Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

The Red-Hot Habanero - Suchiru Amejisuto

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Suchiru Amejisuto<i></i>

48a658e4-f437-4182-8b3f-f696b9841df0.jpg


Age
16

Height
5'6"

Weight
160lbs

Personality
Amy is not your typical teenage girl as she isn't girly in the least bit, she enjoys working with her father and uncles, and training with her numerous cousins - all boys. More often than not she has some sort of an attitude, she isn't the sort you would want to offend as she is never afraid to defend herself in any way she can, and this little girl can really pack a punch. Just be sure you never tell her she hits like a girl. Even with her fiery demeanor, she can be kind and respectful as well, as long as people are kind and respectful toward her.


History
In the village of Sunagakure there are a handful of clans that control the Merchant Districts, the Suchiru family is one of these such clans. This family can trace its ancestry back to the First Men, and will never hide this fact as it is a topic of much pride for the Suchirus.

The Suchirus control a majority of the weapon and armor trade within Suna, including renting the workshops and forges to other smiths, as well as renting shops to the merchants that wish to sell any type of weapons and armor. Naturally, having control of the facilities Suna offers, the Suchiru clan has produced some of the most celebrated blacksmiths in the village. Amy's uncles are all master blacksmiths, and all of her cousins are apprentices beneath their fathers. However, Amy's father, having been the eldest of the 5 brothers that were born from the last clan leader, has inherited his father's responsibilities and title.

As clan tradition stands, the eldest son of the leader must apprentice under his father to become a master blacksmith first, as well as learning the ropes of managing the aspect of the merchant district. The clan leader holds the secrets of the clan's blacksmiths, which no other person may learn - that includes any other family members, even the younger sons of the leader are not entitled to learn these treasured skills. Any other sons of the clan are taught by their uncles alongside their cousins.

Suchiru Kitaeru, Amy's father, learned the trade from his father, beginning his apprenticeship at the age of 10. An exceptionally fast learner, he earned his Mastery at the age of 20 and continued to learn the necessary skills to assist his father in the management of the smith trade in Suna. At the age of 30, Kitaeru's father passed away and left his legacy to his son. Kitaeru went on to become the most successful and respected leader the Suchiru clan had ever known. Soon after his father's passing, he met the woman that would soon become his wife, Murasaki. They married when Kitaeru was 40 and two years after they welcomed their first born into the world, a daughter, who like her mother, was kissed by fire. This quality - red hair - is considered lucky in the world of smiths. However, Amy's mother passed away soon after giving birth due to complications from the lengthy labor. The child that would have been the saving grace of the loss of his wife, however, also died shortly after birth.

Kitaeru was heartbroken and on the verge of slipping into a deep depression, however, he knew his late wife would never have wanted him to give up, so he continued to live as best he could until one day, when he was delivering a weapon to a guard at the gates to Suna, he spotted a young woman that looked strikingly like his late wife out in the desert trying to reach the Maw. Instincts quickly kicked in and he went out to help her. The woman turned out to have a newborn daughter that looked much like the daughter he had lost, so he helped the pair, but the woman had suffered too much damage from the Maelstrom and she was unable to make it. She left him with a story and a daughter to nurture and care for and thus Kitaeru found a new lease on life.

Kitaeru never told his daughter of her true story, but raised her as his own, so Amy grew up in a very loving and large family, and had inherited the fire that Kitaeru's wife had, as well as looking very similar to her, as well as her biological mother. Being a very strong-willed girl, when she reached the age of 6, she went to her father and asked him to begin teaching her their clan's trade. Unwilling to begrudge anything to his daughter, she began her apprenticeship and soon showed the same promise as her father had, and learned faster than even he had. She soon surpassed many of her male cousins, gaining her Mastery in both smithing as well as the management of the clan at the age of 12.

Upon gaining her Mastery, she decided she would also like to learn to use the items she had spent 6 years of her life learning, and asked her father to let her train to use a sword. Naturally, he could not refuse her, and thus sought out a swordsman for her to train with, Uzumoreru Toushin. After working with her father in the main clan shop and training with her sword for a year, she decided she desired to expand her horizons to the world of shinobi, and expressed her desires to her father, who, again, unwilling to begrudge Amy anything she desired, enrolled her in the Suna Academy

One short year after joining the Academy, the young shinobi showed such promise that her father deemed it time to enlighten his daughter to the truth of her heritage and revealed that she was part of a different clan, the Nanjirou, and he told her the story her mother had left with him.

Amy's mother was born in the Snow Country, but by her time that branch of the Nanjirou was dying and the clan had become weak. One evening their small village was raided by bandits from the Wind Country and the entire clan was taken for slaves. However, before Amy's mother could be taken, her husband bought her enough time to hide her heirloom sword for their unborn child in hopes that someday she would be able to recover it. After living as slaves for a time, and once Amy had been born, her mother got the chance to escape. She just needed to make it through the Maelstrom and her daughter would be safe and able to grow up without the fear of slavery.



Suchiru Arms
Nestled between a fairly large book store and a small restaurant was the new premises of Suchiru Arms. Having been extensively remodeled and updated, the much larger shop was much more welcoming to any Sunan looking to purchase some of the best weapons yen could buy. Coming up to the store front, one would see a sandwich board reading:

SUCHIRU ARMS
Grand Re-Opening!


This was placed in front of a large display window where all sorts of weapons were shown, from simple kunai to the most extravagant claymore. The outer walls were a warm and welcoming golden tone that blended well with the sand surroundings, but the frames of the glass door and window were black-enameled steel, fashioned by the shop-keeper herself.

A light tinkling sound would be heard should one choose to venture inside as the door brushed against a string of small bells hung from the door hinge. The front room was just as warm feeling with its crimson walls and dark wooden floors. The counter in the center of the back wall was made of wood to match the flooring, but the counter tops were made of a warm tan stone and polished to a rich sheen. In the right hand corner of the room was a comfortable, but modernly designed couch and arm chair set along with a wooden coffee table - complete with a few portfolio folders with sketches of weapons the shopkeeper had designed - for potential patrons to wait on should the shopkeeper be busy in the back room, and in the other corner was a wooden table and four chairs that were set aside for consultations. On the red walls hung various intricate weapons, seemingly made purposely for decoration, but their edges all looked just as dangerous as anything the young Suchiru would sell. These displays, naturally, were housed within frames with thick glass in front of them so that no danger would be posed to any children that might wander into the shop.

To each side of the front counter were two thick wooden doors, the one on the right held an enameled sign reading:

-Staff Only-
If one were to venture through this door, they would enter a room about half the width of the reception area but twice as long, floors, walls and ceiling covered with stone pavers whose true color was hidden by a few fresh layers of soot. In the center of the back wall was a large stone forge with a metal knob on the side used to turn on the large chakra crystal housed within it for smelting and heating. Then, against the left wall of this room was a metal grinder and polishing kit with a small wooden stool placed beside them. In the center of the room was a medium sized wooden barrel filled with water and a large anvil with a well-made and well-used hammer laying across it – the young blacksmith liked to keep certain things in certain places so she could find her things...well, usually. Against the wall next to the door was a desk with a tall hutch atop it filled with cubbyholes of all sizes which were all stuffed with papers and metal samples...it didn't seem like there was much organization here. The surface of the desk wasn't much different, with papers and all sorts of things strewn across it, it was a wonder the girl could ever find anything.

Back in the front room, the door to the left of the front counter held a sign to match the other, though this one read:

*Training Yard*
-Please-
Feel Free to Test any Weapon

*Children Under 10 Must be Accompanied by an Adult*
*Genin Allowed*

This door led into a courtyard about the size of the workshop with a couple of well-made, rubber training dummies available to patrons of Suchiru Arms as a means to test out their new weapons, and also to test out the many blunted training weapons that had been carefully crafted in several shapes, sizes and weights so that one could better choose what would be best to order. These blunted weapons were carefully placed on a large weapon rack against the wall beside the door, each engraved with their weights and the type of metal that was used.
 
Training Thread

Stats:

Stamina: 140/175
Agility: 140/175
Taijutsu: 150/175
Ninjutsu: 100/175
Genjutsu: 120/175
Chakra Control: 98%/175%
PL: 748

Basic Ninjutsu Techniques
Elemental Techniques:

Fire Element:

Rank E:
Infernal Ember (Master)
Thermal Maw (Master)
Rank D:
Rank C:
Rank B:
Rank A:

Water Element:

Rank E:
Rank D:
Rank C:
Rank B:
Rank A:

Earth Element:

Rank E:
Rank D:
Rank C:
Rank B:
Rank A:

Wind Element:

Rank E:
Wind Slash (Master)
Rank D:
Rank C:
Rank B:
Rank A:

Lightning Element:

Rank E:
Rank D:
Rank C:
Rank B:
Rank A:
___________________________________________________________________________________________________________________


Non-Elemental Ninjutsu:

Rank E:
Body Switch (Master)
Transformation (Master)
Rank D:
Cancel (Master)
Rank C:
Rank B:
Rank A:

Kinjutsu

Rank C
Rank B
Rank A

Medical Ninjutsu:

Rank D:
Rank C:
Rank B:
Rank A:

Anbu Ninjutsu:

Rank C:
Rank B:
Rank A:


Advanced Elements
Rank C:
Rank B:
Rank A:


Rank C:
Rank B:
Rank A:


Taijutsu Techniques
Bludgeoning:

Rank E:
Rank D:
Rank C:
Rank B:
Rank A:


Buffing:

Rank E:
Rank D:
Rank C:
Rank B:
Rank A:


Piercing:

Rank E:
Rank D:
Rank C:
Rank B:
Rank A:


Projectile:

Rank E:
Rank D:
Rank C:
Rank B:
Rank A:


Ranged:

Rank E:
Rank D:
Rank C:
Rank B:
Rank A:


Slashing:

Rank E:
Dynamic Slash (Master)
Arcing Slash (Master)
Overhead Strike(Master)
Rank D:
Full Circle (Master)
Cross Rip (Master)
Gasher (Master)
Rank C:
Rank B:
Rank A:


Unarmed:

Rank E:
Rank D:
Rank C:
Rank B:
Rank A:


Genjutsu Techniques
Will:

Rank E:
Lethargy (Rank 1)
Tourniquet (Rank 1)
Intimidation (Rank 1)
Rank D:
Rank C:
Rank B:
Rank A:

Kinetic:

Rank E:
Rank D:
Tickling (Rank 1)
Rank C:
Rank B:
Rank A:

Audial:

Rank E:
Rank D:
Rank C:
Rank B:
Rank A:

Visual:

Rank E:
Rank D:
Clone (Master)
Blur (Rank 1)
Double Vision (Rank 1)
Rank C:
Rank B:
Rank A:

__________________________________________________________________________________________________________________________

2 Sense Genjutsu:

Level 6:

3 Sense Genjutsu:

Level 7:

4 Sense Genjutsu:

Level 8:


__________________________________________________________________________________________________________________________



Bloodline:
[fontsize="12"]A distinct clan, blessed with the blood of their ancestors, the Nanjirou are a people destined to be samurai. Their distinct codes of honor have bred them into some of the most formidable swordsman across the land. While most Nanjirou take the path of the Samurai, their are others that wander the lands as simple swordsmen, testing their skills and teachings against those of others. It has been said that those gifted with the blood of the Nanjirou have a unique connection with the past of their ancestors, often having access to skills and abilities far more ancient than themselves.

Note: All techniques and buffs from this Bloodline are considered Spiritual.

014% Control -Sword Affinity (Rank One)/Blood Seeking Blade (Rank One)
028% Control -Iaido (Rank One)
042% Control -Energy Slash (Rank One)
056% Control -Life Tap (Rank One)
070% Control -Sword Affinity (Rank Two)
084% Control -Energy Slash (Rank Two)
098% Control -Temporized Slash (Rank One)/Blood Seeking Blade (Rank Two)
112% Control -Iaido (Rank Two)/Wrath Seal (Rank One)

126% Control -Sword Affinity (Rank Three)/Life Tap (Rank Two)
140% Control -Energy Slash (Rank Three)/Wrath Seal (Rank Two)
154% Control -Temporized Slash (Rank Two)
168% Control -Iaido (Rank Three)/Wrath Seal (Rank Three)
182% Control -Blood Seeking Blade (Rank Three)/Temporized Slash (Rank Three)
196% Control -Life Tap (Rank Three)
210% Control -Battoujutsu (Rank One)
224% Control -Fury of the Thousand Samurai (Rank One)
238% Control -Battoujutsu (Rank Two)
252% Control -Fury of Time (Rank One)
266% Control -Battoujutsu (Rank Three)/Fury of the Thousand Samurai (Rank Two)
280% Control -Fury of the Thousand Samurai (Rank Three)/Fury of Time (Rank Two)
294% Control -The Fury of Time (Rank Three)

---

Sword Affinity- Passive
The Nanjirou are a people who have lived with swords since the earliest History of their clan, with each samurai passing their secret skills and techniques down to each generation, with each generation adding their own skills into the mix. Eventually over centuries, it is said that the knowledge and use of the sword became instinctive to each Nanjirou at birth, and that the skill and mastery over their swords is a natural birthright to each of them.

Rank 1: +5% Slashing and Piercing Damage
Rank 2: +10% Slashing and Piercing Damage
Rank 3: +15% Slashing and Piercing Damage

---

Blood Seeking Blade - Passive
The Ancients within the Nanjirou's blade are constantly hungry for more and more blood to be spilled, continually attacking its user for their share of blood. If it does not get its daily dosage of blood, it then attacks the user. However, once it tastes the blood of it's victims, it is said that the blade glows with bloodlust, sensing the victim and guiding the user with each strike

Rank 1: +1 Awareness against the victim.
Rank 2: +1.5 Awareness and +.5 Accuracy against the victim.

Rank 3: +2 Awareness and +1 Accuracy against the victim.

Notes:
- The user chooses any Bladed weapon (Swords/Shortswords/Daggers/Giant Blades) in their inventory at the start of the battle. Blood Seeking Blade can only be used by this sword.
- Activates automatically as soon as the sword inflicts Bleeding damage.
- Should the user not inflict damage in the first round of combat, they lose 5% Max Hp at the start of each round until they inflict damage.

---

Iaido - Fighting Style
Through many years of training, the Nanjirou have developed a code: "Wherever we may be, we must be prepared." With this code in mind, they have developed a stance to adjust to every situation. Their sword is constantly sheathed, and they may quickly draw it and redraw it. This adds to the strength of their slash. Due to the firmness of their stance, they are able to brace themselves to take more damage then usual

Rank 1: +5% Damage, -1 dodge
Rank 2: +5% Damage, User takes -5% damage, -1 Dodge

Rank 3: +10 Damage, User takes -10% damage, -2 Dodge

Notes:
- Can be used with -Any- Slashing or Piercing Weapon.
- All CP costs are increased by 5% while active

---

Energy Slash - Ranged Cutting Technique
A technique which uses focused chakra to send out arcs of energy from their sword. Only a Nanjirou is able to complete the array of techniques that accompany this basic trick, allowing them to attack enemies at any range with their own energy Strikes.

Rank 1: The user strikes once dealing 250 Damage.
Rank 2: The user strikes once dealing 640 Damage at +1 Accuracy.

Rank 3: The user strikes once dealing 1,160 Damage at +2 Accuracy.

Cost:
Rank 1: 80 Cp; 0.75 Ap
Rank 2: 215 Cp; 1.25 Ap
Rank 3: 385 Cp; 1.75 Ap

Notes:
- Can be used with Ranged Accuracy.
- If used with Melee Accuracy, this attack has a second chance to hit if the initial use was a miss; this can only occur once per round. This energy strike deals 80% normal damage at -3 Accuracy

---

Life Tap - Activated Passive
A powerful technique frowned upon by the clan save for emergencies. This technique allows the Nanjirou to convert a portion of their own Spirit and life force to charge their blade with its power, granting much more powerful techniques capable of damaging their target's very own Soul.

Rank 1: Weapon Strike bypasses 10% of Damage Reduction and deals chakra damage equal to 10% final damage.
Rank 2: Weapon Strike bypasses 10% of Damage Reduction and deals chakra damage equal to 20% final damage.
Rank 3: Weapon Strike bypasses 10% of Damage Reduction and deals chakra damage equal to 30% final damage.

Cost: User takes Hp damage equal to 30% the Cp Cost.

Notes:
- This does not cost Ap, and only needs to be declared upon attacking.
- This can only be used with the sword with the Blood Seeking Blade ability, and it must be in effect. This can be used with any attack using that blade.
- Attack deals +15% Damage against any form of barrier.
- Attacks made with this skill cannot have their Cp cost reduced in any way.

---

Temporized Slash - Delayed Sword Strike
Performed by sheathing their sword in invisible chakra and slashing, the Nanjirou seals the wound right away through the use of the chakra and causes it to go unnoticed by the victim until they choose to release the chakra and open the wound. This causes those who battle the Nanjirou to be unsure of when they've been cut and when they've escaped harm. Often seen involving the user passing by the enemy in an apparent miss...Until Blood suddenly gushes from the enemy's wound.

Rank 1: The user strikes once dealing 1,060 Damage at -1 Accuracy.
Rank 2: The user strikes once dealing 1,265 Damage at Normal Accuracy.
Rank 3: The user strikes once dealing 1,465 Damage at +1 Accuracy.

Costs:
Rank 1: 350 Cp; 1.75 Ap
Rank 2: 420 Cp; 1.75 Ap
Rank 3: 485 Cp; 1.75 Ap

Notes:
- User may choose to have the effects delayed, up to three rounds. If delayed the mod will show it as a miss, neither party will know if it was a hit or a miss until the time is up.

---

Wrath Seal - Activated Passive
The Wrath Seal is a seal put on every Nanjirou that contains the thoughts and knowledge of every generation in their ancestral family. Once activated, it releases all of the knowledge into the Nanjirou, granting them the powers and skill honed through the generations of Samurai. Though the seal's power comes with the cost: the price of having the spirit's of the past guides you rapidly deteriorates the Nanjirou's own Soul.

Rank 1: +2 Dodge, +1 accuracy.
Rank 2: +2.5 Dodge, +1.5 accuracy.
Rank 3: +3 Dodge, +2 accuracy.

Costs:
Rank 1: 1.5 Ap; 400 Cp to initiate, 200 Cp/Hp/Rnd.
Rank 2: 2 Ap; 700 Cp to initiate, 350 Cp/Hp/Rnd.
Rank 3: 2 Ap; 1000 Cp to initiate, 500 Cp/Hp/Rnd.

---

Battoujutsu - Secret Sword Technique
One of the deadliest moves learned in the Nanjirou's Aresonal, this move combines sheer strength and speed to ensure quick victory. Only a Nanjirou can pull off the quick movement and inhumane speed required to draw and sheath the sword for a move like this, combining strength and speed in the blink of an Eye. It is said that when mastered, One cannot even see the Nanjirou draw and resheath their blade during this technique, much less the actual strike.

Rank 1: The user strikes a single time dealing 1,425 Damage at +1 Accuracy.
Rank 2: The user strikes a single time dealing 1,725 Damage at +2 Accuracy.
Rank 3: The user strikes a single time dealing 2,025 Damage at +3 Accuracy.

Costs:
Rank 1: 520 Cp; 2.25 Ap
Rank 2: 625 Cp; 2.25 Ap
Rank 3: 735 Cp; 2.25 Ap

Notes:
- May only be used once per round.
- May be used at .5ap time.
- May only be used if Iaido has been used at least for a full round.

---

Fury of a Thousand Samurai - Impairing Curse Genjutsu
A technique developed by the most ancient Nanjirou, this attack focuses on crippling the defender. It is considered to be one of the most frightening in the Nanjirou arsenal, and yet, it is not even a taijutsu- it is a mind game of pure power. It instills fear and intimidation into the enemy, gradually reducing their resolve to fight against the Nanjirou.

Rank 1: Opponent gets -5% damage to all jutsu and takes -2 accuracy. During this time, the victim has a 10% chance per round to be affected by "Fear".
Rank 2: Opponent gets -10% damage to all jutsu, -2.5 accuracy. During this time, the victim has a 15% chance per round to be affected by "Fear".
Rank 3: Opponent gets -15% damage to all jutsu, -3 accuracy. During this time, the victim has a 20% chance per round to be affected by "Fear".

Costs: 2.5 Ap; 910 Cp

Notes:
- This Jutsu Lasts 2 Rounds.
- Counts as a Will/Visual Genjutsu
- Must have Wrath Seal activated, and Must have eye contact
- "Fear", causes the opponent to take on -3 dodge and take +10% More damage during that round.

---

Fury of Time - Space/Time Jutsu
It has been said the ultimate jutsu of the Nanjirou is one that does not even relate to sword-fighting. Rather, it is the ability to slow time down. These powerful swordsman have honed their abilities to a point, where time is meaningless to them, and they can perform a complex series of attacks. They are able to slow down time due to their connection with their ancient ancestors.

Rank 1: The Nanjirou strikes the ground, dealing 2,400 Damage. Those hit by the attack are effected by its secondary effect. The Nanjirou can choose whether to slow down those effected or speed them up. When time is sped up everyone affected loses -2 Dodge and has a 6% Chance of Auto-missing. When slowed down everyone affected gains +2 Dodge and +6% Auto-Dodge.
Rank 2: The Nanjirou strikes the ground, dealing 3,300 Damage. Those hit by the attack are effected by its secondary effect. The Nanjirou can choose whether to slow down those effected or speed them up. When time is sped up everyone affected loses -3 Dodge and has a 7% Chance of Auto-missing. When slowed down everyone affected gains +3 Dodge and +7% Auto-Dodge.
Rank 3: The Nanjirou strikes the ground, dealing 4,125 Damage. Those hit by the attack are affected by its secondary effect. The Nanjirou can choose whether to slow down those effected or speed them up. When time is sped up everyone affected loses -3 Dodge and has a 8% Chance of Auto-missing. When slowed down everyone affected gains +3 Dodge and +8% Auto-Dodge.

Costs:
Rank 1: 820 Cp and 2.25 Ap to initiate; 410 Cp Per Round to Maintain
Rank 2: 1,650 Cp and 2.75 Ap to initiate; 825 Cp Per Round to Maintain
Rank 3: 2,065 Cp and 2.75 Ap to initiate; 1,035 Cp Per Round to Maintain

Notes:
- Lasts up to three rounds.
- Must be in Iaido for at least a single round to use this.
- After this has been used, The Nanjirou has -3 Dodge for an equal amount of time this was active.
---

Items
Ancient Spirit Sword
A sacred blade often passed down through the generations of individual Nanjirou Families, these swords are inherited and passed on down the generations, and many date back to the original roots of the Nanjirou's Ancestry. Each Katana varies widely different from others and is said to possess part of the spirit of each individual who has used it in the passed. While family Heirlooms, to doubt the strength of these blades would be a grave mistake.

Effect: Grants the user access to Ancestral Spirit Unique Augment which they can place on one of their weapons.

Basic Augment Effect: Whenever the user performs a Nanjirou Technique, they gain +2% Damage Reduction, capping at +10% Damage Reduction.

Special Augment Effect: Upon activation, the Damage Reduction received from Ancestral Spirit is converted to Damage Modifier and the user gains bonus chance of inflicting Bleeding equal to half of the +% Damage Modifier they received rounding to the nearest whole number.

Notes:
- Unique Augments are considered both Basic and Special thus both rules may apply to them.
- Bleeding Chance obtained from Ancestral Spirit only applies to Nanjirou Techniques.
- Damage Reduction gained through Ancestral Spirit only lasts for the remainder of the round.[/fontsize]

Core Abilities:
N/A

Kinjutsu:
N/A
 

Current Ninpocho Time:

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