Shuu's Ninja Profile </U><i></i>
[THE VIOLET SAGE CHRONICLES THEME]
Name: Kendori Shuu
Title: Violet Sage of Mist
Age: 35
Height: 5'10”
Weight: 145 lbs.
Eye Color: Blue
Hair Color: Purple
Blood Type: B-Positive
[THE VIOLET SAGE CHRONICLES THEME]
Name: Kendori Shuu
Title: Violet Sage of Mist
Age: 35
Height: 5'10”
Weight: 145 lbs.
Eye Color: Blue
Hair Color: Purple
Blood Type: B-Positive
Job: Retired Medical Sennin
Rank: Mercenary; Formerly Mist Sennin
Alignment: Chaotic Neutral
Class: Violet Sage
Violet Sage
HP: (45+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: +1 Accuracy, Kinjutsu
High: Ninjutsu Accuracy, Melee Accuracy
Average: Ranged Accuracy, Genjutsu DC, Genjutsu Resistance, Evasion
Low: None
HP: (45+lvl) x stamina
CP: (40+lvl) x chakra control
Class Bonus: +1 Accuracy, Kinjutsu
High: Ninjutsu Accuracy, Melee Accuracy
Average: Ranged Accuracy, Genjutsu DC, Genjutsu Resistance, Evasion
Low: None
BL/CA: Hyuuga
[fontsize="12"]The Hyuuga are an ancient clan from the fire country dating back to even before the time of Konohagakure. A clan of fierce Taijutsu practitioners known far and wide for their unique style of fighting, the Gentle Fist. The clan's Taijutsu prowess is acknowledged throughout the ninja world, and the Hyuuga are acknowledged as Geniuses in the Ninja arts. However, more popular than their Taijutsu skills are their most unique and noticeable trait; the Byakugan, commonly referred to as "The All-seeing Eye". With their Byakugan and Jyuuken techniques, few clans possess the physical grace of the Hyuuga.
014% Control - Byakugan Rank 1, Gentle Fist Rank 1
028% Control - 360 Degree Vision Rank 1
042% Control - Jyuuken Stance Rank 1
056% Control - Gentle Step Twin Lion Fist Rank 1
070% Control - Byakugan Rank 2
084% Control - Jyuuken Stance Rank 2
098% Control - Eight Trigrams Tenketsu Strikes Rank 1, Gentle Fist Rank 2
112% Control - 360 Degree Vision Rank 2, Kaiten Rank 1
126% Control - Byakugan Rank 3, Gentle Step Twin Lion Fist Rank 2
140% Control - Jyuuken Stance Rank 3, Kaiten Rank 2
154% Control - Eight Trigrams Tenketsu Strikes Rank 2
168% Control - 360 Degree Vision Rank 3, Kaiten Rank 3
182% Control - Gentle Fist Rank 3, Eight Trigrams Tenketsu Strikes Rank 3
196% Control - Gentle Step Twin Lion Fist Rank 3
210% Control - Air Palm Rank 1
224% Control - Jyuuketsu Combo Rank 1
238% Control - Air Palm Rank 2
252% Control - Eight Gates Assault Rank 1
266% Control - Air Palm Rank 3, Jyuuketsu Combo Rank 2
280% Control - Jyuuketsu Combo Rank 3, Eight Gates Assault Rank 2
294% Control - Eight Gates Assault Rank 3
--
Byakugan - Activated Passive</U><i></i>
The most basic, yet also the key to the rest of the bloodline, the Byakugan is the famous Doujutsu of the Hyuuga clan. This ability is only able to be used by the Hyuuga due to the number of chakra lines in their eyes region. Â Pouring chakra into these chakra lines enhances their visions, allowing them to see for hundreds, sometimes thousands of meters around, and grants them the ability to see all forms of chakra, and the chakra system of those around them.
Rank 1: +1 Accuracy/Dodge, 500 meter visual range.
Rank 2: +2 Accuracy/Dodge, 1000 meter visual range.
Rank 3: +3 Accuracy/Dodge, 2000 meter visual range.
Costs:
Rank 1: 1AP; 300 chakra to initiate, 140/round to maintain
Rank 2: 1AP; 600 chakra to initiate, 290/round to maintain
Rank 3: 1AP; 900 chakra to initiate, 430/round to maintain
--
Gentle Fist - Passive<i></i>
The taijutsu style used by the Hyuuga is an odd one, and through their training they have incorporated their skill into all sorts of Taijutsu, the Hyuuga learning to not so much use brute strength, but instead rely on the softest touch, accuracy over power. Though one should be wary, the strength of their attacks does not come from their pokes and jabs, but the strength comes in the form of chakra blasts. Â Due to this the Hyuuga minimize the expenditure on any and all taijutsu, both physical and chakra based.
Rank 1: -5% Chakra cost on Unarmed Taijutsu
Rank 2: -10% Chakra cost on Unarmed Taijutsu
Rank 3: -15% Chakra cost on Unarmed Taijutsu
--
360 Degree Vision - Passive<i></i>
The Byakugan grants the user vision to such a large area and grants them clarity those outside of the clan can hardly imagine. Because of their Extraordinary Eye's, they are constantly watching all around them, and capable of seeing anything coming from literally a mile away. Because of this, the Hyuuga are able to avoid attacks far more efficiently than others, and have been said to be untouchable in melee combat, the true geniuses of Taijutsu.
Rank 1: 6% Auto dodge to all attacks.
Rank 2: 8% Auto dodge to all attacks.
Rank 3: 10% Auto dodge to all attacks.
--
Jyuuken Stance - Hyuuga Special Style<i></i>
The centerpiece of the Hyuuga fighting style. The Jyuuken stance opens the chakra points, allowing the Hyuuga to funnel their chakra infused taps through their hands and feet, creating the power that their style physically lacks. It is this lethal combination formed by their speed and accuracy that makes the Hyuuga the feared and renowned bloodline that it is, living up to the legend of them defeating the most skilled opponents with the slightest of touches.
Rank 1: The user's unarmed attacks only deal 80% Damage, but they gain +1 Accuracy and +1 Critical, and have a 40% chance to cause internal bleeding. Unarmed Called Shots gain a +4% Chance of success.
Rank 2: The user's unarmed attacks only deal 85% Damage, but they gain +1.5 Accuracy and +1 Critical, and have a 55% chance to cause internal bleeding. Unarmed Called Shots gain a +6% Chance of success.
Rank 3: The user's unarmed attacks only deal 90% Damage, but they gain +2 Accuracy and +1 Critical, and have a 70% chance to cause internal bleeding. Unarmed Called Shots gain a +8% Chance of success.
Notes:
- This style can only be used while unarmed.
- All CP costs are increased by 10% while active
- The initial chance to cause Internal Bleeding is only to see if the attack has the chance to cause bleeding. The normal Bleeding chance must still be successful to cause bleeding.
- Internal Bleeding has the same effects as normal Bleeding, though take's twice as long to heal. (ie: The user must heal each rank twice before reducing their Bleed Level)
--
Gentle Step Twin Lion Fist - Secret Clan Taijutsu<i></i>
A Technique able to be performed only by the Hyuuga, the Hyuuga performs this technique by gathering chakra into their fists. The Hyuuga then gracefully spins towards their target to strike them in their chest, sending a burst of chakra into them in the shape of Spectral lion heads around their fists. The sudden jolt of chakra impacting upon the Target's center line is often enough to stun their reflexes and cause most opponents to flinch.
Rank 1: The Hyuuga spins, striking their opponent and dealing 620 Damage at +2 Accuracy. This has a 40% chance to cause -1 Accuracy/Dodge.
Rank 2: The Hyuuga spins, striking their opponent and dealing 910 Damage at +2 Accuracy. This has a 55% chance to cause -1 Accuracy/Dodge.
Rank 3: The Hyuuga spins, striking their opponent and dealing 1,110 Damage at +3 Accuracy. This has a 70% chance to cause -1 Accuracy/Dodge.
Costs:
Rank 1: 210 Cp, 1.25 Ap
Rank 2: 300 Cp, 1.75 Ap
Rank 3: 385 Cp, 1.75 Ap
Notes:
- Secondary debuff's last two rounds, and stack up to -2 Accuracy and Dodge.
--
Eight Trigrams Tenketsu Strikes - Chakra Circulatory Assault<i></i>
The most famous technique of the Hyuuga and their signature skill, these strikes are Somewhat of an offensive/defensive move that sends an electromagnetic blast of chakra outwards to damage and push back enemies. With each strike, the Hyuuga targets tiny chakra points in the target's body, and with each precise strike seals more and more of the victim's chakra. The Hyuuga are able to tap these tiny targets with such precision that the target may not even now what hit them should they not be on the top of their game, and end up with their chakra sealed.
Rank 1: The user Strikes four times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
Rank 2: The user Strikes six times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
Rank 3: The user Strikes eight times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
Cost: 1.5 AP, 80 Chakra * number of attack per attack (so 160 for the second strike 240 for the third so on and so on)
Notes:
- Partial hits are treated as full hits.
- The user cannot attack points which have already been sealed.
- Chakra damage reduces the victim's Max Cp for the remainder of the battle.
- If the attack misses, that level of the attack must be performed again to move on to the next. The user starts from the point where they missed previously.
- Each attack represents the tenketsu palm strikes, the first being 2, then 4, 8, 16, 32, 64, 128, 256. 8 attacks, each doubling the previous ones damages.
--
Kaiten - Eight Trigrams Palm Rotation<i></i>
The ultimate defense of the Hyuuga clan, the Kaiten is a technique in which the Hyuuga spins around at high speed denying any opponent to trace the blind spot in their defence. This technique shows the true control the Hyuuga have over their chakra, and with each rotation, the Hyuuga releases chakra from all points in their body, creating a repulsive barrier. This jutsu takes a high toll on the user however and though it's highly regarded for its defensive abilities the Hyuuga hold back on its use.
Rank 1: User autoblocks 40% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +1 Accuracy. The user receives a -3 dodge debuff for a full round after use.
Rank 2: User autoblocks 55% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +1.5 Accuracy. The user receives a -2 dodge debuff for a full round after use.
Rank 3: User autoblocks 65% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +2 Accuracy. The user receives a -1 dodge debuff for a full round after use.
Costs:
Rank 1: 750Cp, 325Cp/rnd
Rank 2: 750Cp, 325Cp/rnd
Rank 3: 750Cp, 325Cp/rnd
Notes:
- Autoblocked attacks do hot receive a chance to strike the user with any secondary effects.
- This technique may be used reflexively.
- This technique may be maintained. While this technique is maintained the user cannot move or attack.
- Each round maintained the user may attempt to strike up to 2 targets with Basic Strikes.
--
Air Palm - Eight Trigrams Ranged Taijutsu<i></i>
Another technique showing the Hyuuga's adept chakra control, this technique is used by the advanced Hyuuga, Taking their control of chakra to the next level. Using their hand speed and control of their chakra pores, The Hyuuga are able to release a large quantity of chakra quickly from the pores in their hands and then in a movement just as graceful as their Jyuuken stances, shoot it towards their opponent.
Rank 1: Releases a burst of chakra that deals 1,350 Damage at +2 Accuracy that pushes the target 14 feet away.
Rank 2: Releases a burst of chakra that deals 1,650 Damage at +3 Accuracy that pushes the target 17 feet away.
Rank 3: Releases a burst of chakra that deals 1,950 Damage at +4 Accuracy that pushes the target 20 feet away.
Costs:
Rank 1: 490 Cp; 2.25 Ap
Rank 2: 600 Cp; 2.25 Ap
Rank 3: 710 Cp; 2.25 Ap
--
Jyuuketsu Combo - Hyuuga Unarmed Combo<i></i>
One of the most skilled techniques in the Hyuuga's arsenal, this is a fluid combination technique that enables the Hyuuga to strike using the speed of the Tenketsu strikes, and combining it with the attacking power of the Jyuuken. The outcome is lethal, and if it does not bring the opponent down normally, it surely will leave them in aches and pains...and without energy.
Rank 1: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 330 Damage at -2 Accuracy.
Rank 2: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 390 Damage at -1 Accuracy.
Rank 3: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 450 Damage.
Costs:
Rank 1: 600 Cp; 2.25 Ap
Rank 2: 710 Cp; 2.25 Ap
Rank 3: 820 Cp; 2.25 Ap
Notes:
- Target takes Cp Damage equal to Half the damage done by this technique. This Cp reduces the max Cp of the victim and cannot be recovered.
--
Eight Gates Assault - Chakra Circulatory Shock Technique<i></i>
Perhaps one of the deadliest techniques available to the Hyuuga, this technique fully utilizes their knowledge of the chakra system to utterly destroy the target from the inside out. Through skilled Jyuuken use, the Hyuuga are able to manipulate and strike the many tenketsu within the body. This skill involves the Hyuuga directly striking large bundles of tenketsu valves which regulate the flow of chakra; The Eight Gates. Striking these valves with their Jyuuken, the Hyuuga releases a burst of chakra which forcibly shocks the victim's Chakra system into releasing their flow of chakra within their body. Normally this would not do much more harm than an average tenketsu strike...But when used on a target that has had their Tenketsu Sealed, this sudden flow of chakra creates a dangerous backfire that harms the user from the inside.
Rank 1: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 2,475 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 15% of the total damage dealt.
Rank 2: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 3,795 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 20% of the total damage dealt.
Rank 3: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 4,620 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 25% of the total damage dealt.
Costs:
Rank 1: 900 Cp; 2.25 Ap
Rank 2: 1,900 Cp; 2.75 Ap
Rank 3: 2,310 Cp; 2.75 Ap
Notes:
- This can only be performed on a target that has been successfully struck by all 8 Tenketsu Strikes.
- Can only be used once per opponent Successfully.
- Damage from this technique cannot be Reduced.
- A Partial Hit is treated as a Full Hit.[/fontsize]
014% Control - Byakugan Rank 1, Gentle Fist Rank 1
028% Control - 360 Degree Vision Rank 1
042% Control - Jyuuken Stance Rank 1
056% Control - Gentle Step Twin Lion Fist Rank 1
070% Control - Byakugan Rank 2
084% Control - Jyuuken Stance Rank 2
098% Control - Eight Trigrams Tenketsu Strikes Rank 1, Gentle Fist Rank 2
112% Control - 360 Degree Vision Rank 2, Kaiten Rank 1
126% Control - Byakugan Rank 3, Gentle Step Twin Lion Fist Rank 2
140% Control - Jyuuken Stance Rank 3, Kaiten Rank 2
154% Control - Eight Trigrams Tenketsu Strikes Rank 2
168% Control - 360 Degree Vision Rank 3, Kaiten Rank 3
182% Control - Gentle Fist Rank 3, Eight Trigrams Tenketsu Strikes Rank 3
196% Control - Gentle Step Twin Lion Fist Rank 3
210% Control - Air Palm Rank 1
224% Control - Jyuuketsu Combo Rank 1
238% Control - Air Palm Rank 2
252% Control - Eight Gates Assault Rank 1
266% Control - Air Palm Rank 3, Jyuuketsu Combo Rank 2
280% Control - Jyuuketsu Combo Rank 3, Eight Gates Assault Rank 2
294% Control - Eight Gates Assault Rank 3
--
Byakugan - Activated Passive</U><i></i>
The most basic, yet also the key to the rest of the bloodline, the Byakugan is the famous Doujutsu of the Hyuuga clan. This ability is only able to be used by the Hyuuga due to the number of chakra lines in their eyes region. Â Pouring chakra into these chakra lines enhances their visions, allowing them to see for hundreds, sometimes thousands of meters around, and grants them the ability to see all forms of chakra, and the chakra system of those around them.
Rank 1: +1 Accuracy/Dodge, 500 meter visual range.
Rank 2: +2 Accuracy/Dodge, 1000 meter visual range.
Rank 3: +3 Accuracy/Dodge, 2000 meter visual range.
Costs:
Rank 1: 1AP; 300 chakra to initiate, 140/round to maintain
Rank 2: 1AP; 600 chakra to initiate, 290/round to maintain
Rank 3: 1AP; 900 chakra to initiate, 430/round to maintain
--
Gentle Fist - Passive<i></i>
The taijutsu style used by the Hyuuga is an odd one, and through their training they have incorporated their skill into all sorts of Taijutsu, the Hyuuga learning to not so much use brute strength, but instead rely on the softest touch, accuracy over power. Though one should be wary, the strength of their attacks does not come from their pokes and jabs, but the strength comes in the form of chakra blasts. Â Due to this the Hyuuga minimize the expenditure on any and all taijutsu, both physical and chakra based.
Rank 1: -5% Chakra cost on Unarmed Taijutsu
Rank 2: -10% Chakra cost on Unarmed Taijutsu
Rank 3: -15% Chakra cost on Unarmed Taijutsu
--
360 Degree Vision - Passive<i></i>
The Byakugan grants the user vision to such a large area and grants them clarity those outside of the clan can hardly imagine. Because of their Extraordinary Eye's, they are constantly watching all around them, and capable of seeing anything coming from literally a mile away. Because of this, the Hyuuga are able to avoid attacks far more efficiently than others, and have been said to be untouchable in melee combat, the true geniuses of Taijutsu.
Rank 1: 6% Auto dodge to all attacks.
Rank 2: 8% Auto dodge to all attacks.
Rank 3: 10% Auto dodge to all attacks.
--
Jyuuken Stance - Hyuuga Special Style<i></i>
The centerpiece of the Hyuuga fighting style. The Jyuuken stance opens the chakra points, allowing the Hyuuga to funnel their chakra infused taps through their hands and feet, creating the power that their style physically lacks. It is this lethal combination formed by their speed and accuracy that makes the Hyuuga the feared and renowned bloodline that it is, living up to the legend of them defeating the most skilled opponents with the slightest of touches.
Rank 1: The user's unarmed attacks only deal 80% Damage, but they gain +1 Accuracy and +1 Critical, and have a 40% chance to cause internal bleeding. Unarmed Called Shots gain a +4% Chance of success.
Rank 2: The user's unarmed attacks only deal 85% Damage, but they gain +1.5 Accuracy and +1 Critical, and have a 55% chance to cause internal bleeding. Unarmed Called Shots gain a +6% Chance of success.
Rank 3: The user's unarmed attacks only deal 90% Damage, but they gain +2 Accuracy and +1 Critical, and have a 70% chance to cause internal bleeding. Unarmed Called Shots gain a +8% Chance of success.
Notes:
- This style can only be used while unarmed.
- All CP costs are increased by 10% while active
- The initial chance to cause Internal Bleeding is only to see if the attack has the chance to cause bleeding. The normal Bleeding chance must still be successful to cause bleeding.
- Internal Bleeding has the same effects as normal Bleeding, though take's twice as long to heal. (ie: The user must heal each rank twice before reducing their Bleed Level)
--
Gentle Step Twin Lion Fist - Secret Clan Taijutsu<i></i>
A Technique able to be performed only by the Hyuuga, the Hyuuga performs this technique by gathering chakra into their fists. The Hyuuga then gracefully spins towards their target to strike them in their chest, sending a burst of chakra into them in the shape of Spectral lion heads around their fists. The sudden jolt of chakra impacting upon the Target's center line is often enough to stun their reflexes and cause most opponents to flinch.
Rank 1: The Hyuuga spins, striking their opponent and dealing 620 Damage at +2 Accuracy. This has a 40% chance to cause -1 Accuracy/Dodge.
Rank 2: The Hyuuga spins, striking their opponent and dealing 910 Damage at +2 Accuracy. This has a 55% chance to cause -1 Accuracy/Dodge.
Rank 3: The Hyuuga spins, striking their opponent and dealing 1,110 Damage at +3 Accuracy. This has a 70% chance to cause -1 Accuracy/Dodge.
Costs:
Rank 1: 210 Cp, 1.25 Ap
Rank 2: 300 Cp, 1.75 Ap
Rank 3: 385 Cp, 1.75 Ap
Notes:
- Secondary debuff's last two rounds, and stack up to -2 Accuracy and Dodge.
--
Eight Trigrams Tenketsu Strikes - Chakra Circulatory Assault<i></i>
The most famous technique of the Hyuuga and their signature skill, these strikes are Somewhat of an offensive/defensive move that sends an electromagnetic blast of chakra outwards to damage and push back enemies. With each strike, the Hyuuga targets tiny chakra points in the target's body, and with each precise strike seals more and more of the victim's chakra. The Hyuuga are able to tap these tiny targets with such precision that the target may not even now what hit them should they not be on the top of their game, and end up with their chakra sealed.
Rank 1: The user Strikes four times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
Rank 2: The user Strikes six times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
Rank 3: The user Strikes eight times, starting with 30 Physical Damage, 0.25% Chakra Damage, this amount is doubled for each successful attack.
Cost: 1.5 AP, 80 Chakra * number of attack per attack (so 160 for the second strike 240 for the third so on and so on)
Notes:
- Partial hits are treated as full hits.
- The user cannot attack points which have already been sealed.
- Chakra damage reduces the victim's Max Cp for the remainder of the battle.
- If the attack misses, that level of the attack must be performed again to move on to the next. The user starts from the point where they missed previously.
- Each attack represents the tenketsu palm strikes, the first being 2, then 4, 8, 16, 32, 64, 128, 256. 8 attacks, each doubling the previous ones damages.
--
Kaiten - Eight Trigrams Palm Rotation<i></i>
The ultimate defense of the Hyuuga clan, the Kaiten is a technique in which the Hyuuga spins around at high speed denying any opponent to trace the blind spot in their defence. This technique shows the true control the Hyuuga have over their chakra, and with each rotation, the Hyuuga releases chakra from all points in their body, creating a repulsive barrier. This jutsu takes a high toll on the user however and though it's highly regarded for its defensive abilities the Hyuuga hold back on its use.
Rank 1: User autoblocks 40% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +1 Accuracy. The user receives a -3 dodge debuff for a full round after use.
Rank 2: User autoblocks 55% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +1.5 Accuracy. The user receives a -2 dodge debuff for a full round after use.
Rank 3: User autoblocks 65% of incoming physical damage, while attacking up to two targets with two Basic Strikes at +2 Accuracy. The user receives a -1 dodge debuff for a full round after use.
Costs:
Rank 1: 750Cp, 325Cp/rnd
Rank 2: 750Cp, 325Cp/rnd
Rank 3: 750Cp, 325Cp/rnd
Notes:
- Autoblocked attacks do hot receive a chance to strike the user with any secondary effects.
- This technique may be used reflexively.
- This technique may be maintained. While this technique is maintained the user cannot move or attack.
- Each round maintained the user may attempt to strike up to 2 targets with Basic Strikes.
--
Air Palm - Eight Trigrams Ranged Taijutsu<i></i>
Another technique showing the Hyuuga's adept chakra control, this technique is used by the advanced Hyuuga, Taking their control of chakra to the next level. Using their hand speed and control of their chakra pores, The Hyuuga are able to release a large quantity of chakra quickly from the pores in their hands and then in a movement just as graceful as their Jyuuken stances, shoot it towards their opponent.
Rank 1: Releases a burst of chakra that deals 1,350 Damage at +2 Accuracy that pushes the target 14 feet away.
Rank 2: Releases a burst of chakra that deals 1,650 Damage at +3 Accuracy that pushes the target 17 feet away.
Rank 3: Releases a burst of chakra that deals 1,950 Damage at +4 Accuracy that pushes the target 20 feet away.
Costs:
Rank 1: 490 Cp; 2.25 Ap
Rank 2: 600 Cp; 2.25 Ap
Rank 3: 710 Cp; 2.25 Ap
--
Jyuuketsu Combo - Hyuuga Unarmed Combo<i></i>
One of the most skilled techniques in the Hyuuga's arsenal, this is a fluid combination technique that enables the Hyuuga to strike using the speed of the Tenketsu strikes, and combining it with the attacking power of the Jyuuken. The outcome is lethal, and if it does not bring the opponent down normally, it surely will leave them in aches and pains...and without energy.
Rank 1: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 330 Damage at -2 Accuracy.
Rank 2: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 390 Damage at -1 Accuracy.
Rank 3: The Hyuuga Assaults a target with a barrage of Jyuuken strikes, attacking them 5 times each dealing 450 Damage.
Costs:
Rank 1: 600 Cp; 2.25 Ap
Rank 2: 710 Cp; 2.25 Ap
Rank 3: 820 Cp; 2.25 Ap
Notes:
- Target takes Cp Damage equal to Half the damage done by this technique. This Cp reduces the max Cp of the victim and cannot be recovered.
--
Eight Gates Assault - Chakra Circulatory Shock Technique<i></i>
Perhaps one of the deadliest techniques available to the Hyuuga, this technique fully utilizes their knowledge of the chakra system to utterly destroy the target from the inside out. Through skilled Jyuuken use, the Hyuuga are able to manipulate and strike the many tenketsu within the body. This skill involves the Hyuuga directly striking large bundles of tenketsu valves which regulate the flow of chakra; The Eight Gates. Striking these valves with their Jyuuken, the Hyuuga releases a burst of chakra which forcibly shocks the victim's Chakra system into releasing their flow of chakra within their body. Normally this would not do much more harm than an average tenketsu strike...But when used on a target that has had their Tenketsu Sealed, this sudden flow of chakra creates a dangerous backfire that harms the user from the inside.
Rank 1: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 2,475 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 15% of the total damage dealt.
Rank 2: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 3,795 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 20% of the total damage dealt.
Rank 3: The user palm strikes the chakra system of the target, sending a burst of chakra that shocks the system and deals 4,620 Damage to the target at -3 Accuracy. The victim takes Cp damage equal to 25% of the total damage dealt.
Costs:
Rank 1: 900 Cp; 2.25 Ap
Rank 2: 1,900 Cp; 2.75 Ap
Rank 3: 2,310 Cp; 2.75 Ap
Notes:
- This can only be performed on a target that has been successfully struck by all 8 Tenketsu Strikes.
- Can only be used once per opponent Successfully.
- Damage from this technique cannot be Reduced.
- A Partial Hit is treated as a Full Hit.[/fontsize]
Byakugan Transplant said:[fontsize="12"]Byakugan Transplant Notes:[/fontsize]
- [fontsize="12"]
- This Kinjutsu is special for the fact there are two different effects; One for normal people, and one for Hyuuga. Normally, those gain the normal "Byakugan Transplant" Kinjutsu upon applying for this Kinjutsu. Hyuuga, however, gain the "Hakumei Byakugan" Ability assuming they have Maxed out their Bloodline.
- All Byakugan Transplant Techniques cost -10% Cp if used by Hyuuga.
- One may be an Uchiha/Tsuchimikado and apply for a Byakugan Implant at the cost halving the buff of their original doujutsu (Activated eye passive).[/fontsize]
[fontsize="12"]Byakugan Transplant
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The mighty Byakugan, one of the most prodigious Doujutsu in the shinobi world that can only be found within the Hyuuga Clan. Known for perhaps being the ultimate trump card for taijutsu users, this Doujutsu is a prized trophy for many who would have the Hyuuga's powers for their own. Yet, few have actually been known to possess this eye due to the fact that it is quiet difficult to best a Hyuuga in battle, and it is not uncommon for Hyuuga to brand their clansmen with Seals that prevent their clan's secrets from falling into the wrong hands. However, should one manage to get their hands on one of these all-seeing eyes, they find that not only do they possess the ability to see all forms of chakra around them similar to the Hyuuga, but that they also gain access to a variety of Byakugan enabled skills...Though they will never has as much grace as a true Hyuuga.
Information
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank
<U>Effects:
- The shinobi has acquired the eye of a Hyuuga, the Byakugan, and is able to tap into the Byakugan's enhanced eyesight. This must be activated for 1 Ap and 750 chakra, and gives the user +2 Accuracy/Dodge, and enables them to see all within 1000 Meters.
- Maintaining their Byakugan costs 360 Cp per round.[/fontsize]
[fontsize="12"]Hakumei Byakugan
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Sharing common ancestry to the Sharingan, the Byakugan also has the ability to grow in strength and achieve new levels once a Hyuuga has been blessed with the eyes of a fellow Hyuuga Clansmember. However, unlike the Sharingan, the Hyuuga do not suffer impaired eyesight that comes from overuse of their more stronger techniques over the course of their lifetime, and as such, have no need to transplant the eyes of another Hyuuga. As such, the "Transient White Eyes" have remained a secret Doujutsu nearly forgotten to the Hyuuga clan, let alone the outsiders. However, should the Hyuuga implant the Byakugan of another, their eye abilities increase indefinitely, no longer requiring activation. The Hakumei Byakugan is constantly active and truly all seeing, and no longer enlarges the veins in the face of the Hyuuga, but instead, constantly glow with a bright white aura of chakra.
Information
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank
Effects:
- The Hyuuga's Byakugan has evolved into the Hakumei Byakugan, and is now constantly Active.
- Their Visual Range is increased to 2500 Meters at all times increasing their skill to avoid any and all techniques by bestowing +10% Auto Dodge upon them.[/fontsize]
[fontsize="12"]Emulated Jyuuken - Unarmed Fighting Style
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The secret behind the Hyuuga's Taijutsu is much deeper than simply relying on the Enhanced vision of their Byakugan. The Hyuuga are geniuses of Taijutsu that spend years perfecting their strikes to target even the smallest targets of the chakra system. Even if one manages to gain a Byakugan and can see the inner Tenketsu of the body, it is near impossible for them to strike with the same precision of a Hyuuga. Knowing this, one with a stolen Byakugan can train themselves to imitate the Hyuuga, though this differs from the actual Jyuuken style, not being so "Gentle" due to inexperience. Instead of utilizing finger jabs which damage the internal organs, this style focuses on palm strikes, each infused with chakra that sends a jolt of chakra resonating upon strike. Though a powerful variant in its own right, that's all this will ever be; an Imitation.
Information
Prerequisites
Hakumei/Byakugan Transplant
Effect:
- The user's unarmed attacks only deal 90% damage, though gain +1 Critical and ignore 10% worth of Damage Reduction.
- Unarmed strikes gain a +10% chance to cause suppression.
Cost: - All CP costs are increased by 5% while active.[/fontsize]
[fontsize="12"]Scan - C-Rank Ninjutsu
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The Byakugan possesses the ability to see all within a certain radius, nothing being able to escape its wide field of vision. However...this visual sensory is beyond the processing of a normal human's mind, and naturally, anyone but a Hyuuga would find that their visual range is shortened significantly. Using this however, one can focus and block out other senses and concentrate purely on their Byakugan sight, temporarily increasing the distance of their sensory range and enable to pin point their targets through their chakra view.
Information
Prerequisites
Hakumei/Byakugan Transplant, C-Rank
Rank 1: User take's -4 dodge for the round. Visual range increases by 400 Meters and All Stealth and Genjutsu Checks are rerolled with +2.5 Awareness/Gen Save applied to the user. In addition, the user has a 35% chance to Automatically become aware of all In Stealth mode prior to any stealth checks.
Master Rank: User take's -3 dodge for the round. Visual range increases by 500 Meters and All Stealth and Genjutsu Checks are rerolled with +3 Awareness/Gen Save applied to the user. In addition, the user has a 50% chance to Automatically become aware of all In Stealth mode prior to any stealth checks.
Note:
- All effects last one round, and this may only be used once per round.
- All of the user's Stealth and Genjutsu checks are automatically rerolled the round this has been used. Only the user will become aware of any successful checks.
Cost: 520 Cp to initiate[/fontsize]
[fontsize="12"]Eight Trigrams Acupuncture - C-Rank NinTaijutsu
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A technique that was initially created to imitate the Hyuuga's high speed Tenketsu pokes, the result produced a different effect altogether. Instead of striking the chakra system of a target, this technique allows the user to shoot multiple thin lines of chakra to an area around them, accurate enough to strike even the smallest of targets and pierce them in a rain of tiny chakra needles.
Information
Prerequisites
Hakumei/Byakugan Transplant, C-Rank
Rank 1: All within 12 feet of the user the user make checks against 7 needles, dealing 250 piercing damage at +2 Accuracy.
Master Rank: All within 15 feet of the user make checks against 8 needles, dealing 300 piercing damage at +2 Accuracy.
Note:
- This is a Non-elemental Ninjutsu that does not require handseals and uses melee accuracy.
- User must have Byakugan Transplant Active, or have the Hakumei Byakugan.
- A target can only be hit by 6 Needles per use.
- If the user uses this technique multiple times in a row, each use is modded as if one attack, though they still must pay all costs normally. Cp costs use the maintain cost.
Rank 1 Cost: 2 Ap, 500 Cp to initiate, 330 Cp to maintain.
Master Rank Cost: 2 Ap, 600 Cp to initiate, 400 Cp to maintain.[/fontsize]
[fontsize="12"]Heaven's Dance of Hazy White - B-Rank Unarmed Taijutsu
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A technique gained through many attempts of perfecting the Jyuuken, those who devote many rigorous hours of training tend to find that they just can't quiet get how the Hyuuga manage to infuse bursts of chakra into each jab. Unable to accept their hard work has been for nothing, these Hyuuga-wannabe's often find themselves on a new path that turns their training into a different technique. This technique surrounds the user's hands in a glowing white chakra coating, and strikes the opponent multiple times, each one sending a shock throughout the targets body that can stop most opponents in their tracks.
Information
Prerequisites
Hakumei/Byakugan Transplant, B-Rank Emulated Jyuuken, Eight trigrams Acupuncture mastered.
Rank 1: The user strikes 5 times, each hit dealing 270 Damage at +2 Accuracy. Each strike has a +3% chance to cause suppression. These strikes bypasses up to 5% Damage Reduction.
Rank 2: The user strikes 5 times, each hit dealing 330 Damage at +3 Accuracy. Each strike has a +4% chance to cause suppression. These strikes bypasses up to 10% Damage Reduction.
Rank 1 Cost: 490 Cp
Rank 2 Cost: 600 Cp
Notes:
- This receives both unarmed taijutsu, and ninjutsu buffs.
- This may only be used in the Emulated Jyuuken style, or Jyuuken Style
- The user must have Byakugan Transplant Active, or have the Hakumei Byakugan.
- If the user uses this technique multiple times in a row, they gain an additional +1 Dodge after every use stacking up to +3 until the end of the round.[/fontsize]
[fontsize="12"]Eight Trigrams Heavenly Guard - A-Rank NinTaijutsu
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Perhaps the ultimate form of this style of Jyuuken, this technique is one of several which bear the title "The Ultimate Defense". After mastering the use of infusing chakra into each and every strike, mastering the technique of molding it into needles shot from the palm, these shinobi can learn to manipulate the length and arc of the needles. During this technique, the user waves their arms with the speed of the Hyuuga and become a blur, striking out at a large area around them that protects themselves and allies while preventing any outside force from entering. Though this technique cannot be destroyed due to the user constantly creating new threads of chakra, this is unlike other defensive techniques, and requires the user to remain in constant motion, giving them no time to rest.
Information
Prerequisites
Hakumei/Byakugan Transplant, A-Rank, Heaven's Dance of Hazy White Mastered.
Rank 1: The user creates a barrier of arcing chakra beams, shielding a 20 foot Radius around them. This blocks 1250 Damage per attack aimed into this area, and strikes 10 times, each dealing 260 damage at +3 Accuracy to opponents within the area.
Rank 2: The user creates a barrier of arcing chakra beams, shielding a 25 foot Radius around them. This blocks 1560 Damage per attack aimed into this area, and strikes 10 times, each dealing 330 damage at +3 Accuracy to opponents within the area.
Note:
- This is a Non-elemental Ninjutsu that does not use handseals and uses melee accuracy.
- User must have Byakugan Transplant Active, or have the Hakumei Byakugan.
- User cannot move while this technique is maintained, and cannot perform any other action, or the dome is dispelled.
- The Damage dealt receives both unarmed taijutsu, and ninjutsu buffs. Damage Blocked cannot be buffed.
- If the user uses this technique multiple times in a row, successive uses use the maintain Cp cost.
- Unlike other "Barriers", this technique is not dispelled once broken unless the user takes damage equal to 15% their Max Hp in the period of one use.
Rank 1 Cost: 3 Ap, 2240 Cp, 1500 Cp per use maintained.
Rank 2 Cost: 3 Ap, 2800 Cp, 1870 Cp per use maintained.[/fontsize]
[fontsize="12"]Eight Trigrams Divination Seal - S-Rank Ninjutsu
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The secret trump card to all Byakugan user's, a technique that brings forth the icon of their training; The Symbol of the Eight trigrams. This Ninjutsu infuses the chakra of the user into the ground upon sinking into their style of Jyuuken stance. Normally, Jyuuken practitioner's envision a seal of the Eight Trigrams around them to help focus the range of their techniques, but this actually creates a visible glowing seal of chakra around them, quickening their movements to the point of a blur and enabling them to move with super-shinobi speed. While active, the user seems to be able to strike any target around them simultaneously without so much as a simple movement, and all strikes made upon them seem to be deflected without any effort. The secret behind this skill is that the seal enhances all physical aspects of the user, and enables them to react nearly instantly as the world around them becomes viewed in slow motion.
Information
Prerequisites
Hakumei/Byakugan Transplant, S-Rank, All other Byakugan Transplant Moves Mastered.
Mastered: While active, the user has +2 dodge, all Melee/Ranged partial hits upon them are treated two ranks lower, and all Physical debuffs effecting the user are treated as only half effective.
Special Action: When using a damaging Taijutsu while this jutsu is active, the user may choose to have that Taijutsu target up to four separate targets due to their super-shinobi speed, though Taijutsu used in this way only deal 80% of their Damage.
Note:
- Lasts up to two rounds.
- This does not require Handseals, but may only be used while the user is in the Emulated Jyuuken or Jyuuken Stances.
- This only works with Unarmed Taijutsu.
Cost: 4.5 Ap and 3960 Cp to initiate, 1890 Cp/Rnd.[/fontsize]
Agility: 600/600
Stamina: 600/600
Ninjutsu: 600/600
Taijutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600
Advanced Shop Points: 10
Power level: 3600
Stat Average: 600
AP: 10
Elemental Affinity Majors: Wind [Free] Lightning [Unlocked], Non-Elemental [Unlocked], Fire [Shop Purchase], Earth [Shop Purchase]
Elemental Affinity Minors: Water[Free]
Unlocked Advanced Elements: Poison [Minor], Gravity [Minor]
Abilities:
0.) Medical Knowledge
0.) Physician
0.) Shinobi 101 - Taijutsu [Bludgeoning with Unarmed]
1.) Jutsu Creator
2.) Bull's Strength
3.) Combat Medic
4.) Paramedic
5.) Human Anatomy
6.) Jutsu Mastery
7.) Chakra Style: Anointed
8.) Jutsu Expansion
9.) Called Shot
10.) Kinjutsu
11.) Kinjutsu
12.) Kinjutsu
Equipment:
Slot 1: Headset
Slot 2: Kawarimi Target
Slot 3: Sage Fist
Slot 4 Bag Slot 1: Black Lotus
Slot 4 Bag Slot 2: Wraith's Dream x 2
Slot 5 Bag Slot 1: Energy Drink x 4
Slot 5 Bag Slot 2: Health Pill x 4
Sheath 1: Rage of the Violet Sage
Sheath 2: Brass Knuckles
Weapons:
1.) Sage Fist - This is her fist. Literally. Nothing special, nothing unusual. Just her fist. Always equipped at the start of Battle (Bull's Strength)
-1 Accuracy/+5% Damage
Unarmed Weapon; May Perform Handseals While Equipped.
Augments: Vamperic, Chakra Drain, Recovery
2.) Rage of the Violet Sage - This is her fist when she's angry. It takes her a second to prepare her mind for destroying someone.
-2 Accuracy/+10% Damage
Unarmed Weapon; May Perform Handseals While Equipped.
3.) Brass Knuckles - Yeah...she's not looking to be technical. She just wants to break your face.
-2 Accuracy/+10% Damage
Unarmed Weapon; Suppression
Summons:
Slug | E-Rank Summon: Gin
Gin is a small pure silver slug that is about six inches long and and as thick around as a flashlight who is very formal and treats her summoner ver formally like a lord or master, and she their vassal. Her polite conversational skills are not that well developed, which is why she is often the butt of Shuu's jokes to try and get the little slug to lighten up. A book reader to her core, She is actually very observant, clever and intelligent despite her young age and small size, bearing a keen insight.
While her medical knowledge is extensive as not only a liver of books but also one of Katsuyu's pupils, she has no notable combat abilities including healing. She does however have the ability to divide her body much like Katsuyu to make up to five two-inch slugs. Unlike the massive slug, she can communicate telepathically between copies and maintain the split bodies indefinitely, though if one is destroyed it takes one OOC month for her to regenerate enough to use that one again.
[Gin's Separation and Communication ability approved as CRPJ Here]
While her medical knowledge is extensive as not only a liver of books but also one of Katsuyu's pupils, she has no notable combat abilities including healing. She does however have the ability to divide her body much like Katsuyu to make up to five two-inch slugs. Unlike the massive slug, she can communicate telepathically between copies and maintain the split bodies indefinitely, though if one is destroyed it takes one OOC month for her to regenerate enough to use that one again.
[Gin's Separation and Communication ability approved as CRPJ Here]
Canine |E-Rank Summon: Suriyoru
Due to being an Omega in his pack, in spite of his size and speed, his actual combat and dominance instincts are non-existant. Standing 4 feet tall at the shoulders and an astounding 8 feet long from nose to tailtip, Suri as he is often called is also one of the fastest runners in the pack. In spite of this, his jaw pressure and pouncing strength is surprisingly weak, and his teeth and claws duller than most. As a result he looks intimidating, but had never once won a fight in his direwolf pack, especially since his hunting and combat skills and instincts are almost non-existant. While he is very sensitive about this fact, he is always loyal to his pack, and to his summoner. He likes to be praised and feel useful, so it's not uncommon for him to be seen in their company trying to help however he can, even if it means acting as a mount for them. He's very intelligent and can be a bit witty, but is also very sensitive and naturally submissive to those in his pack he recognizes as superior, so a sharp word will usually shut him up with a cringe.
The one skill he does posses is the ability to shape change, but only into a smaller version of himself; down to about cub-size (8 inches at the shoulders and and a foot long). This makes him portable and adorable when he's out in public, and it also conserves his energy and means he has to eat less, though when he reverts back to full size he's usually famished due to a larger stomach with a cub-sized helping of food in it.
He can hunt some game, but rarely enough for his full size, so he tends to hunt and them shrink in size to eat it so it fills him up better, unless he got a lucky haul.
Appearance:
Long, luscious flowing purple hair extends down to the small of her back. Sharp blue eyes hardly ever miss a beat, but shine with a relaxed experience that speaks of one who has seen it all. A button nose sits just above a casual, easy smile that rarely departs her expression. Two more common sets of attire for her are a black corset with black tight pants or a traditional kimono; her taste can vary from respectfully formal to rebel without a cause depending. With the exception of formal wear, however, she always wears her white labcoat over her outfit. She is tall and leggy, with a generous chest that while not ridiculous, is ample, with a small waist but wide hips giving her a very curvaceous form.
Personality:
Just like her mode of dress, her personality can shift a bit depending on the day between serious, teasing, and a bit rebellious, though at heart she always places the good of the village above everything else, regardless of what someone else might say. She is oftentimes lightly mocking or teasing, and though she may seem like a huge tease, she's hardly a slut. She is, however, omni-sexual, and takes pleasure where she can find it, though she hardly hands it out generously. She understands the life of a ninja too well to believe in devoting her life to one person, knowing it could end in an instant, though that could change if she finds the right person. Ultimately she puts the good of the village above all, and believes that the ends justify the means. While she doesn't burn down orphanages because the colors are pretty, if they served a purpose in furthering or protecting the village she would not hesitate to do so, and would sleep soundly that night afterwards.
History:
Shuu has led a rather lonely life, never having a whole lot of friends. Her clan had kept her secluded a bit as a child, and add to that people rarely favor others in their class who are smarter than they, and Shuu had always been very smart. At age six she began at the academy and proceeded to graduate inside of a year, attaining Genin status. At the behest of her father she became a Mednin-in-Training, where she worked under one of the most exacting senseis in the Medical Branch. It took her four years to reach Med-nin at age 11, and another six to gain Tenure status. Two years later she managed to achieve Chief at 19, which was a role she held for six years before being appointed Medical Sennin at age 25. She held the role for four years before being severely injured to the point that she was forced to resign from her position to focus on her recovery. Long-since recovered, she has remained on the inactive roster, but may one day rise to the call of service if necessary; but in the meantime she has focused on her Clan duties and, to be honest, screwing off. She was out on a travelling gambling stint--wherein she ran into Uri, a kind-hearted wanderer who joined her good-naturedly in a drunken gambling binge--when she returned to find that her home was gone, and that those from Mist who survived were wandering the wilds. Confused, she sought answers, and hoped to find them in Sunagakure, where her people were headed...
Becoming a Mercenary:
The noise made her skull throb. She turned, her brilliant blue eyes snapping open to glare harshly at the source of the noise, only to instantly regret it. Note to self, avoid opening eyes while hung over. Hakumei Byakugan only intensified the pick axe working it's way into her brain. Falling back into the hotel bed she squeezed her eyes shut again, moaning in her soft alto. Hangovers were basically dehydration, so she cheated. Five minute and one IV of saline later, she was much more chipper, stepping out of the comped suite for having done so well at the casino. She wasn't rich by any means, but she could leave comfortably even it she wasn't collecting a ninja pension.
Meanwhile there was no sign of the friendly young man who'd gotten sloshed with her that night and shared in her night of gambling. Uri, was it? They'd had a night of shots, blackjack, roulette, even a few hands at a poker table. Slots were for chumps, she liked the quick high-stakes games, especially poker, where her observational skills let her know her opponents. Poker was about playing the people, not the cards. Thst's why she liked it whenever she was down on chips, she could always win them back. Luck and chance she couldn't predict. People...that was a different story. She's had a hard time reading Uri though, and that was a rare thing. Ah well, he'd been a nice fellow, if a bit young. As she left, winnings in hand, she meandered towards home. A few hours later she came across a handful of familiar mist nin.
"Everyone okay?" She asked concernedly, as they all appeared quite dejected. All they would say was, "It's gone....Kiri is gone." Shuu frowned, asking for more, but no one would tell her. Everyone meanwhile was headed in the direction of Sunagakure. Using her Byakugan she could see a few parties further up ahead and made her way towards them. No one was able to say more, but a few were critically injured, so she focused on healing as they went rather than talking, confused as all get out in the meantime.
Her leadership instincts kicked in and she gathered who she could collecting what information she could get ahold of, but most of who she found were civilians and a few lower level Genin who were just following evacuation orders. She organized a small group of Mist ninja, leading them, and they decided to get to Suna for the sake of the wounded. Confused and appearantly homeless, Shuu hoped someone there could shine some light on what the hell was going on.
They had to stop a few times to rest during the trip, and Shuu didn't hesitate to use her winnings to pay for lodging and supplies for everyone on the trip. One of them had severe internal injuries however, and needed a shinobi-grade hospital facility to survive, with Shuu offering support in the meantime. With that in mind they made all due haste for Suna for both help and answers.
WC: 534
Meanwhile there was no sign of the friendly young man who'd gotten sloshed with her that night and shared in her night of gambling. Uri, was it? They'd had a night of shots, blackjack, roulette, even a few hands at a poker table. Slots were for chumps, she liked the quick high-stakes games, especially poker, where her observational skills let her know her opponents. Poker was about playing the people, not the cards. Thst's why she liked it whenever she was down on chips, she could always win them back. Luck and chance she couldn't predict. People...that was a different story. She's had a hard time reading Uri though, and that was a rare thing. Ah well, he'd been a nice fellow, if a bit young. As she left, winnings in hand, she meandered towards home. A few hours later she came across a handful of familiar mist nin.
"Everyone okay?" She asked concernedly, as they all appeared quite dejected. All they would say was, "It's gone....Kiri is gone." Shuu frowned, asking for more, but no one would tell her. Everyone meanwhile was headed in the direction of Sunagakure. Using her Byakugan she could see a few parties further up ahead and made her way towards them. No one was able to say more, but a few were critically injured, so she focused on healing as they went rather than talking, confused as all get out in the meantime.
Her leadership instincts kicked in and she gathered who she could collecting what information she could get ahold of, but most of who she found were civilians and a few lower level Genin who were just following evacuation orders. She organized a small group of Mist ninja, leading them, and they decided to get to Suna for the sake of the wounded. Confused and appearantly homeless, Shuu hoped someone there could shine some light on what the hell was going on.
They had to stop a few times to rest during the trip, and Shuu didn't hesitate to use her winnings to pay for lodging and supplies for everyone on the trip. One of them had severe internal injuries however, and needed a shinobi-grade hospital facility to survive, with Shuu offering support in the meantime. With that in mind they made all due haste for Suna for both help and answers.
WC: 534
Likes: Fruit, Sweets, gambling, teasing people, medicine, candy, sarcasm (Her Own).
Dislikes: Time-wasters, arrogance, stupidity, people who place their own needs above everything else, Sarcasm (Others).
Alias<i></i>
Rank: Ex-Mist ANBU, now freelancer for the highest bidder.
Description: The Hitomi alias was a creation of Shuu's own devising, a way to separate herself from both her own personality and her home. She could do the unthinkable and not have the real Shuu looked differently for it. For most shinobi it wouldn't matter, and were she in a different profession she wouldn't either, but as a doctor she needed to be trusted and thought well of...so ironically she crafted the perfect lie to allow her to get her hands dirty without it casting a poor light on both her real self or on Kirigakure. As such she is many things Shuu is not. Quiet, reserved, business-like, and a little bit sadistic without any claim to morality. Shuu is not insane; she is capable of identifying the boundary between her cover and her real self. That is not to say that when she is playing the part of Hitomi it is not an extension of herself that she usually keeps closed off, however. With the loss of Kiri, however, she finds herself just a little bit more like her Hitomi alias than she'd like to admit as of late.