Conduit
HP: (50+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus: +2 Accuracy & Dodge & +10% Fire element Buff
High: Melee Acc.
Average: All others
Low: Puppet Acc
(Note: I didn't realize that the ASP Bonuses to Class and Ability carried over, so if I may... If not, let me now what I need to change it.)
One with the Sky: 19/20
HP: (50+lvl) x stamina
CP: (35+lvl) x chakra control
Class Bonus: +2 Accuracy & Dodge & +10% Fire element Buff
High: Melee Acc.
Average: All others
Low: Puppet Acc
(Note: I didn't realize that the ASP Bonuses to Class and Ability carried over, so if I may... If not, let me now what I need to change it.)
One with the Sky: 19/20
[fontsize="12"]A ninja who is one with the sky is incredibly attuned to the elements of lightning. Their lightning jutsu are much more potent than the average shinobi, and they gain additional effects when they use them.
Lightning Absorption<i></i> - Passive (3 points)
Restriction- B Rank and up
Sky ninja with this ability are so attuned to lightning that most lightning attacks don’t even hurt them, and many weaker currents actually heal them. The slightest touch of a lightning bolt becomes a refreshing jolt of energy to one with this skill.
Effect: E-D Rank lightning jutsu heal the user for that much HP instead of damage. Take only 85% damage from C-Rank lightning jutsu and 90% damage from B-Rank lightning jutsu.
Shocking Current<i></i> - Passive (2 points)
Restriction- C Rank and up
Sky ninja who have this ability enhance their lightning jutsu to have lingering effects of stunning properties. The enemy moves much slower under this effect, their movements impeded, makingthem easier to hit.
Effect: Lightning jutsu have a 30% chance to impart a -1 dodge penalty for 3 rounds. This effect stacks up to 3 times; stacking does not renew old penalty timers.
Path of Raiden - Modification (3 points)
Restriction- Requires a Minor in Lightning
A true master of lightning and thunder, Raiden was able to control the elements and wield them through his weapon with amazing strength. The user does the same with their lightning jutsu, increasing the damage that they do when channeled jutsu are cast their their weapon.
Effect: When using the elemental affinity move "Channeling", weapon strikes deals 150 Lightning damage per hit as well as it's normal damage. Strikes with this weapon count as lightning damage while this technique is active. All strikes with this weapon give the target a 4% chance of paralysis when performing actions, for three rounds. When Chakra Extension is active, all hits deal an additional +10% on partial hits. When weapon strikes miss by1, lightning damage equal to 30% of the weapon's base damage is dealt to the opponent.
Charge<i></i> - Boost (1 point) *3
Restriction- May only be purchased up to three times.
Being more skilled with lightning jutsu than others, naturally their lightning jutsu do more damage. Their inner thunder seems to crackle outwardly when this skill is mastered, marking their skill with it.
Effect: +5% Lightning Damage
Static<i></i> - Passive (2 Points)
The electricity coursing through their bodies almost all the time has the potential to stun those with the misfortune to be hit by them. Beware when attacking at melee range; the voltage sparking through a Sky ninja can be quite shocking.
Effect: With any melee attack by the user, there is a 10% chance to inflict paralysis on the target, causing -1 AP usable for the next round. Effect does not stack on the same target more than once a round.
Electromagnetic Pulse<i></i> - Dependent Special Move (2 Points)
Restriction- Must have three lightning jutsu mastered.
Storing and releasing lightning energy at a later time is one thing, but sometimes you just need to hit everything, right now. This technique of the Sky nin has the added bonus of potentially stunning the opponent even without Shocking Current.
Effect: By increasing the chakra cost of a Lightning Ninjutsu by +20% CP, a lightning jutsu can be converted into an area of effect pulse that strikes up to three targets chosen by the user, inflicting +10% damage with an increased +5% chance to stun/paralyze/etc.
Thunder Armor - Independent Special Move (2 points)
Restriction- C Rank and Up, Three mastered Lightning jutsu
Immune to weaker Lightning attacks and resistant to stronger, Sky nin can also use their lightning power to build up a shocking shield around themselves. Anyone who draws near to them will feel a static shock, electricity coursing through them at an attempt to strike.
Effect: The user creates a shield of lightning around their body for 1000 CP and 1.5 AP. While it remains active, all melee attacks against the user do 20% recoil buffable lightning damage to the attacker and have a 20% chance to cause stun. Stunning causes -1 dodge for three rounds and cannot stack more than twice per target. Chance to stun stacks with Shocking Current, but the two combined cannot impart more than -4 dodge at once per target. Costs 300 CP/round to maintain.
Chain Lightning<i></i> - Jutsu (1 point, 1 to rank up) *2
Restriction- A-Rank and up
This fearsome lightning attack summons a powerful bolt of lightning that leaps from enemy to enemy until it runs out of power, wreaking havoc in large groups.
Rank 1: Deals 4000 damage at +1 accuracy, then randomly jumps to another enemy or metallic object within 15ft of the initial target, dealing 600 less damage at 2 less accuracy. Repeat this process until the bolt misses or deals no damage.
Rank 2: Deals 4500 damage at +2 accuracy, then randomly jumps to another enemy or metallic object within 20ft of the initial target, dealing 800 less damage at 2 less accuracy. Repeat this process until the bolt misses or deals no damage.
Cost: 3500 chakra and 3 AP
Notes:</I><I> Can only strike each target once.[/fontsize]
Lightning Absorption<i></i> - Passive (3 points)
Restriction- B Rank and up
Sky ninja with this ability are so attuned to lightning that most lightning attacks don’t even hurt them, and many weaker currents actually heal them. The slightest touch of a lightning bolt becomes a refreshing jolt of energy to one with this skill.
Effect: E-D Rank lightning jutsu heal the user for that much HP instead of damage. Take only 85% damage from C-Rank lightning jutsu and 90% damage from B-Rank lightning jutsu.
Shocking Current<i></i> - Passive (2 points)
Restriction- C Rank and up
Sky ninja who have this ability enhance their lightning jutsu to have lingering effects of stunning properties. The enemy moves much slower under this effect, their movements impeded, makingthem easier to hit.
Effect: Lightning jutsu have a 30% chance to impart a -1 dodge penalty for 3 rounds. This effect stacks up to 3 times; stacking does not renew old penalty timers.
Path of Raiden - Modification (3 points)
Restriction- Requires a Minor in Lightning
A true master of lightning and thunder, Raiden was able to control the elements and wield them through his weapon with amazing strength. The user does the same with their lightning jutsu, increasing the damage that they do when channeled jutsu are cast their their weapon.
Effect: When using the elemental affinity move "Channeling", weapon strikes deals 150 Lightning damage per hit as well as it's normal damage. Strikes with this weapon count as lightning damage while this technique is active. All strikes with this weapon give the target a 4% chance of paralysis when performing actions, for three rounds. When Chakra Extension is active, all hits deal an additional +10% on partial hits. When weapon strikes miss by1, lightning damage equal to 30% of the weapon's base damage is dealt to the opponent.
Charge<i></i> - Boost (1 point) *3
Restriction- May only be purchased up to three times.
Being more skilled with lightning jutsu than others, naturally their lightning jutsu do more damage. Their inner thunder seems to crackle outwardly when this skill is mastered, marking their skill with it.
Effect: +5% Lightning Damage
Static<i></i> - Passive (2 Points)
The electricity coursing through their bodies almost all the time has the potential to stun those with the misfortune to be hit by them. Beware when attacking at melee range; the voltage sparking through a Sky ninja can be quite shocking.
Effect: With any melee attack by the user, there is a 10% chance to inflict paralysis on the target, causing -1 AP usable for the next round. Effect does not stack on the same target more than once a round.
Electromagnetic Pulse<i></i> - Dependent Special Move (2 Points)
Restriction- Must have three lightning jutsu mastered.
Storing and releasing lightning energy at a later time is one thing, but sometimes you just need to hit everything, right now. This technique of the Sky nin has the added bonus of potentially stunning the opponent even without Shocking Current.
Effect: By increasing the chakra cost of a Lightning Ninjutsu by +20% CP, a lightning jutsu can be converted into an area of effect pulse that strikes up to three targets chosen by the user, inflicting +10% damage with an increased +5% chance to stun/paralyze/etc.
Thunder Armor - Independent Special Move (2 points)
Restriction- C Rank and Up, Three mastered Lightning jutsu
Immune to weaker Lightning attacks and resistant to stronger, Sky nin can also use their lightning power to build up a shocking shield around themselves. Anyone who draws near to them will feel a static shock, electricity coursing through them at an attempt to strike.
Effect: The user creates a shield of lightning around their body for 1000 CP and 1.5 AP. While it remains active, all melee attacks against the user do 20% recoil buffable lightning damage to the attacker and have a 20% chance to cause stun. Stunning causes -1 dodge for three rounds and cannot stack more than twice per target. Chance to stun stacks with Shocking Current, but the two combined cannot impart more than -4 dodge at once per target. Costs 300 CP/round to maintain.
Chain Lightning<i></i> - Jutsu (1 point, 1 to rank up) *2
Restriction- A-Rank and up
This fearsome lightning attack summons a powerful bolt of lightning that leaps from enemy to enemy until it runs out of power, wreaking havoc in large groups.
Rank 1: Deals 4000 damage at +1 accuracy, then randomly jumps to another enemy or metallic object within 15ft of the initial target, dealing 600 less damage at 2 less accuracy. Repeat this process until the bolt misses or deals no damage.
Rank 2: Deals 4500 damage at +2 accuracy, then randomly jumps to another enemy or metallic object within 20ft of the initial target, dealing 800 less damage at 2 less accuracy. Repeat this process until the bolt misses or deals no damage.
Cost: 3500 chakra and 3 AP
Notes:</I><I> Can only strike each target once.[/fontsize]