Battle Smith: 6/7 Points spent
3pts Craftsman (Weapons have +1 Augment Slots)
3pts Eternal Arms Mastery (Each weapon has 2 weapon types)
Weapons:
Bastion breaker - Unarmed/Slashing [Can use handseals]
+2 Acc/-10% Damage
Free Augment: Great Weapon (Partial hits cause effects)
Free Augment: Heavy Metal (Can now deal Suppression)
Free Augment: Homing Beacon (Any jutsu can be a Called Shot)
Augment 1: Anchor Boost (+1 Acc and +5% Suppression chance on a miss up to +3 and +15%)
Augment 2: Assault (+1 Acc and +5% Called Shot chance on a miss up to +3 and +15%)
Augment 3: Quick Switch (Lets you switch weapons in a Combo)
The hammer - Bludgeoning/Unarmed [Suppression]
+2 Acc/-10% Damage
Free Augment: Great Weapon
Free Augment: Heavy Metal
Free Augment: Homing Beacon
Augment 1: Anchor Boost
Augment 2: Assault
Augment 3: Quick Switch
These hands - Unarmed/Piercing[Can use handseals]
+2 Acc/-10% Damage
Free Augment: Great Weapon
Free Augment: Heavy Metal
Free Augment: Homing Beacon
Augment 1: Anchor Boost
Augment 2: Assault
Augment 3: Quick Switch
Abilities
0.) Shinobi 101 Earth Style uses Melee Accuracy
1.) Heavy Handed (free Great Weapon slot)
2.) Power Impact (free Heavy Metal slot)
3.) Targeting Strike (free Homing Beacon slot)
4.) Threatening Presence (Pull Aggro ability)
5.) Weapon Mastery - Unarmed: Blitz Brawl (les you combo Unarmed Taijutsu)
6.) Teamwork (+1 Acc and Dodge for being around Hina and Sora)
7.) Fearless (+10% Damage Reduction) (edited)
Custom Class
HP: (55+level) x Stamina =
CP: (35+level) x Chakra Control =
High: Melee Accuracy
Avg: Dodge, Gen Save, Ranged Accuracy
Low: Nin Accuracy, Gen DC
3pts Craftsman (Weapons have +1 Augment Slots)
3pts Eternal Arms Mastery (Each weapon has 2 weapon types)
Weapons:
Bastion breaker - Unarmed/Slashing [Can use handseals]
+2 Acc/-10% Damage
Free Augment: Great Weapon (Partial hits cause effects)
Free Augment: Heavy Metal (Can now deal Suppression)
Free Augment: Homing Beacon (Any jutsu can be a Called Shot)
Augment 1: Anchor Boost (+1 Acc and +5% Suppression chance on a miss up to +3 and +15%)
Augment 2: Assault (+1 Acc and +5% Called Shot chance on a miss up to +3 and +15%)
Augment 3: Quick Switch (Lets you switch weapons in a Combo)
The hammer - Bludgeoning/Unarmed [Suppression]
+2 Acc/-10% Damage
Free Augment: Great Weapon
Free Augment: Heavy Metal
Free Augment: Homing Beacon
Augment 1: Anchor Boost
Augment 2: Assault
Augment 3: Quick Switch
These hands - Unarmed/Piercing[Can use handseals]
+2 Acc/-10% Damage
Free Augment: Great Weapon
Free Augment: Heavy Metal
Free Augment: Homing Beacon
Augment 1: Anchor Boost
Augment 2: Assault
Augment 3: Quick Switch
Abilities
0.) Shinobi 101 Earth Style uses Melee Accuracy
1.) Heavy Handed (free Great Weapon slot)
2.) Power Impact (free Heavy Metal slot)
3.) Targeting Strike (free Homing Beacon slot)
4.) Threatening Presence (Pull Aggro ability)
5.) Weapon Mastery - Unarmed: Blitz Brawl (les you combo Unarmed Taijutsu)
6.) Teamwork (+1 Acc and Dodge for being around Hina and Sora)
7.) Fearless (+10% Damage Reduction) (edited)
Custom Class
HP: (55+level) x Stamina =
CP: (35+level) x Chakra Control =
High: Melee Accuracy
Avg: Dodge, Gen Save, Ranged Accuracy
Low: Nin Accuracy, Gen DC
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