Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Tsuyoshi Junko's - Dojo

•Unlearning
-Acrobatics
-Called Shot
-Quick Reaction
•Learning
+Hidden Power
+Combo Master
+Nimble Hands
+Combat Instinct
+Bull Strength
+Contract Mastery</CENTER>​
<i>​
</i>
<CENTER>
[Acrobatics-Unlearn]​
"It's training time! What will I do today? Hmmmm. I think I'll work with my acrobatic skills today." Junko was located in the Shinbatsu's Path with his large variety of training supplies. Sitting down, Junko shook his head in boredom. He was now much older with much more wisdom and experience. There was no need to continue with all the flips and spins. Times had changed and so had Junko. The key to his new ways was to be overpowering win his Taijutsu abilities. It was amazing how much Junko had grown. The way he dressed, thought, and fought was the way of a true elite ninja. Exhaling after a deep inhale, Junko was ready for some other form of training.
WC:121
[Called Shot-Unlearn]​
"It's training time! What will I do today? Hmmmm. I think I'll work with my speed and my Striking skills today." Junko was located in the Shinbatsu's Path with his large variety of training supplies. Putting an end to Cutting down dummies with precision strikes. Junko focused on his strength of his strike. Un-sheathing his blade and getting to work, Each target broke into pieces. His strength was almost uncontrollable. "My power is outstanding." Junko said raising his blade. Coming down swiftly, Junko stopped as his blade contacted the top of the dummy. Upon contact, the dummy was sliced in half, crushing at its core.. "strength and accuracy." Junko thought as the dummy shattered into pieces. Training at his maximum capabilities began to take a toll on Junko. Sweat dripped upon the ground as Junko stood shaking with his katana In hand.
WC:142
[Quick Reaction- Unlearning]​
"It's training time! What will I do today? Hmmmm. I think I'll work with my reaction skills today." Junko said. Junko was located in the Shinbatsu's Path with his large variety of training supplies. "Shinobi relaxation techniques! Laying down no Jutsu " Junko said loudly. Beginning a variation of meaningless hand signs, Junko slapped his hands together only to lean back in the plush grass. It was no need to react to anything. Looking into the blue sky, he became lazy, putting an end to his quick reaction days. Wasn't it typicall? A strong shinobi becoming lazy and slacking. With a sigh of relief, Junko was enjoying his lazy self.
WC:109
[Combat Instinct- Learning]​
"It's training time! What will I do today? Hmmmm. I think I'll work with my Katana." Junko was located at Shinbatsu's path with his training supplies for the day. "Were is it? Oh almost forgot were I put it. Junko then pulled out a small scroll. Junko bit his finger a little causing a small flow of blood to run out. Junko quickly opened the scroll and slammed his hand on the center. "Basic summoning jutsu!" Junko had summoned his Katana blade within a sheath. Junko quickly began his training by deciding to work on his combat reflexes which he would increase how fast he could draw his Katana and strike a few dummies. Junko spent numerous hours practicing by sheathing and quickly unsheathing his blade using numerous Taijutsu attacks. Overall increasing his reflexes and reactions in combat using his blade.
WC:130
[Bulls strength-learning]​
"It's training time! What will I do today? Hmmmm. I think I'll work with my strength and my Katana skills today." Junko was located in the Shinbatsu's Path with his large variety of training supplies. Junko started by doing sets of push ups to build a better upper body and increase his strength with each set. After a few hours passed Junko decided to switch to use his Katana on a few near dummies. "Man my arms are killing me. By now I feel as if I could strike down a bull in one blow. Junko began to laugh as he thought of his over exaggeration. Junko used a basic strike in a vertical angle that started at the top of the dummies head. Within an instant the dummy seemed to be sliced in half. "looks like I'm getting stronger.
WC: 140
[Combo Master-Learning]​
"It's training time! What will I do today? Hmmmm. I think I'll work on my Taijutsu combos." Junko was located in the Shinbatsu's Path with his large variety of training supplies. "Mastery of all my Taijutsu attacks in a combo today will help me in plenty of the up coming battles I may have in the future." Junko began by reviewing over some of his Taijutsu. He practiced for hours on his many piercing attacks with his Katana. Next Junko practiced his many basic attacks for a few hours. Junko lastly practiced putting it all together into different variations. "Alright I think I'm getting the hang of everything." Junko decided to go back and start over his whole routine, but this time he felt as if he was conserving more chakra and energy to use his his techniques.
WC: 138
[Hidden power-learning]​
"It's training time! What will I do today? Hmmmm. I think I'll work with my mind and meditation." Junko was located in the Shinbatsu's Path with his large variety of training supplies. Sitting with his eyes closed, Junko was ready. He focused on the environment and himself. He could feel his body working with the earth. His chakra flowed smooth as his heart beat slowly. He could feel his muscles expand and contract as he received energy. It was almost as if he was being enlightened, but the truth was, he was awakening his hidden power. Continuing his meditation, he remained calm with a nice breathing routine.
WC:107
[nimble Hands-learning]​
"It's training time! What will I do today? Hmmmm. I think I'll work with my hand sign skills today." Junko was located in the Shinbatsu's Path with his large variety of training supplies. He wanted to make his hand signs proficient with the use of his blade. So, what better way to do so other then one handed hand signs! He moved his hands vigorously for hours as they cramped. Starting slow and gradually speeding up, Junko was performing a serious of hand signs on one hand. In no time, it reached a blinding speed. It was probably faster then his normal two handed hand signs. Junko was really becoming an advance shinobi and it was no telling what his next step would be.
WC:124
[contract Mastery- learning]​
"It's training time! What will I do today? Hmmmm. I think I'll work with my contracts and our teamwork skills today." Junko was located in the Shinbatsu's Path with his large variety of training supplies. Summoning his feline contract companions, They kicked, jumped, slid, and struck objects through a self built obstacle course. They seemed to get stronger the longer they trained. Their reaction time, speed, and strength was improving by the second. Smiling as he continued, Junko was a true shinobi. Advancing even though he was growing tired. Only a select few could do what he was doing, and some how, he was blessed with the ability of using his contract companions in a well manor. Their bond and connection grew, forming something unique.
WC:125

Edit: Realized I already had quick draw leaned and edited for "combat instinct"
 
-Editing Weapon
-Creating two weapons
-Adding Augments
-Remove/Delete Gloves
Weapon Edit said:
Katana_2_zps1c5210d1.png


Weapon Description: An ancient blade said to have a opposite twin. Hilt of the blade reads "Quick Silver" a carved seal placed on it by owner.
Weapon type: Katana
Damage Type: Piercing
Weapon Effect: Bleeding
Augment 1: Unloving
Augment 2: Vampiric
Augment 3:
Accuracy: -2 Accuracy / Damage: +10% Damage
Weapon changes are in BOLD

Weapon Creation said:
Katana_2_zps1c5210d1.png


Weapon Description: An ancient blade said to have an opposite twin. Hilt of the blade reads "Quick Silver" a carved seal placed on it by the owner. (black Sheath Black handle)
Weapon type: Katana
Damage Type: Piercing
Weapon Effect: Bleeding
Augment 1: Chain Link
Augment 2: Chakra Drain
Augment 3: Primal
Accuracy: +2 Accuracy / Damage: -10% Damage

Weapon Creation said:
292r6tw.jpg


Weapon Description: Custom sharp blade that can nearly cut through anything! Hilt of the blade reads "Quick Silver" a carved seal placed on it by the owner. (red Sheath Black Handle)
Weapon type: Katana
Damage Type: Piercing
Weapon Effect: Bleeding
Augment 1: Blood Rack
Augment 2: Amplify
Augment 3: Razor Strike
Accuracy: -2 Accuracy / Damage: +10% Damage
 
Deactivating abilities with the "+"

1.Quick Draw+
2.Healing Factor+
3.Duelist
4.hidden power +
5.combo master
6.jutsu Mastery+
7.nimble hands+
8.Bloody Mess
9. Combat Instinct +
10.Bull strength
11.contract Mastery
12.
 
Those affected by the removal of Shinobi 101: Ninjutsu:
If your character possessed Shinobi 101: Ninjutsu at the time of this change you are entitled to the following should you choose to claim them:
A one-time free swap for your free Major and Minor Affinities granted by OOC Rank.

I'll be swapping, Switching my Major to Earth and my minor to water.
With that I'd like to make the wood element! Please and thanks
 
applying for these abilities
Stalker
Human anatomy
Concentration
Insight
Strategist
Thick blood
Jutsu expansion
Free Ability: Shinobi 101(Kinectic Genjutsu) can use (Melee acc)

-Stalker-
WC: 104
After four years of training, Junko was no longer your average Shinobi. He was growing older, and needed a new style of fighting, along with new techniques. Observing the ANBU techniques, Junko decided to take things back to the basics. "Stealth." Junko thought as the shadows became his closest friend in his battle simulation. Seemingly Striking from nowhere, the medical chief demolished several dummies effortlessly. He no longer needed to over exert his powers and abilities. Instead, he could strike down opponents in a mere moment with little to no effort, and without detection. Surely, Junkos new method would be useful in the future.

-Human Anatomy-
WC: 123
Studying under the previous medical Sennin, Daisuke had acquired tons of medical knowledge. Continuing his studies after his senseis death, Junko began to pick up anatomy. Figuring out the human body proved interesting, and even useful. Now, Junko knew diverse ligaments, pressure points, and arteries he could attack from the shadows with ease. Junkos knowledge of the human body could allow him to make one sever cut and kill his opponent in an instant. If he didn't want to kill the individual, he could surely put him or her In a critical state. Begging for their lives. The knowledge of human anatomy would decide future individuals fate. Only time would tell, hopefully the chief medical ninja wouldn't have to use this valuable knowledge.

-Concentration-
WC: 113
Meditating, Junko focused. His analytical skills was sharper then most. He had to stay on his toes. The village was already becoming chaotic and the future was unpredictable up until Junko started his intense mind training. It included being hundredths to thousandths of moves ahead of your opponent. He's be able to preserve techniques for times ahead to control the battle instead of the battle controlling him. With concentration and focus, his stamina, agility, taijutsu, ninjutsu, genjutsu, and chakra control would improve with each meditative day that passed. Focused on bettering himself, Junko would meditate and concentrate as long as it took. This exercise would surely increase his skills in chess as well.

-insight-
WC: 134
After years of psychology training, Junko began understanding the Shinobi mind frame. Especially in battle strategy and diverse fighting techniques. With Junkos ways of concentration mixed with his psychology knowledge, he seemed to gain insight on almost everything. He wasn't the type to be easily trapped, or fooled. His ways of thinking became complex. So complex, that many probably couldn't figure him out. Training his pupils, these skills often showed as they often attempted to ambush him. Unfortunately, he was thinking too far ahead. Their attempts were easily reversed, or easily countered with a trap of his own. Hidden hand signs, secrete techniques, and much more were no longer secrete to Junko. If he continued to hone this skill of insight, he'd surely be a formidable opponent to even the highest of ranking Shinobi.

-Strategist-
WC: 130
Never head out without being fully prepared was Junkos motto and plain common sense for the intelligent Shinobi of kumogakure. You could never be too prepared while living the life of a Shinobi. You needed weaponry, scrolls, pouches, and much more. Thinking of all that, Junko tended to get ready before battle, or even work by prepping himself at least five times. He exercised this every time he left from his home. He'd make preparation become second nature for future purposes. He'd need any and everything incase he got into a sticky situation. Hopefully he wouldn't, but he'd be prepared if he did. After all, he now had a family to take care of and a growing clan to manage. He needed all he could to prosper as a ninja.

-thick blood-
WC: 126
Junkos training was beginning to become legendary. His reckless methods toughened his body, along with his pupils. Being struck by a katana or kunai was no longer a big deal. If these methods were to continue, he'd surely forget what a cut was. Each day through intense training, his muscle mass increased, his skin became hard, and his stamina was through the roof. Sparring with individuals of shinbatsus path, Junko was becoming the man that couldn't be cut or seen. His stealth tactics along with his enhanced durability and strength was becoming quite formidable as he continued to stay hundreds of steps ahead of his opponent. Day by day, session by session, Junko was becoming more of an Elite. His name would go down in history.

-jutsu expansion-
WC: 103
Now moving to a higher level of training, Junko focused on breaking the limits of jutsu he already mastered. The technique would make each jutsu in his arsenal more catastrophic. Truly a method used by diverse higher ups to preserve their strength while fending off enemies with ease. With diverse hand signs, Junko started with the first jutsu he ever learned, and ended with the last. Taijutsu through ninjutsu. Touching bases with the key elements he knew, he often found the expansion of his jutsu quite easy to learn after several tries. Every element related one way or another. In the end, the power he pushed out per jutsu doubled, while he exhausted little strength.
 
- Creating three new weapons!
- Removing Specialized Kunai/deleting completely
- Removing all augments from Katanas!

anigif_enhanced-buzz-658-1390458246-7.gif

Weapon Description: Focusing on accuracy and breaking down his opponent, Junko's bare hands become lethal weapons.
Weapon type: Bare Hands
Damage Type: Unarmed
Weapon Effect: Hand-signs
Augment 1: Amplify
Augment 2: Crippler
Augment 3: Quick Strike
Accuracy: +1 Accuracy / Damage: -5% Damage

81921632.gif

Weapon Description: Focusing on reserving his energy while being as accurate as possible, Junko's bare hands become lethal weapons.
Weapon type: Bare Hands
Damage Type: Unarmed
Weapon Effect: Hand-Signs
Augment 1: Chakra Drain
Augment 2: Vampiric
Augment 3: Chain Link
Accuracy: +1 Accuracy / Damage: -5% Damage

1401153788657916488.gif

Weapon Description: Focusing on versatility and sneak attacks, Junko's bare hands become lethal weapons meant for destruction.
Weapon type: Bare Hands
Damage Type: Unarmed
Weapon Effect: Hand-Signs
Augment 1: Silencer
Augment 2: Lucky Strike
Augment 3: Warp Seal
Accuracy: +1 Accuracy / Damage: -5% Damage
 
I see your stomach was making the rumblies, that only hands would satisfy. So I will go ahead and approve these new weapons the destruction of the kunai and the removal of the augments from the katanas but just for the sake of clarity let's get a list in here of what you actively have.
 
Majors: Earth & Lightning
Minors: Water, Fire, Non-Elemental
AE's: Wood & Gravity
(Added in Gravity because I'm about to apply for it in my next post)
Path 1:
Path: 1 said:
mab2w5.jpg

Name: Mundoo / "Great Spirit", which applied to the devil.
Clan: Tsuyoshi

Age: 18
Gender: Male
Height: 5' 10"
Weight: 148 lbs
Dominant hand: Right

Hair Color:
Eye Color: Purple (ripple pattern)
Alignment: Neutral

Core Ability: Spiritualist

Abilities:
0. Combat Medic-Medical Branch

0. physician-Medical Branch(If Spiritualist inside Medical Branch: Given a second free medical ability.)

0. Shinobi 101 (Kinetic Gen uses melee acc)

1. Martial Artist

2. enchanter chakra style

3. jutsu creator

4. jutsu expansion

5. duelist

6. strategist

7. elemental illusion

Spiritualist Purchase
If Spiritualist inside Medical Branch: Given a second free medical ability.

Holy Weapon - Passive (3 points)
Effect: Grants +10% damage and +1 accuracy to the user's weapon of choice. While the user carries this weapon, their healing jutsu are 15% more effective.

White Blessing - Boost (1 point)
Restriction- Can only be purchased twice
Effect: User and allies gain +1 accuracy. Does not stack with other users of White Blessing.

Holy Embodiment - Passive (3 points)
Restriction- C Rank and up
Effect: All Dark jutsu do 50% damage to them. User is immune to fear effects and intimidation effects. Suppression or other AP reduction or attack disrupting effects have only half their normal chance of working on them.


Divine Health - Boost (1 points)
Restriction- Can be purchased up to three times
Effect: All Healing jutsu used by or on the user is increased by +5%. In addition, the user recovers +1% Max HP while resting.

Divinity Aura - Modification (2 points)
Restriction- Must have the Chakra Extension Jutsu
The normally invisible and intangible aura of holy energy that suffuses the Spiritualist is able to become a physical, visible presence when the user chooses to use it. Their weapon glows brightly with a light that makes it difficult to look at, and the normal rules for the Aura jutsu are surpassed if the Spiritualist wills it.
Effect: Grants an additional +1 Accuracy. If the special effect Aura is used and the next Taijutsu Attack is used by the chosen weapon, the attack cuts through all Damage Reduction.


Divine Light - Independent Special Move (3 points)
Restriction- C Rank and up
Light can be used for many things. Traditionally, Spiritualists use their powers for honorable strikes and abhor sneak attacks. However, they aren't adverse to evening out a fight in an unfair situation, especially when combating against those who would use such skills on them.
Effect: Makes a bright flash of light that blinds everyone who fails a Ninjutsu dodge check against it in the battle, allies included. Gives -4 accuracy that round. Blindness wears off by half each round. Can only be used once every three rounds.


⚔Illuminate - Jutsu (1 point, 1 point to rank up)
Rank 1: Five flashes of light chakra at 1000 damage each. Attack counts as non-elemental Ninjutsu and cuts through half of all relevant damage reduction.
Rank 2: Five flashes of light chakra at 1200 damage each. Attack counts as non-elemental Ninjutsu and cuts through half of all relevant damage reduction.
Cost: 2750 CP and 3 AP
Notes: Counts as a light energy technique.

(18 points total spent.)

Class:
HP: (60+lvl+Vet) x stamina
CP: (30+lvl+Vet)x Chakra Control
Class Bonus: kinjutsu option
High: Melee Acc
Average: Evasion, Genjutsu Save, Ninjutsu Accuracy, Ranged Acc
Low: Puppet Acuracy, Gen DC
(Note, I never chose an 8th ability)

Path 2:
Path: 2 said:
Name: Kinniku Baka (muscular stupid)
Clan: Tsuyoshi

Age: 26
Gender: Male
Height: 6ft 1/2in
Weight: 180 lbs
Dominant hand: Right

Hair Color: brown
Eye Color: Purple (ripple pattern)
Alignment: Neutral

Core Ability: Earthborn

Abilities
0. Shinobi 101 (Kinetic Gen uses Melee Acc)

1. duelist

2. elemental aura

3. summoner

4. bull's strength,

5. jutsu creator

6. jutsu expansion

7. earth chakra style

8. Projectile Physical Style(Extra Ability Slot)

Class
HP: (60+lvl+Vet) x stamina
CP: (30+lvl+Vet)x Chakra Control
Class Bonus: kinjutsu option, +1 accuracy (ASP)
High: Nin Acc
Average: Evasion, Genjutsu Save, Genjutsu DC, Ranged Acc
Low: Puppet Acuracy, Melee Accuracy</QUOTE>
Path: 2 said:
Earthborn
SPOILER: HIDE
Earthen Barrier - Passive (3 Points)
Effect: All barriers that the user creates may receive the user's Earth Buffs to increase the barrier's HP. Earth based barriers are granted an additional +10% HP

Ground Impact - Passive (3 points)
Effect: Earth based Jutsu inflict a -1 Dodge and Accuracy penalty to the target for the remainder of the round, stacking twice upon a single target. This requires a successful Ninjutsu Check between the user and the victim to be effective. Earth Based Jutsu used on a target underground also deal damage equal to 15% of the Jutsu’s Cost. This does not affect other Earthborn.

Care of the Earth - Passive (3 points)
Effect: When standing on the ground, the user gains back 5% of their max HP per round. This does not work when held off the ground, in trees, in the upper stories of buildings, while swimming, etc. Regeneration becomes 6% when underground.

Titanic Strength - Modification (3 points)
Restriction- C Rank and up, requires Bull’s Strength
Effect: Melee damage multiplier is upped to 25% as long as the user is on the ground. This does not apply when held off the ground, in trees, in the upper stories of buildings, while swimming, etc.

Terran - Boost (1 point)PURCHASING 3 TIMES
Restriction- Can be purchased three times
Effect: +5% Earth jutsu damage.


Earth Sense - Passive (2 points)
Effect: The user gains +2 Awareness, and +2 to Gen Save against all Kinetic Genjutsu. User can see through Illusionary Clones.

Stone Tomb - Jutsu (1 point, 1 to rank up)ONLY RANK 1

Rank 1: Summons a giant enclosure of stone that traps the enemy at -4 accuracy. Tomb walls have 8,000HP, regenerating 1000HP/round, deal 5% reflect damage to any unarmed melee attacker due to their hardness, and take 50% damage from fire, lightning, and wind jutsu. Cannot be teleported out of or into by use of jutsu. Can either heal 800HP/round with positive energy or deal 1000 damage/round with negative energy (counts as earth element damage).

Wrath of Earth - Dependent Special Move (2 points)
Restriction- C Rank and up
Through their bond, the Earthborn calls upon the power of the earth, summoning strength before hitting with one devastating blow with all the fury of the ground. This takes them some time to perform, but the end result can be devastating.
Effect: For every .5 AP added to the cast of an Earth jutsu, the user adds 10% damage to it. This damage may bypass caps. May not add more than 3 AP this way. Can only be used once every other round. Attacks altered this way cannot critical and cannot be used as Called Shots.

(20 Points total)

Path 3:
<QUOTE author="Path: 3">
Path: 3 said:
6i5xdw.png

28vevef.jpg

Name: Shinigami (Death Spirit)
Clan: Tsuyoshi

Age: 23
Gender: Male
Height: 6ft
Weight: 170lbs
Dominant hand: Right

Hair Color: White
Eye Color: Purple (ripple pattern)
Alignment: Neutral

Bloodline: Inuzuka

Abilities
0. Shinobi 101 (Kinetic Gen uses Melee Acc)

1. duelist

2. Strategist

3. Martial Artist

4. bull's strength,

5. jutsu creator

6. jutsu expansion

7. Sixth-Sense

8. Tracker

HP: (60+lvl+Vet) x stamina
CP: (30+lvl+Vet)x Chakra Control
Class Bonus: kinjutsu option
High: Melee Acc
Average: Evasion, Genjutsu Save, Ninjutsu Accuracy, Ranged Acc
Low: Puppet Acuracy, Gen DC

My Abilities:
1.Stalker
2.Human Anatomy
3.Duelist
4.concentration
5.combo master
6.insight
7.strategist
8.contract Mastery
Free Abilities
-Shinobi 101 (Kinetic Gen uses Melee Acc)
-Combat Medic

-Weapons: 6
Unarmed: 3(displayed above)
Katanas: 3(empty weapons)​
 
Tsuyoshi Junko said:

Rp said:
Junko's mind was at ease. Every move was off impulse, yet every move was strategically well placed. Not a single blow had been made as quaking booms flowed throughout the forest. Actively sparring himself, not a single bullet of sweat dropped yet.

Maneuvering through the jungle, the two fights clashed, turning the event into a brawl. Four men, or entities of Junko could be seen going at it. No particular side could be determined, just men fighting. Surprisingly, a hit still hadn't been landed. Many counters, dodges, and blocks were in place to prevent that.

By the moment, Junko was changing his style, his stances, his tactics, and the way he saw through tactics. Nothing was escaping or could be hidden from Junkos godly rinnegan. Junko's insight was steadily improving. His clarity increased as sudden movements were becoming clear as a sunny day.

This wasn't only in one path though, it was between all his paths. Mentally, Junko was learning and it linked through each in every path. Even his changes in style and tactics linked through each path. Junko was truly adapting, becoming more than what he already was as his skills were increasing.

Of course Junko had gaps in his techniques. every technique had holes after all, but it was how he was filling those holes that made Junko unique and prosperous throughout his training. He was quickly filling the holes, nearly making it seem as if they weren't there. Factors of strength, jutsu, and his overall arsenal played a role, but technique was key.

He had the strength of a bull, but that wasn't enough to win against himself. He'd have to continue to improve, come up with new tactics, jutsu, and insight. This was high level intense training and the intensity would only increase as new advancements were made.

Clashing, the brawl split. Stepping back several feet from each other, Junko used the moment to gather himself. Around a circle, Junko stared at himself from four different view points. Each path was unique with their own skill sets, characteristics, and much more. This factor, was just a simple addition that made this training even more unique. Sadly, this also meant that things would have to be bumped up a notch. If Junko was to land a hit, he'd have to keep pushing. Meaning, he'd bump up the heat to a more intermediate or advance level.

Using his first or "original path", Junko began focusing his chakra. His chakra was accumulating within him without any visibility. It didn't twist or turn, leak from his pores, or explode from his body like an uncontrollable beast. Instead, everything seemed normal.

Focusing chakra within himself using his spiritualist, inuzuka, and Earthborn paths, Junko prepared himself. Well... All four of him selves. Slapping his hands together, Wood slowly cracked through the ground, forming a single tree trunk. Junkos chakra pressurized it, breaking it down piece by piece until it formed a giant sharp wooden stake. Furthering his concentration, the stake broke into three separate parts.

Simultaneously, the ground began to shake under Junkos feet, partially ruining his focus in his technique. Shooting the three pillars towards his paths, the accuracy was effected, causing his paths to dodge the stakes with ease. With complex thinking and quick hand sign speed, Junko began using a variety of long range ninjutsu techniques. Utilizing the surroundings, wood and earth were two natural elements taken advantage of. The elements were aimed just as good as one of Junkos taijutsu attacks.

The jungle began to physically shift as the terrain was being changed with each execution of a different jutsu. Lightning was shot through the jungle, cracking the atmosphere with its sound. Breaking down several trees of the jungle. The lightning bolt was put to a stop with a sudden earth barrier as a stone wall erupted from the ground. Exploding, black smoke hovered through the jungle.

*Pant*..*Pant*....*Pant* "I can't land a single attack." Junko thought as he continued. How could he beat himself? How could he conquer himself? These were the questions at hand as he sparred and learned from with each jutsu, hand, or foot thrown.

beb.gif


Bodies weakening by the moment, Junko continued to go. This was a challenge he wanted to succeed in, but their was no indication if he was closer to winning or losing. Coming Fist to fist with a path, a sudden reaction occurred as one fist focused with lightning elemental chakra and the the other focused with earth elemental chakra. The clash caused an enormous glow, lighting up majority of the sparring area. Held there, Junko could feel the shift in reality as a reaction was occurring. Mastering in the knowledge of the chakra system and how things worked due to his own experience, Junko knew what was about to happen.

He was unlocking a new advance element, similar to how he unlocked his wood element when he combined the water base element and earth base element together. The only question was, what would this combination create and what other combos could he use between the elements? The light soon exploded and repelled both of Junkos paths, sending them in opposite directions. Soaring from the shock wave, the two paths slowly slowed down as they tightened their bodies ready for impact.

Observing the reaction, the two were now levitating. Watching the chakra system pools of the two, a color differentiation was noticed as the lightning and wood elemental chakras mixed in a perfect synchronization. "The two elements unlocked some sort of gravity manipulation technique." Junko thought as his two entities slowly landed to the ground. Realizing this, Junko knew that much good was coming from this diverse training. He was truly advancing.

The only thing to do now was, continue to advance. Continue to improve. Go above and beyond. Knock off the rust of the thirty year old man, and simply keep going. With that mind set, Junko immediately jumped back into things while taking note of his new discovery of reality. Now, not only could he bend reality, but alter the physics of reality itself.

Clashing more and more, Junko's path manipulation mastery was increasing. His skills with his different bodies showed much diversity. He was able to now perfectly manipulate the earth using his Earthborn path while adjusting to an Earth chakra style stance. Manipulating light chakra became much easier through these practices as Junko utilized his spiritualist path. Especially after dropping out of his enchanted chakra style and illusionary tactics. Lastly, Junkos efforts with his Inuzuka path allowed him to aim with pin pointed accuracy to vital points of any opponent. He could break an individual's limbs with a single critical strike. With this particular advancement, he could until use the called shot technique with all of his paths.

Improving with one path was improving them all. How far could Junko truly go?....

-Several hours later-

Hands trembling, Junko found himself exhausted as him and his paths were levitating through an Anti-gravity technique. The area was practically torn to bits as trees were knocked down and things were on fire. Panting as all his paths slowly floated down, they laid at the top of trees. Not a single his was made, but much change had occurred. The flames of the jungle slowly faded away as Junkos chakra controlled them. Slapping himself on the forehead with each path, Junko smirked. "There, I landed a hit." Junko thought smirking. Looking at the sky, everything began going black. It was time for rest and Junko was about to get tons of it has he began to snore from four separate bodies. It had been a great deal of time since the medical chief trained like this. He was getting old, but his spirit was still young.

The Tsuyoshi was at peace, filled with joy, and much passion for life. He had a clan to love, protect, and continuously build. Becoming stronger would only help be the leader he strived to be. So, in a way, this training session was Junkos way of striving for a better future.

Arriving to the scene, Aiko smirked. He had managed to feel a small spike of his brothers chakra within the village. Immediately coming, Aiko couldn't understand how so much damage was done and he only felt a single spike. Something with such damage on the terrain should've definitely been continuously felt. It was some puzzle, but He wouldn't pay it any mind. Instead, he'd simply protect his brother in the vast jungle until he woke up.

Topic Left
WC: 1,425
Mft

Spiritualist Changes!
Abilities:
0. Combat Medic-Medical Branch

0. physician-Medical Branch(If Spiritualist inside Medical Branch: Given a second free medical ability.)

0. Shinobi 101 (Kinetic Gen uses melee acc)(Changing=200 Words)

1. Martial Artist

2. enchanter chakra style(Changing=200 Words)

3. jutsu creator(free Change)

4. jutsu expansion

5. duelist

6. strategist

7. elemental illusion(Changing=200 Words)

8.(never chose 8th ability=Free)

CA: 18 points used

Purchasing!
- Shinobi 101: Wood Uses Melee Acc
- Elemental Aura
- bull strength
- Unarmed- physical style
- Called Shot
- Sacred Style (2 points: CA = 20 points used)

Earthborn Changes!
Abilities
0. Shinobi 101 (Kinetic Gen uses Melee Acc)(changing=200 words)

1. duelist

2. elemental aura

3. summoner

4. bull's strength

5. jutsu creator(free change)

6. jutsu expansion

7. earth chakra style

8. Projectile Physical Style(changing= 200 words)

9. Extra ability slot(100 Words)


Purchase!
- Shinobi 101: Gravity Uses Melee Acc
- Called Shot
- Insight
- Team work(extra ability slot)

Inuzuka Changes!
Abilities
0. Shinobi 101 ( Kinect gen with Melee Acc)

1. duelist

2. Strategist

3. Martial Artist

4. bull's strength,

5. Jutsu creator (free change)

6. jutsu expansion

7. Sixth-Sense

8. Tracker

Purchase!
- Called Shot

Total Purchase Cost in WC: 1,100

I would also like to apply for my AE of Gravity using this 1,400+ WC application.
 
Changes that were made:
Junko now has 3 paths plus himself.
Path 1 Abilities removed: Enchanter, Jutsu Creator, Elemental Illusion
Path 1 Abilities gained: Elemental Aura, Bull's Strength, Unarmed, Called Shot
Path 1 Shinobi 101 changed: Wood uses Melee Acc
Path 1 CA points used: 2 points towards Sacred Style (20/20 used now)
Path 2 Abilities removed: Jutsu Creator, Projectile
Path 2 Abilities gained: Called Shot, Insight, Teamwork (using extra ability slot purchased... pending Junko providing me with the link where it was purchased)
Path 2 Shinobi 101 changed: Gravity uses Melee Acc
Path 3 Abilities removed: Jutsu Creator
Path 3 Abilities gained: Called Shot

WHAT I NEED FROM YOU:
1. Look at your class for Junko himself. I wasn't able to find where you changed your class alongside your Kin app, so I assume you kept the High/Med/Low stats the same while the HP/CP changed to match the paths. If that's not what you want, post to change. In general you may want to check everything and see that it's accurate.
2. Please provide a link to where you purchased an extra ability slot.
3. Please, for the love of my sanity, cut back on the
tag usage in your requests and do away completely with centering everything. It make look nice to you, but it makes it difficult to read for us poor council folk.
Up to date affinities, weapons, paths, abilities, classes, CA points spent:

Affinities:
Major Affinity: Earth (free), Lightning (jutsus bought)
Minor Affinity: Water (free), Non-Elemental (jutsus bought)
Advanced Element: Wood (Earth/Water), Gravity (Earth/Lightning)

Weapons
Katana 1:
Weapon Description: An ancient blade said to have a opposite twin. Hilt of the blade reads "Quick Silver" a carved seal placed on it by owner.
Weapon type: Katana
Damage Type: Piercing
Weapon Effect: Bleeding
Augment 1:
Augment 2:
Augment 3:
Accuracy: -2 Accuracy / Damage: +10% Damage
Weapon changes are in BOLD

Katana 2:
Weapon Description: An ancient blade said to have an opposite twin. Hilt of the blade reads "Quick Silver" a carved seal placed on it by the owner. (black Sheath Black handle)
Weapon type: Katana
Damage Type: Piercing
Weapon Effect: Bleeding
Augment 1:
Augment 2:
Augment 3:
Accuracy: +2 Accuracy / Damage: -10% Damage

Katana 3:
Weapon Description: Custom sharp blade that can nearly cut through anything! Hilt of the blade reads "Quick Silver" a carved seal placed on it by the owner. (red Sheath Black Handle)
Weapon type: Katana
Damage Type: Piercing
Weapon Effect: Bleeding
Augment 1:
Augment 2:
Augment 3:
Accuracy: -2 Accuracy / Damage: +10% Damage

Bare Hands 1:
Weapon Description: Focusing on accuracy and breaking down his opponent, Junko's bare hands become lethal weapons.
Weapon type: Bare Hands
Damage Type: Unarmed
Weapon Effect: Hand-signs
Augment 1: Amplify
Augment 2: Crippler
Augment 3: Quick Strike
Accuracy: +1 Accuracy / Damage: -5% Damage

Bare Hands 2:
Weapon Description: Focusing on reserving his energy while being as accurate as possible, Junko's bare hands become lethal weapons.
Weapon type: Bare Hands
Damage Type: Unarmed
Weapon Effect: Hand-Signs
Augment 1: Chakra Drain
Augment 2: Vampiric
Augment 3: Chain Link
Accuracy: +1 Accuracy / Damage: -5% Damage

Bare Hands 3:
Weapon Description: Focusing on versatility and sneak attacks, Junko's bare hands become lethal weapons meant for destruction.
Weapon type: Bare Hands
Damage Type: Unarmed
Weapon Effect: Hand-Signs
Augment 1: Silencer
Augment 2: Lucky Strike
Augment 3: Warp Seal
Accuracy: +1 Accuracy / Damage: -5% Damage

Junko Himself Note: Junko, inspect your class here. I wasn't able to find where you changed your class alongside your Kin app, so I assume you kept the High/Med/Low stats the same while the HP/CP changed to match the paths. If that's not what you want, post to change.
Bloodline: Seikon

Abilities:[/b]
0. Shinobi 101(Kinetic Gen uses Melee Acc)
0. Combat Medic (Free for Medical Branch)
1. Stalker
2. Human Anatomy
3. Duelist
4. Concentration
5. Combo Master
6. Insight
7. Strategist
8. Contract Mastery [Extra Ability Purchase]

Class:
HP: (60+lvl+5) x stamina
CP: (30+lvl+5) x Chakra Control
Class Bonus: Kinjutsu Option
High: Melee Accuracy
Average: Evasion, Genjutsu Save, Ninjutsu Accuracy, Genjutsu DC
Low: Puppet Acuracy, Ranged Accuracy



Path 1: Mundoo
Core Ability: Spiritualist

Abilities:
0. Combat Medic - (Free for Medical Branch)
0. Physician - (Second free Medical Ability - Spiritualist inside Medical Branch.)
0. Shinobi 101 (Wood uses Melee Acc)
1. Martial Artist
2. Elemental Aura
3. Bull's Strength
4. Jutsu Expansion
5. Duelist
6. Strategist
7. Unarmed [Physical Style]
8. Called Shot

Class:
HP: (60+lvl+5) x stamina
CP: (30+lvl+5) x Chakra Control
Class Bonus: Kinjutsu Option
High: Melee Acc
Average: Evasion, Genjutsu Save, Ninjutsu Accuracy, Ranged Acc
Low: Puppet Acuracy, Gen DC

Spiritualist Points (20/20):
Holy Weapon - Passive (3 points)
White Blessing x2 - Boost (1 point)
Holy Embodiment - Passive (3 points)
Divine Health x3 - Boost (1 points)
Divinity Aura - Modification (2 points)
Divine Light - Independent Special Move (3 points)
Illuminate - Jutsu (1 point, 1 point to rank up)
Sacred Style - Physical Style (2 points)


Path 2: Kinniku Baka
Core Ability: Earthborn

Abilities:
0. Shinobi 101 (Gravity uses Melee Acc)
1. Duelist
2. Elemental Aura
3. Summoner
4. Bull's Strength
5. Called Shot
6. Jutsu Expansion
7. Earth [Chakra Style]
8. Insight
9. Teamwork [Extra Ability Purchase]

Class:
HP: (60+lvl+5) x stamina
CP: (30+lvl+5) x Chakra Control
Class Bonus: Kinjutsu Option +1 Acc (ASP purchase)
High: Nin Acc
Average: Evasion, Genjutsu Save, Genjutsu DC, Ranged Acc
Low: Puppet Acuracy, Melee Accuracy

Earthborn Points (20/20):
Earthern Barrier - Passive (3 points)
Ground Impact - Passive (3 points)
Care of the Earth - Passive (3 points)
Titanic Strength - Modification (3 points)
Terran x3 - Boost (1 point)
Earth Sense - Passive (2 points)
Stone Tomb R1 - Jutsu (1 point)
Wrath of Earth - Dependent Special Move (2 points)

Path 3: Shinigami
Bloodline: Inuzuka

Abilities:
0. Shinobi 101 (Kinetic Gen uses Melee Acc)
1. Duelist
2. Strategist
3. Martial Artist
4. Bull's Strength
5. Called Shot
6. Jutsu Expansion
7. Sixth Sense
8. Tracker

Class:
HP: (60+lvl+5) x stamina
CP: (30+lvl+5) x Chakra Control
Class Bonus: Kinjutsu Option
High: Melee Acc
Average: Evasion, Genjutsu Save, Ninjutsu Acc, Ranged Acc
Low: Puppet Acuracy, Gen DC
 
ability/class point card: Here

Earthborn Change(effects all paths): Here


Seikon/Junko
HP: (55+lvl+vet) x stamina
CP: (35+lvl+vet) x Chakra Control
Class Bonus: Kinjutsu Option
High: Melee Accuracy
Average: Evasion, Genjutsu Save, Ninjutsu Accuracy, Genjutsu DC
Low: Puppet Acuracy, Ranged Accuracy
 
Weapon Update / Creation

I'd like to destroy all bare hand weapons and have 6 katanas Augmented as followed


Katana x 3:
Weapon Description: A blade created by Saito Akira
Weapon type: Katana
Damage Type: Unarmed
Weapon Effect: Can use hand signs
Augment 1: dual weapon
Augment 2: Chakra disruption
Augment 3: Chakra Drain
Accuracy: +2 Accuracy / Damage: -10% Damage

Katana x 3:
Weapon Description: a blade created by Saito Akira
Weapon type: Katana
Damage Type: Unarmed
Weapon Effect: Can use hand signs
Augment 1: dual weapon
Augment 2: Chakra disruption
Augment 3: Vengeful
Accuracy: +2 Accuracy / Damage: -10% Damage
 
Post: Here
WC: 1,290

All abilities with (Change), I want to deactivate and after a week, I'd like the following abilities to be switched accordingly.

Note: 1,200 WC needed
Note: Change would take effect, Wednesday March 8th ^_^ (Right On Time)


Seikon --> switching to Chakra attune if approved: Here

Abilities:
0. Shinobi 101(Kinetic Gen uses Melee Acc)(Change) -> melee acc uses Non elemental ninjutsu
0. Combat Medic (Free for Medical Branch)
1. Stalker(change) -> Jutsu mastery
2. Human Anatomy
3. Duelist
4. Concentration (Change) -> Weapon attunement
5. Combo Master(Change) -> Weapon Mastery: Unarmed
6. Insight (Change) -> Combat instinct
7. Strategist (Change) ->Martial Artist
8. Contract Mastery (Change) -> Sorcerer Style


Spiritualist Path
Abilities:
0. Combat Medic - (Free for Medical Branch)
0. Physician - (Second free Medical Ability - Spiritualist inside Medical Branch.)
0. Shinobi 101 (Wood uses Melee Acc)
1. Martial Artist
2. Elemental Aura
3. Weapon Attunement
4. Jutsu Expansion
5. Duelist
6. Strategist
7. Unarmed [Physical Style](Change) -> Weapon mastery: Unarmed
8. Called Shot (Change) -> Jutsu Mastery


EarthBorn Path
Abilities:
0. Shinobi 101 (Gravity uses Melee Acc)
1. Duelist
2. Elemental Aura
3. Summoner
4. weapon Attunement
5. Called Shot (Change) -> Hidden Power
6. Jutsu Expansion
7. Earth [Chakra Style]
8. Insight
9. Teamwork [Extra Ability Purchase] (Change) -> Martial artist


Inuzuka Path
Abilities:
0. Shinobi 101 (Kinetic Gen uses Melee Acc)
1. Duelist
2. Strategist
3. Martial Artist
4. weapon Attunement
5. Called Shot (Change) -> Combat instinct
6. Jutsu Expansion
7. Sixth Sense
8. Tracker
 

Current Ninpocho Time:

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