Umashiashikabihikoji said:The Kwisatz Haderach said:HP: (50+5+lvl) x stamina
CP: (40+5+lvl) x chakra control
Class Bonus: +5% Ninjutsu Damage
High: Ninjutsu Acc
Average: Genjutsu DC, Melee Accuracy, Evasion, Genjutsu Save
Low: Ranged Accuracy, Puppet Accuracy
0=Combat Medic
00=Shinobi 101: Unarmed Accuracy via Ninjutsu Accuracy
1=Initiative
2=Hyperactive
3=Bloody Mess
4=Healing Factor
5=Transmit Life
6=Elementalist
7=Called Shot
8=Human Anatomy
9=Contract Master
10=Kinjutsu
11=Kinjutsu
12=Kinjutsu
13*=Concentration
Free Major = NE
Free Minor = Earth
Major Element(s) = Water / NE / Earth / Wind
Minor Element(s) = Fire / Lightning
Advanced Element(s) = Metal / Sand / Mirror /Gravity / Dust
Shinobi 101: Unarmed Accuracy via Ninjutsu Accuracy
Also making a weapon . . .
Name: Wind Shot
Description: One of a series of vials kept on Umashi’s person that when broken release chakra infused contents.
Weapon Type: Unarmed
Accuracy: +2
Damage: -10%
Effect: May use Handseals with this weapon.
Augment Slot 1: Special Composition-Ninjutsu: Wind
Augment Slot 2: Trick Weapon-Slashing
Augment Slot 3: Razor Strike
RP: Like any true alchemist, kept plenty of elemental things on his person at all times. In one particular case he was still practicing infusing his chakra into the small pockets of wind to make it more malleable. Of course this was quite dangerous as the minor glass shards around his shop could attest to. If he could perfect these though, he’d be a force to be reckoned with. As it stood though, it was highly unstable and in need of a certain finesse that he was lacking. After packing one small beaker tight with the captured wind, Umashi lined up his shot and then threw the vial at his feet as the chakra released and he hurried to mold it further. Making intricate hand seals and aiming an outstretched finger as a guide, he hit the target a just off center to the bullseye. It seemed that all of his work was paying off. In any regard though, he’d have to make sure to perfect the technique before it meant his very life.
Augment(s):
Chakra Drain
Slot #1+2 (Oil Flask x2)
Slot #3 (Headset)
Slot #4 (Ninja Wire x8)
Slot #5 (Stun Grenade x2)
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Swapping out 2 points from Adaptability and dropping it to one point from three and adding in Upgrade for 2 points.
Adaptability - Boost (1 point)
Restriction- C Rank and up, can be purchased up to three times
A veteran of the battlefield, the Quick Learner doesn't let little things like obstacles and terrain bother them. It doesn't matter what the area looks like, a Quick Learner's movements can adapt to anywhere.
Effect: The user resists -1 Accuracy and Dodge from terrain effecting techniques such as Hidden Mist or Earthslide River, this amount is reduced from the cumulative debuffs and not per-jutsu. In addition, the user has +1 Dodge against all Delayed attacks, traps and binds.
Upgrade - Passive (2 points)
Quick Learners are naturally a bit faster on their feet than their opponents, so this leads them to have a bit more time to formulate specialized techniques. This comes at the sacrifice of a bit of action beforehand, but to work out one of their plans, they often find it worth it.
Effect: User can choose to have .5 AP removed from one round and added to the next. Cannot change over more than 1.5 AP this way.
https://www.ninpocho.com/viewtopic.php?p=242351#p242351
WC = 323
Approved