Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Yamato Harokai

Kai

Faithful Ninja
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The Grand Purifier


[legend="• [glow=white]I N F O R M A T I O N[/glow] •"]
  • Name: Yamato Harokai
  • Village of Origin: Stone
  • Gender: Male
  • Age: 22
  • Height: 5'8''
  • Body Frame: Average
  • Natural Hair Color: Jet Black
  • Natural Eye Color: Crimson Red
[/legend]

[legend="• [glow=white]A P P E A R A N C E[/glow] •"][spoilername="See Me"]
  • Kai prefers to sport a more traditional clothing of his time, he wears a white haori with four black square buttons on the shoulders and a golden lace below the shoulder and around the arm. He wears a black hakama with white tabi and brown slippers. His clothing are quite common while at the same time unique, showing his elegant yet simple style in fashion.
  • When given enough time to prepare for battle, Kai wears additional armor to fit the situation. Having a black wooden armor on top of his haori and a set of black armguards that also acts as a storage for his paper charms.
  • One thing that stands out in his appearance is the red rope-like belt tied around his waist that acts as a holster for his Akuhei Kamen. Though it may look undesirable as a means to secure a weapon, the rope-like belt itself has been infused with chakra to act as a magnet for his weapon, allowing him to easily draw and sheath it with ease without worrying that it may fall during fast maneuvers.
[/spoilername][/legend]

[legend="• [glow=white]P E R S O N A L I T Y[/glow] •"][spoilername="Know Me"]


  • [*] A kind-hearted soul and caring person. Kai loves to be with people and tends to socialize with strangers wherever he goes. Though he does sometime fail to read the atmosphere, he is more than sympathetic to feel another's situation. Kai can also be quite hard-headed for the right reason, forcing or acting upon things that he sees wrong.
    [*] Kai deeply values of all living things, even those that cannot be seen by normal means. Although he has a strong sense of what's right and wrong, he's more than willing to eradicate the life of a being if it means saving more, possibly even his own life. But usually, that's only as a last resort as he always try to find an end to a fight without taking someone's life.
[/spoilername][/legend]

 
Born into the Yamato Clan, an ancient bloodline tasked with the safekeeping of several relics and weapons that were once forgotten in the world. Mainly composed of purifiers and priestess, both elders and children were already given a title as to bind them to their fate. The moment a child is capable of speaking and moving, they are immediately taught how to control their own chakra and learn chants for exorcising the evil while their parents are tasked with teaching their own kids how to live like an ordinary child but there are some who refused to do so, turning their family time into a class for the child in hopes of making them excel in the upcoming trials they'll have to face. Kai was no exception, ever since his mother brought him into the world, he was forcefully trained by his father and taught but luckily, his mother would pay back the time lost from his father with a mother's love, caring for him and teaching him things outside the clan's agenda despite his father's disagreement. One of those things were medical knowledge and first aid, a vital skill that would help him in the future.

By the age of ten, the children are then tasked to manifest, the five elements even as such a young age - they knew that they were only capable of holding a few elements due to their alignment. Kai was given a talisman to show his affinity and as he placed it within his fingers and started chanting, the talisman glowed green - the element of Earth. His elders were not pleased as it did not show any signs of other elements like others whose talisman glowed orange or purple. Like the elders, he also saw the disdain from his father's face but the gentle smile from his mother. Despite all odds, his elders did not forsake him and encouraged him to improve quickly otherwise he'd fail. Fail on what? They did not continue.

Kai continued to train despite his shortcomings, unlike the others of his generation who showed two or even three attributes, he wanted to show that even a single element would be equal in terms of power and it did. On the second review with his elders, not only did he pull pebbles and rocks from the ground but minerals akin to steel were gathered around him. They shined brilliantly with the sun's light as they hover around him. The elders were pleased but his father's face showed otherwise, doubt.

It seemed his first trial was a success but two more remained and those would determine his fate. As for the second trial, they were tasked with choosing a weapon from a selected few and mastering it. There were many oddities within the given choices such as hammer with a blade on the edge, a bow without arrows, even a puppet that has holes in it but there were also ordinary ones such as blades and shurikens. For Kai, he picked up a katana for his choice but little did he know that this would bind him to an even greater burden than he would have hoped for. Each day he would train with his katana, steel that reflected the sun and an edge sharp enough to cut a boulder. Watched and tutored by his father as he himself choose the katana when he was young, his training progressively grew harder with each passing day. Starting to from mere practice against straw dolls, to cutting down bamboo to the point where he was brutally beaten by his own father during each sparring session. Despite the harsh regiment from his father, he was recognized as a skilled practitioner of the katana by his elders and prepared him for the final trial.

When he turned eighteen, Kai entered his final trial. The re-sealing of the demon artifacts. Each and every priestess and purifier in their clan had undergone this trial and only a few had passed but despite everything they had trained for, regardless of success or failure, the chances of dying were still the same as stories of their own clansmen sealing these demons away but dying in the process were common within the clan. Those who had failed but luckily lived were stripped of their title and were tasked to teach the next generation from their failure. While their fate seemed good, they were also forbidden from using everything they have learned from their clan's teachings, leaving them with the pride of their weaponry when they were young as well as the affinity for the elements they had discovered. But to those who had passed the trial and lived, they were revered as great purifiers and priestess, tasked with leading their clan to the next generation.

This time, Kai was tasked to re-seal one of the most dangerous artifacts that the Yamato Clan held. The Akuhei Kamen, also known as the katana without a scabbard or the demon without a home. The elders led Kai and his parents into the deepest part of the Yamato Estate, passing through ornate marbles with golden decorations but none had interested him. As the dream-like scenery slowly turned into a dreadful picture. Glistening marble floors would soon turn to wood, slowly progressing to mere stones that would look like a path inside the cave. Only the lit candle holders that hung on the side of the craggy walls served as their guide. What felt like years of walking finally ended when they entered a round stone chamber. The elders directed Kai to continue while they remained outside the chamber.

As Kai continued on, the first thing his vision took notice of was the set of ropes hanging above, connected to the pretty much every part of the chamber itself. They hang from the floors, the walls and even the rocky ceiling. He squinted his eyes as he tried to get a better look at them when he noticed they weren't ropes, they were talismans used by his clan, linked together to form a rope and despite the number of them, they all lead to one part of the chamber. In the middle of the chamber was the katana that he was tasked with re-sealing, hanging by the rope-like talismans.

With each step he took, he felt a demonic presence growing stronger as he got closer - feeling determined, he held the hilt of katana, ready to face his trial when the harsh reality struck him. While his eyes were stuck on the weapon, he failed to realize what else was around him. Tripping over and falling onto the stone floor, he saw the bodies of his own generation who also picked the katana as their choice when they were young. Some were barely breathing while some did not moved an inch. Those stories weren't mere tales to scare them, it was the truth and those who ignored the warning were left to die in this trial. Trying to regain his composure, he grabbed his katana and drew it out from the scabbard and with his katana ready in his right hand, he took out a talisman with his left hand.

"I'm ready." He whispered to himself as the talisman started to glow, illuminating the space around him but even though the weapon was sealed, he felt its presence stronger than ever, pushing back the light beneath his feet. He felt a terrible headache as he saw the shadows around him slowly devour the light he created, slowly crawling towards him with the intention of devouring him. "Release!" He threw the talisman into the air as the talismans surrounding it started to decay, revealing the gleaming katana. His eyes focused on the weapon, almost mesmerized by the fine craftsmanship only to meet with the demon itself.

As the katana slowly descended to the ground, the unnatural shadows surrounding him shifted away from him, gathering beneath the katana as it formed a pool of pitch black darkness, like a pit where not even the light can penetrate it. Kai prepared his katana, shifting into a defensive stance as to face the unknown. There, a figure of a man rose from the pool, grabbing the hilt of the katana. He couldn't see any features of it as if the man itself was a living shadow but regardless, he could strongly feel its intense bloodlust coming from it.

"Do you wish for death or life?"

A voice rung to his head, the figure stood there like a statue yet he knew he was already in grave danger.

"Do you wish to live or die?"

The voice continued, almost angelic but what stood before him was a demon that had slain countless members of his clan and nothing but the stone cold caverns.

"You can't seem to decide just yet. Let me help you."

As the last word passed through his ears, the figure lunged at him with the katana. Those words lingered in his head, almost dazing him but the flash of steel interrupted him and returned his focus. He raised his hand, blocking the attack. The force of impact wasn't as strong as he expected yet his hands were shaking, his blade slowly creating a rattling noise as it remained in contact with the katana. "Right now, I need your answer." The voice continued. Seeing the figure in nearly point-blank range, it was as if he was looking towards a void with nothing within it. Just darkness, cold and empty. "Last chance, forget everything you have learned up until now. You're basically a sheep in line for the slaughterhouse sent by your own parents."

"No..." Kai shouted, his hands slowly stopped shaking as he tightened his grip.

"Join me, we will end this useless killings that your clan has started."

"No..."

"Such a sad answer... and I almost liked you." The angelic voiced answered. Kai felt his balance breaking, the weight of the katana started to get heavier. What was his weapon soon turned into a picture of despair, a crack started to appear along the edges of his blade. "Just like them before you, you will fail." The voice added as the sound of glass breaking echoed throughout the cavern, Kai could only watch stare into the darkness - oblivious to the shattered remains of his katana and the cold steel embedded in his shoulder.

"No... the one who's going to join me... IS YOU!" Kai barked into the air, jumping back and letting the steel of the katana slide through his shoulder. A sharp wincing pain echoed through his body, nearly causing him to stumble. The figure did not hold back, it moved with unbelievable speed which he couldn't match yet with his experience but he wouldn't give up just yet. Drawing a talisman, he started to chant, a momentary glimmer of light surrounded him. Kai watched the figure run towards him, the sound of steel whistling towards him as the figure swung the katana like an axe. In a blink of an eye, the katana stopped mere inches from his face - a barrier stopped the blow, but he wasn't done yet. He took out three talismans from his robe,
flinging them up into the air. The figure wasn't fazed by his action at all. The figure drew back the katana once more, ready to strike.

"Guess I was right." Kai whispered to himself, taking out one more talisman before laying it down onto the ground. The figure froze, the three talismans from before has found themselves attached to the figure.

"This can't be! These stupid papers are worthless!"

The voice rung to him, his vision slowly fading. Dropping to his knees, Kai grasped his chest, taking out his finger and swiping some of his own blood oozing from his open wound. He could feel his body getting cold - perhaps it was from being in the cavern for too long? or perhaps he was close to dying. Despite the questions running through his head, he was certain that he had to pass his final trial. Reaching out towards the talisman on the ground, he painted it with his own blood before passing out.

He opened his eyes, watching his body drifting calmly in the darkness. Is this what it feels like to be dead?" He thought to himself. "No, you're not dead. Just unconscious from loss of blood." A voice echoed throughout the space, almost sarcastically if one were to consider it. "I'm quite glad that you ended this era of stupid teenage sacrifices, I was really getting sick of it." The voice added followed by a hearty laugh. "Regardless, I'll be looking forward for our future together. Don't die." He ended as a figure slowly appeared from the darkness, outlined by a faint red light. It extended its hand towards him who did the same, grabbing his hand when a flash of light blinded him, finding himself lying down in bed. His vision was still fuzzy but as he regained his sight, he saw his mother who had fallen asleep by his bedside with what looked like watermarks on the sheet. She had cried herself to sleep. His father on the other hand stood at the end of his bed, a smile on his face - the first time he ever saw his father with a smile.

"Congratulations..." His father calmly greeted him, his smile slowly disappearing. "Right now, the elders are quite in a stir with the unique situation you just did." His father added, pointing towards Kai's chest. Kai slowly unrolled the blanket and to his surprise and confusion, he saw the Akuhei Kamen within his arms. He was cradling it like a baby. In his shock, he struggled to throw it away when his father approached him, grabbing him by his shoulder which sent a shock of pain to his body, momentarily stunning him. "That artifact belongs to you now. Take good care of it." His father uttered as he released his grip before walking out the door. Kai looked down, seeing the Akuhei Kamen neatly wrapped in blank talismans with a single crimson talisman wrapped around the base of the blade.

That dream he had, it wasn't a mere dream - it was all too real. He could remember talking with a stranger for ages but could only recall the few moments within it. He was bewildered by the fact he was now wielding a weapon that almost killed him but now, he felt he had found a valuable ally. He couldn't really explain it, its like meeting someone for the first time and you already knew you'd be good friends. That's what it felt like. Regardless of the events, his body still ached from the pain. He laid back down into his bed, his eyelids heavy. He drifted back to sleep.

"Welcome back, my friend.".
History

  • Topic Name - Status
    • Summary
Topic Logs

  • Name - Mission Rank and Status
    • Summary
Mission Logs
X
 
xOQCPoe.jpg

Tsuchimikado<i></i>
Combining Shinobi Arts with Onmyōdō, the Tsuchimikado Clan are experts when it comes to fending and dispelling evil spirits in any form. Utilizing the element of steel and their spiritual techniques, they are more than capable of imprisoning their foes in cages before purifying or exorcising them with divine seals.

Note: All Tsuchimikado techniques and buffs are classified as Light
 
One with the Universe - Passive
A Tsuchimikado Clansman were born with a natural awareness of the physical and spiritual world, allowing them to conjure spells at a better price for their chakra.

Rank 1: Ninjutsu and Genjutsu have a 5% CP reduction.
Rank 2: Ninjutsu and Genjutsu have a 10% CP reduction
Rank 3: Ninjutsu and Genjutsu have a 15% CP reduction
One with the Universe
Steel Curtain - Passive
Granted the power to manipulate metal, the Tsuchimikado clan have developed a minor immunity to the effects of metal to include shurikens and the blade of a sword.

Rank 1: The user takes -5% Damage from Taijutsu Attacks. All Ninjutsu Techniques against the user deal +10% Damage.
Rank 2: The user takes -10% Damage taken from Taijutsu Attacks. All Ninjutsu Techniques against the user deal +10% Damage
Rank 3: The user takes -10% Damage taken from Taijutsu Attacks. All Ninjutsu Techniques against the user deal +5% Damage.

Notes:
- This is considered damage reductions.
- Additional Damage does not exceed the cap limits.
- IE: At Rank 1, a Ninjutsu with a +20% Buff is treated as a +30% Buff.
Steel Curtain
Sanryoukyougan - Activated Passive
Crystal eyes are inherited by the Onmyouji, granting them abilities against Spirits and Evil that far surpasses a normal human being. Along with granting them protection from illusions, the Sanryoukyougan also makes attacks and defense against Spiritual and Evil types easier, as well as show their weak point.

Rank 1: +1 Gen Save/Gen DC. Bypasses up to 5% Damage reduction from Spiritual or Evil targets.
Rank 2: +1 Gen Save/Gen DC, +1 Critical to Melee Taijutsu Attacks. Bypasses up to 10% Damage reduction from Spiritual or Evil targets.
Rank 3: +2 Gen Save/Gen DC, +1 Critical to Melee Taijutsu Attacks. Bypasses up to 15% Damage reduction from Spiritual or Evil targets.

Costs:
Rank 1: 0.5 AP; 300 Cp to initiate, 140 Cp/Rnd to maintain
Rank 2: 0.5 AP; 600 Cp to initiate, 260 Cp/Rnd to maintain
Rank 3: 0.5 AP; 1,000 Cp to initiate, 400 Cp/Rnd to maintain

Notes:
- Must be activated
Sanryoukyougan
Iron Will - Passive
The Tsuchimikado are a people with a unique affinity to an uncommon and rare element; Metal. Their affinity allows them condense the minerals within the ground into a hardened, metallic form with increased strength and power, and is often cast through the use of special Onmyoudo Tags created from their chakra that can be used in place of handseals.

Rank 1: May convert Earth and Non-Elemental Jutsu into Metal by paying an additional 20% Chakra Cost.
Rank 2: May convert Earth and Non-Elemental Jutsu into Metal by paying an additional 10% Chakra Cost.
Rank 3: May convert Earth and Non-Elemental Jutsu into Metal at no extra cost.

Notes:
- Metal Jutsu gain +5% Damage per rank.
- The Tsuchimikado automatically has access to the Metal element.
- All techniques used with this are treated as Metal element.
Iron Will
Kaneton Tag- Alloyed Fangs - Metal Ninjutsu
Utilizing the the Onmyoudo Tags that they create, a series of metal fangs appear from the ground. The fangs' serrated edges tear instead of cleave the target. The Alloyed Fangs remain on the field. It is rumored that the Alloyed Fangs may be utilized while someone is entrapped in a metallic prison.

Rank 1: 5 metal spikes deal 120 damage each.
Rank 2: 5 metal spikes deal 280 damage each.
Rank 3: 5 metal spikes deal 440 damage each.

Costs:
Rank 1: 1.5 AP; 200 CP
Rank 2: 2 AP; 470 CP
Rank 3: 2 AP; 740 CP

Notes:
- If used in conjunction with Iron Coffin, This bypasses the Coffin's Hp, but destroys the Coffin in the process.
Kaneton Tag - Alloyed Fang
Tsuihouton Tag - Exorcism - Metal Ninjutsu
Throughout history, the Tsuchimikado Clan were utilized to ward away evil beings and vengeful spirits. During their occupation and travels, the Clan learned how to banish evil beings and spiritual apparitions through the use of exorcism and special sealing tags.

Rank 1: Sealing tag deals 1040 initial damage, and 600 damage per round. 10% chance to revert to original form per round.
Rank 2: Sealing tag deals 1300 initial damage, and 740 damage per round. 15% chance to revert to original form per round.
Rank 3: Sealing tag deals 1560 initial damage, and 900 damage per round. 20% chance to revert to original form per round.

Special Action: Exorcism can be used reactionary to counter a Spiritual or Evil Jutsu, Negating damage. This requires a Ninjutsu check between the attacker and the user with a -3 penalty to the user. This lowers by .5 per rank of this jutsu after the first.

Costs:
Rank 1: 2 AP; 420 CP, 200 CP/rnd to maintain
Rank 2: 2 AP; 520 CP, 250 CP/rnd to maintain
Rank 3: 2 AP; 630 CP, 300 CP/rnd to maintain

Notes:
- Does not Stack
- Lasts up to three rounds, requiring a Gen Check each round.
- If the target is Spiritual/Evil in anyway, the user deals +10% Damage and has +1 to all checks of this technique, not including negating jutsu.
- Original Form cancels all activated buff's effecting the target.
Tsuihouton Tag - Exorcism
Kaneton Tag - Iron Coffin - Metal Binding Ninjutsu</I><i></i>
During their travels, the Tsuchimikado had to find a way to ensnare spirits and evil beings, thus the creation of the Iron Coffin. A large metal box surrounds the target after the tag(s) have made contact with the target, bringing airborn targets back down to earth. After the target has been contained, that is when the Onmyouji takes the advantage of sealing the spirit.

Rank 1: Binds one target in a metal prison at -4 Acc. Once bound, the target may use their next 2 AP in action. All other AP afterwards is nulled until next round. Coffin has 2700 HP, regenerating 675 Hp per round.
Rank 2: Binds one target in a metal prison at -3 Acc. Once bound, the target may use their next 1 AP in action. All other AP afterwards is nulled until next round. Coffin has 3300 HP, regenerating 825 Hp per round.
Rank 3: Binds one target in a metal prison at -2 Acc. Once bound, the target may not make further action until next round. Coffin has 4500 Hp, regenerating 1125 Hp per round.

Costs:
Rank 1: 2 AP; 900 CP to initiate, 300 CP/rnd to maintain
Rank 2: 2 AP; 1100 CP to initiate, 550 CP/rnd to maintain
Rank 3: 2.5 AP; 1500 CP to initiate, 700 CP/rnd to maintain

Notes:
- The target bound may make actions freely after the initial round of binding.
- The only way out of the binding is to destroy the binding from either the inside or the outside.
- While bound, Lightning jutsus casted upon coffin deal +5% damage, this does not apply to damage done to the Coffin.
- While bound, Fire jutsus casted upon coffin deal +10% damage both to the victim and the coffin.
- While bound, Exorcism deals +10% damage with +10% chance to revert. This bonus does not apply to damage done to the coffin.
Kaneton Tag - Iron Coffin
Titanium Body - Metal Ninjutsu<i></i>
Able to manipulate the metals within their body, the Onmyouji are able to blend the metals together to cause their body to harden into titanium alloy. Every part of the Onmyouji's body becomes a shiny chrome color and their skin becomes harder than steel. With strength and resistance comes sluggish and inaccurate movement. This form is only used in dire circumstances.

Rank 1: -5% physical damage taken, +5% melee damage dealt, ignores up to 9 feet of knock back per attack.
Rank 2: -10% physical damage taken, +10% melee damage dealt, Ignores up to 12 feet of knockback per action.
Rank 3: -15% physical damage taken, +15% melee damage dealt, ignores up to 15 feet of knockback per action.

Costs:
Rank 1: 2 AP; 600 CP to initiate, 250 CP/rnd to maintain
Rank 2: 2.5 AP; 900 CP to initiate, 400 CP/rnd to maintain
Rank 3: 2.5 AP; 1200 CP to initiate, 550 CP/rnd to maintain

Notes::
- While active, the user suffers a -2 penalty to both Accuracy and Dodge.
- Water jutsu used against the user inflict -1 Dodge for the remainder of the round. Does not stack.
- +15% Lightning/Fire Damage taken.
- After taking damage from Lightning or Fire, deals extra +10% damage of that element for next Unarmed physical action.
- -20% Damage taken from Gravity jutsu. Gravity-based effects are halved.
- This counts as a Chakra Armor.
Titanum Body
Tenmeiton Tag - Yin-Yang Barrier - Barrier Ninjutsu<i></i>
Many times, the Onmyouji encounters spirits that overwhelm them, thus the necessity for a defense against them came to be. The barrier appears to be a circular pentagram upon the ground, bearing a strange white glow. Due to necessity, three barriers were created in order to help the Onmyouji. By utilizing tags, the Onmyouji creates a barrier around them and their allies to protect them against the three types of attacks. Each barrier blocks a certain type from getting inside the barrier and getting out.

Rank 1: Creates a Barrier has 3500 HP (Regenerates 25% Max HP per round) which blocks against Taijutsu, blocking movement in and out of the barrier, to include underground travel.
Rank 2: Creates a Barrier may block 8 levels worth of Genjutsu (Regenerating 2 levels per round) before dissipating. Genjutsu being used from inside the barrier are also blocked/damages barrier.
Rank 3: Creates a Barrier has 6000 HP (Regenerates 25% Max HP per round) which blocks Ninjutsu. Ninjutsu being used from inside the barrier are also blocked/damages barrier.

Costs:
Rank 1: 2.5 AP; 1400 CP to initiate, 670 CP/rnd to maintain
Rank 2: 2.5 AP; 2200 CP to initiate, 1040 CP/rnd to maintain
Rank 3: 3 AP; 3000 CP to initiate, 1440 CP/rnd to maintain

Notes:
- Barrier Strength cannot be buffed.
- The type of barrier remains secret, not shown in the battle.
- Rank 2 Barrier has 5% chance to reflect Genjutsu back to caster at -2 Caster's Gen DC. This applies to both sides of the barrier.
- Rank 2 Barrier has 5% chance to deal double effect on user at -2 Caster's Gen DC. This applies to both sides of the barrier.
- Rank 3 Barrier has 5% chance to reflect Ninjutsu back at the caster at -2 Caster's Nin Acc. This applies to both sides of the barrier.
- Rank 3 Barrier has 5% chance to deal double damage on user at -2 Caster's Nin Acc. This applies to both sides of the barrier.
Tenmeiton Tag - Ying-Yang Barrier
Tenmeiton - Judgment Gate - Special Ninjutsu<i></i>
Opening an enormous gate bearing double doors that slowly open up, the Judgment gate appears in three forms. The Molten Rock Gate appears to be quickly rushing lava that envelopes the target only to dry and bind the target. The second is the Final Arc Gate, where an enormous ship is drawn to the target upon a deluge of water, crashing into the target. The final gate is the Pandora's Gate. Pandora's gate is a complete enigma as nobody knows what to expect when the doors of Pandora's Gate are opened.

Rank 1 - <I>Molten Rock Gate: Summons a wave of lava that deals 3200 Lava Damage. Next round, Molten Rock hardens, becoming a binding causing -2 acc/dodge for 2 rounds
Rank 2 - Final Arc Gate: Summons a ship upon a wave of water, the ship crashes into the victim dealing 3230 Wood damage, while the wave further deals 1610 Water Damage. Should both hit, victim takes -3% HP per round for 3 rounds.
Rank 3 - Pandora's Gate:: Random effect.

Costs:
Rank 1: 3 AP; 1650 CP
Rank 2: 3 AP; 2420 CP
Rank 3: 2 AP; 1800 CP

Notes::
- Debuffs do not stack.
- Molten Rock's debuff ONLY works when hit by it.
- Final Arc's debuff ONLY works when hit by it.
- Pandora's Gate must be rolled between 1 and 40 to determine its effect. The effect has a 100% chance of success, but cannot be buffed.

Pandora's Gate effects:
[col]1: 1 damage to target
2: 2000 damage to target
3: 1500 damage to everyone on the field
4: 5000 damage to target
5: 4000 damage to everyone on the field
6: 100 damage to caster
7: 500 damage to caster
8: No Effect
9: Refills 10% Target's HP
10: Refills 20% Target's HP
11: Refills 30% Target's HP
12: Refills 40% Target's HP
13: Refills 10% own HP
14: Refills 20% own HP
15: Refills 30% own HP
16: Refills 40% own HP
17: Completely reverts all spiritual/evil to original form.
18: Destroys all barriers
19: No Effect
20: Caster receives -3 Gen Save/DC for 2 rounds|21: Caster receives -3 Acc/Dodge for 2 rounds
22: Target receives -3 Gen Save/DC for 2 rounds
23: Target receives -3 Acc/Dodge for 2 rounds
24: Removes all maintained jutsus
25: Drains 25% of target's HP
26: Drains 25% of target's CP
27: Gives target 25% of caster's HP
28: Gives target 25% of caster's CP (after jutsu cost removed)
29: Target and Caster swap HP
30: Target and Caster swap CP
31: Target is bound for 2 rounds.
32: Caster is bound for 2 rounds.
33: No Effect
34: Jutsus used by target cost an additional +25% AP for 2 rounds
35: Jutsus used by caster cost an additional +25% AP for 2 rounds
36: Target takes +20% to all damage types for 2 rounds
37: Caster takes +20% to all damage types for 2 rounds
38: No Effect
39: 1 damage to everyone on field
40: Everyone on field gets 3 standard clones.[/col]
Tenmeiton - Judgement Gate
X

Tsukumogami<i></i>
A forbidden practice that can only be accomplished through a mutual bond between a shinobi and their weapon. Almost all shinobi use weapons of some sort, and many specialize into a specific kind or even a single weapon. Some even have been known to form such a bond with their weapon that their weapons seem to take on trait themselves. These are the few Shinobi that have bonded with their weapon to such a degree, that their weapons share much more than a portion of the user's spirit, and the two have been intertwined forever. The Tsukumogami refers to the bond between the Weapon and the wielder, and at times the weapon itself. Weapons strengthened by sharing the user's soul are much more powerful than their soulless counterparts, and are much more than simply tools for fighting.

Bonus
  • +1 Augment Slot for their Chosen Weapon. (cannot be the same Augment they already have but can be any type of augment)
  • When separated from their weapon, their weapons attacks no longer cost Additional Cp. In addition, their range of separation is now increased to 20 feet, and returning to the users possession no longer requires Ap. Reforming a Broken Link still costs .25 Ap, however.
 
Myriad Strike - Special Activated Ability
TG1.jpg

Due to the special bond that is developed, a Tsukumogami will start becoming "one with the sword", in both a literal and a metaphorical sense. The tsukumogami is now able to flow from attack to attack, as if the sword was one with his body instead of just an extension of metal.

Information
Prerequisites
Tsukumogami

Effect:
- The user is able to link up to 4 Ap's worth of Taijutsu to be performed consecutively upon a single target, with each successful action giving the next +5% Damage and +1 Accuracy if successful.
- The user pays normal Ap costs for each technique, however pays only 80% of any Cp costs.

Note:
- Does not take up an Ability Slot.
- Does not cost Ap, this only needs to be declared. Only the first +10% of the Damage buff increase is applied to the buff Limit.
- The buff is only increased once for a Multi-Hitting Action, treating the action as if it were the same as a single strike attack.
- Bonuses last only for the remainder of the combo, and may only stack up to +3 Accuracy and +15% Damage.
- May be used once per round, User loses -1 Dodge for each action after the first, stacking up to -3 Dodge. This lasts the remainder of the round.
- Increase CP cost by 10% the round this is used.
Myriad Strike
Omni-Flash - Special Activated Ability
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As the Tsukomogami weapon draws upon its soul-link with it's wielder and gains new, stronger abilities, so too does its limits to the skills being able to be performed. Once released into its upgraded form, the user and their weapon are able to perform new techniques unique to their bond. Taking many different shapes or forms, this technique is often a one-of-a-kind skill that cannot be replicated by any other shinobi, a unique mixture between Ninjutsu and Taijutsu. This makes recklessly challenging the wielder of a Tsukumogami a dangerous decision, as one can never fully expect just what manner of techniques they are capable of unleashing.

Information
Prerequisites
Tsukumogami, Mystic Transmutation Mastered, Kindred Fusion.

Effect:
- This technique allows the user to combine a Taijutsu and a Ninjutsu into one. Using it takes the highest ap being used +.5 ap.
- The jutsu deals 75% of the total combined damage and costs 75% of the total combined CP cost.
- This technique uses melee Accuracy, and the accuracy of the jutsu itself is averaged out between the two jutsu.
- This jutsu receives both the appropriate Ninjutsu and Taijutsu buffs, and retains half of any associated effects or debuffs, from both Jutsu.
- This ability may only be used once per round, and only while Kindred Fusion is active. This cannot be used with Bl/CA techniques or actions in Anyway.

Cost: 75% of combined total cp cost.
Omni-Flash
Mystic Transmutation - C-Rank Ninjutsu
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No longer a simple piece of steel, the Tsukumogami Weapon is it's own entity, and becomes as adaptable to situations just as any shinobi would. Infused wit the user's soul, the bond between the two is enough to strengthen both ends, and through this jutsu, they are able to use this bond to bring about a manifestation of their power. This technique releases a Tsukumogami weapon from its general physical form, whether it be a form of transformation or alteration completely. In this state the weapon's abilities becomes more powerful, or in some cases transform into a different ability altogether. It is impossible to tell just what sort of bond becomes manifested from this technique, as each Tsukumogami's bond is unique.

Information
Prerequisites
Tsukumogami, C-Rank
Rank 1: Allows the user to switch two of their Weapon Augments for another, or double the effect of two augments.
Mastered: Allows the user to switch three of their Weapon Augments for another three, or double the effects of three of their augments.

Note:
- Any swapped Augment must be in the user's inventory.
- When used to increase the effects of a weapon Augment, the weapon augment's effects are doubled. This is applied to both positive and negative effects.
- The effects of the Splitting Augment cannot be doubled.

Rank 1 Cost: 500 Cp, 240 Cp/rnd
Mastered Cost: 620 Cp, 295 Cp/rnd
Mystic Transmutation
Visceral Rend - B-Rank Taijutsu
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After transforming, the weapon becomes much more powerful. Now what would happen if the user tried to drive that weapon through the stomach of their opponent? Sounds like a party! That's what this technique is, an attempt to drive the weapon, even if it's a blunt weapon , straight through the opponent. If it is a bow type weapon, then the user fires a much larger arrow aimed directly at the stomach and attached to a string. Then the user pulls out the weapon/arrow. The results are pretty deadly. The technique itself, however, is incredibly exhausting.

Information
Prerequisites
Tsukumogami, B-Rank, Mystic Transmutation Activated.

Rank 1: Strikes a single target dealing 1,725 Damage at -3 Accuracy. This strike has a +8% chance of causing Bleeding.
Rank 2: Strikes a single target dealing 2,025 Damage at -2 Accuracy. This strike has a +9% chance of causing bleeding.

Rank 1 Cost: 625 Cp
Rank 2 Cost: 735 Cp

Notes:
- Can only be used once per round.
- Damage done by this jutsu is considered piercing damage, regardless of the weapon used.
- This is a hit or miss technique, it cannot hit partially. If it is a 50% or more hit, it's counted as a full hit, Otherwise, it's counted as a miss.
Visceral Rend
Kindred Fusion - S-Rank Ninjutsu
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The peak of the Tsukumogami's bond with it's wielder, this jutsu is a secret technique only capable of being performed by the user and their weapon. This technique allows the User to merge with their weapon, fusing into a new form the grants the user all of the abilities held by their Tsukumogami. This form varies widely depending on the type of weapon wielded by the user, and its effects can range from simply razor sharp talons, to full-body shapeshifting that mimics the design of their weapon. While in this form, the user and their weapon literally fight as one, and share skills honed through an unbreakable bond.

Information
Prerequisites
Tsukumogami, S-Rank, Mystic Transmutation Mastered, Myriad Strike Mastered.

Master Rank: All Weapon augments and Ability buffs are applied directly to the user, and they are able to perform their Weapon-type Jutsu while unarmed. The user's Unarmed Basic Strike Damage and Accuracy are treated as their weapons', and their weapon accuracy is also added/subtracted to their dodge (If the weapon has +2 accuracy, the user has +2 accuracy and +2 dodge. If the weapon has -2 accuracy, the user has -2 accuracy and -2 dodge), as well as any other effects such as slashing, piercing or suppression. All damage done to the user is reduced by their Basic Strike Damage, and those who perform Melee Taijutsu or use Melee Accuracy on the target take damage equal to this amount upon a successful hit; Multi-Hits only deal this amount once to the target regardless of the number of strikes.

Note:
- Does not use handseals.
- While active, the user cannot use their weapon, or any weapon for that matter. They may perform both unarmed and their weapon's Taijutsu.
- Must have Mystic Transmutation Active to initiate, and its effects are transferred to this jutsu.
- Damage reduced is applied to all sources of Damage, and cannot be buffed.
- Contact with the user is applied per action, not per hit. Multi hit Taijutsu only count as one Contact. This damage cannot be Buffed.

Cost: 4.5 Ap, 4320 Cp to initiate. 2060 Cp/Rnd.
Kindred Fusion
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B A T T L E - I N F O R M A T I O N

[col3][legend="• [glow=white]S T A T I S T I C S[/glow]•"]
  • Power Level: 3,600
  • Character Level: 15
    • Stamina: 600
    • Agility: 600
    • Taijutsu: 600
    • Ninjutsu: 600
    • Genjutsu: 600
    • Chakra Control: 600
[/legend]|[legend="• [glow=white]A F F I N I T I E S[/glow] •"]
  • Major Affinitites: Blank
  • Minor Affinities: Blank
    • Advanced Elements: [Metal][None][None][None]
[/legend]|[legend="• [glow=white]C L A S S[/glow] •"]
  • The Grand Purifier
    • HP: (62 + 15) x 600 - 46,200
    • CP: (38 + 15) x 600 - 31,800
  • Class Feature: Kinjutsu Option (Tsukomogami) and +10% Metal Damage
    • High: Ninjutsu Accuracy
    • Average: Genjutsu Difficulty, Melee Accuracy, Evasion and Genjutsu Save
    • Low: Ranged Accuracy and Puppet Accuracy
[/legend][/col3]
[col3][legend="• [glow=white]A B I L I T I E S[/glow] •"][/legend]|[legend="• [glow=white]I N V E N T O R Y[/glow] •"]
  • Weapon Holster: Weapon 1
  • Weapon Holster: Weapon 2[/legend]|[legend="[glow=white]• W E A P O N S •[/glow]"]
     

    Akuhei Kamen
    • An ancient katana wrapped in paper talismans that acts as both as a scabbard and a seal to entity within. Once the paper talismans are removed, the Akuhei Kamen will reveal its true identity, that of a gleaming blade as if forged by a master smith with unrivaled steel capable of cutting through flesh and bone as if it was butter. Despite its fine appearance, it holds a far darker secret inside. An entity that shares the same name.
    Akuhei Kamen

    Chiheisetsu
    • Unique paper talismans with blood used as ink. Unlike traditional talismans used to ward evil in their family's arsenal, the Chiheisetsu was made by Kai himself and its sole purpose is to heal wounds.
      • Damage Type: Unarmed
      • Damage Type Bonus: May use Handseals
      • Modifiers: +10% Damage and -2 Accuracy
    Chiheisetsu

    Name
    • Description.
      • Damage Type:
      • Damage Type Bonus:
      • Modifiers:
        • • Augment 1 • Augment 2 • Augment 3 •
    Weapon 3
    X
[/legend][/col3]
 
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_____________________________________________________________________________________________________________________
(M) denotes that the Jutsu has been Mastered
[legend="• N I N J U T S U S •"]
 
[col][/col]Non-ElementalANBUMedical[col][/col]Earth X

[/legend]

[legend="• G E N J U T S U •"]
 
[col3][/col3]VisualAudialKinetic[col3][/col3]Will X

[/legend]

[legend="• T A I J U T S U •"]
 
Buffing[col][/col]Slashing X

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  • Active Techniques
    • Yosomekyougan
      • [spoilername="Full Descriptions"]An advance technique utilizing the Sanryoukyougan to perceive the invisible threads that binds every living thing in his field of vision. These threads denotes the health to its particular attachment as such, humans and animals possesses a multitude of it all over their bodies while simple beings such as plants and trees only has a few in comparison. A healthy thread appears as glistening string with a golden glow and as it grows weaker, the string's glow changes from gold to red where it shows signs of any fatal damage and requires immediate medical attention or changes to blue when there are any form of inconsistency from the part itself.

        Those of recently living can still possess this threads albeit, without a hint of glow and the string itself decaying at an alarming rate.[/spoilername]
    • Saigeton Tag - Divine Right
      • [spoilername="Full Descriptions"]A medical technique developed by Kai to revert the patient from their current state to their previous state within the last three days. Despite the power of the technique, it can only be concentrated in a single body part at a time and such consumes a significant amount of Chakra and his own blood. As such, he had already prepared various talismans with the technique already scribe.

        Alternatively, Kai can utilize such technique to a much more powerful extent, requiring at maximum of eight prepared talismans, he can create an area around his target to restore the body to its most recent state of being healthy. Although powerful, he can only execute this ceremony every now and then. (Only once per week OOC).[/spoilername]
 

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