Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Uri - my secret dojo

Kiri

Well-Known Ninja
Joined
Mar 19, 2016
Messages
1,270
Yen
538,550
ASP
817
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STATISTICS​
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ARSENAL​
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  • Username: Uri Eru
  • Profile Link: https://www.ninpocho.com/viewtopic.php?f=77&t=58381
  • Training Link: https://www.ninpocho.com/viewtopic.php?f=79&t=58383
  • OCR/Character Creation Link: https://www.ninpocho.com/viewtopic.php?f=366&t=58294
  • IC Rank: ANBU Elite
  • OOC Rank: S

Stats
AGILITY: 600/600
[lb][/lb]STAMINA: 600/600
[lb][/lb]TAIJUTSU: 600/600
[lb][/lb]NINJUTSU: 600/600
[lb][/lb]GENJUTSU: 600/600
[lb][/lb]CHAKRA CONTROL: 600/600

[lb][/lb]Custom Class: Aoi Honō 青い炎
  • HP: (65+lvl) x stamina
  • CP: (40+lvl) x chakra control
  • Class Bonus: Kinjutsu-Jinchuuriki (Spiritual), +2 HP mod
  • High: Ninjutsu Acc
  • Average: Evasion, Genjutsu Save
  • Low: Range, Acc, Melee Acc, Gen DC
[lb][/lb]Character Class approval link: (refer to OCR link)
[lb][/lb]Class point card ASP purchase link: (refer to OCR link)
[lb2][/lb2]Elemental Affinities:
  • Major: Water, Fire, Non-Elemental, ANBU, Medical, Kinetic Pen
  • Minor: Air
  • Advanced: Shadow, Scorch, Kinesis
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Equipment​
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Slot 1: Hidden Weapon
[lb][/lb]Slot 2: Light Armor
[lb][/lb]Slot 3: Pouch: Tools
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Weapons​
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[lb][/lb]Name: Bracelet of Flow
[lb][/lb]Type: Unarmed - Handseal
[lb][/lb]Description: A golden bracelet he wears on his left hand. It is a specially carved chakra stone material and was given to Uri by Irabaki in order to help him have a better manipulation of his chakra pulse. Once worn, it gives a soothing feeling, as if allowing the flow of the energy inside a person’s body to have better circulation. It is minimalistic in design and looks like a normal gold-gilded bracelet.
[lb][/lb]Accuracy/Damage Modifier: 0/0
[lb][/lb]Base Damage: 150 (S-rank)
[lb][/lb]Augments: Wide Edge, Recovery, Lucky Dodge
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Augments​
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<B>Abilities
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[lb2][/lb2]CORE ABILITY: Pyromaniac
  • Explosive Chakra - 3pts
  • Ifrit Caress - 3pts
  • Fire Boost - 3pts
  • Flow of Fire - 2pts
  • Fire Blast - 3pts
  • Warmth - 2pts
  • Wildfire - 3pts
  • Mantle of Fire - 1pt
Explosive Chakra - Passive (3 points)
[lb][/lb]Restriction- C Rank and up
[lb][/lb]Even a pyromaniac’s chakra is unstable, making it highly volatile and extremely dangerous. While this makes their chakra a little harder to control, it makes their fire based jutsu just that much more frightening. 
[lb][/lb]Effect: Due to the difficulty of controlling their chakra, all ninjutsu and genjutsu cost 5% more. However, all fire based jutsu have a +2 critical range and hit for 2.5x normal damage on critical hits instead of 2.0x normal damage. 
[lb2][/lb2]Ifrit's Caress - Dependent Special Move (3 points)
[lb][/lb]Restriction - Must be B rank
[lb][/lb]The flames of legendary fire spirits endow these specially blessed Pyromaniacs, allowing their fire to ravage their foes with reckless abandon.
[lb][/lb]Effect: The user can convert up to 5% of their current HP to damage in a fire based jutsu. This can only be done once per round and three times per battle, and does not apply to the damage buff limit. The used HP is considered 'burned' and cannot be recovered during the battle.
[lb2][/lb2]Fire Boost - Boost (1 point) x3
[lb][/lb]Restriction- May only be purchased three times
[lb][/lb]A pyromaniac with this ability has brought out the destructive force of their fire based jutsu to the maximum, though they are no less reckless and chaotic in the execution.
[lb][/lb]Effect: Fire based jutsu deal 10% more damage, but 5% of the total damage is done to the user. 
[lb2][/lb2]Flow of Fire - Independent Special Move (2 points)
[lb][/lb]Some call it a heat shield, others an air lance, but what it really is is protection from your enemies with a veil of flames. Everything else is irrelevant.
[lb][/lb]Effect: For 3% their Max Hp a round, the user can activate a shield of flame that encases them, granting a +2 dodge against any attack that use Ninjutsu or Ranged Accuracy.
[lb2][/lb2]Fire Blast - Dependent Special Move (3 points)
[lb][/lb]By fully unleashing their fiery nature, a pyromaniac can charge a fire based jutsu far beyond normal limits, creating a highly-unstable and explosive attack that is only vaguely controlled, with wild chances to go either way in creating victory or defeat.
[lb][/lb]Effect: A chosen Fire based Jutsu deals +40% more damage and deals 25% of its total damage back to the user. This jutsu has a 20% chance to increase the damage by an additional +20%, a 30% chance to increase damage by 20% with an additional +25% backlash, and a 10% chance to become unstable and explode on the user dealing full damage to them. Only one effect may happen per use. Because of the intense power, damage from this jutsu cannot be reduced by mantle of fire. This may be used only three times per battle, and does not apply to Damage Buff Limits.
[lb2][/lb2]Warmth<i></i> - Passive (2 points)
[lb][/lb]Through their bond with fire, pyromaniacs can draw energy from the warmth of the surrounding air, constantly recharging themselves.
[lb][/lb]Effect: The user regains 2% Max Cp each round. This is increased to 4% Max Cp/Rnd when Mantle of Fire is active. 
[lb2][/lb2]Wildfire - Passive (3 points)
[lb][/lb]Unstable and dangerous, a Pyromaniac's mind set is one that craves destruction in the fastest, most efficient way possible. Without regards to themselves or their surroundings, they unleash scorching flames with no attempt at self control. Their flames set fire to all they touch, and their battles leave nothing but a scarred wasteland behind. 
[lb][/lb]Effect: All fire based jutsu have a 20% chance to Set their targets afire, dealing 10% of the Jutsu's damage each round for two rounds. Fire based jutsu already having the chance to set targets afire are increased by 10%, and all AoE Flame techniques are increased by 8x8 feet. 
[lb2][/lb2]Mantle of Fire - Jutsu (1 point, 1 to rank up) (Rank 1)
[lb][/lb]Restriction- A-Rank and up
[lb][/lb]By wreathing themselves in flames, the pyromaniac truly becomes one with the fire, burning all around them, whether it be friend, foe, or anything in between.
[lb][/lb]Rank 1: Wreathes the user in flames that deal 100 fire damage to anyone who makes an unarmed melee attack on them or touches them in any way. While wreathed in flame, all fire damage the user would deal to themselves, including the backlash from Fire Boost, is neutralized, besides Fire Blast backlash. Fire damage from other sources is reduced by 20%. All fire damage is boosted by fire buffs, including Fire Boost, with the exception of melee damage.
[lb][/lb]Rank 2: Wreathes the user in flames that deal 150 fire damage to anyone who makes an unarmed melee attack on them or touches them in any way. While wreathed in flame, all fire damage the user would deal to themselves, including the backlash from Fire Boost, is neutralized, besides Fire Blast backlash. Fire damage from other sources is reduced by 40%. All fire damage is boosted by fire buffs, including Fire Boost, with the exception of melee damage.
[lb][/lb]Cost: 3000 CP and 3 AP to activate, 1000 CP/round to maintain
[lb][/lb]Notes: This counts as a Chakra Armor.


<U>Jinchuuriki<i></i>
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There are many forces beyond human in this world, and many of these forces do not have a corporeal form. Sometimes, these forces will choose to align themselves with a single human, or otherwise be sealed into them. This is not always voluntary on either part. It does, however, grant great power to the human host based on their spirit's abilities. This power comes at a cost, taxing the life force of the user with use. Jinchuuriki in the past have been known to win intense battles by giving their all, and then collapse immediately thereafter. One thing is for sure, however. The Jinchuuriki is a powerful ally for whoever befriends them--or a weapon for whoever controls them.

Kinjutsu TableInformation
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank, Chosen Element Minored

Effects<i></i>
- When applying for this Kinjutsu, the user chooses any Base or Advanced element of Ninjutsu to be the affinity of their possessing spirit. This element may not be changed while the user retains the Kinjutsu.
- The user also chooses, upon application, their inner spirit's Alignment, whether it be Holy<i></i>, Cursed<i></i>, or Spiritual<i></i>. All of their Jinchuuriki techniques are treated as this Alignment. The user is treated as their Alignment when using the Elemental Manifestation ability, and all of their chosen element attacks in that state are as well.
- When the user casts Ninjutsu of their chosen element, they do not require handseals. (This does not apply to Advanced Elements using the chosen element as a base, if the user chooses a base element.) They are also treated as having a Major Affinity to this element regardless of the number of jutsu they have in it. If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
- All Jinchuuriki techniques do not require handseals, and are treated as their chosen element. However, they still cannot be used with Affinity Moves.

Note:
- Unlike the series, this Kinjutsu refers to demons and spirits in general, not Bijuu. While this spirit can be made freely, this spirit cannot be a tailed beast in any way or form. Expect an Auto-denial if you mention any form of Bijuu with this.[/quote]
Aura Strike - Kinjutsu Ability<i></i>
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The elemental energy that suffuses a Jinchuuriki lends itself strongly to their every movement, colouring how they attack. This energy can be channeled into attacks that other ninja would have to perform at close range with their own bodies. Using their physical techniques this way gives the Jinchuuriki an edge that can be deadly.

Information
Prerequisites: Jinchuuriki

Effect: All actions the user would take with Melee Accuracy instead use Ninjutsu Accuracy. Attacks changed this way are treated as the user's chosen element and recieve all buffs it would to damage, CP cost reduction, and accuracy. Transformed attacks also gain the benefits of the user's Alignment when Elemental Manifestation is active.

Note:
- Checks that normally would use Melee Accuracy are also changed into Ninjutsu Checks instead.
- If the attack being used is a Ninjutsu (one of those which uses Melee Accuracy) of a different element than the user's chosen element, it still gains the buffs but does not gain the benefit of being cast without handseals.
- Melee Taijutsu still gain the benefit of their weapon's augments, accuracy modifier, and damage modifier, as well as fringe benefits to their specific weapon type (such as Weapon Mastery). However, any buffs to Melee in general are ignored in favour of the new ones.
- Attacks transformed by this ability still count as melee contact.

Elemental Manifestation - Kinjutsu Ability</I><i></i>
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The way to determine if you are fighting a Jinchuuriki is their capability to unleash their inner spirit's power, making clear their elemental energy and sheer strength in it. The further they sink into their spirit's power, the more adept they become at handling their element. However, there is a cost--maintaining that level of balance and control between their own power and their possessing spirit's takes a direct toll on their bodies.

Information
Prerequisites: Jinchuuriki

Effect: The user gains three Stages of Elemental Manifestation that they can access. Each Stage is more powerful than the last but lasts for a shorter period of time during battle. The effects of each Stage are cumulative.

Stage 1 - Elemental Cloak: User generates an "elemental cloak" of chakra that surrounds their body. The elemental cloak acts like a barrier that protects the user from the first (50 x Character Level) Non-Illusionary damage dealt to them. The user's elemental cloak returns to it's maximum HP at the end of each round even if it was destroyed.
Stage 2 - Partial Transformation: User's physical form partially transforms into that of their sealed spirit. This grants a bonus of +2 Accuracy and Dodge and increases the damage of their chosen element by 10%.
Stage 3 - Full Transformation: When the user casts Ninjutsu of their chosen element the CP cost is reduced to 0.

Stage 1 lasts for three rounds, Stage 2 for two rounds and Stage 3 for one round and the user must wait two rounds in between activations.

Costs: 1 AP and 2% Maximum HP per stage activated

Note:
- Effects from other Jinchuuriki jutsu which trigger a Stage of Elemental Manifestation do not count as an activation of Elemental Manifestation. If the user activates Elemental Manifestation and another effect would trigger a Stage of Elemental Manifestation then the duration of that effect is simply added to the remaining duration of the user's activation.
- Elemental Manifestation is not a maintained effect. It is triggered and lasts for the listed duration.
- Elemental Manifestation - Stage 1 does not prevent the user from attacking or moving. It simply protects the user from damage.
- While in any stage of Elemental Manifestation, the user is considered to be of their chosen Alignment, and all attacks of their chosen element are also treated as such. This overrides other Alignment effects the user has.
- All costs for Elemental Manifestation are cumulative per stage; activating Stage 3 would take 3 AP and 6% Max HP.
- Elemental Manifestation cannot be activated in any way if the user has a Cursed Seal active. Likewise, the user cannot activate a Cursed Seal while Elemental Manifestation is active.

Daunt - <I>B-Rank Ninjutsu<i></i>
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The overwhelming power if a Jinchuuriki can be hard to oppose, and at no time harder than when they choose to levy it deliberately that way. A Jinchuuriki is capable of focusing their strength into a fear aura, blasting opponents in the area with it to rattle their senses. This tends to leave their enemies shaken and unfocused, rendering them much easier prey.

Information
Prerequisites: Jinchuuriki

Rank 1: Affects one target at -4 Accuracy. If hit the target is bound and cannot move.
Mastered: Affects one target at -4 Accuracy. If hit the target is bound cannot move or use chakra.

Special Action - Terror Burst: At no additional AP cost the user may have Daunt affect every participant in the battle for one full round at -5 Accuracy rather than the normal effects. Using Terror Burst requires one round in between uses and increases both the initial CP and maintain costs of Daunt by 20%.

Rank 1 Cost: 730 CP, 365 CP/rnd
Mastered Cost: 910 CP, 455 CP/rnd

Note:
- Lasts up to 2 rounds or until broken.
- Daunt targets each participant's Genjutsu Save using the user's Ninjutsu Accuracy. Each time a participant is targeted with Daunt they gain +1 Genjutsu Save against subsequent uses of it. This stacks indefinitely but cannot exceed caps.
- Does not effect those with the ability Fearless or who are otherwise immune to fear effects.
- Targets have a 30% chance to escape per every 2 AP they attempt to use.
- The bind is broken if the user takes 10% of their max HP in damage in a single round or the victim is attacked (victim suffers -3 Dodge against the attack).
- Even if the user is not in any stage of Elemental Manifestation, this is considered the user's chosen Alignment. The user gains +1 to their Ninjutsu Accuracy against targets of the Alignment theirs is strong to and -1 against targets their Alignment is weak to.

Elemental Shockwave - B-Rank Ninjutsu<i></i>
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The simplest expression of a Jinchuuriki's elemental powers is a simple blast of energy. Washing over the battlefield and smashing through opponents, it nonetheless can contain a subtle trick that opponents can be surprised to discover. If they think they are capable of hiding or disguising themselves to escape the wrath of a Jinchuuriki, the Jinchuuriki can simply reply 'not today' and hit them with this.

Information
Prerequisites: Jinchuuriki

Rank 1: Deals 1600 damage to two targets.
Mastered: Deals 2000 damage to three targets.

Special Action - Unmask: The user may sacrifice 10% of this jutsu's base damage in order to deactivate any effects on the target that make it more difficult for the user to target them. (Including but not limited to all forms of Transformation, Clones, Inner Earth Reflection Lure, etc.) This effect requires a full hit to activate.

Rank 1 Cost: 730 CP
Mastered Cost: 910 CP

Note:
- This attack is always treated as the user's chosen element and Alignment, and always receives all relevant buffs based on both.
- Unmask can only be used if the user has Elemental Manifestation active. If the user is in Stage 1, they must make a Ninjutsu Check at -2 in order for the effect to occur. If they are in Stage 2, the check is made at +0. If they are in Stage 3, the effect becomes automatic on a full hit.

Life Corrosion - A-Rank Ninjutsu<i></i>
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For anyone who is not the Jinchuuriki, the chakra of their possessing spirit can be incredibly toxic. They are capable of taking advantage of this in combat, leveraging their power to corrode and warp their targets' bodies. Anyone who touches the Jinchuuriki or is touched by them while they are radiating this chakra will suffer from it harshly.

Information
Prerequisites: Jinchuuriki, A-Rank

Rank 1: Deals 1% Max HP and CP damage to anyone coming in Melee Contact with the user while this technique is active. Upon suffering this damage, the user makes a Ninjutsu Check against the target. If the check succeeds, the target is afflicted with Partial Corrosion for one full round.
Mastered: Deals 1% Max HP and CP damage to anyone coming in Melee Contact with the user while this technique is active. Upon suffering this damage, the user makes a Ninjutsu Check against the target. If the check succeeds, the target is afflicted with Corrosion for one full round.

Special Action - Life Burn: For the cost of 3% of their Max HP/rnd, the user may have Partial Corrosion/Corrosion deal their damage for each of the victims' maintains as well. Damage is dealt at the beginning of the round. This may only affect up to three maintains per affected target, and must be stated when this jutsu is activated.

Rank 1 Cost: 2200 CP, 1100 CP/rnd to maintain
Mastered Cost: 2750 CP, 1275 CP/rnd to maintain

Note:
- Cannot be maintained for longer than three rounds, and requires a full round of cooldown between uses.
- Partial Corrosion deals 1% Max HP and CP damage for every action the victim takes.
- Corrosion deals 1% Max HP and CP damage for every 1 AP the victim uses.
- Targets cannot be affected by Partial Corrosion or Corrosion more than once at a time, nor have their timer of the drain reset, and gain +1 to their check against this technique each time they are affected after the first (after the initial effect wears off).
- Partial Corrosion and Corrosion do not stack.
- Even if the user is not in any stage of Elemental Manifestation, this is considered the user's chosen Alignment. Max HP/CP loss is not altered based on it, however, the user gains +1 to their Ninjutsu Check against targets of the Alignment theirs is strong to and -1 against targets their Alignment is weak to.

Vanishing World - S-Rank Ninjutsu<i></i>
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The ultimate attack of any Jinchuuriki, and the combination of both their and their possessing spirit's power. The user channels an enormous amount of both elemental and their spirit's power, syncing up to allow their spirit to fire it in a devastating attack capable of piercing nearly any defense.

Information
Prerequisites: Jinchuuriki, S-Rank, All other Jinchuuriki techniques Mastered

Mastered: Deals 7,200 base damage and the user must select one Special Action;

Special Actions:
- Strafing Blast: Attack may target up to three separate targets automatically. The first target selected is targeted at normal Accuracy, the second selected is targeted at -3 Accuracy and the third is targeted at -5 Accuracy.
- Menacing Charge: User may spend extra time charging Vanishing World which costs 3% of the user's Maximum CP each second (up to six seconds) and deals additional damage equal to half of the CP spent to charge the attack. This extra damage cannot be increased by any effects but is still subject to Damage Reduction.
- Local Devastation: Once cast the user automatically dispels any 'Arena' type effects. Vanishing World does not need to hit for this effect to occur; it transpires the moment that the jutsu is cast.
- Sudden Cruelty: Causes the attack's timing to be modded as though it only cost 2 AP and prevents it from being Auto-Dodged.
- Unstoppable Might: Dispels any physical or chakra binds currently affecting the user in addition to normal effects. May be used while bound.
- Elemental Powerup: After the attack, the user is placed into Elemental Manifestation - Stage 3 for one full round.

Cost: 4 AP and 4500 CP

Note:
- After completion, requires a three-round cooldown.
- This attack is always treated as the user's chosen element and Alignment, and receives all relevant bonuses and penalties based on both.
- This jutsu cannot be used with BL/CA/Contract Special Moves.
- 'Arena' effects are defined as any effect which requires a stat check to enter or leave.
 
Learning Abilities: Duelist, Bloody Mess, ANBU - Onyx Guard, Combat Instinct, Hidden Power

WC: 682
An essential part of being an ANBU operative was being capable to defend oneself while also assaulting during a mission. Unlike the other branches that can do so without restriction, certain missions in the ANBU would require the operative to be extra careful, if not, entirely passive. As such, it was imperative that they knew different ways to combat a potential enemy. Sometimes, it would require good strategy, and sometimes, simply to become the better fighter. For the time being, Uri had been trained to be competent on his own. Even if he was supervised for most of the years, his mentor would always explain it to him that he needed to be aware that one day he would have to act on his own. A solo mission. And when that day comes, he would have to rely on his skills and knowledge. As such, he would be put to endless trials and sparring trainings to improve his caliber of fighting.

One way to improve his potential as a fighter was to know where and when to strike. It should be noted that sometimes an anbu mission required stealth, thus, it needs the operative to be efficient and fast. Ibaraki-san has been training him with the blade, but there was more to that. He taught Uri how to quickly incapacitate a target, or simply to execute them without so much of an effort or waste of time. Knowing how best to make them bleed and how to cut short what would have been a long dragging fight. In the same vein as he would want to be a Raikage Guard in the future, Uri knew that he needed to be able to pull off quick and merciless strikes if he was to become an asset. In fact, in his many attempts to become a formidable candidate for this position, Ibaraki-san has taught him of another valuable skill to have. “To be useful as a raikage guard, you not only need to be a efficient attacker, but first and foremost, a shield”. While offensive techniques were drilled into him, Uri understood that the best offense was defense. As such, he built up his skills and stamina in order to create a pool of strategies and capabilities to become a shield. It did not mean having to stand there and get himself killed. That would only make him a useless pawn. To become the perfect shield, he would have to have the skill and power to protect while being able to attack. As such, he would pattern his fighting style, particularly the power of the demon inside him, to one which allows him control over his movements in attempts to protect, while also being relentless in his attacks.

In doing so, Uri was able to capitalize on his inherent aggression. He was able to increase his strength and level of threat against any opponent. By overwhelming them with a sense of dread, and over all weight of power, he wanted to make sure that any target would feel suspended on their feet, unable to think clearly, and simply to submit to the oppressive nature of his power. And that each time he struck true, that fear would paralyze the opponent. In the same manner, because he would become the shield, he knew that each time he would incur injuries that it would be problematic if he weakened. It was, perhaps, greed that made him want to become stronger so that each wound would not pull him down, but rather, strengthen him. As such, in his training, he did not fear the wounds nor the potential lethality of any assault by his mentor. It wasn’t so much of trust to the man, for he knew that while he was being guided that he was still under supervision and if deemed unnecessary, he would be cut-off. And so, he valued each time they fought, each time he earned a scar, for he knew he was getting stronger and lasting a little bit longer than previously. And all the while, his ferocity would double.

Learning Abilities: Elementalist, Elemental Aura, Fire Chakra Style, Hyperactive, Willpower, Shinobi 101: Kin Gen to Nin Accu

WC: 613
One reason why Uri was being contained, so to speak, at least for the last seven years, under strict supervision and almost isolated from the rest of his peers– in the way that he must be under tight watch of other anbu operatives– was because of his unusually dangerous blue flames. Normally, the element of fire was something that could be harnessed with chakra manipulation, but because of the nature of his power, one that was volatile and responded to his emotions as much as it did to his naturally seemingly infinite chakra pulse. But that was only because there was a demon residing inside him who seemingly had an affinity to the flames. Nonetheless, it was important to reign over such an element, and so for the last seven years, Uri had been tirelessly training in order to have a good grip over it.

In the same manner, he was also exposed to the other operatives who taught him a few tricks of their own. His mentor, specifically, Ibaraki-san, had given him the idea of manipulating his chakra pulse for his own benefit of changing the form and function of his flames. It took quite a long while before he managed to produce any good results, but when he did, he soon found himself able to cast an aura-like layer of the flames to shroud over his body, very much like an elemental armor.

In doing so, his practice over his flames became so fierce that it has figuratively become his way of breathing, his way of living. A small movement. A long intake. A flash of light in his eyes. He blazed without so much of a qualm, and when he settled, the blue tongues of fire that licked around his clothes, controlled to the point that they would not even hurt others unless he willed so, was proof of his mastery over them. Like a walking candlestick, his mentor once teased him, but he knew that he was still very much a threat and so extra vigilance was something he shouldn’t be complacent about.

In response for his active training, his body seemed to have changed over the years. Call it adaptation for his circumstances, it seemed to have gathered that there was a need for strengthening his core and chakra pulses to the point that it was regenerating on an above average meter. Ibaraki-san once commented how fast he would regain his composure, or that he lasted longer than expected. That while his endurance was being strengthened, it would seem as though he was also experiencing some kind of healing from within, replenishing his chakra. At first, he thought it was because of the demon that shared his body, but it could also be because of his sudden awakening to this power that the training he was being put under was quickly shaping its hold over his body.

Because of this, he was also able to resist the illusions. It was important for an anbu operative to know how to deal with this, perform it, and resist it. In the beginning, the resistance was more likely because of the demon’s aide. Having another reside within him allowed for a better watch out at invading chakra pulses. However, as his hold over his chakra pulse was becoming better by the day, he began to delve into the arts of using genjutsu, himself, to the point of studying its strengths and weaknesses, which was the only way for him to harness the right amount of chakra to trigger an effect or end it. And in the end, he managed to turn himself into a formidable stalwart against it.

Learning Core Abilities: Pyromaniac (20 pts)

Explosive Chakra - 3pts
Burning Recoil - 2pts
Fire Boost - 3pts
Flow of Fire - 2pts
Fire Blast - 3pts
Warmth - 2pts
Wildfire - 3pts
Mantle of Fire - 2pts
Explosive Chakra - Passive (3 points)
Restriction- C Rank and up
Even a pyromaniac’s chakra is unstable, making it highly volatile and extremely dangerous. While this makes their chakra a little harder to control, it makes their fire based jutsu just that much more frightening. 
Effect: Due to the difficulty of controlling their chakra, all ninjutsu and genjutsu cost 5% more. However, all fire based jutsu have a +2 critical range and hit for 2.5x normal damage on critical hits instead of 2.0x normal damage. 

Burning Recoil - Dependent Special Move (2 points)
Playing with fire is dangerous, and most shinobi are cautious when it comes to their flame techniques, and carefully take the time to properly channel their chakra to avoid harming themselves. However, this is not the case for the Pyromaniac. Missing an opportunity against an opponent for something as insignificant as their own safety is unthinkable, and they release their flames rapidly even if it means using their own body to absorb the recoil of an attack. 
Effect: A Pyromaniac may use their own body to absorb the recoil of a Fire based jutsu, increasing the accuracy by +2, but also taking on +15% backlash damage. This can be done once per round.

Fire Boost - Boost (1 point) x3
Restriction- May only be purchased three times
A pyromaniac with this ability has brought out the destructive force of their fire based jutsu to the maximum, though they are no less reckless and chaotic in the execution.
Effect: Fire based jutsu deal 10% more damage, but 5% of the total damage is done to the user. 

Flow of Fire - Independent Special Move (2 points)
Some call it a heat shield, others an air lance, but what it really is is protection from your enemies with a veil of flames. Everything else is irrelevant.
Effect: For 3% their Max Hp a round, the user can activate a shield of flame that encases them, granting a +2 dodge against any attack that use Ninjutsu or Ranged Accuracy.

Fire Blast - Dependent Special Move (3 points)
By fully unleashing their fiery nature, a pyromaniac can charge a fire based jutsu far beyond normal limits, creating a highly-unstable and explosive attack that is only vaguely controlled, with wild chances to go either way in creating victory or defeat.
Effect: A chosen Fire based Jutsu deals +40% more damage and deals 25% of its total damage back to the user. This jutsu has a 20% chance to increase the damage by an additional +20%, a 30% chance to increase damage by 20% with an additional +25% backlash, and a 10% chance to become unstable and explode on the user dealing full damage to them. Only one effect may happen per use. Because of the intense power, damage from this jutsu cannot be reduced by mantle of fire. This may be used only three times per battle, and does not apply to Damage Buff Limits.

Warmth</U><i></i> - Passive (2 points)
Through their bond with fire, pyromaniacs can draw energy from the warmth of the surrounding air, constantly recharging themselves.
Effect: The user regains 2% Max Cp each round. This is increased to 4% Max Cp/Rnd when Mantle of Fire is active. 

<U>Wildfire - Passive (3 points)
Unstable and dangerous, a Pyromaniac's mind set is one that craves destruction in the fastest, most efficient way possible. Without regards to themselves or their surroundings, they unleash scorching flames with no attempt at self control. Their flames set fire to all they touch, and their battles leave nothing but a scarred wasteland behind. 
Effect: All fire based jutsu have a 20% chance to Set their targets afire, dealing 10% of the Jutsu's damage each round for two rounds. Fire based jutsu already having the chance to set targets afire are increased by 10%, and all AoE Flame techniques are increased by 8x8 feet. 

Mantle of Fire - Jutsu (1 point, 1 to rank up) (Rank 2)
Restriction- A-Rank and up
By wreathing themselves in flames, the pyromaniac truly becomes one with the fire, burning all around them, whether it be friend, foe, or anything in between.
Rank 1: Wreathes the user in flames that deal 100 fire damage to anyone who makes an unarmed melee attack on them or touches them in any way. While wreathed in flame, all fire damage the user would deal to themselves, including the backlash from Fire Boost, is neutralized, besides Fire Blast backlash. Fire damage from other sources is reduced by 20%. All fire damage is boosted by fire buffs, including Fire Boost, with the exception of melee damage.
Rank 2: Wreathes the user in flames that deal 150 fire damage to anyone who makes an unarmed melee attack on them or touches them in any way. While wreathed in flame, all fire damage the user would deal to themselves, including the backlash from Fire Boost, is neutralized, besides Fire Blast backlash. Fire damage from other sources is reduced by 40%. All fire damage is boosted by fire buffs, including Fire Boost, with the exception of melee damage.
Cost: 3000 CP and 3 AP to activate, 1000 CP/round to maintain
Notes: This counts as a Chakra Armor.
 
All abilities approved. CA point purchases approved.

Eru Uri said:
Learning Abilities: Duelist, Bloody Mess, ANBU - Onyx Guard, Combat Instinct, Hidden Power

WC: 682
An essential part of being an ANBU operative was being capable to defend oneself while also assaulting during a mission. Unlike the other branches that can do so without restriction, certain missions in the ANBU would require the operative to be extra careful, if not, entirely passive. As such, it was imperative that they knew different ways to combat a potential enemy. Sometimes, it would require good strategy, and sometimes, simply to become the better fighter. For the time being, Uri had been trained to be competent on his own. Even if he was supervised for most of the years, his mentor would always explain it to him that he needed to be aware that one day he would have to act on his own. A solo mission. And when that day comes, he would have to rely on his skills and knowledge. As such, he would be put to endless trials and sparring trainings to improve his caliber of fighting.

One way to improve his potential as a fighter was to know where and when to strike. It should be noted that sometimes an anbu mission required stealth, thus, it needs the operative to be efficient and fast. Ibaraki-san has been training him with the blade, but there was more to that. He taught Uri how to quickly incapacitate a target, or simply to execute them without so much of an effort or waste of time. Knowing how best to make them bleed and how to cut short what would have been a long dragging fight. In the same vein as he would want to be a Raikage Guard in the future, Uri knew that he needed to be able to pull off quick and merciless strikes if he was to become an asset. In fact, in his many attempts to become a formidable candidate for this position, Ibaraki-san has taught him of another valuable skill to have. “To be useful as a raikage guard, you not only need to be a efficient attacker, but first and foremost, a shield”. While offensive techniques were drilled into him, Uri understood that the best offense was defense. As such, he built up his skills and stamina in order to create a pool of strategies and capabilities to become a shield. It did not mean having to stand there and get himself killed. That would only make him a useless pawn. To become the perfect shield, he would have to have the skill and power to protect while being able to attack. As such, he would pattern his fighting style, particularly the power of the demon inside him, to one which allows him control over his movements in attempts to protect, while also being relentless in his attacks.

In doing so, Uri was able to capitalize on his inherent aggression. He was able to increase his strength and level of threat against any opponent. By overwhelming them with a sense of dread, and over all weight of power, he wanted to make sure that any target would feel suspended on their feet, unable to think clearly, and simply to submit to the oppressive nature of his power. And that each time he struck true, that fear would paralyze the opponent. In the same manner, because he would become the shield, he knew that each time he would incur injuries that it would be problematic if he weakened. It was, perhaps, greed that made him want to become stronger so that each wound would not pull him down, but rather, strengthen him. As such, in his training, he did not fear the wounds nor the potential lethality of any assault by his mentor. It wasn’t so much of trust to the man, for he knew that while he was being guided that he was still under supervision and if deemed unnecessary, he would be cut-off. And so, he valued each time they fought, each time he earned a scar, for he knew he was getting stronger and lasting a little bit longer than previously. And all the while, his ferocity would double.

Learning Abilities: Elementalist, Elemental Aura, Fire Chakra Style, Hyperactive, Willpower, Shinobi 101: Kin Gen to Nin Accu

WC: 613
One reason why Uri was being contained, so to speak, at least for the last seven years, under strict supervision and almost isolated from the rest of his peers– in the way that he must be under tight watch of other anbu operatives– was because of his unusually dangerous blue flames. Normally, the element of fire was something that could be harnessed with chakra manipulation, but because of the nature of his power, one that was volatile and responded to his emotions as much as it did to his naturally seemingly infinite chakra pulse. But that was only because there was a demon residing inside him who seemingly had an affinity to the flames. Nonetheless, it was important to reign over such an element, and so for the last seven years, Uri had been tirelessly training in order to have a good grip over it.

In the same manner, he was also exposed to the other operatives who taught him a few tricks of their own. His mentor, specifically, Ibaraki-san, had given him the idea of manipulating his chakra pulse for his own benefit of changing the form and function of his flames. It took quite a long while before he managed to produce any good results, but when he did, he soon found himself able to cast an aura-like layer of the flames to shroud over his body, very much like an elemental armor.

In doing so, his practice over his flames became so fierce that it has figuratively become his way of breathing, his way of living. A small movement. A long intake. A flash of light in his eyes. He blazed without so much of a qualm, and when he settled, the blue tongues of fire that licked around his clothes, controlled to the point that they would not even hurt others unless he willed so, was proof of his mastery over them. Like a walking candlestick, his mentor once teased him, but he knew that he was still very much a threat and so extra vigilance was something he shouldn’t be complacent about.

In response for his active training, his body seemed to have changed over the years. Call it adaptation for his circumstances, it seemed to have gathered that there was a need for strengthening his core and chakra pulses to the point that it was regenerating on an above average meter. Ibaraki-san once commented how fast he would regain his composure, or that he lasted longer than expected. That while his endurance was being strengthened, it would seem as though he was also experiencing some kind of healing from within, replenishing his chakra. At first, he thought it was because of the demon that shared his body, but it could also be because of his sudden awakening to this power that the training he was being put under was quickly shaping its hold over his body.

Because of this, he was also able to resist the illusions. It was important for an anbu operative to know how to deal with this, perform it, and resist it. In the beginning, the resistance was more likely because of the demon’s aide. Having another reside within him allowed for a better watch out at invading chakra pulses. However, as his hold over his chakra pulse was becoming better by the day, he began to delve into the arts of using genjutsu, himself, to the point of studying its strengths and weaknesses, which was the only way for him to harness the right amount of chakra to trigger an effect or end it. And in the end, he managed to turn himself into a formidable stalwart against it.

Learning Core Abilities: Pyromaniac (20 pts)

Explosive Chakra - 3pts
Burning Recoil - 2pts
Fire Boost - 3pts
Flow of Fire - 2pts
Fire Blast - 3pts
Warmth - 2pts
Wildfire - 3pts
Mantle of Fire - 2pts
Explosive Chakra - Passive (3 points)
Restriction- C Rank and up
Even a pyromaniac’s chakra is unstable, making it highly volatile and extremely dangerous. While this makes their chakra a little harder to control, it makes their fire based jutsu just that much more frightening. 
Effect: Due to the difficulty of controlling their chakra, all ninjutsu and genjutsu cost 5% more. However, all fire based jutsu have a +2 critical range and hit for 2.5x normal damage on critical hits instead of 2.0x normal damage. 

Burning Recoil - Dependent Special Move (2 points)
Playing with fire is dangerous, and most shinobi are cautious when it comes to their flame techniques, and carefully take the time to properly channel their chakra to avoid harming themselves. However, this is not the case for the Pyromaniac. Missing an opportunity against an opponent for something as insignificant as their own safety is unthinkable, and they release their flames rapidly even if it means using their own body to absorb the recoil of an attack. 
Effect: A Pyromaniac may use their own body to absorb the recoil of a Fire based jutsu, increasing the accuracy by +2, but also taking on +15% backlash damage. This can be done once per round.

Fire Boost - Boost (1 point) x3
Restriction- May only be purchased three times
A pyromaniac with this ability has brought out the destructive force of their fire based jutsu to the maximum, though they are no less reckless and chaotic in the execution.
Effect: Fire based jutsu deal 10% more damage, but 5% of the total damage is done to the user. 

Flow of Fire - Independent Special Move (2 points)
Some call it a heat shield, others an air lance, but what it really is is protection from your enemies with a veil of flames. Everything else is irrelevant.
Effect: For 3% their Max Hp a round, the user can activate a shield of flame that encases them, granting a +2 dodge against any attack that use Ninjutsu or Ranged Accuracy.

Fire Blast - Dependent Special Move (3 points)
By fully unleashing their fiery nature, a pyromaniac can charge a fire based jutsu far beyond normal limits, creating a highly-unstable and explosive attack that is only vaguely controlled, with wild chances to go either way in creating victory or defeat.
Effect: A chosen Fire based Jutsu deals +40% more damage and deals 25% of its total damage back to the user. This jutsu has a 20% chance to increase the damage by an additional +20%, a 30% chance to increase damage by 20% with an additional +25% backlash, and a 10% chance to become unstable and explode on the user dealing full damage to them. Only one effect may happen per use. Because of the intense power, damage from this jutsu cannot be reduced by mantle of fire. This may be used only three times per battle, and does not apply to Damage Buff Limits.

Warmth</U><i></i> - Passive (2 points)
Through their bond with fire, pyromaniacs can draw energy from the warmth of the surrounding air, constantly recharging themselves.
Effect: The user regains 2% Max Cp each round. This is increased to 4% Max Cp/Rnd when Mantle of Fire is active. 

<U>Wildfire - Passive (3 points)
Unstable and dangerous, a Pyromaniac's mind set is one that craves destruction in the fastest, most efficient way possible. Without regards to themselves or their surroundings, they unleash scorching flames with no attempt at self control. Their flames set fire to all they touch, and their battles leave nothing but a scarred wasteland behind. 
Effect: All fire based jutsu have a 20% chance to Set their targets afire, dealing 10% of the Jutsu's damage each round for two rounds. Fire based jutsu already having the chance to set targets afire are increased by 10%, and all AoE Flame techniques are increased by 8x8 feet. 

Mantle of Fire - Jutsu (1 point, 1 to rank up) (Rank 2)
Restriction- A-Rank and up
By wreathing themselves in flames, the pyromaniac truly becomes one with the fire, burning all around them, whether it be friend, foe, or anything in between.
Rank 1: Wreathes the user in flames that deal 100 fire damage to anyone who makes an unarmed melee attack on them or touches them in any way. While wreathed in flame, all fire damage the user would deal to themselves, including the backlash from Fire Boost, is neutralized, besides Fire Blast backlash. Fire damage from other sources is reduced by 20%. All fire damage is boosted by fire buffs, including Fire Boost, with the exception of melee damage.
Rank 2: Wreathes the user in flames that deal 150 fire damage to anyone who makes an unarmed melee attack on them or touches them in any way. While wreathed in flame, all fire damage the user would deal to themselves, including the backlash from Fire Boost, is neutralized, besides Fire Blast backlash. Fire damage from other sources is reduced by 40%. All fire damage is boosted by fire buffs, including Fire Boost, with the exception of melee damage.
Cost: 3000 CP and 3 AP to activate, 1000 CP/round to maintain
Notes: This counts as a Chakra Armor.
 
Applying for weapon... err bracelet...

Name: Bracelet of Flow
Type: Unarmed - Handseal
Description: A golden bracelet he wears on his left hand. It is a specially carved chakra stone material and was given to Uri by Irabaki in order to help him have a better manipulation of his chakra pulse. Once worn, it gives a soothing feeling, as if allowing the flow of the energy inside a person’s body to have better circulation. It is minimalistic in design and looks like a normal gold-gilded bracelet.
Accuracy/Damage Modifier: 0/0
Base Damage: 150 (S-rank)
Augments: Wide Edge, Recovery, Lucky Dodge


Applying for equipments:
Slot 1 - Kawarimi Target
Slot 2 - Light Armor
Slot 3 - Pouch: Trap
 
Eru Uri said:
Applying for weapon... err bracelet...

Name: Bracelet of Flow
Type: Unarmed - Handseal
Description: A golden bracelet he wears on his left hand. It is a specially carved chakra stone material and was given to Uri by Irabaki in order to help him have a better manipulation of his chakra pulse. Once worn, it gives a soothing feeling, as if allowing the flow of the energy inside a person’s body to have better circulation. It is minimalistic in design and looks like a normal gold-gilded bracelet.
Accuracy/Damage Modifier: 0/0
Base Damage: 150 (S-rank)
Augments: Wide Edge, Recovery, Lucky Dodge


Applying for equipments:
Slot 1 - Kawarimi Target
Slot 2 - Light Armor
Slot 3 - Pouch: Trap


  • Approved.
 
Unlearning Fire Chakra Style, Elemental Aura, Hidden Power, Combat Instinct and Learning Jutsu Mastery, Healing Factor, Initiative, Adrenaline Rush : (818 WC)
Coming from that debacle of a show, an encounter that could have been avoided if he had just stayed down and low, walked away even when his heart was stirred up by emotions he couldn’t well placed. It was because the words that came from the then vice-comannder, Okada Kaji, struck at his core, almost invalidating his life and was quite the insult to the years he had lived so far. So of course, he had to fight back, and through that encounter, he found that his passionate control over his flames were far from perfect and still needed work. The control he had been training over the years was still as volatile as flame itself, quite the ugly sight when there’s no shape to capture the flame’s beauty, nor direction for its cause. Not even the cloak of blue flames that engulfed his body showed any signs of mastery. Instead, they were furious, churning and spurning chakra pulse like air and water rumbling within his system. And in every moment that he struck at the enemy, the strength he converted into flames would recoil and strike at him from within. It was almost annoying to an extent.

And yet, this was how he had lived his life, taking the burden and getting wounded just to cut down enemies along the way. He never thought of shying away from the pain, nor the shame, for he had always believed that they were part of the things he needed to overcome. Thus, for every scar he got, for every cut and bruise to his body, he would let his anger be fueled, but turn it into something more rational, something that aims only to be more efficient and brutal to the enemy. A vengeful kind of way of fighting that seemed only to produce and be produced by destruction itself.

In turn, it was the same rage that is fueled by his own suffering that he would see a thrill upon others. The same suffering, if afflicted, the wounds that seemed to be inviting for more, and the scenario of stomping on the fallen. It was a different kind of high that was further enticed by the whispering demon within his soul, further exploding into his moveset as his combat instincts take precedence over anything else. Like a bloodlust that pushes him to take action and mark down the enemy without mercy.

But in the end, as that memory clearly paints itself, all he would see was regret in his actions as the boy he was supposed to test was left almost dead. It was clear that he lacked the ability to control his own power when given the opportunity to truly display it, most especially his control of his jutsu. A desired mastery for the technique and the power was truly necessary, even if this was a case scenario for the worse. Just imagining how much more of an asset he may end up as for the village when such tremendous power that coursed within him could be harnessed with finesse and fatality, all the more fuels his daily training to be the master of his demon. In addition to it, there was a need for a change of his tactics. Though he had grown accustomed to sacrificing his body in order to deliver more potent blows to the enemy, it was the fight with Kaji that he learned the downfall of taking too much burden. Already, his power would eat at him, body and spirit, but to add the opponent’s potential assaults that could render him wrecked. Indeed, he would not be much of an asset if he was slain mid-battle. Thus, he’d have to train his body to learn how to conserve his energy, to conserve his life force, to actually give a damn about preserving his life. As much of a weapon he would want to become, at least that was the way he had his life going for a long time, his encounter with Kaji had somehow opened his eyes to new possibilities. And by honing the body to act this way, Uri manages to recreate the sensation of the urgency, for which he could adapt and play out his strategies. It was something that even Shuuten had long been nagging at him, and perhaps with the recent encounter, the redhead had finally thought about taking the initiative in his trainings to make his movements faster and unpredictable. This was a necessity for he needed a way to stimulate his body to perform as required. He cannot wait idly by for an emergency to happen. He must ensure that he was able to switch from his casual self and into a triggered, limit-breaking mode, without having to lose control, by simply applying a sort of psychological effect on himself, and perhaps with the right amount of chakra surging through his veins.

Unlearning CA Skills: (for 4 pts. Waiting for a week after this before I apply the points)
- Mantle of Fire (R2) -> 2 pts
- Burning Recoil -> 2 pts
 
Ability swaps approved. CA points unlearned.

Eru Uri said:
Unlearning Fire Chakra Style, Elemental Aura, Hidden Power, Combat Instinct and Learning Jutsu Mastery, Healing Factor, Initiative, Adrenaline Rush : (818 WC)
Coming from that debacle of a show, an encounter that could have been avoided if he had just stayed down and low, walked away even when his heart was stirred up by emotions he couldn’t well placed. It was because the words that came from the then vice-comannder, Okada Kaji, struck at his core, almost invalidating his life and was quite the insult to the years he had lived so far. So of course, he had to fight back, and through that encounter, he found that his passionate control over his flames were far from perfect and still needed work. The control he had been training over the years was still as volatile as flame itself, quite the ugly sight when there’s no shape to capture the flame’s beauty, nor direction for its cause. Not even the cloak of blue flames that engulfed his body showed any signs of mastery. Instead, they were furious, churning and spurning chakra pulse like air and water rumbling within his system. And in every moment that he struck at the enemy, the strength he converted into flames would recoil and strike at him from within. It was almost annoying to an extent.

And yet, this was how he had lived his life, taking the burden and getting wounded just to cut down enemies along the way. He never thought of shying away from the pain, nor the shame, for he had always believed that they were part of the things he needed to overcome. Thus, for every scar he got, for every cut and bruise to his body, he would let his anger be fueled, but turn it into something more rational, something that aims only to be more efficient and brutal to the enemy. A vengeful kind of way of fighting that seemed only to produce and be produced by destruction itself.

In turn, it was the same rage that is fueled by his own suffering that he would see a thrill upon others. The same suffering, if afflicted, the wounds that seemed to be inviting for more, and the scenario of stomping on the fallen. It was a different kind of high that was further enticed by the whispering demon within his soul, further exploding into his moveset as his combat instincts take precedence over anything else. Like a bloodlust that pushes him to take action and mark down the enemy without mercy.

But in the end, as that memory clearly paints itself, all he would see was regret in his actions as the boy he was supposed to test was left almost dead. It was clear that he lacked the ability to control his own power when given the opportunity to truly display it, most especially his control of his jutsu. A desired mastery for the technique and the power was truly necessary, even if this was a case scenario for the worse. Just imagining how much more of an asset he may end up as for the village when such tremendous power that coursed within him could be harnessed with finesse and fatality, all the more fuels his daily training to be the master of his demon. In addition to it, there was a need for a change of his tactics. Though he had grown accustomed to sacrificing his body in order to deliver more potent blows to the enemy, it was the fight with Kaji that he learned the downfall of taking too much burden. Already, his power would eat at him, body and spirit, but to add the opponent’s potential assaults that could render him wrecked. Indeed, he would not be much of an asset if he was slain mid-battle. Thus, he’d have to train his body to learn how to conserve his energy, to conserve his life force, to actually give a damn about preserving his life. As much of a weapon he would want to become, at least that was the way he had his life going for a long time, his encounter with Kaji had somehow opened his eyes to new possibilities. And by honing the body to act this way, Uri manages to recreate the sensation of the urgency, for which he could adapt and play out his strategies. It was something that even Shuuten had long been nagging at him, and perhaps with the recent encounter, the redhead had finally thought about taking the initiative in his trainings to make his movements faster and unpredictable. This was a necessity for he needed a way to stimulate his body to perform as required. He cannot wait idly by for an emergency to happen. He must ensure that he was able to switch from his casual self and into a triggered, limit-breaking mode, without having to lose control, by simply applying a sort of psychological effect on himself, and perhaps with the right amount of chakra surging through his veins.

Unlearning CA Skills: (for 4 pts. Waiting for a week after this before I apply the points)
- Mantle of Fire (R2) -> 2 pts
- Burning Recoil -> 2 pts
 

Current Ninpocho Time:

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