Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

The Covert Concierge, Kaguya Daigo

Daigo

Active Ninja
Joined
Nov 17, 2012
Messages
554
Yen
133,400
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0
[fontsize="20"]Character Information[/fontsize]​
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Name: Kaguya Daigo (Cloud OCR, Dojo, Training, Therapy, Passport, Flak Jacket, Battle build advice, Ultimate battle rules, my return, Ninpocho v6.2) Red wording is linked.

Clan: Kaguya (Here & R.S. info)

Known Epithets: "Charming Champion of the Canines" / "Grand Master of the Mutts and Mongrels" / "Royal Highness of the Hounds / Baron of the Bitches / Prince of the Pooches / The sovereign Sultan of the Strays"

Age: 27
Date of Birth: The 10th of January

Gender: Male
Height: 6' 1"
Weight: 240 lbs
Dominant hand: Right

Blood type: B positive
Home Village: Cloud Manga version, Cloud anime version, Cloud's Bad ass manga intro, Kumo acceptance letter, Kumo: Laws, Rules, Systems, Story, Mission rules: Here, Mission request, Mission thread

Hair Color: Black
Eye Color: Crimson red (ripple pattern)
Alignment: Neutral Good

Occupation(s): Anbu Branch (link): Mempo (Covertly), Main branch (link): ? (Cover story), Medical branch (link): Former med-nin & Volunteer, & Former Imperial Soldier

Chakra color: Black outlined with dark red
Chakra affinity: All basic elements; previously Earth & Fire

Theme music: here

Fighting song: here

ANBU Theme music: here

ANBU Fighting song: here
Appearance

General appearance:

Kaguya Daigo is a tall, toned, dark brown man with a slim yet muscular physique. While naturally shaggy and matted, he now rocks a jet black wavy style caesar haircut with a chin strap beard, 5 O’clock shadow on his cheeks, and a neatly trimmed tuft tip goatee. Being the son of both an inuzuka as while as a kaguya much like his cousin, Daigo takes after both his parents. From his mother’s side of the family, he developed feral facial features like pricked ears, razor sharp claws in place of frail nails, enhanced senses, an affinity towards canines, and rather sharp cuspids. From his father’s side of the family, Daigo gained advanced natural healing, a very strong skeletal structure, decent muscle mass, enhanced strength, enhanced reflexes, enhanced flexibility, among many other traits.

He possesses crimson red eyes, small cheek dimples when he smirks, a small thin diagonal scar through his right eyebrow, and three long yet very thin horizontal scars stretching from the left side burn, across both his eyelids and the bridge of his nose to the other side burn. Unlike Daisuke, Daigo followed the customary tradition in the Kaguyan bloodline to preserve his family lineage through a marking ritual without being compelled by the death of his parents. Daigo’s forearms have been marked extensively, from wrist to elbow, in an intricate tribal tattoo design using the primate, canine, and a mystery beast symbol to represent strength, honor, and courage respectively. Other tribal tattoos include the following: none so far, but he will gain a few more. When working, he maintains a professional appearance by wrapping his arms, from his knuckles to his elbows, in bandages. The image below is the closest visual representation of the marking that could be found.

Clothing:

Daigo is always seen wearing both a dark grey sakkat and shroud with a crimson red interior and a black cone tip at the top. Daigo also has a metal plate with the cloud village emblem embedded in the tip of the sakkat (conical straw hat); the same plate that could be seen on a cloud headband. The emblem is always vertical aligned above Daigo’s eyes. While the shroud carries the same crimson red interior and dark grey exterior design as the sakkat, it also conceals Daigo’s entire body from his neck to his ankles. Underneath his shroud however, Daigo wears a dark red dress shirt with the sleeves rolled up to the elbows the the shirt tucked into black dress pants. Along with that, a black vest with a red pocket square, a red tie tucked into the vest, a small waist chain that extends from his left front pocket to his back left pants pocket and steel-toed boots.
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[url=http://darksiders.wikia.com/wiki/Nephilim said:
Clan Sigil[/url]"]
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[fontsize="15"]Personality (updating)[/fontsize]​
At a very early age, Daigo was diagnosed with a form of antisocial personality disorder known as psychopathy, however his symptoms conflicted with the illness. Upon asking for more clarification, the doctor stated that a person suffering from antisocial personality disorder, or more specifically psychopathy, can understand emotions like love, pain, empathy and so on, but they can’t feel these emotions at all. The doctor went on to state that it didn’t necessarily mean that a person with this illness is violent. It just meant that this person was without a conscience. Lacking normal emotion, they tend to manipulate everyone around them, lie pathologically, and are rather promiscuous. Psychopathy is just genetic in general. There is really nothing that can be done about it. While he possessed the traits of a textbook psychopath, he lacked the violent outbursts and the complete absence of emotion. It was for this reason that he was classified as a “high functioning” sociopath instead. Highly valuing the importance of education and an occupation, Daigo was well educated and remained gainfully employed whilst beginning to commit various crimes for the thrill of it. He easily remained calm in situations deemed very stress worthy and most everything he did was meticulously premeditated and planned. He was capable of emotional attachment although it was difficult to achieve and despite his capacity for emotions, he seemed to disregard social mores as a whole when he was younger.

He has since learned to fit in and behave himself, tricking people into believing he was a normal person by using what he believed to be superior intellect and superficial charm to display an appreciative, kind hearted, and selfless facade. In a long term attempt to be normal, he tends to humble himself and prefers not to fight. However, it should be noted that he has no moral, spiritual, psychological, or emotional issue with either taking a life or exploiting others for personal profit and pleasure. He has made this tremendous effort all these years to avoid being a crazed stereotype and as such, he has developed a sense of self loathing over time, believing himself to be a fake person who constantly hides his true nature and intentions just to be liked and accepted by everyone around himself. The worst part is that he doesn’t even care about other people’s views towards him, but he tries to seem approachable as having a good relationship with others means he can manipulate them much easier. Knowing deep in his heart that he’s instinctively nice to others solely to use them later makes him dislike himself even more.

Despite his bad upbringing and his mental illness, Daigo has a strong desire to be just like everyone which is why he seeks psychological treatment on a regular basis. For all his efforts, Daigo still has a darker side within himself. He learned to manage his darker urges so that it does not spill over into his social life or affect his work. As a result, Daigo participates in risky behavior like occasionally attending events at the black lotus resort, and recently becoming a career criminal where he commits both blue and white collar crimes outside kumogakure. It should be noted that he only targets and commits crimes against other known criminals as this makes him seem morally justified. Daigo has fears just like anyone else. In fact it was his fear of being locked away like a stereotypical psychopath that drove him to attempt to be normal. Daigo is afraid of death, only because he doesn’t know what is on the other side assuming that there even is an other side. That being said, the kaguya clan holds no grudges and thus Daigo has no problem dying so long as it serves a purpose or as long as he dies for what he believes in. After having the demon Gantetsu sealed within his body, Daisuke's personality has not been affected much by the lava demon. He does however get annoyed by Gantetsu's voice.

[fontsize="15"]Biography (Full history found here)[/fontsize]​
Shinobi organizational system (link) & Ranks and Responsibilities (link)
Birth to early childhood: Ages (0-10yrs)

Originally born in Port Cirrus, the famous port city to the southwest of Kumogakure, Daigo grew up in an extended family. He lived with his parents, aunts, and uncles in a decent sized home which was slowly falling into disrepair despite their best efforts. Daigo grew up with his cousins among whom was Daisuke, the future medical sennin, in a comfortable lower middle class society. While Daigo’s aunt and uncle occupied the jobs of upstart merchants, his parents simply helped where they could to support them. They provided the goods through their own illicit means while Daisuke’s parents sold it to pay the bills, completely unaware of how their goods were obtained. While the adults saw to supporting their family, Daisuke and Daigo’s much older cousin sought to train them in the ways of the kaguya clan, though it was less savage in nature.

The family made efforts to chat up the tourists and gather new information about a plethora of subjects. They made it their mission to gather intel on what their customers desired so that they could be prepared for the demand by stocking their home with said items. For all their efforts, money was still tight in their home; Tighter than the virgin Mary, before she gave birth. Daigo’s parents even went so far as to start making backroom deals with low life smugglers. In exchange for storing contraband in their basement unbeknownst to the rest of the family, they would be rewarded handsomely for their services. Initially, his parents actions could be deemed as simply reckless and blame it on their desperation and naivety. After all, it was all done to ensure their family’s financial security. Unfortunately over time, it began to corrupt them even more so than what they were already. His relative’s business eventually flourished into a very successful merchant company after many years of hard work, dedication, sleepless nights, careful planning, and trust in one another. Thanks only in a small part his the illicit activities of Daigo's parents.

The business, now known as The ‘Supernova’ Merchant Company or S.M.C. for short, grew to such a proportion that Daigo’s parents were put in charge of managing a second business. They were sent to expand and operate out of Port Cirrus’ sister city, Kelmura, which was located further south. Believing strongly in education, the older generation went on to send their youth to the best schools where they collectively remained a B average on their studies. Where Daisuke’s parents excelled in street smarts, they made sure that the young generations excelled in book-smarts. While that was once true for Daigo’s parents, their seedy deals made them value hard labor and street smarts more so than academics. As a result, whenever Daisuke visited Kelmura, he was put to work like Daigo, but when Daigo visited Port Cirrus, he was made to study. It was around this time that Dashi left for what he believed to be a good school only to realize he had been sent to a ninja village. Dealing with the daily stresses of a life in the Anbu branch while attempting to manage a misdiagnosed and untreated mental illness over an extend period of time would take its toll on Dashi. Eventually, he would succumb to the pressure and lose his life during an interrogation.

The Kaguya clan, or at least this branch of the clan, believed in not holding grudges against anyone so long as their family member or close friend was given a glorious death. After a month or so of mourning the death of their relative, the families continued on with their lives as such was the way of life. The sad fact was that the world would not stop spinning just because a relative had passed. The world was not that merciful. From Daigo's perspective, they still had a successful business on their hands. Now was the time to secure their place in the higher social class rather than watch their slowly rising empire crumble because of a single person. He loved his uncle dearly since Dashi was one of the few people Daigo ever really connected with, but they had to get back to business. They would do not only for financial means, but because this for the sake of their future generations. It was around this time that Daigo’s behavior caused concern for his folks. After being examined, he was diagnosed with antisocial personality disorder due to his lack of regard for other people’s rights, the violent outbursts against bullies, the lack of an emotional connection to his family or friends, and his lack of conforming to social norms. Upon further examination, he would later be deemed as a “high functioning sociopath” rather than a psychopathy. Regular psychotherapy would have helped Daigo better manage his illness, but the illicit activities his parents would force him to do over the next few years would only make things worse. It would be a long time before Daigo received the help he needed today.

Skip a few years...

From Blacksmith & Privateer: Ages (21-22yrs)

Over the next three months, Daigo worked as a blacksmith in a few small towns of little importance. He made mostly hoes, metal rakes, machetes and scythes for cutting down their crops, horseshoes, etc. Barely ever was he asked to make a weapon. Realizing that he wasn’t going to make a decent living in these small towns, he spent the next three months at sea as a privateer, all the while sending letters of his woes to Daisuke. Being a sennin at the time, Daisuke managed to offer Daigo a legitimate cloud citizenship opportunity. This meant that upon arrival, he could become a full fledged cloudie. Given that he had financial struggles, the merchant company in Kelmura was still under investigation, and his military career was at an end, Daigo accepted rather quickly. If anything, cloud possessed fine minerals which he could use to help him build up a decent career as a blacksmith. Creating unique weapon could be his game and if all else failed, he could become a mednin. His options were laid out before him and his path was set once again. Well Daigo could admit that it would be good to see his cousin again, he was not thrilled about meeting new people, then developing a more sociable persona with which he would use to manipulate others around him.

And thus began his trek to kumogakure. He followed every instruction written down in his letters and upon his arrival he was greeted by his cousin. Daigo informed his relative about the investigation and of his parent’s crimes, which was not surprising to Daisuke. His relatives were always sneaky in one way or another. The bonehead did his cousin the courtesy of allowing him to room with him briefly, just until the court hearings were over. As such, Daigo had to work off his debt by working part time at Daisuke’s free clinic. Moving to cloud and joining the hospital as a general practitioner was nice, but rather brief. Soon however, he had grown to love cloud just as much as Daisuke did, though Daigo usually had to make frequent trips out of the village to court hearing held in the Capital city. As such, Daigo never really got to explore kumogakure all that well. He was only familiar with the hospital and Daisuke’s home.

Present: Ages (22-24yrs)

After several years under investigation, Daigo’s Kelmura merchant branch was finally cleared of all charges. Relieved that the whole mess was cleared up, Daigo made his way back towards cloud when he met a group of strange individuals to this day he has kept a secret. After two years as a low level medic during Shinrya Kitsune's absence, Daigo found the job dissatisfying and requested to leave the branch. He took with him everything Daisuke taught him about medicine that he did not learn while in the army. Now he resides in cloud as a ninja, but seeks something better.

During this chapter of his life, he met a woman who would go on to tutor him in the arts of ninjutsu. For a single year, Daigo would have a teacher. The woman would not reveal the origins of her knowledge or what her intentions were, but she would state that she was from cloud village. (Leads into Kinjutsu app)​

Likes:
Sleeping or Daydreaming in high isolated areas like trees. Observant people, Thunder storms, Spring season, Quiet people, animals​
Dislikes:
Obnoxious people, Those who hurt the innocent and break the rules for selfish reasons, Winter season, Talkative people, Hyperactive people​
[fontsize="15"]Relationships[/fontsize]​

Legend:

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Dislike; Hate
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Acquaintances
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Friends
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Good Friends
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Best friends; Crush; Respect
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Family; Deep Crush; Close to love
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Full blown love; Deep Respect; Complete Loyalty

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Dislike; Hate –

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Acquaintances – Tsuyoshi Junko, Suzaku Keiji, Kahako, Kitsune

KjU4L3P.gif
Friends – Akira Saito

b7me2li.gif
Good Friends –

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Best friends; Crush; Respect– Takaki Masao (Deceased)

JQapvzQ.gif
Family; Deep Crush; Close to love –

Clpwiog.gif
Full blown love; Deep Respect; Complete Loyalty – Kaguya Daisuke (Deceased), Kaguya Daishi
Stats
Level: 15
Health Points: 45,000
Chakra Points: 33,000
Agility: 600/600
Stamina: 600/600
Ninjutsu: 600/ 600
Genjutsu: 600/ 600
Taijutsu: 600/ 600
Chakra Control: 600/ 600
Bloodline: 3600 / 1764 PL

Power level: 3600 / 3600
Stat Average: 600
AP: 10 (S-Rank)

Run time: Rank 01 - 30 minutes to leave village
Half the Time Card (500 Points) said:
The run times of the user will be permanently cut in half. May be purchased 1 time for permanent use with all run times. When using Half the Time Cards, it must be listed in the run time post with link to approval. Run times will be as follows: [insert the new run time and link to approval] This cannot be used for MISSING NIN attempts or FORCED entry or exit.
Dance of the Barbaric Defender (Veteran Grade)
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: (Kinjutsu Option) & +0.50 accuracy and +0.50 dodge (2 additional class points via ASP)
High: Melee Accuracy
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Genjutsu DC


NPC Pet / Sealed Demon:
NPC Pet / Gantetsu's prison said:
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Name: (Formerly) Boshi / (Currently) Gantetsu
Known Epithets: "Big Boss" / "Warrior of the Wild"
Species: Primate
Gender: Male
Height: 5'5 (on knuckles), 6'5 (on feet)
Weight: At least 300 lbs

Diet / Favorite food: Omnivore / Fruits, vegetables, even some human foods.

History: Boshi was wild as a young pet. Naturally captured in the wild and brought into kumo as a new pet to be sold off. As a genin, Daigo had recently finished his exam and decided to reward himself with a companion. After all, the ninja world was tough and he had trouble making friends. Boshi was the same in fact. Having a rare white fur made him an outcast with his fellow primates. Both were alone and could use each other's company. Since then, Boshi was calmed down quite considerably and is now a well behaved primate. Given his natural ability to throw fecal matter, he is rather adept at throwing shuriken. After Daisuke's death, the demonic spirit Gantetsu managed to resurface only to find Daigo and the primate awaiting his arrival. The result of their first battle ended with the pet joining his master in the afterlife and an empty shell with Daigo. Utilizing both his illicit independently funded lab and his talents as a former kinjutsu surgeon, Daigo managed to heavily modify the primate's skeletal structure with a special material which could be produced by a rikudo sennin's chakra rod. During their rematch, Daigo managed to seal the demonic spirit inside of his pet's cadaver. Though he now resides in a primate's body, Gantetsu is now fully under Daigo's control. The demon still retains his knowledge of human speech amongst it's various other talents.

Appearance: Boshi is a large albino primate resembling a cross between a gorilla and a baboon. Along his fur are long fluorescence tribal-like markings that change in color depending on his emotional state. After the demon's influence, the primate now possesses a tail which burns brightly at its tip.

Personality: (Formerly Boshi) is very patient, practical, and mature. When summoned, he is quick to help and oblige the summoner even if he doesn't believe he can be much assistance. Boshi demands to be treated with the utmost respect, as a means of recognizing his power and wisdom. He is not without his manners, and will show respect to experienced and revered shinobi with loyalty and friendship. He's kind-hearted and considerate of others. Very assertive, observant, and cooperative, anyone would be grateful to have Boshi is a great companion.

links for review: Zabimaru (bleach), info on baboons, mountain gorillas, lowland gorillas

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Sealed Demon Within said:
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Name: Gantetsu (Prior to being sealed away)
Known Epithets: "The gigantic golem" / "Gaia's Suitor"
Species: Demon lord (Elemental golem)
Gender: Male
Height: 15'0 ft (formerly)
Weight: 1,000 lbs aka half a ton (formerly)

History: It is unknown how Gantetsu came into existence, but it is known that he made a name for himself by using his brain as well as his brawn. It was due to his strategic mind that he was employed by various demon factions. Unfortunately, he never stayed for too long as he felt these faction leaders were too weak to lead him. It is not clear how he came into Mazoku’s employment, but after he betrayed his boss, Gantetsu was now sealed within Daigo's pet whilst being aided by Daigo's chakra rods suppressing the demon's influence.

Appearance: He is a mixture of magma, housed within mineral enriched jagged earth. Being made from magma, which is boiling molten rock which has not reached the point of eruption, his body heat could be felt from miles away. A humanoid golem in appearance, he is held together by special demonic chakra infused steel, trapping the magma inside, though there are still cracks in his body where one can see the magma. He has no organs, but is completely conscious.

Personality: Head strong and arrogant at first, Gantetsu is your stereotypical demon. Over time however, Gantetsu will learn compassion for humanity in his own way. He is still a sinister creature lurking within the ape’s body, but he will never be freed from Diago's grasp. His chakra rods and seal keep the demon constantly suppressed. His inner world is frozen lake with no tree or plant life around him. With the exception of his head, the rest of his body is frozen under the thick chakra enhanced ice. Daigo often sits in front of Gantetsu’s face whenever they need to speak.

Links: Rp these new powers from Gantetsu and magma powers as well
Summoning Contract(s):

Canine Contract (S-Rank Custom Summon): Completed
Please note the following:

V6.2 Contract system rules, Contract Overlords, General Contract Ability List, Contract Summoning jutsu, & Canine ability / special move / jutsu
S-Rank Custom Summon said:
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Name: Saburou (three sons / From Japanese 三 (sabu) "three" and 郎 (rou) "son")
Species: Canine (Cerberus)
Gender: Male

Position: Former warden of the super maximum security prison actually known as Hell Gate Prison. Saburou, formerly the warden of the super maximum security prison actually known as Hell Gate Prison. He was a unique case as his fellow wardens wanted nothing to do with the worst prison on the outskirts of the city. He could have had a cozy job by becoming a prison guard or prisoner transporter in dog house minimum security prison, krazy kennel medium security prison, or Dog pound maximum security prison. Compared to Hell Gate, anywhere else would have been paradise, but Saburou stayed and cleaned the prison, making it a shining example of what perseverance could do.

Appearance: Saburo is initially a 6ft (L) x 6ft (W) x 6ft (H) three headed canine, however his size can be altered at will anywhere between 2 to 18 meters. Saburo has a high constant body temperature to withstand severe cold or hot weather. This temperature also prevents frequent illness, by killing any potential pathogens they come into contact with before they can become ill. Lacking much fur, the cerberus is said to possess a muscular build and skin as hard as carbonized steel. His claws are sturdy and razor-sharp which assists him with digging. On all three heads, a yin and yang symbol in the shape of a full moon can be found on the forehead. The cerberus is said to never truly die and its master took always find another cerberus if needed.

Personality: All three heads have different personalities and thus opinions on different situations. The left head is aggressive and has radical ideas while the right head is cautious and has carefully planned ideas. The middle head is dominant as it is assertive and considerate of the ideas produced by the other two heads. Because of the three contrasting personalities, this will often lead to small disagreements between the left and right heads while the middle head attempts to resolve the argument.
Cerberus class said:
Dog eat dog world
HP: (40+15) x 600 CC = 33,000 HP
CP: (30+15) x 600 CC = 27,000 CP
Class Bonus: +1 accuracy & +1 dodge
High: Melee Accuracy
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Genjutsu DC

Action points: 5 AP​
[b said:
Abilities[/b]"]

Ancient Wisdom - General Contract Ability
While many contracts are reclusive and rarely show themselves to the outside world, do not make the mistake of assuming them to be unworldly; many contract beasts live lives far longer than humans, and with this age comes experience. Experience that can benefit those who heed its advice.

Effect:

- While the contract is present in battle, its allies gain a bonus based on its custom class 'High' stat(s); this bonus is +1 Acc/Dodge/DC/Save and +5% Damage dealt with it. These bonuses do not apply towards caps.

- Example; the contract with this ability having Nin Acc and Gen DC in high would grant its allies +1 to Nin Acc/Nin Dodge/Gen DC/Gen Save, and +5% Ninjutsu/Genjutsu damage.
Ferocity - General Contract Ability
With primal rage, the beast strikes carry tremendous force. If their assault is allowed to continue for long, victims find their bodies a mangled mess.

Effect: +10% Melee Damage; this additional damage bypasses barriers and damage resistance.
Predatory Precision - General Contract Ability
With uncanny swiftness, the beast strikes. In many cases by the time a victim is able to notice an attack, it is too late.

Effect: All techniques used by this contract are modded as if costing as -.5 Ap, to a minimum of .5 Ap.

Canine Specialized Abilities said:
Wildsense - Canine Contract Ability
While heightened senses are not unique to the Canine contract, few beasts can ever claim to have them to the same degree as The Pack. The Canine contract is near-universally acknowledged for their superios sense of tracking, to the point where it is best to stand your ground rather than even consider attempting to run (let alone hide) from the pursuit of these beasts.

Effect:
- While in battle, enemies must flee an additional round while the user is present. This does not stack if multiple users with this ability are present.

- The contract and their summoner may join an in-progress battle a round earlier; however the round they enter the summoner will pay all costs (Both AP and CP) for summoning their contract as their first action (it is treated as having arrived with them though).
  • If the contract owner has the Sage Mode ability, they may instead choose to join an in-progress battle a round earlier with Sage Mode already activated. In this case, they will not have their contract auto-summoned like above, and Sage Mode will last one round shorter.

Clawmark - Canine Contract Independent Special Move
To those of The Pack, it is not the kill that stirs their beastial instinct, but the thrill of the hunt itself. These beasts are not opposed to drawing out the hunt to relish every moment of it, and for this reason have developed a special technique that 'marks' a target as -their- prey, often in the form of something between a wound and seal. Once marked, it is said the beast only grows in strength the longer the hunt continues.

Effect: The user makes a basic attack at -2 accuracy and 1% Max CP, inflicting the victim with the Clawmark for two rounds. When the user deals critical hit damage to a target with the Clawmark active on them, the user gains temporary Hp equal to 10% of the critical hit's damage. This temporary Hp is reduced before the user's normal HP, and does not stack; the user only keeps whichever instance of temp HP is higher (such as a new attack replacing the old value). At any point, the user may choose to remove a Clawmark to automatically gain awareness of the target it was inflicted upon (This does not cost AP)

Visceral Attack - Canine Contract Senjutsu
To members of The Pack, the hunt is a feast to be enjoyed, and as the ultimate hunters, their power is even more effective against other beasts or those close to death.

Effect: This attack is used as a Called Shot to a specific limb (user's choice, random if unchosen). This deals 2890 damage and raises the targeted limb by 1 level, but for the duration of the round it is treated as Broken. If the target is a Contract summon, in Sage Mode, or below 50% Max Hp, this attack deals double damage and inflicts Suppression (may inflict suppression beyond the cap).

Cost: 2.75 Ap, 2060 Cp.

Note:
- A target may only be hit by this once per round.
- Jutsu subtype is chosen when the contract creature is designed; determining its accuracy and damage type.

Claws of the Cerberus said:
PK6315.2_large.jpg


The Cerberus’ claws. Enough said.

Weapon Damage Type: Slashing Damage

Chosen Effect: Bleeding effect

Damage Modifier: -10% (now 135 damage)

Accuracy Modifier: +2

Augments (Swift (link), Free Flow (link), Barbed Teeth (link))
[url=https://www.ninpocho.com/viewforum.php?f=427 said:
Slashing Taijutsu (link)[/url], Lava Element (link), Non-Elemental Ninjutsu (link): 22 out of 22 Mastered"]
 
(Equivalent to Level 1-2 Jutsu) Cost: 0.75 AP for tai / 1 ap for Ninjutsu

(Non-Elemental) Transformation - M, Body Switch - M

(Slashing) Arcing Slash - M, Overhead Strike - M
E-Rank
(Equivalent to Level 3-4 Jutsu) Cost: 1.25 AP for tai / 1.5 ap for Ninjutsu

(Non-Elemental) Combination Transformation - M

(Slashing) Heavy Tow - M, Gasher - M, Cross Rip - M
D-Rank
(Equivalent to Level 5-6 Jutsu) Cost: 1.75 AP for tai / 2 ap for Ninjutsu

(Non-Elemental) Stunt Double - M

(Lava) Lava Torrent - M (lava is done from here)

(Slashing) Vanishing Slash - M, Blade Trail - M
C-Rank
(Equivalent to Level 7 Jutsu) Cost: 2.25 AP for tai / 2.5 ap for Ninjutsu

(Non-Elemental) Chakra Blast - M

(Lava) Volcanic Sinkhole - M

(Slashing) Executioner - M, Lotus Flower - M
B-Rank
(Equivalent to Level 8 Jutsu) Cost: 2.75 AP for tai / 3 ap for Ninjutsu

(Non-Elemental) Natures Guard - M, Perfected Rasengan - M

(Lava) Final Confrontation - M, Vulcan Eruption - M

(Slashing) Zantetsuken - M, Fatal Draw - M
A-Rank
X

</B>
Medical Specialties and other notable skills​
<i>
</i>
Ancient Kumogakurian Literacy: Rules, Translator & Ancient Kumogakurian (Vulgar): learned here; Note to self: you have vulgar kumo, now make a post for classical; (not really an ability)

</U>
Medical Specialties​
<i>
</i>Things (links) to keep in mind: Medical Branch, All medic specialty list, first aid: 53 subjects, Resident, Residency, Medical dictionary, trauma alert, Medic mission rules
My Medical Branch Specialties said:
<B><U>Novice:

Medical research

Experienced:

?

Mastered:

First Aid, Medical Combat Training, Kinjutsu surgery, Medical Tutor, Herbalism, Anatomy

Zabuza Momochi: said:
“Eight points: larynx, spine, lungs, liver, jugular, subclavian artery, kidneys, heart. Now, which will be my kill point.”

Medical Branch Specialties - Kushin's original post said:
Any shinobi can specialize in any attribute of medical knowledge. To gain this they must first post a roleplay of 600 words or more detailing a duration of time where they trained and received the knowledge. This can be done over multiple posts and can be done with another medical shinobi who is either also wanting to train in the same field or is already a trained shinobi in this field. In the case of two shinobi training in the same field in the same thread both shinobi must have 600 wc posts. In the case of a shinobi training under a shinobi already trained in a field the already trained shinobi’s word count adds to the training shinobi.

Training include (but are not restricted to):
  • Kinjutsu Surgery (required to be experienced in if a mednin wants to be able to roleplay giving a kinjutsu to another shinobi)
  • General Surgery
  • Plastic Surgery
  • Emergency Surgery
  • Biology
  • Trauma
  • Chemistry
  • Psychology
  • Medical Research
  • Medical Combat Training
  • Medical Tutor (can be gained by teaching a class at the academy, reduces further training requirements by 100wc for themselves and anyone they're training with)

All of these specialties can be trained to Novice, Experienced and Mastered levels. Write a roleplay attempting to learn something and pm the Mednin Sennin who will give you your level.
 
Re: Criminal Mastermind, Kaguya Daigo - Chuunin

</U></B>
</I>[fontsize="20"]B-mod Info[/fontsize]<i></i>​
<i>
</i>

OLD profile, dojo, and training log retrieved here: http://www.ninpocho.com/viewtopic.php?p=16367#p16367

Links: Dojo, Training, Battle build advice, Rules of engagement & Ultimate battle rules

Clan: Kaguya (Here) / Kinjutsu: Rikudo Sennin (Here & R.S. info)

Stats:
Character Level: 15

Health Points: 45,000
Chakra Points: 33,000

Agility: 600/600
Stamina: 600/600
Ninjutsu: 600/600
Genjutsu: 600/600
Taijutsu: 600/600
Chakra Control: 600/600
Bloodline: 3600 /1764 PL

Power level: 3600
Stat Average: 600
Run time: Rank 00 - 15 minutes to leave village (Half the Time Card)
Action Points: 10

Currently Owned ASP Cards:
Advanced Shop Points: 647 pts in the bank as of 9/12/2018

<B>Advanced shop link

<U><I>Single Use: N/A

Character Specific:

Free Sensory knowledge x 2 - 100 ASP Cost
Effect: The user is granted a free minor in an element of their choosing (Fire, Earth, Water, Wind, Lightning, Non-Elemental) OR a free Sensory Knowledge of their choosing (Kinetic, Visual, Audial, Will). May be purchased twice.

Weapons Galore - 70 ASP Cost
Effect: The user is granted the ability to make one additional weapon. May be purchased once.

Item Hoarder - 100 ASP Cost
Effect: The user gains one additional Inventory slot. May be purchased once.

Free Sensory mastery x 2 - 200 ASP Cost
Effect: The user is granted a free major in an element of their choosing (Fire, Earth, Water, Wind, Lightning, Non-Elemental) OR a free Sensory Mastery of their choosing (Kinetic, Visual, Audial, Will). May be purchased twice.

Carry Over:

Extra RP Slot - 35 points x 4
Effect: Grants an extra RP slot for free RPs. Does not allow one to go on more missions/classes or be in more than one modded thread at a time. May only be purchased 4 times.

Abilities Card - 75 Points
Effect: Grants the user 1 additional Ability Slot. May only be purchased one time. In cases of split personality, Rikudo Sennin or anything that has multiple groups of abilities: this only affects one of the personalities or paths.

Class Point Card - 100 Points
Effect: Grants the user 2 additional Class Points. May be purchased one time. This makes 8 Class points in total.

Half the time Card - 500 Points
Effect: The run times of the user will be permanently cut in half. Run times must be posted anytime you use this card and will be as followed: [insert the new run time and link to approval. May be purchased 1 time for permanent use with all run times. When using Half the Time Cards, it must be listed in the run time post with link to approval. This does not change the ANBU +45 minute catch time in any way.
Battle Constants said:
Bloodline Passives:
Dead Bone Pulse - Activated Passive

Rank 3: User creates a weapon out of their own skeleton. This weapon automatically possesses the user's choice of augment between Anchor Boost, Assault or Barbed Teeth which does not count against the weapon's total number of augments.

Special Action: By adding the maintain cost of Dead Bone Pulse to their next Taijutsu attack the user may switch their choice of free augment applied to their weapon before the attack is made allowing the augment to affect that attack.

Cost: 1 AP and 100 CP + 100/rnd

Note(s):
- Dead Bone Pulse follows all of the rules for a Weapon Creation Jutsu even though it is not a jutsu.
- When using the Special Action to switch augments the newly selected augment stays active until the Special Action is used to switch to a different one.

Rapid Healing - Passive

Rank 3: Bleeding damage is reduced by -50% if they reach Bleeding Rank 2 and above. Each time the user perform a Bloodline Jutsu, they have a chance to immediately remove 1 Bleeding Rank inflicted during that round.

Notes:
- The chance to remove a Bleeding Rank is equal to 12% / 18% / 21% / 36% if D / C / B / A-Rank Bloodline Jutsu used.
- The user cannot remove Bleeding Ranks that were not inflicted during the current round through Rapid Healing.
Skeletal Density - Passive

Rank 3: Called shots have a -8% chance of affecting the Kaguya. All damage suffered by the user is reduced by 10%.

Bloodline Buffs:
Dance of the Willow - Bloodline Fighting Style

Rank 3: +2 Dodge, +10% damage. User gains +1 Melee Accuracy for each Taijutsu attack that they make each round. This stacks up to +3.

Note(s):
- Dance of the Willow's Accuracy bonus resets to +0 at the end of each round.

Ultimate Bone Defense- D-Rank Bloodline Buffing Taijutsu

Rank 3: User gains 10% Damage Reduction and Bleeding has a -10% chance of success.

Costs: Rank 3: 1.25 AP and 300 Cp to initiate, 150 Cp/Rnd

Notes:
- Ultimate Bone Defense is a Chakra Armor.

Dance of the Larch - C-Rank Bloodline Buffing Taijutsu

Rank 3: Absorbs damage equal to 1818 HP. Melee attacks return 40% of the damage done by the opponent back on themselves as well.

Costs: Rank 3: 1.75 Ap, 880 Cp

Notes:
- May be used reflexively.
- "Melee attack" is defined as any attack which uses Melee Accuracy.
- This skill may only be used once per round but lasts until bone Hp is depleted or the end of the round.
- Stacks with Ultimate Bone Defense and Skeletal Density

All-Killing Ash Bones - A-Rank Bloodline Buffing Taijutsu

Rank 3: User's next Taijutsu attack causes a degenerative effect on the target it hits causing them to suffer 80% of the damage they took from it at the beginning of each round for the next two rounds.

Costs: Rank 3: 2.75 AP and 3375 CP

Notes:
- If the attack which All-Killing Ash Bones is affecting hits a barrier of any kind then All-Killing Ash Bones does not apply the degenerative effect to the target.

- The damage dealt by All-Killing Ash Bones's effect is not directly affected by effects which increase or decease damage. Such effects only apply to the attack which is used in conjunction with All-Killing Ash Bones (Ex: If a Taijutsu that does 1,000 damage is used with All-Killing Ash Bones against an opponent with 25% Damage Reduction then the 1,000 damage is reduced to 750 and All-Killing Ash Bones deals it's damage based off of that and the 25% Damage Reduction is not applied to the damage caused on subsequent turns by All-Killing Ash Bones).

- All-Killing Ash Bones deals 50%/65%/80% of the aggregate damage dealt by any multi-hitting jutsu it is used with.

Kinjutsu Passives:
Rikudo Sennin

Effects: +10% damage to all Ninjutsu, +10% Elemental Damage, and -10% Cp Cost to All Ninjutsu. This applies to all Paths the Rikudo Sennin may have.

Rinnegan - Special Passive Ability

Effect:
- The Rinnegan, gives a constant +1 to all Secondary Stats as it is always active.

- This bonus applies to all active Paths under the RS's control.

- In addition, for every Path under their control the user and each path can resist a cumulative of .5 points of Accuracy reduction that may come from any source. This is due to the fact that the user may view everything within any path's field of vision, they all share their sight with other path's.

- This does not take up an ability Slot.

Heavenly Subjugation - Special Activated Passive

Effect:
- When attacking with a weapon equipped with a Chakra Disrupting augment, the Rikudo Sennin may infuse their chakra into the strike for 1 Ap. This is always modded as a Secret Action, and may only be done to one target per round.

- When infused, the user may choose to have their will activate during one of their techniques, or during one of the Victim's attacks. This does not take effect until the following round.

- If used to Disrupt the Victim's Attack, this causes the victim's Strongest Action to have -2 Accuracy and -10% Damage. This Attack cannot Auto-hit in any way.

- If used to Disrupt the Victim's Reactions, this causes the victim to have -2 Dodge/Gen Save and take +10% damage from one of the user's Actions. This attack cannot be Auto-Dodged in any way.

Specials:
Chakra Disrupting - Special Augment

Effect: Once per round the user may activate Chakra Disrupting for no cost which causes the next attack with the equipped weapon to deal CP damage rather than HP damage.

Note(s):
- Chakra Disrupting has no effect against other Rikudo Sennins.
Six Paths of Judgment - Special Ability

Effect:

- Allows the Rikudo Sennin to reanimate a corpse infused with their consciousness. This can only be done through a 500 word rp that must be about the user infusing their chakra and soul into a body through the Outer Path.

- This rp must have council approval, and the user chooses the Body's BL/CA and abilities at the time of creation.

- This Rp can be done once every three OOC weeks, as the user need's time to build up their spirit before dividing it once again.

- The Rikudo Sennin may have up to six total path's or bodies at any given time including their original one, though they may use this technique again to switch any current path for a new one, including their original Path.

- This does not take an Ability Slot.

General Buffs:
Note: This is a list of some, not all of this path's buffs. Although they do exist, my Debuffs will not be listed here.

Offensive:

+1 Critical Range to all attacks. All critical hits deal 2.25 X Damage. (Human anatomy ability)

+1 Accuracy Bonus and +5% Bleeding Chance to user's next successful Taijutsu attack, if first attack missed. (Barbed teeth augment)

+10% damage. User gains +1 Melee Accuracy for each Taijutsu attack that they make each round. This stacks up to +3. (Kaguya Fighting Style)

+2 Accuracy/DC and +20% damage towards a single target. +10% chance to auto-dodge the targets attacks. (duelist ability, Kaguya fighting style)

Defensive:

-8% Called Shot chance (Skeletal Density)

-50% to Bleeding Damage, if I reach Bleeding Rank 2 and above. Each time the user perform a Bloodline Jutsu, I have a chance to immediately remove 1 Bleeding Rank inflicted during that round. (Rapid Healing)

+8.5 Dodge (class bonus, BL fighting style, defensive tech ability, weighted rock B- rank jutsu)

+20% to Bleeding Resistance and Bleeding penalties are treated as one rank lower. (Thick blood ability and Chakra Armor: Ultimate Bone Defense)

+50% to Damage Reduction (Abilities: Sentinel, fearless, and Def. Tech. / BL skills: Skeletal density & Bone defense / and Vanguard augment)

Recovery:

+5% Max HP & +2% Max CP Recovery each round (Healing factor ability, Recovery augment, Re-energize augment)

+10% to All Medical Jutsu used on me. (Healing factor ability)

Damage Reduction Buffs:
Sentinel (link): The user has +5% Damage Reduction.

Defensive Technique (link): +10% Damage Reduction while in Defensive Mode

Note:
-This is not a style/stance, and may be used simultaneously with another style.

Fearless (link): +10% Damage Reduction to all Damage types (includes Illusionary) & -1 to Evasion and Gen Save.

Bloodline Buffs:
Skeletal Density - Passive: Rank 3: Called shots have a -8% chance of affecting the Kaguya. All damage suffered by the user is reduced by 10%.
Ultimate Bone Defense- D-Rank Bloodline Buffing Taijutsu: Rank 3: User gains 10% Damage Reduction and Bleeding has a -10% chance of success.

Rank 3: 1.25 AP and 300 Cp to initiate, 150 Cp/Rnd

Notes:
- Ultimate Bone Defense is a Chakra Armor.

Augment Buffs:
Vanguard: +5% Damage Reduction while this weapon is equipped. While in Defensive Stance, this amount is increased to +10% Damage Reduction.

Grand total of +50% Damage Reduction / --50% Damage Taken

Abilities:
Branch Abilities Rule

A. Shadow Tactics: Sentinel - linked here

B. Shinobi 101 - linked here

1. Economizer - linked here

2. Defensive Technique - linked here

3. Fearless - linked here

4. Healing Factor - linked here

5. Poison Resistance - linked here

6. thick blood - linked here

7. Quick Reaction - linked here

8. Human Anatomy - linked here

9. Duelist - linked here

10-12. Kinjutsu Option: Rikudo Sennin – linked here

Ancient Kumogakurian literacy (link): info and translator

Equipment:

Created weapon(s):
Link to purchase: all Purchases here.
68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f776174747061642d6d656469612d736572766963652f53746f7279496d6167652f4c41515372674167495a393557513d3d2d3535383234383835362e313532333337653138353032616438353431353534313733363639322e6a7067

Weapon #: 1
Dance of the Barbaric Defender (Veteran Grade)
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: (Kinjutsu Option) & +0.50 accuracy and +0.50 dodge (2 additional class points via ASP)
High: Melee Accuracy
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Genjutsu DC

Ninjutsu
142 of 143 ninjutsus mastered (226 of 227 total jutsus mastered)

#of jutsu elements (Non-elemental: = 22 / Earth: = 17 / Fire: = 17 / Wind[/url]: 2 / Water: = 2 / Lightning: = 7 / Gravity: = 8 / Lava: = 12 / Explosion: = 12 / Metal: = 12 / Radiation: = 0 / Anbu: = 14 / Medical: = 14 / Kinjutsu: = 4)

note to self: you need 10 lightning jutsus (all jutsu after lightning torrent) and 4 gravity jutsus (specifically Clutch of the Giant, Forced Polarity, Chibaku Tensei, Centrifugal Force). All together it will cost $126,500 yen.

E Rank (Equivalent to Level 1-2 Jutsu) Cost: 1 AP / E- rank jutsus can be used 10 times in one round

(Non-elemental) Transformation - M, Body Switch - M

(Earth) Stone Bullet - M, Gravel Shift - M

(Fire) Infernal Ember - M, Thermal Maw - M

(Wind) Wind slash - M, Pressure burst - M

(Water) Pressurized Mist - M, Water gun - M

(Lightning) Storm bolt - M, Thunderfist - M

(Anbu)

(Medical)

D Rank (Equivalent to Level 3-4 Jutsu) Cost: 1.5 AP / Six times in one round

(Non-elemental) Combination Transformation - M, Crystal eye - M, Cancel - M, Contract summoning - M (Canine & Feline)

(Earth) Earth Flow River - M, Sinkhole Fist - M, Mud Clone - M

(Fire) Fireball - M, Immolation Armor - M, Combustive Seal - M

(Lightning) Thunderclap - M, Electroshock - M, Electrocution - M

(Anbu) Mask Summon - M, Critical Exposure - M

(Medical) Mystical Hand - M, Coagulation - M

C Rank (Equivalent to Level 5-6 Jutsu) Cost: 2 AP / 5 times in one round

(Non-elemental) Stunt Double - M, One element sealing - M, Elemental Clone - M, Barrier - M

(Earth) Inner Earth Reflection Lure - M, Earth Flow Wave - M, Rock Golem - M, Earthen Coating - M

(Fire) Dragon Fire - M, Searing Eruption - M, Scalding Ash Cloud - M, Heat Wave - M

(Lightning) Zeus Flash - M, Lightning Torrent - M

(Explosion) Landmine - M, Bang Bullet - M, Explosive Touch - M, Blast Wave - M

(Gravity) Gravity Distortion - M, Anti- gravity - M, Orbital Strike - M, Gravitational Pull - M

(Lava) Magma Strike - M, Molten Cloak - M, Lava Torrent - M, Molten Mantle - M

(Metal) Steel Slam - M, Quality Break - M, Mercury Poisoning - M, Steel Clone - M

(Anbu) Snapshot - M, Chakra Sense - M, Active Camo - M, Mental Infiltration - M

(Medical) System shock - M, Skeletal Fortification - M, Anesthetic Infusion - M, System Restoration - M

(Kinjutsu) Summoning: Path to God - M, Omnipotent Chakra Absorption - M

B Rank (Equivalent to Level 7 Jutsu) Cost: 2.5 AP / 4 times in one round

(Non-elemental) Shadow Shuriken Replication - M, Leech seal - M, Chakra Shield - M, Chakra Blast - M, Rasengan - M, Cursed Sealing - Rank 1 (will never master), Advanced Combination Transformation[/url] - M

(Earth) Bedrock Coffin - M, Weighted Rock Technique - M, Earth Spiker - M, Antlion Sinkhole - M

(Fire) Infernal Hellfire - M, Firestorm - M, Spontaneous Combustion - M, Ring Of Fire - M

(Explosion) Atomic Blast - M, Volatile Fireworks - M, Starlight Nova - M, Minefield - M

(Gravity) Graviton - M, Inertial Control - M

(Lava) lava storm - M, Magma Cannon - M, Ashfall Tendrils - M, Volcanic Sinkhole - M

(Metal) Alloy Spiral - M, Reinforced Wall - M, Iron Breakout - M, Density Crush - M

(Anbu) Incapacitate -M, Intangible Passage - M, Shadow Servant - M, Searchlight - M

(Medical) Mystical Force - M, Medical Assistant - M, Tranquilize - M, Medical Ward - M

A Rank (Equivalent to Level 8 Jutsu) Cost: 3 AP / 3 times in one round

(Non-elemental) Perfected Rasengan - M, Five element seal- M, Morality Sealing - M, Nature`s Guard - M, Stardust Nova - M

(Earth) Fist Of Gaia - M, Earthen Magnitude - M, Earthslide Wall - M, Petrification - M

(Fire) Dragon Flame Bomb - M, Sol Fire Tempest - M, Abysmal Harbinger - M, Flame Shield - M

(Explosion) Meteor Aura - M, Big Bang Flash - M, Flare Execution - M, Blast Infusion - M

(Gravity) Shinra Tensei - M, Newton's Apple - M

(Lava) Gaia’s Wrath - M, Final Confrontation - M, Blazing Golem - M, Vulcan Eruption - M

(Metal) Silver Flash - M, Senbon Coating - M, Burdening Touch - M, Superalloy Tempest - M

(Anbu) Physical Imprisonment Seal - M, Body Bind - M, Flock of Shadows - M, Black Blockade - M

(Medical) Resuscitate - M, Angelic blessing - M, Regeneration - M, Pristine Aura - M

(Kinjutsu) Summoning: Demonic Statue of the Outer Path - M

S Rank (Equivalent to Level 9 Jutsu) Cost: 4.5 AP (2 times in one round) / Would cost: 3.5 AP unless otherwise stated

(Kinjutsu) Release: Almighty Harbinger - M


Genjutsu
33 of 33 genjutsus mastered (226 of 227 total jutsus mastered)

#of genjutsu elements (Audial: 9 / Kinetic: 9 / Visual: 6 / Will: 9 )

Genjutsu: here

C Rank (Equivalent to Level 5-6 Jutsu) Cost: 2 AP / These jutsus could be used 5 times in one round

(Audio) Piercing cry - M, Deaf -M

(Kinetic) Crippled - M

(Visual)

(Will) Black out - M, Insomnia - M

B Rank (Equivalent to Level 7 Jutsu) Cost: 2.5 AP / 4 times in one round

(Audio) Leak - M, Wither - M, Bass drop - M

(Kinetic) Phoenix’s embrace - M, Petrification - M, Crush Depth - M, Pox - M

(Visual) Night Mare - M

(Will) Havoc of the doomed mind - M, Oblivious rapture - M,Betrayal - M

A Rank (Equivalent to Level 8 Jutsu) Cost: 3 AP / 3 times in one round / Note: S - rank would cost: 3.5 AP unless otherwise stated

(Audio) Death’s Anthem - M, Blank slate - M, Radical shock - M, Chakra ravage - M

(Kinetic) Curse of the leaper - M, Parasetic infestation - M, Tree binding - M, Shared torment - M

(Visual) Ocular assault - M, Body double - M, Night - M, Deja Vu - M, Invisibility - M

(Will) Torment of the physical plane - M, Coruption of the earthly plain - M, Mind’s eye chaos - M, Temple of Nirvana - M

Taijutsu
51 of 51 Taijutsus mastered (226 of 227 total jutsus mastered)

#of taijutsu elements (Bludgeoning: = 0 / Buffing= 27 / Piercing: = 1 / Projectile: = 0 / Ranged: = 0 / Slashing: = 5 / Unarmed: = 17 / Puppet = 0 / Kinjutsu: 1

E Rank (Equivalent to Level 1-2 Jutsu) Cost: 0.75 AP / These jutsus could be used 13 times in one round

(Bludgeoning)

(Buffing) Charge, Grip, Fleeted, Block

(Piercing) Stab - M

(Projectile)

(Ranged)

(Slashing)

(Unarmed) Uncalled-for shot - M

(Puppet)

D Rank (Equivalent to Level 3-4 Jutsu) Cost: 1.25 AP / 8 times in one round

(Buffing) Shadow play, Eagle vision - M, Muscle control - M, Brandish - M, Basic Safeguard - M

(Slashing) Cross Rip - M

(Unarmed) Spinning Wind - M, Dynamic entry - M

C Rank (Equivalent to Level 5-6 Jutsu) Cost: 1.75 AP / 5 times in one round

(Buffing) Chakra extension - M, Shadow dance - M, Dynamic Art - M, Gather - M, Expel - M, Chakra Absorption - M

(Unarmed) Dragon Assault - M, Tiger Hook - M, Step-In Flash - M, Shoryuken - M, Roaring Combination - M

B Rank (Equivalent to Level 7 Jutsu) Cost: 2.25 AP / 4 times in one round

(Buffing) Unbound - M, Cover - M, Anabolic Frenzy - M, Concealed Steps - M, Focused Assault - M

(Unarmed) Spear hand - M, Suplex - M, Primary Lotus - M, Shadow Step Strike - M, 16 Hit Combo - M

(Kinjustu) Mystic Path of Infinite Pain - M

A Rank (Equivalent to Level 8 Jutsu) Cost: 2.75 AP / 3 times in one round OR 4 times if 1 AP is rolled over to the next round / Note: S - rank would cost: 3.25 AP unless otherwise stated

(Buffing) Devastating Aura - M, Limit Break - M, Insatiable Hunger - M, Devastating Aura - M, Awakening - M, Unleash - M, Limit Break - M

(Slashing) Zantetsuken- M, Higuma- M, Heavenly Sword- M, Fatal Draw- M

(Unarmed) Eagle Drop - M, Dance of the Waxing Moon - M, Fist of Virtue - M, Fist of Sin - M
S-Rank Custom Contract Summon

C-mod team Approval: here

Canine: Completed
afc03f090832.jpg
  • S-Rank Custom Summon
  • Name: Saburou (three sons / From Japanese 三 (sabu) "three" and 郎 (rou) "son")
  • Species: Canine (Cerberus)
  • Gender: Male
  • V6.2 Contract system rules: Here
  • Canine Specialized Abilities: Here & General Contract abilities (Ancient Wisdom, Ferocity, & Predatory Precision): Here

Cerberus class
  • Dog eat dog world
  • HP: (40+15) x 600 CC = 33,000 HP
  • CP: (30+15) x 600 CC = 27,000 CP
  • Class Bonus: +1 accuracy & +1 dodge
  • High: Melee Accuracy
  • Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
  • Low: Ranged Accuracy, Genjutsu DC
  • Action points: 5 AP

PK6315.2_large.jpg


Cerberus Weapon:
  • Name: Big paws & Sharp claws
  • Damage Type: Slashing
  • Damage Effect: Bleeding
  • Damage Modifiers: - 10% (135 damage)
  • Accuracy Modifiers: +2
  • Augment 1: Swift
  • Augment 2: Free Flow
  • Augment 3: Barbed Teeth
Cerberus' Jutsu:
22 out of 22 Jutsus Mastered

#of Ninjutsu & Taijutsu elements (Non-Elemental: 7 / Advanced Element - Lava: 4 / Slashing Taijutsu: 11)

E-Rank (Equivalent to Level 1-2 Jutsu) Cost: 0.75 AP for tai / 1 ap for Ninjutsu

(Non-Elemental) Transformation - M, Body Switch - M

(Slashing) Arcing Slash - M, Overhead Strike - M

D-Rank (Equivalent to Level 3-4 Jutsu) Cost: 1.25 AP for tai / 1.5 ap for Ninjutsu

(Non-Elemental) Combination Transformation - M

(Slashing) Heavy Tow - M, Gasher - M, Cross Rip - M

C-Rank (Equivalent to Level 5-6 Jutsu) Cost: 1.75 AP for tai / 2 ap for Ninjutsu

(Non-Elemental) Stunt Double - M

(Lava) Lava Torrent - M

(Slashing) Vanishing Slash - M, Blade Trail - M

B-Rank (Equivalent to Level 7 Jutsu) Cost: 2.25 AP for tai / 2.5 ap for Ninjutsu

(Non-Elemental) Chakra Blast - M

(Lava) Volcanic Sinkhole - M

(Slashing) Executioner - M, Lotus Flower - M

A-Rank (Equivalent to Level 8 Jutsu) Cost: 2.75 AP for tai / 3 ap for Ninjutsu

(Non-Elemental) Natures Guard - M, Perfected Rasengan - M

(Lava) Final Confrontation - M, Vulcan Eruption - M

(Slashing) Zantetsuken - M, Fatal Draw - M​

List of writing code:
BB codes: here
Code:
"[b][/b]" 

"[color=?][b][i][/i][/b][/color]"

[quote] text [/quote] 

[quote="”name”"] text [/quote] for “name wrote”

[b] text [/b] 

[i] text [/i]

[u] text [/u]

[code] code



web text or text

text
text​

text​

text

[spoilername=?] text [/spoilername]
text​

[fontsize="#"] text [/fontsize]

[anchor] text (usually the initials or part of the word) [/anchor]

[url=website link here said:
Title (link here)[/url]:"]
 
note here is optional

content here
first tab
note here is optional

content here
second tab
note here is optional

content here
third tab
note here is optional

content here
fourth tab
X
[/code]
 
Re: Criminal Mastermind, Kaguya Daigo - Chuunin

List of RPs, important dates, and RP tools (like different banners):

Missions I've modded:

Village Events:

10 - 11. Dark melody: https://www.ninpocho.com/viewtopic.php?p=318238#p318238 / Mother of monsters: https://www.ninpocho.com/viewtopic.php?p=323280#p323280

Funeral of a Raikage and Sennin [Event]: https://www.ninpocho.com/viewtopic.php?p=189278#p189278 (needed for path request reference)

Team Missions I've done:

Classes I've taught:

Roleplays I've done:

09. Preparing to teach: https://www.ninpocho.com/viewtopic.php?p=317501#p317501

08. A wealth of knowledge: https://ninpocho.com/viewtopic.php?p=310278#p310278 (learned Fūinjutsu sealing jutsu and native language)

07. I'll need to see your license and registration: https://ninpocho.com/viewtopic.php?p=301411#p301411

06. I DID Warn You All...: https://ninpocho.com/viewtopic.php?p=283316#p283316 (initial visit to anbu HQ)

05. Anbu Reform: https://ninpocho.com/viewtopic.php?p=205214#p205214

04. Junko's Will: https://ninpocho.com/viewtopic.php?p=201772#p201772

Journal Log #03.: Keeping a promise: https://ninpocho.com/viewtopic.php?p=198316#p198316 (joined anbu)

Junko's Mask: https://www.ninpocho.com/viewtopic.php?p=148904#p148904 (needed for mission reference / Jinchuurikis)

Personal Rps:

Solo mission thread & Solo reward thread

Path request (Not an RP)

Therapy (as promised during OCR)

Kinjutsu references:

Rinnegan: http://naruto.wikia.com/wiki/Rinnegan

Fūinjutsu: http://naruto.wikia.com/wiki/F%C5%ABinjutsu

Jinchūriki: http://naruto.wikia.com/wiki/Jinch%C5%ABriki

Summoning jutsu: http://naruto.wikia.com/wiki/Summoning_Technique

Eight Trigrams Sealing Style: http://naruto.wikia.com/wiki/Eight_Trigrams_Sealing_Style

When creating paths for 500wc, use 100 words per paragraph.

Scenery:

Splitting your soul:

Path’s history (who the person was before they died):

Physical description (what will they look like now):

Personality description (how will Daigo change his personality when he controls this path):

path request

Uchiha: All Unarmed Taijutsu uses Genjutsu accuracy (Shinobi 101) cuz unarmed tai is fast

Hawkeye: All Visual Genjutsu uses Ranged accuracy (Shinobi 101) cuz visual gen effects enemy's sight; they can't see means they can't dodge

Toujigikou: All Audial Genjutsu uses Ninjutsu accuracy (Shinobi 101) cuz audial gen fortifies ninjutsu damage taken

Hyuuga: All Kenetic Genjutsu uses Melee accuracy (Shinobi 101) cuz kenetic gen fortifies melee damage taken

TBD: All ? uses ? accuracy (Shinobi 101)
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zj9cnn.jpg
Name: Fudo

Description: He has red eyes, shaggy silver hair. His shoulders are decorated with wave tattoos and the marks on his face are shaped like red lightning bolts. Additionally, he wears bronze-like metal plating around his body. He also has a metal decoration on his back. The marks on his face are jagged with a straight line underneath. Ancient symbols are marked all over his red and black color scheme armor.

Personality: ?

History: Fudo developed the sharingan after being bullied while in school after the death of some family members. Fudo's power never laid in his physical strength as he was rather weak, but in his mental prowess where he excelled at. His genjutsu was strong enough to bully back all those who had crossed him. Becoming a bandit to show off his strength proved fatal for him.

Abilities
Buffs:
Note: This is a list of some, not all of this path's buffs. Although they do exist, my path's Debuffs will not be listed here.

Offensive: Note to self: All damage types means all elements, all tai, and illusionary.

+10% Auto Hit to all attacks. (Precognition - Passive)

+30% Damage to all elemental damage except Fire (elemental illusion, mind overflow, Rikudo Sennin)

+45% fire damage (Will of Fire passive, Rikudo Sennin, elemental illusion, mind overflow)

+6 DC (mind crush, enchanter style, Insidious Gaze passive)

All Genjutsu used inflict +1 Debuff, and have a 5% bonus to all percentage effects. (enchanter style)

Defensive:

+3 to both dodge and Accuracy (Mangekyou Sharingan)

Constant +1 to all Secondary Stats as it is always active. (Rinnegan)

+1 gen save (enchanter style)

-20% CP cost for genjutsu & ninjutsu (enchanter style & Sensory knowledge: cortex control / Rikudo Sennin, & Major affinity move: Control)​
The Gentle Mental Assassin (Veteran Grade)
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: (Kinjutsu Option)
High: Genjutsu DC
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
Low: Ranged Accuracy, Melee Accuracy

Weapon:
Weapon #2: Searing Spellbinding Shuriken said:
images

  • Name: Searing Spellbinding Shuriken
  • Assigned to: Uchiha path
  • Damage Type: Thrown / Retain the ability to use Hand seals with their weapon equipped.
  • Damage Modifiers: - 10% (135 damage)
  • Accuracy Modifiers: +2
  • Augment 1: Daze
  • Augment 2: Mirage
  • Augment 3: Special Composition: Fire damage

BL Passives:
Bloodline: Uchiha (linked)
Sharingan - Activated Passive</U><i></i>

Rank 3: +1.5 Dodge, +1.5 Accuracy

Costs: Rank 3: .5AP; 450 CP to initiate, 210 CP/Rnd.

Notes:
- Only applies when the user can see their target and/or attacker.
Will of Fire - Passive<i></i>

Rank 3: Fire Jutsu damage is increased by 15%.

Insidious Gaze - Passive

Rank 3: Genjutsu may be cast through the Sharingan, requiring no hand seals and gaining +2 DC

Special Action: When casting Genjutsu through eye contact, the user may choose to activate a special effect. If chosen then the Genjutsu cannot be partially effective. Should the Genjutsu be 50% or more successful it is treated as a full hit, otherwise it is treated as a miss.

Notes:
- Requires eye contact, and for the Sharingan to be active.

Precognition - Passive

Rank 3: +10% Auto Hit to all attacks.

Copy Skill - Activated Passive<i></i>

Rank 3: Allows the user to use and copy any Jutsu used during the last round.

Cost: This skill costs no Ap or CP, however all copied jutsu cost normal Ap and their CP/Hp costs are increased by +20%.

Notes:
- The user's Sharingan must have been active during the time the jutsu was used, and the user must have had full vision of the target.
- When used, the user chooses any jutsu from the previous round and may use it regardless of whether they know it or not. After use, this Jutsu is memorized, and may be used for the remainder of the battle.
- All copied jutsu have a 5% of failing per Jutsu Level (A level seven would have a 35% Chance of failing, for example).
- Only 3 techniques can be remembered at once. Further copying would require the user to overwrite previously memorized techniques, costing CP equal to 2x the forgotten Jutsu's cost.
- The user must meet the Rank and stat requirements to use a Jutsu (A C-Rank cannot copy a Level 8, for example), and may not copy Bloodline, Core Ability, or Kinjutsu techniques.
- These techniques are copied at the rank they were used, and may be remembered and used for the remainder of the battle.
- User must be wielding the correct weapon(s) to copy a Taijutsu and must be able to perform hand seals to replicate a Ninjutsu or Genjutsu.

Mangekyou Sharingan - Activated Passive<i></i>

Rank 3: +3 Dodge, +3 Accuracy.

Costs: Rank 3: .5AP; 900 CP to initiate, 430 CP/Rnd

Notes:
-Only applies when the user can see their target and/or attacker.
-Sharingan Rank 3 must be activated for a round prior to activating the Mangekyou.
- The effect of Mangekyou Sharingan replaces the effect of the regular Sharingan and the Mangekyou cost becomes the new overall cost.
</i>

Kinjutsu Passives:

Rikudo Sennin

Effects: +10% damage to all Ninjutsu, +10% Elemental Damage, and -10% Cp Cost to All Ninjutsu. This applies to all Paths the Rikudo Sennin may have.

Rinnegan - Special Passive Ability

Effect:
- The Rinnegan, gives a constant +1 to all Secondary Stats as it is always active.

- This bonus applies to all active Paths under the RS's control.

- In addition, for every Path under their control the user and each path can resist a cumulative of .5 points of Accuracy reduction that may come from any source. This is due to the fact that the user may view everything within any path's field of vision, they all share their sight with other path's.

- This does not take up an ability Slot.
Heavenly Subjugation - Special Activated Passive

Effect:
- When attacking with a weapon equipped with a Chakra Disrupting augment, the Rikudo Sennin may infuse their chakra into the strike for 1 Ap. This is always modded as a Secret Action, and may only be done to one target per round.

- When infused, the user may choose to have their will activate during one of their techniques, or during one of the Victim's attacks. This does not take effect until the following round.

- If used to Disrupt the Victim's Attack, this causes the victim's Strongest Action to have -2 Accuracy and -10% Damage. This Attack cannot Auto-hit in any way.

- If used to Disrupt the Victim's Reactions, this causes the victim to have -2 Dodge/Gen Save and take +10% damage from one of the user's Actions. This attack cannot be Auto-Dodged in any way.

Specials:
Chakra Disrupting - Special Augment

Effect: Once per round the user may activate Chakra Disrupting for no cost which causes the next attack with the equipped weapon to deal CP damage rather than HP damage.

Note(s):
- Chakra Disrupting has no effect against other Rikudo Sennins.

Six Paths of Judgment - Special Ability

Effect:

- Allows the Rikudo Sennin to reanimate a corpse infused with their consciousness. This can only be done through a 500 word rp that must be about the user infusing their chakra and soul into a body through the Outer Path.

- This rp must have council approval, and the user chooses the Body's BL/CA and abilities at the time of creation.

- This Rp can be done once every three OOC weeks, as the user need's time to build up their spirit before dividing it once again.

- The Rikudo Sennin may have up to six total path's or bodies at any given time including their original one, though they may use this technique again to switch any current path for a new one, including their original Path.

- This does not take an Ability Slot.
</SPOILER>

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rowen10.jpg
Name: Riku

Description: He has red eyes, shaggy silver hair. His shoulders are decorated with wave tattoos and the marks on his face are shaped like red lightning bolts. Additionally, he wears bronze-like metal plating around his body. He also has a metal decoration on his back. The marks on his face are jagged with a straight line underneath. Ancient symbols are marked all over his red and black color scheme armor.

Personality: ?

Abilities:
Buffs:
Note: This is a list of some, not all of this path's buffs. Although they do exist, my path's Debuffs will not be listed here.

<U>Offensive:

+5.5 Accuracy (class bonus, Duelist, & Keensight)

Constant +1 to all Secondary Stats as it is always active. (Rinnegan)

+10% damage to all Ninjutsu, +10% Elemental Damage, and -10% Cp Cost to All Ninjutsu. This applies to all Paths the Rikudo Sennin may have. (Rikudo Sennin)

+2 Critical chance (vital strike)

+15% ranged damage (Composite - Boost)

+10% chance to auto-hit their intended target. (sureshot)

Critical hits from user's Ranged attacks deal x2.3 damage (sniper)

If stacked x 3, ranged weapon damage is raised by +22.5% (full shot)

Defensive:

+6.5 dodge and -10% damage taken (defensive technique, weighted rock jutsu, Class bonus)</LEFT>​

Pin Cushion (Veteran Grade)
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: (Kinjutsu Option)
High: Ranged Accuracy
Average: Dodge, Genjutsu Save, Ninjutsu Accuracy
Low: Genjutsu DC, Melee Accuracy

Weapon:
Weapon #3: Crazed Comet Killer said:
images

Weapon #: 3
  • Name: Crazed Comet Killer
  • Assigned to: Hawkeye path
  • Damage Type: Ranged: +3% increased success chance with Called Shot attempts.
  • Damage Modifiers: - 10% (135 damage)
  • Accuracy Modifiers: +2
  • Augment 1: Assault
  • Augment 2: Swift
  • Augment 3: Primal

CA Passives:
Core Ability: Hawkeye Hawkeye chosen skills: 20 out of 20 points used
Vital Strike - Passive (3 points)

Restrictions - C Rank and up

Taking their training to the next level, the Hawkeye masters to art of attacking enemy weak points, hitting them at an alarming rate.

Effect: Ranged weapon attacks have +2 Critical chance

=====
Composite - Boost (3 points)

Restriction - may only be purchased a maximum of three times

The Hawkeye’s bows are tensed and well - balanced, and their kunai and shuriken have been sharpened for hours on end. Ranged weapons used by the Hawkeye are simply better and more effective.

Effect: Ranged weapons deal +15% Damage

====
Full Shot - Dependent Special Move (2 points)

Restriction- C Rank and up

That archers are frail and possess little strength is a myth, encouraged by those who wish a little edge against their opponents. In fact, a ranged fighter must possess a great deal of strength to wield a bow--and even greater to use it to its maximum power.

Effect: When attacking with a Ranged weapon, The user may pay +10% CP and lower its Accuracy by -1 to raise its damage by +7.5%. May stack up to three times.

====
Sureshot - Passive (2 points)

The focus of a Hawkeye is intense. When they're on their game, the world narrows down to a single target and they are able to land a hit, no matter how many factors go against them.

Effect: All Ranged weapon attacks have a 10% chance to auto-hit their intended target. Attacks that auto-hit override any type of effect that would cause the user to miss this target. and land a 100% hit. Does not override auto-fail or other attack interrupting effects.

====
Keen Sight - Boost (3 point)

Restriction - May only be purchased up to three times.

With their sharp senses, a Hawkeye's shots tend to be far more accurate than the average bowman's. They are said to be dead shots, able to knock a fly off a target without brushing the target.

Effect: Ranged weapons gain +3 Accuracy

====
Bounce Shot - Dependent Special Move (3 Points)

Restriction - C Rank and up

Often what looks like it missed is merely a surprise, trick shot. Hawkeyes can do funny things to their shots, making them bounce off obstacles or even thin air before hitting their targets.

Effect: By paying +30% Cp and lowering its Accuracy by -2, the user may have a Ranged weapon attack rerolled upon missing their target. If it misses again, a secondary target may be chosen instead. May be used once per round.

====
Sniper - Passive (2 Points)

By their innate knowledge of how the human body moves and where to aim, a Hawkeye is able to make their critical hits that much more devastating.

Effect: Critical hits done by the user's Ranged attacks deal x2.3 damage instead of x2
.

====
See The Wind - Jutsu (2 points, Mastered)

Restriction- A-Rank and up

This jutsu is the pinnacle of Hawkeye secret techniques, allowing the user for a brief moment to see the exact trajectory, pull, and timing required to make the perfect shot. When used, the entire world seems to slow down as they aim and fire, allowing them to determine exactly what to do. Once fired, the projectile speeds through the air and becomes nigh unstoppable, as anything that the opponent might try to do was probably already factored in.

Rank 2: A single strike dealing 3,795 Damage at +2 Ranged Accuracy. Cannot be stopped by Wind Jutsu, Barrier Jutsu, the Deflection ability, or instant block effects. This attack pierces through all damage reduction. Counts as the users equipped Ranged weapon type.

Costs: Rank 2: 1,900 Cp; 2.75 Ap

Kinjutsu Passives:
Rikudo Sennin

Effects: +10% damage to all Ninjutsu, +10% Elemental Damage, and -10% Cp Cost to All Ninjutsu. This applies to all Paths the Rikudo Sennin may have.

Rinnegan - Special Passive Ability

Effect:
- The Rinnegan, gives a constant +1 to all Secondary Stats as it is always active.

- This bonus applies to all active Paths under the RS's control.

- In addition, for every Path under their control the user and each path can resist a cumulative of .5 points of Accuracy reduction that may come from any source. This is due to the fact that the user may view everything within any path's field of vision, they all share their sight with other path's.

- This does not take up an ability Slot.

Heavenly Subjugation - Special Activated Passive

Effect:
- When attacking with a weapon equipped with a Chakra Disrupting augment, the Rikudo Sennin may infuse their chakra into the strike for 1 Ap. This is always modded as a Secret Action, and may only be done to one target per round.

- When infused, the user may choose to have their will activate during one of their techniques, or during one of the Victim's attacks. This does not take effect until the following round.

- If used to Disrupt the Victim's Attack, this causes the victim's Strongest Action to have -2 Accuracy and -10% Damage. This Attack cannot Auto-hit in any way.

- If used to Disrupt the Victim's Reactions, this causes the victim to have -2 Dodge/Gen Save and take +10% damage from one of the user's Actions. This attack cannot be Auto-Dodged in any way.

Specials:
Chakra Disrupting - Special Augment

Effect: Once per round the user may activate Chakra Disrupting for no cost which causes the next attack with the equipped weapon to deal CP damage rather than HP damage.

Note(s):
- Chakra Disrupting has no effect against other Rikudo Sennins.

Six Paths of Judgment - Special Ability

Effect:

- Allows the Rikudo Sennin to reanimate a corpse infused with their consciousness. This can only be done through a 500 word rp that must be about the user infusing their chakra and soul into a body through the Outer Path.

- This rp must have council approval, and the user chooses the Body's BL/CA and abilities at the time of creation.

- This Rp can be done once every three OOC weeks, as the user need's time to build up their spirit before dividing it once again.

- The Rikudo Sennin may have up to six total path's or bodies at any given time including their original one, though they may use this technique again to switch any current path for a new one, including their original Path.

- This does not take an Ability Slot.

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jingyiwei.jpg
Name: Sana

Description: ?

Personality: ?

History: ?

Abilities
Buffs:
Note: This is a list of some, not all of this path's buffs. Although they do exist, my path's Debuffs will not be listed here.

Offensive:

Access to explosion element & converted fire and earth jutsu gain AOE effects (Toujigikou passive)

Can use one major and one minor affinity move on a single jutsu (elementalist ability, Affinity moves)

All Audial genjutsu uses ninjutsu accuracy (Shinobi 101)

+25% explosive damage (Toujigikou passive, Rikudo sennin)

+15% damage to all ninjutsu, except explosion (Sorcerer style, Rikudo Sennin)

If stacked x 3, then +15% bonus damage to user’s next ninjutsu attack (Supercharge)

Constant +1 to all Secondary Stats as it is always active. (Rinnegan)

+10% damage to all Ninjutsu, +10% Elemental Damage, and -10% Cp Cost to All Ninjutsu. This applies to all Paths the Rikudo Sennin may have. (Rikudo Sennin)

Defensive

-25% damage taken from all ninjutsu attacks. -10% elemental damage taken. -10% Damage Taken while in Defensive Mode (Supercharge, defensive technique, sorcerer style)

-35% to all Chakra Cost (Journeyman ability, Jutsu mastery ability, Sorcerer style, Major affinity move: Control)

+8.5 dodge and immunity from the user's own AoE Techniques when ridden (Toujigikou: Kamikaze bomber, defensive technique, weighted rock jutsu, Class bonus)

counterattack against the attacker at +1 Accuracy/DC (Quick reaction)​

Demolition Man (Veteran Grade)
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: (Kinjutsu Option)
High: Ninjutsu Accuracy
Average: Dodge, Genjutsu Save, Melee Accuracy
Low: Genjutsu DC, Ranged Accuracy

Weapon:
Flying Dynamite said:
7de8efde808cf1d89804cb46d82ba043.jpg

Weapon #: 4
  • Name: Flying Dynamite
  • Assigned to: Toujigikou path
  • Damage Type: Thrown / Retain the ability to use Hand seals with their weapon equipped
  • Damage Modifiers: - 10% (135 damage)
  • Accuracy Modifiers: +2
  • Augment 1: Explosive Seal
  • Augment 2: Swift
  • Augment 3: Special Composition: Explosion damage

BL Passives:
<LEFT>
Bloodline: Toujigikou(linked)
Explosive Art - Passive
Rank 3: May convert Fire and Earth Jutsu into a Clay Bomb at no extra cost.

Notes:
- The Toujigikou automatically has access to the Explosion element.
- Jutsu converted into clay bombs are treated as the 'Explosion' Element and gain explosion effects.
- All Clay Bombs act as AoE's targeting the proper amount according to the jutsu AoE level rules. Jutsu that are already AoE have their area increased by +1 target if used as a bomb.

Abstract Detonation - Passive
Rank 3: +15% Explosion Damage

Aperture Vision - Passive
Rank 3: +3 Genjutsu Save, Cumulative accuracy debuffs ignored up to -2.


Kinjutsu Passives:<SPOILER>

Rikudo Sennin

Effects: +10% damage to all Ninjutsu, +10% Elemental Damage, and -10% Cp Cost to All Ninjutsu. This applies to all Paths the Rikudo Sennin may have.

Rinnegan - Special Passive Ability

Effect:
- The Rinnegan, gives a constant +1 to all Secondary Stats as it is always active.

- This bonus applies to all active Paths under the RS's control.

- In addition, for every Path under their control the user and each path can resist a cumulative of .5 points of Accuracy reduction that may come from any source. This is due to the fact that the user may view everything within any path's field of vision, they all share their sight with other path's.

- This does not take up an ability Slot.
Heavenly Subjugation - Special Activated Passive

Effect:
- When attacking with a weapon equipped with a Chakra Disrupting augment, the Rikudo Sennin may infuse their chakra into the strike for 1 Ap. This is always modded as a Secret Action, and may only be done to one target per round.

- When infused, the user may choose to have their will activate during one of their techniques, or during one of the Victim's attacks. This does not take effect until the following round.

- If used to Disrupt the Victim's Attack, this causes the victim's Strongest Action to have -2 Accuracy and -10% Damage. This Attack cannot Auto-hit in any way.

- If used to Disrupt the Victim's Reactions, this causes the victim to have -2 Dodge/Gen Save and take +10% damage from one of the user's Actions. This attack cannot be Auto-Dodged in any way.

Specials:
Chakra Disrupting - Special Augment

Effect: Once per round the user may activate Chakra Disrupting for no cost which causes the next attack with the equipped weapon to deal CP damage rather than HP damage.

Note(s):
- Chakra Disrupting has no effect against other Rikudo Sennins.

Six Paths of Judgment - Special Ability

Effect:

- Allows the Rikudo Sennin to reanimate a corpse infused with their consciousness. This can only be done through a 500 word rp that must be about the user infusing their chakra and soul into a body through the Outer Path.

- This rp must have council approval, and the user chooses the Body's BL/CA and abilities at the time of creation.

- This Rp can be done once every three OOC weeks, as the user need's time to build up their spirit before dividing it once again.

- The Rikudo Sennin may have up to six total path's or bodies at any given time including their original one, though they may use this technique again to switch any current path for a new one, including their original Path.

- This does not take an Ability Slot.

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