Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

The Firing Range~Yujiro Harumi's Dojo

Harumi

New Ninja
Joined
Jan 6, 2014
Messages
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Yen
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Link to Profile ~ http://www.ninpocho.com/viewtopic.php?f=559&t=13378
[legend="Taijutsu"]E-rank:
Volley (Mastered)
Curve Shot (Mastered)
Raw Shot (Mastered)[/legend]​
[legend="Ninjutsu"]E-rank:
Gravel Shift (Rank 1)
Stone Bullet (Rank 1)[/legend]
[legend="Genjutsu"]None​
<i>[/legend]</i>

Core Ability~Hawkeye
[fontsize="12"]A Hawkeye is said to have the gaze of a raptor, able to see farther and with greater detail than any normal person. With uncanny aim and precision, Hawkeyes are able to riddle an enemy with arrows, kunai, and other thrown weapons.

Vital Strike <i></i> - Passive (3 points)
Restrictions - C Rank and up
Taking their training to the next level, the Hawkeye masters to art of attacking enemy weak points, hitting them at an alarming rate.
Effect: +2 chance to score a critical hit with ranged/projectile weapons.

Rapid Assault <i></i> - Modifcation (2 points)
Restriction - Requires Quickshot Jutsu
By training ceaselessly with the Quickshot technique, a Hawkeye gains the speed and precision to fire off even more arrows in a short period of time.
Effect: When using Quickshot, you may take an extra shot.

Flickering Shadow Shuriken <i></i> - Modification (2 points)
Restriction - Requires Shadow Shuriken Jutsu
By repeatedly experimenting with the Shadow Shuriken technique, the Hawkeye learns to turn it towards a more versatile use, throwing multiple small shuriken rather than a few large ones.
Effect: Should the first set of Projectiles hit, the second gains an additional +1 Accuracy and +10% Damage.

Composite <i></i> - Boost (1 point)
Restriction - may only be purchased a maximum of three times
The Hawkeye’s bows are tensed and well - balanced, and their kunai and shuriken have been sharpened for hours on end. Ranged weapons used by the Hawkeye are simply better and more effective.
Effect: +5% damage with ranged/projectile weapons.

Precise Strike <i></i> - Dependent Special Move (2 points)
By taking their time to aim and waiting for environmental factors or an enemy opening, the Hawkeye is able to set up a shot far more accurate and deadly than normal. Through patience and discipline, they can deal a ferocious hit.
Effect: For every .5 AP they spend aiming (to a maximum of 1.5 AP), the Hawkeye can add +1 Accuracy and +10% damage to a shot or throw. The attack can be combined with ranged jutsu and must be made that round to take effect.

Full Shot<i></i> - Dependent Special Move (3 points)
Restriction- C Rank and up
That archers are frail and possess little strength is a myth, encouraged by those who wish a little edge against their opponents. In fact, a ranged fighter must possess a great deal of strength to wield a bow--and even greater to use it to its maximum power.
Effect: By sacrificing -1 accuracy, the user may add 5% base damage to a shot or jutsu. Can sacrifice up to -3 accuracy this way.

Sureshot<i></i> - Passive (2 points)
The focus of a Hawkeye is intense. When they're on their game, the world narrows down to a single target and they are able to land a hit, no matter how many factors go against them.
Effect: All ranged attacks have a 10% chance to auto-hit the intended target. Attacks that auto-hit override any type of auto-dodge or auto-miss effect and land a 100% hit, regardless of whether or not the attack would have hit otherwise. Does not override auto-fail or stun effects.

Keen Sight <i></i> - Boost (1 point)
Restriction - May only be purchased up to three times.
With their sharp senses, a Hawkeye's shots tend to be far more accurate than the average bowman's. They are said to be dead shots, able to knock a fly off a target without brushing the target.
Effect: +1 accuracy with ranged/projectile weapons.

Shot on the Run<i></i> - Style (3 points)
Restriction - C Rank and up
Often quick movement is a Hawkeye's only defense while holding onto a bow. This tends to hinder their accuracy as they move in evasive patterns at greater speeds.
Effect: The user gains a +3 dodge bonus and gain +15% Ranged/Projectile damage. Non-Ranged/Projectile are used at -10% damage and -2 accuracy.

Notes:
- Like any other fighting style, this can be turned on or off at the user’s discretion or lack there of. Counts as a Physical Style.
- All CP costs are increased by 15% while active

Bounce Shot <i></i> - Dependent Special Move (3 Points)
Restriction - C Rank and up
Often what looks like it missed is merely a surprise, trick shot. Hawkeyes can do funny things to their shots, making them bounce off obstacles or even thin air before hitting their targets.
Effect: The specified ranged attack can be re-rolled with a +2 bonus to hit at  -10% damage for surprise on the bounce. If the original target completely dodges, a secondary target may be chosen instead. Does not apply if it hits the first time. Applies individually to each hit of a multi-hit jutsu.

Sniper <i></i> - Passive (2 Points)
By their innate knowledge of how the human body moves and where to aim, a Hawkeye is able to make their critical hits that much more devastating.
Effect: Critical hits done by the user do 3x damage instead of 2x with projectile/ranged weapons.

See The Wind <i></i> - Jutsu (1 point, 1 point to rank up)
Restriction- A-Rank and up
This jutsu is the pinnacle of Hawkeye secret techniques, allowing the user for a brief moment to see the exact trajectory, pull, and timing required to make the perfect shot. When used, the entire world seems to slow down as they aim and fire, allowing them to determine exactly what to do. Once fired, the projectile speeds through the air and becomes nigh unstoppable, as anything that the opponent might try to do was probably already factored in.
Rank 1: A single strike dealing 2,970 Damage at +2 Accuracy. Cannot be stopped by Wind Jutsu, Shielding Jutsu, the Deflection ability, or instant block effects.
Rank 2: A single strike dealing 3,795 Damage at +2 Accuracy. Cannot be stopped by Wind Jutsu, Shielding Jutsu, the Deflection ability, or instant block effects. This attack pierces through all damage reduction.

Costs:
Rank 1: 1,485 Cp; 2.75 Ap
Rank 2: 1,900 Cp; 2.75 Ap[/fontsize]

CA Abilities: None at the moment... :3

Weapon
Bow_and_Arrow.jpg

Type: Ranged
Name:Yukrai
Description: Crafted for Harumi by her father; made from Rocklands Pine. It is inscribed with the stories of her ancestors' greatest victories and most humbling short comings.
Bonus: +2 accuracy/-10 damage
Augments: None

Custom Class
Eye of a Predator
HP: (50+lvl) x 35
CP: (40+lvl) x 50
Class Bonus: +5% Ranged damage / +.5% Accuracy / +.5% Dodge
High: Ranged Acc
Average: Others
Low: Genjutsu DC / Puppet Acc
 
Role playing for the following abilities:

Healing Factor (D-rank)
Since she was young, Harumi has had to deal with hardships and sub-average living conditions; I mean, she was a slave after all. Having hardened herself to the harsh weather and terrain of the earth country, she's forced her self to ignore her bodies cries of protest and keep going regardless of the circumstance. She's gotten bumped, bruised, cut, she's broken bones, you name it. Her long trips for hunting, for maybe months on end have allowed her to run on fumes for longer than most could handle. Harumi has been through hardships the common man might never see in his lifetime, she's become a predadtor that can get broken down to the point of near death, but then get back up and continue the hunt. ~WC: 126

Called Shot (D-rank)
Training pays off. That's Harumi's motto, if you practice you'll learn enough to get that perfect shot. Harumi can determine pressure points, the location of vital organs, even where an artery winds it's way down an opponent's arm. This is a very valuable skill to have under your belt. Before she wanted to be a kunoichi, she would use this sort of sixth sense to take down prey quickly, with little pain. Now, with her new found "Hawkeye" ability, she can find weak spots extremely well. The back of the knee for example, hit there and they lose all use of that leg, the same with the inner arm, opposite the elbow. This is an effective way to eliminate targets, without having to kill them or subject them to any more pain than required to subdue them. ~WC: 137

Projectile Aim (D-rank)
Range is kind of Harumi's niche, whether its a boomerang or senbon, she can probably throw it with some level of skill. With the amount of training she puts into her accuracy and distance shooting, Harumi's skills with ranged weaponry have peaked for her age and physical stature. With that in mind, Harumi can size up an enemy from a distance, decide what weapon to use, and find their weak point in a matter of seconds. Then with raptor like precision, she can take them out. This level of skill can only be obtained with a massive amount of dedication, intense training regiments and waaay too much free time. ~WC: 109

Quick Reaction (D-rank)
Reflexes are important to a ranged taijutsu user, it's the whole point of keeping that range. Allowing yourself to get caught kills the style and maybe even you. Making sure the enemy doesn't hit you is key, it's battle 101 you hit them, they DON'T hit you, simple. It's you sense of awareness and being alert that make up the difference though. Harumi's sharpened eye sight and sense of smell, tend to make her margin for failure small, but not impenetrable. A slight change in the wind's direction can trip her up, if her opponent is down wind or hidden well behind a solid object her eyesight and sense of smell aren't going to help. Harumi strives to overcome these shortcomings to be able to track enemies and prey alike. ~ WC: 130

Quick Draw (D-rank)
An archer's bow is like a samurai's sword, it's an extension of themselves, both physically and a part of their soul. Harumi is no different, her bow Yukrai, has been with her since her fleeing from her father's wrong doings. It was crafted for her and was destined to be with her. The woodlands pine is strong and firm, but light, making it easy to maneuver. Harumi can draw any weapon quickly though, especially ranged styled ones, she can fling a flurry of kunai in seconds and then follow them with a volley of arrows milliseconds later. This ability she gained through pretty much years in the mountains training and hunting on her own. Drawing her weapon soon became a reflex at any sign of danger, it was her protection her bread and butter, herself. ~WC: 135
 
Purchasing Core Ability skils ~ Precise Strike (2 points) and Keen Sight (1 point)

Total Points Owned = 3
Total Points Used = 3
 

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