Main Weapon - Crescent Blade
A custom-crafted polearm, collapsible through use of the wielder's chakra, the tip being a wide near-circular crescent. The blade is sharp on both edges and it is wielded as a slashing weapon.
Type: Slashing Accuracy: +0 Damage: +0% Augments: Razor Strike, Daze, Chain Link
Secondary Weapon - Pavise
A pavise is a large, heavy shield typically used to protect the bearer from hails of arrows. It can also be used to block melee blows and as a bludgeoning weapon.
Type: Bludgeoning Accuracy: -2 Damage: +10% Augments: Vanguard, Riot Shield, Chain Link
Other Weapons<i></i>
Rapier
A rapier is an extremely thin, flexible, but nevertheless sharp and fairly sturdy sword used in fencing. Its main battlefield use is to puncture armor as a piercing weapon.
Type: Piercing Accuracy: +2 Damage: -10% Augments: Swift, Siege, Chain Link
Incendiary Crossbow
Crossbows launch bolts whose main advantage over arrows is their increased wind resistance. This particular crossbow is always armed with bolts that are capable of exploding on contact and as such it is a good ranged weapon.
Type: Ranged/Piercing Accuracy: -2 Damage: +10% Augments: Exploding Tag Attachment, Breaker, Chain Link
Metal Shield Gloves + Boots
Custom-crafted blue and silver metal gloves that make no pretense to be anything other than combative. They are capable of deflecting blows with their retractable side attachments, but their primary use is punching people with as an unarmed weapon. They are paired with matching boots, and both possess boosted channeling abilities.
Type: Unarmed Accuracy: +1 Damage: -5% Augments: Vanguard, Ignition, Chain Link
Javelins
Javelins are technically polearms, but their weight and balance make them somewhat more suited to throwing than to using at melee range. They are heavy and slightly awkward but damaging projectiles.
Type: Projectile/Piercing Accuracy: -1 Damage: +5% Augments: Mirage, Daze, Razor Strike
Core Ability: Void Adept
Pressure Points (2)
Suppressing Fire x3 (3)
Advanced Cancellation (2)
Extreme Understanding x 2 (2)
Spell Cancel (3)
Combat Efficiency (2)
Snapback (2)
Critical Fallacy (2)
Secondary Nature x2 (2)
Profile: http://ninpocho.com/viewtopic.php?f=68&t=810
A custom-crafted polearm, collapsible through use of the wielder's chakra, the tip being a wide near-circular crescent. The blade is sharp on both edges and it is wielded as a slashing weapon.
Type: Slashing Accuracy: +0 Damage: +0% Augments: Razor Strike, Daze, Chain Link
Secondary Weapon - Pavise
A pavise is a large, heavy shield typically used to protect the bearer from hails of arrows. It can also be used to block melee blows and as a bludgeoning weapon.
Type: Bludgeoning Accuracy: -2 Damage: +10% Augments: Vanguard, Riot Shield, Chain Link
Other Weapons<i></i>
Rapier
A rapier is an extremely thin, flexible, but nevertheless sharp and fairly sturdy sword used in fencing. Its main battlefield use is to puncture armor as a piercing weapon.
Type: Piercing Accuracy: +2 Damage: -10% Augments: Swift, Siege, Chain Link
Incendiary Crossbow
Crossbows launch bolts whose main advantage over arrows is their increased wind resistance. This particular crossbow is always armed with bolts that are capable of exploding on contact and as such it is a good ranged weapon.
Type: Ranged/Piercing Accuracy: -2 Damage: +10% Augments: Exploding Tag Attachment, Breaker, Chain Link
Metal Shield Gloves + Boots
Custom-crafted blue and silver metal gloves that make no pretense to be anything other than combative. They are capable of deflecting blows with their retractable side attachments, but their primary use is punching people with as an unarmed weapon. They are paired with matching boots, and both possess boosted channeling abilities.
Type: Unarmed Accuracy: +1 Damage: -5% Augments: Vanguard, Ignition, Chain Link
Javelins
Javelins are technically polearms, but their weight and balance make them somewhat more suited to throwing than to using at melee range. They are heavy and slightly awkward but damaging projectiles.
Type: Projectile/Piercing Accuracy: -1 Damage: +5% Augments: Mirage, Daze, Razor Strike
Core Ability: Void Adept
Pressure Points (2)
Suppressing Fire x3 (3)
Advanced Cancellation (2)
Extreme Understanding x 2 (2)
Spell Cancel (3)
Combat Efficiency (2)
Snapback (2)
Critical Fallacy (2)
Secondary Nature x2 (2)
Profile: http://ninpocho.com/viewtopic.php?f=68&t=810