Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

The Turrible' Trainin' [Dojo]

Kin Joka said:
HP: (40+4+15) x chakra control = 26,550
CP: (30+4+15) x chakra control = 22,050
AP:5
Class Bonus: +4 Hp and Cp Mod
High: Ninjutsu Accuracy
Average: Melee Accuracy, Evasion, Genjutsu Save
Low: Genjutsu DC, Ranged Accuracy
Jutsu Subtype(s): Photon Ninjutsu / Medical Ninjutsu / Slashing Taijutsu
***Umashi is capped thus Kin Joka has 450 in each stat***

Name: Gold Lantern Ring
Description: A ring with a funny looking insignia that Kin Joka often sports about himself. The ring seems to be imbued with an emotional power and instead of being directly used as a weapon, creates wondrous constructs of golden chakra to do its bidding.
Weapon Type: Slashing
Accuracy: +2
Damage: -10%
Effect: May cause Bleeding
Augment Slot 1: Great Weapon
Augment Slot 2: Blood Rack
Augment Slot 3: Barbed Teeth


Tsukumokami said:
Living Artifact - Tsukumogami Contract Passive
The Tsukumogami; beings that, through some type of infusion of spiritual and natural energy, have 'awoken' to sentience out of normal objects. This contract is widely varied in both appearance and temperance, often having traits akin to the object they were born from. The spirit of a weapon might take a threatening form and be prone to aggression, while one of a mirror might be proud and beautiful.

Effect:
- Once per round the contract may be used to replicate the effect of any consumable item (all costs are paid as normal).
- The user is considered Spiritual.
  • Should a character have the Archsage Kinjutsu, their Senjutsu Manipulation ability's alignment becomes Spiritual rather than Holy.

Identify - Tsukumogami Contract Dependent Special Move
As the spirits of the Tsukumogami contract were once ordinary objects themselves, they have an instinctual connection to other tools. With a touch, they can understand any object's quality, traits, and history, and can even, as the Tsukumogami like to put it, 'persuade' said objects to not work against them. How exactly this is done, only the Tsukumogami may know.

Effect: When a target in battle uses an inventory item, the user may pay 1 AP and 500 CP to reflexively attempt to nullify it. This requires a check of the user's choice between the user and the target, and if the user succeeds, the items use is nullified (still counts as a usage) and cannot be used again for a full round.

Soul Regalia - Tsukumogami Contract Senjutsu
The unique skill of the Tsukumogami contract, one they are only willing to perform with someone who has earned their respect. In this stage the Tsukumogami shares their power with their ally, pooling their strength together in a way that's stronger than either of their two halves. The Tsukumogami often manifests as intricate glowing robes or armor, or equally detailed weapons.

Effect: The user transforms into some type of living item, and equips themselves to one willing Player Character (a Tsukumogami contract may only bond with someone who has the Tsukumogami contract, while someone with Sage Mode may choose any willing ally). While bonded;
  • The wielder is considered Spiritual.
  • When the wielder is attacked, 20% of the damage inflicted on them is redirected to the caster.
  • The caster may grant their wielder up to 3 of their Abilities.
  • The wielder's secondary stats are whichever are the highest between themselves and the caster. If the wielder's own secondary's are higher than the caster's, then they gain a +1 bonus.
In addition to the above, the user chooses one of the below options;
  • Legendary Weapon: The caster chooses one of their own weapons or one of their wielder's, and equips it to their wielder. The wielder is treated as having the Weapon Mastery ability for this weapon type. If the wielder unequips or drops the caster, the caster may requip themselves to them without it costing the wielder's AP (it will only cost the Tsukumogami's AP). Upon equipping themselves to their wielder, if their wielder was in the middle of performing an action, then the action will be completed without interference in any way (such as if they were in the middle of performing a technique requiring handseals).
  • Wondrous Item: The wielder gains the effect of 1 Gear item chosen by the caster. Additionally, the wielder may use the caster's Living Artifact ability to replicate the effects of an item inplace of the caster.
  • Mythic Accessory: The wielder equipped with this item gains the ability to perform the contract's known jutsu list without requiring handseals, or knowing the jutsu themselves. The wielder does not need to meet any jutsu requirements. If used by someone with Sage Mode, this still uses the contract's known jutsu, not the Sage's.
Special Action: This Senjutsu's timing may be performed instantly upon the below conditions. All other costs are still paid normally.
  • The contract owner summoning this contract. The contract will pay the cost of this jutsu as normal, and automatically equip itself to its summoner upon being summoned.
  • The contract owner entering Sage Mode. The user will pay the cost of this jutsu, and automatically equip themselves to an ally of their choice.
Cost: 3 AP, 2400 CP/Rnd

Note:
- This Senjutsu cannot be forcibly dropped, other than the caster willingly choosing to drop this, or if either the caster or wielder reaches 0 HP or CP.
- Upon being dispersed, the wielder's and caster's Hp is averaged between them. Neither may surpass their max Hp/Cp ((if they do, both caster and their wielder will have Hp/Cp equal to the lower amount).
- When sharing abilities, the wielder cannot stack abilities which they already have.
- Overwrites any other similar combination type techniques, dispelling and/or preventing them.

While active;
- The caster may only use up to 1/2 their AP each round.
- The caster cannot perform any offensive actions or rest. The exception to this is if used by an Archsage, they may still perform their Archsage Jutsu.
- The caster may only target themselves/their wielder. They are the same entity.
- The caster and their wielder share Genjutsu senses, Clone limits, Creation limits, etc.
- The caster may cast supporting jutsu that normally target themselves (Such as clones or buffing taijutsu) on their wielder, do to being the same entity.
- Actions which target the caster will instead target their wielder.


Abilities
Ancient Wisdom - General Contract Ability
While many contracts are reclusive and rarely show themselves to the outside world, do not make the mistake of assuming them to be unworldly; many contract beasts live lives far longer than humans, and with this age comes experience. Experience that can benefit those who heed its advice.

Effect:
- While the contract is present in battle, its allies gain a bonus based on its custom class 'High' stat(s); this bonus is +1 Acc/Dodge/DC/Save and +5% Damage dealt with it. These bonuses do not apply towards caps.
- Example; the contract with this ability having Nin Acc and Gen DC in high would grant its allies +1 to Nin Acc/Nin Dodge/Gen DC/Gen Save, and +5% Ninjutsu/Genjutsu damage.

Gigantic - General Contract Ability
Contract beasts come in all shapes and sizes, and there are some that reach such sizes that those around them. This size is rarely just for show, and though it definitly makes them a large target that attracts attention, it makes it much more difficult to restrain in any way other than defeating it.

Effect:
- The user's contract cannot be bound by non-illusory binds, but cannot enter stealth. If hit by a non-illusory bind, they instead take a -3 Acc/Dodge penalty for the duration of the 'bind'.

Bloody Mess
Psychopaths, Surgeons, Werewolf wannabies...Surgeons...something about these people just draws them to the sight of blood; they can't get enough of it! Someone with this dark skill is able to draw out much more of that precious lifeforce from their targets, almost as if the very blood they seeked was seeking them as well...

Information
Prerequisites: D-Rank

Effect:
- The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit.
- When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round.
- When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack.

Jutsu:
4E
Arcing Slash - E rank Slashing (Mastered)
Dynamic Slash - E Rank Slashing (Mastered)
Slash - E Rank Slashing (Mastered)
Overhead Strike - E Rank Slashing (Mastered)
4D
Heavy Tow - E rank Slashing (Mastered)
Gasher - E Rank Slashing (Mastered)
Mystical Hand - E Rank Medical (Mastered)
Coagulation - E Rank Medical (Mastered)
4C
Light Flare - C Rank Photon (Mastered)
Flashbang - C Rank Photon (Mastered)
Sword Juggle - C Rank Slashing (Mastered)
Vanishing Slash - C Rank Slashing (Mastered)
4B
Kill Driver- B Rank Slashing (Mastered)
Medical Ward - B Rank Medical (Mastered)
Mystical Force - B Rank Medical (Mastered)
Tranquilize - B Rank Medical (Mastered)

4A
Higuma - A Rank Slashing (Mastered)
Angelic Blessing - A Rank Medical (Mastered)
Pristine Aura - A Rank Medical (Mastered)
Corona - A Rank Photon (mastered)


Name: Kin Joka

Description: A sentient shapeshifting entity, Joka while normally a candlestick holder, is able to become a number of different things so long as the color is yellow or gold in nature. Typically he has one of four forms, that of a candlestick holder, a large triangle shaped hot air balloon, an action figure, “toy” form that can grow in size and a credit card form that sets Umashi apart from the rest. Although the larger forms are somewhat difficult to pull off and take some time to form if he hasn’t used the form before, Joka is easily one of the most versatile options that Umashi has in his arsenal. Of his typical large forms, his “Sword” form, which is what his hot air balloon form is called, is large enough to comfortably house a unit of shinobi for a time.

Personality: Joka although playful, is all about family and home. Fiercely loyal, Joka although not Umashi’s original contract partner, is willing to do whatever it takes to get the job done. Although he is capable of being the biggest prankster like his name implies, at his core, Joka is very concerned about the wellbeing of others and enjoys bringing smiles to faces rather than seeing them cry. Peculiarly, although it’s implied that at one point, Joka was humanoid in form, he doesn’t speak much on the time period and is content to enjoy his days going from one adventure to the next with his friends and family.

History: Accidentally stumbling upon Joka while enjoying a quiet evening in the wilderness of the Fire Country, Umashi was soon immersed in the world of the sentient beings that weren’t human or even humanoid in form. Caught off guard, Umashi’s bias toward other contracts at first didn’t allow him to see the opportunity for what it was, but soon he found himself engaged in the story that Joka had to tell about a life of loss and the hope that one day the wrongs that had befallen his home would be righted. Eventually helping Joka get back home, Umashi was presented with the opportunity to have Joka join him on his journey instead of leaving him to yearn for adventures that he’d never enjoy. Quickly becoming close friends, Umashi found that Joka was just the sort of deviant friend that would always have his back. Pulling such pranks as animating the Hokage hat and frightening the Genin visiting for a field trip or switching all of Umashi's purchases to withdraw from Uchiha Takeshi's bank account, the two soon were able to perfect their craft by using Joka's abilities on the battlefield. Separate the two were strong, but when fused together, there weren't many foes that could stand in their way.

Other info: Joka will be utilizing the “Gigantic” contract ability due to his “Sword” and “Toy” forms. List of main forms below in spoiler.

“Candlestick Form”
c1RnEqI.jpg
“Sword Form”
idCyMw2.png
“Toy Form”
ArLeJga.png
“Card Form”
RNiujJk.jpg

Contract Search : https://ninpocho.com/viewtopic.php?f=750&t=54702&p=293755#p293755

***Search isn't completed yet, I just needed to post this on the site while I had the time to do so. I'll alert when it's complete. ***

2400x3 = 7200 yen used to purchase augments.

Updating with new contract
 
Umashiashikabihikoji said:
Kin Joka said:
HP: (40+4+15) x chakra control = 26,550
CP: (30+4+15) x chakra control = 22,050
AP:5
Class Bonus: +4 Hp and Cp Mod
High: Ninjutsu Accuracy
Average: Melee Accuracy, Evasion, Genjutsu Save
Low: Genjutsu DC, Ranged Accuracy
Jutsu Subtype(s): Photon Ninjutsu / Medical Ninjutsu / Slashing Taijutsu
***Umashi is capped thus Kin Joka has 450 in each stat***

Name: Gold Lantern Ring
Description: A ring with a funny looking insignia that Kin Joka often sports about himself. The ring seems to be imbued with an emotional power and instead of being directly used as a weapon, creates wondrous constructs of golden chakra to do its bidding.
Weapon Type: Slashing
Accuracy: +2
Damage: -10%
Effect: May cause Bleeding
Augment Slot 1: Great Weapon
Augment Slot 2: Blood Rack
Augment Slot 3: Barbed Teeth


Tsukumokami said:
Living Artifact - Tsukumogami Contract Passive
The Tsukumogami; beings that, through some type of infusion of spiritual and natural energy, have 'awoken' to sentience out of normal objects. This contract is widely varied in both appearance and temperance, often having traits akin to the object they were born from. The spirit of a weapon might take a threatening form and be prone to aggression, while one of a mirror might be proud and beautiful.

Effect:
- Once per round the contract may be used to replicate the effect of any consumable item (all costs are paid as normal).
- The user is considered Spiritual.
  • Should a character have the Archsage Kinjutsu, their Senjutsu Manipulation ability's alignment becomes Spiritual rather than Holy.

Identify - Tsukumogami Contract Dependent Special Move
As the spirits of the Tsukumogami contract were once ordinary objects themselves, they have an instinctual connection to other tools. With a touch, they can understand any object's quality, traits, and history, and can even, as the Tsukumogami like to put it, 'persuade' said objects to not work against them. How exactly this is done, only the Tsukumogami may know.

Effect: When a target in battle uses an inventory item, the user may pay 1 AP and 500 CP to reflexively attempt to nullify it. This requires a check of the user's choice between the user and the target, and if the user succeeds, the items use is nullified (still counts as a usage) and cannot be used again for a full round.

Soul Regalia - Tsukumogami Contract Senjutsu
The unique skill of the Tsukumogami contract, one they are only willing to perform with someone who has earned their respect. In this stage the Tsukumogami shares their power with their ally, pooling their strength together in a way that's stronger than either of their two halves. The Tsukumogami often manifests as intricate glowing robes or armor, or equally detailed weapons.

Effect: The user transforms into some type of living item, and equips themselves to one willing Player Character (a Tsukumogami contract may only bond with someone who has the Tsukumogami contract, while someone with Sage Mode may choose any willing ally). While bonded;
  • The wielder is considered Spiritual.
  • When the wielder is attacked, 20% of the damage inflicted on them is redirected to the caster.
  • The caster may grant their wielder up to 3 of their Abilities.
  • The wielder's secondary stats are whichever are the highest between themselves and the caster. If the wielder's own secondary's are higher than the caster's, then they gain a +1 bonus.
In addition to the above, the user chooses one of the below options;
  • Legendary Weapon: The caster chooses one of their own weapons or one of their wielder's, and equips it to their wielder. The wielder is treated as having the Weapon Mastery ability for this weapon type. If the wielder unequips or drops the caster, the caster may requip themselves to them without it costing the wielder's AP (it will only cost the Tsukumogami's AP). Upon equipping themselves to their wielder, if their wielder was in the middle of performing an action, then the action will be completed without interference in any way (such as if they were in the middle of performing a technique requiring handseals).
  • Wondrous Item: The wielder gains the effect of 1 Gear item chosen by the caster. Additionally, the wielder may use the caster's Living Artifact ability to replicate the effects of an item inplace of the caster.
  • Mythic Accessory: The wielder equipped with this item gains the ability to perform the contract's known jutsu list without requiring handseals, or knowing the jutsu themselves. The wielder does not need to meet any jutsu requirements. If used by someone with Sage Mode, this still uses the contract's known jutsu, not the Sage's.
Special Action: This Senjutsu's timing may be performed instantly upon the below conditions. All other costs are still paid normally.
  • The contract owner summoning this contract. The contract will pay the cost of this jutsu as normal, and automatically equip itself to its summoner upon being summoned.
  • The contract owner entering Sage Mode. The user will pay the cost of this jutsu, and automatically equip themselves to an ally of their choice.
Cost: 3 AP, 2400 CP/Rnd

Note:
- This Senjutsu cannot be forcibly dropped, other than the caster willingly choosing to drop this, or if either the caster or wielder reaches 0 HP or CP.
- Upon being dispersed, the wielder's and caster's Hp is averaged between them. Neither may surpass their max Hp/Cp ((if they do, both caster and their wielder will have Hp/Cp equal to the lower amount).
- When sharing abilities, the wielder cannot stack abilities which they already have.
- Overwrites any other similar combination type techniques, dispelling and/or preventing them.

While active;
- The caster may only use up to 1/2 their AP each round.
- The caster cannot perform any offensive actions or rest. The exception to this is if used by an Archsage, they may still perform their Archsage Jutsu.
- The caster may only target themselves/their wielder. They are the same entity.
- The caster and their wielder share Genjutsu senses, Clone limits, Creation limits, etc.
- The caster may cast supporting jutsu that normally target themselves (Such as clones or buffing taijutsu) on their wielder, do to being the same entity.
- Actions which target the caster will instead target their wielder.


Abilities
Ancient Wisdom - General Contract Ability
While many contracts are reclusive and rarely show themselves to the outside world, do not make the mistake of assuming them to be unworldly; many contract beasts live lives far longer than humans, and with this age comes experience. Experience that can benefit those who heed its advice.

Effect:
- While the contract is present in battle, its allies gain a bonus based on its custom class 'High' stat(s); this bonus is +1 Acc/Dodge/DC/Save and +5% Damage dealt with it. These bonuses do not apply towards caps.
- Example; the contract with this ability having Nin Acc and Gen DC in high would grant its allies +1 to Nin Acc/Nin Dodge/Gen DC/Gen Save, and +5% Ninjutsu/Genjutsu damage.

Gigantic - General Contract Ability
Contract beasts come in all shapes and sizes, and there are some that reach such sizes that those around them. This size is rarely just for show, and though it definitly makes them a large target that attracts attention, it makes it much more difficult to restrain in any way other than defeating it.

Effect:
- The user's contract cannot be bound by non-illusory binds, but cannot enter stealth. If hit by a non-illusory bind, they instead take a -3 Acc/Dodge penalty for the duration of the 'bind'.

Bloody Mess
Psychopaths, Surgeons, Werewolf wannabies...Surgeons...something about these people just draws them to the sight of blood; they can't get enough of it! Someone with this dark skill is able to draw out much more of that precious lifeforce from their targets, almost as if the very blood they seeked was seeking them as well...

Information
Prerequisites: D-Rank

Effect:
- The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit.
- When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round.
- When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack.

Jutsu:
4E
Arcing Slash - E rank Slashing (Mastered)
Dynamic Slash - E Rank Slashing (Mastered)
Slash - E Rank Slashing (Mastered)
Overhead Strike - E Rank Slashing (Mastered)
4D
Heavy Tow - E rank Slashing (Mastered)
Gasher - E Rank Slashing (Mastered)
Mystical Hand - E Rank Medical (Mastered)
Coagulation - E Rank Medical (Mastered)
4C
Light Flare - C Rank Photon (Mastered)
Flashbang - C Rank Photon (Mastered)
Sword Juggle - C Rank Slashing (Mastered)
Vanishing Slash - C Rank Slashing (Mastered)
4B
Kill Driver- B Rank Slashing (Mastered)
Medical Ward - B Rank Medical (Mastered)
Mystical Force - B Rank Medical (Mastered)
Tranquilize - B Rank Medical (Mastered)

4A
Higuma - A Rank Slashing (Mastered)
Angelic Blessing - A Rank Medical (Mastered)
Pristine Aura - A Rank Medical (Mastered)
Corona - A Rank Photon (mastered)


Name: Kin Joka

Description: A sentient shapeshifting entity, Joka while normally a candlestick holder, is able to become a number of different things so long as the color is yellow or gold in nature. Typically he has one of four forms, that of a candlestick holder, a large triangle shaped hot air balloon, an action figure, “toy” form that can grow in size and a credit card form that sets Umashi apart from the rest. Although the larger forms are somewhat difficult to pull off and take some time to form if he hasn’t used the form before, Joka is easily one of the most versatile options that Umashi has in his arsenal. Of his typical large forms, his “Sword” form, which is what his hot air balloon form is called, is large enough to comfortably house a unit of shinobi for a time.

Personality: Joka although playful, is all about family and home. Fiercely loyal, Joka although not Umashi’s original contract partner, is willing to do whatever it takes to get the job done. Although he is capable of being the biggest prankster like his name implies, at his core, Joka is very concerned about the wellbeing of others and enjoys bringing smiles to faces rather than seeing them cry. Peculiarly, although it’s implied that at one point, Joka was humanoid in form, he doesn’t speak much on the time period and is content to enjoy his days going from one adventure to the next with his friends and family.

History: Accidentally stumbling upon Joka while enjoying a quiet evening in the wilderness of the Fire Country, Umashi was soon immersed in the world of the sentient beings that weren’t human or even humanoid in form. Caught off guard, Umashi’s bias toward other contracts at first didn’t allow him to see the opportunity for what it was, but soon he found himself engaged in the story that Joka had to tell about a life of loss and the hope that one day the wrongs that had befallen his home would be righted. Eventually helping Joka get back home, Umashi was presented with the opportunity to have Joka join him on his journey instead of leaving him to yearn for adventures that he’d never enjoy. Quickly becoming close friends, Umashi found that Joka was just the sort of deviant friend that would always have his back. Pulling such pranks as animating the Hokage hat and frightening the Genin visiting for a field trip or switching all of Umashi's purchases to withdraw from Uchiha Takeshi's bank account, the two soon were able to perfect their craft by using Joka's abilities on the battlefield. Separate the two were strong, but when fused together, there weren't many foes that could stand in their way.

Other info: Joka will be utilizing the “Gigantic” contract ability due to his “Sword” and “Toy” forms. List of main forms below in spoiler.

“Candlestick Form”
c1RnEqI.jpg
“Sword Form”
idCyMw2.png
“Toy Form”
ArLeJga.png
“Card Form”
RNiujJk.jpg

Contract Search : https://ninpocho.com/viewtopic.php?f=750&t=54702&p=293755#p293755

***Search isn't completed yet, I just needed to post this on the site while I had the time to do so. I'll alert when it's complete. ***

2400x3 = 7200 yen used to purchase augments.

Updating with new contract

Dojo approved
-7200 yen for purchases
 
Inventory Slots:
Slot #1: Headset
Slot #2: Hidden Weapon
Slot #3: Signal Flare
Slot #4: Soldier Pills

Weapon Slot #1: Elemental Shot
Weapon Slot #2: Limitless Kusanagi
The Reluctant Hokage said:
HP: (55+5+lvl) x stamina
CP: (35+5+6[Senju]+lvl) x chakra control
Class Bonus: +5% Earth Damage
High: Ninjutsu Acc
Average: Ranged Accuracy, Evasion, Genjutsu Save
Low: Genjutsu DC, Melee Accuracy

0=Combat Medic
00=Shinobi 101: Unarmed Accuracy via Ninjutsu Accuracy
1=Initiative
2=Earth Chakra Style
3= Summoner
4=Will Power
5=Bloody Mess
6=Elementalist
7=Called Shot
8=Human Anatomy
9=Contract Master
10=Kinjutsu
11=Kinjutsu
12=Kinjutsu
13*=Sage Mode


Free Major = NE
Free Minor = Earth
Major Element(s) = Water / NE / Earth / Wind / Fire / Lightning
Minor Element(s) =
Advanced Element(s) = Kinesis / Mirror /Gravity / Dust / Shadow [AE Card] / Wood [Senju]

Name: Elemental Shot
Description: One of a series of vials kept on Umashi’s person that when broken release chakra infused contents.
Weapon Type: Unarmed
Accuracy: +2
Damage: -10%
Effect: May use Handseals with this weapon.
Augment Slot 1: Special Composition-Ninjutsu: Earth
Augment Slot 2: Blood Rack
Augment Slot 3: Razor Strike


Name: Limitless Kusanagi
Description: A simple looking blade that holds untold shapeshifting abilities.
Weapon Type: Unarmed
Accuracy: +2
Damage: -10%
Effect: May use Handseals with this weapon.
Augment Slot 1: Special Composition-Ninjutsu: Earth
Augment Slot 2: Primal
Augment Slot 3: Lucky Dodge

Augment(s):
Chakra Drain
Trick Weapon

Contract(s): Turtle and Tsukumogami

~ ~ ~ ~ ~ ~~ ~ ~ ~ ~




Kin and Gin Joka said:
HP: (40+4+15) x chakra control = 26,550
CP: (30+4+15) x chakra control = 22,050
AP:5
Class Bonus: +4 Hp and Cp Mod
High: Melee
Average: Ninjutsu, Evasion, Genjutsu Save
Low: Genjutsu DC, Ranged Accuracy
Jutsu Subtype(s): Photon Ninjutsu / Medical Ninjutsu / Slashing Taijutsu
***Umashi is capped thus Kin and Gin Joka have 450 in each stat***

Name: Gold and Silver Lantern Rings
Description: A ring with a funny looking insignia that Kin Joka often sports about himself. The ring seems to be imbued with an emotional power and instead of being directly used as a weapon, creates wondrous constructs of golden chakra to do its bidding.
Weapon Type: Slashing
Accuracy: +2
Damage: -10%
Effect: May cause Bleeding
Augment Slot 1: Great Weapon
Augment Slot 2: Blood Rack
Augment Slot 3: Barbed Teeth


Tsukumokami said:
Living Artifact - Tsukumogami Contract Passive
The Tsukumogami; beings that, through some type of infusion of spiritual and natural energy, have 'awoken' to sentience out of normal objects. This contract is widely varied in both appearance and temperance, often having traits akin to the object they were born from. The spirit of a weapon might take a threatening form and be prone to aggression, while one of a mirror might be proud and beautiful.

Effect:
- Once per round the contract may be used to replicate the effect of any consumable item (all costs are paid as normal).
- The user is considered Spiritual.
  • Should a character have the Archsage Kinjutsu, their Senjutsu Manipulation ability's alignment becomes Spiritual rather than Holy.

Identify - Tsukumogami Contract Dependent Special Move
As the spirits of the Tsukumogami contract were once ordinary objects themselves, they have an instinctual connection to other tools. With a touch, they can understand any object's quality, traits, and history, and can even, as the Tsukumogami like to put it, 'persuade' said objects to not work against them. How exactly this is done, only the Tsukumogami may know.

Effect: When a target in battle uses an inventory item, the user may pay 1 AP and 500 CP to reflexively attempt to nullify it. This requires a check of the user's choice between the user and the target, and if the user succeeds, the items use is nullified (still counts as a usage) and cannot be used again for a full round.

Soul Regalia - Tsukumogami Contract Senjutsu
The unique skill of the Tsukumogami contract, one they are only willing to perform with someone who has earned their respect. In this stage the Tsukumogami shares their power with their ally, pooling their strength together in a way that's stronger than either of their two halves. The Tsukumogami often manifests as intricate glowing robes or armor, or equally detailed weapons.

Effect: The user transforms into some type of living item, and equips themselves to one willing Player Character (a Tsukumogami contract may only bond with someone who has the Tsukumogami contract, while someone with Sage Mode may choose any willing ally). While bonded;
  • The wielder is considered Spiritual.
  • When the wielder is attacked, 20% of the damage inflicted on them is redirected to the caster.
  • The caster may grant their wielder up to 3 of their Abilities.
  • The wielder's secondary stats are whichever are the highest between themselves and the caster. If the wielder's own secondary's are higher than the caster's, then they gain a +1 bonus.
In addition to the above, the user chooses one of the below options;
  • Legendary Weapon: The caster chooses one of their own weapons or one of their wielder's, and equips it to their wielder. The wielder is treated as having the Weapon Mastery ability for this weapon type. If the wielder unequips or drops the caster, the caster may requip themselves to them without it costing the wielder's AP (it will only cost the Tsukumogami's AP). Upon equipping themselves to their wielder, if their wielder was in the middle of performing an action, then the action will be completed without interference in any way (such as if they were in the middle of performing a technique requiring handseals).
  • Wondrous Item: The wielder gains the effect of 1 Gear item chosen by the caster. Additionally, the wielder may use the caster's Living Artifact ability to replicate the effects of an item inplace of the caster.
  • Mythic Accessory: The wielder equipped with this item gains the ability to perform the contract's known jutsu list without requiring handseals, or knowing the jutsu themselves. The wielder does not need to meet any jutsu requirements. If used by someone with Sage Mode, this still uses the contract's known jutsu, not the Sage's.
Special Action: This Senjutsu's timing may be performed instantly upon the below conditions. All other costs are still paid normally.
  • The contract owner summoning this contract. The contract will pay the cost of this jutsu as normal, and automatically equip itself to its summoner upon being summoned.
  • The contract owner entering Sage Mode. The user will pay the cost of this jutsu, and automatically equip themselves to an ally of their choice.
Cost: 3 AP, 2400 CP/Rnd

Note:
- This Senjutsu cannot be forcibly dropped, other than the caster willingly choosing to drop this, or if either the caster or wielder reaches 0 HP or CP.
- Upon being dispersed, the wielder's and caster's Hp is averaged between them. Neither may surpass their max Hp/Cp ((if they do, both caster and their wielder will have Hp/Cp equal to the lower amount).
- When sharing abilities, the wielder cannot stack abilities which they already have.
- Overwrites any other similar combination type techniques, dispelling and/or preventing them.

While active;
- The caster may only use up to 1/2 their AP each round.
- The caster cannot perform any offensive actions or rest. The exception to this is if used by an Archsage, they may still perform their Archsage Jutsu.
- The caster may only target themselves/their wielder. They are the same entity.
- The caster and their wielder share Genjutsu senses, Clone limits, Creation limits, etc.
- The caster may cast supporting jutsu that normally target themselves (Such as clones or buffing taijutsu) on their wielder, do to being the same entity.
- Actions which target the caster will instead target their wielder.


Abilities
Hivemind - General Contract Ability
There are some creatures where, rather than live as a singular entity, are only ever really whole when as a grouped together as a colony. Although tending to be smaller and weaker when compared to a single being individually, there is some advantage to existing as a swarm.

Effect:
- The user's Contract takes the form of multiple weaker individuals rather than a singular one. Its total HP and CP is split between 2-through-5 individuals (amount chosen at the time of gaining the contract). All share the same Awareness and AP (only one may perform an action at a time), but effects (both positive and negative) applied to one do not apply to the others. Attacks targeting multiple targets may hit multiple in a single attack.

***Kin and Gin Joka = 2x Tsukumogami Contract Beings***

Gigantic - General Contract Ability
Contract beasts come in all shapes and sizes, and there are some that reach such sizes that those around them. This size is rarely just for show, and though it definitly makes them a large target that attracts attention, it makes it much more difficult to restrain in any way other than defeating it.

Effect:
- The user's contract cannot be bound by non-illusory binds, but cannot enter stealth. If hit by a non-illusory bind, they instead take a -3 Acc/Dodge penalty for the duration of the 'bind'.

Bloody Mess
Psychopaths, Surgeons, Werewolf wannabies...Surgeons...something about these people just draws them to the sight of blood; they can't get enough of it! Someone with this dark skill is able to draw out much more of that precious lifeforce from their targets, almost as if the very blood they seeked was seeking them as well...

Information
Prerequisites: D-Rank

Effect:
- The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit.
- When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round.
- When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack.

Jutsu:
4E
Arcing Slash - E rank Slashing (Mastered)
Dynamic Slash - E Rank Slashing (Mastered)
Slash - E Rank Slashing (Mastered)
Overhead Strike - E Rank Slashing (Mastered)
4D
Heavy Tow - E rank Slashing (Mastered)
Gasher - E Rank Slashing (Mastered)
Mystical Hand - E Rank Medical (Mastered)
Coagulation - E Rank Medical (Mastered)
4C
Light Flare - C Rank Photon (Mastered)
Flashbang - C Rank Photon (Mastered)
Sword Juggle - C Rank Slashing (Mastered)
Vanishing Slash - C Rank Slashing (Mastered)
4B
Kill Driver- B Rank Slashing (Mastered)
Medical Ward - B Rank Medical (Mastered)
Mystical Force - B Rank Medical (Mastered)
Tranquilize - B Rank Medical (Mastered)

4A
Higuma - A Rank Slashing (Mastered)
Angelic Blessing - A Rank Medical (Mastered)
Pristine Aura - A Rank Medical (Mastered)
Corona - A Rank Photon (mastered)


Name: Kin and Gin, Joka

Description: A sentient shapeshifting entity, Joka while normally a candlestick holder, is able to become a number of different things so long as the color is yellow or gold in nature. Typically he has one of four forms, that of a candlestick holder, a large triangle shaped hot air balloon, an action figure, “toy” form that can grow in size and a credit card form that sets Umashi apart from the rest. Although the larger forms are somewhat difficult to pull off and take some time to form if he hasn’t used the form before, Joka is easily one of the most versatile options that Umashi has in his arsenal. Of his typical large forms, his “Sword” form, which is what his hot air balloon form is called, is large enough to comfortably house a unit of shinobi for a time.

Personality: Joka although playful, is all about family and home. Fiercely loyal, Joka although not Umashi’s original contract partner, is willing to do whatever it takes to get the job done. Although he is capable of being the biggest prankster like his name implies, at his core, Joka is very concerned about the wellbeing of others and enjoys bringing smiles to faces rather than seeing them cry. Peculiarly, although it’s implied that at one point, Joka was humanoid in form, he doesn’t speak much on the time period and is content to enjoy his days going from one adventure to the next with his friends and family.

History: Accidentally stumbling upon Joka while enjoying a quiet evening in the wilderness of the Fire Country, Umashi was soon immersed in the world of the sentient beings that weren’t human or even humanoid in form. Caught off guard, Umashi’s bias toward other contracts at first didn’t allow him to see the opportunity for what it was, but soon he found himself engaged in the story that Joka had to tell about a life of loss and the hope that one day the wrongs that had befallen his home would be righted. Eventually helping Joka get back home, Umashi was presented with the opportunity to have Joka join him on his journey instead of leaving him to yearn for adventures that he’d never enjoy. Quickly becoming close friends, Umashi found that Joka was just the sort of deviant friend that would always have his back. Pulling such pranks as animating the Hokage hat and frightening the Genin visiting for a field trip or switching all of Umashi's purchases to withdraw from Uchiha Takeshi's bank account, the two soon were able to perfect their craft by using Joka's abilities on the battlefield. Separate the two were strong, but when fused together, there weren't many foes that could stand in their way.

Other info: Joka will be utilizing the “Gigantic” contract ability due to his “Sword” and “Toy” forms. List of main forms below in spoiler. Gin is a recent addition in that he is exactly like Kin but silver. Both now often appear as doppelgangers of Umashi though sporting notably silver or gold eyes and garb respectively.

“Candlestick Form”
c1RnEqI.jpg
“Sword Form”
idCyMw2.png
“Toy Form”
ArLeJga.png
“Card Form”
RNiujJk.jpg

Contract Search : https://ninpocho.com/viewtopic.php?f=750&t=54702&p=293755#p293755

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Updating with new contract
https://www.ninpocho.com/viewtopic.php?p=285269#p285269
Item Hoarder Card

Purchasing Soldier Pills (Full Stack)

Swapping out Trick Weapon for Blood Rack ( buy for Elemental Shot)

4=Healing Factor => Willpower
5=Hyperactive => Bloody Mess
***Waiting a week***

Also Updating Contract from Kin Joka to Kin and Gin Joka.
 
Umashiashikabihikoji said:
Inventory Slots:
Slot #1: Headset
Slot #2: Hidden Weapon
Slot #3: Signal Flare
Slot #4: Soldier Pills

Weapon Slot #1: Elemental Shot
Weapon Slot #2: Limitless Kusanagi
The Reluctant Hokage said:
HP: (55+5+lvl) x stamina
CP: (35+5+6[Senju]+lvl) x chakra control
Class Bonus: +5% Earth Damage
High: Ninjutsu Acc
Average: Ranged Accuracy, Evasion, Genjutsu Save
Low: Genjutsu DC, Melee Accuracy

0=Combat Medic
00=Shinobi 101: Unarmed Accuracy via Ninjutsu Accuracy
1=Initiative
2=Earth Chakra Style
3= Summoner
4=Will Power
5=Bloody Mess
6=Elementalist
7=Called Shot
8=Human Anatomy
9=Contract Master
10=Kinjutsu
11=Kinjutsu
12=Kinjutsu
13*=Sage Mode


Free Major = NE
Free Minor = Earth
Major Element(s) = Water / NE / Earth / Wind / Fire / Lightning
Minor Element(s) =
Advanced Element(s) = Kinesis / Mirror /Gravity / Dust / Shadow [AE Card] / Wood [Senju]

Name: Elemental Shot
Description: One of a series of vials kept on Umashi’s person that when broken release chakra infused contents.
Weapon Type: Unarmed
Accuracy: +2
Damage: -10%
Effect: May use Handseals with this weapon.
Augment Slot 1: Special Composition-Ninjutsu: Earth
Augment Slot 2: Blood Rack
Augment Slot 3: Razor Strike


Name: Limitless Kusanagi
Description: A simple looking blade that holds untold shapeshifting abilities.
Weapon Type: Unarmed
Accuracy: +2
Damage: -10%
Effect: May use Handseals with this weapon.
Augment Slot 1: Special Composition-Ninjutsu: Earth
Augment Slot 2: Primal
Augment Slot 3: Lucky Dodge

Augment(s):
Chakra Drain
Trick Weapon

Contract(s): Turtle and Tsukumogami

~ ~ ~ ~ ~ ~~ ~ ~ ~ ~




Kin and Gin Joka said:
HP: (40+4+15) x chakra control = 26,550
CP: (30+4+15) x chakra control = 22,050
AP:5
Class Bonus: +4 Hp and Cp Mod
High: Melee
Average: Ninjutsu, Evasion, Genjutsu Save
Low: Genjutsu DC, Ranged Accuracy
Jutsu Subtype(s): Photon Ninjutsu / Medical Ninjutsu / Slashing Taijutsu
***Umashi is capped thus Kin and Gin Joka have 450 in each stat***

Name: Gold and Silver Lantern Rings
Description: A ring with a funny looking insignia that Kin Joka often sports about himself. The ring seems to be imbued with an emotional power and instead of being directly used as a weapon, creates wondrous constructs of golden chakra to do its bidding.
Weapon Type: Slashing
Accuracy: +2
Damage: -10%
Effect: May cause Bleeding
Augment Slot 1: Great Weapon
Augment Slot 2: Blood Rack
Augment Slot 3: Barbed Teeth


Tsukumokami said:
Living Artifact - Tsukumogami Contract Passive
The Tsukumogami; beings that, through some type of infusion of spiritual and natural energy, have 'awoken' to sentience out of normal objects. This contract is widely varied in both appearance and temperance, often having traits akin to the object they were born from. The spirit of a weapon might take a threatening form and be prone to aggression, while one of a mirror might be proud and beautiful.

Effect:
- Once per round the contract may be used to replicate the effect of any consumable item (all costs are paid as normal).
- The user is considered Spiritual.
  • Should a character have the Archsage Kinjutsu, their Senjutsu Manipulation ability's alignment becomes Spiritual rather than Holy.

Identify - Tsukumogami Contract Dependent Special Move
As the spirits of the Tsukumogami contract were once ordinary objects themselves, they have an instinctual connection to other tools. With a touch, they can understand any object's quality, traits, and history, and can even, as the Tsukumogami like to put it, 'persuade' said objects to not work against them. How exactly this is done, only the Tsukumogami may know.

Effect: When a target in battle uses an inventory item, the user may pay 1 AP and 500 CP to reflexively attempt to nullify it. This requires a check of the user's choice between the user and the target, and if the user succeeds, the items use is nullified (still counts as a usage) and cannot be used again for a full round.

Soul Regalia - Tsukumogami Contract Senjutsu
The unique skill of the Tsukumogami contract, one they are only willing to perform with someone who has earned their respect. In this stage the Tsukumogami shares their power with their ally, pooling their strength together in a way that's stronger than either of their two halves. The Tsukumogami often manifests as intricate glowing robes or armor, or equally detailed weapons.

Effect: The user transforms into some type of living item, and equips themselves to one willing Player Character (a Tsukumogami contract may only bond with someone who has the Tsukumogami contract, while someone with Sage Mode may choose any willing ally). While bonded;
  • The wielder is considered Spiritual.
  • When the wielder is attacked, 20% of the damage inflicted on them is redirected to the caster.
  • The caster may grant their wielder up to 3 of their Abilities.
  • The wielder's secondary stats are whichever are the highest between themselves and the caster. If the wielder's own secondary's are higher than the caster's, then they gain a +1 bonus.
In addition to the above, the user chooses one of the below options;
  • Legendary Weapon: The caster chooses one of their own weapons or one of their wielder's, and equips it to their wielder. The wielder is treated as having the Weapon Mastery ability for this weapon type. If the wielder unequips or drops the caster, the caster may requip themselves to them without it costing the wielder's AP (it will only cost the Tsukumogami's AP). Upon equipping themselves to their wielder, if their wielder was in the middle of performing an action, then the action will be completed without interference in any way (such as if they were in the middle of performing a technique requiring handseals).
  • Wondrous Item: The wielder gains the effect of 1 Gear item chosen by the caster. Additionally, the wielder may use the caster's Living Artifact ability to replicate the effects of an item inplace of the caster.
  • Mythic Accessory: The wielder equipped with this item gains the ability to perform the contract's known jutsu list without requiring handseals, or knowing the jutsu themselves. The wielder does not need to meet any jutsu requirements. If used by someone with Sage Mode, this still uses the contract's known jutsu, not the Sage's.
Special Action: This Senjutsu's timing may be performed instantly upon the below conditions. All other costs are still paid normally.
  • The contract owner summoning this contract. The contract will pay the cost of this jutsu as normal, and automatically equip itself to its summoner upon being summoned.
  • The contract owner entering Sage Mode. The user will pay the cost of this jutsu, and automatically equip themselves to an ally of their choice.
Cost: 3 AP, 2400 CP/Rnd

Note:
- This Senjutsu cannot be forcibly dropped, other than the caster willingly choosing to drop this, or if either the caster or wielder reaches 0 HP or CP.
- Upon being dispersed, the wielder's and caster's Hp is averaged between them. Neither may surpass their max Hp/Cp ((if they do, both caster and their wielder will have Hp/Cp equal to the lower amount).
- When sharing abilities, the wielder cannot stack abilities which they already have.
- Overwrites any other similar combination type techniques, dispelling and/or preventing them.

While active;
- The caster may only use up to 1/2 their AP each round.
- The caster cannot perform any offensive actions or rest. The exception to this is if used by an Archsage, they may still perform their Archsage Jutsu.
- The caster may only target themselves/their wielder. They are the same entity.
- The caster and their wielder share Genjutsu senses, Clone limits, Creation limits, etc.
- The caster may cast supporting jutsu that normally target themselves (Such as clones or buffing taijutsu) on their wielder, do to being the same entity.
- Actions which target the caster will instead target their wielder.


Abilities
Hivemind - General Contract Ability
There are some creatures where, rather than live as a singular entity, are only ever really whole when as a grouped together as a colony. Although tending to be smaller and weaker when compared to a single being individually, there is some advantage to existing as a swarm.

Effect:
- The user's Contract takes the form of multiple weaker individuals rather than a singular one. Its total HP and CP is split between 2-through-5 individuals (amount chosen at the time of gaining the contract). All share the same Awareness and AP (only one may perform an action at a time), but effects (both positive and negative) applied to one do not apply to the others. Attacks targeting multiple targets may hit multiple in a single attack.

***Kin and Gin Joka = 2x Tsukumogami Contract Beings***

Gigantic - General Contract Ability
Contract beasts come in all shapes and sizes, and there are some that reach such sizes that those around them. This size is rarely just for show, and though it definitly makes them a large target that attracts attention, it makes it much more difficult to restrain in any way other than defeating it.

Effect:
- The user's contract cannot be bound by non-illusory binds, but cannot enter stealth. If hit by a non-illusory bind, they instead take a -3 Acc/Dodge penalty for the duration of the 'bind'.

Bloody Mess
Psychopaths, Surgeons, Werewolf wannabies...Surgeons...something about these people just draws them to the sight of blood; they can't get enough of it! Someone with this dark skill is able to draw out much more of that precious lifeforce from their targets, almost as if the very blood they seeked was seeking them as well...

Information
Prerequisites: D-Rank

Effect:
- The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit.
- When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round.
- When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack.

Jutsu:
4E
Arcing Slash - E rank Slashing (Mastered)
Dynamic Slash - E Rank Slashing (Mastered)
Slash - E Rank Slashing (Mastered)
Overhead Strike - E Rank Slashing (Mastered)
4D
Heavy Tow - E rank Slashing (Mastered)
Gasher - E Rank Slashing (Mastered)
Mystical Hand - E Rank Medical (Mastered)
Coagulation - E Rank Medical (Mastered)
4C
Light Flare - C Rank Photon (Mastered)
Flashbang - C Rank Photon (Mastered)
Sword Juggle - C Rank Slashing (Mastered)
Vanishing Slash - C Rank Slashing (Mastered)
4B
Kill Driver- B Rank Slashing (Mastered)
Medical Ward - B Rank Medical (Mastered)
Mystical Force - B Rank Medical (Mastered)
Tranquilize - B Rank Medical (Mastered)

4A
Higuma - A Rank Slashing (Mastered)
Angelic Blessing - A Rank Medical (Mastered)
Pristine Aura - A Rank Medical (Mastered)
Corona - A Rank Photon (mastered)


Name: Kin and Gin, Joka

Description: A sentient shapeshifting entity, Joka while normally a candlestick holder, is able to become a number of different things so long as the color is yellow or gold in nature. Typically he has one of four forms, that of a candlestick holder, a large triangle shaped hot air balloon, an action figure, “toy” form that can grow in size and a credit card form that sets Umashi apart from the rest. Although the larger forms are somewhat difficult to pull off and take some time to form if he hasn’t used the form before, Joka is easily one of the most versatile options that Umashi has in his arsenal. Of his typical large forms, his “Sword” form, which is what his hot air balloon form is called, is large enough to comfortably house a unit of shinobi for a time.

Personality: Joka although playful, is all about family and home. Fiercely loyal, Joka although not Umashi’s original contract partner, is willing to do whatever it takes to get the job done. Although he is capable of being the biggest prankster like his name implies, at his core, Joka is very concerned about the wellbeing of others and enjoys bringing smiles to faces rather than seeing them cry. Peculiarly, although it’s implied that at one point, Joka was humanoid in form, he doesn’t speak much on the time period and is content to enjoy his days going from one adventure to the next with his friends and family.

History: Accidentally stumbling upon Joka while enjoying a quiet evening in the wilderness of the Fire Country, Umashi was soon immersed in the world of the sentient beings that weren’t human or even humanoid in form. Caught off guard, Umashi’s bias toward other contracts at first didn’t allow him to see the opportunity for what it was, but soon he found himself engaged in the story that Joka had to tell about a life of loss and the hope that one day the wrongs that had befallen his home would be righted. Eventually helping Joka get back home, Umashi was presented with the opportunity to have Joka join him on his journey instead of leaving him to yearn for adventures that he’d never enjoy. Quickly becoming close friends, Umashi found that Joka was just the sort of deviant friend that would always have his back. Pulling such pranks as animating the Hokage hat and frightening the Genin visiting for a field trip or switching all of Umashi's purchases to withdraw from Uchiha Takeshi's bank account, the two soon were able to perfect their craft by using Joka's abilities on the battlefield. Separate the two were strong, but when fused together, there weren't many foes that could stand in their way.

Other info: Joka will be utilizing the “Gigantic” contract ability due to his “Sword” and “Toy” forms. List of main forms below in spoiler. Gin is a recent addition in that he is exactly like Kin but silver. Both now often appear as doppelgangers of Umashi though sporting notably silver or gold eyes and garb respectively.

“Candlestick Form”
c1RnEqI.jpg
“Sword Form”
idCyMw2.png
“Toy Form”
ArLeJga.png
“Card Form”
RNiujJk.jpg

Contract Search : https://ninpocho.com/viewtopic.php?f=750&t=54702&p=293755#p293755

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Updating with new contract
https://www.ninpocho.com/viewtopic.php?p=285269#p285269
Item Hoarder Card

Purchasing Soldier Pills (Full Stack)

Swapping out Trick Weapon for Blood Rack ( buy for Elemental Shot)

4=Healing Factor => Willpower
5=Hyperactive => Bloody Mess
***Waiting a week***

Also Updating Contract from Kin Joka to Kin and Gin Joka.

Dojo approved
 
Inventory Slots:
Slot #1: Headset
Slot #2: Hidden Weapon
Slot #3: Signal Flare
Slot #4: Soldier Pills

Weapon Slot #1: Elemental Shot
Weapon Slot #2: Limitless Kusanagi
The Reluctant Hokage said:
HP: (55+5+lvl) x stamina
CP: (35+5+6[Senju]+lvl) x chakra control
Class Bonus: +5% Earth Damage
High: Ninjutsu Acc
Average: Ranged Accuracy, Evasion, Genjutsu Save
Low: Genjutsu DC, Melee Accuracy

0=Combat Medic
00=Shinobi 101: Unarmed Accuracy via Ninjutsu Accuracy
1=Initiative
2=Earth Chakra Style
3= Summoner
4= Will Power
5=Bloody Mess
6=Elementalist
7=Called Shot
8=Human Anatomy
9=Contract Master
10=Kinjutsu
11=Kinjutsu
12=Kinjutsu
13*=Sage Mode
14*= Nara Strategy
Nara Strategy
Nara Strat Slot 1: Free Basic Strike w/ Limitless Kusanagi
Nara Strat Slot 2: Free Basic Strike w/ Limitless Kusanagi
Nara Strat Slot 3: Free Basic Strike w/ Limitless Kusanagi
Nara Strat Slot 4+5: Prepared Medical Ward (Mastered)
Nara Strat Slot 6: Free Basic Strike w/ Elemental Shot
Nara Strat Slot 7: Free Basic Strike w/ Elemental Shot


Free Major = NE
Free Minor = Earth
Major Element(s) = Water / NE / Earth / Wind / Fire / Lightning
Minor Element(s) =
Advanced Element(s) = Kinesis / Mirror /Gravity / Dust / Shadow [Nara] / Wood [AE Card]

Name: Elemental Shot
Description: One of a series of vials kept on Umashi’s person that when broken release chakra infused contents.
Weapon Type: Unarmed
Accuracy: +2
Damage: -10%
Effect: May use Handseals with this weapon.
Augment Slot 1: Special Composition-Ninjutsu: Earth
Augment Slot 2: Blood Rack
Augment Slot 3: Razor Strike


Name: Limitless Kusanagi
Description: A simple looking blade that holds untold shapeshifting abilities.
Weapon Type: Unarmed
Accuracy: +2
Damage: -10%
Effect: May use Handseals with this weapon.
Augment Slot 1: Special Composition-Ninjutsu: Earth
Augment Slot 2: Primal
Augment Slot 3: Lucky Dodge

Augment(s):
Chakra Drain
Trick Weapon

Contract(s): Turtle and Tsukumogami

~ ~ ~ ~ ~ ~~ ~ ~ ~ ~




Kin and Gin Joka said:
HP: (40+4+15) x chakra control = 26,550
CP: (30+4+15) x chakra control = 22,050
AP:5
Class Bonus: +4 Hp and Cp Mod
High: Melee
Average: Ninjutsu, Evasion, Genjutsu Save
Low: Genjutsu DC, Ranged Accuracy
Jutsu Subtype(s): Photon Ninjutsu / Medical Ninjutsu / Slashing Taijutsu
***Umashi is capped thus Kin and Gin Joka have 450 in each stat***

Name: Gold and Silver Lantern Rings
Description: A ring with a funny looking insignia that Kin Joka often sports about himself. The ring seems to be imbued with an emotional power and instead of being directly used as a weapon, creates wondrous constructs of golden chakra to do its bidding.
Weapon Type: Slashing
Accuracy: +2
Damage: -10%
Effect: May cause Bleeding
Augment Slot 1: Great Weapon
Augment Slot 2: Blood Rack
Augment Slot 3: Barbed Teeth


Tsukumokami said:
Living Artifact - Tsukumogami Contract Passive
The Tsukumogami; beings that, through some type of infusion of spiritual and natural energy, have 'awoken' to sentience out of normal objects. This contract is widely varied in both appearance and temperance, often having traits akin to the object they were born from. The spirit of a weapon might take a threatening form and be prone to aggression, while one of a mirror might be proud and beautiful.

Effect:
- Once per round the contract may be used to replicate the effect of any consumable item (all costs are paid as normal).
- The user is considered Spiritual.
  • Should a character have the Archsage Kinjutsu, their Senjutsu Manipulation ability's alignment becomes Spiritual rather than Holy.

Identify - Tsukumogami Contract Dependent Special Move
As the spirits of the Tsukumogami contract were once ordinary objects themselves, they have an instinctual connection to other tools. With a touch, they can understand any object's quality, traits, and history, and can even, as the Tsukumogami like to put it, 'persuade' said objects to not work against them. How exactly this is done, only the Tsukumogami may know.

Effect: When a target in battle uses an inventory item, the user may pay 1 AP and 500 CP to reflexively attempt to nullify it. This requires a check of the user's choice between the user and the target, and if the user succeeds, the items use is nullified (still counts as a usage) and cannot be used again for a full round.

Soul Regalia - Tsukumogami Contract Senjutsu
The unique skill of the Tsukumogami contract, one they are only willing to perform with someone who has earned their respect. In this stage the Tsukumogami shares their power with their ally, pooling their strength together in a way that's stronger than either of their two halves. The Tsukumogami often manifests as intricate glowing robes or armor, or equally detailed weapons.

Effect: The user transforms into some type of living item, and equips themselves to one willing Player Character (a Tsukumogami contract may only bond with someone who has the Tsukumogami contract, while someone with Sage Mode may choose any willing ally). While bonded;
  • The wielder is considered Spiritual.
  • When the wielder is attacked, 20% of the damage inflicted on them is redirected to the caster.
  • The caster may grant their wielder up to 3 of their Abilities.
  • The wielder's secondary stats are whichever are the highest between themselves and the caster. If the wielder's own secondary's are higher than the caster's, then they gain a +1 bonus.
In addition to the above, the user chooses one of the below options;
  • Legendary Weapon: The caster chooses one of their own weapons or one of their wielder's, and equips it to their wielder. The wielder is treated as having the Weapon Mastery ability for this weapon type. If the wielder unequips or drops the caster, the caster may requip themselves to them without it costing the wielder's AP (it will only cost the Tsukumogami's AP). Upon equipping themselves to their wielder, if their wielder was in the middle of performing an action, then the action will be completed without interference in any way (such as if they were in the middle of performing a technique requiring handseals).
  • Wondrous Item: The wielder gains the effect of 1 Gear item chosen by the caster. Additionally, the wielder may use the caster's Living Artifact ability to replicate the effects of an item inplace of the caster.
  • Mythic Accessory: The wielder equipped with this item gains the ability to perform the contract's known jutsu list without requiring handseals, or knowing the jutsu themselves. The wielder does not need to meet any jutsu requirements. If used by someone with Sage Mode, this still uses the contract's known jutsu, not the Sage's.
Special Action: This Senjutsu's timing may be performed instantly upon the below conditions. All other costs are still paid normally.
  • The contract owner summoning this contract. The contract will pay the cost of this jutsu as normal, and automatically equip itself to its summoner upon being summoned.
  • The contract owner entering Sage Mode. The user will pay the cost of this jutsu, and automatically equip themselves to an ally of their choice.
Cost: 3 AP, 2400 CP/Rnd

Note:
- This Senjutsu cannot be forcibly dropped, other than the caster willingly choosing to drop this, or if either the caster or wielder reaches 0 HP or CP.
- Upon being dispersed, the wielder's and caster's Hp is averaged between them. Neither may surpass their max Hp/Cp ((if they do, both caster and their wielder will have Hp/Cp equal to the lower amount).
- When sharing abilities, the wielder cannot stack abilities which they already have.
- Overwrites any other similar combination type techniques, dispelling and/or preventing them.

While active;
- The caster may only use up to 1/2 their AP each round.
- The caster cannot perform any offensive actions or rest. The exception to this is if used by an Archsage, they may still perform their Archsage Jutsu.
- The caster may only target themselves/their wielder. They are the same entity.
- The caster and their wielder share Genjutsu senses, Clone limits, Creation limits, etc.
- The caster may cast supporting jutsu that normally target themselves (Such as clones or buffing taijutsu) on their wielder, do to being the same entity.
- Actions which target the caster will instead target their wielder.


Abilities
Hivemind - General Contract Ability
There are some creatures where, rather than live as a singular entity, are only ever really whole when as a grouped together as a colony. Although tending to be smaller and weaker when compared to a single being individually, there is some advantage to existing as a swarm.

Effect:
- The user's Contract takes the form of multiple weaker individuals rather than a singular one. Its total HP and CP is split between 2-through-5 individuals (amount chosen at the time of gaining the contract). All share the same Awareness and AP (only one may perform an action at a time), but effects (both positive and negative) applied to one do not apply to the others. Attacks targeting multiple targets may hit multiple in a single attack.

***Kin and Gin Joka = 2x Tsukumogami Contract Beings***

Gigantic - General Contract Ability
Contract beasts come in all shapes and sizes, and there are some that reach such sizes that those around them. This size is rarely just for show, and though it definitly makes them a large target that attracts attention, it makes it much more difficult to restrain in any way other than defeating it.

Effect:
- The user's contract cannot be bound by non-illusory binds, but cannot enter stealth. If hit by a non-illusory bind, they instead take a -3 Acc/Dodge penalty for the duration of the 'bind'.

Bloody Mess
Psychopaths, Surgeons, Werewolf wannabies...Surgeons...something about these people just draws them to the sight of blood; they can't get enough of it! Someone with this dark skill is able to draw out much more of that precious lifeforce from their targets, almost as if the very blood they seeked was seeking them as well...

Information
Prerequisites: D-Rank

Effect:
- The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit.
- When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round.
- When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack.

Jutsu:
4E
Arcing Slash - E rank Slashing (Mastered)
Dynamic Slash - E Rank Slashing (Mastered)
Slash - E Rank Slashing (Mastered)
Overhead Strike - E Rank Slashing (Mastered)
4D
Heavy Tow - E rank Slashing (Mastered)
Gasher - E Rank Slashing (Mastered)
Mystical Hand - E Rank Medical (Mastered)
Coagulation - E Rank Medical (Mastered)
4C
Light Flare - C Rank Photon (Mastered)
Flashbang - C Rank Photon (Mastered)
Sword Juggle - C Rank Slashing (Mastered)
Vanishing Slash - C Rank Slashing (Mastered)
4B
Kill Driver- B Rank Slashing (Mastered)
Medical Ward - B Rank Medical (Mastered)
Mystical Force - B Rank Medical (Mastered)
Tranquilize - B Rank Medical (Mastered)

4A
Higuma - A Rank Slashing (Mastered)
Angelic Blessing - A Rank Medical (Mastered)
Pristine Aura - A Rank Medical (Mastered)
Corona - A Rank Photon (mastered)


Name: Kin and Gin, Joka

Description: A sentient shapeshifting entity, Joka while normally a candlestick holder, is able to become a number of different things so long as the color is yellow or gold in nature. Typically he has one of four forms, that of a candlestick holder, a large triangle shaped hot air balloon, an action figure, “toy” form that can grow in size and a credit card form that sets Umashi apart from the rest. Although the larger forms are somewhat difficult to pull off and take some time to form if he hasn’t used the form before, Joka is easily one of the most versatile options that Umashi has in his arsenal. Of his typical large forms, his “Sword” form, which is what his hot air balloon form is called, is large enough to comfortably house a unit of shinobi for a time.

Personality: Joka although playful, is all about family and home. Fiercely loyal, Joka although not Umashi’s original contract partner, is willing to do whatever it takes to get the job done. Although he is capable of being the biggest prankster like his name implies, at his core, Joka is very concerned about the wellbeing of others and enjoys bringing smiles to faces rather than seeing them cry. Peculiarly, although it’s implied that at one point, Joka was humanoid in form, he doesn’t speak much on the time period and is content to enjoy his days going from one adventure to the next with his friends and family.

History: Accidentally stumbling upon Joka while enjoying a quiet evening in the wilderness of the Fire Country, Umashi was soon immersed in the world of the sentient beings that weren’t human or even humanoid in form. Caught off guard, Umashi’s bias toward other contracts at first didn’t allow him to see the opportunity for what it was, but soon he found himself engaged in the story that Joka had to tell about a life of loss and the hope that one day the wrongs that had befallen his home would be righted. Eventually helping Joka get back home, Umashi was presented with the opportunity to have Joka join him on his journey instead of leaving him to yearn for adventures that he’d never enjoy. Quickly becoming close friends, Umashi found that Joka was just the sort of deviant friend that would always have his back. Pulling such pranks as animating the Hokage hat and frightening the Genin visiting for a field trip or switching all of Umashi's purchases to withdraw from Uchiha Takeshi's bank account, the two soon were able to perfect their craft by using Joka's abilities on the battlefield. Separate the two were strong, but when fused together, there weren't many foes that could stand in their way.

Other info: Joka will be utilizing the “Gigantic” contract ability due to his “Sword” and “Toy” forms. List of main forms below in spoiler. Gin is a recent addition in that he is exactly like Kin but silver. Both now often appear as doppelgangers of Umashi though sporting notably silver or gold eyes and garb respectively.

“Candlestick Form”
c1RnEqI.jpg
“Sword Form”
idCyMw2.png
“Toy Form”
ArLeJga.png
“Card Form”
RNiujJk.jpg

Contract Search : https://ninpocho.com/viewtopic.php?f=750&t=54702&p=293755#p293755

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Updating with My Nara Strategist as well as moving my free ae from shadow to wood due to going from Senju to Nara.
 
Umashiashikabihikoji said:
Inventory Slots:
Slot #1: Headset
Slot #2: Hidden Weapon
Slot #3: Signal Flare
Slot #4: Soldier Pills

Weapon Slot #1: Elemental Shot
Weapon Slot #2: Limitless Kusanagi
The Reluctant Hokage said:
HP: (55+5+lvl) x stamina
CP: (35+5+6[Senju]+lvl) x chakra control
Class Bonus: +5% Earth Damage
High: Ninjutsu Acc
Average: Ranged Accuracy, Evasion, Genjutsu Save
Low: Genjutsu DC, Melee Accuracy

0=Combat Medic
00=Shinobi 101: Unarmed Accuracy via Ninjutsu Accuracy
1=Initiative
2=Earth Chakra Style
3= Summoner
4= Will Power
5=Bloody Mess
6=Elementalist
7=Called Shot
8=Human Anatomy
9=Contract Master
10=Kinjutsu
11=Kinjutsu
12=Kinjutsu
13*=Sage Mode
14*= Nara Strategy
Nara Strategy
Nara Strat Slot 1: Free Basic Strike w/ Limitless Kusanagi
Nara Strat Slot 2: Free Basic Strike w/ Limitless Kusanagi
Nara Strat Slot 3: Free Basic Strike w/ Limitless Kusanagi
Nara Strat Slot 4+5: Prepared Medical Ward (Mastered)
Nara Strat Slot 6: Free Basic Strike w/ Elemental Shot
Nara Strat Slot 7: Free Basic Strike w/ Elemental Shot


Free Major = NE
Free Minor = Earth
Major Element(s) = Water / NE / Earth / Wind / Fire / Lightning
Minor Element(s) =
Advanced Element(s) = Kinesis / Mirror /Gravity / Dust / Shadow [Nara] / Wood [AE Card]

Name: Elemental Shot
Description: One of a series of vials kept on Umashi’s person that when broken release chakra infused contents.
Weapon Type: Unarmed
Accuracy: +2
Damage: -10%
Effect: May use Handseals with this weapon.
Augment Slot 1: Special Composition-Ninjutsu: Earth
Augment Slot 2: Blood Rack
Augment Slot 3: Razor Strike


Name: Limitless Kusanagi
Description: A simple looking blade that holds untold shapeshifting abilities.
Weapon Type: Unarmed
Accuracy: +2
Damage: -10%
Effect: May use Handseals with this weapon.
Augment Slot 1: Special Composition-Ninjutsu: Earth
Augment Slot 2: Primal
Augment Slot 3: Lucky Dodge

Augment(s):
Chakra Drain
Trick Weapon

Contract(s): Turtle and Tsukumogami

~ ~ ~ ~ ~ ~~ ~ ~ ~ ~




Kin and Gin Joka said:
HP: (40+4+15) x chakra control = 26,550
CP: (30+4+15) x chakra control = 22,050
AP:5
Class Bonus: +4 Hp and Cp Mod
High: Melee
Average: Ninjutsu, Evasion, Genjutsu Save
Low: Genjutsu DC, Ranged Accuracy
Jutsu Subtype(s): Photon Ninjutsu / Medical Ninjutsu / Slashing Taijutsu
***Umashi is capped thus Kin and Gin Joka have 450 in each stat***

Name: Gold and Silver Lantern Rings
Description: A ring with a funny looking insignia that Kin Joka often sports about himself. The ring seems to be imbued with an emotional power and instead of being directly used as a weapon, creates wondrous constructs of golden chakra to do its bidding.
Weapon Type: Slashing
Accuracy: +2
Damage: -10%
Effect: May cause Bleeding
Augment Slot 1: Great Weapon
Augment Slot 2: Blood Rack
Augment Slot 3: Barbed Teeth


Tsukumokami said:
Living Artifact - Tsukumogami Contract Passive
The Tsukumogami; beings that, through some type of infusion of spiritual and natural energy, have 'awoken' to sentience out of normal objects. This contract is widely varied in both appearance and temperance, often having traits akin to the object they were born from. The spirit of a weapon might take a threatening form and be prone to aggression, while one of a mirror might be proud and beautiful.

Effect:
- Once per round the contract may be used to replicate the effect of any consumable item (all costs are paid as normal).
- The user is considered Spiritual.
  • Should a character have the Archsage Kinjutsu, their Senjutsu Manipulation ability's alignment becomes Spiritual rather than Holy.

Identify - Tsukumogami Contract Dependent Special Move
As the spirits of the Tsukumogami contract were once ordinary objects themselves, they have an instinctual connection to other tools. With a touch, they can understand any object's quality, traits, and history, and can even, as the Tsukumogami like to put it, 'persuade' said objects to not work against them. How exactly this is done, only the Tsukumogami may know.

Effect: When a target in battle uses an inventory item, the user may pay 1 AP and 500 CP to reflexively attempt to nullify it. This requires a check of the user's choice between the user and the target, and if the user succeeds, the items use is nullified (still counts as a usage) and cannot be used again for a full round.

Soul Regalia - Tsukumogami Contract Senjutsu
The unique skill of the Tsukumogami contract, one they are only willing to perform with someone who has earned their respect. In this stage the Tsukumogami shares their power with their ally, pooling their strength together in a way that's stronger than either of their two halves. The Tsukumogami often manifests as intricate glowing robes or armor, or equally detailed weapons.

Effect: The user transforms into some type of living item, and equips themselves to one willing Player Character (a Tsukumogami contract may only bond with someone who has the Tsukumogami contract, while someone with Sage Mode may choose any willing ally). While bonded;
  • The wielder is considered Spiritual.
  • When the wielder is attacked, 20% of the damage inflicted on them is redirected to the caster.
  • The caster may grant their wielder up to 3 of their Abilities.
  • The wielder's secondary stats are whichever are the highest between themselves and the caster. If the wielder's own secondary's are higher than the caster's, then they gain a +1 bonus.
In addition to the above, the user chooses one of the below options;
  • Legendary Weapon: The caster chooses one of their own weapons or one of their wielder's, and equips it to their wielder. The wielder is treated as having the Weapon Mastery ability for this weapon type. If the wielder unequips or drops the caster, the caster may requip themselves to them without it costing the wielder's AP (it will only cost the Tsukumogami's AP). Upon equipping themselves to their wielder, if their wielder was in the middle of performing an action, then the action will be completed without interference in any way (such as if they were in the middle of performing a technique requiring handseals).
  • Wondrous Item: The wielder gains the effect of 1 Gear item chosen by the caster. Additionally, the wielder may use the caster's Living Artifact ability to replicate the effects of an item inplace of the caster.
  • Mythic Accessory: The wielder equipped with this item gains the ability to perform the contract's known jutsu list without requiring handseals, or knowing the jutsu themselves. The wielder does not need to meet any jutsu requirements. If used by someone with Sage Mode, this still uses the contract's known jutsu, not the Sage's.
Special Action: This Senjutsu's timing may be performed instantly upon the below conditions. All other costs are still paid normally.
  • The contract owner summoning this contract. The contract will pay the cost of this jutsu as normal, and automatically equip itself to its summoner upon being summoned.
  • The contract owner entering Sage Mode. The user will pay the cost of this jutsu, and automatically equip themselves to an ally of their choice.
Cost: 3 AP, 2400 CP/Rnd

Note:
- This Senjutsu cannot be forcibly dropped, other than the caster willingly choosing to drop this, or if either the caster or wielder reaches 0 HP or CP.
- Upon being dispersed, the wielder's and caster's Hp is averaged between them. Neither may surpass their max Hp/Cp ((if they do, both caster and their wielder will have Hp/Cp equal to the lower amount).
- When sharing abilities, the wielder cannot stack abilities which they already have.
- Overwrites any other similar combination type techniques, dispelling and/or preventing them.

While active;
- The caster may only use up to 1/2 their AP each round.
- The caster cannot perform any offensive actions or rest. The exception to this is if used by an Archsage, they may still perform their Archsage Jutsu.
- The caster may only target themselves/their wielder. They are the same entity.
- The caster and their wielder share Genjutsu senses, Clone limits, Creation limits, etc.
- The caster may cast supporting jutsu that normally target themselves (Such as clones or buffing taijutsu) on their wielder, do to being the same entity.
- Actions which target the caster will instead target their wielder.


Abilities
Hivemind - General Contract Ability
There are some creatures where, rather than live as a singular entity, are only ever really whole when as a grouped together as a colony. Although tending to be smaller and weaker when compared to a single being individually, there is some advantage to existing as a swarm.

Effect:
- The user's Contract takes the form of multiple weaker individuals rather than a singular one. Its total HP and CP is split between 2-through-5 individuals (amount chosen at the time of gaining the contract). All share the same Awareness and AP (only one may perform an action at a time), but effects (both positive and negative) applied to one do not apply to the others. Attacks targeting multiple targets may hit multiple in a single attack.

***Kin and Gin Joka = 2x Tsukumogami Contract Beings***

Gigantic - General Contract Ability
Contract beasts come in all shapes and sizes, and there are some that reach such sizes that those around them. This size is rarely just for show, and though it definitly makes them a large target that attracts attention, it makes it much more difficult to restrain in any way other than defeating it.

Effect:
- The user's contract cannot be bound by non-illusory binds, but cannot enter stealth. If hit by a non-illusory bind, they instead take a -3 Acc/Dodge penalty for the duration of the 'bind'.

Bloody Mess
Psychopaths, Surgeons, Werewolf wannabies...Surgeons...something about these people just draws them to the sight of blood; they can't get enough of it! Someone with this dark skill is able to draw out much more of that precious lifeforce from their targets, almost as if the very blood they seeked was seeking them as well...

Information
Prerequisites: D-Rank

Effect:
- The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit.
- When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round.
- When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack.

Jutsu:
4E
Arcing Slash - E rank Slashing (Mastered)
Dynamic Slash - E Rank Slashing (Mastered)
Slash - E Rank Slashing (Mastered)
Overhead Strike - E Rank Slashing (Mastered)
4D
Heavy Tow - E rank Slashing (Mastered)
Gasher - E Rank Slashing (Mastered)
Mystical Hand - E Rank Medical (Mastered)
Coagulation - E Rank Medical (Mastered)
4C
Light Flare - C Rank Photon (Mastered)
Flashbang - C Rank Photon (Mastered)
Sword Juggle - C Rank Slashing (Mastered)
Vanishing Slash - C Rank Slashing (Mastered)
4B
Kill Driver- B Rank Slashing (Mastered)
Medical Ward - B Rank Medical (Mastered)
Mystical Force - B Rank Medical (Mastered)
Tranquilize - B Rank Medical (Mastered)

4A
Higuma - A Rank Slashing (Mastered)
Angelic Blessing - A Rank Medical (Mastered)
Pristine Aura - A Rank Medical (Mastered)
Corona - A Rank Photon (mastered)


Name: Kin and Gin, Joka

Description: A sentient shapeshifting entity, Joka while normally a candlestick holder, is able to become a number of different things so long as the color is yellow or gold in nature. Typically he has one of four forms, that of a candlestick holder, a large triangle shaped hot air balloon, an action figure, “toy” form that can grow in size and a credit card form that sets Umashi apart from the rest. Although the larger forms are somewhat difficult to pull off and take some time to form if he hasn’t used the form before, Joka is easily one of the most versatile options that Umashi has in his arsenal. Of his typical large forms, his “Sword” form, which is what his hot air balloon form is called, is large enough to comfortably house a unit of shinobi for a time.

Personality: Joka although playful, is all about family and home. Fiercely loyal, Joka although not Umashi’s original contract partner, is willing to do whatever it takes to get the job done. Although he is capable of being the biggest prankster like his name implies, at his core, Joka is very concerned about the wellbeing of others and enjoys bringing smiles to faces rather than seeing them cry. Peculiarly, although it’s implied that at one point, Joka was humanoid in form, he doesn’t speak much on the time period and is content to enjoy his days going from one adventure to the next with his friends and family.

History: Accidentally stumbling upon Joka while enjoying a quiet evening in the wilderness of the Fire Country, Umashi was soon immersed in the world of the sentient beings that weren’t human or even humanoid in form. Caught off guard, Umashi’s bias toward other contracts at first didn’t allow him to see the opportunity for what it was, but soon he found himself engaged in the story that Joka had to tell about a life of loss and the hope that one day the wrongs that had befallen his home would be righted. Eventually helping Joka get back home, Umashi was presented with the opportunity to have Joka join him on his journey instead of leaving him to yearn for adventures that he’d never enjoy. Quickly becoming close friends, Umashi found that Joka was just the sort of deviant friend that would always have his back. Pulling such pranks as animating the Hokage hat and frightening the Genin visiting for a field trip or switching all of Umashi's purchases to withdraw from Uchiha Takeshi's bank account, the two soon were able to perfect their craft by using Joka's abilities on the battlefield. Separate the two were strong, but when fused together, there weren't many foes that could stand in their way.

Other info: Joka will be utilizing the “Gigantic” contract ability due to his “Sword” and “Toy” forms. List of main forms below in spoiler. Gin is a recent addition in that he is exactly like Kin but silver. Both now often appear as doppelgangers of Umashi though sporting notably silver or gold eyes and garb respectively.

“Candlestick Form”
c1RnEqI.jpg
“Sword Form”
idCyMw2.png
“Toy Form”
ArLeJga.png
“Card Form”
RNiujJk.jpg

Contract Search : https://ninpocho.com/viewtopic.php?f=750&t=54702&p=293755#p293755

~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Updating with My Nara Strategist as well as moving my free ae from shadow to wood due to going from Senju to Nara.


Approved
 
Inventory Slots:
Slot #1: Headset
Slot #2: Hidden Weapon
Slot #3: Signal Flare
Slot #4: Soldier Pills

Weapon Slot #1: Elemental Shot
Weapon Slot #2: Limitless Kusanagi
The Reluctant Hokage said:
HP: (55+5+lvl) x stamina
CP: (35+5+6[Senju]+lvl) x chakra control
Class Bonus: +5% Earth Damage
High: Ninjutsu Acc
Average: Ranged Accuracy, Evasion, Genjutsu Save
Low: Genjutsu DC, Melee Accuracy

0=Sentinel
00=Shinobi 101: Unarmed Accuracy via Ninjutsu Accuracy
1=Initiative
2=Earth Chakra Style
3= Summoner => Combat Medic
4= Will Power
5=Bloody Mess
6=Elementalist
7=Called Shot
8=Human Anatomy
9=Contract Master
10=Kinjutsu
11=Kinjutsu
12=Kinjutsu
13*=Sage Mode
14*= Nara Strategy
Nara Strategy
Nara Strat Slot 1: Free Basic Strike w/ Limitless Kusanagi
Nara Strat Slot 2: Free Basic Strike w/ Limitless Kusanagi
Nara Strat Slot 3: Free Basic Strike w/ Limitless Kusanagi
Nara Strat Slot 4+5: Prepared Medical Ward (Mastered)
Nara Strat Slot 6: Free Basic Strike w/ Elemental Shot
Nara Strat Slot 7: Free Basic Strike w/ Elemental Shot




Free Major = NE
Free Minor = Earth
Major Element(s) = Water / NE / Earth / Wind / Fire / Lightning
Minor Element(s) =
Advanced Element(s) = Kinesis / Mirror /Gravity / Dust / Shadow [Nara] / Wood [AE Card] / Sand [AE Card] / Vapor [AE Card] / Paper [AE Card]

Updating Based on Training
https://www.ninpocho.com/viewtopic.php?p=307336#p307336

Also updating with ANBU Ability and dropping my medical ability down to a normal ability, replacing Summoner.
 
Approved.

Umashiashikabihikoji said:
Inventory Slots:
Slot #1: Headset
Slot #2: Hidden Weapon
Slot #3: Signal Flare
Slot #4: Soldier Pills

Weapon Slot #1: Elemental Shot
Weapon Slot #2: Limitless Kusanagi
The Reluctant Hokage said:
HP: (55+5+lvl) x stamina
CP: (35+5+6[Senju]+lvl) x chakra control
Class Bonus: +5% Earth Damage
High: Ninjutsu Acc
Average: Ranged Accuracy, Evasion, Genjutsu Save
Low: Genjutsu DC, Melee Accuracy

0=Sentinel
00=Shinobi 101: Unarmed Accuracy via Ninjutsu Accuracy
1=Initiative
2=Earth Chakra Style
3= Summoner => Combat Medic
4= Will Power
5=Bloody Mess
6=Elementalist
7=Called Shot
8=Human Anatomy
9=Contract Master
10=Kinjutsu
11=Kinjutsu
12=Kinjutsu
13*=Sage Mode
14*= Nara Strategy
Nara Strategy
Nara Strat Slot 1: Free Basic Strike w/ Limitless Kusanagi
Nara Strat Slot 2: Free Basic Strike w/ Limitless Kusanagi
Nara Strat Slot 3: Free Basic Strike w/ Limitless Kusanagi
Nara Strat Slot 4+5: Prepared Medical Ward (Mastered)
Nara Strat Slot 6: Free Basic Strike w/ Elemental Shot
Nara Strat Slot 7: Free Basic Strike w/ Elemental Shot




Free Major = NE
Free Minor = Earth
Major Element(s) = Water / NE / Earth / Wind / Fire / Lightning
Minor Element(s) =
Advanced Element(s) = Kinesis / Mirror /Gravity / Dust / Shadow [Nara] / Wood [AE Card] / Sand [AE Card] / Vapor [AE Card] / Paper [AE Card]

Updating Based on Training
https://www.ninpocho.com/viewtopic.php?p=307336#p307336

Also updating with ANBU Ability and dropping my medical ability down to a normal ability, replacing Summoner.
 
Inventory Slots:
Slot #1: Headset
Slot #2: Hidden Weapon
Slot #3: Signal Flare
Slot #4: Soldier Pills

Weapon Slot #1: Elemental Shot
Weapon Slot #2: Limitless Kusanagi
The Reluctant Hokage said:
HP: (55+5+lvl) x stamina
CP: (35+5+6[Senju]+lvl) x chakra control
Class Bonus: +5% Earth Damage
High: Ninjutsu Acc
Average: Ranged Accuracy, Evasion, Genjutsu Save
Low: Genjutsu DC, Melee Accuracy

0=Sentinel
00=Shinobi 101: Unarmed Accuracy via Ninjutsu Accuracy
1=Initiative
2=Earth Chakra Style
3= Summoner => Combat Medic
4= Will Power
5=Bloody Mess
6=Elementalist
7=Called Shot
8=Human Anatomy
9=Contract Master
10=Kinjutsu
11=Kinjutsu
12=Kinjutsu
13*=Sage Mode
14*= Nara Strategy
Nara Strategy
Nara Strat Slot 1: Free Basic Strike w/ Limitless Kusanagi
Nara Strat Slot 2: Free Basic Strike w/ Limitless Kusanagi
Nara Strat Slot 3: Free Basic Strike w/ Wanted Poster
Nara Strat Slot 4+5: Prepared Medical Ward (Mastered)
Nara Strat Slot 6: Free Basic Strike w/ Elemental Shot
Nara Strat Slot 7: Free Basic Strike w/ Elemental Shot

Purchasing

https://ninpocho.com/viewtopic.php?p=251108#p251108
https://ninpocho.com/viewtopic.php?f=357&t=51336
https://ninpocho.com/viewtopic.php?f=357&t=51346
Quick Switch
Primal
Lucky Strike
2400 x3 yen (take from here please as I've already set up my weekly training)


Name: Wanted Poster
Description: A wanted poster with the names and faces of the latest and greatest ne'er-do-well's on it.
Weapon Type: Unarmed
Accuracy: +2
Damage: -10%
Effect: May Use Hand Seals
Augment Slot 1: Great Weapon
Augment Slot 2: Lucky Strike
Augment Slot 3: Primal
 
Yen: 868,415 - 7,200 {x3 Augments) = 861,215

Punching with poster? Sure. Approved.

Nara strategy updated approved.

Umashiashikabihikoji said:
Inventory Slots:
Slot #1: Headset
Slot #2: Hidden Weapon
Slot #3: Signal Flare
Slot #4: Soldier Pills

Weapon Slot #1: Elemental Shot
Weapon Slot #2: Limitless Kusanagi
The Reluctant Hokage said:
HP: (55+5+lvl) x stamina
CP: (35+5+6[Senju]+lvl) x chakra control
Class Bonus: +5% Earth Damage
High: Ninjutsu Acc
Average: Ranged Accuracy, Evasion, Genjutsu Save
Low: Genjutsu DC, Melee Accuracy

0=Sentinel
00=Shinobi 101: Unarmed Accuracy via Ninjutsu Accuracy
1=Initiative
2=Earth Chakra Style
3= Summoner => Combat Medic
4= Will Power
5=Bloody Mess
6=Elementalist
7=Called Shot
8=Human Anatomy
9=Contract Master
10=Kinjutsu
11=Kinjutsu
12=Kinjutsu
13*=Sage Mode
14*= Nara Strategy
Nara Strategy
Nara Strat Slot 1: Free Basic Strike w/ Limitless Kusanagi
Nara Strat Slot 2: Free Basic Strike w/ Limitless Kusanagi
Nara Strat Slot 3: Free Basic Strike w/ Wanted Poster
Nara Strat Slot 4+5: Prepared Medical Ward (Mastered)
Nara Strat Slot 6: Free Basic Strike w/ Elemental Shot
Nara Strat Slot 7: Free Basic Strike w/ Elemental Shot

Purchasing

https://ninpocho.com/viewtopic.php?p=251108#p251108
https://ninpocho.com/viewtopic.php?f=357&t=51336
https://ninpocho.com/viewtopic.php?f=357&t=51346
Quick Switch
Primal
Lucky Strike
2400 x3 yen (take from here please as I've already set up my weekly training)


Name: Wanted Poster
Description: A wanted poster with the names and faces of the latest and greatest ne'er-do-well's on it.
Weapon Type: Unarmed
Accuracy: +2
Damage: -10%
Effect: May Use Hand Seals
Augment Slot 1: Great Weapon
Augment Slot 2: Lucky Strike
Augment Slot 3: Primal
 
BL/CA: Nara
The Reluctant Hokage said:
HP: (55+5+lvl) x stamina
CP: (35+5+lvl) x chakra control
Class Bonus: +5% Earth Damage
High: Ninjutsu Acc
Average: Ranged Accuracy, Evasion, Genjutsu Save
Low: Genjutsu DC, Melee Accuracy


Contracts
Turtle
Tsukumogami

Abilities
0=Sentinel
00=Shinobi 101: Unarmed Accuracy via Ninjutsu Accuracy
1=Initiative
2=Earth Chakra Style
3= Combat Medic
4= Will Power
5=Bloody Mess
6=Elementalist
7=Called Shot
8=Human Anatomy
9=Contract Master
10=Kinjutsu (Archsage)
11=Kinjutsu (Archsage)
12=Kinjutsu (Archsage)
13*=Sage Mode (For all Sage Mode techs that require an Accuracy, Umashi/Musashi uses Nin Accuracy. For those needing a jutsu subtype, it will be Fire Ninjutsu)
- Disciple [Yuii]
14*= Nara Strategy
Nara Strategy
Nara Strat Slot 1: Free Basic Strike w/ Umashiashikabihikoji
Nara Strat Slot 2: Free Basic Strike w/ Umashiashikabihikoji
Nara Strat Slot 3: Free Basic Strike w/ Wanted Poster
Nara Strat Slot 4+5: Prepared Medical Ward (Mastered)
Nara Strat Slot 6: Free Basic Strike w/ Hokage Hat
Nara Strat Slot 7: Free Basic Strike w/ Hokage Hat

Free Major = NE
Free Minor = Earth
Major Element(s) = Water / NE / Earth / Wind / Fire / Lightning / Medical / ANBU
Minor Element(s) =
Advanced Element(s) = Kinesis / Mirror /Gravity / Dust / Shadow [Nara] / Wood [AE Card] / Sand [AE Card] / Vapor [AE Card] / Paper [AE Card]

Inventory Slots:
Slot #1: Headset
Slot #2: Hidden Weapon
Slot #3: Signal Flare
Slot #4: Soldier Pills

Weapon Slot #1: Hokage Hat
Weapon Slot #2: Umashiashikabihikoji
Weapon Slot #3: Wanted Poster
Weapon Slot #4: Gunpla #1
Weapon Slot #5: Gunpla #2
Weapon Slot #6: Gunpla #3

Name: Hokage Hat
Description: Heavy is the head that wears the crown . . .
Weapon Type: Bludgeoning
Accuracy: +2
Damage: -10%
Effect: Bleeding
Augment Slot 1: Great Weapon
Augment Slot 2: Blood Rack
Augment Slot 3: Razor Strike


Name: Umashiashikabihikoji
Description: A simple looking kusanagi that holds untold shape-shifting abilities. The blade is made of a material that allows it to grow to extend to a height of ten meters in an instant without losing durability or tensile strength under its own weight.
Weapon Type: Unarmed
Accuracy: +2
Damage: -10%
Effect: May use Handseals with this weapon.
Augment Slot 1: Vengeance
Augment Slot 2: Primal
Augment Slot 3: Lucky Dodge

Name: Wanted Poster
Description: A wanted poster with the names and faces of the latest and greatest ne'er-do-well's on it.
Weapon Type: Unarmed
Accuracy: +2
Damage: -10%
Effect: May Use Hand Seals
Augment Slot 1: Quick Switch
Augment Slot 2: Primal
Augment Slot 3: Lucky Strike


Name: Gunpla #1
Description: A Gundam model kit.
Weapon Type: Puppet
Accuracy: +2
Damage: -10%
Effect: Bleeding
Augment Slot 1: Swift
Augment Slot 2: Great Weapon
Augment Slot 3: Razor Strike

Name: Gunpla #2
Description: A Gundam model kit.
Weapon Type: Puppet
Accuracy: +2
Damage: -10%
Effect: Bleeding
Augment Slot 1: Swift
Augment Slot 2: Vanguard
Augment Slot 3: Raid

Name: Gunpla #3
Description: A Gundam model kit.
Weapon Type: Puppet
Accuracy: +2
Damage: -10%
Effect: Bleeding
Augment Slot 1: Recovery
Augment Slot 2: Re-Energize
Augment Slot 3: Silencer

Extra Augment(s):
Chakra Drain
Trick Weapon
Special Composition-Ninjutsu: Fire
Special Composition-Ninjutsu: Earth

~ ~ ~ ~~ ~ ~ ~ ~~ ~ ~ ~ ~ ~~ ~ ~ ~~ ~ ~ ~~ ~
Just straightening out my actual PC layout of abilities and weapons.

-Majoring ANBU since I now have all ANBU jutsu.
-Dropping Earth Chakra Style and picking up Fire Chakra Style (Will wait the week but I'm posting the RP below.)
Short, simple and to the point, all Umashi had to do was to keep on standing, keep on fighting, keep on going for those that he loved. As he fought on, the heat kept on turning up until it seemed like his body might give out due to heat exhaustion. His breathes heavy and his chakra just about spent, with one final desperate move, he clapped his hands together and unleashed a pulse wave around him so as to remove the foes that had dared to gang up against him. For a brief moment all was cool as the heat left his body and he felt an eerie cooling sensation. Though this style of fighting was strenuous, it did leave his enemies dead, and that was the whole point of it all.

Buying 3x3 sets of augments for my three puppets.
2400x11=26,400 yen spent.
Buying Great Weapon Augment
Buying Vengeance Augment

Changing Class to . . .
The Retired Hokage said:
HP: (55+5+lvl) x stamina
CP: (35+5+lvl) x chakra control
Class Bonus: +5% Chance of inflicting Secondary Effects
High: Ninjutsu Acc
Average: Genjutsu DC, Evasion, Genjutsu Save
Low: Ranged Accuracy, Melee Accuracy
 
4xW5GAY.jpg



...approved. o_o'

New Yen: 999,415 - 26,400 = 972, 745

Umashiashikabihikoji said:
BL/CA: Nara
The Reluctant Hokage said:
HP: (55+5+lvl) x stamina
CP: (35+5+lvl) x chakra control
Class Bonus: +5% Earth Damage
High: Ninjutsu Acc
Average: Ranged Accuracy, Evasion, Genjutsu Save
Low: Genjutsu DC, Melee Accuracy


Contracts
Turtle
Tsukumogami

Abilities
0=Sentinel
00=Shinobi 101: Unarmed Accuracy via Ninjutsu Accuracy
1=Initiative
2=Earth Chakra Style
3= Combat Medic
4= Will Power
5=Bloody Mess
6=Elementalist
7=Called Shot
8=Human Anatomy
9=Contract Master
10=Kinjutsu (Archsage)
11=Kinjutsu (Archsage)
12=Kinjutsu (Archsage)
13*=Sage Mode (For all Sage Mode techs that require an Accuracy, Umashi/Musashi uses Nin Accuracy. For those needing a jutsu subtype, it will be Fire Ninjutsu)
- Disciple [Yuii]
14*= Nara Strategy
Nara Strategy
Nara Strat Slot 1: Free Basic Strike w/ Umashiashikabihikoji
Nara Strat Slot 2: Free Basic Strike w/ Umashiashikabihikoji
Nara Strat Slot 3: Free Basic Strike w/ Wanted Poster
Nara Strat Slot 4+5: Prepared Medical Ward (Mastered)
Nara Strat Slot 6: Free Basic Strike w/ Hokage Hat
Nara Strat Slot 7: Free Basic Strike w/ Hokage Hat

Free Major = NE
Free Minor = Earth
Major Element(s) = Water / NE / Earth / Wind / Fire / Lightning / Medical / ANBU
Minor Element(s) =
Advanced Element(s) = Kinesis / Mirror /Gravity / Dust / Shadow [Nara] / Wood [AE Card] / Sand [AE Card] / Vapor [AE Card] / Paper [AE Card]

Inventory Slots:
Slot #1: Headset
Slot #2: Hidden Weapon
Slot #3: Signal Flare
Slot #4: Soldier Pills

Weapon Slot #1: Hokage Hat
Weapon Slot #2: Umashiashikabihikoji
Weapon Slot #3: Wanted Poster
Weapon Slot #4: Gunpla #1
Weapon Slot #5: Gunpla #2
Weapon Slot #6: Gunpla #3

Name: Hokage Hat
Description: Heavy is the head that wears the crown . . .
Weapon Type: Bludgeoning
Accuracy: +2
Damage: -10%
Effect: Bleeding
Augment Slot 1: Great Weapon
Augment Slot 2: Blood Rack
Augment Slot 3: Razor Strike


Name: Umashiashikabihikoji
Description: A simple looking kusanagi that holds untold shape-shifting abilities. The blade is made of a material that allows it to grow to extend to a height of ten meters in an instant without losing durability or tensile strength under its own weight.
Weapon Type: Unarmed
Accuracy: +2
Damage: -10%
Effect: May use Handseals with this weapon.
Augment Slot 1: Vengeance
Augment Slot 2: Primal
Augment Slot 3: Lucky Dodge

Name: Wanted Poster
Description: A wanted poster with the names and faces of the latest and greatest ne'er-do-well's on it.
Weapon Type: Unarmed
Accuracy: +2
Damage: -10%
Effect: May Use Hand Seals
Augment Slot 1: Quick Switch
Augment Slot 2: Primal
Augment Slot 3: Lucky Strike


Name: Gunpla #1
Description: A Gundam model kit.
Weapon Type: Puppet
Accuracy: +2
Damage: -10%
Effect: Bleeding
Augment Slot 1: Swift
Augment Slot 2: Great Weapon
Augment Slot 3: Razor Strike

Name: Gunpla #2
Description: A Gundam model kit.
Weapon Type: Puppet
Accuracy: +2
Damage: -10%
Effect: Bleeding
Augment Slot 1: Swift
Augment Slot 2: Vanguard
Augment Slot 3: Raid

Name: Gunpla #3
Description: A Gundam model kit.
Weapon Type: Puppet
Accuracy: +2
Damage: -10%
Effect: Bleeding
Augment Slot 1: Recovery
Augment Slot 2: Re-Energize
Augment Slot 3: Silencer

Extra Augment(s):
Chakra Drain
Trick Weapon
Special Composition-Ninjutsu: Fire
Special Composition-Ninjutsu: Earth

~ ~ ~ ~~ ~ ~ ~ ~~ ~ ~ ~ ~ ~~ ~ ~ ~~ ~ ~ ~~ ~
Just straightening out my actual PC layout of abilities and weapons.

-Majoring ANBU since I now have all ANBU jutsu.
-Dropping Earth Chakra Style and picking up Fire Chakra Style (Will wait the week but I'm posting the RP below.)
Short, simple and to the point, all Umashi had to do was to keep on standing, keep on fighting, keep on going for those that he loved. As he fought on, the heat kept on turning up until it seemed like his body might give out due to heat exhaustion. His breathes heavy and his chakra just about spent, with one final desperate move, he clapped his hands together and unleashed a pulse wave around him so as to remove the foes that had dared to gang up against him. For a brief moment all was cool as the heat left his body and he felt an eerie cooling sensation. Though this style of fighting was strenuous, it did leave his enemies dead, and that was the whole point of it all.

Buying 3x3 sets of augments for my three puppets.
2400x11=26,400 yen spent.
Buying Great Weapon Augment
Buying Vengeance Augment

Changing Class to . . .
The Retired Hokage said:
HP: (55+5+lvl) x stamina
CP: (35+5+lvl) x chakra control
Class Bonus: +5% Chance of inflicting Secondary Effects
High: Ninjutsu Acc
Average: Genjutsu DC, Evasion, Genjutsu Save
Low: Ranged Accuracy, Melee Accuracy
 
BL/CA: Kyoujouran | The Shattered
Kinjutsu: Archsage


The Broken Prism
HP: (50+15) x stamina
CP: (60+15) x chakra control
Class Bonus: -4% chance of being inflicted by Bleeding, Suppression, Called Shots and Secondary Effects
High: N/A
Average: Dodge, Gen Save, Melee Acc, Ninjutsu Acc
Low: Ranged Acc, Genjutsu DC
***Capped Stats, +2 class points and extra ability slot purchased***
The Akakame said:
HP: (40+4+15) x chakra control =35,400 [Hive mind x4 = 8,850 per Akakame]
CP: (30+4+15) x chakra control = 29,400 [Hive Mind x 4 = 7,350 per Akakame]
AP:5
Class Bonus: +4 Hp and Cp Mod
High: Ranged
Average: Ninjutsu Accuracy, Evasion, Genjutsu Save
Low: Genjutsu DC, Melee Accuracy
Jutsu Subtype(s):Puppet / Thrown / Projectile
***Umashi is capped thus the Akakame have 450 in each stat***
***SubType = Puppet Taijutsu***

Kin and Gin Joka said:
HP: (40+4+15) x chakra control = 26,550
CP: (30+4+15) x chakra control = 22,050
AP:5
Class Bonus: +4 Hp and Cp Mod
High: Melee
Average: Ninjutsu, Evasion, Genjutsu Save
Low: Genjutsu DC, Ranged Accuracy
Jutsu Subtype(s): Photon Ninjutsu / Medical Ninjutsu / Slashing Taijutsu
***Umashi is capped thus Kin and Gin Joka have 450 in each stat***
***Spiritual***

Jutsu Masteries
Free Major = NE
Free Minor = Earth
Major Element(s) = Water / NE / Earth / Wind / Fire / Lightning / Medical / ANBU / All Obtained AE's
Minor Element(s) =
Advanced Element(s) = Kinesis / Mirror /Gravity / Dust / Ice [AE Card] / Wood [AE Card] / Sand [AE Card] / Vapor [AE Card] / Paper [AE Card]

Taijutsu = Unarmed, Bludgeoning, Buffing Tai

Sensory Knowledge: N/A
Sensory Mastery: Visual Debuffing Genjutsu , Will Debuffing Genjutsu

Abilities
0) Shinobi 101 - Visual Debuffing Genjutsu via Ninjutsu Acc
00) Sentinel - ANBU Branch
1) Initiative
2) Combat Medic
3) Earth Chakra Style
4) Human Anatomy
5) Sage Mode Disciple of [Shieo] for [Bear]
6) Alignment Focus (Cursed)
7) Contract Mastery
8) Called Shot
9) Archsage
10) Archsage
11) Archsage
12) Sage Mode (For all Sage Mode and Archsage techs that require an Accuracy, Umashi/Musashi uses Nin Accuracy. For those needing a jutsu subtype, it will be Non Elemental Ninjutsu.)
- Disciple [Yuii :: Slug]
- Disciple [Maru :: Turtle]

Updating the things listed.

Edit:
Also adding Bear Sage Mode [Disciple] from Shieo.
https://www.ninpocho.com/viewtopic.php?p=337834#p337834
 
BL/CA: Uchiha | Eye of the Storm (Ninjutsu)
Kinjutsu: Archsage


The Hokage that Was
HP: (55+15) x stamina
CP: (55+15) x chakra control
Class Bonus: 1 Free basic attack per round
High: N/A
Average: Dodge, Gen Save, Melee Acc, Ninjutsu Acc
Low: Ranged Acc, Genjutsu DC
***Capped Stats, +2 class points and extra ability slot purchased***

Jutsu Masteries
Free Major = NE
Free Minor = Earth
Major Element(s) = Water / NE / Earth / Wind / Fire / Lightning / Medical / ANBU / All Obtained AE's
Minor Element(s) =
Advanced Element(s) = Kinesis / Mirror /Gravity / Dust / Ice [AE Card] / Wood [AE Card] / Sand [AE Card] / Vapor [AE Card] / Paper [AE Card]

Taijutsu = Unarmed, Bludgeoning, Buffing Tai

Sensory Knowledge: N/A
Sensory Mastery: Visual Debuffing Genjutsu , Will Debuffing Genjutsu

Abilities
0) Shinobi 101 - Unarmed Taijutsu via Ninjutsu Acc
00) Sentinel - ANBU Branch
1) Initiative
2) Sage Mode Disciple of [Maru] for [Youkai]
3) Earth Chakra Style
4) Human Anatomy
5) Sage Mode Disciple of [Shieo] for [Bear]
6) Seal Expert
7) Contract Mastery
- Taught [Miro :: Tsukumogami]
8) Called Shot
9) Archsage
10) Archsage
11) Archsage
12) Sage Mode (For all Sage Mode and Archsage techs that require an Accuracy, Umashi/Musashi uses Nin Accuracy. For those needing a jutsu subtype, it will be Non Elemental Ninjutsu.)
- Disciple [Yuii :: Slug]
- Disciple [Maru :: Turtle]

Updating the things listed.

Edit:
Also adding Youkai Sage Mode [Disciple] from Maru.

Taught Miro the Tsukumogami Contract via Contract Mastery.

Changing BL and Class
Uchiha | Eye of the Storm | Ninjutsu

Learning Seal Expert
Weaving handseals was one thing, but in order to truly heal those that needed help, Musashi often had to create customized seals that wouldn’t simply vanish when he stopped applying chakra. Like a lost art, Musashi used his hands to draw with chakra on his patients wound. Careful with the lines, he mostly was able to make a circle but he took the utmost care to not completely cause things to blow up in his face. With the mission on the line, his thoughts were elsewhere but he didn’t let them crowd out the need for him to be especially careful. One wrong move and the rookie wouldn’t ever heal properly, but if he did it right then they’d find that they had full use of their arm by the dawn of the next day. Like a skilled surgeon, Musashi quickly but deftly applied just enough chakra to finish the job and hopefully help his team to continue pressing forward into enemy territory.
 
Updating things per my reactivation.

Umashiashikabihikoji

BL: Senju
Kinjutsu: Archsage

The Unifying Nidaime Memekage.
HP: (52+15) x stamina
CP: (48+6+15) x chakra control
Class Bonus: 1 Free basic attack per round
High: Ninjutsu Acc
Average: Dodge, Gen Save, Melee Acc
Low: Ranged Acc, Genjutsu DC
Capped Stats, +2 class points and extra ability slot purchased

0) Shinobi 101 - Unarmed Taijutsu via Ninjutsu Acc
00) Sentinel - ANBU Branch
1) Initiative
2) Elementalist
3) Earth Chakra Style
4) Human Anatomy
5) Barrier Mastery
6) Implacable
7) Contract Mastery
- Taught [Miro :: Tsukumogami]
8) Called Shot
9) Archsage
10) Archsage
11) Archsage
12) Sage Mode (For all Sage Mode and Archsage techs that require an Accuracy, Umashi/Musashi uses Nin Accuracy. For those needing a jutsu subtype, it will be Wood element Ninjutsu.)
- Disciple [Yuii :: Slug][Taught]
- Disciple [Maru :: Turtle][Taught]
- Disciple [Shieo:: Bear][Learned]

Free Major = NE
Free Minor = Earth
Major Element(s) = Water / NE / Earth / Wind / Fire / Lightning (Card Purchased) / Medical / ANBU / All Obtained AE's
Minor Element(s) =
Advanced Element(s) = Wood / Mirror / Gravity / Dust / Ice [AE Card] / Kinesis [AE Card] / Sand [AE Card] / Vapor [AE Card] / Paper [AE Card]

Taijutsu = Unarmed, Bludgeoning, Puppet, Buffing Tai

Sensory Knowledge: N/A
Sensory Mastery: Visual Debuffing Genjutsu , Will Debuffing Genjutsu

Inventory Slots:
Slot #1: Headset
Slot #2: Hidden Weapon
Slot #3: Signal Flare
Slot #4: Light Armor

Weapon Slot #1: Hokage Hat
Weapon Slot #2: Kusanagi no Usagi
Weapon Slot #3: Wanted Poster
Weapon Slot #4: Konohagakurian Training Dummy
Weapon Slot #5: Iwagakurian Training Dummy
Weapon Slot #6: Kumogakurian Training Dummy

Name: Hokage Hat
Description: Heavy is the head that wears the crown . . .
Weapon Type: Bludgeoning
Accuracy: +2
Damage: -10%
Effect: Bleeding
Augment Slot 1: Great Weapon
Augment Slot 2: Blood Rack
Augment Slot 3: Razor Strike


Name: Kusanagi no Usagi
Description: A simple looking kusanagi that holds untold shape-shifting abilities. The blade is made of a material that allows it to grow to extend to a height of ten meters in an instant without losing durability or tensile strength under its own weight.
Weapon Type: Unarmed
Accuracy: +2
Damage: -10%
Effect: May use Handseals with this weapon.
Augment Slot 1: Vengeance
Augment Slot 2: Primal
Augment Slot 3: Lucky Dodge

Name: Wanted Poster
Description: A wanted poster with the names and faces of the latest and greatest ne'er-do-well's on it.
Weapon Type: Unarmed
Accuracy: +2
Damage: -10%
Effect: May Use Hand Seals
Augment Slot 1: Quick Switch
Augment Slot 2: Primal
Augment Slot 3: Lucky Strike


Name: Konohagakurian Training Dummy
Description: A training dummy from Konohagakure.
Weapon Type: Puppet
Accuracy: +2
Damage: -10%
Effect: Bleeding
Augment Slot 1: Swift
Augment Slot 2: Great Weapon
Augment Slot 3: Razor Strike

Name: Iwagakurian Training Dummy
Description: A training dummy from Kumogakure.
Weapon Type: Puppet
Accuracy: +2
Damage: -10%
Effect: Bleeding
Augment Slot 1: Swift
Augment Slot 2: Vanguard
Augment Slot 3: Raid

Name: Kumogakurian Training Dummy
Description: A training dummy from Iwagakure.
Weapon Type: Puppet
Accuracy: +2
Damage: -10%
Effect: Bleeding
Augment Slot 1: Recovery
Augment Slot 2: Re-Energize
Augment Slot 3: Silencer

Extra Augment(s):
Chakra Drain
Trick Weapon
Special Composition-Ninjutsu: Fire
Special Composition-Ninjutsu: Earth


ASP Cards:
AE x 5
+2 Class Point x1
Extra Ability x1
Item Hoarder x1
Harry Houdini x2
Free Minor x2 (Fire/Earth)
Free Major x1 (Wind/Fire/Lightning)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Turtle Contract

The Ronin
HP: (40+4+15) x chakra control =35,400
CP: (30+4+15) x chakra control = 29,400
AP:5
Class Bonus: +4 Hp and Cp Mod
High: Ninjutsu Accuracy
Average: Ranged Accuracy, Evasion, Genjutsu Save
Low: Genjutsu DC, Melee Accuracy
Jutsu Subtype(s):puppet / Thrown / Radiation
***Umashi is capped thus The Ronin has 450 in each stat***
***SubType = Radiation Ninjutsu***

4E
Trick Launch - E rank Thrown (Mastered)
Castling - E Rank Puppet (Mastered)
Guided Strike - E Rank Puppet (Mastered)
Swift Spin - E Rank Puppet (Mastered)
4D
Projectile Launcher - D Rank Puppet (Mastered)
Puppet Transformation - D Rank Puppet (Mastered)
Sudden Shot - D Rank Thrown (Mastered)
Shadow Projectile - D Rank Thrown (Mastered)
4C
Hidden Smoke Bomb - C Rank Puppet (Mastered)
Needle Shower - C Rank Puppet (Mastered)
Puppet Clone - C Rank Puppet (Mastered)
Silver Crows - C Rank Thrown (Mastered)
4B
Terra Shift - B Rank Puppet (Mastered)
Atomic Core- B Rank Puppet (Mastered)
Silver Cloud - B Rank Thrown (Mastered)
Nuclear Discharge - B Rank Radiation (Mastered)

4A
Nihil Shield - A Rank Puppet (Mastered)
Kaizo Trap - A Rank Puppet (Mastered)
Radiation Therapy - A Rank Radiation (mastered)
Gamma Ray - A Rank Radiation (mastered)


Name: Metalhead
Description: A mechanized Akakame of Akasan's creation. Metalhead isn't soon to fool anybody in terms of looking like a natural born Akakame but if he's dressed up just right, he might just fool the unsuspecting eye.
Weapon Type: Puppet
Accuracy: +2
Damage: -10%
Effect: May use Bleeding
Augment Slot 1: Great Weapon
Augment Slot 2: Swift
Augment Slot 3: Barbed Teeth

Abilities:
Ancient Wisdom
Predatory Precision
Duelist
 
Updating things per my reactivation.

Umashiashikabihikoji

BL: Senju
Kinjutsu: Archsage

The Unifying Nidaime Memekage.
HP: (52+15) x stamina
CP: (48+6+15) x chakra control
Class Bonus: 1 Free basic attack per round
High: Ninjutsu Acc
Average: Dodge, Gen Save, Melee Acc
Low: Ranged Acc, Genjutsu DC
Capped Stats, +2 class points and extra ability slot purchased

0) Shinobi 101 - Unarmed Taijutsu via Ninjutsu Acc
00) Sentinel - ANBU Branch
1) Initiative
2) Elementalist
3) Earth Chakra Style
4) Human Anatomy
5) Barrier Mastery
6) Implacable
7) Contract Mastery
- Taught [Miro :: Tsukumogami]
8) Called Shot
9) Archsage
10) Archsage
11) Archsage
12) Sage Mode (For all Sage Mode and Archsage techs that require an Accuracy, Umashi/Musashi uses Nin Accuracy. For those needing a jutsu subtype, it will be Wood element Ninjutsu.)
- Disciple [Yuii :: Slug][Taught]
- Disciple [Maru :: Turtle][Taught]
- Disciple [Shieo:: Bear][Learned]

Free Major = NE
Free Minor = Earth
Major Element(s) = Water / NE / Earth / Wind / Fire / Lightning (Card Purchased) / Medical / ANBU / All Obtained AE's
Minor Element(s) =
Advanced Element(s) = Wood / Mirror / Gravity / Dust / Ice [AE Card] / Kinesis [AE Card] / Sand [AE Card] / Vapor [AE Card] / Paper [AE Card]

Taijutsu = Unarmed, Bludgeoning, Puppet, Buffing Tai

Sensory Knowledge: N/A
Sensory Mastery: Visual Debuffing Genjutsu , Will Debuffing Genjutsu

Inventory Slots:
Slot #1: Headset
Slot #2: Hidden Weapon
Slot #3: Signal Flare
Slot #4: Light Armor

Weapon Slot #1: Hokage Hat
Weapon Slot #2: Kusanagi no Usagi
Weapon Slot #3: Wanted Poster
Weapon Slot #4: Konohagakurian Training Dummy
Weapon Slot #5: Iwagakurian Training Dummy
Weapon Slot #6: Kumogakurian Training Dummy

Name: Hokage Hat
Description: Heavy is the head that wears the crown . . .
Weapon Type: Bludgeoning
Accuracy: +2
Damage: -10%
Effect: Bleeding
Augment Slot 1: Great Weapon
Augment Slot 2: Blood Rack
Augment Slot 3: Razor Strike


Name: Kusanagi no Usagi
Description: A simple looking kusanagi that holds untold shape-shifting abilities. The blade is made of a material that allows it to grow to extend to a height of ten meters in an instant without losing durability or tensile strength under its own weight.
Weapon Type: Unarmed
Accuracy: +2
Damage: -10%
Effect: May use Handseals with this weapon.
Augment Slot 1: Vengeance
Augment Slot 2: Primal
Augment Slot 3: Lucky Dodge

Name: Wanted Poster
Description: A wanted poster with the names and faces of the latest and greatest ne'er-do-well's on it.
Weapon Type: Unarmed
Accuracy: +2
Damage: -10%
Effect: May Use Hand Seals
Augment Slot 1: Quick Switch
Augment Slot 2: Primal
Augment Slot 3: Lucky Strike


Name: Konohagakurian Training Dummy
Description: A training dummy from Konohagakure.
Weapon Type: Puppet
Accuracy: +2
Damage: -10%
Effect: Bleeding
Augment Slot 1: Swift
Augment Slot 2: Great Weapon
Augment Slot 3: Razor Strike

Name: Iwagakurian Training Dummy
Description: A training dummy from Kumogakure.
Weapon Type: Puppet
Accuracy: +2
Damage: -10%
Effect: Bleeding
Augment Slot 1: Swift
Augment Slot 2: Vanguard
Augment Slot 3: Raid

Name: Kumogakurian Training Dummy
Description: A training dummy from Iwagakure.
Weapon Type: Puppet
Accuracy: +2
Damage: -10%
Effect: Bleeding
Augment Slot 1: Recovery
Augment Slot 2: Re-Energize
Augment Slot 3: Silencer

Extra Augment(s):
Chakra Drain
Trick Weapon
Special Composition-Ninjutsu: Fire
Special Composition-Ninjutsu: Earth


ASP Cards:
AE x 5
+2 Class Point x1
Extra Ability x1
Item Hoarder x1
Harry Houdini x2
Free Minor x2 (Fire/Earth)
Free Major x1 (Wind/Fire/Lightning)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Turtle Contract

The Ronin
HP: (40+4+15) x chakra control =35,400
CP: (30+4+15) x chakra control = 29,400
AP:5
Class Bonus: +4 Hp and Cp Mod
High: Ninjutsu Accuracy
Average: Ranged Accuracy, Evasion, Genjutsu Save
Low: Genjutsu DC, Melee Accuracy
Jutsu Subtype(s):puppet / Thrown / Radiation
***Umashi is capped thus The Ronin has 450 in each stat***
***SubType = Radiation Ninjutsu***

4E
Trick Launch - E rank Thrown (Mastered)
Castling - E Rank Puppet (Mastered)
Guided Strike - E Rank Puppet (Mastered)
Swift Spin - E Rank Puppet (Mastered)
4D
Projectile Launcher - D Rank Puppet (Mastered)
Puppet Transformation - D Rank Puppet (Mastered)
Sudden Shot - D Rank Thrown (Mastered)
Shadow Projectile - D Rank Thrown (Mastered)
4C
Hidden Smoke Bomb - C Rank Puppet (Mastered)
Needle Shower - C Rank Puppet (Mastered)
Puppet Clone - C Rank Puppet (Mastered)
Silver Crows - C Rank Thrown (Mastered)
4B
Terra Shift - B Rank Puppet (Mastered)
Atomic Core- B Rank Puppet (Mastered)
Silver Cloud - B Rank Thrown (Mastered)
Nuclear Discharge - B Rank Radiation (Mastered)

4A
Nihil Shield - A Rank Puppet (Mastered)
Kaizo Trap - A Rank Puppet (Mastered)
Radiation Therapy - A Rank Radiation (mastered)
Gamma Ray - A Rank Radiation (mastered)


Name: Metalhead
Description: A mechanized Akakame of Akasan's creation. Metalhead isn't soon to fool anybody in terms of looking like a natural born Akakame but if he's dressed up just right, he might just fool the unsuspecting eye.
Weapon Type: Puppet
Accuracy: +2
Damage: -10%
Effect: May use Bleeding
Augment Slot 1: Great Weapon
Augment Slot 2: Swift
Augment Slot 3: Barbed Teeth

Abilities:
Ancient Wisdom
Predatory Precision
Duelist
Approved.
 

Current Ninpocho Time:

Back
Top