Uchiha
One of the most infamous clans, the Uchiha are known for their powerful Doujutsu, the Sharingan. Uchiha have a myriad of skills they can call their own, nearly all of which is traced back to their crimson doujutsu. Uchiha are known for awakening their Sharingan in times of trauma...and for it to only continue to grow in strength the more psychological pain an Uchiha pulls through, leading to some to seek this pain willingly in search of greater power.
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Eye of the Sun
Uchiha who wield the "Sun" Mangekyou gain immense control of flames. They draw their power from the Amaterasu jutsu, and learn to apply its effects their other Fire techniques. Their flame becomes all but an unstoppable force of destruction, and often takes on a unique color not normally associated with fire.
1008 PL - Eternal Flame (Rank 1)
1092 PL - Rising Flame (Rank 2)
1176 PL - Mangekyou Sharingan (Rank 2), Eternal Flame (Rank 2)
1260 PL - Kagutsuchi (Rank 1)
1344 PL - Mangekyou Sharingan (Rank 3), Rising Flame (Rank 3)
1428 PL - Kagutsuchi (Rank 2),
1512 PL - Amaterasu (Rank 1)
1596 PL - Eternal Flame (Rank 3)
1680 PL - Kagutsuchi (Rank 3), Amaterasu (Rank 2)
1764 PL - Amaterasu (Rank 3)
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Mangekyou Sharingan - Dependent Special Move
The Mangekyou Sharingan is the advanced stage of the Sharingan, accessible to Uchiha after having undergone traumatic stress. Distinguishable by its unique appearance (which varies among its users), the Mangekyou allows the Uchiha to access powerful techniques...but carries the drawback in that they place significant stress on the user's eyes, to the point where it can even result in the Uchiha losing their sight until their Sharingan recovers. Like its appearance, the abilities granted by the Mangekyou can differ between one Uchiha and another.
Rank 1/2/3: While active, any target which is currently affected by at least 1 of the user's Fire Jutsu will also suffer the effects of the Phoenix Embrace)[/i] Genjutsu (Master Rank); this does not deal the Genjutsu's Damage. Mangekyou Sharingan lasts up to 10/20/30 seconds.
Special Action - Eye Trauma: While Eye Trauma is active, target's currently effected by the user's Fire jutsu cannot recover HP. Eye Trauma may be activated at any point for 0 AP; this replaces the duration of Mangekyou Sharingan with 20 seconds. Using this action will disable Mangekyou Sharingan for the remainder of battle once its duration ends. Additionally, the user will undergo 'Recovery Time' equal to 1 OOC week per round Mangekyou Sharingan was active. Mangekyou Sharingan cannot be used during any modded situations that begin during this time. [Recovery time rules]
Cost: 1 AP to activate/deactivate. Upon deactivation, 2.5% Max HP per round active.
Notes:
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Eternal Flame - Passive
Uchiha possess a burning passion deep within them, a part of an Uchiha's spirit which can never be truly quenched. The Sun Mangekyou awakens the Uchiha's power to wield burning flames which resist all attempts at containing them.
Rank 1/2/3: The user's Fire jutsu are unaffected by binds which prevent the user's chakra from being used, and gain a +0/+1/+2 bonus to both "Maintain" checks as well as any checks to remove/dispel them.
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Kagutsuchi - Fire Ninjutsu
Kagutsuchi is a technique which brings order to flames in a variety of ways. From empowering them into a blaze, or even outright extinguishing them, this Mangekyou technique grants the Uchiha control over all things fire, up to and including the unwieldy dark flames of Amaterasu.
Rank 1: The user may Extinguish an active Fire jutsu.
Rank 2: The user may Extinguish or Kindle an active Fire jutsu.
Rank 3: The user may Extinguish, Kindle or Spread an active Fire jutsu.
Cost: 1 AP, 90 CP
Notes:
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Rising Flame - Dependent Special Move
Fire techniques are among the favorite of the Uchiha clan, and even more so for those with a Mangekyou ability inclined toward it. Uchiha finding themselves surrounded may have their flames grow in strength and intensity, exploding from one target to the next.
Rank 1/2/3: By paying +40%/+30%/+20% CP, the user may have a Fire attack proceed to a new target after hitting the previous one. The attack deals -20% of the base damage but gains +1 Accuracy. This repeats until the attack misses, strikes all possible targets, or is reduced to 0% base damage. May only be used once per round.
Note:
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Amaterasu - Fire Ninjutsu
Amaterasu is a Mangekyou technique romanticized as harnessing the flames of hell. The flames of Amaterasu are jet-black, and appear at the focal point of the user's vision which make this technique notoriously difficult to avoid. Once created, the flames burn ceaselessly under any circumstance; including even if they are underwater, or even in a vacuum. Though powerful, the black flames spread much slower than true fire, but if uncontested will remain burning until the next sunset.
Rank 1/2/3: 2200/2600/3000 Fire damage at +3 Accuracy. Amaterasu lingers on the target indefinitely. Targets affected by Amaterasu automatically suffer its damage at the start of every round. Amaterasu ignores all damage reduction, and HP lost by it cannot be recovered.
[EMS - Eternal Amaterasu] - May only be performed by those with the Eternal Mangekyou Sharingan. Amaterasu deals +800 base damage, and reduces all HP recovery on the target by 1/2 (including % recovery) while active.
Cost: 3 AP, 3500 CP
EMS Cost: 4.5 AP, 4500 CP
Notes:
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Eye of the Moon
While all Uchiha generally have some skill in Genjutsu, none have greater potential than Uchiha who wield the "Moon" Mangekyou. The Tsukiyomi technique grants the Uchiha the power of captivating any who meet their crimson gaze, forcing those around them doubt whether their thoughts are truly their own or merely part of the Uchiha's will.
1008 PL - Bend Will (Rank 1)
1092 PL - Genjutsu Reversal (Rank 2)
1176 PL - Mangekyou Sharingan (Rank 2), Bend Will (Rank 2)
1260 PL - Kotoamatsukami (Rank 1)
1344 PL - Mangekyou Sharingan (Rank 3), Genjutsu Reversal (Rank 3)
1428 PL - Kotoamatsukami (Rank 2),
1512 PL - Tsukuyomi (Rank 1)
1596 PL - Bend Will (Rank 3)
1680 PL - Kotoamatsukami (Rank 3), Tsukuyomi (Rank 2)
1764 PL - Tsukuyomi (Rank 3)
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Mangekyou Sharingan - Dependent Special Move
The Mangekyou Sharingan is the advanced stage of the Sharingan, accessible to Uchiha after having undergone traumatic stress. Distinguishable by its unique appearance (which varies among its users), the Mangekyou allows the Uchiha to access powerful techniques...but carries the drawback in that they place significant stress on the user's eyes, to the point where it can even result in the Uchiha losing their sight until their Sharingan recovers. Like its appearance, the abilities granted by the Mangekyou can differ between one Uchiha and another.
Rank 1/2/3: Genjutsu maintained by the user will not make a Genjutsu check for the first round they are maintained; this does not stack with them should they roll a Critical. Mangekyou Sharingan lasts up to 10/20/30 seconds.
Special Action - Eye Trauma: While Eye Trauma is active, the user's Genjutsu have half the users DC modifiers added to their maintain checks, for the duration of Mangekyou Sharingan. Eye Trauma may be activated at any point for 0 AP; this replaces the duration of Mangekyou Sharingan with 20 seconds. Using this action will disable Mangekyou Sharingan for the remainder of battle once its duration ends. Additionally, the user will undergo 'Recovery Time' equal to 1 OOC week per round Mangekyou Sharingan was active. Mangekyou Sharingan cannot be used during any modded situations that begin during this time. [Recovery time rules]
Cost: 1 AP to activate/deactivate. Upon deactivation, 2.5% Max HP per round active.
Notes:
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Bend Will - Passive
Challenging an Uchiha with mastery over their hypnotic gaze is no small task; bringing yourself to their attention is an easy way to find oneself charmed by their gaze. Even if the heat of the battle brings them back to their senses, it only takes a brief moment for a terrible mistake in judgement to be made...
Rank 1/2/3: When the user is being attacked by a target within their line of sight, they may dispel a C-rank or higher Genjutsu they have maintained on the attacking target to automatically redirect the attack to a different target of their choosing (if an AoE, the user only redirects the part targeting them). The user may not recast the Genjutsu sacrificed for this skill on this target for 25/20/15 seconds.
Note:
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Kotoamatsukami - Will Genjutsu
Kotoamatsukami is a Mangekyou technique which allows its user to delve into the mind of an individual within their field of view, and from there, implant false experiences, beliefs, and ideas in their subconscious. The result of this manipulation can cause the target to behave in accordance to the caster's desires, all while the host believes they are still acting of their own free will.
Rank 1/2/3: Attempts to hypnotize a target within the user's line of sight at -3/-2/-1 Genjutsu DC. \
The effect of this jutsu changes depending on the type of target hit; [/SIZE]
Special Action: For 1 AP, the user may change the conditional commands assigned to a target they have this jutsu placed on. This overwrites the previous conditional commands, but give the target a +2 bonus to the next round's maintain check. Cannot make the target go over the cumulative AP limit.
Cost: 2 AP; 315 CP
Notes:
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Genjutsu Reversal - Independent Special Move
Uchiha claim that nothing can deceive their Sharingan, and have a special technique to show just that. Their doujutsu is able to, not only, decipher illusions, but even reverse those very illusions on the the would-be illusionist.
Rank 1/2/3: The user makes a Genjutsu check against the owner of a single Genjutsu affecting them (selected randomly) and upon success the genjutsu is dispelled. Rank 2 allows this to be used with one special action, and Rank 3 allows both special actions to be used simultaneously.
Special Action: If successfully dispelled, the user may reflexively pay 1.5 AP to automatically inflict this Genjutsu onto the target with a refreshed duration. This automatically fails if the target is not within the Uchiha's line of sight. The user takes on all maintain costs, with an additional +40%/+30%/+20% CP.
Special Action: By increasing the AP cost by 1 AP, the user may choose a specific Genjutsu that is affecting them. The user may only select a Genjutsu they are aware of. (Does not apply to Genjutsu made visible via Sharingan, as the user is still not 'aware' of the Genjutsu)
Cost: 1 AP; 2% Max CP
Notes:
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Tsukuyomi - Will Genjutsu
Tsukuyomi is a Genjutsu which traps a target within eyesight of their Mangekyou Sharingan within an illusory world under the complete control of the Uchiha. The true power this technique holds over other Genjutsu is that Tsukuyomi manipulates the targets sense of time; the target may experience hours, even days within the illusory world, that only amount to a few actual moments in the real world. however, if a target experiences a drastic difference in the passage of time between the illusion and the brief moments Tsukuyomi is active on them, the resulting stress on their mind can cause severe psychological trauma, even if the illusion were a peaceful experience.
Rank 1/2/3: Cast via Genjutsu DC. If successful, the target is pulled into "a round within a round", during which the target cannot take any actions and suffers -2/-3/-4 dodge. In this illusion, the user gets AP equal to [Max AP/1.5 +1]. When the illusion ends the user will have only spent chakra equal to 50% of the chakra spent in the illusion and the victim only takes Illusionary damage equal to 50%/60%/70% of the damage dealt to them in the illusion.
[EMS - Infinite Tsukuyomi] - May only be performed by those with the Eternal Mangekyou Sharingan. Functions as above, however, the target hit by Tsukuyomi will make a Genjutsu check against the user every round, for the following 3 rounds. If the target fails this check, they take damage equal to 15% of the damage dealt by Tsukuyomi, and have -3 dodge for 2 seconds due to the trauma.
Cost: 3 AP, 2000 CP
EMS Cost: 4.5 AP, 3500 CP
Notes:
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Eye of the Storm
The "Storm" Mangekyou bestows its wielder with the unrelenting force of a storm. With unyielding passion, Uchiha blessed with this power are said to have the strength to stand alone even against an army via their power of Susanoo; a large spectral entity composed entirely of chakra.
1008 PL - Turbulent Defence (Rank 1)
1092 PL - Storm Grip (Rank 2)
1176 PL - Mangekyou Sharingan (Rank 2), Turbulent Defence (Rank 2)
1260 PL - Assuming Control (Rank 1)
1344 PL - Mangekyou Sharingan (Rank 3), Storm Grip (Rank 3)
1428 PL - Assuming Control (Rank 2),
1512 PL - Susanoo (Rank 1)
1596 PL - Turbulent Defence (Rank 3)
1680 PL - Assuming Control (Rank 3), Susanoo (Rank 2)
1764 PL - Susanoo (Rank 3)
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Mangekyou Sharingan - Dependent Special Move
The Mangekyou Sharingan is the advanced stage of the Sharingan, accessible to Uchiha after having undergone traumatic stress. Distinguishable by its unique appearance (which varies among its users), the Mangekyou allows the Uchiha to access powerful techniques...but carries the drawback in that they place significant stress on the user's eyes, to the point where it can even result in the Uchiha losing their sight until their Sharingan recovers. Like its appearance, the abilities granted by the Mangekyou can differ between one Uchiha and another.
Rank 1/2/3: Using Techniques gives the user a barrier with HP equal to 30%/40%/50% of the chakra spent. Mangekyou Sharingan lasts up to 10/20/30 seconds. While Mangekyou Sharingan is active, the user's barriers do not block line of sight for the user.
Special Action - Eye Trauma: While Eye Trauma is active, the barrier gains DR against Physical, Elemental and Illusionary damage types, and opponent's barriers no longer block line of sight. Eye Trauma may be activated at any point for 0 AP; this replaces the duration of Mangekyou Sharingan with 20 seconds. Using this action will disable Mangekyou Sharingan for the remainder of battle once its duration ends. Additionally, the user will undergo 'Recovery Time' equal to 1 OOC week per round Mangekyou Sharingan was active. Mangekyou Sharingan cannot be used during any modded situations that begin during this time. [Recovery time rules]
Cost: 1 AP to activate/deactivate. Upon deactivation, 2.5% Max HP per round active.
Notes:
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Turbulent Defense - Passive
Masters of defense, the Storm Uchiha is able to double thier defenses on the fly, or extend a barrier to be protecting the mind as well as the body.
Rank 1/2/3: The user can use/maintain a second barrier of a different DR Damage type at 50%/75%/100% of the barriers normal HP.
Special action: The user can spend +25% CP cost, to allow a barrier to protect from Genjutsu. While doing this they cannot maintain a second barrier.
Notes:
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Storm Grip - Non-Elemental Ninjutsu
A technique which partially manifests an aspect of Susanoo coming from the user, such as a hand or ribcage, which otherwise serves to act as a wall of chakra to protect the user, or in some cases imprison the target. This technique may be used without the user needing to fully form the Susanoo, but can even be used to reinforce an existing one.
Rank 1/2/3: Creates a barrier with 1350/1690/2025 HP. Upon cast, the user must choose to use one of the following actions;
Special Action - Tempest Throw: The user may pay 1 AP and 205/255/305 CP, to end this jutsu on a target and automatically deals damage equal to the barriers remaining HP as well as inflict the 'Disruption' effect on the victim. The user may attempt to hit a target with the thrown victim via Ninjutsu Accuracy, dealing the same amount of damage upon hit. Disruption may only be inflicted on a specific target once per Mangekyou Sharingan activation.
Special Action - Shifting Storm: By paying 40% / 30% / 20% of the maintenance cost, the user may choose a different target for their Storm Grip, requiring a check as normal. On a failure, it doesn't switch to the target and is retained on the current target.
Cost: 2 AP, 405/505/605 Cp/Rnd.
Notes:
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Assuming Control - Independent Special Move
Rank 1/2/3: The user can make a ninjutsu check at +0/+1/+2 vs the target, and take control of an opponent’s barrier. If barrier is damaged, it heals 10%/15%/20% of its max HP.
Special Action: The user can reflexively choose to end a barrier, damaging the opponent for the same damage type as the barrier protected from, equal to the remaining HP.
Cost: 1AP and 75%/50%/25% of the barriers HP as CP.
Notes:
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Susanoo - Non-Elemental Ninjutsu
Those gifted with the power of Susanoo are said to be fearsome foes, capable of taking on hordes of foes alone. The Susanoo is an entity composed of chakra, massive in size, manifested around the user like armor. Susanoo acts on their behalf to both smite their enemies while protecting them from harm, and the greater the Uchiha's strength, the more of Susanoo they may manifest; with those having the Eternal Mangekyou able to completely manifest full-bodied entities.
Rank 1/2/3: The user is considered a 'Giant' entity. The user creates a barrier that has 1,540/1,925/2,310 HP upon activation and the start of each round; this barrier is applied individually against each target in battle, and does not interfere with the user's own actions or block their line of sight.
[EMS - Perfect Susanoo] - May only be performed by those with the Eternal Mangekyou Sharingan. Grants Susanoo an additional effect depending on what the Uchiha's other Mangekyou Branch is;
Cost: 3 AP 3300 CP, 1650 CP/Rnd
Notes:
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Eye of the Void
Holders of the "Void" Mangekyou gain the power of Kamui, granting the ability to create portals to and from an empty plane of reality known as the Hollow. The powers of this space/time technique are limited only by the strain it places on its wielders chakra, and the fact that the origin point of the portal must be something they touch.
1008 PL - Vortex Blink (Rank 1)
1092 PL - Spatial Anomaly (Rank 2)
1176 PL - Mangekyou Sharingan (Rank 2), Vortex Blink (Rank 2)
1260 PL - Void Displacement (Rank 1)
1344 PL - Mangekyou Sharingan (Rank 3), Spatial Anomaly (Rank 3)
1428 PL - Void Displacement (Rank 2),
1512 PL - Kamui (Rank 1)
1596 PL - Vortex Blink (Rank 3)
1680 PL - Void Displacement (Rank 3), Kamui (Rank 2)
1764 PL - Kamui (Rank 3)
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Mangekyou Sharingan - Dependent Special Move
The Mangekyou Sharingan is the advanced stage of the Sharingan, accessible to Uchiha after having undergone traumatic stress. Distinguishable by its unique appearance (which varies among its users), the Mangekyou allows the Uchiha to access powerful techniques...but carries the drawback in that they place significant stress on the user's eyes, to the point where it can even result in the Uchiha losing their sight until their Sharingan recovers. Like its appearance, the abilities granted by the Mangekyou can differ between one Uchiha and another.
Rank 1/2/3: Dodging an offensive technique (whether normally or auto-dodged) causes the user to become immune to all subsequent attacks occurring at that exact point of time during a round. Mangekyou Sharingan lasts up to 10/20/30 seconds.
Special Action - Eye Trauma: While Eye Trauma is active, evading an attack grants the user +3 Dodge for 5 seconds. Eye Trauma may be activated at any point for 0 AP; this replaces the duration of Mangekyou Sharingan with 20 seconds. Using this action will disable Mangekyou Sharingan for the remainder of battle once its duration ends. Additionally, the user will undergo 'Recovery Time' equal to 1 OOC week per round Mangekyou Sharingan was active. Mangekyou Sharingan cannot be used during any modded situations that begin during this time. [Recovery time rules]
Cost: 1 AP to activate/deactivate. Upon deactivation, 2.5% Max HP per round active.
Notes:
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Vortex Blink - Passive
Kamui is a space/time technique of the Mangekyou Sharingan. Capable of folding space upon itself, a Mangekyou user may learn to wield this in a way that allows them to transport themselves instantly to another location nearby (roughly 30 feet), appearing as if the air 'collapses' on itself around the user's eyes in a vortex-like manner.
Rank 1/2/3: Body Switch does not require handseals, Clones, or Kawarimi Targets. The user may cast Body Switch as a free action once per 15/12/10 seconds.
Note:
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Void Displacement - Non-Elemental Ninjutsu
The ability to puncture the fabric of space/time has a myraid of uses, even if stemming from the same jutsu, Kamui. When used in this manner, the Mangekyou user may create a whirlpool-like portal to relocate non-living material, pulling it into the Hollow dimension; an empty subspace...or even create a portal to recall it back to real space at a latter time! This comes with a drawback; the user must make contact with what they are attempting to transport to begin the warp process (although do not have to remain in contact the entire time), though some Uchiha get around this by throwing an object and using it as a focus for the portal.
All Ranks: When attacked by a Ninjutsu or Thrown/Projectile/Puppet Taijutsu within their line of site, the user may use their Ninjutsu or Ranged Accuracy + Accuracy modifiers rather than Evasion and Dodge modifiers. If successful, the attack is pulled into the Hollow. If unsuccessful, the user is fully-hit by the attack. Each Rank decreases the cost of this jutsu.
Special Action - Expel: For 1 AP, this jutsu may be used to expel the last attack to be pulled into the Hollow by Void Displacement during battle, redirecting it toward a target of the user's choice (ignoring barriers and arena jutsu). The attack retains the same accuracy and modifiers it was originally performed with (it does not use the Uchiha's).
Cost: 2 AP; CP equal to 130%/100%/70% of the offensive action's CP cost
Notes:
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Spatial Anomaly - Dependent Special Move
An Uchiha is not limited to using Kamui to transport the attacks of others; they may also transport their own attacks to "store" them within the Hollow Dimension, and later recall them as the situation demands. One can never let their guard down, for who knows what secrets lie beyond the spiraling portal of a Void Mangekyou holder?
Rank 1/2/3: By paying +40%/30%/20% when making a Non-Genjutsu attack, the user may "Displace" it within Kamui. Displaced attacks may be 'Expelled' later by the Void Displacement Jutsu.
Notes:
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Kamui - Non-Elemental Ninjutsu
The most directly offensive usage of the Kamui technique involves the Mangekyou user to create a space/time distortion directly upon a target which they make physical contact with, and transporting them into the Hollow. It is difficult to pull an unwilling target into the Hollow successfully, though Uchiha with great skill in this Jutsu are able to precisely warp even a specific part of their target. In any case, warping living targets who do not possess the Void Mangekyou destabilizes space/time, making it possible for the victim to find a way back to real space with enough effort.
Rank 1/2/3: Strikes the target at -2/-1/0 Ninjutsu/Ranged Accuracy. Upon hit, the target is transported to The Hollow or removed from it (if other Arena's are active, the user may choose which side they reappear on).
[EMS - Boundless Kamui] - May only be performed by those with the Eternal Mangekyou Sharingan. This attack may be used as a Called Shot; a full hit will reduce the targeted limb limb (Arm, Leg, Foot or Hand) to the useless state deal 7.5% Max HP damage to the target. Unlike the normal action, this does not send the target to the Hollow.
Special Action: May be used on self. When used this way, allows the user to bypass an Arena check to move to the opposing side an Arena (to include the Hollow). This action only costs 1/2 the usual Chakra.
Cost: 2.5 AP; 2600 CP
EMS Cost: 4 AP, 4500 CP
Notes:
- The Hollow uses the following rules;
One of the most infamous clans, the Uchiha are known for their powerful Doujutsu, the Sharingan. Uchiha have a myriad of skills they can call their own, nearly all of which is traced back to their crimson doujutsu. Uchiha are known for awakening their Sharingan in times of trauma...and for it to only continue to grow in strength the more psychological pain an Uchiha pulls through, leading to some to seek this pain willingly in search of greater power.
Note: For the purpose of Uchiha techniques which refer to 'line of sight', this is defined within this table (for modded battles) as;
084 PL - Sharingan (Rank 1), Eye of Insight (Rank 1)
168 PL - Adaptive Counter (Rank 1)
252 PL - Hypnotic Gaze (Rank 1)
336 PL - Adaptive Counter (Rank 2)
420 PL - Sharingan (Rank 2), Crescent Moon Mirror (Rank 1)
504 PL - Eye of Insight (Rank 2)
588 PL - Adaptive Counter (Rank 3), Hypnotic Gaze (Rank 2)
672 PL - Sharingan (Rank 3), Crescent Moon Mirror (Rank 2)
756 PL - Hypnotic Gaze (Rank 3)
840 PL - Eye of Insight (Rank 3), Crescent Moon Mirror (Rank 3)
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Sharingan - Passive
The Sharingan is a Doujutsu of the Uchiha clan, distinguished by its infamous red-color and the 'tomoe' surrounding the user's pupil. Apart from serving as a focal point for later techniques, the Sharingan grants the Uchiha an extreme degree of perception, allowing the Uchiha to react and perform actions with greater precision. As even the tiniest and most subtle of details within their gaze will not go unnoticed, the Uchiha claim their Sharingan will always see the truth.
Rank 1/2/3: The user has +1/+1.5/+2 Accuracy and Dodge toward targets in their line of sight. When attacking a target within their line of sight, the user ignores any Auto-dodge %'s the target may have.
Cost: 0 AP
Note:
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Eye of Insight - Passive
The Sharingan has the capability of viewing chakra as an aura. When combined with their eyes ability to precisely spot even the smallest of details, the Sharingan can unravel the secrets of anything within its gaze...So long as they may see it, of course.
Rank 1/2/3: At the start of the round, the user automatically gains awareness of all targets within their line of sight. +0/1/2 Awareness.
Special Action: For 0 AP and 2% Max CP, the user may have this effect re-occur after 5 seconds of having Sharingan active, in addition to the initial use. This special action may be used every 20 seconds.
Note:
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Adaptive Counter - Independent Special Move
Due to an Uchiha’s general all-round prowess in all forms of combat to some degree or another, they are equally as well versed in combating against most styles; with quick movements and keen alacrity when they find an opening in their opponent, they are the first to seize the opportunity to strike. Paired with their revered Sharingan, they claim to be able to predict an opponent based on the slightest muscle tension in their body.
Rank 1/2/3: Used Reflexively. When a target in battle performs a Reflexive action, the user may attack them with a basic strike at -2/-1/+0 Accuracy. If this attack hits, the triggering Reflexive action is prevented. This will only work if the target has been in the user's line of sight for the previous 5 seconds.
Cost: 0.75 AP; 2% Max CP
Notes:
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Hypnotic Gaze - Dependant Special Move
To look into the crimson Sharingan of an Uchiha is to invite disaster. Perhaps the most well-known capability of the Uchiha is their power to cast powerful Genjutsu upon targets through simple eye contact.
Rank 1/2/3: When performing a Genjutsu, the user may pay +20% CP to cast it without handseals. If the target is within their line of sight, the Genjutsu receives a +0/+1/+2 modifier.
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Crescent Moon Mirror - independent Special Move
The Sharingan is said to have the power to see through illusions, and this technique was created to reinforce that. By warding their mind against foreign influence, the user can assure that what their Sharingan perceives will be reality, and not someone elses illusion.
Rank 1/2/3: Once used, the user will auto-resist or auto-dodge the next E-C/B/A rank non-physical Jutsu that targets them in the next 5 seconds.
Special Action - Half-Moon Phase: If successful, the user may instantly follow up the resisted attack with any E-B Rank Genjutsu. Genjutsu used this way gain +1 Gen DC but cost +20% CP cost.
Cost: 1.5 Ap; Cp equal to 30% of the triggering attack (CP cost is paid upon the triggering attack but the AP is paid on cast)
Notes:
- A target not in Stealth against the user
- A target not on the opposite side of a Barrier or Arena
All techniques in this bloodline table require Sharingan to be active
084 PL - Sharingan (Rank 1), Eye of Insight (Rank 1)
168 PL - Adaptive Counter (Rank 1)
252 PL - Hypnotic Gaze (Rank 1)
336 PL - Adaptive Counter (Rank 2)
420 PL - Sharingan (Rank 2), Crescent Moon Mirror (Rank 1)
504 PL - Eye of Insight (Rank 2)
588 PL - Adaptive Counter (Rank 3), Hypnotic Gaze (Rank 2)
672 PL - Sharingan (Rank 3), Crescent Moon Mirror (Rank 2)
756 PL - Hypnotic Gaze (Rank 3)
840 PL - Eye of Insight (Rank 3), Crescent Moon Mirror (Rank 3)
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Sharingan - Passive
The Sharingan is a Doujutsu of the Uchiha clan, distinguished by its infamous red-color and the 'tomoe' surrounding the user's pupil. Apart from serving as a focal point for later techniques, the Sharingan grants the Uchiha an extreme degree of perception, allowing the Uchiha to react and perform actions with greater precision. As even the tiniest and most subtle of details within their gaze will not go unnoticed, the Uchiha claim their Sharingan will always see the truth.
Rank 1/2/3: The user has +1/+1.5/+2 Accuracy and Dodge toward targets in their line of sight. When attacking a target within their line of sight, the user ignores any Auto-dodge %'s the target may have.
Cost: 0 AP
Note:
- Sharingan costs no AP to activate (it only needs to be declared), but takes the timing of 1 AP to come into effect.
- While Mangekyou Sharingan is active, Sharingan's Acc/Dodge bonus becomes +3 (+4 is they possess if they possess Eternal Mangekyou Sharingan)
- Does not apply to Activated Auto-dodge, such as the Body Switch Ninjutsu. This only applies to % chances.
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Eye of Insight - Passive
The Sharingan has the capability of viewing chakra as an aura. When combined with their eyes ability to precisely spot even the smallest of details, the Sharingan can unravel the secrets of anything within its gaze...So long as they may see it, of course.
Rank 1/2/3: At the start of the round, the user automatically gains awareness of all targets within their line of sight. +0/1/2 Awareness.
Special Action: For 0 AP and 2% Max CP, the user may have this effect re-occur after 5 seconds of having Sharingan active, in addition to the initial use. This special action may be used every 20 seconds.
Note:
- Example; the user will identify clones as being the original or a fake, or see through Transformation jutsu and similar effects that are within their line of sight.
---
Adaptive Counter - Independent Special Move
Due to an Uchiha’s general all-round prowess in all forms of combat to some degree or another, they are equally as well versed in combating against most styles; with quick movements and keen alacrity when they find an opening in their opponent, they are the first to seize the opportunity to strike. Paired with their revered Sharingan, they claim to be able to predict an opponent based on the slightest muscle tension in their body.
Rank 1/2/3: Used Reflexively. When a target in battle performs a Reflexive action, the user may attack them with a basic strike at -2/-1/+0 Accuracy. If this attack hits, the triggering Reflexive action is prevented. This will only work if the target has been in the user's line of sight for the previous 5 seconds.
Cost: 0.75 AP; 2% Max CP
Notes:
- May only be used once per round.
- The user may choose which Accuracy/DC type this uses.
- The reflexive action this is used against is not "used", only prevented. It may still be triggered later in the round.
---
Hypnotic Gaze - Dependant Special Move
To look into the crimson Sharingan of an Uchiha is to invite disaster. Perhaps the most well-known capability of the Uchiha is their power to cast powerful Genjutsu upon targets through simple eye contact.
Rank 1/2/3: When performing a Genjutsu, the user may pay +20% CP to cast it without handseals. If the target is within their line of sight, the Genjutsu receives a +0/+1/+2 modifier.
---
Crescent Moon Mirror - independent Special Move
The Sharingan is said to have the power to see through illusions, and this technique was created to reinforce that. By warding their mind against foreign influence, the user can assure that what their Sharingan perceives will be reality, and not someone elses illusion.
Rank 1/2/3: Once used, the user will auto-resist or auto-dodge the next E-C/B/A rank non-physical Jutsu that targets them in the next 5 seconds.
Special Action - Half-Moon Phase: If successful, the user may instantly follow up the resisted attack with any E-B Rank Genjutsu. Genjutsu used this way gain +1 Gen DC but cost +20% CP cost.
Cost: 1.5 Ap; Cp equal to 30% of the triggering attack (CP cost is paid upon the triggering attack but the AP is paid on cast)
Notes:
- Counts as an Activated Auto-Dodge the round this is activated.
- May only be used once per round, even if Acrobatics is an owned ability.
---
Eye of the Sun
Uchiha who wield the "Sun" Mangekyou gain immense control of flames. They draw their power from the Amaterasu jutsu, and learn to apply its effects their other Fire techniques. Their flame becomes all but an unstoppable force of destruction, and often takes on a unique color not normally associated with fire.
All techniques in Eye of the Sun require Mangekyou Sharingan to be active
924 PL - Mangekyou Sharingan (Rank 1), Rising Flame (Rank 1)1008 PL - Eternal Flame (Rank 1)
1092 PL - Rising Flame (Rank 2)
1176 PL - Mangekyou Sharingan (Rank 2), Eternal Flame (Rank 2)
1260 PL - Kagutsuchi (Rank 1)
1344 PL - Mangekyou Sharingan (Rank 3), Rising Flame (Rank 3)
1428 PL - Kagutsuchi (Rank 2),
1512 PL - Amaterasu (Rank 1)
1596 PL - Eternal Flame (Rank 3)
1680 PL - Kagutsuchi (Rank 3), Amaterasu (Rank 2)
1764 PL - Amaterasu (Rank 3)
---
Mangekyou Sharingan - Dependent Special Move
The Mangekyou Sharingan is the advanced stage of the Sharingan, accessible to Uchiha after having undergone traumatic stress. Distinguishable by its unique appearance (which varies among its users), the Mangekyou allows the Uchiha to access powerful techniques...but carries the drawback in that they place significant stress on the user's eyes, to the point where it can even result in the Uchiha losing their sight until their Sharingan recovers. Like its appearance, the abilities granted by the Mangekyou can differ between one Uchiha and another.
Rank 1/2/3: While active, any target which is currently affected by at least 1 of the user's Fire Jutsu will also suffer the effects of the Phoenix Embrace)[/i] Genjutsu (Master Rank); this does not deal the Genjutsu's Damage. Mangekyou Sharingan lasts up to 10/20/30 seconds.
Special Action - Eye Trauma: While Eye Trauma is active, target's currently effected by the user's Fire jutsu cannot recover HP. Eye Trauma may be activated at any point for 0 AP; this replaces the duration of Mangekyou Sharingan with 20 seconds. Using this action will disable Mangekyou Sharingan for the remainder of battle once its duration ends. Additionally, the user will undergo 'Recovery Time' equal to 1 OOC week per round Mangekyou Sharingan was active. Mangekyou Sharingan cannot be used during any modded situations that begin during this time. [Recovery time rules]
Cost: 1 AP to activate/deactivate. Upon deactivation, 2.5% Max HP per round active.
Notes:
- Requires Sharingan to be active, and have been active for at least 10 seconds.
- Once deactivated, requires a 10 second cooldown before Mangekyou Sharingan may be used again.
- Uchiha techniques which reduce the duration of Mangekyou Sharingan are treated as if they were maintained for 10 seconds when it comes time to pay the maintain cost.
- If the user has Eternal Mangekyou Sharingan, using Special Action - Eye Trauma activates the effect for both Uchiha subbranches, however the duration is still 20 seconds.
---
Eternal Flame - Passive
Uchiha possess a burning passion deep within them, a part of an Uchiha's spirit which can never be truly quenched. The Sun Mangekyou awakens the Uchiha's power to wield burning flames which resist all attempts at containing them.
Rank 1/2/3: The user's Fire jutsu are unaffected by binds which prevent the user's chakra from being used, and gain a +0/+1/+2 bonus to both "Maintain" checks as well as any checks to remove/dispel them.
---
Kagutsuchi - Fire Ninjutsu
Kagutsuchi is a technique which brings order to flames in a variety of ways. From empowering them into a blaze, or even outright extinguishing them, this Mangekyou technique grants the Uchiha control over all things fire, up to and including the unwieldy dark flames of Amaterasu.
Rank 1: The user may Extinguish an active Fire jutsu.
Rank 2: The user may Extinguish or Kindle an active Fire jutsu.
Rank 3: The user may Extinguish, Kindle or Spread an active Fire jutsu.
Cost: 1 AP, 90 CP
Notes:
- Each use after the first in the same round will reduce the duration of Mangekyou Sharingan by 10 seconds.
- 'Extinguish' allows the user to dispel a 'Fire' Jutsu active in battle. This is automatic for the "Fire" subtype, but requires a Ninjutsu check for advanced elements.
- 'Kindle' increases the duration of an active Fire jutsu in battle by 10 seconds.
- 'Spread' takes a Fire jutsu active on a target in battle, and allows the user to copy its effects (to include damage) over to a new target (it still remains active on the original target!). If the new target is an enemy, this is considered an attack using Ninjutsu Accuracy . The user takes on any maintain costs of this duplicated Fire jutsu. Spread Jutsu have the same duration as whatever was remaining on the original target.
---
Rising Flame - Dependent Special Move
Fire techniques are among the favorite of the Uchiha clan, and even more so for those with a Mangekyou ability inclined toward it. Uchiha finding themselves surrounded may have their flames grow in strength and intensity, exploding from one target to the next.
Rank 1/2/3: By paying +40%/+30%/+20% CP, the user may have a Fire attack proceed to a new target after hitting the previous one. The attack deals -20% of the base damage but gains +1 Accuracy. This repeats until the attack misses, strikes all possible targets, or is reduced to 0% base damage. May only be used once per round.
Note:
- If the user has any effects which would increase the attack's targets, it is applied at the start of the technique.
---
Amaterasu - Fire Ninjutsu
Amaterasu is a Mangekyou technique romanticized as harnessing the flames of hell. The flames of Amaterasu are jet-black, and appear at the focal point of the user's vision which make this technique notoriously difficult to avoid. Once created, the flames burn ceaselessly under any circumstance; including even if they are underwater, or even in a vacuum. Though powerful, the black flames spread much slower than true fire, but if uncontested will remain burning until the next sunset.
Rank 1/2/3: 2200/2600/3000 Fire damage at +3 Accuracy. Amaterasu lingers on the target indefinitely. Targets affected by Amaterasu automatically suffer its damage at the start of every round. Amaterasu ignores all damage reduction, and HP lost by it cannot be recovered.
[EMS - Eternal Amaterasu] - May only be performed by those with the Eternal Mangekyou Sharingan. Amaterasu deals +800 base damage, and reduces all HP recovery on the target by 1/2 (including % recovery) while active.
Cost: 3 AP, 3500 CP
EMS Cost: 4.5 AP, 4500 CP
Notes:
- If performed more than once per round, the duration of Mangekyou Sharingan is reduced by 10 seconds.
- Amaterasu will always have a x1.0 critical damage modifier (replacing any other modifiers); it will never deal critical damage (but can still be considered a critical hit for the purpose of other effects). This has priority over any other effect.
- Multiple instances of this jutsu do not stack on a target in any form. If multiple Uchiha use Amaterasu on a single target, whichever deals the most damage will overwrite the other.
- Once hit, Amaterasuremains on the target indefinitely. Amaterasu is not maintained by the user, and there is no maintain check. Amaterasu may be dispelled by;
- Anything capable of removing/dispelling an A-Rank Fire Ninjutsu.
- The target having Medical Ninjutsu totaling up to 10 OOC-ranks cast on them (from themselves or others). E/D/C/B/A/S rank = 1/2/3/4/5/10 ranks.
- The target resting for 1/2 AP
---
Eye of the Moon
While all Uchiha generally have some skill in Genjutsu, none have greater potential than Uchiha who wield the "Moon" Mangekyou. The Tsukiyomi technique grants the Uchiha the power of captivating any who meet their crimson gaze, forcing those around them doubt whether their thoughts are truly their own or merely part of the Uchiha's will.
All techniques in Eye of the Moon require Mangekyou Sharingan to be active
924 PL - Mangekyou Sharingan (Rank 1), Genjutsu Reversal (Rank 1)1008 PL - Bend Will (Rank 1)
1092 PL - Genjutsu Reversal (Rank 2)
1176 PL - Mangekyou Sharingan (Rank 2), Bend Will (Rank 2)
1260 PL - Kotoamatsukami (Rank 1)
1344 PL - Mangekyou Sharingan (Rank 3), Genjutsu Reversal (Rank 3)
1428 PL - Kotoamatsukami (Rank 2),
1512 PL - Tsukuyomi (Rank 1)
1596 PL - Bend Will (Rank 3)
1680 PL - Kotoamatsukami (Rank 3), Tsukuyomi (Rank 2)
1764 PL - Tsukuyomi (Rank 3)
---
Mangekyou Sharingan - Dependent Special Move
The Mangekyou Sharingan is the advanced stage of the Sharingan, accessible to Uchiha after having undergone traumatic stress. Distinguishable by its unique appearance (which varies among its users), the Mangekyou allows the Uchiha to access powerful techniques...but carries the drawback in that they place significant stress on the user's eyes, to the point where it can even result in the Uchiha losing their sight until their Sharingan recovers. Like its appearance, the abilities granted by the Mangekyou can differ between one Uchiha and another.
Rank 1/2/3: Genjutsu maintained by the user will not make a Genjutsu check for the first round they are maintained; this does not stack with them should they roll a Critical. Mangekyou Sharingan lasts up to 10/20/30 seconds.
Special Action - Eye Trauma: While Eye Trauma is active, the user's Genjutsu have half the users DC modifiers added to their maintain checks, for the duration of Mangekyou Sharingan. Eye Trauma may be activated at any point for 0 AP; this replaces the duration of Mangekyou Sharingan with 20 seconds. Using this action will disable Mangekyou Sharingan for the remainder of battle once its duration ends. Additionally, the user will undergo 'Recovery Time' equal to 1 OOC week per round Mangekyou Sharingan was active. Mangekyou Sharingan cannot be used during any modded situations that begin during this time. [Recovery time rules]
Cost: 1 AP to activate/deactivate. Upon deactivation, 2.5% Max HP per round active.
Notes:
- Requires Sharingan to be active, and have been active for at least 10 seconds.
- Once deactivated, requires a 10 second cooldown before Mangekyou Sharingan may be used again.
- Uchiha techniques which reduce the duration of Mangekyou Sharingan are treated as if they were maintained for 10 seconds when it comes time to pay the maintain cost.
- If the user has Eternal Mangekyou Sharingan, using Special Action - Eye Trauma activates the effect for both Uchiha subbranches, however the duration is still 20 seconds.
---
Bend Will - Passive
Challenging an Uchiha with mastery over their hypnotic gaze is no small task; bringing yourself to their attention is an easy way to find oneself charmed by their gaze. Even if the heat of the battle brings them back to their senses, it only takes a brief moment for a terrible mistake in judgement to be made...
Rank 1/2/3: When the user is being attacked by a target within their line of sight, they may dispel a C-rank or higher Genjutsu they have maintained on the attacking target to automatically redirect the attack to a different target of their choosing (if an AoE, the user only redirects the part targeting them). The user may not recast the Genjutsu sacrificed for this skill on this target for 25/20/15 seconds.
Note:
- May be used reflexively.
- The user may only affect a specific target's attack once per round.
- If the user has multiple Genjutsu maintained on the attacker, the user chooses which Genjutsu is dispelled.
---
Kotoamatsukami - Will Genjutsu
Kotoamatsukami is a Mangekyou technique which allows its user to delve into the mind of an individual within their field of view, and from there, implant false experiences, beliefs, and ideas in their subconscious. The result of this manipulation can cause the target to behave in accordance to the caster's desires, all while the host believes they are still acting of their own free will.
Rank 1/2/3: Attempts to hypnotize a target within the user's line of sight at -3/-2/-1 Genjutsu DC. \
The effect of this jutsu changes depending on the type of target hit; [/SIZE]
- Characters - Upon success, the user may implant 2 separate Conditional actions that cost no more than 1/1.5/1.75 AP combined (Cannot make a target drop/dispel any active effects, remain motionless, or drop weapons). The target will attempt to perform these actions each round when/if possible.
- Clones/Creations - Clones/Creations use their owner's Genjutsu Save. If Kotoamatsukami is successful against it, the user gains control of the creation/clone and takes on all maintain costs. Does not count toward the user's clone/creation limit for 10 seconds; after which the user must choose to keep it or disperse it.
- Contract - The user gains control over the contract for as long as Kotoamatsukami remains active on it and they do not have their own contract present in battle. After removing Kotoamatsukami , a Contract is immune to it for 20 seconds.
Special Action: For 1 AP, the user may change the conditional commands assigned to a target they have this jutsu placed on. This overwrites the previous conditional commands, but give the target a +2 bonus to the next round's maintain check. Cannot make the target go over the cumulative AP limit.
Cost: 2 AP; 315 CP
Notes:
- May be dispelled as a C-Rank Will Genjutsu.
- This Genjutsu may remain active on the target until it is dispelled, or the target succeeds on 2 Genjutsu checks against it.
- Affected individuals will make a Genjutsu check vs the caster at the start of every round. Targets who succeed this check will be unaffected by it for the remainder of the round. Targets who fail will attempt to perform the conditional commands when possible.
- If a target succeeds a maintained Genjutsu check from this jutsu, they gain awareness of this Genjutsu for the remainder of its duration, but it is not removed (until succeeding on a second occasion)
- The conditional actions assigned by this Genjutsu do not take up the target's conditional limit. However, if Kotoamatsukami's conditionals would conflict with any of the target's own, then conditional actions created by this Genjutsu will have priority.
---
Genjutsu Reversal - Independent Special Move
Uchiha claim that nothing can deceive their Sharingan, and have a special technique to show just that. Their doujutsu is able to, not only, decipher illusions, but even reverse those very illusions on the the would-be illusionist.
Rank 1/2/3: The user makes a Genjutsu check against the owner of a single Genjutsu affecting them (selected randomly) and upon success the genjutsu is dispelled. Rank 2 allows this to be used with one special action, and Rank 3 allows both special actions to be used simultaneously.
Special Action: If successfully dispelled, the user may reflexively pay 1.5 AP to automatically inflict this Genjutsu onto the target with a refreshed duration. This automatically fails if the target is not within the Uchiha's line of sight. The user takes on all maintain costs, with an additional +40%/+30%/+20% CP.
Special Action: By increasing the AP cost by 1 AP, the user may choose a specific Genjutsu that is affecting them. The user may only select a Genjutsu they are aware of. (Does not apply to Genjutsu made visible via Sharingan, as the user is still not 'aware' of the Genjutsu)
Cost: 1 AP; 2% Max CP
Notes:
- May only be used once per round.
- The user must be at least of equal OOC rank of the selected Genjutsu. This cannot be used to reverse BL/CA/Kinjutsu Genjutsu (they can be dispelled by this, but not reversed)
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Tsukuyomi - Will Genjutsu
Tsukuyomi is a Genjutsu which traps a target within eyesight of their Mangekyou Sharingan within an illusory world under the complete control of the Uchiha. The true power this technique holds over other Genjutsu is that Tsukuyomi manipulates the targets sense of time; the target may experience hours, even days within the illusory world, that only amount to a few actual moments in the real world. however, if a target experiences a drastic difference in the passage of time between the illusion and the brief moments Tsukuyomi is active on them, the resulting stress on their mind can cause severe psychological trauma, even if the illusion were a peaceful experience.
Rank 1/2/3: Cast via Genjutsu DC. If successful, the target is pulled into "a round within a round", during which the target cannot take any actions and suffers -2/-3/-4 dodge. In this illusion, the user gets AP equal to [Max AP/1.5 +1]. When the illusion ends the user will have only spent chakra equal to 50% of the chakra spent in the illusion and the victim only takes Illusionary damage equal to 50%/60%/70% of the damage dealt to them in the illusion.
[EMS - Infinite Tsukuyomi] - May only be performed by those with the Eternal Mangekyou Sharingan. Functions as above, however, the target hit by Tsukuyomi will make a Genjutsu check against the user every round, for the following 3 rounds. If the target fails this check, they take damage equal to 15% of the damage dealt by Tsukuyomi, and have -3 dodge for 2 seconds due to the trauma.
Cost: 3 AP, 2000 CP
EMS Cost: 4.5 AP, 3500 CP
Notes:
- The user may only cast Tsukuyomi on a specific target once per battle successfully.
- Does not require a Genjutsu sense.
- All non-Genjutsu effects (other than damage) inflicted within the Tsukuyomi round do not remain afterward.
- Genjutsu performed within Tsukuyomi may be maintained out of it, but last one round shorter (if they have durations).
- Because the Tsukuyomi is instantaneous and lasts a few seconds at most, this does not dispel any other Genjutsu active on the victim.
---
Eye of the Storm
The "Storm" Mangekyou bestows its wielder with the unrelenting force of a storm. With unyielding passion, Uchiha blessed with this power are said to have the strength to stand alone even against an army via their power of Susanoo; a large spectral entity composed entirely of chakra.
All techniques in Eye of the Storm require Mangekyou Sharingan to be active
924 PL - Mangekyou Sharingan (Rank 1), Storm Grip (Rank 1)1008 PL - Turbulent Defence (Rank 1)
1092 PL - Storm Grip (Rank 2)
1176 PL - Mangekyou Sharingan (Rank 2), Turbulent Defence (Rank 2)
1260 PL - Assuming Control (Rank 1)
1344 PL - Mangekyou Sharingan (Rank 3), Storm Grip (Rank 3)
1428 PL - Assuming Control (Rank 2),
1512 PL - Susanoo (Rank 1)
1596 PL - Turbulent Defence (Rank 3)
1680 PL - Assuming Control (Rank 3), Susanoo (Rank 2)
1764 PL - Susanoo (Rank 3)
---
Mangekyou Sharingan - Dependent Special Move
The Mangekyou Sharingan is the advanced stage of the Sharingan, accessible to Uchiha after having undergone traumatic stress. Distinguishable by its unique appearance (which varies among its users), the Mangekyou allows the Uchiha to access powerful techniques...but carries the drawback in that they place significant stress on the user's eyes, to the point where it can even result in the Uchiha losing their sight until their Sharingan recovers. Like its appearance, the abilities granted by the Mangekyou can differ between one Uchiha and another.
Rank 1/2/3: Using Techniques gives the user a barrier with HP equal to 30%/40%/50% of the chakra spent. Mangekyou Sharingan lasts up to 10/20/30 seconds. While Mangekyou Sharingan is active, the user's barriers do not block line of sight for the user.
Special Action - Eye Trauma: While Eye Trauma is active, the barrier gains DR against Physical, Elemental and Illusionary damage types, and opponent's barriers no longer block line of sight. Eye Trauma may be activated at any point for 0 AP; this replaces the duration of Mangekyou Sharingan with 20 seconds. Using this action will disable Mangekyou Sharingan for the remainder of battle once its duration ends. Additionally, the user will undergo 'Recovery Time' equal to 1 OOC week per round Mangekyou Sharingan was active. Mangekyou Sharingan cannot be used during any modded situations that begin during this time. [Recovery time rules]
Cost: 1 AP to activate/deactivate. Upon deactivation, 2.5% Max HP per round active.
Notes:
- Requires Sharingan to be active, and have been active for at least 10 seconds.
- The user chooses if this barrier gains DR against Illusionary, Physical or Elemental damage.
- Any new barrier generated from Mangekyou Sharingan with higher HP will overwrite the previous barrier.
- This does not apply to maintain costs, only casting costs.
- Once deactivated, requires a 10 second cooldown before Mangekyou Sharingan may be used again.
- Uchiha techniques which reduce the duration of Mangekyou Sharingan are treated as if they were maintained for 10 seconds when it comes time to pay the maintain cost.
---
Turbulent Defense - Passive
Masters of defense, the Storm Uchiha is able to double thier defenses on the fly, or extend a barrier to be protecting the mind as well as the body.
Rank 1/2/3: The user can use/maintain a second barrier of a different DR Damage type at 50%/75%/100% of the barriers normal HP.
Special action: The user can spend +25% CP cost, to allow a barrier to protect from Genjutsu. While doing this they cannot maintain a second barrier.
Notes:
- Barrier DR Damage types are Physical, Elemental and Illusionary.
- The user cannot use/maintain two barriers with the same DR, (Eg Elemental/Illusionary/Physical)
- Mangekyou Sharingan’s barrier increases the total HP of any barrier, if the barrier is damaged, the barrier is healed before adding additional HP.
---
Storm Grip - Non-Elemental Ninjutsu
A technique which partially manifests an aspect of Susanoo coming from the user, such as a hand or ribcage, which otherwise serves to act as a wall of chakra to protect the user, or in some cases imprison the target. This technique may be used without the user needing to fully form the Susanoo, but can even be used to reinforce an existing one.
Rank 1/2/3: Creates a barrier with 1350/1690/2025 HP. Upon cast, the user must choose to use one of the following actions;
- Upon themselves - May be used reflexively. This may still be used while Susanoo is active, despite it also being a barrier. This forms a protective layer and does not stop the user from attacking normally.
- Upon others - Binds the target at -5/-4/-3 Ninjutsu Accuracy. The Susanoo hand is a barrier on the target.
Special Action - Tempest Throw: The user may pay 1 AP and 205/255/305 CP, to end this jutsu on a target and automatically deals damage equal to the barriers remaining HP as well as inflict the 'Disruption' effect on the victim. The user may attempt to hit a target with the thrown victim via Ninjutsu Accuracy, dealing the same amount of damage upon hit. Disruption may only be inflicted on a specific target once per Mangekyou Sharingan activation.
Special Action - Shifting Storm: By paying 40% / 30% / 20% of the maintenance cost, the user may choose a different target for their Storm Grip, requiring a check as normal. On a failure, it doesn't switch to the target and is retained on the current target.
Cost: 2 AP, 405/505/605 Cp/Rnd.
Notes:
- This is a Barrier technique
- The user chooses the if the barrier has DR against Illusionary, Physical or Elemental damage.
- If the ninjutsu is used more than once in a round, the duration of Mangekyou Sharingan is reduced by 10 seconds.
- When bound, actions requiring (See movement rules) used by the victim require +0.75 AP. The victim must destroy the Susanoo Hand Barrier before they may target others. All actions performed by the victim have a 20% chance of escaping this bind, even if the Susanoo hand is not destroyed.
- The 'Disruption' effect randomly dispels a single random maintained jutsu active on the victim, and prevents it from being recast for a full round. If a Clone/Creation activates this effect, it is dispersed.
---
Assuming Control - Independent Special Move
Rank 1/2/3: The user can make a ninjutsu check at +0/+1/+2 vs the target, and take control of an opponent’s barrier. If barrier is damaged, it heals 10%/15%/20% of its max HP.
Special Action: The user can reflexively choose to end a barrier, damaging the opponent for the same damage type as the barrier protected from, equal to the remaining HP.
Cost: 1AP and 75%/50%/25% of the barriers HP as CP.
Notes:
- The opponent still counts has maintaining a barrier
- This control ends after 10 seconds or if the opponent ends the jutsu.
- Both Turbulent Defence and Mangekyou Sharingan bonuses apply to this special move.
---
Susanoo - Non-Elemental Ninjutsu
Those gifted with the power of Susanoo are said to be fearsome foes, capable of taking on hordes of foes alone. The Susanoo is an entity composed of chakra, massive in size, manifested around the user like armor. Susanoo acts on their behalf to both smite their enemies while protecting them from harm, and the greater the Uchiha's strength, the more of Susanoo they may manifest; with those having the Eternal Mangekyou able to completely manifest full-bodied entities.
Rank 1/2/3: The user is considered a 'Giant' entity. The user creates a barrier that has 1,540/1,925/2,310 HP upon activation and the start of each round; this barrier is applied individually against each target in battle, and does not interfere with the user's own actions or block their line of sight.
[EMS - Perfect Susanoo] - May only be performed by those with the Eternal Mangekyou Sharingan. Grants Susanoo an additional effect depending on what the Uchiha's other Mangekyou Branch is;
- Eye of the Sun: Uchiha Bloodline Techniques are considered a Fire jutsu. Rising Flame may be used with any Uchiha Bloodline Techniques while Susanoo is active.
- Eye of the Moon: While Susanoo is active, the user can block Genjutsu using any barrier, once per round.
- Eye of the Void: The user may choose to transport target's hit by Storm Grip to the Void Dimension, ending the effect of Storm Grip on said target. Additionally, the user may attempt to avoid attacks before Susanoo's barrier will block it (as opposed to standard barrier rules which have them block attacks before their user dodges) This means Susanoo's barrier will only apply toward attacks that would have hit them, not the ones which the user evades.
Cost: 3 AP 3300 CP, 1650 CP/Rnd
Notes:
- This Jutsu is both a Chakra Armor and Barrier. The user cannot be affected by other Barriers unless otherwise stated.
- This barrier has DR against Illusionary, Physical and Elemental damage.
- This barrier does not block Genjutsu.
- 'Giant' entities cannot be bound by non-genjutsu binds, but cannot enter stealth. If hit by a non-genjutsu bind, they instead take a -3 Acc/Dodge penalty for the duration of the 'bind
- Both Turbulent Defence and Mangekyou Sharingan bonuses apply to this Ninjutsu.
- Susanoo acts as a barrier vs each individual target in battle.
Eye of the Void
Holders of the "Void" Mangekyou gain the power of Kamui, granting the ability to create portals to and from an empty plane of reality known as the Hollow. The powers of this space/time technique are limited only by the strain it places on its wielders chakra, and the fact that the origin point of the portal must be something they touch.
All techniques in Eye of the Void require Mangekyou Sharingan to be active
924 PL - Mangekyou Sharingan (Rank 1), Spatial Anomaly (Rank 1)1008 PL - Vortex Blink (Rank 1)
1092 PL - Spatial Anomaly (Rank 2)
1176 PL - Mangekyou Sharingan (Rank 2), Vortex Blink (Rank 2)
1260 PL - Void Displacement (Rank 1)
1344 PL - Mangekyou Sharingan (Rank 3), Spatial Anomaly (Rank 3)
1428 PL - Void Displacement (Rank 2),
1512 PL - Kamui (Rank 1)
1596 PL - Vortex Blink (Rank 3)
1680 PL - Void Displacement (Rank 3), Kamui (Rank 2)
1764 PL - Kamui (Rank 3)
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Mangekyou Sharingan - Dependent Special Move
The Mangekyou Sharingan is the advanced stage of the Sharingan, accessible to Uchiha after having undergone traumatic stress. Distinguishable by its unique appearance (which varies among its users), the Mangekyou allows the Uchiha to access powerful techniques...but carries the drawback in that they place significant stress on the user's eyes, to the point where it can even result in the Uchiha losing their sight until their Sharingan recovers. Like its appearance, the abilities granted by the Mangekyou can differ between one Uchiha and another.
Rank 1/2/3: Dodging an offensive technique (whether normally or auto-dodged) causes the user to become immune to all subsequent attacks occurring at that exact point of time during a round. Mangekyou Sharingan lasts up to 10/20/30 seconds.
Special Action - Eye Trauma: While Eye Trauma is active, evading an attack grants the user +3 Dodge for 5 seconds. Eye Trauma may be activated at any point for 0 AP; this replaces the duration of Mangekyou Sharingan with 20 seconds. Using this action will disable Mangekyou Sharingan for the remainder of battle once its duration ends. Additionally, the user will undergo 'Recovery Time' equal to 1 OOC week per round Mangekyou Sharingan was active. Mangekyou Sharingan cannot be used during any modded situations that begin during this time. [Recovery time rules]
Cost: 1 AP to activate/deactivate. Upon deactivation, 2.5% Max HP per round active.
Notes:
- Requires Sharingan to be active, and have been active for at least 10 seconds.
- Once deactivated, requires a 10 second cooldown before Mangekyou Sharingan may be used again.
- Multi-hit techniques do not count as dodged if the user is hit at any point.
- Uchiha techniques which reduce the duration of Mangekyou Sharingan are treated as if they were maintained for 10 seconds when it comes time to pay the maintain cost.
- If the user has Eternal Mangekyou Sharingan, using Special Action - Eye Trauma activates the effect for both Uchiha subbranches, however the duration is still +20 seconds.
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Vortex Blink - Passive
Kamui is a space/time technique of the Mangekyou Sharingan. Capable of folding space upon itself, a Mangekyou user may learn to wield this in a way that allows them to transport themselves instantly to another location nearby (roughly 30 feet), appearing as if the air 'collapses' on itself around the user's eyes in a vortex-like manner.
Rank 1/2/3: Body Switch does not require handseals, Clones, or Kawarimi Targets. The user may cast Body Switch as a free action once per 15/12/10 seconds.
Note:
- If used as a free action, Body Switch does not impart a dodge penalty to the user.
- The user still must pay Chakra, and this still counts as using an activated auto-dodge for the round.
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Void Displacement - Non-Elemental Ninjutsu
The ability to puncture the fabric of space/time has a myraid of uses, even if stemming from the same jutsu, Kamui. When used in this manner, the Mangekyou user may create a whirlpool-like portal to relocate non-living material, pulling it into the Hollow dimension; an empty subspace...or even create a portal to recall it back to real space at a latter time! This comes with a drawback; the user must make contact with what they are attempting to transport to begin the warp process (although do not have to remain in contact the entire time), though some Uchiha get around this by throwing an object and using it as a focus for the portal.
All Ranks: When attacked by a Ninjutsu or Thrown/Projectile/Puppet Taijutsu within their line of site, the user may use their Ninjutsu or Ranged Accuracy + Accuracy modifiers rather than Evasion and Dodge modifiers. If successful, the attack is pulled into the Hollow. If unsuccessful, the user is fully-hit by the attack. Each Rank decreases the cost of this jutsu.
Special Action - Expel: For 1 AP, this jutsu may be used to expel the last attack to be pulled into the Hollow by Void Displacement during battle, redirecting it toward a target of the user's choice (ignoring barriers and arena jutsu). The attack retains the same accuracy and modifiers it was originally performed with (it does not use the Uchiha's).
Cost: 2 AP; CP equal to 130%/100%/70% of the offensive action's CP cost
Notes:
- May be used reflexively.
- If used multiple times during the same round, the duration of Mangekyou Sharingan is reduced by 10 seconds. This does not apply when using the Expel special action.
- The Hollow is shared among all Uchiha and will only ever hold one "displaced" jutsu at a time (overwriting older ones). If one Uchiha uses this action to displace an attack, the other may use this jutsu to 'expel' that very same attack.
- BMOD NOTE - Bmods are recommended to keep track of the numbers used with the last attack absorbed by this jutsu, as the special action will pull it back.
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Spatial Anomaly - Dependent Special Move
An Uchiha is not limited to using Kamui to transport the attacks of others; they may also transport their own attacks to "store" them within the Hollow Dimension, and later recall them as the situation demands. One can never let their guard down, for who knows what secrets lie beyond the spiraling portal of a Void Mangekyou holder?
Rank 1/2/3: By paying +40%/30%/20% when making a Non-Genjutsu attack, the user may "Displace" it within Kamui. Displaced attacks may be 'Expelled' later by the Void Displacement Jutsu.
Notes:
- May be used once per 10 second period.
- The Hollow is shared among all Uchiha and will only ever hold one "displaced" jutsu at a time (overwriting older ones). If one Uchiha uses this action to displace an attack, the other may use this jutsu to 'expel' that very same attack.
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Kamui - Non-Elemental Ninjutsu
The most directly offensive usage of the Kamui technique involves the Mangekyou user to create a space/time distortion directly upon a target which they make physical contact with, and transporting them into the Hollow. It is difficult to pull an unwilling target into the Hollow successfully, though Uchiha with great skill in this Jutsu are able to precisely warp even a specific part of their target. In any case, warping living targets who do not possess the Void Mangekyou destabilizes space/time, making it possible for the victim to find a way back to real space with enough effort.
Rank 1/2/3: Strikes the target at -2/-1/0 Ninjutsu/Ranged Accuracy. Upon hit, the target is transported to The Hollow or removed from it (if other Arena's are active, the user may choose which side they reappear on).
[EMS - Boundless Kamui] - May only be performed by those with the Eternal Mangekyou Sharingan. This attack may be used as a Called Shot; a full hit will reduce the targeted limb limb (Arm, Leg, Foot or Hand) to the useless state deal 7.5% Max HP damage to the target. Unlike the normal action, this does not send the target to the Hollow.
Special Action: May be used on self. When used this way, allows the user to bypass an Arena check to move to the opposing side an Arena (to include the Hollow). This action only costs 1/2 the usual Chakra.
Cost: 2.5 AP; 2600 CP
EMS Cost: 4 AP, 4500 CP
Notes:
- After exiting The Hollow, an individual becomes immune to this jutsu for 10 seconds.
- The Useless Called Shot status uses the same penalties as Broken status but cannot be healed for the remainder of the battle.
- The Hollow uses the following rules;
- The Hollow is considered a special 'Arena' that cannot be destroyed. No other 'Arena' effects may exist within The Hollow.
- The Hollow may only be interacted with while at least while at least 1 target is within it; if no targets are within The Hollow, then for the purpose of battle it does not exist.
- Targets within The Hollow may not interact with targets outside The Hollow, and vice-versa. They will not spend AP/CP attempting to hit a target that is impossible to hit, and will instead attempt to enter/exit it via a lingering spatial distortion.
- Attempts to enter/exit The Hollow by the above note cost 2 AP, and requires a Ninjutsu check against the user
- A player may not escape The Hollow through this method within 10 seconds of entering it (willingly or unwillingly). They may still make checks to escape; but even if they succeed, their escape is delayed until the this time passes.