round after use.

Costs:
Rank 1: 750Cp, 325Cp/rnd, 2.25 AP
Rank 2: 750Cp, 325Cp/rnd, 2.25 AP
Rank 3: 750Cp, 325Cp/rnd, 2.25 AP

Notes:
- Autoblocked attacks do not receive a chance to strike the user with any secondary effects.
- This technique may be used reflexively.
- This technique may be maintained. While this technique is maintained the user cannot move or attack.
- Each round maintained the user may attempt to strike up to 2 targets with Basic Strikes.

--

Air Palm - Eight Trigrams Ranged Taijutsu
Another technique showing the Hyuuga's adept chakra control, this technique is used by the advanced Hyuuga, Taking their control of chakra to the next level. Using their hand speed and control of their chakra pores, The Hyuuga are able to release a large quantity of chakra quickly from the pores in their hands and then in a movement just as graceful as their Jyuuken stances, shoot it towards their opponent.

Rank 1: Releases a burst of chakra that deals 1,350 Damage at +2 Accuracy that pushes the target 14 feet away.
Rank 2: Releases a burst of chakra that deals 1,650 Damage at +3 Accuracy that pushes the target 17 feet away.
Rank 3: Releases a burst of chakra that deals 1,950 Damage at +4 Accuracy that pushes the target 20 feet away.

Costs:
Rank 1: 490 Cp; 2.25 Ap
Rank 2: 600 Cp; 2.25 Ap
Rank 3: 710 Cp; 2.25 Ap

--

Jyuuketsu Combo - Hyuuga Unarmed Combo
One of the most skilled techniques in the Hyuuga's arsenal, this is a fluid combination technique that enables the Hyuuga to strike using the speed of the Tenketsu strikes, and combining it with the attacking power of the Jyuuken. The outcome is lethal, and if it does not bring the opponent down normally, it surely will leave them in aches and pains...and without energy.

Rank 1: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 330 Damage at -2 Accuracy.
Rank 2: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 390 Damage at -1 Accuracy.
Rank 3: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 450 Damage.

Costs:
Rank 1: 600 Cp; 2.25 Ap
Rank 2: 710 Cp; 2.25 Ap
Rank 3: 820 Cp; 2.25 Ap

Notes:
- Target takes Cp Damage equal to Half the damage done by this technique. This Cp reduces the max Cp of the victim and cannot be recovered.
--

Eight Gates Assault - Chakra Circulatory Shock Technique
Perhaps one of the deadliest techniques available to the Hyuuga, this technique fully utilizes their knowledge of the chakra system to utterly destroy the target from the inside out. Through skilled Jyuuken use, the Hyuuga are able to manipulate and strike the many tenketsu within the body. This skill involves the Hyuuga directly striking large bundles of tenketsu valves which regulate the flow of chakra; The Eight Gates. Striking these valves with their Jyuuken, the Hyuuga releases a burst of chakra which forcibly shocks the victim's Chakra system into releasing their flow of chakra within their body. Normally this would not do much more harm than an average tenketsu strike...But when used on a target that has had their Tenketsu Sealed, this sudden flow of chakra creates a dangerous backfire that harms the user from the inside.

Rank 1: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 2,475 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 15% of the total damage dealt.
Rank 2: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 3,795 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 20% of the total damage dealt.
Rank 3: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 4,620 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 25% of the total damage dealt.

Costs:
Rank 1: 900 Cp; 2.25 Ap
Rank 2: 1,900 Cp; 2.75 Ap
Rank 3: 2,310 Cp; 2.75 Ap

Notes:
- This can only be performed on a target that has been successfully struck by all 8 Tenketsu Strikes.
- Can only be used once per opponent Successfully.
- Damage from this technique cannot be Reduced.
- A Partial Hit is treated as a Full Hit.

Byakugan - Activated Passive
Rank 2: +2 Accuracy/Dodge, 1000 meter visual range.

Jyuuken Stance - Hyuuga Special Style
The user's unarmed attacks only deal 85% Damage, but they gain +1.5 Accuracy and +1 Critical, and have a 55% chance to cause internal bleeding. Unarmed Called Shots gain a +6% Chance of success.
Notes:
- This style can only be used while unarmed.
- All CP costs are increased by 10% while active
- The initial chance to cause Internal Bleeding is only to see if the attack has the chance to cause bleeding. The normal Bleeding chance must still be successful to cause bleeding.
- Internal Bleeding has the same effects as normal Bleeding, though take's twice as long to heal. (ie: The user must heal each rank twice before reducing their Bleed Level)

Tetsuyaiba Tactics :
Use Jyuuken Stance Rank 2** Invoked
Focus Combat Instinct on Onimaru 1AP (Recommended)
https://www.ninpocho.com/viewtopic.php?f=213&t=5387
Activate Chakra Extension C-Rank Taijutsu: 1.75 AP (Recommended)
http://www.ninpocho.com/viewtopic.php?p=14767#p14767
[spoilername="Passives"]Gentle Fist -10% Chakra cost on Unarmed Taijutsu
Byakugan 8% Auto dodge to all attacks.
Shinobi 101
Called Shots only take half the usual accuracy Penalties; +5% Called Shot chance; User can inflict Broken rank debuffs.
Jyuuken Stance Rank 2 Unarmed Called Shots gain a +6% Chance of success. +1.5 Accuracy and +1 Critical, and have a 55% chance to cause internal bleeding[/spoilername]

[spoilername="Effects"]Rank 2: The user's unarmed attacks only deal 85% Damage, but they gain +1.5 Accuracy and +1 Critical, and have a 55% chance to cause internal bleeding. Unarmed Called Shots gain a +6% Chance of success.[/spoilername]

Battle Stats
Onimaru
::Agility:: 150/175
::Stamina:: 100/175
::Taijutsu:: 175/175
::Ninjutsu:: 50/175
::Genjutsu:: 175/175
::Chakra Control:: 175/175
::power Level:: 825

Soul Slayer
HP: (35+lvl) x stamina = 3900
CP: (45+lvl) x chakra control = 8575
Class Bonus: Kinjutsu
High: Melee Acc, Genjutsu DC
Average: Evasion, Ninjutsu Acc, Genjutsu Save, puppet dodge
Low: Puppet Accuracy, Ranged Acc
AP: 4

Melee Accuracy = [(Taijutsu x .7) + (Agility x .3)] 7 +2 +2*= 11
Ranged Accuracy = [(Taijutsu x .6) + (Agility x .4)] 7 +1 = 8
Ninjutsu Accuracy = [(Ninjutsu x .7) + (CC x .3)] 4 +2 = 7
Melee Dodge = [(Taijutsu x .3) + (Agility x .7)] 7 +2 +1= 10
Ranged Dodge = [(Taijutsu x .2) + (Agility x .8 )] 7 +2 +1= 10
Ninjutsu Dodge = [(Ninjutsu x .3) + (Agility x .7)] 6 +2 +1= 9
Genjutsu Difficulty = [(CC x .3) + (Genjutsu x .7)] 7 +2 -2 = 7
Genjutsu Save = [(CC x .6) + (Genjutsu x .4)] 6 +4 +3 = 13

Abilities:
0)Anbu Branch Skill Sentinel
0)Shinobi 101
1)Sixth Sense= ESP
2)Defensive Technique = Mind Guard
Effect:
- When in defensive mode, the player receives -1 to accuracy per +1 to dodge instead of the normal +2 dodge -4 Accuracy defense penalty.
-The maximum amount of dodge for accuracy they may swap is 4.
- -10% Damage Taken while in Defensive Mode**
Note:
-This is not a style/stance, and may be used simultaneously with another style.
3)Duelist
- +2 Accuracy/DC and +10% damage towards a single target. User must choose a target at beginning of battle. Should the target be KO’d, or no longer in the battle, the user may choose another target.
Targeting any other opponent (excluding clones) from the initial target will nullify this ability for the remainder of the battle.
- (+10% chance to auto-dodge the targets attacks
- (-2 Dodge/Save to any other opponents targeting the user
Notes:
- When choosing a target, the user must declare what type of Accuracy or DC buff they wish to receive. Either Melee, Ranged, Ninjutsu, Genjutsu, or Puppet. The type of buff remains constant as long as this ability is active.
- Clones are considered an extension of their owner and all above effects will still apply.
4)Combat Instinct - you get stronger as you beat your opponent
5)Hidden Power - you get stronger as your opponent injures you
6)Called Shot - you can aim for specific limbs
7)Calm Mind - you can maintain barriers & genjutsu while resting
8)Healing Factor - you regenerate
9)Quickdraw
10)Fearless
- +10% Damage Reduction to all Damage types (includes Illusionary)**
- -1 to Evasion and Gen Save*.
11) Initiative

55% physical dmg reduction/ 40% all dmg reduction
(Vanguard = 10% dmg red x 2* (def. stance + tsuku dbl augment)
Fearless = 10% dmg red
Mind Guard = 10% dmg red
Ethereal = 10% physical dmg red)

*With the steady augment his defensive technique allows he has +4 dodge at -2 accuracy
or in his case with Mind Guard +4 Gen Save for -2 gen dif
Natural accuracy to HIT is untouched but dodge (Gen Save) is now +4
Melee Accuracy = [(Taijutsu x .7) + (Agility x .3)] 7 +2 +2*= 11
Ranged Accuracy = [(Taijutsu x .6) + (Agility x .4)] 7 +1 = 8
Ninjutsu Accuracy = [(Ninjutsu x .7) + (CC x .3)] 4 +2 = 6
Melee Dodge = [(Taijutsu x .3) + (Agility x .7)] 7 +2 +1= 10
Ranged Dodge = [(Taijutsu x .2) + (Agility x .8 )] 7 +2 +1= 10
Ninjutsu Dodge = [(Ninjutsu x .3) + (Agility x .7)] 6 +2 +1= 9
Genjutsu Difficulty = [(CC x .3) + (Genjutsu x .7)] 7 +2 -2 = 7
Genjutsu Save = [(CC x .6) + (Genjutsu x .4)] 6 +4 +3 = 13
screw puppet stats

Onimaru Battle Rolls
5,4,11,5,5,16,8,5,4,6,18,1,16,9,13,20,19,6,9,13

Modding:
Yanjirou actions:
1)Equip Tetsuyaiba using Quickdraw 0AP
2)Activate and maintain Byakugan (Rank 2)
1AP; 600 chakra to initiate, 290/round to maintain
3)Use and maintain Kaiten (Rank 1) on the demon
Rank 1: User autoblocks 40% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +1 Accuracy. The user receives a -3 dodge debuff for a full round after use.
Rank 1: 750Cp, 325Cp/rnd
2.25 AP
Take Jyuuken stance 1 AP (Tetsuyaiba Invokes Yanjirou’s Instinctive Genius)*** at the end of the round

Total AP Usage: 3.25 /4.25 AP (forced into Jyuuken stance -.25 AP start of next round)
Total CP Usage: -600, -750

Conditionals:
1) None Yet
2) *******

Onimaru’s Actions
Quickdraw Onimaru blade 0AP
+2 acc/90% dmg
Primal Effect: Basic attacks costs 0.5 AP.,
Steady Effect: When a weapon with this augment is used while in Defensive Stance, this reduces the accuracy penalties of Defensive Stance by half.
Vanguard* Effect: +10% Damage Reduction while this weapon is equipped. While in Defensive Stance, this amount is increased to +20% Damage Reduction. (this dbl’d effect is after Mystic Transmutation)
Overpowering* Effect: The users Basic Strikes deal x3 Damage. (this dbl’d effect is after Mystic Transmutation)
Uses Initiative to:
Activate Defensive Technique/Mind Guard +4 Gen Save, -2 Gen Dif 1 AP/ 0AP in timing
Declare duelist upon Yanjirou +2 melee acc .5AP
Mystic Transmutation Activated Rank 1: Allows the user to switch two of their Weapon Augments for another, or double the effect of two augments. Rank 1 Cost: 500 Cp, 240 Cp/rnd 1.75 AP
Activate Overpowering affect .5 AP
3.75 AP, 500 CP
Attacks/Actions:
0 AP: Free Basic Strike: Onimaru 5+11=16/ Yanjirou’s Evasion 13+9=22- (Miss) – (Autoblocked)
0 AP: Kaiten Basic Strike: Yanjirou targets Onimaru 7+12 19/ Onimaru’s Evasion 4+13 17(hit) 81 dmg -
0 AP: Kaiten Basic Strike: Yanjirou targets Onimaru 15 +12 27/ Onimaru’s Evasion 11+13 24(hit) 81dmg-

Yanjirou’s injuries: None

Onimaru’s Injuries: 81x2 162 x 55% = 89.1

d 100 Rolls
81,49,19,15,32,32,31,90,63,100,27,48,49,46,43,34,29,96,91,2
66,43,14,98,80,36,83,53,72,87,66,70,82,21,52,95,23,79,42,6 (Total avg:55)

Byakko Yanjirou
HP: 8,370 [- 0 ] 8,370 [+ 0]= 8370
CP: 3,900 [-1350]= 2,550
AP: 4 AP/ next round 4.5
Injuries chakra bruises


Onimaru
HP: 3,900 [- 89 ]= 3811
CP: 8,575 [-500]= 8,075
AP: 4 – 3.75/ 4.25 AP Available next round
Injuries lightly bruised



What Happened

Onimaru attacks Yanjirou to take revenge on the sacred blade Tetsuyaiba

Note:
  • Yanjirou has just awakened his capacity for his blade Tetsuyaiba and awakened the battle spirit Sunokura, other spirits await
  • rolls for % checks will be made separately.
  • Onimaru is a dangerous being possessed by his blade to hunt an age old enemy.


Onimaru's RP and actions for next round

Yanjirou was attuned to his weapon but they had not bonded Onimaru had awakened to make sure they did not finish the contract between their souls. Striking to shatter their newfound link he found Yanjirou was far more talented than it/he had imagined. Normally new wielders would drop Tetsuyaiba after their first run in with him but Yanjirou was actually quite skilled and not in a way that Onimaru could understand. As Yanjirou spinned to avoid his attack he struck him cleanly twice. Were it not for his hardened spiritual form the attack would have actually hurt far more. Wiping the bruise upon his face he looked upon Yanjirou with a newfound respect.
“No one has given me this much trouble since the Lord of House Toraono dared to attempt wielding Tetsuyaiba. That blade harbors the souls of many great warriors. Souls that would serve a far better purpose within me. Lord Toraono could not defeat me at your age but sealed me away knowing I would awaken again the moment someone dared to try and bond with the power of that blade. You don’t even wield it as a blade it has somehow assumed a new form meaning you possess a skill that blade does not. I shall be forced to destroy you and that cursed blade unless you choose to give me the souls within it. Give me that blade and I will spare your life.” <i></i>

Kuro stood back and smiled as he knew Yanjirou was special. He would be Onimaru’s defeat and the living blade Onimaru would be forced to serve a new master.

The threat was made and Onimaru's spirit blade could strike chakra or health. Yanjirou would have to finish him quickly or give up Tetsuyaiba.
 
Joined
Nov 25, 2014
Messages
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Yen
500
ASP
0
Deaths
0
It seemed this battle would be just as difficult as the boy expected...

This ancient and evil blade had a similar defense to Kuro's, at least that's what it felt like. Falling back, the young Byakko listened to what the being had to say.

"A better purpose..." The boy mumbled in response, his inquisitive nature bringing up questions that he needed answered, "And what would this better purpose be?"The offer of life certainly sounded nice, but considering how easy that first attack was to dodge, he may not even need it. This creature before him attacked out of anger, malice toward Tetsuyaiba and himself. Nothing can compare to a calm and collected mind in battle, that much had become clear to the boy today, and one thing that was obvious, is that this demon was scared. Rather uncharacteristic of such a fiend.

Regardless of what the demon answered, Yanji knew that he could not allow the blade to take the spirits held within Tetsuyaiba. He'd already met one and, from the short encounter they had, he sensed no evil intent from her - despite how rude she may have appeared. Perhaps this was a matter of perspective, but Yanjirou now knew what it felt like to have others depending on you. There was no telling what this beast may do if he's allowed to grow more powerful, and it was a chance the boy would rather not take.

His body felt stiff, Sunokura having forced him into a strange fighting stance, so unfamiliar, yet so natural... He couldn't let anyone down now. His master, his village, and his newfound allies were all depending on him to win, and he could not disappoint them.
Actions sent
MFT
 

Toraono Kuro

Well-Known Member
Joined
Oct 8, 2012
Messages
4,596
Yen
285,520
ASP
1,350
Deaths
0
Round 2

Yanjirou Battle Stats
Yanjirou
::Agility:: 175/175
::Stamina:: 155/175
::Taijutsu:: 175/175
::Ninjutsu:: 70/175
::Genjutsu:: 70/175
::Chakra Control:: 100/175
::power Level:: 745

::Health:: 8,370
::Chakra:: 3,900

Curious Cat
HP: (50+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus: +2 Dodge
High: Melee Acc
Average: Evasion, Ninjutsu Acc, Genjutsu Save, Genjutsu DC, Ranged Acc
Low: Puppet Accuracy
AP: 4

+2 Accuracy/Dodge, 1000 meter visual range.
-10% Chakra cost on Unarmed Taijutsu
8% Auto dodge to all attacks.

Melee Accuracy = [(Taijutsu x .7) + (Agility x .3)] 7 +3*+2 +1.5* = 13.5
Ranged Accuracy = [(Taijutsu x .6) + (Agility x .4)] 7 +2 = 9
Ninjutsu Accuracy = [(Ninjutsu x .7) + (CC x .3)] 5 +2 = 7
Melee Dodge = [(Taijutsu x .3) + (Agility x .7)] 7 +2 +2 +2= 13
Ranged Dodge = [(Taijutsu x .2) + (Agility x .8 )] 7 +2 +2 +2= 13
Ninjutsu Dodge = [(Ninjutsu x .3) + (Agility x .7)] 7 +2 +2 +2= 13
Genjutsu Difficulty = [(CC x .3) + (Genjutsu x .7)] 5 +2 = 7
Genjutsu Save = [(CC x .6) + (Genjutsu x .4)] 5 +2 = 7
screw puppet stats

Yanjirou Battle Rolls:
(9,7,15,17,20,3,9,14,5,4,20,14,10,15,1,8,13,20,14,16)

Yanjirou’s abilities
0. Shinobi 101
1. Teamwork
2. Acrobatics
3. Quickdraw
4. Called Shot
5. Strategist

Weapon: Tetsuyaiba
Augments:
Type: Unique (Unarmed)
Weight: light
Range: Melee
Damage: -10% dmg
Accuracy: +2
The user's unarmed attacks only deal 85% Damage, but they gain +1.5 Accuracy and +1 Critical, and have a 55% chance to cause internal bleeding. Unarmed Called Shots gain a +6% Chance of success.

Hyuuga Bloodline
The Hyuuga are an ancient clan from the fire country dating back to even before the time of Konohagakure. A clan of fierce Taijutsu practitioners known far and wide for their unique style of fighting, the Gentle Fist. The clan's Taijutsu prowess is acknowledged throughout the ninja world, and the Hyuuga are acknowledged as Geniuses in the Ninja arts. However, more popular than their Taijutsu skills are their most unique and noticeable trait; the Byakugan, commonly referred to as "The All-seeing Eye". With their Byakugan and Jyuuken techniques, few clans possess the physical grace of the Hyuuga.

084 PL - Byakugan Rank 1, Gentle Fist Rank 1
168 PL - 360 Degree Vision Rank 1
252 PL - Jyuuken Stance Rank 1
336 PL - Gentle Step Twin Lion Fist Rank 1
420 PL - Byakugan Rank 2
504 PL - Jyuuken Stance Rank 2
588 PL - Eight Trigrams Tenketsu Strikes Rank 1, Gentle Fist Rank 2
672 PL - 360 Degree Vision Rank 2, Kaiten Rank 1
756 PL - Byakugan Rank 3, Gentle Step Twin Lion Fist Rank 2
840 PL - Jyuuken Stance Rank 3, Kaiten Rank 2
924 PL - Eight Trigrams Tenketsu Strikes Rank 2
1008 PL - 360 Degree Vision Rank 3, Kaiten Rank 3
1092 PL - Gentle Fist Rank 3, Eight Trigrams Tenketsu Strikes Rank 3
1176 PL - Gentle Step Twin Lion Fist Rank 3
1260 PL - Air Palm Rank 1
1344 PL - Jyuuketsu Combo Rank 1
1428 PL - Air Palm Rank 2
1512 PL - Eight Gates Assault Rank 1
1596 PL - Air Palm Rank 3, Jyuuketsu Combo Rank 2
1680 PL - Jyuuketsu Combo Rank 3, Eight Gates Assault Rank 2
1764 PL - Eight Gates Assault Rank 3
--

Byakugan - Activated Passive
The most basic, yet also the key to the rest of the bloodline, the Byakugan is the famous Doujutsu of the Hyuuga clan. This ability is only able to be used by the Hyuuga due to the number of chakra lines in their eyes region. Pouring chakra into these chakra lines enhances their visions, allowing them to see for hundreds, sometimes thousands of meters around, and grants them the ability to see all forms of chakra, and the chakra system of those around them.

Rank 1: +1 Accuracy/Dodge, 500 meter visual range.
Rank 2: +2 Accuracy/Dodge, 1000 meter visual range.
Rank 3: +3 Accuracy/Dodge, 2000 meter visual range.

Costs:
Rank 1: 1AP; 300 chakra to initiate, 140/round to maintain
Rank 2: 1AP; 600 chakra to initiate, 290/round to maintain
Rank 3: 1AP; 900 chakra to initiate, 430/round to maintain
--

Gentle Fist - Passive
The taijutsu style used by the Hyuuga is an odd one, and through their training they have incorporated their skill into all sorts of Taijutsu, the Hyuuga learning to not so much use brute strength, but instead rely on the softest touch, accuracy over power. Though one should be wary, the strength of their attacks does not come from their pokes and jabs, but the strength comes in the form of chakra blasts. Due to this the Hyuuga minimize the expenditure on any and all taijutsu, both physical and chakra based.

Rank 1: -5% Chakra cost on Unarmed Taijutsu
Rank 2: -10% Chakra cost on Unarmed Taijutsu
Rank 3: -15% Chakra cost on Unarmed Taijutsu

--

360 Degree Vision - Passive
The Byakugan grants the user vision to such a large area and grants them clarity those outside of the clan can hardly imagine. Because of their Extraordinary Eye's, they are constantly watching all around them, and capable of seeing anything coming from literally a mile away. Because of this, the Hyuuga are able to avoid attacks far more efficiently than others, and have been said to be untouchable in melee combat, the true geniuses of Taijutsu.

Rank 1: 6% Auto dodge to all attacks.
Rank 2: 8% Auto dodge to all attacks.
Rank 3: 10% Auto dodge to all attacks.

--

Jyuuken Stance - Hyuuga Special Style
The centerpiece of the Hyuuga fighting style. The Jyuuken stance opens the chakra points, allowing the Hyuuga to funnel their chakra infused taps through their hands and feet, creating the power that their style physically lacks. It is this lethal combination formed by their speed and accuracy that makes the Hyuuga the feared and renowned bloodline that it is, living up to the legend of them defeating the most skilled opponents with the slightest of touches.

Rank 1: The user's unarmed attacks only deal 80% Damage, but they gain +1 Accuracy and +1 Critical, and have a 40% chance to cause internal bleeding. Unarmed Called Shots gain a +4% Chance of success.
Rank 2: The user's unarmed attacks only deal 85% Damage, but they gain +1.5 Accuracy and +1 Critical, and have a 55% chance to cause internal bleeding. Unarmed Called Shots gain a +6% Chance of success.
Rank 3: The user's unarmed attacks only deal 90% Damage, but they gain +2 Accuracy and +1 Critical, and have a 70% chance to cause internal bleeding. Unarmed Called Shots gain a +8% Chance of success.

Notes:
- This style can only be used while unarmed.
- All CP costs are increased by 10% while active
- The initial chance to cause Internal Bleeding is only to see if the attack has the chance to cause bleeding. The normal Bleeding chance must still be successful to cause bleeding.
- Internal Bleeding has the same effects as normal Bleeding, though take's twice as long to heal. (ie: The user must heal each rank twice before reducing their Bleed Level)

--

Gentle Step Twin Lion Fist - Secret Clan Taijutsu
A Technique able to be performed only by the Hyuuga, the Hyuuga performs this technique by gathering chakra into their fists. The Hyuuga then gracefully spins towards their target to strike them in their chest, sending a burst of chakra into them in the shape of Spectral lion heads around their fists. The sudden jolt of chakra impacting upon the Target's center line is often enough to stun their reflexes and cause most opponents to flinch.

Rank 1: The Hyuuga spins, striking their opponent and dealing 620 Damage at +2 Accuracy. This has a 40% chance to cause -1 Accuracy/Dodge.
Rank 2: The Hyuuga spins, striking their opponent and dealing 910 Damage at +2 Accuracy. This has a 55% chance to cause -1 Accuracy/Dodge.
Rank 3: The Hyuuga spins, striking their opponent and dealing 1,110 Damage at +3 Accuracy. This has a 70% chance to cause -1 Accuracy/Dodge.

Costs:
Rank 1: 210 Cp, 1.25 Ap
Rank 2: 300 Cp, 1.75 Ap
Rank 3: 385 Cp, 1.75 Ap

Notes:
- Secondary debuff's last two rounds, and stack up to -2 Accuracy and Dodge.

--

Eight Trigrams Tenketsu Strikes - Chakra Circulatory Assault
The most famous technique of the Hyuuga and their signature skill, these strikes are Somewhat of an offensive/defensive move that sends an electromagnetic blast of chakra outwards to damage and push back enemies. With each strike, the Hyuuga targets tiny chakra points in the target's body, and with each precise strike seals more and more of the victim's chakra. The Hyuuga are able to tap these tiny targets with such precision that the target may not even now what hit them should they not be on the top of their game, and end up with their chakra sealed.


Rank 1: The user Strikes four times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
Rank 2: The user Strikes six times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
Rank 3: The user Strikes eight times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.

Cost: 1.5 AP, 80 Chakra * number of attack per attack (so 160 for the second strike 240 for the third so on and so on)

Notes:
- Partial hits are treated as full hits.
- The user cannot attack points which have already been sealed.
- Chakra damage reduces the victim's Max Cp for the remainder of the battle.
- If the attack misses, that level of the attack must be performed again to move on to the next. The user starts from the point where they missed previously.
- Each attack represents the tenketsu palm strikes, the first being 2, then 4, 8, 16, 32, 64, 128, 256. 8 attacks, each doubling the previous ones damages.

--

Kaiten - Eight Trigrams Palm Rotation
The ultimate defense of the Hyuuga clan, the Kaiten is a technique in which the Hyuuga spins around at high speed denying any opponent to trace the blind spot in their defence. This technique shows the true control the Hyuuga have over their chakra, and with each rotation, the Hyuuga releases chakra from all points in their body, creating a repulsive barrier. This jutsu takes a high toll on the user however and though it's highly regarded for its defensive abilities the Hyuuga hold back on its use.

Rank 1: User autoblocks 40% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +1 Accuracy. The user receives a -3 dodge debuff for a full round after use.
Rank 2: User autoblocks 55% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +1.5 Accuracy. The user receives a -2 dodge debuff for a full round after use.
Rank 3: User autoblocks 65% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +2 Accuracy. The user receives a -1 dodge debuff for a full round after use.

Costs:
Rank 1: 750Cp, 325Cp/rnd, 2.25 AP
Rank 2: 750Cp, 325Cp/rnd, 2.25 AP
Rank 3: 750Cp, 325Cp/rnd, 2.25 AP

Notes:
- Autoblocked attacks do not receive a chance to strike the user with any secondary effects.
- This technique may be used reflexively.
- This technique may be maintained. While this technique is maintained the user cannot move or attack.
- Each round maintained the user may attempt to strike up to 2 targets with Basic Strikes.
--

Yanjirou Settings
Byakugan - Activated Passive
Rank 2: +2 Accuracy/Dodge, 1000 meter visual range.

Jyuuken Stance - Hyuuga Special Style
The user's unarmed attacks only deal 85% Damage, but they gain +1.5 Accuracy and +1 Critical, and have a 55% chance to cause internal bleeding. Unarmed Called Shots gain a +6% Chance of success.
Notes:
- This style can only be used while unarmed.
- All CP costs are increased by 10% while active
- The initial chance to cause Internal Bleeding is only to see if the attack has the chance to cause bleeding. The normal Bleeding chance must still be successful to cause bleeding.
- Internal Bleeding has the same effects as normal Bleeding, though take's twice as long to heal. (ie: The user must heal each rank twice before reducing their Bleed Level)
Tetsuyaiba Tactics :
Focus Combat Instinct on Onimaru 1AP (Recommended)
https://www.ninpocho.com/viewtopic.php?f=213&t=5387
Activate Chakra Extension C-Rank Taijutsu: 1.75 AP (Recommended)
http://www.ninpocho.com/viewtopic.php?p=14767#p14767
[spoilername="Passives"]Gentle Fist -10% Chakra cost on Unarmed Taijutsu
Byakugan 8% Auto dodge to all attacks.
Shinobi 101
Called Shots only take half the usual accuracy Penalties; +5% Called Shot chance; User can inflict Broken rank debuffs.
Jyuuken Stance Rank 2 Unarmed Called Shots gain a +6% Chance of success. +1.5 Accuracy and +1 Critical, and have a 55% chance to cause internal bleeding

[spoilername="Effects"]Rank 2: The user's unarmed attacks only deal 85% Damage, but they gain +1.5 Accuracy and +1 Critical, and have a 55% chance to cause internal bleeding. Unarmed Called Shots gain a +6% Chance of success.[/spoilername]

Onimaru Battle Stats
Onimaru
::Agility:: 150/175
::Stamina:: 100/175
::Taijutsu:: 175/175
::Ninjutsu:: 50/175
::Genjutsu:: 175/175
::Chakra Control:: 175/175
::power Level:: 825

Soul Slayer
HP: (35+lvl) x stamina = 3900
CP: (45+lvl) x chakra control = 8575
Class Bonus: Kinjutsu
High: Melee Acc, Genjutsu DC
Average: Evasion, Ninjutsu Acc, Genjutsu Save, puppet dodge
Low: Puppet Accuracy, Ranged Acc
AP: 4

Melee Accuracy = [(Taijutsu x .7) + (Agility x .3)] 7 +2 +2*= 11
Ranged Accuracy = [(Taijutsu x .6) + (Agility x .4)] 7 +1 = 8
Ninjutsu Accuracy = [(Ninjutsu x .7) + (CC x .3)] 4 +2 = 7
Melee Dodge = [(Taijutsu x .3) + (Agility x .7)] 7 +2 +1= 10
Ranged Dodge = [(Taijutsu x .2) + (Agility x .8 )] 7 +2 +1= 10
Ninjutsu Dodge = [(Ninjutsu x .3) + (Agility x .7)] 6 +2 +1= 9
Genjutsu Difficulty = [(CC x .3) + (Genjutsu x .7)] 7 +2 -2 = 7
Genjutsu Save = [(CC x .6) + (Genjutsu x .4)] 6 +4 +3 = 13

Abilities:
0)Anbu Branch Skill Sentinel
0)Shinobi 101
1)Sixth Sense= ESP
2)Defensive Technique = Mind Guard
Effect:
- When in defensive mode, the player receives -1 to accuracy per +1 to dodge instead of the normal +2 dodge -4 Accuracy defense penalty.
-The maximum amount of dodge for accuracy they may swap is 4.
- -10% Damage Taken while in Defensive Mode**
Note:
-This is not a style/stance, and may be used simultaneously with another style.
3)Duelist
- +2 Accuracy/DC and +10% damage towards a single target. User must choose a target at beginning of battle. Should the target be KO’d, or no longer in the battle, the user may choose another target.
Targeting any other opponent (excluding clones) from the initial target will nullify this ability for the remainder of the battle.
- (+10% chance to auto-dodge the targets attacks
- (-2 Dodge/Save to any other opponents targeting the user
Notes:
- When choosing a target, the user must declare what type of Accuracy or DC buff they wish to receive. Either Melee, Ranged, Ninjutsu, Genjutsu, or Puppet. The type of buff remains constant as long as this ability is active.
- Clones are considered an extension of their owner and all above effects will still apply.
4)Combat Instinct - you get stronger as you beat your opponent
5)Hidden Power - you get stronger as your opponent injures you
6)Called Shot - you can aim for specific limbs
7)Calm Mind - you can maintain barriers & genjutsu while resting
8)Healing Factor - you regenerate
9)Quickdraw
10)Fearless
- +10% Damage Reduction to all Damage types (includes Illusionary)**
- -1 to Evasion and Gen Save*.
11) Initiative

55% physical dmg reduction/ 40% all dmg reduction
(Vanguard = 10% dmg red x 2* (def. stance + tsuku dbl augment)
Fearless = 10% dmg red
Mind Guard = 10% dmg red
Ethereal = 10% physical dmg red)

*With the steady augment his defensive technique allows he has +4 dodge at -2 accuracy
or in his case with Mind Guard +4 Gen Save for -2 gen dif
Natural accuracy to HIT is untouched but dodge (Gen Save) is now +4
Melee Accuracy = [(Taijutsu x .7) + (Agility x .3)] 7 +2 +2*= 11
Ranged Accuracy = [(Taijutsu x .6) + (Agility x .4)] 7 +1 = 8
Ninjutsu Accuracy = [(Ninjutsu x .7) + (CC x .3)] 4 +2 = 6
Melee Dodge = [(Taijutsu x .3) + (Agility x .7)] 7 +2 +1= 10
Ranged Dodge = [(Taijutsu x .2) + (Agility x .8 )] 7 +2 +1= 10
Ninjutsu Dodge = [(Ninjutsu x .3) + (Agility x .7)] 6 +2 +1= 9
Genjutsu Difficulty = [(CC x .3) + (Genjutsu x .7)] 7 +2 -2 = 7
Genjutsu Save = [(CC x .6) + (Genjutsu x .4)] 6 +4 +3 = 13
screw puppet stats

Onimaru Battle Rolls
5,4,11,5,5,16,8,5,4,6,18,1,16,9,13,20,19,6,9,13
Yanjirou Battle Rolls:
9,7,15,17,20,3,9,14,5,4,20,14,10,15,1,8,13,20,14,16

Modding:
Yanjirou actions:
maintain Byakugan (Rank 2) 290/round to maintain
maintain Jyuuken Stance Rank 2
1) The One-Two Rank 2: 2 Strikes at Normal Accuracy dealing 125 Damage each. Rank 2 Cost: 80 Cp, .75 AP
2) Twin Lion Strike 210 CP, 1.25 AP

Total AP Usage: 4.25 - 2 AP 5AP set for 3rd round
Total CP Usage: -580

Conditionals:
1) None Yet
2) *******

Onimaru’s Actions
Primal Effect: Basic attacks costs 0.5 AP.,
Steady Effect: When a weapon with this augment is used while in Defensive Stance, this reduces the accuracy penalties of Defensive Stance by half.
Vanguard* Effect: +10% Damage Reduction while this weapon is equipped. While in Defensive Stance, this amount is increased to +20% Damage Reduction. (this dbl’d effect is after Mystic Transmutation)
Overpowering* Effect: The users Basic Strikes deal x3 Damage. (this dbl’d effect is after Mystic Transmutation)
Maintain Defensive Technique/Mind Guard +4 Gen Save, -2 Gen Dif 1 AP/ 0AP in timing
Maintain duelist upon Yanjirou +2 melee acc
Maintain Mystic Transmutation Rank 1: Allows the user to switch two of their Weapon Augments for another, or double the effect of two augments. Rank 1 Cost: 240 Cp/rnd
Maintain Overpowering affect
3.5 AP, 240 CP
Uses Initiative to: Basic strike x 2 for 1AP at the timing of 0AP
Then uses Basic Strikes x 5
d 100 Rolls
81,49,19,15,32,31,90,63,100,97,23,48,49,46,43,34,29,96,91,2
66,43,14,98,80,36,83,53,72,87,66,70,82,21,52,95,23,79,42,6 (Total avg:55)
Timing of Actions:
0 AP .5 AP: Basic Strike: Onimaru 5+11=16/ Yanjirou’s Evasion 13+17=30- (Miss)
.5 AP: Basic Strike: Onimaru 5+11=16/ Yanjirou’s Evasion 13+20=33- (Miss)
.5 AP .5 AP: Basic Strike: Onimaru 16+11=27/ Yanjirou’s Evasion 13+3=16- (HIT) 270 dmg bleeding chance 5%/81% failed (autododge check: 8%/66% chance exceeded no autododge)
.75 AP One Two Jutsu Yanjirou targets Onimaru 12.5+ 9= 21.5(20.5)/ Onimaru’s Evasion 8+13 21(partial hit.25% dmg) 26/ 12 dmg (miss due to called shot chance at arms -2/-1* acc)
Yanjirou targets Onimaru 12.5+14 = 26.5(25.5)/ Onimaru’s Evasion 5+13=18(HIT) 106/47dmg
Internal Bleeding chance: 55%/49% Internal Bleeding Rank 1 achieved
Called shot chance: +11% normal 20% chance to sprain is now 31% chance/19% rolled
Sprained Arm succeeded
Total: 69 dmg, Internal Bleeding Rank 1, Sprained Arm (-1 acc to all attacks for Onimaru)
1 second 1 AP .5 AP: Basic Strike: Onimaru 4+10*=14/ Yanjirou’s Evasion 13+5=18- (Miss)
1.5 AP .5 AP: Basic Strike: Onimaru 6+10*=16/ Yanjirou’s Evasion 13+4=17- (Partial Miss) 67 dmg
2 seconds 2 AP 1.25 AP Twin Lion Strike striking their opponent and dealing 620 Damage at +2 Accuracy.
Yanjirou targets Onimaru 12.5+20* = 32.5/ Onimaru’s Evasion 18+13=31(CRIT) 1240/1054/474*dmg
Internal Bleeding chance: 55%/15% Internal Bleeding Rank 2 achieved
40% chance to cause -1 Accuracy/Dodge, 32% acc&dodge of Onimaru lowered by 1
2 AP .5 AP: Basic Strike: Onimaru 1+9*=10/ Yanjirou’s Evasion 13+14=27- (Miss)
2.5 AP .5 AP: Basic Strike: Onimaru 16+9*=25/ Yanjirou’s Evasion 13+10=23- (HIT) 270 dmg
(Autododge check 8%/43% chance exceeded no autododge)

Yanjirou’s injuries: 607

Onimaru’s Injuries: 543 dmg
d 100 Rolls
81,49,19,15,32,32,31,90,63,100,27,48,49,46,43,34,29,96,91,2
66,43,14,98,80,36,83,53,72,87,66,70,82,21,52,95,23,79,42,6 (Total avg:55)

Byakko Yanjirou
HP: 8,370 [- 607 ] 7,700 [+ 0]= 7,700
CP: 2,550 [-580]= 1,970
AP: 4.25 - 2 AP/ next round 5 AP
Injuries chakra bruises, deep bruises


Onimaru
HP: 3,811 [-543]= 3,268
CP: 8,575 [-500]= 8,075
AP: 4 – 3.5/ 5AP Available next round
Injuries Heavily Injured, Internal Bleeding Rank2, Arm Sprained



What Happened

Onimaru tries to force Yanjirou to give up the sacred blade Tetsuyaiba

Note:
  • Yanjirou has just awakened his capacity for his blade Tetsuyaiba and awakened the battle spirit Sunokura, other spirits await
  • rolls for % checks will be made separately.
  • Onimaru is a dangerous being possessed by his blade to hunt an age old enemy.

Onimaru's RP and actions for next round

Yanjirou was attuned to his weapon but they had not bonded Onimaru had awakened to make sure they did not finish their soul bond. Striking to shatter their newfound link he found Yanjirou was far more talented than it had imagined. Normally new wielders would drop Tetsuyaiba after their first run in with him but Yanjirou was actually quite skilled and not in a way that Onimaru could understand. As Yanjirou spinned to avoid his attack he struck him cleanly twice. Were it not for his hardened spiritual form the attack would have actually hurt far more. Wiping the bruise upon his face he looked upon Yanjirou with a newfound respect.
“Impossible... No mere warrior or ninja of your current power would ever possess the skill necessary to harm me. I am the living spirit blade Onimaru and there is no human capable of harming me like this. I surpass your strength yet somehow you harm me. You can’t even unlock the powers of Tetsuyaiba without my own as I am its predecessor. I will defeat you with power no one else can wield I will combine ninjutsu and taijutsu and defeat you! YOUR SOUL WILL SERVE ME WELL!!! ” <i></i>

Kuro held back his laughter, as he knew Yanjirou was just getting started. Yanjirou was a master fighter by blood and by blessing. Even with Onimaru’s knowledge and capacity he could easily surpass anyone with twice his strength as long as he was as fast as his opponent he could win and as it stood he was physically faster than Onimaru. No matter how physically resistant to taijutsu he was, too many hits and he too would fall. Yanjirou would be Onimaru’s defeat and the living blade Onimaru would be forced to serve a new master and relinquish the power it had stolen from Tetsuyaiba over the years.

Kuro nodded to Yanjirou “Don’t let up, your skills are your own, your power is your own. All you need to do is Unleash the primal, crippling power of Tetsuyaiba and shatter your opponent.”<i></i>

Start of second round:
Attacks/Actions Second Round:
Maintain Byakugan
Stay in Jyuuken stance
 
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Yanjirou rubbed the bruises on his arm.. It seemed the blade finally managed to hit him, but to no real avail. Aside from his slight exhaustion after his onslaught of attacks, the young Byakko still had plenty of energy left in him. Not only that, but it was pretty easy to see that his opponent wasn't in the best condition. Injured arm, deep bruising, and overall lots of injuries, the beast was clearly beginning to panic.

"You aren't even trying to contain your fear at this point.." The boy mumbled, hoping Onimaru would hear. The demon's final shout indicated - at least to the boy - that he was about to unleash another onrush. Once again, the boy crouched down in the same stance he had before, the one he was forced into. Despite the strange feeling of losing control of his own body, he understood why Tetsuyaiba did it. His movement and attacks were far more efficient in this stance, and already he was beginning to see results.

As Kuro shouted out more advice, it merely made Yanji feel as though he wasn't using Tetsuyaiba properly. What else could he do to properly fuse with him? They were already working together to form the perfect strategy against this opponent, so what else should they do? Cripple the enemy... They'd already begun crippling him physically, but perhaps something more than that is overdue...

It seemed Tetsuyaiba had the same idea, as Yanjirou began to rush forward, chakra extending from the tips of his claws.
Actions Sent
 

Toraono Kuro

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STATS & Actions for 3rd RD
Conditionals should be emailed or pmed
Yanjirou
::Agility:: 175/175
::Stamina:: 155/175
::Taijutsu:: 175/175
::Ninjutsu:: 70/175
::Genjutsu:: 70/175
::Chakra Control:: 100/175
::power Level:: 745

::Health:: 8,370
::Chakra:: 3,900

Curious Cat
HP: (50+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus: +2 Dodge
High: Melee Acc
Average: Evasion, Ninjutsu Acc, Genjutsu Save, Genjutsu DC, Ranged Acc
Low: Puppet Accuracy
AP: 4

+2 Accuracy/Dodge, 1000 meter visual range.
-10% Chakra cost on Unarmed Taijutsu
8% Auto dodge to all attacks.

Melee Accuracy = [(Taijutsu x .7) + (Agility x .3)] 7 +3*+2 +1.5* = 13.5
Ranged Accuracy = [(Taijutsu x .6) + (Agility x .4)] 7 +2 = 9
Ninjutsu Accuracy = [(Ninjutsu x .7) + (CC x .3)] 5 +2 = 7
Melee Dodge = [(Taijutsu x .3) + (Agility x .7)] 7 +2 +2 +2= 13
Ranged Dodge = [(Taijutsu x .2) + (Agility x .8 )] 7 +2 +2 +2= 13
Ninjutsu Dodge = [(Ninjutsu x .3) + (Agility x .7)] 7 +2 +2 +2= 13
Genjutsu Difficulty = [(CC x .3) + (Genjutsu x .7)] 5 +2 = 7
Genjutsu Save = [(CC x .6) + (Genjutsu x .4)] 5 +2 = 7
screw puppet stats

Yanjirou Battle Rolls:
(9,7,15,17,20,3,9,14,5,4,10,14,10,15,1,8,13,20,14,16)

Yanjirou’s abilities
0. Shinobi 101
1. Teamwork
2. Acrobatics
3. Quickdraw
4. Called Shot
5. Strategist

Weapon: Tetsuyaiba
Augments: Crippler?
Type: Unique (Unarmed)
Weight: light
Range: Melee
Damage: -10% dmg
Accuracy: +2
The user's unarmed attacks only deal 85% Damage, but they gain +1.5 Accuracy and +1 Critical, and have a 55% chance to cause internal bleeding. Unarmed Called Shots gain a +6% Chance of success.

Hyuuga Bloodline
The Hyuuga are an ancient clan from the fire country dating back to even before the time of Konohagakure. A clan of fierce Taijutsu practitioners known far and wide for their unique style of fighting, the Gentle Fist. The clan's Taijutsu prowess is acknowledged throughout the ninja world, and the Hyuuga are acknowledged as Geniuses in the Ninja arts. However, more popular than their Taijutsu skills are their most unique and noticeable trait; the Byakugan, commonly referred to as "The All-seeing Eye". With their Byakugan and Jyuuken techniques, few clans possess the physical grace of the Hyuuga.

084 PL - Byakugan Rank 1, Gentle Fist Rank 1
168 PL - 360 Degree Vision Rank 1
252 PL - Jyuuken Stance Rank 1
336 PL - Gentle Step Twin Lion Fist Rank 1
420 PL - Byakugan Rank 2
504 PL - Jyuuken Stance Rank 2
588 PL - Eight Trigrams Tenketsu Strikes Rank 1, Gentle Fist Rank 2
672 PL - 360 Degree Vision Rank 2, Kaiten Rank 1
756 PL - Byakugan Rank 3, Gentle Step Twin Lion Fist Rank 2
840 PL - Jyuuken Stance Rank 3, Kaiten Rank 2
924 PL - Eight Trigrams Tenketsu Strikes Rank 2
1008 PL - 360 Degree Vision Rank 3, Kaiten Rank 3
1092 PL - Gentle Fist Rank 3, Eight Trigrams Tenketsu Strikes Rank 3
1176 PL - Gentle Step Twin Lion Fist Rank 3
1260 PL - Air Palm Rank 1
1344 PL - Jyuuketsu Combo Rank 1
1428 PL - Air Palm Rank 2
1512 PL - Eight Gates Assault Rank 1
1596 PL - Air Palm Rank 3, Jyuuketsu Combo Rank 2
1680 PL - Jyuuketsu Combo Rank 3, Eight Gates Assault Rank 2
1764 PL - Eight Gates Assault Rank 3

--

Byakugan - Activated Passive
The most basic, yet also the key to the rest of the bloodline, the Byakugan is the famous Doujutsu of the Hyuuga clan. This ability is only able to be used by the Hyuuga due to the number of chakra lines in their eyes region. Pouring chakra into these chakra lines enhances their visions, allowing them to see for hundreds, sometimes thousands of meters around, and grants them the ability to see all forms of chakra, and the chakra system of those around them.

Rank 1: +1 Accuracy/Dodge, 500 meter visual range.
Rank 2: +2 Accuracy/Dodge, 1000 meter visual range.
Rank 3: +3 Accuracy/Dodge, 2000 meter visual range.

Costs:
Rank 1: 1AP; 300 chakra to initiate, 140/round to maintain
Rank 2: 1AP; 600 chakra to initiate, 290/round to maintain
Rank 3: 1AP; 900 chakra to initiate, 430/round to maintain

--

Gentle Fist - Passive
The taijutsu style used by the Hyuuga is an odd one, and through their training they have incorporated their skill into all sorts of Taijutsu, the Hyuuga learning to not so much use brute strength, but instead rely on the softest touch, accuracy over power. Though one should be wary, the strength of their attacks does not come from their pokes and jabs, but the strength comes in the form of chakra blasts. Â Due to this the Hyuuga minimize the expenditure on any and all taijutsu, both physical and chakra based.

Rank 1: -5% Chakra cost on Unarmed Taijutsu
Rank 2: -10% Chakra cost on Unarmed Taijutsu
Rank 3: -15% Chakra cost on Unarmed Taijutsu

--

360 Degree Vision - Passive
The Byakugan grants the user vision to such a large area and grants them clarity those outside of the clan can hardly imagine. Because of their Extraordinary Eye's, they are constantly watching all around them, and capable of seeing anything coming from literally a mile away. Because of this, the Hyuuga are able to avoid attacks far more efficiently than others, and have been said to be untouchable in melee combat, the true geniuses of Taijutsu.

Rank 1: 6% Auto dodge to all attacks.
Rank 2: 8% Auto dodge to all attacks.
Rank 3: 10% Auto dodge to all attacks.

--

Jyuuken Stance - Hyuuga Special Style
The centerpiece of the Hyuuga fighting style. The Jyuuken stance opens the chakra points, allowing the Hyuuga to funnel their chakra infused taps through their hands and feet, creating the power that their style physically lacks. It is this lethal combination formed by their speed and accuracy that makes the Hyuuga the feared and renowned bloodline that it is, living up to the legend of them defeating the most skilled opponents with the slightest of touches.

Rank 1: The user's unarmed attacks only deal 80% Damage, but they gain +1 Accuracy and +1 Critical, and have a 40% chance to cause internal bleeding. Unarmed Called Shots gain a +4% Chance of success.
Rank 2: The user's unarmed attacks only deal 85% Damage, but they gain +1.5 Accuracy and +1 Critical, and have a 55% chance to cause internal bleeding. Unarmed Called Shots gain a +6% Chance of success.
Rank 3: The user's unarmed attacks only deal 90% Damage, but they gain +2 Accuracy and +1 Critical, and have a 70% chance to cause internal bleeding. Unarmed Called Shots gain a +8% Chance of success.

Notes:
- This style can only be used while unarmed.
- All CP costs are increased by 10% while active
- The initial chance to cause Internal Bleeding is only to see if the attack has the chance to cause bleeding. The normal Bleeding chance must still be successful to cause bleeding.
- Internal Bleeding has the same effects as normal Bleeding, though take's twice as long to heal. (ie: The user must heal each rank twice before reducing their Bleed Level)

--

Gentle Step Twin Lion Fist - Secret Clan Taijutsu
A Technique able to be performed only by the Hyuuga, the Hyuuga performs this technique by gathering chakra into their fists. The Hyuuga then gracefully spins towards their target to strike them in their chest, sending a burst of chakra into them in the shape of Spectral lion heads around their fists. The sudden jolt of chakra impacting upon the Target's center line is often enough to stun their reflexes and cause most opponents to flinch.

Rank 1: The Hyuuga spins, striking their opponent and dealing 620 Damage at +2 Accuracy. This has a 40% chance to cause -1 Accuracy/Dodge.
Rank 2: The Hyuuga spins, striking their opponent and dealing 910 Damage at +2 Accuracy. This has a 55% chance to cause -1 Accuracy/Dodge.
Rank 3: The Hyuuga spins, striking their opponent and dealing 1,110 Damage at +3 Accuracy. This has a 70% chance to cause -1 Accuracy/Dodge.

Costs:
Rank 1: 210 Cp, 1.25 Ap
Rank 2: 300 Cp, 1.75 Ap
Rank 3: 385 Cp, 1.75 Ap

Notes:
- Secondary debuff's last two rounds, and stack up to -2 Accuracy and Dodge.

--

Eight Trigrams Tenketsu Strikes - Chakra Circulatory Assault
The most famous technique of the Hyuuga and their signature skill, these strikes are Somewhat of an offensive/defensive move that sends an electromagnetic blast of chakra outwards to damage and push back enemies. With each strike, the Hyuuga targets tiny chakra points in the target's body, and with each precise strike seals more and more of the victim's chakra. The Hyuuga are able to tap these tiny targets with such precision that the target may not even now what hit them should they not be on the top of their game, and end up with their chakra sealed.


Rank 1: The user Strikes four times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
Rank 2: The user Strikes six times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
Rank 3: The user Strikes eight times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.

Cost: 1.5 AP, 80 Chakra * number of attack per attack (so 160 for the second strike 240 for the third so on and so on)

Notes:
- Partial hits are treated as full hits.
- The user cannot attack points which have already been sealed.
- Chakra damage reduces the victim's Max Cp for the remainder of the battle.
- If the attack misses, that level of the attack must be performed again to move on to the next. The user starts from the point where they missed previously.
- Each attack represents the tenketsu palm strikes, the first being 2, then 4, 8, 16, 32, 64, 128, 256. 8 attacks, each doubling the previous ones damages.

--

Kaiten - Eight Trigrams Palm Rotation
The ultimate defense of the Hyuuga clan, the Kaiten is a technique in which the Hyuuga spins around at high speed denying any opponent to trace the blind spot in their defence. This technique shows the true control the Hyuuga have over their chakra, and with each rotation, the Hyuuga releases chakra from all points in their body, creating a repulsive barrier. This jutsu takes a high toll on the user however and though it's highly regarded for its defensive abilities the Hyuuga hold back on its use.

Rank 1: User autoblocks 40% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +1 Accuracy. The user receives a -3 dodge debuff for a full round after use.
Rank 2: User autoblocks 55% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +1.5 Accuracy. The user receives a -2 dodge debuff for a full round after use.
Rank 3: User autoblocks 65% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +2 Accuracy. The user receives a -1 dodge debuff for a full round after use.

Costs:
Rank 1: 750Cp, 325Cp/rnd, 2.25 AP
Rank 2: 750Cp, 325Cp/rnd, 2.25 AP
Rank 3: 750Cp, 325Cp/rnd, 2.25 AP

Notes:
- Autoblocked attacks do not receive a chance to strike the user with any secondary effects.
- This technique may be used reflexively.
- This technique may be maintained. While this technique is maintained the user cannot move or attack.
- Each round maintained the user may attempt to strike up to 2 targets with Basic Strikes.

--

Air Palm - Eight Trigrams Ranged Taijutsu
Another technique showing the Hyuuga's adept chakra control, this technique is used by the advanced Hyuuga, Taking their control of chakra to the next level. Using their hand speed and control of their chakra pores, The Hyuuga are able to release a large quantity of chakra quickly from the pores in their hands and then in a movement just as graceful as their Jyuuken stances, shoot it towards their opponent.

Rank 1: Releases a burst of chakra that deals 1,350 Damage at +2 Accuracy that pushes the target 14 feet away.
Rank 2: Releases a burst of chakra that deals 1,650 Damage at +3 Accuracy that pushes the target 17 feet away.
Rank 3: Releases a burst of chakra that deals 1,950 Damage at +4 Accuracy that pushes the target 20 feet away.

Costs:
Rank 1: 490 Cp; 2.25 Ap
Rank 2: 600 Cp; 2.25 Ap
Rank 3: 710 Cp; 2.25 Ap

--

Jyuuketsu Combo - Hyuuga Unarmed Combo
One of the most skilled techniques in the Hyuuga's arsenal, this is a fluid combination technique that enables the Hyuuga to strike using the speed of the Tenketsu strikes, and combining it with the attacking power of the Jyuuken. The outcome is lethal, and if it does not bring the opponent down normally, it surely will leave them in aches and pains...and without energy.

Rank 1: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 330 Damage at -2 Accuracy.
Rank 2: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 390 Damage at -1 Accuracy.
Rank 3: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 450 Damage.

Costs:
Rank 1: 600 Cp; 2.25 Ap
Rank 2: 710 Cp; 2.25 Ap
Rank 3: 820 Cp; 2.25 Ap

Notes:
- Target takes Cp Damage equal to Half the damage done by this technique. This Cp reduces the max Cp of the victim and cannot be recovered.
--

Eight Gates Assault - Chakra Circulatory Shock Technique
Perhaps one of the deadliest techniques available to the Hyuuga, this technique fully utilizes their knowledge of the chakra system to utterly destroy the target from the inside out. Through skilled Jyuuken use, the Hyuuga are able to manipulate and strike the many tenketsu within the body. This skill involves the Hyuuga directly striking large bundles of tenketsu valves which regulate the flow of chakra; The Eight Gates. Striking these valves with their Jyuuken, the Hyuuga releases a burst of chakra which forcibly shocks the victim's Chakra system into releasing their flow of chakra within their body. Normally this would not do much more harm than an average tenketsu strike...But when used on a target that has had their Tenketsu Sealed, this sudden flow of chakra creates a dangerous backfire that harms the user from the inside.

Rank 1: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 2,475 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 15% of the total damage dealt.
Rank 2: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 3,795 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 20% of the total damage dealt.
Rank 3: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 4,620 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 25% of the total damage dealt.

Costs:
Rank 1: 900 Cp; 2.25 Ap
Rank 2: 1,900 Cp; 2.75 Ap
Rank 3: 2,310 Cp; 2.75 Ap

Notes:
- This can only be performed on a target that has been successfully struck by all 8 Tenketsu Strikes.
- Can only be used once per opponent Successfully.
- Damage from this technique cannot be Reduced.
- A Partial Hit is treated as a Full Hit.

Actions:

Byakugan - Activated Passive
Rank 2: +2 Accuracy/Dodge, 1000 meter visual range.

Jyuuken Stance - Hyuuga Special Style
The user's unarmed attacks only deal 85% Damage, but they gain +1.5 Accuracy and +1 Critical, and have a 55% chance to cause internal bleeding. Unarmed Called Shots gain a +6% Chance of success.
Notes:
- This style can only be used while unarmed.
- All CP costs are increased by 10% while active
- The initial chance to cause Internal Bleeding is only to see if the attack has the chance to cause bleeding. The normal Bleeding chance must still be successful to cause bleeding.
- Internal Bleeding has the same effects as normal Bleeding, though take's twice as long to heal. (ie: The user must heal each rank twice before reducing their Bleed Level)

Tetsuyaiba Tactics :
Use Jyuuken Stance Rank 2** Invoked
Focus Combat Instinct on Onimaru 1AP (Recommended)
https://www.ninpocho.com/viewtopic.php?f=213&t=5387
Activate Chakra Extension C-Rank Taijutsu: 1.75 AP (Recommended)
http://www.ninpocho.com/viewtopic.php?p=14767#p14767
[spoilername="Passives"]Gentle Fist -10% Chakra cost on Unarmed Taijutsu
Byakugan 8% Auto dodge to all attacks.
Shinobi 101
Called Shots only take half the usual accuracy Penalties; +5% Called Shot chance; User can inflict Broken rank debuffs.
Jyuuken Stance Rank 2 Unarmed Called Shots gain a +6% Chance of success. +1.5 Accuracy and +1 Critical, and have a 55% chance to cause internal bleeding[/spoilername]
[spoilername="Effects"]Rank 2: The user's unarmed attacks only deal 85% Damage, but they gain +1.5 Accuracy and +1 Critical, and have a 55% chance to cause internal bleeding. Unarmed Called Shots gain a +6% Chance of success.[/spoilername]

Battle Stats
Onimaru
::Agility:: 150/175
::Stamina:: 100/175
::Taijutsu:: 175/175
::Ninjutsu:: 50/175
::Genjutsu:: 175/175
::Chakra Control:: 175/175
::power Level:: 825

Soul Slayer
HP: (35+lvl) x stamina = 3900
CP: (45+lvl) x chakra control = 8575
Class Bonus: Kinjutsu
High: Melee Acc, Genjutsu DC
Average: Evasion, Ninjutsu Acc, Genjutsu Save, puppet dodge
Low: Puppet Accuracy, Ranged Acc
AP: 4

Melee Accuracy = [(Taijutsu x .7) + (Agility x .3)] 7 +2 +2*= 11
Ranged Accuracy = [(Taijutsu x .6) + (Agility x .4)] 7 +1 = 8
Ninjutsu Accuracy = [(Ninjutsu x .7) + (CC x .3)] 4 +2 = 7
Melee Dodge = [(Taijutsu x .3) + (Agility x .7)] 7 +2 +1= 10
Ranged Dodge = [(Taijutsu x .2) + (Agility x .8 )] 7 +2 +1= 10
Ninjutsu Dodge = [(Ninjutsu x .3) + (Agility x .7)] 6 +2 +1= 9
Genjutsu Difficulty = [(CC x .3) + (Genjutsu x .7)] 7 +2 -2 = 7
Genjutsu Save = [(CC x .6) + (Genjutsu x .4)] 6 +4 +3 = 13

Abilities:
0)Anbu Branch Skill Sentinel
0)Shinobi 101
1)Sixth Sense= ESP
2)Defensive Technique = Mind Guard
Effect:
- When in defensive mode, the player receives -1 to accuracy per +1 to dodge instead of the normal +2 dodge -4 Accuracy defense penalty.
-The maximum amount of dodge for accuracy they may swap is 4.
- -10% Damage Taken while in Defensive Mode**
Note:
-This is not a style/stance, and may be used simultaneously with another style.
3)Duelist
- +2 Accuracy/DC and +10% damage towards a single target. User must choose a target at beginning of battle. Should the target be KO’d, or no longer in the battle, the user may choose another target.
Targeting any other opponent (excluding clones) from the initial target will nullify this ability for the remainder of the battle.
- (+10% chance to auto-dodge the targets attacks
- (-2 Dodge/Save to any other opponents targeting the user
Notes:
- When choosing a target, the user must declare what type of Accuracy or DC buff they wish to receive. Either Melee, Ranged, Ninjutsu, Genjutsu, or Puppet. The type of buff remains constant as long as this ability is active.
- Clones are considered an extension of their owner and all above effects will still apply.
4)Combat Instinct - you get stronger as you beat your opponent
5)Hidden Power - you get stronger as your opponent injures you
6)Called Shot - you can aim for specific limbs
7)Calm Mind - you can maintain barriers & genjutsu while resting
8)Healing Factor - you regenerate
9)Quickdraw
10)Fearless
- +10% Damage Reduction to all Damage types (includes Illusionary)**
- -1 to Evasion and Gen Save*.
11) Initiative

55% physical dmg reduction/ 40% all dmg reduction
(Vanguard = 10% dmg red x 2* (def. stance + tsuku dbl augment)
Fearless = 10% dmg red
Mind Guard = 10% dmg red
Ethereal = 10% physical dmg red)

*With the steady augment his defensive technique allows he has +4 dodge at -2 accuracy
or in his case with Mind Guard +4 Gen Save for -2 gen dif
Natural accuracy to HIT is untouched but dodge (Gen Save) is now +4
Melee Accuracy = [(Taijutsu x .7) + (Agility x .3)] 7 +2 +2*= 11
Ranged Accuracy = [(Taijutsu x .6) + (Agility x .4)] 7 +1 = 8
Ninjutsu Accuracy = [(Ninjutsu x .7) + (CC x .3)] 4 +2 = 6
Melee Dodge = [(Taijutsu x .3) + (Agility x .7)] 7 +2 +1= 10
Ranged Dodge = [(Taijutsu x .2) + (Agility x .8 )] 7 +2 +1= 10
Ninjutsu Dodge = [(Ninjutsu x .3) + (Agility x .7)] 6 +2 +1= 9
Genjutsu Difficulty = [(CC x .3) + (Genjutsu x .7)] 7 +2 -2 = 7
Genjutsu Save = [(CC x .6) + (Genjutsu x .4)] 6 +4 +3 = 13
screw puppet stats


Modding:
Yanjirou actions:
maintain Byakugan (Rank 2) 290/round to maintain
maintain Jyuuken Stance Rank 2

Conditionals:
1) None Yet
2) *******

Onimaru’s Actions
Primal Effect: Basic attacks costs 0.5 AP.,
Steady Effect: When a weapon with this augment is used while in Defensive Stance, this reduces the accuracy penalties of Defensive Stance by half.
Vanguard* Effect: +10% Damage Reduction while this weapon is equipped. While in Defensive Stance, this amount is increased to +20% Damage Reduction. (this dbl’d effect is after Mystic Transmutation)
Overpowering* Effect: The users Basic Strikes deal x3 Damage. (this dbl’d effect is after Mystic Transmutation)
Maintain Defensive Technique/Mind Guard +4 Gen Save, -2 Gen Dif 1 AP/ 0AP in timing
Maintain duelist upon Yanjirou +2 melee acc
Maintain Mystic Transmutation Rank 1: Allows the user to switch two of their Weapon Augments for another, or double the effect of two augments. Rank 1 Cost: 240 Cp/rnd
Overpowering affect released
Myriad Strike 4 AP, 814 CP
Uses Initiative to: Basic strike x 2 for 1AP at the timing of 0AP
Then uses Myriad Strike Dragon Assault Combo
Attacks/Actions:
9,13,20,10,4,19,11,10,9 vs 5,1,8,10,1,16,4,16,18
d 100 Rolls
81,49,19,15,32,31,90,63,100,97,23,48,49,46,43,34,29,96,91,2
66,43,14,98,80,36,83,53,72,87,66,70,82,21,52,95,23,79,42,6 (Total avg:55)

Battle Timing in AP
0 AP Onimaru uses Initiative for 1 AP of strikes
.5 AP: Basic Strike: Onimaru 5+10=15/ Yanjirou’s Evasion 13+9=22- (Miss)
.5 AP: Basic Strike: Onimaru 1+10=11/ Yanjirou’s Evasion 13+13=26- (Miss)
.5 AP No actions fast enough
1 AP No actions fast enough
1.5 AP . Yanjirou Instinctively uses Eight Trigrams Tenketsu Strikes Rank 1 The user Strikes four times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
Yanjirou targets Onimaru 12.5+20* = 31.5/ Onimaru’s Evasion 8+13=21 (CRIT) 60* dmg (2 hits 2 tenketsu sealed) Internal Bleeding chance: 55%/32% Internal Bleeding Rank 3 achieved
Yanjirou targets Onimaru 12.5+10 = 22.5/ Onimaru’s Evasion 10+13= 23 (partial) 120* dmg (2 hits 4 tenketsu sealed) Internal Bleeding chance: 55%/31% Internal Bleeding Rank 4 achieved
Yanjirou targets Onimaru 12.5+ 4 = 16.5/ Onimaru’s Evasion 1+13 = 14 (HIT) 240* dmg (2 hits 8 tenketsu sealed) Internal Bleeding chance: 55%/90% Internal Bleeding chance exceeded
Yanjirou targets Onimaru 12.5+19* = 31.5/ Onimaru’s Evasion 16+13=29 (CRIT) 960* dmg (2 hits 16 tenketsu sealed) Internal Bleeding chance: 55%/63% Internal Bleeding chance exceeded
- Partial hits are treated as full hits.
- The user cannot attack points which have already been sealed.
- Chakra damage reduces the victim's Max Cp for the remainder of the battle.
- If the attack misses, that level of the attack must be performed again to move on to the next. The user starts from the point where they missed previously.
- Each attack represents the tenketsu palm strikes, the first being 2, then 4, 8, 16, 32, 64, 128, 256. 8 attacks, each doubling the previous ones damages.
352 CP 1380 dmg reduced to 621 dmg, 345 chakra dmg reduced to 138
2 AP No actions fast enough
2.5 AP No actions fast enough
2.75 AP Yanjirou focuses his energy and uses-1.25 AP Twin Lion Strike striking their opponent and dealing 620 Damage at +2 Accuracy.
Yanjirou targets Onimaru 12.5+11*+2 = 34.5/ Onimaru’s Evasion 4+13=17(HIT) 620/279*dmg
Internal Bleeding chance: 55%/100% Internal Bleeding chance exceeded
40% chance to cause -1 Accuracy/Dodge, 27% acc&natural dodge of Onimaru lowered by 1
3 AP No actions fast enough
3.5 AP: No actions fast enough
4 AP in his rage and fear of losing Onimaru uses a Tsukumogami Technique – Myriad Strike
Effect:
- The user is able to link up to 4 Ap's worth of Taijutsu to be performed consecutively upon a single target, with each successful action giving the next +5% Damage and +1 Accuracy if successful.
- The user pays normal Ap costs for each technique, however pays only 80% of any Cp costs.

Note:
- Does not take up an Ability Slot.
- Does not cost Ap, this only needs to be declared. Only the first +10% of the Damage buff increase is applied to the buff Limit.
- The buff is only increased once for a Multi-Hitting Action, treating the action as if it were the same as a single strike attack.
- Bonuses last only for the remainder of the combo, and may only stack up to +3 Accuracy and +15% Damage.
- May be used once per round, User loses -1 Dodge for each action after the first, stacking up to -3 Dodge. This lasts the remainder of the round.
- Increase CP cost by 10% the round this is used.
C rank COMBO: 2 x Dragon Assault (first dragon Assault max special action for 2 extra hits*, 10 hits for 3150 base dmg +2 ACC/+10% dmg -2 dodge (his dodge is set by his Genjutsu due to his Mind Guard and Defensive Technique which is why his evasion is never lowered although his actual physical ability to dodge is quite low)
Rank 2: 4 Strikes at normal Accuracy dealing 315 Damage each.

Special Action: By paying an additional +.25ap and +10% Cp, the user may add an additional strike dealing 315.

Rank 2 Cost: 420 Cp

Notes:
- Special Action may be used up to 2 times per use.
- Special Action does not alter the timing of this technique.
- The user may only use the Special Action once per round.
Myriad Strike affect: 814 CP cost
Onimaru 16+9=25/ Yanjirou’s Evasion 13+10=23- (Hit) dragon assault treated as single strike
Onimaru 18+9=27/ Yanjirou’s Evasion 13+9=22- (Hit) dragon assault treated as single strike

Yanjirou’s injuries: 3150 dmg

Onimaru’s Injuries: 900 dmg
d 100 Rolls
81,49,19,15,32,32,31,90,63,100,27,48,49,46,43,34,29,96,91,2
66,43,14,98,80,36,83,53,72,87,66,70,82,21,52,95,23,79,42,6 (Total avg:55)

Byakko Yanjirou
HP: 7,700 [- 3150 ] 4,550 [+ 0]= 4,550
CP: 1,970 [-290, -320, -210]= 1150
AP: 5 – 2.75 AP/ next round 5 AP
Injuries deep bruises


Onimaru
HP: 3,268/3811 [- 59, -900 ]= 2,309
CP: 8,075 [-814, -384 -240]=6,637
AP: 5AP –5AP/ 4AP Available next round
Injuries Heavily Injured, Internal Bleeding Rank 4, Arm Sprained, twin lion effect x2


What Happened

Onimaru has never experienced true pain from Taijutsu and coughs up blood in rage and fear he unleashes a myriad strike to force Yanjirou to give up the sacred blade Tetsuyaiba

Note:
  • Yanjirou has just awakened his capacity for his blade Tetsuyaiba and awakened the battle spirit Sunokura, other spirits await
  • rolls for % checks will be made separately.
  • Onimaru is a dangerous being possessed by his blade to hunt an age old enemy.

Onimaru's RP and actions for next round

Onimaru could not fathom internal damage as he was immune to most damage from taijutsu due to his natural body and due to being fused to the blade he was fearless and without equal in taijutsu. Even still Yanjirou a newly bonded weapon wielder whom had not even discovered the true power of a living weapon was beating him with speed and tenacity in a manner he had never experienced in almost 200 years. With his human form failing it the sword Onimaru lashed out at Yanjirou with a technique that only the weapon bonded can use.
“ You should not be able to harm me yet you are destroying my living body from within. Never has a youth possessed the skill or ability necessary to harm me. I am the living spirit blade Onimaru and there is no human capable of harming me like this. Therefore you cannot be human, you must have demon blood like the Toraono family. Take this! MYRIAD STRIKE OF THE DRAGON!!! ” <i></i>

Kuro took note that Onimaru was serious, even as he knew Yanjirou was tiring. Fighting by instinct could burn through his chakra reserves faster than Yanjirou might understand. Through Onimaru’s knowledge and capacity he could easily surpass anyone with twice his strength but with Yanjirou’s techniques the host that Onimaru had possessed was weakening and soon Onimaru would be forced to return to his sword form or it would eventually break. No matter how physically resistant to taijutsu he was, too many hits and he too would fall. Yanjirou would be Onimaru’s defeat and the living blade Onimaru would be forced to serve a new master and relinquish the powers it had stolen from Tetsuyaiba over the years. Yanjirou moved with the speed of one blessed by Byakko dodging then striking instinctively. Onimaru reacting in rage moved against the flow of time compressing 10 fierce attacks into two astral energy enhanced movements that crated the image of a dragon in response to Yanjirou’s twin lions he lashed out in return pummeling Yanjirou. Even as the metallic form encasing the host of Onimaru began to crack and splinter as its host spit up blood. It became obvious to them both that the end of the battle was near, now they need only go all out. Would Yanjirou find a way to use his full potential or would Onimaru claim Tetsuyaiba?

Kuro nodded to Yanjirou “This is it Yanjirou, Onimaru’s host is weakening and cannot withstand your attacks, use your precision to disable his physical body and Onimaru will become a sword again and once that happens its host will be free.”<i></i>

Start of third round:
Attacks/Actions Third Round:
Maintain Byakugan
Stay in Jyuuken stance
 

Current Ninpocho Chronicles Time:

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