Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

The Wolf - Akuma Kira profile

Akuma Kira

Ninja
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Personal Information

Name: Akuma Kira
ANBU Code name: Wolf
Rank: S Rank Mist ANBU
Age: 22
Gender: Male
Alignment: Chaotic Neutral (Lawful Neutral Acting)
Height: 6'6''
Weight: 240 lb
Blood Type: 0-
Hobbies: Training, fighting and "philosophizing".
Anbu Mask & Chakra Mark (Mark is on back):
Ikatsuismask_zps89aea913.jpg
wolf-gyosho_zpseb14330a.jpg

Mizugo: Learned (Acceptance was pre-hack)


Personality
~will fill in later~


Appearance
Large, brief enough? In all seriousness the young adult is large and physically one of the most powerful you can imagine. Medium long black hair, with red eyes and stands at a whopping six foot, six inches. His life of training and savage fighting harnessed the mountain of two-hundred and forty pounds of muscle that hid under his kimono. If one would see under his kimono which he never was shy about, they would see his life long story written into his very own flesh. The scars of past battles some dulled and whited out over the years, showing that he has had them since childhood. To others they may seem as painful reminders, to him they are wonderful and cherished memories of reasons why he is still alive, searching for his reason to live.

Biography
Akuma Kira both names not given to him by his parents, whom he never even remembers. Unknown to him, he was founded by an alpha wolf bathed in the blood of his family. Not crying or screaming but locked eyes with the wolf when he was too young to even walk or crawl. For some reason of nature the wolf took him in as his own raising him in the wild with their pact. Akuma's names where put together by all the people that saw him, made it away from his pact or even after when he was in the academy. Calling him Akuma and Kira both meaning the same thing a demon or devil. But naturally for his young age he just assumed that was his name and took it in the order of which sounded best to him.
Learning from the wolves how to track and hunt he was a natural in the academy of Mist but not in the arts of genjutsu or ninjutsu. These things escaped his understanding for some time but eventually balanced out over the years, but his focus still on his sword which he adapted to very quickly once getting to the village. Becoming even a master with the blade, but every so often he liked to use his own fists like the old days.
After graduating he was taken in by a older shinobi who was part of the anbu and trained him using his skills he learned in the wild to understand and adapt quickly in the anbu corps quickly going from "in training" to "Anbu". Now just working his way on becoming a captain and be able to protect his home in his own way.
------- (Some repetition but, a nice addition I think)
The earliest memory that he could recall was being around the wolves. Faint flashes of laying in a pool of blood, not knowing whom it belonged to or if the wolves themselves did it. But he remembers the smell or the misty woods, the wet fur of his family, the taste of raw meat from a good hunt and he remembered the thrill of the chase. It was not until a man from the land of the hidden mist found him and after the child even attempted to take his life and sink his canine teeth into him, took him in as his own. Akuma was only about the age of four from what one can tell at this time, this man who took him in being named Kata taught him to speak and the most he could about the proper edict. But most of all he taught him two things that Akuma sticks by to this day, the teachings of the sword and unarmed combat, and keeping his inner wolf locked away from the spot light. Taught to only let out the wolf in a battle to the death.

This man was more of a father or a family member than this one who shared his name before him. This corpse was not a wolf, not a man but a corpse something that we all become so he was not family to Akuma... not yet at least. What was ironic was that this man shared a spot next to that Ketsueki's father and his family. Taking a spot next to the rich people, while his adopted father and even the wolves who adopted him have passed on and forgotten. The wolves became meat and soil, while his adopted father died on a trip from the village with Akuma in a celebration on graduating from the academy at the young age of nine, progressing much faster than many other students in his time. Bandits, attacked Kata and Akuma it was thirteen to two, Akuma remembers it well because it was the first time in five years he had let out the wolf and while Kata fell to a barrage of arrows Akuma pressed forward and slaughtered them all but one, in the brawl Akuma had taken arrows and gashes but due to his size and training it was harder to hit him. This day was also memorable because when he was slowly inching forward over his last victim a small group of anbu, Akuma knew them for Mist anbu by the masks and fact he saw them and wasn't cut down. The last bandit that was begging for his life was taken into custody by the anbu corps and like Kata before, the anbu took Akuma in and trained him.

Stats
HP: 57500
CP: 30000

Level: 16
Agility: 600 / 680
Stamina: 625 / 680
Taijutsu: 600 / 680
Ninjutsu: 600 / 680
Genjutsu: 600 / 680
Chakra Control: 600 / 680

PL: 3625
Avg: 604.1

Ap: 10

Level Chart.
Character Level:
1 to 239 (1)
240 to 479 (2)
480 to 719 (3)
720 to 959 (4)
960 to 1199 (5)
1200 to 1439 (6)
1440 to 1679 (7)
1680 to 1919 (8)
1920 to 2159 (9)
2160 to 2399 (10)
2400 to 2639 (11)
2640 to 2879 (12)
2880 to 3119 (13)
3120 to 3359 (14)
3360 to 3600 (15) [All Stats must cap out at 600 before proceeding to Lvl 16]
3601 to 4080 (16) [All Stats must cap out at 680 before proceeding to Lvl 17]

4081 to 4590 (17) [All Stats must cap out at 765 before proceeding to Lvl 18]
4591 to 5130 (18) [All Stats must cap out at 855 before proceeding to Lvl 19]
5131 to 5700 (19) [All Stats must cap out at 950 before proceeding to Lvl 20]
5701 to 6300 (20) [All Stats must cap out at 1050 before proceeding to Lvl 21]
6301 to 6930 (21) [Fully capped at 1155 each stat]

Training log (also link):
After site crash...
Week one: +33 ninjutsu & +3 agility
Week two: +35 agility
Week three: +35 agility
Week four: +9 agility, +13 taijutsu, +13 genjutsu
Week five: +18 Taijutsu, +17 Genjutsu
Week six: +5 genjutsu, +30 taijutsu
Week seven: Mastered Blood clone, Mastered Red Rain, Mastered Mental infiltration, +3 taijutsu
Week eight: Mastered Crimson Stars, Mastered Drain Claws, +5 Genjutsu
Week nine: Mastered Mystical hands, Mastered Coagulation, Mastered Snapshot, Mastered Infernal Ember, +3 genjutsu
Week ten: Mastered Chidori Control, Mastered Shadow servant, Mastered Wind slash, +2 genjutsu
Week eleven: Mastered Chakra extension, Mastered Destroy Presence, Mastered Intangible Passage, +1 genjutsu
Week twelve: Mastered Physical Imprisonment Seal, Mastered Flock of Shadows, +5 genjutsu
Week thirteen: Mastered Body Bind, Mastered Black Blockade, +5 genjutsu
Week fourteen: Mastered Spotlight, Mastered Stone bullet, Mastered Mimic, Mastered Distortion, +5 genjutsu
Week fifteen: Mastered Phoenix`s Embrace, Mastered Verse of Darkness, Mastered Endless Gap, +7 genjutsu
Week sixteen: Mastered Crippled, Mastered Fear, Mastered Temple of Nirvana, +5 genjutsu
Week seventeen: Mastered Lingering Spark, Mastered Expose Mind, Mastered Curse of the Leper, +7 genjutsu
Week eighteen: Mastered Basic Summoning, Mastered Combination Transformation, Mastered Crystal eye, Mastered Cancel, +5 genjutsu
Ikatsui retired, helloooooooooo Akuma
Week one: +35 to genjutsu
Week two: +35 to genjutsu
Week three: +35 to genjutsu
Week four: +35 to genjutsu
Week five: +10 genjutsu (maxed), +25 ninjutsu
Week six: +50 to ninjutsu (Now that was a shock.)
Week seven: +50 to ninjutsu
Week eight: +25 to ninjutsu (original 600 stat capp wooo), +25 stamina


Class: Akuma (Veteran)

HP: (76+lvl) x Stamina
CP: (35+lvl) x Chakra

Class Feature:
15% Melee damage.

High: None
Average: All
Low: None


Sheath: Chaos Katana

Item Slot 1: Head set
Item Slot 2: Belt pouch: Shuriken


Core Ability: Reckless
Reckless fighters are known for their crazy life risking maneuvers, and their somewhat insane style of fighting, which is known for hitting exceptionally hard - but usually at a cost to their own body. Reckless fighters are able to boost damage in all aspects, but these bonuses often come at a cost.

Bloodlust - Passive (3 points)
Restriction- C Rank and up
When in battle Reckless fighters can sometimes enter such an intense state of mind that they completely ignore small wounds and the effects of exhaustion, their love for battle surpassing all other concerns.
Effect: Ignores up to rank 3 bleeding.

Mastered Offensive Stance - Passive (3 points)
Restriction- C Rank and up
By maximizing the efficiency of their attacks and gaining the most offense for the amount of lost defense, a Reckless fighter can become insanely accurate for the same amount of lost evasion.
Effect: Allows user to gain +1 accuracy per -1 dodge, up to a maximum of +4 accuracy and -4 dodge.

Zaraki Style - Style (2 points)
Restriction- C Rank and up
This style of fighting is the epitome of offense, abandoning almost all defense in order to deal the most damage possible. Considered insanity by most, only the Reckless would possibly use such a way of fighting.
Effect: Increases all physical damage dealt by 30% and received by 15%. The user gains +1 accuracy.


Monstrous Strength - Modification (2 Points)
Restriction: Requires Bulls Strength
Reckless is as Reckless does, and these fighters tend to be physically much stronger than their fettered counterparts. By throwing away all common sense and rationality, they are capable of sending crushing blows with normal weapons to the point of risking their own weapons to be destroyed in the process.
Effect: Each Offensive Taijutsu has a 15% chance to deal an additional 10% of the total Damage. Each Basic Strike has a 25% chance. The effects of Bulls Strength still remain.
Reckless's Monstrous Strength Changes
Due to the current state of the abiliy giving more negative bonuses than positive by chance, it is essentially a useless ability for Reckless. Monstrous Strength has been changed, still requiring the Bull's Strength Ability but essentially doubles the effect of the said Ability.


Endurance - Boost (1 point) (x3)
Restriction- Can be purchased up to three times
Reckless fighters deal with attacks that have a heavy backlash on a regular basis. To endure the power of their own attacks, they need to be far more resilient than the average ninja.
Effect: +2 HP modifier

Huge Power - Boost (1 point) (x3)
Restriction- Can be purchased up to three times
Tough as nails, a Reckless fighter is never afraid to show their strength. Their melee attacks, whether with the brute force of their fists or the cold metal of their weapons, tend to be much stronger than normal.
Effect: +5% melee damage.

No Limits - Passive (2 points)
The Reckless fighter is very experienced at pushing their body beyond what anyone else would consider reasonable or even sane. As a result, they can hit harder than anyone else can, though at cost to themselves.
Effect: Max damage cap for melee Taijutsu is increased to 80%. However, for every 10% damage beyond the 50% cap the user adds, they take 5% recoil damage for all melee attacks made.

Brink of Insanity Jutsu (1point, 1point to rank up)
Restriction - A rank and up
By focusing all their power into one strike, the Reckless fighter can deal insane amounts of damage while at the same time tearing up their own body due to the ferocity of the attack, leaving them extremely defenseless. But if there are no enemies left, that doesn’t really matter.
Rank 1: The Reckless loses their sanity causing them to gain +50% Damage Buff on all melee taijutsu attacks. The user does not dodge attacks while this is active, but gains a -36% Chance to be Suppressed. All Melee taijutsu attacks gain +1 Crit and the user has a 44% chance to strike a random target.
Rank 2: The Reckless loses their sanity causing them to gain +100% Damage Buff on all melee taijutsu attacks. Any dodge buffs the user has does not apply while this is active, but gains a -44% Chance to be Suppressed. All Melee taijutsu attacks gain +2 Crit and the user has a 36% chance to strike a random target.

Notes:
- While active, the user may only use offensive techniques.
- If the user uses non-offensive techniques while this is active their move will be converted into a Basic Strike(s) instead.
- At all ranks, the user takes damage equal to 15% of the damage caused while this is active.
- At all ranks, the user has a 15% Damage Reduction to physical damage.
- While active, none of the user's other buffs towards Melee Taijutsu may apply.
- This technique may last up to 2 full rounds but requires two full rounds of cool down after use.
- Bind attempts at the user while this is active have a 20% chance to auto-fail.
- This is an A rank Buffing Taijutsu.

Rank 1 Cost: 1650Cp, 825Cp/Rnd
Rank 2 Cost: 2065Cp, 1030Cp/Rnd


Abilities
00: Shadow Tactics
01: Weapon Mastery: Slashing
02: Bulls strength
03: Thick blood
04: Healing factor
05: Fearless
06: Sentinel - Anbu Branch
07: Bloody mess
08: Human anatomy
09: Duelist
10: Insight

The Ketsueki Blade
Base damage: 150 (S-Rank)
Type: Slashing
Acc: -2 (0 because of Monstrous strength) / + 10% damage

Augments:
Primal
Vampiric
Ignition: Blood
 
Re: Tales of blood - Ketsueki Ikatsui profile

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Jutsu's​
<i>
</i>

<U>Taijutsu

Ninjutsu
Non-elemental Tech:
E-Rank
Body Switch Master Rank
Transformation Master Rank
Basic Summoning Master Rank
D-Rank
Combination Transformation Master Rank
Crystal Eye Master Rank
Cancel Master Rank
Contract Summoning (Can't use, yet)
C-Rank
Elemental Clone Rank 1
B-Rank
Shadow Shuriken Replication Rank 1
Rasengan Rank 1
A-Rank
Curse Sealing Rank 1
Perfected Rasengan Rank 1

ANBU Tech:
D-Rank
Mask Summon Master Rank
Critical Exposure Master Rank
C-Rank
Chakra Sense Master Rank
Active Camo Master Rank
Mental Infiltration Master Rank
Snapshot Master Rank
B-Rank
Destroy Presence Master Rank
Intangible Passage Master Rank
Shadow Servant Master Rank
Searchlight Master Rank
A-Rank
Physical Imprisonment Seal Master Rank
Body Bind Master Rank
Flock of Shadows Master Rank
Black Blockade Master Rank

Medical Tech:
D-Rank
Mystical Hand Master Rank
Coagulation Master Rank

Water Tech:
<B>E-Rank
Pressurized Mist Master Rank

Blood Tech:
C-Rank
Blood Blade Master Rank
Crimson Whip Master Rank
Blood clone Master Rank
B-Rank
Red Rain Master Rank
A-Rank
Crimson Stars Master Rank
Drain Claws Master Rank

Lightning Tech:
E-Rank
Storm Bolt Master Rank
Thunderfist Master Rank
D-Rank
Thunderclap Master Rank
Electrocution Master Rank
C-Rank
Lightning Torrent Master Rank
Volt Charge Master Rank
B-Rank
Chidori Master Rank
A-Rank
Chidori Control Master Rank

Earth Tech:
E-Rank
Stone Bullet Master Rank

Fire Tech:
E-Rank
Infernal Ember Master Rank
D-Rank
Immolation Armor Master Rank
C-Rank
Scalding Ash Cloud Master Rank

Wind Tech:
E-Rank
Wind Slash Master Rank

Genjutsu


Affinities
Major = Water
Minor = Non-Elemental
Advanced Elements = Blood
 

Current Ninpocho Time:

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