Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

The Demon Itsuki's Profile

Status
Not open for further replies.

Itsuki

Ninja
Joined
Feb 14, 2014
Messages
333
Yen
18,734
ASP
0
BD9534461BC3CE0E6267845754F7857E61B72750DFA8AEFD23pimgpsh_fullsize_distr.jpg_zpsrxdrtsu8.png


Itsuki
Basic
Basic Info Text Form
Name: Itsuki
Gender: Male
Age: 28
Height: 5'11
Weight: 156
Skin Color: White
Eyes: Gold
Hair: Black
OOC Job Rank: S
Branch: ANBU
Rank: ANBU
Core Ability: Demonic Ancestry
Kinjutsu: Sharingan Implant</SPOILER>
<i>
</i>
Physical Description
<SPOILER>
e5c949ac-627f-4bce-9591-1036ade1ed01_zpsj1cishrn.png


He has a dark look about him that shows in his eyes almost a bit empty in fact. He stands about 5'11 and weighing about 156lb. His hair is that of a dark black tent that hangs loosely upon his face at a medium length. Itsuki's eyes each hold a different color the right eye a bright red and his left that of a golden hue. The build of his body is that of a tone setting and his skin color that of a bit paler than most people seen around.

Mental Description
His mental state is that of distance towards people as he has nothing he holds dear to him at all. Life is for him about trying to mask himself to blend with the people of this world for the most part. Cold and a bit of darkness is what can be read from his energy and can be unsettling for those that are sensitive to spiritual beings.

History
The moon hung high in the summers sky as a man in his 20's made his way towards the highest point of a great cliff that hung over a rocky bottom that flowed into the sea. His life had been of no meaning and his health poor, nothing was worth the struggle he felt as he sighed heavily to himself. "This is where I lay myself to rest huh." He gazed into the darkness for a few moments and let his mind slip back into what he had lived for and had lost all the same.

He had neither a wife nor a family to call his own, his friends no longer found himself of use and have long drifted away. His eyes would gaze up at the moon and stars as he took one final breath and stepped over the ledge falling with great speed towards the rocky surface below.
The body of the once young man lay crumpled upon the watery rocks that now made his grave, the water would crash over his form causing it to be dyed that of a crimson red color. This man's death had caused beings to take notice from a great distance with the scent of iron from his blood and the emotions caused by his suicide. Dark beings would take interest in such energy as they would thrive from the feelings of misfortune and grief.

A single wispy shadow form made its way to the now empty shell of a body and took a keen interest in the thing. The smell of death had drawn this shadow to this place as he looked at the broken body, then taking in the scent of the air. His form was neither here nor there as he had no physical body and could only be perceived by those close to death or those no longer of the living. His eyes glowed as he hovered around the body slowly taking note of the damage to the face and limbs. The being felt this could be fixed and the thought of letting this body go to waste seemed to sit ill with the shade. His right eye glowed a deep yet brilliant red as his left shown with a golden hue.
He knelt beside the body and whispered into its ear words none could hear truly of maybe nothing was said at all in truth. The body would slowly lift into the air a few feet as it unfolded itself from its ball of broken bones and bloody mess. He sat down and began to let out his breath as a black shadowy figure just as what he himself appeared as.

The lungs of the body filled with the Smokey air and started to fill the body with it, this continued for what seemed like hours if not days in truth. With the spirit almost now fully gone from vision the last of the air flowed into the body causing the being to vanish fully into the form. The body lurched violently for moments as the bones and damage healed, his face had changed somewhat from the man's when he was alive to a more sharp and dark appearance. The eyes opened as the body now held a red right eye and the golden left one.

Standing up for the first time the spirit found it somewhat clumsy as he stumbled slipping a few times on the wet rocks.
"Hmm, this will take some getting used to I am afraid." He made his way off slowly towards where ever he could find a place to work on his control of his new body. He knew he needed to get used to such unless he wanted to fail at blending in with this worlds people. "A name, I must think of something to call myself as, Itsuki...yes that should work fine." He grinned as he was proud of the fact he had managed to create a new name for himself to mix with the tongue of the living people.

He would spend a few years living out in the outer edges of the Iwa territory in somewhat seclusion as he trained the his body and skills. The one fault if not a few he found his form held was that in the moonlight his true reflection would show and not that of his new form. This would cause trouble he felt if he was found out to be not what he was appearing to others as. Seven or so years passed by before he felt ready to take his first true steps into the human world, his body had not aged since he had taken control of it meaning he felt he could continue to use this form unless it was destroyed somehow.

Itsuki took his belongings of what he owned and made his way to the Village or Iwa to start a life among people. It took a while to become accepted into the village as a member. His days or attempting to blend in have only just started for him and his anticipation only grew
 
Class
<Forsaken Soul>
HP: (50+12) x 525 = 32,550
CP: (45+12) x 525 = 29,925
Class Bonus: Kinjutsu
High: High Stat(s) Melee Accuracy, Genjutsu DC,
Average: Average Stats: Evasion, Ninjutsu Accuracy,
Low: Low Stat(s) Puppet Accuracy, Ranged Accuracy

Stats

AP: 10
Agility: 525/600
Stamina: 525 /600
Ninjitsu: 210/600
TaiJutsu: 525/600
Genjutsu: 515/600
Chakra Control: 525/600
Power Level: 2,825​

Kinjutsu: Sharingan Implant
Sharingan Implant/Eternal Mangekyou Sharingan
[fontsize="12"]Sharingan Implant Notes:[/fontsize]
  • [fontsize="12"]
  • This Kinjutsu is unique in the fact there are two different effects; One for normal people, and one for Uchiha. Normally, those gain the normal "Sharingan Implant" Kinjutsu upon applying for this Kinjutsu. Uchiha, however, gain the "Eternal Mangekyou Sharingan" Ability assuming they have Maxed out their Bloodline.
  • All Sharingan Implant Techniques used by an Uchiha cost -10% Chakra.
  • One may be a Hyuuga/Tsuchimikado and apply for a Sharigan Implant at the cost of halving the buffs of their original doujutsu (Activated eye passive).[/fontsize]

[fontsize="12"]Sharingan Implant
Si.jpg

The Sharingan is an ability well known throughout the Shinobi world, respected by some, feared by others. However, none can deny the abilities of the Uchiha clan, and there are many who would desire this ability for their own. It is uncommon, but not rare, for Shinobi to have gained the sharingan from an Uchiha through one method or another and with delicate surgery, though only a handful are able to synchronize with the eye to bring out nearly its full use. Though try as the might, they will never have the same control as an Uchiha, and cannot Deactivate their Sharingan, a fact that takes a toll upon their bodies and leaves them with lower stamina than their peers.

Information
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank

Effects:
- The user gains the incredible eye power of a transplanted Sharingan, gaining a constant +2 Accuracy and +2 Dodge.
- However, because of this sharingan is constantly active, the user suffers -3 Cp Mod.
- Their Sharingan Implant is able to withstand up to 3 points of 'Eye Trauma', this is upgraded to 5 points when in the Mangekyou State.
- Once the user has surpassed their Eye Trauma limit, all Doujutsu and Sharingan Implant Techniques cost x2 Cp, and the user takes additional unreduceable Hp damage equal to half the cp cost. In addition, they begin to suffer -1 Accuracy/Dodge for every Eye trauma point surpassed, lasting for the remainder of the battle.
- If this Eye Trauma penalty surpasses their Sharingan buff, the user is treated as blind for the remainder of the battle, their sharingan is deactivated (meaning, the buff from the Sharingan and abilities used with it), and their Sharingan cannot be reactivated for the remainder of the battle.
- Becoming blind in this manner results in the user being unable to differentiate between targets, picking a random target for every action taken that targets someone other than the user. For clarification, the user enters this state upon reaching a -3 Acc/Dodge penalty from Eye Trauma, and this penalty lasts even after the Sharingan is permanently deactivated (which can cause some serious problems, when a +3 Acc/Dodge buff is suddenly turned into a -3).

Special Action -Mangekyou Sharingan (400 Chakra Control): For 1 Ap, the user may activate the Mangekyou form of their Sharingan, granting them an additional +1 Accuracy and dodge. However, they lose 300 Cp each round this is active.[/fontsize]

[fontsize="12"]Eternal Mangekyou Sharingan
[imghttp://www.Ninpocho.com/images/BattleSystem/Sharingan_Implant/EMS.jpg[/img]
For every Sharingan, there are a gifted few who are able to master it, and develop their ocular powers into the Mangekyou Sharingan. Yet, it is nearly unknown for even the most gifted shinobi to take the next step, gaining perhaps one of the most mystic abilities throughout the Land. The final form of the Sharingan, this stage can only be reached by the most callous of Uchiha, requiring one to take the eye's of a Sharingan user as a replacement to their own. Through delicate surgery, the new eye's merge with the remnants of DNA from the Uchiha's previous Mangekyou, their new Sharingan's appearance taking on a fused mixture of both. This is perhaps the most powerful Doujutsu of all, rumored to endow the bearer with incredible abilities all but forgotten.

Information
Prerequisites
Uchiha Bloodline, Kinjutsu Application, 3 Ability Slots, B-Rank

Effects:
- The Uchiha's new Sharingan is now constantly active, and does not require CP to maintain.
- Their Mangekyou Sharingan has now become the Eternal Mangekyou Sharingan, and grants +4 Accuracy and Dodge, and requires only 500 Cp per round to maintain.
- Their new Sharingan is able to withstand up to 4 points of 'Eye Trauma', this is upgraded to 6 points when in the Eternal Mangekyou State.
- Once the user has surpassed their Eye Trauma limit, all Doujutsu and Sharingan Implant Techniques cost x1.5 Cp, and the user takes additional unreduceable Hp damage equal to half the cp cost. In addition, they begin to suffer -1 Accuracy/Dodge for every Eye trauma point surpassed, lasting for the remainder of the battle.
- If this Eye Trauma penalty surpasses their Sharingan buff, the user is treated as blind for the remainder of the battle, their Sharingan deactivates (meaning that they lose the buff from it and cannot use techniques associated with it), and their Sharingan cannot be reactivated.
- Becoming blind in this manner results in the user being unable to differentiate between targets, picking a random target for every action taken that targets someone other than the user. For clarification, the user enters this state upon reaching a -4 Acc/Dodge penalty from Eye Trauma, and this penalty lasts even after the Sharingan is permanently deactivated (which can cause some serious problems, when a +4 Acc/Dodge buff is suddenly turned into a -4).[/fontsize]

[fontsize="12"]Sharingan Copy - Activated Passive
sharingan-mini.gif

Probably the most infamous trait of the Sharingan is it's ability to perfectly memorize anything its gaze wanders upon with perfect detail. Those with the sharingan of an Uchiha not only find that the increased visual power of the Uchiha is theirs, but so too is the ability for memorization and mimicking the movements of a target simultaneously.

Information
Prerequisites
Sharingan Implant/Eternal Mangekyou Sharingan
Effect:
- Replicates the next attack that the opponent utilizes at x1.5 the replicated jutsu's Cp/Hp cost. Sharingan Copy's replicated attack is modded immediately after the attack that it is mimicking.

Note:
- This is treated as if simultaneous as the opponents movements.
- Cannot replicate BL/CA/Kinjutsu techniques.
- May only target opponents that the user can see.
- Replicated jutsu receive the User's damage buffs, not the opponent's.
- User must be wielding the correct weapon(s) to replicate a Taijutsu and must be able to perform handseals to replicate a Ninjutsu or Genjutsu.
- The user takes any other costs or penalties for replicating a jutsu as well.

Cost: Ap equal to the replicated technique, Chakra cost is rank dependent.[/fontsize]

[fontsize="12"]Takaamahara - C-Rank Ninjutsu
EMS1.jpg

This jutsu is one of the most powerful space/time ninjutsu, if not the most powerful. While not offensive, this ability allows the user to transport themselves nearly instantly to another location, or even allow them to become intangible to avoid techniques. The technique can only be performed by the advanced Doujutsu, and appears as if air collapses upon the user in a swirling matter, their body seeming to implode into the area centering upon their eye's.
Information
Prerequisites
Sharingan Implant/Eternal Mangekyou Sharingan, C-Rank
Rank 1: User gains +3 Dodge against the next technique aimed at them, and can reappear within 20 feet if they choose. If partially hit, the damage is negated, but the user takes CP damage equal to 50% of the negated damage.
Master Rank: User gains +4 Dodge against one technique, and can reappear within 25 feet. If partially hit, the damage is negated, but the user takes CP damage equal to 40% of the negated damage.

Note:
- Modded as if Instantaneous.
- Can be used as a reactionary, and does not use handseals.
- Out of battle, the user can RP warping.
- Increases the user's Eye Trauma by 1 for the remainder of the battle.

Cost: 675 CP to initiate[/fontsize]

[fontsize="12"]Izanagi - B-Rank Ninjutsu
EMS2.jpg

A powerful reality warping technique deemed forbidden to the Uchiha clan. This jutsu allows the user to alter reality within their own personal space, meaning they gain the ability to change events that directly apply to themselves. This jutsu alters the user's reality into illusion, and illusion into reality...effectively enabling the user to outright deny the effects of any harm that may befall them...Or believe themselves to be almighty. This power, however, comes with a cost. The use of this technique severely weakens the Sharingan's strength for an extended period of time, and repeated use is said to negate the sharingan completely...and even blind the user temporarily in worse cases.

Information
Prerequisites
Sharingan implant/Eternal Mangekyou Sharingan, B-Rank

Rank 1: The user may use the strength of their sharingan to deny the reality of themselves coming to harm by reducing the total damage of the incoming attack by 60%. Any attack which is "targeted" by Izanagi instantly loses all damage bonuses and effects prior to having it's damage reduced and any status conditions or effects inflicted by the jutsu are negated.
Rank 2: The user may use the strength of their sharingan to deny the reality of themselves coming to harm by reducing the total damage of the incoming attack by 70%. Any attack which is "targeted" by Izanagi instantly loses all damage bonuses and effects prior to having it's damage reduced and any status conditions or effects inflicted by the jutsu are negated.

Note:
- This may be done reflexively, does not require handseals, and is modded as if instantaneous.
- This jutsu requires the Mangekyou/Eternal Mangekyou Sharingan to be active.
- Use of this technique increases the user's "Eye Trauma" by +1 for the remainder of the battle. For each additional use in a single round, the "Eye Trauma" penalty is increased by an additional +1.

Cost: 730 Cp + 50% of the Attack's Cp Cost.[/fontsize]

[fontsize="12"]Kamui - A-Rank Ninjutsu
EMS3.jpg

The Mangekyou Sharingan has the unique trait to grant it's user several unique abilities, powerful and taxing to the body. Should a shinobi with the eye of an Uchiha find themselves enduring the strain upon their body during their training to acquire the Mangekyou, they too, shall find themselves able to use a unique technique. Rogue Sharingan user's are able to bend reality upon itself, to such a point that the air seems to collapse upon itself, including everything in the short area. Though this Space/Time ability is powerful and useful, the strain placed upon the user is heavy, and repeated uses can drain the shinobi's fatigue rapidly.

Information
Prerequisites
Sharingan implant/Eternal Mangekyou Sharingan, A-Rank
Rank 1: User can attempt to Absorb Jutsu into a different dimension at +1 to their Ninjutsu Check. Once sealed, the user can release the Jutsu at any time to any target, at +1 Accuracy. User can seal up to 2 lvl 1-6 techniques at a time.
Rank 2: User can attempt to Absorb Jutsu into a different dimension at +2 to their Ninjutsu Check. Once sealed, the user can release the Jutsu at any time to any target, at +2 Accuracy. User can seal up to 3 lvl 1-7 techniques at a time.

Special Action: The user can attempt this technique on a person instead of a jutsu. This allows the user to target a limb of a target without called shot penalties. The targeted limb is treated as if broken for this round and the next, and if not avoided by then it is treated as broken for the remainder of the battle.

Note:
- Does not use handseals and may be used Reflexively.
- Requires Mangekyou/Eternal Mangekyou Sharingan to be Active.
- When sealing a Ninjutsu, the user make's a Nin Check against the target to determine whether it is successful or not.
- When a Jutsu is released, the user releases all currently stored Jutsu at once at the target simultaneously. Stored jutsu do not gain any additional buffs other than the ones that effected them at their initiation.
- When used as a called shot on a target, the victim makes a Nin-check against the user at the start of the technique, and the start of the following round. If the user Succeeds in both, the targeted limb is treated as broken for the remainder of the battle. This can only be done on one limb at a time, and the user cannot seal a technique during this time.
- Sealing a Jutsu or activating the Special Action increases the user's Eye trauma Count by 1 for the remainder of the battle. Unsealing a technique does not, however.

Normal cost to seal: Ap equal to the jutsu being targeted and 75% of the targeted Jutsu's cost to attempt to seal + 50% Jutsu cost if successfully sealed.
Normal cost to release: Half the total Ap and Cp costs of all stored techniques,
Special Action Cost: 2500 Cp to initiate, 830 Cp/Rnd.[/fontsize]

[fontsize="12"]Crescent Moon Mirror - A-Rank Genjutsu
EMS4.png

By utilizing the power of their Mangekyou Sharingan the Uchiha can do more than the standard parlor tricks. Their ability to make Genjutsu a reality far surpasses that of the normal limtiations even going as far as to use their illusions to guard an attack and send it back. This power serves to show that the power of the Mangekyou are limitless.

Information
Prerequisites
Sharingan implant/Eternal Mangekyou Sharingan, A-Rank
Rank 1: The user makes a check with their Genjutsu DC against an attack’s Accuracy at -2 Gen DC. If successful 60% of the damage from the attack attempts to harm the user, while the remaining 40% is reflected back at the attacker.
Rank 2: The user makes a check with their Genjutsu DC against an attack’s Accuracy at -1 Gen DC. If successful 40% of the damage from the attack attempts to harm the user, while the remaining 60% is reflected back at the attacker.

Special Action: Half Moon Phase If successful, the user may instantly follow up, with any E-B Rank Genjutsu. Genjutsu used this way gain +1 Gen DC but cost +20% CP cost, and receive -8% Secondary chances.

Rank 1 Cost: 1210 CP
Rank 2 Cost: 1500 CP

Notes:
- Reflected damage is modded as illusionary and may not be recovered.
- Reflected damage makes a check with the attacker’s accuracy against their dodge.
- The special action is treated as a “Combo”
- This may only be used as a Reactionary
- The Mangekyou Sharingan must be active in order to use this Jutsu
- Use of this technique increases the user's "Eye Trauma" by +1 for the remainder of the battle.
- This jutsu may only be used successfully once per round.[/fontsize]

[fontsize="12"]Susanoo - S-Rank Ninjutsu
EMS5.jpg

The most powerful ability that can only be used by using the full extent of the Mangekyou Sharingan, and can never be truly perfected. This technique creates a large spiritual entity out of chakra that both protects the user from harm, and strikes out at any target the user wishes. The ultimate Defensive and offensive technique, this Jutsu places great strain upon the user, the spirit using the use user's body as a medium, and their soul as fuel causing the user's body to deteriorate slowly and painfully. It is said that the spirit created varies and reflects upon the user's own soul, however this may simply be a legend due to the fact that there is almost never a case where two shinobi with this jutsu meet€¦

Information
Prerequisites
Sharingan Implant/Eternal Mangekyou Sharingan, S-Rank

Master Rank: Creates a large, spiritual being out of chakra around the user that both strikes their enemies, and shields the user from harm. Susanoo has 15,600 Hp, and regains 30% of it's Max Hp per round. The user cannot be harmed while Susanoo is active, and all actions aimed at the user will target Susanoo instead. Attacks made with Susanoo cost 1 Ap, and deal 1400 Damage at +2 Accuracy.

Cost: 4.5 Ap, 4000 Cp to Initiate, 2000 Cp/Rnd and 5% Max Hp per round maintained.

Note:
- Does not use handseals, but requires Mangekyou/Eternal Mangekyou Sharingan to be Activate.
- This technique cannot be buffed in anyway.
- While active, the user must act as a medium for the spirit, and cannot make any other actions aside from maintain and control Susanoo.
- Susanoo has -3 of the user's dodge, but 20% Damage resistance that cannot be ignored or bypassed.
- All attacks made by Susanoo utilize the user's Ninjutsu Accuracy, and because of it's made purely out of chakra, damage cannot be reduced by Damage reduction or barriers.
- Susanoo may only be effected with Accuracy and Dodge debuffs. Susanoo cannot be effected by Genjutsu or Poison.
- Each round Active including the first, the user's eye sight deteriorates, and their `Eye Trauma` Is increased by +2 for the remainder of the battle.
- This is not treated as a barrier.[/fontsize]

Elemental Affinity
Major
Water​
Minor
Earth
Advanced
Crystal

Jutsu List:
Non Elemental Jutsu
E Rank:
Body Switch: Mastered
Transformation: Mastered

D Rank:
Cancel: Mastered

C Rank:
Elemental Clone: Mastered
Stunt Double: Mastered

Fire Jutsu

E Rank:

D Rank:
Immolation Armor: Mastered

Earth Jutsu
E Rank:
D Rank:
C Rank:
Rock Golem: Rank 1

Slashing Tiajutsu
E Rank:
Slash: Mastered
Arcing Slash: Mastered
Dynamic Slash: Mastered
Overhead Strike: Mastered

D Rank:
Full Circle: Mastered
Cross Rip: Mastered
Crimson Flash: Mastered
Gasher: Mastered
Heavy Tow: Mastered

C Rank:
Vanishing Slash: Mastered
Lunar Steps: Mastered
Whisperer: Mastered
Sword Juggle: Mastered
Zero Slash Counter: Mastered
Top Spin: Mastered
Blade Trail: Mastered

B Rank:

A Rank:
Higuma: Mastered
Zantetsuken: Rank 1
Annihilation: Rank 1
Heavenly Sword: Rank 1
Fatal Draw: Rank 1

Unarmed Tiajutsu

E Rank:
The One-Two: Rank 1
Low Sweep: Rank 1
Janken: Rank 1
Uncalled For Shot: Rank 1

D Rank:
4-Hit Combo: Rank 1

C Rank:

B Rank

A Rank:
Falcon Punch: Rank 1
Fist of Sin: Rank 1

Projectile Tiajutsu

E Rank:
Full Toss: Mastered

D Rank:
Sudden Shot: Mastered
Shadow Projectile: Mastered
Blood Grinding: Mastered
Instant Fall: Mastered

C Rank:
Full Impact: Mastered
Spread Counter: Mastered
Sly Silver: Mastered
Sinister Steel: Mastered

Buffing Tiajutsu

E Rank:
Charge: Mastered

D Rank:
Eagle Vision: Rank 1
Muscle Control: Rank 1
Brandish: Rank 1
Basic Safeguard: Rank 1

C Rank:
Chakra Extension: Rank 1

B Rank:

A Rank:
Devastating Aura: Mastered
Limit Break: Rank 1

ANBU

D Rank:
Critical Exposure: Mastered
Mask Summon: Mastered

C Rank:
Active Camo: Mastered
Chakra Sense: Mastered
Mental Infiltration: Mastered

B Rank:
Destroy Presence: Rank 1
Searchlight: Rank 1

A Rank:
Flock of Shadows: Mastered
Body Bind: Rank 1

Kinjutsu:
Sharingan Copy

C Rank:
Takaamahara: Mastered

B Rank:
Izanagi: Mastered

A Rank:
Kamui: Mastered
Crescent Moon Mirror: Mastered

S Rank:
Susanoo: Rank 1
<i>
</i>
Genjutsu
Audial (Debuffing)

E Rank:
Deception: Rank 1
Wasteful: Rank 1

D Rank:

C Rank:
Deaf: Mastered

B Rank:
A Rank:
Chakra Ravage: Rank 1

Kinetic (Debuffing)


E Rank:
Hot Weapon: Rank 1
Stun: Rank 1

D Rank:

C Rank:
Crippled: Mastered
Masochism: Mastered

Visual (Debuffing)

E Rank:
False Surroundings: Rank 1

D Rank:
Blur: Mastered

C Rank:
Verse of Darkness: Mastered

Will (Debuffing)

E Rank:
Intimidation: Rank 1

D Rank:
C Rank:
B Rank:
Thought Down: Mastered

A Rank:
Torment of the Physical Plain: Rank 1
<i>
</i>
 
Core Ability: Demonic Ancestry
[fontsize="12"]A ninja with Demonic Ancestry had a demon somewhere along in their family tree - and has slight demonic traits waiting to be unlocked as they grow in strength. Those with Demonic Ancestry generally look the same as normal human beings, although some are known to have slight demonic features, such as runic tattoos, very dark hair, fangs, red eyes, or very small horns. However, no matter how hard they try, they will never become full demons.

Note: All techniques and buffs from this Core Ability are considered Dark.

IMPORTANT: You cannot be running around, flying with wings and shooting fireballs [this is of course an extreme example]. The changes are extremely small, and slowly get better as you move up in rank. However, even a kage level ninja would only be allowed small, decorative wings (Hand-sized, and not able to fly) and medium sized horns. You do not get any magic powers, aside from what is listed below.

Demonic Aura<i></i> - Passive (3 points)
Restriction- C Rank and up
A person in touch with their dark side is completely surrounded by a pervading feel of evil that inspires fear in even the strongest of shinobi. Though the power of fear is nice, the aura of doom does make it hard to win the trust of others.
Effect: Every round, every other person in the battle besides the user must make a Genjutsu Save check. If they fail, all jutsu they use that round do -10% damage and they receive -1 Genjutsu DC (stacks to -2 Genjutsu DC). This stops while under the effects of Evil Sealing.

Third Eye<i></i> - Modification (3 points)
Restriction- C Rank and up, requires Sixth Sense
By unlocking the mortal restraints on their mind, the demonic shinobi can gain use of the third eye, the super sense beyond all senses. This effect replaces Sixth Sense.
Effect: +2 to all Stealth, Genjutsu Save, and Awareness checks.

Mind Ripper<i></i> - Independent Special Move (3 points)
Restriction- C Rank and up, stat average of 150
By grabbing a victim’s head and channeling dark energy and evil will into their mind, a demonic shinobi can temporarily traumatize their opponent, lowering their will power, or in some cases, instantly destroying any hint of sanity.
Effect: Grabs an opponent’s head at -3 melee accuracy (-2 accuracy with Called Shot). Subsequently ravages their mind, inflicting a -3 to genjutsu resist for the remainder of the battle (this part is treated as a level 6 genjutsu). For the next 5 rounds, Â starting from the next round after the opponent is hit by Mind Ripper, they have a 20% chance for every action they take to go into temporary convulsions and lose that action. Every time these convulsions take place, the opponent takes 3% Max HP damage. The opponent can only go into convulsions once per round. Using Mind Ripper takes 2AP and can only be used once per battle, per target (if they miss grabbing their intended target’s head, it doesn’t count for this).

Daunting Presence<i></i> - Boost (1 point) x 2
Restriction- Can be taken up to two times
Demons instill a great deal of fear into their opponents. This fear can make them quite hesitant--and easier to take advantage of. Hesitation is all a demon needs to strike.
Effect: Opponents take a -1 dodge penalty during rounds where they attempt to attack the user.

Fell Vengeance<i></i> - Dependent Special Move (2 points)
It isn't always smart to attack a demon. They might get a touch mad at you, and mad demons are a force to be reckoned with. In fact, if you can't dispatch them quickly, it is sometimes better not to try at all.
Effect: A single melee taijutsu attack can be overcharged to do 30% extra damage on any turn after the user has been hit by an enemy. Cannot be combined with Akuton. Adds 10% CP cost to the jutsu.

Demon Blessing<i></i> - Passive (2 points)
The mind of a demon is much less susceptible to attack than that of a mere mortal, restricting Genjutsu from targeting them too easily. Being so alien to most forms of chakra, a practitioner of the mind arts will find them harder to snare.
Effect: +2 Genjutsu Save.

Ancient Order - Passive (3 Points)
Dating back to ages of the past, these ancestral shinobi have tapped into their inner most soul to find lost knowledge, allowing them to turn the most harmful of attacks into puny basic techniques.
Effect: Each round, a Ninjutsu Check is made against all enemies. Succeeding the check causes the target's first Rank 2 Jutsu used in the round to be reverted to Rank 1.

Form of the Demon<i></i> - Jutsu (1 point, 1 to rank up) x 2
Restriction- A-Rank and up
This technique is the ultimate incarnation of a demonic ninja’s tie to his or her hellish ancestry. Releasing all bonds and restrictions, they unleash their true demonic nature, becoming a terrifying being of power and awe. The after affects are disastrous, however.
Rank 1: While Active, the user gains a +1 to all secondary stats and all jutsu are considered "Dark". This means they deal +5% damage to all damage types that does not apply to damage buff limits, and bypasses half of any damage reduction the victim may have. In addition, all damage dealt upon the user is reduced by 10% and this reduced damage is instead converted into CP for the user.
Rank 2: While Active, the user gains a +2 to all secondary stats and all jutsu are considered "Dark". This means they deal +10% damage to all damage types that does not apply to damage buff limits, and bypasses half of any damage reduction the victim may have. In addition, all damage dealt upon the user is reduced by 20% and this reduced damage is instead converted into CP for the user.

Cost: 3 AP and 2,400 HP to initiate. 1,140 HP/Rnd.

Note: This counts as a Chakra Armor.[/fontsize]

CA points spent: 17/20

Ability List
Weapons
Weapon Slot: #1
532d3ae2-0635-4325-bb81-e3536bfb359a_zpstyxry95k.jpg

Name of Weapon: Kukushibyou
Type:Projectile/Slashing Blade
Accuracy Modifier: -1 [0] Due to Bulls Strength
Damage Modifier: +5% Base Damage [+10%] Due to Bulls Strength
Effect: May use Handseals with this Weapon
Augments:
Trick Weapon- Slashing
Barrage
Primal
 
Status
Not open for further replies.

Current Ninpocho Time:

Back
Top