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Stats
[lb][/lb]Custom Class: Empress of Void
[lb][/lb]Class point card ASP purchase link: (refer to OCR link)
[lb2][/lb2]Elemental Affinities:
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</U></B>
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[lb2][/lb2]CORE ABILITY: Void Walker
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STATISTICS
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ARMS
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- Username: Yuuna
- Profile Link: https://www.ninpocho.com/viewtopic.php?f=77&t=60926
- Training Link: https://www.ninpocho.com/viewtopic.php?f=79&t=60929
- OCR/Character Creation Link: https://www.ninpocho.com/viewtopic.php?f=366&t=60922
- IC Rank: Academy Student
- OOC Rank: C
Stats
AGILITY: 125/175
[lb][/lb]STAMINA: 125/175
[lb][/lb]TAIJUTSU: 100/175
[lb][/lb]NINJUTSU: 110/175
[lb][/lb]GENJUTSU: 100/175
[lb][/lb]CHAKRA CONTROL: 125/175
[lb][/lb]STAMINA: 125/175
[lb][/lb]TAIJUTSU: 100/175
[lb][/lb]NINJUTSU: 110/175
[lb][/lb]GENJUTSU: 100/175
[lb][/lb]CHAKRA CONTROL: 125/175
[lb][/lb]Custom Class: Empress of Void
- HP: (50+lvl) x stamina
- CP: (40+lvl) x chakra control
- Class Bonus: +2 Acc
- High: Nin Acc
- Average: Gen DC, Dodge, Melee
- Low: Ranged Acc, Gen Save
[lb][/lb]Class point card ASP purchase link: (refer to OCR link)
[lb2][/lb2]Elemental Affinities:
- Major: Fire
- Minor: Water
- Advanced: Shadow
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Equipment
<i></i>Slot 1:
[lb][/lb]Slot 2:
[lb][/lb]Slot 3: Pouch: Tools
[lb][/lb]Slot 2:
[lb][/lb]Slot 3: Pouch: Tools
Weapons
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Augments
<i></i>[lb][/lb]Up to this point, please refer to the OCR link for acquisition papertrail
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<B><U>Abilities
Shinobi 101 - unarmed to nin Acc[lb][/lb]- Squadron - Fukui Naohiro[lb][/lb]
- Adrenaline rush[lb][/lb]
- Initiative[lb][/lb]
- Fearless[lb][/lb]
- Teamwork[lb][/lb]
- Clumsiness[lb][/lb]
- Cursed Seal[lb][/lb]
- Heavy Handed[lb][/lb]
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[lb2][/lb2]CORE ABILITY: Void Walker
- Spell Cancel - 3pts
- Void Mirage - 2pts
- Pressure Points - 2pts
✘ Spell Cancel - Independent Special Move (3 points)
Some would say spells cannot be canceled outright, merely counteracted. The Void Walker, however, may create momentary links to the non-space of the Void to overwrite spells with the aspect of the Void; nothingness.
Effect: For 2 AP, the user may choose to reflexively cancel an opponent's Ninjutsu. This may use any accuracy type the user chooses against the enemy's corresponding Dodge/Save stat. May be used once per round.
Notes:
- The cancelled action does not need to be an attack, but must be a Ninjutsu that is being either cast or maintained.
- Cancelled attacks spend normal AP and CP, but do not strike any target.
- A cancelled attack does not count as any kind of auto-miss or auto-fail.
- If a cancelled attack is the first strike of a combo, the rest of the combo proceeds as normal.
- Spell Cancel is used as a conditional action, but does not use up one of the user's normal conditional slots.
✘ Void Mirage - Independent Special Move (2 points)
By drawing a cloak of empty reality over themselves, the Void user can make their enemies think they are not really there, instead a trick of the light. Now you see them, now you probably don't.
Effect: For 10 seconds, the user cannot be targeted without the attacker passing a check of their Awareness against the user's Genjutsu Save. This applies to actions from allies (such as healing) as well as enemies. Does not effect other Void Walkers or those who are immune to Visual Genjutsu. Requires 10 seconds of cooldown after deactivation between uses.
✘ Pressure Points - Independent Special Move (2 points)
The touch of a Void Walker is chilling, and may serve as a direct link between their target and the Void. This moment of contact, however brief, is enough to give their target a brief experience of the void; an act fundamentally incompatible to normal minds. Victims are left dazed and stunned, for reasons they cannot begin to comprehend.
Effect: As a reflexive action, the user may attempt to cancel an opponent's Taijutsu with a Taijutsu attack of their own (using the accuracy type of their equipped weapon, or, if they have none, either Melee or Ranged accuracy must be chosen). Should the user miss, the attack gains a +2 to hit. May be used once per round.
Notes:
- The cancelled action does not need to be an attack, but must be a Taijutsu that is being either cast or maintained.
- Cancelled actions spend normal AP and CP, but do not strike any target.
- A cancelled attack does not count as any kind of auto-miss or auto-fail.
- If a cancelled attack is the first strike of a combo, the rest of the combo proceeds as normal.
- Pressure Points is used as a conditional action, but does not use up one of the user's normal conditional slots.
