Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Yukiko Ayumi | Σ | Jounin

Joined
Oct 22, 2012
Messages
1,570
Yen
-4,997,010
ASP
-124,347
OOC Rank
S-Rank
Ayumiprofile_zpse7a3f931.jpg

[ P e r s o n a l - I n f o r m a t i o n ]:</B><i></i>

Name: Yukiko Ayumi
Alias: Sigma (Σ)
Age: 26
Height: 5'6"
Gender: Female
Body Frame: Average
Cup: DD
Natural Hair Color: White
Natural Eye Color: Red
Alignment: Chaotic Lawful
Rank: Jounin
Branch: Main Branch
Bloodline/Core Ability: Hawkeye
Kinjutsu: Rikudo Sennin
Headset: Yes
Known Languages: Ancient Kumo Vulgar Variant, Ancient Kumo Classical Variant, Doutei


[ A p p e a r a n c e ]:

  • Ayumi has Red eyes and white hair.
  • Her skin seems to be a shade or two before being tanned.
  • Her white hair reaches just above her shoulders.
  • Wears a black sleeveless shirt underneath a white sleeveless shirt. She also wears black pants as well as a pair of Japanese sandals.
  • She had dog ears on her head and a tail due to having Inuzuka ancestry within her family tree.

[ P e r s o n a l i t y ]:

</B>
  • Polite
  • - As she was being raised, she was taught to be polite, and had retained it throughout her life.
  • <B>Serious - When the time calls for it, she will be as serious as she has to be.
  • Kind - Throughout the years she has lived, she has met people who had shown her the rewards of being kind and that it has much more of a positive result with most people.

[ O t h e r - i n f o r m a t i o n ]:

  • Has Inuzuka blood, causing canine-like ears and tail

[ L i k e s & D i s l i k e s ]:

<B>Likes:
  • TBA

Dislikes:
  • TBA

[ H i s t o r y ]:
Ayumi was born within Kumogakure, though had moved into a smaller village near Kumogakure with her parents. Who, in turn, would choose to send her to the academy that was within cloud once she was of age, and should she actually choose to go there once she was old enough. As she had grown up, she chose to train after reading about Shinobi and had started her training after she had turned nine years old, in which she would also attend the academy within Kumogakure. She had studied hard, as well as trained hard, and soon learned that she had a talent for Taijutsu, especially with using a bow.

Soon after becoming eleven years old, she would soon graduate into Genin, in which she would also start training with a friend of her parents who would give her better training in Bow jutsu than most shinobi her parents knew. Ayunee would quickly get the hang of them and would really excell in them as well.

Overall, she had a pretty good time from Genin, through Chuunin, and even up to chuunin, where she had done everything she has needed to to become Chuunin and then to Jounin. She had done more than enough missions, and had even met Shinrya Kitsune a few days after becoming Jounin. After a while, she had decided to learn more about her past and travel throughout the lightning country to do so.
<i></i>

[ A d v a n c e d - S h o p - P u r c h a s e s ]
  1. +1 Ability Slot
  2. +1 RP Slot (Carried over from Previous Character)
  3. +1 iNPC Slot (Carried over from Previous Character]
 
HoshiPostcodeimage_zps498a768c.jpg


[ p e r s o n a l - i n f o r m a t i o n ]:</B><i></i>

Paths Name:Hoshi
Paths Age: 20
Paths Height: 5'3"
Paths Gender: Female
Paths Body Frame: Average
Paths Natural Hair Color: Blonde
Paths Natural Eye Color: Blue
Paths Alignment: Chaotic Lawful
Paths Rank: Jounin
Paths Branch: Main Branch
Paths Bloodline: Toujigikou w/ SI (Sole purpose is just for RP)


<B>[ a p p e a r a n c e ]:

  • Has Blond hair.
  • Has remnants of the Sharingan with her Rinnegan eyes.
  • Blue eyes with the rippled effect of the Rinnegan.
  • One mouth per palm, though are hidden unless specified, via being closed.

[ o t h e r - i n f o r m a t i o n ]:

  • None yet

[ a b i l i t i e s ]:

  • Journeyman
  • Acrobatics
  • Elementalist
  • Supercharge
  • Healing Factor
  • Summoner
  • Called Shot
  • Duelist

[ c l a s s ]

Reborn Woman
HP: (50+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: Kinjutsu: Rikudo Sennin
High: Ninjutsu Accuracy
Average: Genjutsu Save, Evasion, Ninjutsu Accuracy, Genjutsu Difficulty, Melee Accuracy
Low: Puppet Accuracy
 
Momoko_zps9162dcca.jpg

[ P e r s o n a l - i n f o r m a t i o n ]:</B><i></i>

Paths Name: Momoko
Paths Age: 19
Paths Height: 5'
Paths Gender: Female
Paths Body Frame: Average
Paths Natural Hair Color: Pale Blue
Paths Natural Eye Color: Indigo
Paths Alignment: Chaotic Lawful
Paths Rank: Jounin
Paths Branch: Main Branch


<B>[ A p p e a r a n c e ]:

  • Has pale blue hair, as well as indigo eyes with the rippled effect of the rinnegan
  • Swaying hair that was casually short but there was a tuft of hair tied up on both sides of her forehead
  • her wardrobe is a desert colored military jacket and combat boots of the same color and she wears a white muffler around her neck.

[ o t h e r - i n f o r m a t i o n ]:

  • None yet

[ C o r e A b i l i t y ]

Water Adept - 20 Points

Inner Reservoir - 2 Points
Master Water Manipulation - 3 points
Liquid Efficiency x3 - 3 Points
Purification - 2 Points
Healing Waters - 2 Points
Pressurize - 3 Points
Water Absorb - 3 Points
Liquid State - 2 Points


[ C l a s s ]

Water Princess
HP: (50+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: Kinjutsu: Rikudo Sennin
High: Ninjutsu Accuracy
Average: Genjutsu Save, Evasion, Ranged Accuracy, Genjutsu Difficulty, Melee Accuracy
Low: Puppet Accuracy


[ A b i l i t i e s ]
00. Journeyman
01. Jutsu Expansion
02. Elementalist
03. Jutsu Mastery
04. Healing Factor
05. Transmit Life
06. Human Anatomy
07. Acupuncture
 
Hawkeyeimage_clipped_rev_1_zpsb98a5ff3.png

wjdm6Xk.png

[fontsize="12"]A Hawkeye is said to have the gaze of a raptor, able to see farther and with greater detail than any normal person. With uncanny aim and precision, Hawkeyes are able to riddle an enemy with arrows, kunai, and other thrown weapons.

Vital Strike <i></i> - Passive (3 points)
Restrictions - C Rank and up
Taking their training to the next level, the Hawkeye masters to art of attacking enemy weak points, hitting them at an alarming rate.
Effect: +2 chance to score a critical hit with ranged/projectile weapons.


Rapid Assault <i></i> - Modifcation (2 points)
Restriction - Requires Quickshot Jutsu
By training ceaselessly with the Quickshot technique, a Hawkeye gains the speed and precision to fire off even more arrows in a short period of time.
Effect: When using Quickshot, you may take an extra shot.

Flickering Shadow Shuriken <i></i> - Modification (2 points)
Restriction - Requires Shadow Shuriken Jutsu
By repeatedly experimenting with the Shadow Shuriken technique, the Hawkeye learns to turn it towards a more versatile use, throwing multiple small shuriken rather than a few large ones.
Effect: Should the first set of Projectiles hit, the second gains an additional +1 Accuracy and +10% Damage.

Composite <i></i> - Boost (1 point) Bought 3 Times
Restriction - may only be purchased a maximum of three times
The Hawkeye’s bows are tensed and well - balanced, and their kunai and shuriken have been sharpened for hours on end. Ranged weapons used by the Hawkeye are simply better and more effective.
Effect: +5% damage with ranged/projectile weapons.


Precise Strike <i></i> - Dependent Special Move (2 points)
By taking their time to aim and waiting for environmental factors or an enemy opening, the Hawkeye is able to set up a shot far more accurate and deadly than normal. Through patience and discipline, they can deal a ferocious hit.
Effect: For every .5 AP they spend aiming (to a maximum of 1.5 AP), the Hawkeye can add +1 Accuracy and +10% damage to a shot or throw. The attack can be combined with ranged jutsu and must be made that round to take effect.


Full Shot<i></i> - Dependent Special Move (3 points)
Restriction- C Rank and up
That archers are frail and possess little strength is a myth, encouraged by those who wish a little edge against their opponents. In fact, a ranged fighter must possess a great deal of strength to wield a bow--and even greater to use it to its maximum power.
Effect: By sacrificing -1 accuracy, the user may add 5% base damage to a shot or jutsu. Can sacrifice up to -3 accuracy this way.

Sureshot<i></i> - Passive (2 points)
The focus of a Hawkeye is intense. When they're on their game, the world narrows down to a single target and they are able to land a hit, no matter how many factors go against them.
Effect: All ranged attacks have a 10% chance to auto-hit the intended target. Attacks that auto-hit override any type of auto-dodge or auto-miss effect and land a 100% hit, regardless of whether or not the attack would have hit otherwise. Does not override auto-fail or stun effects.


Keen Sight <i></i> - Boost (1 point) Bought 3 Times
Restriction - May only be purchased up to three times.
With their sharp senses, a Hawkeye's shots tend to be far more accurate than the average bowman's. They are said to be dead shots, able to knock a fly off a target without brushing the target.
Effect: +1 accuracy with ranged/projectile weapons.


Shot on the Run<i></i> - Style (3 points)
Restriction - C Rank and up
Often quick movement is a Hawkeye's only defense while holding onto a bow. This tends to hinder their accuracy as they move in evasive patterns at greater speeds.
Effect: The user gains a +3 dodge bonus and gain +15% Ranged/Projectile damage. Non-Ranged/Projectile are used at -10% damage and -2 accuracy.

Notes:
- Like any other fighting style, this can be turned on or off at the user’s discretion or lack there of. Counts as a Physical Style.
- All CP costs are increased by 15% while active


Bounce Shot <i></i> - Dependent Special Move (3 Points)
Restriction - C Rank and up
Often what looks like it missed is merely a surprise, trick shot. Hawkeyes can do funny things to their shots, making them bounce off obstacles or even thin air before hitting their targets.
Effect: The specified ranged attack can be re-rolled with a +2 bonus to hit at  -10% damage for surprise on the bounce. If the original target completely dodges, a secondary target may be chosen instead. Does not apply if it hits the first time. Applies individually to each hit of a multi-hit jutsu.

Sniper <i></i> - Passive (2 Points)
By their innate knowledge of how the human body moves and where to aim, a Hawkeye is able to make their critical hits that much more devastating.
Effect: Critical hits done by the user do 3x damage instead of 2x with projectile/ranged weapons.


See The Wind <i></i> - Jutsu (1 point, 1 point to rank up)
Restriction- A-Rank and up
This jutsu is the pinnacle of Hawkeye secret techniques, allowing the user for a brief moment to see the exact trajectory, pull, and timing required to make the perfect shot. When used, the entire world seems to slow down as they aim and fire, allowing them to determine exactly what to do. Once fired, the projectile speeds through the air and becomes nigh unstoppable, as anything that the opponent might try to do was probably already factored in.
Rank 1: A single strike dealing 2,970 Damage at +2 Accuracy. Cannot be stopped by Wind Jutsu, Shielding Jutsu, the Deflection ability, or instant block effects.
Rank 2: A single strike dealing 3,795 Damage at +2 Accuracy. Cannot be stopped by Wind Jutsu, Shielding Jutsu, the Deflection ability, or instant block effects. This attack pierces through all damage reduction.


Costs:
Rank 1: 1,485 Cp; 2.75 Ap
Rank 2: 1,900 Cp; 2.75 Ap[/fontsize]
 
Stats:
Agility: 600/600
Stamina: 600/600
Ninjutsu: 600/600
Taijutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600

Advanced Points: 0
PL: 3600

Class:
Kagayaku ryū no yumi
HP: (50+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: Kinjutsu: Rikudo Sennin
High: Ranged Accuracy
Average: Genjutsu Save, Evasion, Ninjutsu Accuracy, Genjutsu Difficulty, Melee Accuracy
Low: Puppet Accuracy

Character Level:
1 to 239 (1)
240 to 479 (2)
480 to 719 (3)
720 to 959 (4)
960 to 1199 (5)
1200 to 1439 (6)
1440 to 1679 (7)
1680 to 1919 (8)
1920 to 2159 (9)
2160 to 2399 (10)
2400 to 2639 (11)
2640 to 2879 (12)
2880 to 3119 (13)
3120 to 3359 (14)
3360 to 3600 (15)


HP: 39000
CP: 36000
AP: 10


[spoilername="Ayumis Jutsu"]Jutsu:

Ranged:
Curve Shot - E Rank - Rank 2/Mastered
Raw Shot - E Rank - Rank 2/Mastered

Dillusion Shot - D Rank - Rank 2/Mastered
Power Shot - D Rank - Rank 2/Mastered
Quickshot - D Rank - Rank 2/Mastered
Bounce Shot - D Rank - Rank 2/Mastered
Venomous Sting - D Rank - Rank 2/Mastered

Critical Shot - C Rank - Rank 2/Mastered
Snipe - C Rank - Rank 2/Mastered
Scatter Shot - C Rank - Rank 2/Mastered
Detonation Tip - C Rank - Rank 2/Mastered
Counter Shot - C Rank - Rank 2/Mastered
Tracking Beacon - C Rank - Rank 2/Mastered
Catapult Discharge - C Rank - Rank 1

Flurry Shot - B Rank - Rank 2/Mastered
Grapple Shot - B Rank - Rank 2/Mastered
Homing Shot - B Rank - Rank 2/Mastered
Blunt Shot - B Rank - Rank 2/Mastered
Pierce Shot - B Rank - Rank 2/Mastered
Pin Shot - B Rank - Rank 2/Mastered
Burst Shot - B Rank - Rank 2/Mastered

Glacial Shot - A Rank - Rank 2/Mastered
Destruction Power Shot - A Rank - Rank 2/Mastered
Combustive Shot - A Rank - Rank 2/Mastered
Voltaic Shot - A Rank - Rank 2/Mastered
Terra Firma Shot - A Rank - Rank 2/Mastered


Slashing:

Lunar Steps - C Rank - Rank 2/Mastered
Blade Trail - C Rank - Rank 2/Mastered

Flight Aerial Strike - B Rank - Rank 2/Mastered
Lotus Flower - B Rank - Rank 2/Mastered
Magnum Break - B Rank - Rank 2/Mastered

Fatal Draw - A Rank - Rank 2/Mastered
Heavenly Sword - A Rank - Rank 2/Mastered
Annihilation - A Rank - Rank 2/Mastered
Higuma - A Rank - Rank 2/Mastered
Zantetsuken - A Rank - Rank 2/Mastered


Non Elemental Ninjutsu:

Cancel - D Rank - Rank 1
Body switch - E Rank - Rank 2/Mastered
Basic Summoning - Rank 2/Mastered


Poison Ninjutsu:

Toxic Channeling - D Rank - Rank 1


Kinjutsu:

Rinnegan - Passive
Six Paths of Judgement - Passive
Summoning: Path to God - C Rank - Rank 1
Omnipotent Chakra Absorption - C Rank - Rank 1
Summoning: Demonic Statue of the Outer Path - A Rank - Rank 2/Mastered
[/spoilername]

[spoilername="Jutsu of path Number 1, Hoshi"][/spoilername]

[spoilername="Jutsu of Path Number 2, Momoko"]Water Ninjutsu:

Pressurized Mist - E Rank - Rank 1
Water Gun - E Rank - Rank 1

Water Whip - D Rank - Rank 1
Aqua Fang - D Rank - Rank 1

Grand Waterfall - C Rank - Rank 1
Impaling Hydro Jet - C Rank - Rank 1
Water Prison - C Rank - Rank 1
Rain Dance - C Rank - Rank 1

No B ranks yet

Grand Hydra Excavation - A Rank - Rank 1 - Unusable due to lack requirements met
Supreme Aqua Realm - A Rank - Rank 1 - Unusable due to lack of requirements met
[/spoilername]

[spoilername="Poisons"]Heavy:

Iron Vein - Injury
Black Lotus - Injury

Strong:

Plexitism - Injury

Weak:

None[/spoilername]


Abilities:
00. Journeyman
00. Shinobi 101: Ninjutsu - Poison
01. Bloody Mess
02. Quickdraw
03. Projectile Aim
04. Initiative
05. Called Shot
06. Concentration
07. Kinjutsu
08. Jutsu Mastery
09. Jutsu Expansion
10. Weapon Mastery: Ranged
11. Kinjutsu
12. Kinjutsu
 
Weapon Time:

Short Sword
Name: Ryu
Set as Slashing - May Naturally cause Bleeding
Modifiers: +2 Acc/-10% Damage
Augments:
1. Chain Link
2. Lantern
3. Spirit Link

------

Normal Sword
Name: Shukun
Set as Slashing - May Naturally cause Bleeding
Modifiers: +1 Acc/-5% Damage
Augments:
1. Chain Link
2. Siege
3. Razor Strike

------

Greatsword
Name: Shi engimono
Set as Slashing - May Naturally cause Bleeding
Modifiers: -2 Acc/+10% Damage
Augments:
1. Chain Link
2. Wide Edge
3. Breaker

------

Bow
Name: Dōshi
Set as Ranged - May Naturally cause Bleeding
Modifiers: -1 Acc/+15% Damage
Augments:
1. Chain Link
2. Explosive Tag Attachment

Ammunition 'Type' 1. Crippler
Ammunition 'Type' 2. Chakra Drain
Ammunition 'Type' 3. Raid

------

Scythe
Name: Ryū-en Ōgama
Set as Ranged/Slashing - May Naturally cause Bleeding
Modifiers: +2 Acc/-10% Damage
Augments:

Will Note and buy these later when I have the yen.

1.
2.
3.​
 
Thread List:
Ayumi is Requesting Entry~ - Entry Request - Ended
A Mystery... - Private/Solo - Ended
Cold Winds - Open - Inactive Left
Here's a check up... - Private/Kinjutsu App - Ended
Gaurded Treasure? - Requested Entry - Ended
Knock Knock anyone home? - Requested Entry - Ended
To control the darkness, Pt1 - Open - Inactive Left
Learning [Solo|Study] - Solo - Ended
Mercantilism - Requested Entry - Ended


Vulgar Kumo Approval - OOC

Mission List:

Event List:

[Given] Exam List:

[Given] Class List
 
Equipment:

1. Sealing Scroll
Slot 1. Acid Vial x2
Slot 2. Ninja Wire x8
Slot 3. Syringe x2
2. Sealing Scroll
Slot 1. Health Pill x3
Slot 2. Soldier Pill x3
Slot 3. Blood Pill x3
3. Sealing Scroll
Slot 1. Katana - Shukun
Slot 2. Short Sword - Ryu
Slot 3. Explosive Notes x5
4. Sealing Scroll
Slot 1. Signal Flare
Slot 2. Chakra Suppressing-Seal x3
Slot 3. Silver Bell x3
5. Headset

Weapon Holster 1. Bow - Dōshi
Weapon Holster 2. Greatsword - Shi Engimono

Quiver 1. Arrows
 
DKmRNHP.gif

Rikudo Sennin said:
[fontsize="12"]Rikudo Sennin Notes[/fontsize]
[fontsize="12"]
  • This is a unique skill which grants the user the ability to separate their consciousness from their original body, dividing their consciousness among multiple bodies available to their command and control. The user may link their mind with up to five additional bodies at once. Each path may have it's own Class without the Class Bonus, as well as 7 Ability Slots, and all path's must have the same Hp/Cp modifiers as they share the same Hp/Cp pool.
  • Physical Debuffs affecting one path does not effect the others, this does not apply to Genjutsu. The user must have an ability in their inventory in order to assign it to a Path. When a Curse Seal is active, all rules, effects, and bonuses are applied to each individual Path, as they all share the same chakra.
  • No longer limited to a single body, the user "becomes" the bond linking their multiple paths together, and attacking one causes mental backlash to the user. Because of this all bodies share the same Hp, however area of effects or any damage that hits multiple bodies simultaneously only count as if hitting once. All Bleeding or Poison damage is divided by half the amount of bodies present in battle, rounded normally. (1/2 = .5 rounded = 1, 3/2 = 1.5 rounded = 2, etc.)
  • All paths share the same Genjutsu senses, and using a genjutsu on one path would effect all active paths. The Genjutsu save of a Rikudo Sennin is equivalent to the average of all active paths, and is only rolled once per resistance check. Unlike other AoE used against an RS, an AoE Genjutsu used on an RS only rolls once to see if it works or doesn't.
  • Likewise, Healing any path restores the Hp/Cp of the mental Link, and simultaneous or AoE healing effects are only applied once. All passive healing effects or abilities are divided by the amount of bodies present and active in battle. Additionally, should any Body possess a separate Cp Pool such as Inner Reservoir or Akuton, the Cp Pool is divided by the amount of active Paths as well. Summoning additional paths divides this pool further, and these pools cannot regain chakra by any means or effects.
  • The user may use any jutsu at any rank through any of their bodies, however BL/CA techniques may only be used by that specific path, and all path's share the same Cp and Ap. This does not allow the user to bypass any normal limits such as Body Switching more times than allowed, creating more than the set limit of Clones, or stacking multiple barriers of the same type, etc.
  • All paths share the same Elemental Affinities. If a specific path's Bl/CA give the path a free affinity, then only that path may use it.
  • The strength of each individual body depends upon how many are present in battle. Having multiple paths active in combat divides the concentration of the mental link, making each body weaker than it would be if fighting alone. Also, Any Hp/Cp Mod Boosters give that individual path a small Hp or Cp pool that cannot be recovered in anyway.
  • When fighting alone, a path suffers no penalties to it's capabilities. However for each additional path active in combat, all paths have their BLC reduced by 28% or CA by 2 points. Having all 6 paths present would make each have 10 CA Points, and 154% BLC.
  • Should additional bodies be summoned at a later time, This reduces the efficiency of any bodies already present in battle. The user may choose which CA points to lose, otherwise they are chosen at random. For Bloodline Paths, this renders the previous usable ranks unusable, and should they be active this either dispels them, or lowers the effects to the next highest rank available.
  • Upon cutting off the mental link with a body, this increases the capabilities of all other bodies at the start of the next round due to a slight delay in the mental link. The user may choose which CA points to regain, and any active BL effects are increased to a higher rank, if available.
  • The user no longer has a "Main" Body, and may Rp as any body freely as they wish, though they still must follow the "4 Rp Slots" Rule. However, Bodies must remain within the same country as the user in order for the user to control them.
  • All Rikudo Sennin paths count as "the user" when it comes to what they can/can't do while binding someone.[/fontsize]<i>
</i>

[fontsize="12"]Rikudo Sennin
RS-1.jpg

Meaning Sage of Six Paths, this is a title that represents little more than a legend or child's story of fabled shinobi that wandered the lands generations upon generations ago. Legends tell of shinobi born with a powerful affinity to every single element in the world of shinobi, capable of performing and mastering any technique with ease and perfection. The individuals possessed abilities that seemed to be on a level far above mortals, even going so far as to consider these gifted individuals as the incarnation of Gods themselves. Over the years, the power has dimmed down and faded to a shadow of its former glory, and this power is now believed to be myth...But rarely, every few generations a shinobi is born with outstanding potential that just might possibly be remnants of this fabled power.
Information
Prerequisites
Kinjutsu Application, 3 Ability Slots, 2,400 PL

Effects:
- Born with powerful and unique chakra, Rikudo Sennin gain +10% damage to all Ninjutsu and Elemental Damage, as well as a -10% Cp Cost to All Ninjutsu. This applies to all Paths the Rikudo Sennin may have.[/fontsize]

[fontsize="12"]Rinnegan - Special Passive Ability
RSRR.jpg

The ultimate Doujutsu, so rare, that it is rumored to simply be a Legend. Those gifted with the Eyes of the Gods are truly blessed, for they are few and far between. Said to be the Strongest of the Doujutsu, the Rinnegan is characterized by a ripple-like pattern that surrounds one's pupil, and possess a sharper insight than all others, and shares the trait of being able to see all forms of chakra clearly. Though oddly, despite its appearance, it has been said that this is merely a mutation of other Doujutsu, and history seems to support this claim with stories of the Sharingan or Byakugan developing ripple patterns over the users lifetime, though there also exists the fact that it has been known to pop up in entirely random individuals. Regardless, this ability is no less mythical.
Information
Prerequisites: Kinjutsu Application, 3 Ability Slots, B Rank
Rikudo Sennin

Effect:
- The user gains the mystical Rippled Doujutsu, the Rinnegan, giving them a constant +1 to all Secondary Stats as it is always active.
- This bonus applies to all active Paths under the RS's control.
- In addition, for every Path under their control the user and each path can resist a cumulative of .5 points of Accuracy reduction that may come from any source. This is due to the fact that the user may view everything within any path's field of vision, they all share their sight with other path's.
- This does not take up an ability Slot.[/fontsize]

[fontsize="12"]Heavenly Subjugation - Special Activated Passive
RSHS.jpg

The Rikudo Sennin possess the ability to ultimately infuse their consciousness within a body and utilize that as the own vessel for their spirit; This technique utilizes only a fraction of that power and allows them to infuse their chakra and part of their consciousness through their Special chakra blade, and impose their will to a lesser degree upon a target. Though this doesn't allow the Rikudo Sennin to fully control the body of a Living Organism, this does allow them to heavily suggest actions to the target. Having a delayed effect, this causes the victim to envision the Rinnegan of the Rikudo Sennin within their mind, impairing their motor functions at crucial moment.
Information
Prerequisites Rikudo Sennin, Rinnegan, Chakra Disruption Blade

Effect:
- When attacking with their Chakra Disruption Blade, the Rikudo Sennin may infuse their chakra into the strike for 1 Ap. This is always modded as a Secret Action, and may only be done to one target per round.
- When infused, the user may choose to have their will activate during one of their techniques, or during one of the Victim's attacks. This does not take effect until the following round.
- If used to Disrupt the Victim's Attack, this causes the victim's Strongest Action to have -2 Accuracy and -10% Damage. This Attack cannot Auto-hit in any way.
- If used to Disrupt the Victim's Reactions, this causes the victim to have -2 Dodge/Gen Save and take +10% damage from one of the user's Actions. This attack cannot be Auto-Dodged in any way.[/fontsize]

[fontsize="12"]Six Paths of Judgment - Special Ability
RSSPOPP.jpg

Those gifted with only the strongest affinity to the Rinnegan are said to be able to have multiple consciousness's, each with its own body. This Legend is partly true, though the user does not necessarily have the omnipresence of a God, they do have ability to control multiple bodies by dividing their consciousness. Through a long and tedious process involving the Outer Path Statue, the Rikudo Senning are able to divide their own Soul and Chakra, infusing their gifted chakra and very spirit into corpses to reanimating them for their own use. Each body or "Path" shares the same consciousness, and perceives what the others do. This sharing of chakra is what bestows each path with the capabilities of the Rikudo Sennin, including their mythical Rinnegan. In a sense, the user becomes a One man army. Kinda.
Information
Prerequisites
Rikudo Sennin, Rinnegan, 1,500 word Rp, Summoning: Demonic Statue of the Outer Path

Effect:
- Allows the Rikudo Sennin to reanimate a corpse infused with their consciousness. This can only be done through a 500 word rp that must be about the user infusing their chakra and soul into a body through the Outer Path.
- This rp must have council approval, and the user chooses the Body's BL/CA and abilities at the time of creation.
- This Rp can be done once every three OOC weeks, as the user need's time to build up their spirit before dividing it once again.
- The Rikudo Sennin may have up to six total path's or bodies at any given time including their original one, though they may use this technique again to switch any current path for a new one, including their original Path.
- This does not take an Ability Slot.[/fontsize]

[fontsize="12"]Chakra Disruption Blade - Special Weapon
RSCDB.jpg

A special blade made completely out of the unique chakra of a Rikudo Sennin; one that absorbs all chakra with the slightest touch from any organism. This weapon is able to be created at any point and nearly instantly by the Rikudo Sennin, springing out sharp jet-black metallic rods from their body to use to strike their victims. The absorptive properties of this chakra-blade is strong enough to leave normal shinobi drained of energy; while any chakra absorbed by this blade will automatically transfer to the user to replenish their own energies.

- The user may have one Chakra Disruption Blade as a normal weapon that can be augmented before battle, but must follow the Weapon Creation Rules. This applies to each individual body.
- Every Chakra Disruption Blade created after the first does not gain Augment Slots and costs 100 Cp, these must be drawn as normal. The user may only create up to two per body.
- Chakra Disruption Blades disperse upon being dropped or disarmed.
- The total damage cause by this weapon is reduced to 90% and 10% of the total damage is dealt to the targets Chakra.[/fontsize]

[fontsize="12"]Summoning: Path to God - C-Rank Ninjutsu
RSSPTG.jpg

A Summoning technique available to any of Rikudo Sennin's Paths, this allows the path to immediately call forth any other paths to its location for immediate back up. This unique summoning skill is powerful enough to call forth all other bodies from across the region in a single puff of smoke, making it nearly impossible for a body to be taken out by a surprise attack as multiple teammates are always just a handsign away. This skill may also be used to "Desynchronize" a path from the Rikudo Sennin's Mental Link, strengthening their focus upon the other remaining bodies.
Information
Prerequisites
Rikudo Sennin, Rinnegan, Six Paths of Judgment, 115 Chakra Control, 115 Ninjutsu

Effect: Allows any path to summon the other ones into battle and synchronize their mental link to enable battle. For any already present in the topic when the battle is called, this must be used to strengthen the mental link to the level of combat. Paths summoned into battle are unable to be used the round they are summoned, as the summoning disrupts the link between the Rikudo Sennin and the Path.

Special Action - Desynchronize: For 1 Ap, the user may cut off the mental link with a specific path, regaining the Ap they lost while it was under their control. However the user cannot resynchronize with a desynchronized body for the remainder of the battle. Any Genjutsu affecting this Path upon desynchronization are transferred over and experienced to another path at the time of desynchronization.

Note:
- This jutsu is modded as if instantaneous, and does not require handseals.
- This cannot be used to escape battle.
- Naturally, path's summoned do not have to wait 3 Rounds to enter a battle, however no actions may be used with a summoned path until the start of the next round.
- Cutting off a body's mental link leaves it in a comatose, lifeless state. Any damage harming this body does not harm the user, as they are no longer linked. This lasts the remainder of the battle.
- When Genjutsu effects are transferred, They will effect a random path active in battle that is unaffected by genjutsu. This path retains the ability to resist the illusion, however.

Cost: 300 Cp per Body Summoned.[/fontsize]

[fontsize="12"]Omnipotent Chakra Absorption - C-Rank Ninjutsu
RSOCA.jpg

A highly advanced Ninjutsu that allows the Rinnegan user to directly absorb and disperse almost any Ninjutsu they come in contact with. Because they are attuned to every element, few Jutsu are incompatible with the Rikudo Sennin's chakra system, and this technique directly channels the energy of a Ninjutsu into their chakra system, where it ideally is balanced out and dispersed under the pressure of the user's own chakra. When performed right, the user is able to avoid harm from almost any Ninjutsu, however this is a difficult technique to master, and a slight mistake could directly put the user in harms way.
Information
Prerequisites
Rikudo Sennin, Rinnegan, C-Rank
Rank 1: Allows the user to attempt to absorb any Ninjutsu Level E-D. If successful, the user gains 30% of the Cp used to initiate the jutsu. If they fail, the user takes +20% Damage.
Rank 2: Allows the user to attempt to absorb any Ninjutsu Level E-C. If successful, the user gains 40% of the Cp used to initiate the jutsu. If they fail, the user takes +15% Damage.
Rank 3: Allows the user to attempt to absorb any Ninjutsu Level E-C. If successful, the user gains 50% of the Cp used to initiate the jutsu. If they fail, the user takes +10% Damage.

Special Action Rather than Absorb a Ninjutsu, the user may attempt to directly absorb chakra from the body of a target. This is done at -2 Melee Accuracy and does not cost Cp, and the user absorbs 570 Cp. This amount cannot be buffed or reduced, but gains +.5 Accuracy for each rank the user has after the first.

Note:
- Requires no handseals, and may be used reflexively.
- This may be done by any of the Rikudo Sennin's Paths, and can only be used on an offensive Ninjutsu. Use of this technique gives that path a -2 dodge penalty to the next attack aimed at them.
- The path must make a Ninjutsu check against the attacking Ninjutsu. If the path fails, they are Auto-hit by the technique they attempted to absorb and the attack retains the possibility of being a critical strike.
- This is a success or fail technique, it cannot take effect partially. If it is a 50% or more effective, it's counted as a fully successful, Otherwise, it's counted as a fail.

Rank 1 Cost: 340 Cp
Rank 2 Cost: 430 Cp
Rank 3 Cost: 510 Cp[/fontsize]

[fontsize="12"]Mystic Path of Infinite Pain - B-Rank Taijutsu
RSMPOIP.jpg

A powerful combination technique that utilizes all of one's bodies to coordinate together against a single, helpless opponent. As the Rinnegan user shares each path's vision, they are are able to coordinate the actions between their bodies perfectly, leaving little, if any room for the opponent to escape. Naturally, this technique require multiple bodies to perform. luckily, Rikudo Sennin are capable of jumping opponents by themselves.
Information
Prerequisites
Rikudo Sennin, Rinnegan, Six Paths of Judgment, B-Rank
Rank 1: Multiple Path's coordinate actions against a target. 12 Strikes are made, each dealing 165 Damage at -2 Accuracy.
Rank 2: Multiple Path's coordinate actions against a target. 13 Strikes are made, each dealing 205 Damage at -2 Accuracy.

Special Action: By increasing the Ap cost by +.25 an additional path may join in on this Taijutsu. This may be done up to 4 times, with all path's attacking. Each use enables an additional hit to land, and gives this jutsu +1 Accuracy.

Rank 1 Cost: 600 Cp
Rank 2 Cost: 735 Cp

Notes:
- This may be used by any Path under their control.
- Requires the user and one other path minimum to perform this combo.
- Only 10 Strike may hit, unless more paths are involved.
- If multiple paths are involved, the accuracy used is the average of all paths.[/fontsize]

[fontsize="12"]Summoning: Demonic Statue of the Outer Path - A-Rank Ninjutsu
RSSOTOP.jpg

A Forbidden Summoning technique that draws forth a massive stone creature into the area, the Demonic Statue of the Outer Path. This Statue takes the form of a blindfolded and shackled, giant humanoid demon, and protrudes from the ground in such a way that only it's torso and arms are visible above the ground. This statue has the unique ability to emit a dark aura throughout the area, lowering the will of those within to fight. Even more dreadful, however, is this statues ability to literally suck the life out of any deemed opponent's by the Rinnegan user. The statue constantly emits Dragon-like waves of energy that seek out any source of chakra, and forcibly extract bits and portions of the victim's soul, storing them within this statue. The user, with their Legendary chakra, is able to directly absorb this stored energy for their own use. Additionally, this outer path statue is capable of instead turning it's harmful energy directly into a rejuvenating life force that heals the Rinnegan user and all their various path's, so long as they remain nearby.
Information
Prerequisites
Rikudo Sennin, Rinnegan, A-Rank
Rank 1: Summons a Large Statue that releases a dark aura that may affect up to two separate targets. The affected suffer -2 Dodge and have a 5% Chance to be Auto-hit by all actions aimed at them, and a 5% chance to Auto-miss all techniques they use. Every round, the statue attempts to absorb 1870 Chakra from those within the area. Statue has 6050 Hp, and the user has +2 to all checks.
Rank 2: Summons a Large Statue that releases a dark aura that may affect up to three separate targets. The affected suffer -3 Dodge and have a 10% Chance to be Auto-hit by all actions aimed at them, and a 10% chance to Auto-miss all techniques they use. Every round, the statue attempts to absorb 2340 Chakra from those within the area. Statue has 7560 Hp, and the user has +3 to all checks.

Special Action - Samsara Heavenly Life Technique: Instead of absorbing chakra from enemies, this Statue may restore the Health of the Rikudo Sennin by the equal amount each round. This amount can be buffed by Non-Elemental Ninjutsu Buffs, and applies at the start of each round. The user may also choose allies to benefit from this jutsu, though the amount restored to all is reduced by 10% per Ally involved, up to either two or three allies depending on the rank of this Jutsu.

Note:
- This may be used by any path.
- Chakra Absorption cannot be buffed.
- The Rikudo Sennin gains chakra equal to 50% of the Chakra Absorbed. The remaining 50% is used to heal the Statue of any Damage.
- Each round active, the affected must make a Ninjutsu check against the Rikudo Sennin to determine whether they are affected by this Jutsu or not.
- Once destroyed, this statue cannot be summoned again for the remainder of the battle.
- Once per round a ninjutsu check is made between the target and the user to decide if these effects are successful.

Rank 1 Cost: 2200 Cp to initiate, 1050 Cp/Rnd.
Rank 2 Cost: 2750 Cp to initiate, 1310 Cp/Rnd.[/fontsize]

[fontsize="12"]Release: Almighty Harbinger - S-Rank Ninjutsu
RSAH.jpg

For the Rikudo Sennin that has supposedly "Mastered" the secrets behind the Statue of the outer path, they will discover just what little potential of this "Seventh" Path they have tapped into. This forbidden jutsu is the next step; The Rikudo Sennin tapping fully into the Outer Path Statue, Infusing it with their energy to fully bring out the demonic strength Behind this path. This causes the Path to break away from its restrained "Statue" Appearance, breaking free of it's chains and blindfold to reveal its own corrupted Rinnegan, and pulling itself from the ground it normally is embedded within. From this point on, controlling and maintaining this Demonic Path requires the complete concentration of all paths of the Rikudo Sennin, All six paths becoming limp and falling as if unconscious for the duration of this Jutsu. This Summon has its life-absorptive properties enhanced greatly, and is said to be able to simply suck the souls from weaker beings...
Information
Prerequisites
Rikudo Sennin, Rinnegan, S-Rank, Summoning: Demonic Statue of the Outer Path Mastered, Six Paths of Judgment

Master Rank: Releases the Outer Path of all restraints, creating a Demonic Entity guided only by the Rikudo Sennin's Consciousness. This prevents any active paths from moving or performing any actions during this jutsu, and only allows the user to fight through the Outer Path. In this form, the outer Path has 15,120 Hp, and may attack for 1 Ap, tearing 1400 Hp and 700 Cp at +2 Accuracy from a target.

Note:
- This may only be used while Summoning: Demonic Statue of the Outer Path is active on the field, and also requires all 6 paths to be active in the battle.
- This does not gain buffs from the users Kinjutsu.
- When summoned, this prevents the user and all paths from moving or performing any Actions. All attacks aimed at them will Auto-Hit, however since the user's consciousness is guiding the Outer Path and not within the bodies, the user will only take 40% of all damage inflicted upon the bodies *All normal Rikudo Sennin Damage rules apply, I.e. AoE only count once, reduced bleeding, etc.* Genjutsu cannot be placed upon any of the normal 6 Paths.
- When determining the Outer Path's secondaries, it is treated as if having equal Pl to the user, however all Secondary stats are treated as if "High". This Outer Path cannot be buffed, and does not gain the benefits of any Abilities, Bl, or CA Buffs or techniques.
- Attacks made from the Outer Path may use either Ninjutsu, Ranged, or Melee Accuracy, whichever the user chooses.

Cost: 4.5 Ap, 4000 Cp to Initiate, 2000 Cp/Rnd.[/fontsize]
 

Current Ninpocho Time:

Back
Top