Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Yukiko Ayumi's Dojo

CA Point Spending said:
Vital Strike <i></i> - Passive (3 points)
Restrictions - C Rank and up
Taking their training to the next level, the Hawkeye masters to art of attacking enemy weak points, hitting them at an alarming rate.
Effect: +2 chance to score a critical hit with ranged/projectile weapons.

Composite <i></i> - Boost (1 point) - Bought 3 Times
Restriction - may only be purchased a maximum of three times
The Hawkeye’s bows are tensed and well - balanced, and their kunai and shuriken have been sharpened for hours on end. Ranged weapons used by the Hawkeye are simply better and more effective.
Effect: +5% damage with ranged/projectile weapons.

Precise Strike <i></i> - Dependent Special Move (2 points)
By taking their time to aim and waiting for environmental factors or an enemy opening, the Hawkeye is able to set up a shot far more accurate and deadly than normal. Through patience and discipline, they can deal a ferocious hit.
Effect: For every .5 AP they spend aiming (to a maximum of 1.5 AP), the Hawkeye can add +1 Accuracy and +10% damage to a shot or throw. The attack can be combined with ranged jutsu and must be made that round to take effect.

Sureshot<i></i> - Passive (2 points)
The focus of a Hawkeye is intense. When they're on their game, the world narrows down to a single target and they are able to land a hit, no matter how many factors go against them.
Effect: All ranged attacks have a 10% chance to auto-hit the intended target. Attacks that auto-hit override any type of auto-dodge or auto-miss effect and land a 100% hit, regardless of whether or not the attack would have hit otherwise. Does not override auto-fail or stun effects.

Keen Sight <i></i> - Boost (1 point) - Bought 3 Times
Restriction - May only be purchased up to three times.
With their sharp senses, a Hawkeye's shots tend to be far more accurate than the average bowman's. They are said to be dead shots, able to knock a fly off a target without brushing the target.
Effect: +1 accuracy with ranged/projectile weapons.

Shot on the Run<i></i> - Style (3 points)
Restriction - C Rank and up
Often quick movement is a Hawkeye's only defense while holding onto a bow. This tends to hinder their accuracy as they move in evasive patterns at greater speeds.
Effect: The user gains a +3 dodge bonus and gain +15% Ranged/Projectile damage. Non-Ranged/Projectile are used at -10% damage and -2 accuracy.

Notes:
- Like any other fighting style, this can be turned on or off at the user’s discretion or lack there of. Counts as a Physical Style.
- All CP costs are increased by 15% while active

Sniper <i></i> - Passive (2 Points)
By their innate knowledge of how the human body moves and where to aim, a Hawkeye is able to make their critical hits that much more devastating.
Effect: Critical hits done by the user do 3x damage instead of 2x with projectile/ranged weapons.

See The Wind <i></i> - Jutsu (1 point, 1 point to rank up) - Bought and Ranked up
Restriction- A-Rank and up
This jutsu is the pinnacle of Hawkeye secret techniques, allowing the user for a brief moment to see the exact trajectory, pull, and timing required to make the perfect shot. When used, the entire world seems to slow down as they aim and fire, allowing them to determine exactly what to do. Once fired, the projectile speeds through the air and becomes nigh unstoppable, as anything that the opponent might try to do was probably already factored in.
Rank 1: A single strike dealing 2,970 Damage at +2 Accuracy. Cannot be stopped by Wind Jutsu, Shielding Jutsu, the Deflection ability, or instant block effects.
Rank 2: A single strike dealing 3,795 Damage at +2 Accuracy. Cannot be stopped by Wind Jutsu, Shielding Jutsu, the Deflection ability, or instant block effects. This attack pierces through all damage reduction.

Costs:
Rank 1: 1,485 Cp; 2.75 Ap
Rank 2: 1,900 Cp; 2.75 Ap

Total CA Points Spent: 20/20

Abilities:
00. Journeyman
00. Shinobi 101: Ninjutsu
01. Bloody Mess
02. Quickdraw
03. Projectile Aim
04. Initiative
05. Called Shot
06. Concentration
07. Heart of the Sword
08. Jutsu Mastery
09. Jutsu Expansion
10. Weapon Mastery: Ranged



Bloody Mess:
As Ayumi had used bows since she could even use one and trained with it, the tips of the arrows were usually sharp enough to cut someones flesh, causing them to bleed, and throughout the years, she had gotten arrows that were even sharper than the normal arrowheads, so that they could cut through flesh easier. She was a bit too fond of seeing the arrows she used do their job and even exceed their expectations by doing just as much physical damage and their ability to cut through flesh. Ayumi usually trained with her bow and tried out new types of arrows when she had the time to.

Quickdraw:
Throughout Ayumi's years of training, she learned how to draw her weapons as fast as she could, which almost seems inhuman. The speed she is able to draw her bow and her swords could only be compared to someone who could even be several times her age. She didn't much know if there were people who were faster in terms of drawing ones weapon, though she had also tried it with replica weapons before using her own so that there was zero chance of her own weapons getting damaged in some sort of spar. She figured that this whole ability would come in handy some day.

Projectile Aim:
This came fairly naturally as Ayumi trained with a bow. She used her training with a bow to be able to use it quite a bit better and even use it a bit more accurately, as well as with even more power than normal. She would typically aim more properly as well as deal even more damage as she aimed the best she could as well as focusing the best she could as she aimed with her bow, which would fly straight to their destination, which was usually who, or what, Ayumi was aiming at. Knowing to aim, as well as doing so even under pressure, was better than nothing.

Initiative:
Due to the fact that Ayumi has some Inuzuka blood within her, due to her great grandparents being so, she has slightly sharper reflexes than the normal Shinobi, but not sharper than those with any Doujutsu. No matter how hard she tries, she can only use a certain amount of her energy before her opponent can really do anything in a spar, but doing so doesn't really much matter to her, considering that her opponents usually act a bit faster than she does within a fight, no matter that happens, really. No matter how hard she trains in doing so.

Called Shot:
Being the archer that she was, Ayumi had to be able to hit specific parts of the body to do as much damage as she could, and aim quickly seeing as limbs of people could even be moved in an instant, ruining her shot. She had to be able to pull the arrow back after bringing it to the bow and quickly fire it at its peak pull so that she could do what she could to inflict maximum on someones limbs, no matter what she could do. Be it arms, legs, feet, hands, etc. She figured that she would even be able to be one of the best bow masters with this.

Concentration:
Due to being an archer, Ayumi has to be able to concentrate even in the heat of battle, which means that she must aim and fire arrows from her bow while she is being attacked by an enemy or a target. During the years between being an Academy Student to the present, with her being a Jounin at the age of Twenty Six and having been Jounin for several years now, she has trained her concentration to be the best it could be. She rarely lost her concentration within battle, though outside of battle could be a different story, considering that she was a bit more relaxed.

Heart of the Sword:
Ayumi doesn't just wield a bow, seeing as she does wield up to three swords, each of varying sizes, and has a connection to these weapons as well as her bow, and she is able to use her swords just like the arrows of her bow, and even use one sword at a time with the techniques she could normally only use with her Bow. Though she has really only done this within secret as she trained alone, but has fully yet to try it out in an actual battle, but just loves to observe her swords be used just like the arrows fired from her bow.

Jutsu Mastery:
After all the years of training, Ayumi is able to use her techniques without expending as much chakra as she normally would, and even cut down on her own chakra cost on the different abilities of the techniques that she knew. She was glad she was able to conserve as much chakra as she possibly could while fighting as she didn't much think that she would really be able to last too long in a fight if she didn't know how to conserve any chakra while fighting. She could even train for longer as she learned how to conserve more and more chakra.

Jutsu Expansion:
Having used each of her techniques for many years and learned more and more about them, Ayumi has become more than capable in using her techniques past their own limits, making them stronger and even more dangerous while she pushes each attack to their limits. Most of the jutsu that she is able to push is simply just the techniques that she uses with her own Bow and even her own swords, but since she is unable to use much else, she's really only able to use them past even their limits. She even calls the techniques pushed past their limits, 'Burst Artes', in a way.

Weapon Mastery - Ranged
After Ayumi had gotten her weapons several months after becoming Genin, she had bonded with them and continued to use them, keeping them all the way to the present and continues to use them even as a Jounin. She keeps them in better shape than most people would, and even keeps them upgraded with the best equipment, and treats them with quite a bit of care, no matter where she is, or even whoever is around. She likes to keep her weapons up to date and clean, as well as pleasing to the eye. She spend almost as much as she needed to to keep her bow and her swords clean, but had favored her bow.
 
Weapon Time:

Short Sword
Name: Ryu
Set as Slashing - May Naturally cause Bleeding
Modifiers: +2 Acc/-10% Damage
Augments:
1. Chain Link
2. Lantern
3. Spirit Link

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Normal Sword
Name: Shukun
Set as Slashing - May Naturally cause Bleeding
Modifiers: +1 Acc/-5% Damage
Augments:
1. Chain Link
2. Siege
3. Razor Strike

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Greatsword
Name: Shi engimono
Set as Slashing - May Naturally cause Bleeding
Modifiers: -2 Acc/+10% Damage
Augments:
1. Chain Link
2. Wide Edge
3. Breaker

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Bow
Name: Dōshi
Set as Ranged - May Naturally cause Bleeding
Modifiers: -1 Acc/+10% Damage
Augments:
1. Chain Link
2. Explosive Tag Attachment

Ammunition 'Type' 1. Crippler
Ammunition 'Type' 2. Chakra Drain
Ammunition 'Type' 3. Raid
 
Projectile Aim:

Effect:
- +5% Weapon Damage Modifier.
- +3% Suppression and/or +3% Bleeding, depending on which status the weapon is capable of inflicting.
- Reduces all Natural Negative Accuracy Modifiers from Custom Weapons by -1 to a minimum of 0.

Note:
- If the user created a Custom Weapon with -2 Accuracy Modifier, then it would only be -1 with this ability.
- Only applies to weapons that use Ranged Accuracy.
 

Current Ninpocho Time:

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