Uchiha
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One of the most infamous clans, the Uchiha are known for their powerful Doujutsu, the Sharingan. Uchiha have a myriad of skills they can call their own, nearly all of which is traced back to their crimson doujutsu. Uchiha are known for awakening their Sharingan in times of trauma...and for it to only continue to grow in strength the more psychological pain an Uchiha pulls through, leading to some to seek this pain willingly in search of greater power.
Note: For the purpose of Uchiha techniques which refer to 'Line of Sight', this is defined within the Line of Sight UBR entry.
084 PL - Sharingan (Rank 1), Hypnotic Gaze (Rank 1)
168 PL - Adaptive Counter (Rank 1)
252 PL - Flames of the Uchiha (Rank 1)
336 PL - Adaptive Counter (Rank 2)
420 PL - Sharingan (Rank 2), Crescent Moon Mirror (Rank 1)
504 PL - Hypnotic Gaze (Rank 2)
588 PL - Adaptive Counter (Rank 3), Flames of the Uchiha (Rank 2)
672 PL - Sharingan (Rank 3), Crescent Moon Mirror (Rank 2)
756 PL - Flames of the Uchiha (Rank 3)
840 PL - Hypnotic Gaze (Rank 3), Crescent Moon Mirror (Rank 3)
Sharingan - Passive
The Sharingan is a Doujutsu of the Uchiha clan, distinguished by its infamous red-color and the 'tomoe' surrounding the user's pupil. Apart from serving as a focal point for later techniques, the Sharingan grants the Uchiha an extreme degree of perception, allowing the Uchiha to react and perform actions with greater precision. As even the tiniest and most subtle of details within their gaze will not go unnoticed, the Uchiha claim their Sharingan will always see the truth.
Rank 1/2/3: The user has +1/+1.5/+2 Accuracy and Dodge toward targets in their line of sight. When attacking a target within their line of sight, the user ignores any Auto-dodge %'s the target may have.
Note:
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- Does not apply to Activated Auto-dodge, such as the Body Switch Ninjutsu. This only applies to % chances.
Hypnotic Gaze - Passive
To look into the crimson Sharingan of an Uchiha is to invite disaster. Perhaps the most well-known capability of the Uchiha is their power to cast powerful Genjutsu upon targets through simple eye contact.
Rank 1/2/3: When performing a Genjutsu, the user may pay +20% CP to cast it without handseals. If the target is within their line of sight, the Genjutsu receives a +0/+1/+2 modifier.
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Adaptive Counter - Bloodline Style
Due to an Uchiha’s general all-round prowess in all forms of combat to some degree or another, they are equally as well versed in combating against most styles; with quick movements and keen alacrity when they find an opening in their opponent, they are the first to seize the opportunity to strike. Paired with their revered Sharingan, they claim to be able to predict an opponent based on the slightest muscle tension in their body.
Rank 1/2/3: While in this style, the user selects a Hostile Target. Each time the selected target performs an action targeting the user, the user gains +1 Dodge/Gen Save. This caps at +3/+4/+5 Dodge/Gen Save.
Special Action - Sharingan no Eiyū: When the selected target performs a Reflexive action, the user will reflexively attempt to strike them with a Basic Strike at -2/-1/+0 Accuracy. If this attack hits, the triggering Reflexive action is prevented.
Cost: 0.5 AP
Notes:
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- This may be a Physical or Chakra Style
- Physical Style grants Dodge Bonus, Chakra Style grants Gen Save bonus.
- The user may choose which Accuracy/DC type the special action uses.
- The reflexive action this is used against is not "used", only prevented. It may still be triggered later in the round.
- The special action does not cost AP, and counts as a Free Basic Strike for the round.
- The special action has a 10 second cooldown after use.
Flames of the Uchiha - Fire Ninjutsu
The Uchiha Clan has an ancient wisdom they live by, "Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life."
Rank 1/2/3: While maintaining this technique, the user may pay an additional +30%/+35%/+20% CP cost to give any Offensive Fire Technique to cause [Lingering Damage]. At the end of each round, any target with [Lingering Damage] takes 5%/10%/15% of the Offensive Fire Techniques damage caused that round.
Special action - Warm Embrace: The user may pay an additional 5% CP to instead gain Temp HP equal to the [Lingering Damage] instead.
Cost: 1.5 AP, 360 CP, 180 CP/rnd
Notes:
- This is a Chakra Armor Technique
- Advanced Elements with Fire as the Major Element only deal half [Lingering Damage] damage.
- [Lingering Damage] is Passive Damage and cannot be buffed in any way.
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Crescent Moon Mirror - Non-Elemental Ninjutsu
The Sharingan is said to have the power to see through illusions, and this technique was created to reinforce that. By warding their mind against foreign influence, the user can assure that what their Sharingan perceives will be reality, and not someone else's illusion.
Rank 1/2/3: The user will auto-resist or auto-dodge the next E-C/B/A rank Elemental or Genjutsu Offensive Technique that targets them in the next 5 seconds.
Special Action - Half-Moon Phase: The user may pay +20% CP to instantly follow up the resisted or dodged Offensive Technique with any E-B Rank Offensive Genjutsu or Ninjutsu at +1 Acc/DC.
Cost: 2 Ap; CP equal to 30% of the triggering attack (CP cost is paid upon the triggering attack but the AP is paid on cast)
Notes:
- Counts as an Activated Auto-Dodge the round this is activated.
- May only be used once per round, even if Acrobatics is an owned ability.
- Use of the Special Action counts as a Combo.
Eye of the Moon
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While all Uchiha generally have some skill in Genjutsu, none have greater potential than Uchiha who wield the "Moon" Mangekyou. The Tsukiyomi technique grants the Uchiha the power of captivating any who meet their crimson gaze, forcing those around them doubt whether their thoughts are truly their own or merely part of the Uchiha's will.
All techniques in Eye of the Moon require Mangekyou Sharingan to be active924 PL - Mangekyou Sharingan (Rank 1), Searing Reality (Rank 1)
1008 PL - Genjutsu Reversal (Rank 1)
1092 PL - Searing Reality (Rank 2)
1176 PL - Mangekyou Sharingan (Rank 2), Genjutsu Reversal (Rank 2)
1260 PL - Kotoamatsukami (Rank 1)
1344 PL - Mangekyou Sharingan (Rank 3), Searing Reality (Rank 3)
1428 PL - Kotoamatsukami (Rank 2),
1512 PL - Tsukuyomi (Rank 1)
1596 PL - Genjutsu Reversal (Rank 3)
1680 PL - Kotoamatsukami (Rank 3), Tsukuyomi (Rank 2)
1764 PL - Tsukuyomi (Rank 3)
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Mangekyou Sharingan - Passive
The Mangekyou Sharingan is the advanced stage of the Sharingan, accessible to Uchiha after having undergone traumatic stress. Distinguishable by its unique appearance (which varies among its users), the Mangekyou allows the Uchiha to access powerful techniques...but carries the drawback in that they place significant stress on the user's eyes, to the point where it can even result in the Uchiha losing their sight until their Sharingan recovers. Like its appearance, the abilities granted by the Mangekyou can differ between one Uchiha and another.
Rank 1/2/3: Genjutsu maintained by the user will not make a Genjutsu check for the first round they are maintained; this does not stack with them should they roll a Critical. Mangekyou Sharingan lasts up to 10/20/30 seconds.
Special Action - Izanagi: When the user is being attacked by a target within their line of sight, they may dispel a C-rank or higher Genjutsu they have maintained on the attacking target to automatically redirect the attack to a different target of their choosing (if an AoE, the user only redirects the part targeting them). The user may not recast the Genjutsu sacrificed for this special action on this target for 25/20/15 seconds.
Cost: 0 AP to activate. Upon deactivation, 2.5% Max HP per round it was active.
Notes:
- Requires Sharingan.
- Mangekyou Sharingan costs no AP to activate (it only needs to be declared), but takes the timing of 1 AP to come into effect.
- The special action may be used reflexively.
- The special action may only affect a specific target's attack once per round.
- If the user has multiple Genjutsu maintained on the attacker, the user chooses which Genjutsu is dispelled for the special action.
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Searing Reality - Passive
Hatred scalds even the stoutest soul, and no one carries this dark emotion as strongly as the Uchiha. Through the ocular power able to see all chakra, they can manipulate their Fire Ninjutsu to reflect the pain and anger they shoulder into an opponent’s mind.
Rank 1/2/3: When the user performs a Offensive Fire Technique, they can immediately follow up with an E/E/D Rank Genjutsu at -2/-1/-1 DC as a free action. Genjutsu cast in this way do not take up a Sense Slot. The user may only maintain up to 1/2/3 Genjutsu that are performed this way.
Special Action - Deceit in Flames: For 1 AP, the user may have this Passive apply when they perform an Activated Auto-Dodge.
Notes:
- Genjutsu performed this way gain the user's Ninjutsu Buffs.
- If the Genjutsu is cast with Hypnotic Gaze, the user does not take the -2/-1/-1 DC debuff.
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Genjutsu Reversal - Non-Elemental Ninjutsu
Uchiha claim that nothing can deceive their Sharingan, and have a special technique to show just that. Their doujutsu is able to, not only, decipher illusions, but even reverse those very illusions on the the would-be illusionist.
Rank 1/2/3: The user makes a Genjutsu check against the owner of a single Genjutsu affecting them (selected randomly) and upon success the Genjutsu is dispelled. Rank 2 allows this to be used with one special action, and Rank 3 allows both special actions to be used simultaneously.
Special Action - Reversal: If successfully dispelled, the user may reflexively pay AP equal to half the Dispelled Genjutsu AP to attempt to inflict the dispelled Genjutsu onto the target at +0 DC with a refreshed duration. This automatically fails if the target is not within the Uchiha's line of sight. The user takes on all maintenance costs, with an additional +40%/+30%/+20% CP.
Special Action - Selection: By increasing the AP cost by 0.5 AP, the user may choose a specific Genjutsu that is affecting them. The user may only select a Genjutsu they are aware of.
Cost: 2.5 AP; 730 CP
Notes:
- This technique has a 10 second cooldown after use.
- The user must be at least of equal OOC rank of the selected Genjutsu.
- Reversed Genjutsu count as Genjutsu cast by the user, and gain the user’s buffs.
- This cannot be used to reverse BL/CA/Kinjutsu Genjutsu (they can be dispelled by this, but not reversed)
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Kotoamatsukami - Will Genjutsu
Kotoamatsukami is a Mangekyou technique which allows its user to delve into the mind of an individual within their field of view, and from there, implant false experiences, beliefs, and ideas in their subconscious. The result of this manipulation can cause the target to behave in accordance to the caster's desires, all while the host believes they are still acting of their own free will.
Rank 1/2/3: Attempts to hypnotize a Hostile Target within the user's line of sight at -3/-2/-1 Genjutsu DC.
The effect of this Genjutsu changes depending on the type of target hit;
- Player Characters - Upon success, the user may implant 2 separate Conditional actions that cost no more than 1/1.5/2 AP combined (Cannot make a target drop/dispel any active effects, remain motionless, or drop weapons). The target will attempt to perform these actions each round when/if possible.
- Clones/Creations - Clones/Creations use their owner's Genjutsu Save.The user gains control of the Creation/Clone and takes on all maintenance costs. Does not count toward the user's clone/creation limit for 10 seconds; after which the user must choose to keep it or disperse it.
- Contract - The user gains control over the contract for 10 seconds. Contracts have immunity to this technique for 20 seconds after it ends.If the user has a contract summoned, they cannot target a contract.
Cost: 2.5 AP; 720 CP
Notes:
- This technique may be maintained for up to 20 seconds,
- If the target succeeds on 2 Genjutsu checks against the user, this technique will end.
- Affected individuals will make a Genjutsu check vs the caster at the start of every round. Targets who succeed this check will be unaffected by it for the remainder of the round. Targets who fail will attempt to perform the conditional commands when possible.
- If a target succeeds a maintained Genjutsu check from this technique, they gain awareness of this Genjutsu for the remainder of its duration, but it is not removed (until succeeding on a second occasion)
- The conditional actions assigned by this Genjutsu do not take up the target's conditional limit. However, if conditionals conflict, the conditional actions created by this Technique will have priority.
- If the Genjutsu is cast with Hypnotic Gaze, the user does not take the -3/-2/-1 DC debuff.
- Contracts summoned through the Unbound Loyalty - Kinjutsu Ability remain for the duration of this technique.
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Tsukuyomi - Variable Genjutsu
Tsukuyomi is a Genjutsu which traps a target within eyesight of their Mangekyou Sharingan within an illusory world under the complete control of the Uchiha. The true power this technique holds over other Genjutsu is that Tsukuyomi manipulates the target's sense of time; the target may experience hours, even days within the illusory world, that only amount to a few actual moments in the real world. However, if a target experiences a drastic difference in the passage of time between the illusion and the brief moments Tsukuyomi is active on them, the resulting stress on their mind can cause severe psychological trauma, even if the illusion were a peaceful experience.
Rank 1/2/3: The user casts at a Hostile Target at +0 Gen DC. If successful, the Hostile Target is pulled into the Moon God’s Realm which is a special arena with the following effects:
- Creates a Round within a Round effect.
- The Hostile Target cannot take any actions and has -2/-3/-4 Dodge.
- The user has 5/7.5/10 AP.
- No damage buffs apply within the Moon God’s Realm
When this technique ends the following occurs:
- The user will have only spent 70/60/50% of the CP spent in the Moon God’s Realm.
- The Hostile Target takes 50% of the damage as Illusionary Damage.
- No damage buffs can apply to this technique's damage.
- The Hostile Target and the user does not retain any debuffs from the Moon God’s Realm.
Special Action - Moon God’s Rage: The user may spend 5% Max HP to cause this technique’s Damage to count as a Fire Ninjutsu for the purposes of Flames of the Uchiha.
Cost: 3 AP, 1650 CP
Notes:
- Requires Mangyeko Sharingan to be active.
- Mangyeko Sharingan ends after the use of this Technique.
- This technique may only affect a target once per battle.
- This is a Round Within A Round Technique.
- The user may choose which Sense Slot to target, but this technique does not take up a Sense Slot.
- Use of the Special Action deals Illusionary Damage and not Elemental Damage.
Eye of the Sun
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An Uchiha who wields the "Sun" Mangekyou gains immense control of flames. They draw their power from the Amaterasu technique, and learn to apply its effects to their other Fire techniques. Their flame becomes all but an unstoppable force of destruction, and often takes on a unique color not normally associated with fire.
All techniques in Eye of the Sun require Mangekyou Sharingan to be active924 PL - Mangekyou Sharingan (Rank 1), Kagutsuchi (Rank 1)
1008 PL - Black Flame (Rank 1)
1092 PL - Kagutsuchi (Rank 2)
1176 PL - Mangekyou Sharingan (Rank 2), Black Flame (Rank 2)
1260 PL - Rising Flame (Rank 1)
1344 PL - Mangekyou Sharingan (Rank 3), Kagutsuchi (Rank 3)
1428 PL - Rising Flame (Rank 2),
1512 PL - Susanoo (Rank 1)
1596 PL - Black Flame (Rank 3)
1680 PL - Rising Flame (Rank 3), Susanoo (Rank 2)
1764 PL - Susanoo Rank 3)
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Mangekyou Sharingan - Dependent Special Move
The Mangekyou Sharingan is the advanced stage of the Sharingan, accessible to Uchiha after having undergone traumatic stress. Distinguishable by its unique appearance (which varies among its users), the Mangekyou allows the Uchiha to access powerful techniques...but carries the drawback in that they place significant stress on the user's eyes, to the point where it can even result in the Uchiha losing their sight until their Sharingan recovers. Like its appearance, the abilities granted by the Mangekyou can differ between one Uchiha and another.
Rank 1/2/3: While active, any target which takes damage from the user's Offensive Fire Ninjutsu will also suffer the effects of the Phoenix Embrace Genjutsu (Master Rank); this does not deal the Genjutsu's Damage. Mangekyou Sharingan lasts up to 10/20/30 seconds.
Special Action - Amaterasu: For +0.5 AP when performing a Offensive Fire Ninjutsu, the user's [Lingering Damage] is increased from 15% to 20%/25%/30% and lasts until Mangekyou Shaingan deactivates.
Cost: 0 AP to activate. Upon deactivation, 2.5% Max HP per round it was active.
Notes:
- Requires Sharingan.
- Mangekyou Sharingan costs no AP to activate (it only needs to be declared), but takes the timing of 1 AP to come into effect.
- Advanced Elements with Fire as the Major Element only deal half [Lingering Damage] damage.
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Black Flame - Passive
Uchiha possess a burning passion deep within them, a part of an Uchiha's spirit which can never be truly quenched. The Sun Mangekyou awakens the Uchiha's power to wield burning flames which resist all attempts at containing them.
Rank 1/2/3: The user's Fire Ninjutsu are unaffected by Chakra Binding Techniques and gain a +0/+1/+2 bonus to both "Maintain" checks as well as any checks to remove/dispel them. (This means the user's Fire Ninjutsu is not paused while Chakra Bound, not that they can cast while bound) If a Fire Ninjutsu states that it can be dispelled automatically by a Ninjutsu of another element, such as water, the rank of ninjutsu increases by one. (If your Fire Ninjutsu states that it can be dispelled by a Water Ninjutsu of B-Rank or higher, it now can only be dispelled by a Water Ninjutsu of A-Rank or hire). Additionally, the user may spend +20%/+10%/+0% to cast Fire Ninjutsu without handseals while Mangekyou Sharingan is active.
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Kagutsuchi - Fire Ninjutsu
Kagutsuchi is a technique which brings order to flames in a variety of ways. From empowering them into a blaze, or even outright extinguishing them, this Mangekyou technique grants the Uchiha control over all things fire, up to and including the unwieldy dark flames of Amaterasu.
Rank 1/2/3: The User creates a Terrain Effect and can take the following actions with Offensive Fire Techniques: At rank 1, the user may use Extinguish. Rank 2 they gain Kindle and at Rank 3 they may use Spread.
- Extinguish allows the user to end an Offensive Fire Technique with a successful Ninjutsu check.
- Kindle increases the duration of an active Offensive Fire Technique by 10 seconds.
- Spread allows the user to copy any Offensive Fire Technique in their line of sight and use it against a Hostile Target within their line of sight.
Special Action - Will of the Uchiha While this technique is maintained, the user may turn an Offensive Fire Ninjutsu into a maintained technique. These techniques deal 50% damage, have a duration of 30 seconds, and the CP/rnd cost is half the original casting cost.
Cost: 2.5 AP, 1095 CP
Notes:
- This is a Terrain Technique.
- This technique may be maintained for up to 30 seconds.
- Techniques maintained using the special action can only be maintained for 10 seconds after this technique ends.
- Spread does not remove the original technique, only creates a new copy.
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Rising Flame - Fire Ninjutsu
Fire techniques are among the favorites of the Uchiha clan, and even more so for those with a Mangekyou ability inclined toward it. Uchiha finding themselves surrounded may have their flames grow in strength and intensity, exploding from one target to the next.
Rank 1/2/3: The user attempts to strike a Hostile Target for 2000/2500/3000 Elemental Damage. They then may attempt to strike another target at -20% damage at +1 Acc. This repeats until the attack misses, strikes all possible targets, or is reduced to 0% base damage.
Special action - Fanning the Flames: If the user is maintaining Kagutsuchi, this technique may be used with Will of the Uchiha special action dealing 75% instead of 50%.
Cost: 2.5 AP, 980 CP
Note:
- If the user has any effects which would increase the attack's targets, it is applied at the start of the technique.
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Susanoo - Fire Ninjutsu
Those gifted with the power of Susanoo are said to be fearsome foes, capable of taking on hordes of foes alone. The Susanoo is an entity composed of chakra, massive in size, manifested around the user like armor. Susanoo acts on their behalf to both smite their enemies while protecting them from harm, and the greater the Uchiha's strength, the more of Susanoo they may manifest; with those having the Eternal Mangekyou able to completely manifest full-bodied entities.
Rank 1/2/3: The user creates a barrier that has 3,000/3,750/4,500 HP upon activation and the start of each round; this barrier is applied individually against each target in battle, and does not interfere with the user's own actions or block their line of sight. While this technique is maintained, the user gains the Gigantic ability.
Special Action - Fury of the Sun God: The user may pay the costs of Flames of the Uchiha with HP to have both Chakra Armor’s active at the same time.
Special Action - Searing Strike: The user may spend 1 AP to expend a Barrier against a Hostile Target at +1/+2/+3 Accuracy. This takes the Susanoo Barrier that the user has against this Hostile Target and and deals the remaining Barrier HP as Elemental Damage.
Cost: 3 AP 3300 CP, 1650 CP/Rnd
Notes:
- This is both a Chakra Armor and Barrier Technique. The user cannot be affected by other Barriers unless otherwise stated.
- This barrier has DR against Illusionary, Physical and Elemental damage.
- This barrier does not block Genjutsu.
- Barriers created by this technique cannot be buffed in any way.
- This Technique acts as a barrier vs each individual target in battle. (For example, Uchiha Madara is fighting Senju Hashirama and Tobirama. Just because Hashirama deals enough damage to break through Susanoo, does not mean Susanoo has been broken for Tobirama as well.)
- Hostile Targets that count as extensions of another Hostile Target, eg Clones and Creations, share the same Barrier from this technique. (For example, Uchiha Madara is still fighting Senju Hashirama and Tobirama. Hashirama deals enough damage to break through Susanoo, allowing his clones to attack Madara, but this does not mean Susanoo has been broken for Tobirama and his creations/clones as well.)
- Susanoo's Barriers cannot be destroyed by auto effects.