Ninpocho Chronicles is a fantasy setting storyline set in the World of Ninjas where feudal daimyo, clans and ninja villages all wage war on each other for money, glory or for a common goal.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Yamanaka

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Yamanaka
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The Yamanaka are known as the 'Mind Clan', and for good reason; they possess a sharp mentality that not only enables them to cast powerful illusions, but also have the unique ability to project their consciousness outwards to directly manipulate the wills of others. Yamanaka thrive from the sidelines as expert spies and interrogators.
084 PL - Mentalist (Rank 1), Nightshade Extract (Rank 1)
168 PL - Illusory Cantrips (Rank 1)
252 PL - Phantosmia (Rank 1)
336 PL - Illusory Cantrips(Rank 2)
420 PL - Mentalist (Rank 2), Mind Body Disturbance (Rank 1)
504 PL - Nightshade Extract (Rank 2)
588 PL - Illusory Cantrips (Rank 3), Phantosmia (Rank 2)
672 PL - Mentalist (Rank 3), Core Skill 3 (Rank 2)
756 PL - Phantosmia (Rank 3)
840 PL - Nightshade Extract (Rank 3), Mind Body Disturbance (Rank 3)
---

Mentalist - Passive
The Yamanaka universally seem to have a strong force of will, and are naturally adept in the arts of the mind.
Rank 1/2/3: Grants +1/+2/+3 Genjutsu DC.
---

Nightshade Extract - Passive
Through mastery of botany the Yamanaka has learned to make their own strains of regular poisons, increasing their potency and effects.
Rank 1/2/3: Grants access to the Nightshade extract. The Yamanaka can choose to add this to any poison they have in their inventory, adding an additional effect to the poison.
  • Injury Poisons gain an additional -1/-2/-3 Dodge/Gen Save debuff
  • Inhaled poisons gain additional -1/-2/-3 Acc/DC debuff
Notes:
  • This must be noted in the user’s dojo.
  • This caps at -4 total Dodge/Gen Save/Acc/DC debuff from Nightshade extract or the poison it is affecting.
---

Illusionary Cantrips - Passive
At a certain point of mastery a Yamanaka is able to layer illusions upon each other so intricately, that minor ones become near effortless to maintain, and rarely interfere with other genjutsu.
Rank 1: E-Rank Genjutsu cast by the user doesn't fill a Sense slot of the target.
Rank 2: E/D-Rank Genjutsu cast by the user doesn’t fill a Sense slot of the target. The user may use an E Rank Genjutsu as a free action, this requires a 10 second cooldown after use.
Rank 3: E/D-Rank Genjutsu cast by the user doesn’t fill a Sense slot of the target. The user may use an E/D Rank Genjutsu as a free action, this requires a 10 second cooldown after use.
---

Phantosmia - Bloodline Style
As a Yamanaka saturates an opponent's senses with Genjutsu, their mind is overwhelmed by phantom scents, confusing their perceptions to the Yamanaka’s advantage.
Rank 1/2/3: The user receives +1 Acc/Gen DC and +5% damage per Genjutsu maintained on their opponents. Every 10 seconds, the user may apply one Nightshade Extract affected Injury type poison to 1/2/3 weapons for 0 AP, and this consumes a use of the chosen poison per weapon.

Cost: 0.5 AP
Notes:
  • If used as a Chakra style these buffs apply to Genjutsu
  • If used as a Physical style these buffs apply to Taijutsu
  • These bonuses cap at +5 Acc/Gen DC, +25% Damage buff.
  • The Nightshade Extract affected poison application lasts 10 seconds.
  • A different Nightshade Extract affected poison may be chosen for each weapon in a single use.
  • Counts either as Chakra or Physical Style. Must be declared upon entering.
---

Mind Body Disturbance - Will Genjutsu
The unique ability of the Yamanaka Clan, allowing them to project their own consciousness out from the limits of their own body, and attempt to enter the mind of another living being. While excellent at reconnaissance, this skill is risky in a direct confrontation. If the Yamanaka is willing to take the risk, this Genjutsu allows them to lurk within the mind of their target, sharing their senses, and if they so desire, take disrupt their unwitting host.
Rank 1/2/3: Targets an opponent with Genjutsu DC. If successful, the Yamanaka's awareness enters the body of the target with the victim unaware of their presence. The target and user each have -1/2/3 Dodge. 50%/40%/30% of all damage done to the target is also inflicted on the user ignoring the user’s DR. At rank 2 the user is aware of everything the target is aware of (Including targets clones). At Rank 3 the user can now use the Distracting Thoughts special action.
Special Action - Distracting Thoughts: While Mind Body Disturbance affects a target, the user may spend up to 1 Ap to reduce the target’s AP by double the spent AP. Doing this alerts the target to the presence of the user.

Costs: 2 Ap, 300 CP to initiate, 150 CP/rnd.
Notes:
  • Upon a full hit, the target is unaware of the user’s presence. On a partial hit, the target is aware.
  • If the target is aware of the Mind Body Disturbance they can spend 1 AP to attempt a Genjutsu Check to end the Mind Body Disturbance Technique.
  • If the target is aware of the Mind Body Disturbance Technique they receive a stackable +2 Gen Save buff per round to resist this technique.
  • The user will always be aware of the target while they are affected by the Mind Body Disturbance Technique.
  • This does not take up a Genjutsu Sense Slot, and cannot have it’s number of targets increased through any means.
  • This technique may be maintained for a maximum of 30 seconds.
  • Requires a 10 second cooldown after use.
  • The user may perform Genjutsu and Yamanaka techniques while using Mind Body Disturbance Technique with no penalty, all other actions are used at -3/-2/-1 Accuracy.
  • Other Yamanaka are automatically aware if Mind Body Disturbance Technique is used upon them.
  • This does not circumvent the AoE rules, and the user can still only take damage once from any source.
----

True Yamanaka
The True Yamanaka are a branch of Clan Yamanaka that claim to be descendants of the original bloodline founder. The True Yamanaka are noted for their calm, detached behavior, turning their heads at the more down to earth, flowery techniques of their sister bloodline, focusing more on Genjutsu and the power of the mind.
924 PL - Presence Erase (Rank 1), Mind Possession (Rank 1)
1008 PL - Mental Fortress (Rank 1)
1092 PL - Mind Possession (Rank 2)
1176 PL - Presence Erase (Rank 2), Mental Fortress (Rank 2)
1260 PL - Name of the Rose (Rank 1)
1344 PL - Presence Erase (Rank 3), Mind Possession (Rank 3)
1428 PL - Name of the Rose (Rank 2),
1512 PL - Mind Destruction (Rank 1)
1596 PL - Mental Fortress (Rank 3)
1680 PL - Name of the Rose (Rank 3), Mind Destruction (Rank 2)
1764 PL - Mind Destruction (Rank 3)
---

Presence Erase - Passive
The mastery of Genjutsu allows the True Yamanaka to alter perception and memory to mask their presence against those around them. This often takes the form of the True Yamanaka vanishing into a plume of smoke, or simulating some type of Body Switch technique. Unlike Genjutsu this does not require focus on a target, but instead affects any who can currently perceive them.
Rank 1/2/3: The user may apply their current Genjutsu DC bonus to any stealth check at -1/+0/+1.
Notes:
  • This requires a 10 second cooldown after use.
  • Stacks with the user’s stealth bonuses.
---

Mental Fortress - Passive
Using their extensive knowledge of Genjutsu, the True Yamanaka are able to use the opponent's mental debilitation to strengthen their own defences, making the opponent's own mental weakness their strength.
Rank 1/2/3: For each Genjutsu affecting an opponent the user gets +1 Genjutsu Save. This caps at +2/+3/+4 Genjutsu Save
---

Mind Possession - Will Genjutsu
The pure expression of the True Yamanaka’s mental capabilities, they are able to take the base Mind Body Disturbance Technique and increase its effectiveness, to the point of overpowering the opponent's mind and controlling them like mental puppets.
Rank 1/2/3: The user attempts to bind the opponent at -3/2/1 Gen DC. If the user successfully binds the target, the following effects occur:
  • The user takes control of the target and their actions will be performed by the target, not the user, this does not affect/break the bind.
  • Damage done to the target also damages the user.
  • If the target or user takes 10% Max HP within a round this Technique ends.
  • When using actions through the target, the user uses the target's Secondary stats, with the exception of keeping their own Genjutsu DC and Save.
  • The user may only perform their own Techniques, but cannot target the user or target.
  • Techniques used in this state take their costs from the user and target at a 50% split.
  • Techniques used through Mind Possession do not use the target’s AP.
Special Action - Fast Possession If the target is under the effect of the Mind Body Disturbance
Technique, for +20% CP they can have this genjutsu cast at 0 AP timing. This does not affect the AP cost of Mind Possession.

Cost:2.5 AP 610 CP, 305 CP/rnd
Notes:
  • This is a Full Bind.
  • Mind Possession may only be used on a single target regardless of other effects.
  • There is a 21% chance to dispel maintained effects per round maintained.
  • This can be maintained for a maximum of 15 seconds.
  • The target can spend 2 AP to attempt to escape the bind with a 15% chance. This bonus stacks per attempt.
  • This does not circumvent the AoE rules, and the user can still only take damage once from any source.
---

Name of the Rose - Non-Elemental Ninjutsu
A secret ability of the True Yamanaka, allowing them to convert their body into a form of their choosing, created purely out of chakra. In this form, the user's mental capabilities are significantly increased, but it comes at a cost as this form can only be held shortly, and has a significant mental strain.
Rank 1/2/3: The user gains +5%/10%/15% DR and Non-Illusionary Damage is dealt to the user’s CP instead of HP. Any Non-Illusionary Damage the user deals is at -20%/15%/10% damage.

Special action - Meditation: For 1 AP, the user can reduce the maximum maintained duration by 10 seconds to restore 20% of their Max CP. There must be at least 10 seconds remaining for this special action to be used.

Cost: 2.5AP 1100 CP, 550 CP/rnd
Notes:
  • This is a Chakra Armor Technique.
  • This can be maintained for a maximum of 30 seconds.
  • The user cannot restore more than their CP at the time of casting this technique.
  • If the Mind Possession Technique is used while the user is maintaining Name of the Rose, the user is no longer a valid target. If used this way, when Mind Possession or Name of the Rose ends, the user becomes a valid target again.
---

Mind Destruction - Will Genjutsu
An advanced usage of their Mind Body Disturbance Technique, in which the True Yamanaka may influence the mind and actions of a target without the need to implant their own consciousness within. Though the control this gives the Yamanaka over their target is weaker in comparison to Mind Body Disturbance, this carries none of the risks associated with that technique. A skilled True Yamanaka may learn to spread this effect to multiple targets, allowing them to turn their enemies against each other.
Rank 1/2/3:Deals 480/600/720 damage to three targets each round. Upon initiation of this Genjutsu the targets are suppressed for 1AP. While affected, victims have -1 Max AP and their actions have a 10%/15%/20% chance of being unable to choose specific targets for attacks they make.

Cost: 3 AP 1490 CP, 740 CP/rnd.
Notes:
  • Mind Destruction has priority over any Non-Kinjutsu effects which would allow the victim to retain the capability to choose their targets.
  • This can be maintained for a maximum of 30 seconds.
  • If unable to choose a target, a roll is made to see who is targeted, a victim may attack themselves.
----

Ikebana
The Ikebana Yamanaka embrace the botanist side of their bloodline, mastering the infusion of chakra and beauty, for use in stylized Taijutsu, which is as deadly as it is beautiful. Even a simple bouquet of flowers is a dangerous weapon in the hands of an Ikebana Yamanaka.
924 PL - Weaponized Kadō (Rank 1), Senbonzakura (Rank 1)
1008 PL - Kōdō Infusion(Rank 1)
1092 PL - Senbonzakura (Rank 2)
1176 PL - Weaponized Kadō (Rank 2), Kōdō Infusion (Rank 2)
1260 PL - Nageirebana (Rank 1)
1344 PL - Weaponized Kadō (Rank 3), Senbonzakura (Rank 3)
1428 PL - Nageirebana (Rank 2),
1512 PL - Fields of Elysian (Rank 1)
1596 PL - Kōdō Infusion (Rank 3)
1680 PL - Nageirebana (Rank 3), Fields of Elysian (Rank 2)
1764 PL - Fields of Elysian (Rank 3)
---

Weaponized Kadō - Independent Special Move
Ikebana Yamanaka are masters of floristry, and to stand in an Ikebana nursery is to stand within an armory, and nothing exemplifies this as much as Kadō Weaponry. Specialized seeds are encouraged to grow over weapons, allowing Genjutsu Techniques to be used unhindered.
Rank 1/2/3: The user may apply a [Kado Seed] Augment to their equipped weapon. This [Kado Seed] augment allows Genjutsu Techniques to be used without handseals. This does not take up an augment slot.

Cost: 1 AP and 100 CP

Notes:
  • The weapon retains the [Kado Seed] Augment even when dropped or unequipped.
----

Kōdō Infusion - Passive
A side effect of the Ikebana Yamanaka’s experiments with Kadō Weaponry, the discovery was made that you could infuse flowers with Genjutsu Techniques, causing the pollen or sap to mix with chakra, allowing poisons to be created.
Rank 1/2/3: The user can convert an E/D/C rank Genjutsu into an inhaled or injury poison. This can be applied to any weapon with the [Kado Seed] Augment for no additional cost or timing.

Cost: AP and CP cost Genjutsu used.
Notes:
  • Kodo Infusion Poisons follow the standard rules for Poisons.
  • Kodo Infusion Poisons automatically have Nightshade Extract applied.
  • Targets can only be affected by any Kodo Infusion Poison once per 10 seconds.
  • Kodo Infusion Poisons last for 10 seconds.
  • Kodo Infusion Poisons count as Genjutsu Techniques and Illusionary Damage for the purposes of damage buffs, Barriers and Phantosmia only.
  • This cannot be used with Bloodline or Kinjutsu Techniques.

---

Senbonzakura - Variable Taijutsu
Further proof of the Ikebana Yamanaka’s mastery of botany, they can cause their weapon to bloom into a thousand cherry petals, causing tiny but devastating cuts against the opponent, especially when welding a Kado Weapon.
Rank 1/2/3: The user strikes at a single target 12 times, dealing 330/410/500 Physical Damage each at -2 Accuracy. Each hit adds a cumulative 5%/7.5%/10% chance that the target will take an additional 25% base damage of all successful hits to the target from this Technique.

Special action - Senbonzakura Kageyoshi: By lowering the base damage by 15% and increasing the CP cost by 20%, the petal strikes can be divided amongst any number of targets.

Cost: 2.25 AP, 900 CP.
Notes:
  • This Taijutsu subtype matches the weapon used for it.
  • Senbonzakura additional Physical Damage cannot be buffed or reduced in any way, and is a separate damage amount.
  • A target can only be hit successfully by this Technique 5 times per use.
  • The additional damage chance caps at 50%, and is checked once at the completion of the technique.
  • Using a Weapon with the [Kado Seed] Augment removes the accuracy penalty.
---

Nageirebana - Variable Taijutsu
Rumoured to have been created by an Ikebana Yamanaka who had become a ronin, this technique was created when they had used a burst of Kadō Weaponry with Nageire slanted style of floral arrangement at a distance, replacing the standard vase with the opponents body.
Rank 1/2/3: Strikes the target 7 times, dealing 270/340/405 Physical Damage at +0/+1/+2 Acc.

Special Action - Upright style: For +20% CP cost, up to 5 hits can be combined into a single strike, dealing +25% base Physical damage.
Special Action - Cascading style: For +10% CP cost and lowering the base damage by 20% the user may target up to 3 targets.

Cost:2.25 AP, 740 CP
Notes:
  • This Taijutsu subtype matches the weapon used for it.
  • A target can only be hit successfully by this Technique 5 times per use.
  • If a weapon with the [Kado Seed] Augment is used for this technique, each hit adds +1 to the Technique’s Accuracy to the next hit, capping at +5 Accuracy total.
---

Fields of Elysian - Variable Taijutsu
The ultimate expression of Weaponized Kadō, the Ikebana Yamanaka can cover the battlefield with flowers, each as deadly as they are beautiful.
Rank 1/2/3: The user chooses a weapon with the [Kado Seed] Augment and plants it in the ground, creating a Terrain Technique and dropping the weapon. They then choose a maintainable Genjutsu up to B-Rank, this is converted into an inhaled or injury poison that is infused into the Fields of Elysian. Each round Fields of Elysian is active, at 3, 6 and 9 seconds, opponents must make a check at +0/+1/+2 Acc/DC or take 530/660/800 Physical Damage and are affected by the chosen Genjutsu.

Cost: 2.75 AP, 2230 CP and 1115 CP per round
Notes:
  • This is a Terrain Technique
  • While this Technique is maintained the weapon cannot be picked up or used.
  • This Taijutsu subtype matches the weapon used for it.
  • The user can choose to use Taijutsu Acc or Genjutsu DC for Fields of Elysian’s checks(This does not change the save type).
  • Fields of Elysian Poisons do not take up a sense slot, and last 10 seconds.
  • Fields of Elysian cannot be used with any type of bind.
  • Fields of Elysian is a poison and follow the standard rules for Poisons.
  • Fields of Elysian automatically have Nightshade Extract applied.
  • Fields of Elysian counts as Genjutsu Techniques and Illusionary Damage for the purposes of damage buffs, Barriers and Phantosmia only.
  • This cannot be done with Bloodline or Kinjutsu Genjutsu.
  • This can be maintained for 30 seconds
  • Fields of Elysian is not affected by Poison Resistance or Poison Mastery.
 
Last edited by a moderator:

Ninpocho Admin

Administrator
Staff member
Jan 15, 2013
1,970
Yen
109,596,060
ASP
73,810
Code:
[b]Yamanaka[/b]
[img]https://i.imgur.com/GZBSieK.png[/img] 
[quote][I]The Yamanaka are known as the 'Mind Clan', and for good reason; they possess a sharp mentality that not only enables them to cast powerful illusions, but also have the unique ability to project their consciousness outwards to directly manipulate the wills of others. Yamanaka thrive from the sidelines as expert spies and interrogators.[/I]
[spoiler]084 PL - Mentalist (Rank 1), Nightshade Extract (Rank 1)
168 PL - Illusory Cantrips (Rank 1)
252 PL - Phantosmia (Rank 1)
336 PL - Illusory Cantrips(Rank 2)
420 PL - Mentalist (Rank 2), Mind Body Disturbance (Rank 1)
504 PL - Nightshade Extract (Rank 2)
588 PL - Illusory Cantrips (Rank 3), Phantosmia (Rank 2)
672 PL - Mentalist (Rank 3), Core Skill 3 (Rank 2)
756 PL - Phantosmia (Rank 3)
840 PL - Nightshade Extract (Rank 3), Mind Body Disturbance (Rank 3)
---

[U][B]Mentalist - [I]Passive[/I][/B][/U]
[I]The Yamanaka universally seem to have a strong force of will, and are naturally adept in the arts of the mind.[/I]
[B]Rank 1/2/3:[/B] Grants +1/+2/+3 Genjutsu DC.
---

[U][B]Nightshade Extract - [I]Passive[/I][/B][/U]
[I]Through mastery of botany the Yamanaka has learned to make their own strains of regular poisons, increasing their potency and effects.[/I]
[B]Rank 1/2/3:[/B] Grants access to the [i]Nightshade extract[/i]. The Yamanaka can choose to add this to any poison they have in their inventory, adding an additional effect to the poison.
[LIST]
[*]Injury Poisons gain an additional -1/-2/-3 Dodge/Gen Save debuff
[*]Inhaled poisons gain additional -1/-2/-3 Acc/DC debuff
[/LIST]
[I]Notes:[/I]
[LIST]
[*]This must be noted in the user’s dojo.
[*]This caps at -4 total Dodge/Gen Save/Acc/DC debuff from [i]Nightshade extract[/i] or the poison it is affecting.
[/LIST]
---

[U][B]Illusionary Cantrips - [I]Passive[/I][/B][/U]
[I]At a certain point of mastery a Yamanaka is able to layer illusions upon each other so intricately, that minor ones become near effortless to maintain, and rarely interfere with other genjutsu.[/I]
[B]Rank 1: [/B]E-Rank Genjutsu cast by the user doesn't fill a Sense slot of the target.
[B]Rank 2:[/B] E/D-Rank Genjutsu cast by the user doesn’t fill a Sense slot of the target. The user may use an E Rank Genjutsu as a free action, this requires a 10 second cooldown after use.
[B]Rank 3:[/B] E/D-Rank Genjutsu cast by the user doesn’t fill a Sense slot of the target. The user may use an E/D Rank Genjutsu as a free action, this requires a 10 second cooldown after use.
---

[U][B]Phantosmia - [I]Bloodline Style[/I][/B][/U]
[I]As a Yamanaka saturates an opponent's senses with Genjutsu, their mind is overwhelmed by phantom scents, confusing their perceptions to the Yamanaka’s advantage.[/I]
[B]Rank 1/2/3:[/B] The user receives +1 Acc/Gen DC and +5% damage per Genjutsu maintained on their opponents. Every 10 seconds, the user may apply one [i]Nightshade Extract[/i] affected [i]Injury[/i] type poison to 1/2/3 weapons for 0 AP, and this consumes a use of the chosen poison per weapon.

[B]Cost:[/B] 0.5 AP
[I]Notes:[/I]
[LIST]
[*]If used as a Chakra style these buffs apply to Genjutsu
[*]If used as a Physical style these buffs apply to Taijutsu
[*]These bonuses cap at +5 Acc/Gen DC, +25% Damage buff.
[*]The [i]Nightshade Extract[/i] affected poison application lasts 10 seconds.
[*]A different [i]Nightshade Extract[/i] affected poison may be chosen for each weapon in a single use.
[*]Counts either as [I]Chakra[/I] or [I]Physical[/I] Style. Must be declared upon entering.
[/LIST]
---

[U][B]Mind Body Disturbance - [I]Will Genjutsu[/I][/B][/U]
[I]The unique ability of the Yamanaka Clan, allowing them to project their own consciousness out from the limits of their own body, and attempt to enter the mind of another living being. While excellent at reconnaissance, this skill is risky in a direct confrontation. If the Yamanaka is willing to take the risk, this Genjutsu allows them to lurk within the mind of their target, sharing their senses, and if they so desire, take disrupt their unwitting host.[/I]
[B]Rank 1/2/3:[/B] Targets an opponent with Genjutsu DC. If successful, the Yamanaka's awareness enters the body of the target with the victim unaware of their presence. The target and user each have -1/2/3 Dodge. 50%/40%/30% of all damage done to the target is also inflicted on the user ignoring the user’s DR. At rank 2 the user is aware of everything the target is aware of (Including targets clones). At Rank 3 the user can now use the [i]Distracting Thoughts[/i] special action.
[b]Special Action[/b] - [i]Distracting Thoughts:[/I] While [i]Mind Body Disturbance[/i] affects a target, the user may spend up to 1 Ap to reduce the target’s AP by double the spent AP. Doing this alerts the target to the presence of the user.

[B]Costs:[/B] 2 Ap, 300 CP to initiate, 150 CP/rnd.
[I]Notes:[/I]
[LIST]
[*]Upon a full hit, the target is unaware of the user’s presence. On a partial hit, the target is aware.
[*]If the target is aware of the [i]Mind Body Disturbance[/i] they can spend 1 AP to attempt a Genjutsu Check to end the [i]Mind Body Disturbance[/i] Technique.
[*]If the target is aware of the [i]Mind Body Disturbance[/i] Technique they receive a stackable +2 Gen Save buff per round to resist this technique.
[*]The user will always be aware of the target while they are affected by the [i]Mind Body Disturbance[/i] Technique.
[*]This does not take up a Genjutsu Sense Slot, and cannot have it’s number of targets increased through any means.
[*]This technique may be maintained for a maximum of 30 seconds.
[*]Requires a 10 second cooldown after use.
[*]The user may perform Genjutsu and Yamanaka techniques while using [i]Mind Body Disturbance Technique[/i] with no penalty, all other actions are used at -3/-2/-1 Accuracy.
[*]Other Yamanaka are automatically aware if [i]Mind Body Disturbance[/i] Technique is used upon them.
[*]This does not circumvent the AoE rules, and the user can still only take damage [B][I]once[/I][/B] from any source.
[/LIST]
[/spoiler]
----

[B][U]True Yamanaka[/U][/B]
[I]The True Yamanaka are a branch of Clan Yamanaka that claim to be descendants of the original bloodline founder. The True Yamanaka are noted for their calm, detached behavior, turning their heads at the more down to earth, flowery techniques of their sister bloodline, focusing more on Genjutsu and the power of the mind.[/I]
[spoiler]924 PL - Presence Erase (Rank 1), Mind Possession (Rank 1)
1008 PL - Mental Fortress (Rank 1)
1092 PL - Mind Possession (Rank 2)
1176 PL - Presence Erase (Rank 2), Mental Fortress (Rank 2)
1260 PL - Name of the Rose (Rank 1)
1344 PL - Presence Erase (Rank 3), Mind Possession (Rank 3)
1428 PL - Name of the Rose (Rank 2),
1512 PL - Mind Destruction (Rank 1)
1596 PL - Mental Fortress  (Rank 3)
1680 PL - Name of the Rose (Rank 3), Mind Destruction (Rank 2)
1764 PL - Mind Destruction (Rank 3)
---

[B][U]Presence Erase - [I]Passive[/I][/U][/B]
[I]The mastery of Genjutsu allows the True Yamanaka to alter perception and memory to mask their presence against those around them. This often takes the form of the True Yamanaka vanishing into a plume of smoke, or simulating some type of Body Switch technique. Unlike Genjutsu this does not require focus on a target, but instead affects any who can currently perceive them.[/I]
[B]Rank 1/2/3:[/B] The user may apply their current Genjutsu DC bonus to any stealth check at -1/+0/+1.
[I]Notes:[/I]
[LIST][*]This requires a 10 second cooldown after use.
[*]Stacks with the user’s stealth bonuses.[/LIST]
---

[B][U]Mental Fortress - [I]Passive[/I][/U][/B]
[I]Using their extensive knowledge of Genjutsu, the True Yamanaka are able to use the opponent's mental debilitation to strengthen their own defences, making the opponent's own mental weakness their strength.[/I]
[B]Rank 1/2/3:[/B] For each Genjutsu affecting an opponent the user gets +1 Genjutsu Save. This caps at +2/+3/+4 Genjutsu Save
---

[U][B]Mind Possession - [I]Will Genjutsu[/I][/B][/U]
[I]The pure expression of the True Yamanaka’s mental capabilities, they are able to take the base Mind Body Disturbance Technique and increase its effectiveness, to the point of overpowering the opponent's mind and controlling them like mental puppets.[/I]
[B]Rank 1/2/3:[/B] The user attempts to bind the opponent at -3/2/1 Gen DC. If the user successfully binds the target, the following effects occur:
[LIST]
[*]The user takes control of the target and their actions will be performed by the target, not the user, this does not affect/break the bind.
[*]Damage done to the target also damages the user.
[*]If the target or user takes 10% Max HP within a round this Technique ends.
[*]When using actions through the target, the user uses the target's Secondary stats, with the exception of keeping their own Genjutsu DC and Save.
[*]The user may only perform their own Techniques, but cannot target the user or target. 
[*]Techniques used in this state take their costs from the user and target at a 50% split.
[*]Techniques used through [i]Mind Possession[/i] do not use the target’s AP.
[/LIST]
[b]Special Action[/b] - [i]Fast Possession[/I]  If the target is under the effect of the [i]Mind Body Disturbance[/i]
Technique, for +20% CP they can have this genjutsu cast at 0 AP timing. This does not affect the AP cost of [i]Mind Possession[/i].

[B]Cost:[/B]2.5 AP 610 CP, 305 CP/rnd
[I]Notes:[/I]
[LIST]
[*]This is a Full Bind.
[*][i]Mind Possession[/i] may only be used on a single target regardless of other effects.
[*]There is a 21% chance to dispel maintained effects per round maintained.
[*]This can be maintained for a maximum of 15 seconds.
[*]The target can spend 2 AP to attempt to escape the bind with a 15% chance. This bonus stacks per attempt.
[*]This does not circumvent the AoE rules, and the user can still only take damage [B][I]once[/I][/B] from any source.
[/LIST]
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[U][B]Name of the Rose - [I]Non-Elemental Ninjutsu[/I][/B][/U]
[I]A secret ability of the True Yamanaka, allowing them to convert their body into a form of their choosing, created purely out of chakra. In this form, the user's mental capabilities are significantly increased, but it comes at a cost as this form can only be held shortly, and has a significant mental strain.[/I]
[B]Rank 1/2/3:[/B] The user gains +5%/10%/15% DR and Non-Illusionary Damage is dealt to the user’s CP instead of HP. Any Non-Illusionary Damage the user deals is at -20%/15%/10% damage.

[b]Special action[/b] - [i]Meditation:[/i] For 1 AP, the user can reduce the maximum maintained duration by 10 seconds to restore 20% of their Max CP. There must be at least 10 seconds remaining for this special action to be used.

[B]Cost: [/B]2.5AP  1100 CP, 550 CP/rnd
[I]Notes:[/I]
[LIST]
[*]This is a Chakra Armor Technique.
[*]This can be maintained for a maximum of 30 seconds.
[*]The user cannot restore more than their CP at the time of casting this technique.
[*]If the [i]Mind Possession[/i] Technique is used while the user is maintaining [i]Name of the Rose[/i], the user is no longer a valid target. If used this way, when [i]Mind Possession[/i] or [i]Name of the Rose[/i] ends, the user becomes a valid target again.
[/LIST]
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[U][B]Mind Destruction - [I]Will Genjutsu[/I][/B][/U]
[I]An advanced usage of their Mind Body Disturbance Technique, in which the True Yamanaka may influence the mind and actions of a target without the need to implant their own consciousness within. Though the control this gives the Yamanaka over their target is weaker in comparison to Mind Body Disturbance, this carries none of the risks associated with that technique. A skilled True Yamanaka may learn to spread this effect to multiple targets, allowing them to turn their enemies against each other.[/I]
[B]Rank 1/2/3:[/B]Deals 480/600/720 damage to three targets each round. Upon initiation of this Genjutsu the targets are suppressed for 1AP. While affected, victims have -1 Max AP and their actions have a 10%/15%/20% chance of being unable to choose specific targets for attacks they make. 

[B]Cost:[/B] 3 AP 1490 CP, 740 CP/rnd.
[I]Notes:[/I]
[LIST]
[*][i]Mind Destruction[/i] has priority over any Non-Kinjutsu effects which would allow the victim to retain the capability to choose their targets.
[*]This can be maintained for a maximum of 30 seconds.
[*]If unable to choose a target, a roll is made to see who is targeted, a victim may attack themselves.
[/LIST]
[/spoiler]
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[B][U]Ikebana[/U][/B]
[I]The Ikebana Yamanaka embrace the botanist side of their bloodline, mastering the infusion of chakra and beauty, for use in stylized Taijutsu, which is as deadly as it is beautiful. Even a simple bouquet of flowers is a dangerous weapon in the hands of an Ikebana Yamanaka.[/I]
[spoiler]924 PL - Weaponized Kadō (Rank 1), Senbonzakura (Rank 1)
1008 PL - Kōdō Infusion(Rank 1)
1092 PL - Senbonzakura (Rank 2)
1176 PL - Weaponized Kadō (Rank 2), Kōdō Infusion (Rank 2)
1260 PL - Nageirebana (Rank 1)
1344 PL - Weaponized Kadō (Rank 3), Senbonzakura (Rank 3)
1428 PL - Nageirebana (Rank 2),
1512 PL - Fields of Elysian (Rank 1)
1596 PL - Kōdō Infusion (Rank 3)
1680 PL - Nageirebana (Rank 3), Fields of Elysian (Rank 2)
1764 PL - Fields of Elysian (Rank 3)
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[B][U]Weaponized Kadō  - [I]Independent Special Move[/I][/U][/B]
[I]Ikebana Yamanaka are masters of floristry, and to stand in an Ikebana nursery is to stand within an armory, and nothing exemplifies this as much as Kadō Weaponry. Specialized seeds are encouraged to grow over weapons, allowing Genjutsu Techniques to be used unhindered.[/I]
[B]Rank 1/2/3:[/B] The user may apply a [Kado Seed] Augment to their equipped weapon. This [Kado Seed] augment allows Genjutsu Techniques to be used without handseals. This does not take up an augment slot.

[B]Cost:[/B] 1 AP and 100 CP

[I]Notes:[/I]
[LIST][*]The weapon retains the [Kado Seed] Augment even when dropped or unequipped.[/list]
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[B][U]Kōdō Infusion - [I]Passive[/I][/U][/B]
[I]A side effect of the Ikebana Yamanaka’s experiments with Kadō Weaponry, the discovery was made that you could infuse flowers with Genjutsu Techniques, causing the pollen or sap to mix with chakra, allowing poisons to be created.[/I]
[B]Rank 1/2/3:[/B] The user can convert an E/D/C rank Genjutsu into an inhaled or injury poison. This can be applied to any weapon with the [Kado Seed] Augment for no additional cost or timing.

[B]Cost:[/B] AP and CP cost Genjutsu used.
[I]Notes:[/I]
[LIST]
[*][i]Kodo Infusion[/i] Poisons follow the standard rules for [url=https://www.ninpocho.com/threads/ultimate-battle-rules.5510/#bbPoison]Poisons[/url].
[*][i]Kodo Infusion[/i] Poisons automatically have [i]Nightshade Extract[/i] applied.
[*]Targets can only be affected by any [i]Kodo Infusion[/i] Poison once per 10 seconds.
[*][i]Kodo Infusion[/i] Poisons last for 10 seconds.
[*][i]Kodo Infusion[/i] Poisons count as Genjutsu Techniques and Illusionary Damage for the purposes of damage buffs, Barriers and Phantosmia only.
[*]This cannot be used with Bloodline or Kinjutsu Techniques.
[/LIST]

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[U][B]Senbonzakura - [I]Variable Taijutsu[/I][/B][/U]
[i]Further proof of the Ikebana Yamanaka’s mastery of botany, they can cause their weapon to bloom into a thousand cherry petals, causing tiny but devastating cuts against the opponent, especially when welding a Kado Weapon.[/i]
[B]Rank 1/2/3:[/B] The user strikes at a single target 12 times, dealing 330/410/500 Physical Damage each at -2 Accuracy. Each hit adds a cumulative 5%/7.5%/10% chance that the target will take an additional 25% base damage of all successful hits to the target from this Technique. 

[b]Special action[/b] - [i]Senbonzakura Kageyoshi[/I]: By lowering the base damage by 15% and increasing the CP cost by 20%, the petal strikes can be divided amongst any number of targets.

[B]Cost:[/B] 2.25 AP, 900 CP.
[I]Notes:[/I]
[LIST]
[*]This Taijutsu subtype matches the weapon used for it.
[*][i]Senbonzakura[/i] additional Physical Damage cannot be buffed or reduced in any way, and is a separate damage amount.
[*]A target can only be hit successfully by this Technique 5 times per use.
[*]The additional damage chance caps at 50%, and is checked once at the completion of the technique.
[*]Using a Weapon with the [Kado Seed] Augment removes the accuracy penalty.
[/LIST]
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[U][B]Nageirebana - [I]Variable Taijutsu[/I][/B][/U]
[I]Rumoured to have been created by an Ikebana Yamanaka who had become a ronin, this technique was created when they had used a burst of Kadō Weaponry with Nageire slanted style of floral arrangement at a distance, replacing the standard vase with the opponents body.[/I]
[B]Rank 1/2/3:[/B] Strikes the target 7 times, dealing 270/340/405 Physical Damage at +0/+1/+2 Acc.

[B]Special Action[/B] - [I]Upright style:[/I] For +20% CP cost, up to 5 hits can be combined into a single strike, dealing +25% base Physical damage.
[B]Special Action[/B] - [I]Cascading style:[/I] For +10% CP cost and lowering the base damage by 20% the user may target up to 3 targets.

[B]Cost:[/B]2.25 AP, 740 CP
[I]Notes:[/I]
[LIST]
[*]This Taijutsu subtype matches the weapon used for it.
[*]A target can only be hit successfully by this Technique 5 times per use.
[*]If a weapon with the [Kado Seed] Augment is used for this technique, each hit adds +1 to the Technique’s Accuracy to the next hit, capping at +5 Accuracy total.
[/LIST]
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[U][B]Fields of Elysian - [I]Variable Taijutsu[/I][/B][/U]
[I]The ultimate expression of Weaponized Kadō, the Ikebana Yamanaka can cover the battlefield with flowers, each as deadly as they are beautiful.[/I]
[B]Rank 1/2/3:[/B] The user chooses a weapon with the [Kado Seed] Augment and plants it in the ground, creating a [i]Terrain Technique[/i] and dropping the weapon. They then choose a maintainable Genjutsu up to B-Rank, this is converted into an inhaled or injury poison that is infused into the [i]Fields of Elysian[/i]. Each round [i]Fields of Elysian[/i] is active, at 3, 6 and 9 seconds, opponents must make a check at +0/+1/+2 Acc/DC or take 530/660/800 Physical Damage and are affected by the chosen Genjutsu.

[B]Cost:[/B] 2.75 AP, 2230 CP and 1115 CP per round
[I]Notes:[/I]
[LIST]
[*]This is a Terrain Technique
[*]While this Technique is maintained the weapon cannot be picked up or used.
[*]This Taijutsu subtype matches the weapon used for it.
[*]The user can choose to use Taijutsu Acc or Genjutsu DC for [i]Fields of Elysian’s[/i] checks(This does not change the save type).
[*][i]Fields of Elysian[/i] Poisons do not take up a sense slot, and last 10 seconds.
[*][i]Fields of Elysian[/i] cannot be used with any type of bind.
[*][i]Fields of Elysian[/i] is a poison and follow the standard rules for [url=https://www.ninpocho.com/threads/ultimate-battle-rules.5510/#bbPoison]Poisons[/url].
[*][i]Fields of Elysian[/i] automatically have [i]Nightshade Extract[/i] applied.
[*][i]Fields of Elysian[/i] counts as Genjutsu Techniques and Illusionary Damage for the purposes of damage buffs, Barriers and Phantosmia only.
[*]This cannot be done with Bloodline or Kinjutsu Genjutsu.
[*]This can be maintained for 30 seconds
[*][i]Fields of Elysian[/i] is not affected by [url=https://www.ninpocho.com/threads/poison-resistance.54506/]Poison Resistance[/url] or [url=https://www.ninpocho.com/threads/poison-mastery.54505/]Poison Mastery[/url].
[/LIST][/spoiler][/quote]
 
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