Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Zenichi's Abilities Dojo

Zethui Kobayashi

Well-Known Ninja
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Aug 24, 2012
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Zenichi Dojo

Elemental Affinities.
Wind - Major (Own 1/2 of set)(C-Rank)
Fire - Minor (Own 1/2 of set)
Lightning - Minor (Own 1/2 of set)
Water - Minor (Own 1/2 of set)
Earth - Minor (Own 1/2 of set)
Non-elemental - Minor (Own 1/2 of set)
Poison - Wind Major, Fire Minor

Core Ability - Shadow Boxer
Character Level 4 = 5 pts.
Painful Illusions - Dependent Special Move (3 points)
Restriction - C Rank and up
Why cast a Genjutsu with handseals when you can channel them through your fist? Break someone's face and their mind at the same time. Nothing better than hearing your target scream in physical pain and mental anguish.
Effect: The user may channel Genjutsu through their Unarmed weapon; Using their melee Accuracy in place of their Genjutsu DC. Genjutsu used this way cost +10% chakra, increasing by an additional +10% Each time this skill is used after the first.

Hands of Power - Passive (2 point)
Through years of difficult training and many bloodied knuckles, the Shadow Boxer learned to harden their strikes to hit like hammers.
Effect: +15% Unarmed Damage

Abilities (Will do write up once WC is determined)
0- Medical Knowledge
1- Acrobatics - +1 Dodge
2- Insight 1 - +1 Acc
3- Jutsu Master - -15% CP cost
4- Poison Mastery - +3 Poison Strength
5- Shattered Reality - +10% damage against foes caught in a Genjutsu by the user
6- Unarmed Physical Style
 
Re: Senju Zenichi Dojo (First Again)

Senju Zenichi has the following Major and Minor affinities
Major: Wind
Minor: Fire
Minor: Lightning
Minor: Water
Minor: Earth
Minor: Non-Elemental
-
Senju Zenichi cannot unlock Poison until he provides a 300 word write-up
-
Senju Zenichi is a Shadow Boxer with 5 points to use
Painful Illusion Unlocked
Hands of Power Unlocked
-
Senju Zenichi is a C Rank and may have 6 abilities
Senju Zenichi cannot unlock these abilities without a 100 word RP for each ability.
 
Re: Senju Zenichi Dojo (First Again)

Elemental Affinities.
Wind - Major (Own 1/2 of set)(C-Rank)
Fire - Minor (Own 1/2 of set)
Lightning - Minor (Own 1/2 of set)
Water - Minor (Own 1/2 of set)
Earth - Minor (Own 1/2 of set)
Non-elemental - Minor (Own 1/2 of set)
Poison - Wind Major, Fire Minor

0084 => 1
0168 => 2
0252 => 3
0336 => 4
0420 => 5
0504 => 6
0588 => 7
0672 => 8
0756 => 9
0840 => 10
0924 => 11
1008 => 12
1092 => 13
1176 => 14
1260 => 15
1344 => 16
1428 => 17
1554 => 18
1648 => 19
1764 => 20

Core Ability - Shadow Boxer
Power Level 805 = 9 pts.
Painful Illusions - Dependent Special Move (3 points)
Restriction - C Rank and up
Why cast a Genjutsu with handseals when you can channel them through your fist? Break someone's face and their mind at the same time. Nothing better than hearing your target scream in physical pain and mental anguish.
Effect: The user may channel Genjutsu through their Unarmed weapon; Using their melee Accuracy in place of their Genjutsu DC. Genjutsu used this way cost +10% chakra, increasing by an additional +10% Each time this skill is used after the first.

Hands of Power - Passive (2 point)
Through years of difficult training and many bloodied knuckles, the Shadow Boxer learned to harden their strikes to hit like hammers.
Effect: +15% Unarmed Damage

Save Energy - Boost (1 point)
Restriction - May be bought up to two times
Not everything is offense. In order to fight efficiently, one must learn to fight so they can go the distance. Can't win fights if you don't last long enough to continue.
Effect: -5% Taijutsu CP cost

Save Energy - Boost (1 point)
Restriction - May be bought up to two times
Not everything is offense. In order to fight efficiently, one must learn to fight so they can go the distance. Can't win fights if you don't last long enough to continue.
Effect: -5% Taijutsu CP cost

Replicant Step - Passive (2 points)
Restriction - Requires After Image, Clone
Not only did you just dodge their attack, but to add to the confusion, you just replicated yourself. Now the person would have a much harder time figuring out which one is you. This should make things much easier on you.
Effect: After Image now allows the user to move up to 20 feet away and generates a standard illusionary clone in the user's place rather than it's standard effect and immediately puts the user into 'Stealth Mode'.
Note: Opponents gain +2 Gen Save against Replicant Step each time it is used against them after the first.

Abilities
0- Medical Knowledge
1- Acrobatics - +1 Dodge
2- Insight 1 - +1 Acc
3- Jutsu Master - -15% CP cost
4- Poison Mastery - +3 Poison Strength
5- Shattered Reality - +10% damage against foes caught in a Genjutsu by the user
6- Unarmed Physical Style

[spoilername="Learn Poison"]Zenichi spent a lot of time skimming over the books about poisons and other apothecary skill sets. He knew that the power of medicine could heal a lot of wounds. As a med-nin in training, he had already been taught the wonders of field drugs. How pustule infections can be cleared up in a matter of hours with a simple shot or pill. How pain of unfathomable levels can be negated with in injection. And the most amazing part is how a heart that no longer beats can be jump started with bit of adrenaline directly applied to it. All of the wonders of medicine that healed, he was naturally curious about how medicine could destroy ones body. The same tool that could bring someone back from the brink of death could also be the same that pushed them closer to the grave. His ultimate goal was going to be lacing his gloves or claws with a heavy poison so that when he hits an opponent, he will also injects them. Judging by who the opponent was would determine if the poison is meant to slow them down or to kill them

The worst part about it was, he didn't have the chemistry skills to understand most of the text books. A few examples of plants that secreted a natural poison helped some but they were usually weak poisons that only affected a person after ingestion or prolonged exposure. He became incredibly overwhelmed by the prospect of learning enough about applied sciences to learn something as simple as a recipe for a few poisons. That was when an unique thought came to him. Instead of trying to make something incredible foreign to him, why not take something that he knew naturally and try to tweak it to what he wants. He knew that he could use his chakra to help heal minor wounds in the field. What if he could mold that same chakra into a poisonous blend? He decided to use the training he had with healing wounds and twist it with a evil mix of chakra.[/spoilername]

[spoilername="Acrobatics"]Zenichi was always light on his toes. But it took the diligent training of becoming a ninja to harness the lightning fast reflexes. As his training became more intense, he had to find more ingenious ways to make himself faster and more agile. At the end of his student days, he made up a game to challenge himself. Standing in side a 10m circle that he drew on the ground, he would throw 10 needles into the air and dodge them as they fell to the ground. Soon, that became too easy and he increased the amount. Within a few months, he was throwing hundred into the air while standing in a 3m circle.[/spoilername]
[spoilername="Insight 1"]On the darkest nights, Zenichi would go to the fields and set up a bull's eye target. He would spend hours throwing needles towards the target, barely being able to make it out. As the daybreak came, he would inspect his target. Only a few would hit inside the red ring, several more landed in the white or blue circles outside of it, but the most landed on the ground or in the nearby tree. The purpose of this training wasn't so that he could hit the target with limited viasability, it was so that he could always be aware of where his target was at even when he couldn't see it. As time went on, and training persisted, he improved his aim. As the difficulty eased, he increased the challenge by doing flips while aiming or by spinning in circles til he was dizzy and disorientated..[/spoilername]
[spoilername="Jutsu Master"]As he started to learn more about Chakra, he was able to realize that the way he he used it was brash and had little finesse. When attacking an obstacle, brute strength only mattered when using one's fist. When using the elements, you only needed to focus a part of one's chakra to the attack. Though it did cost a lot more on the body for elemental attacks, if you threw everything into it, you would grow tired a lot faster. Zenichi started to portion off his chakra. That way only a small part of it was available for attacks. Soon, he was able to do more attacks and grew less tired after each one[/spoilername]
[spoilername="Poison Mastery"]As he learned to make poisonous chakra, he became more knowledgeable about how poisons effect the body. Attacking someone's nervous system had many different effects as attacking their immune system. You have many different outcomes by finding the right point to apply pressure. He started to understand the subtle differences between a slowed opponent and a weakened opponent. He even learned how to make an opponent trip over themselves from the effects of a poison. The best moment came when he learned to make them fall asleep with only a flick of the wrist.[/spoilername]
[spoilername="Shattered Reality"]Mind games took on a whole new meaning the day he learned about what Genjutsu was and how it was used in battle. He had seen clone jutsu before but always assumed that they were mass created from thin air. HE had no idea that it was a trick of the brain to see things that weren't there. If one could be skilled enough to create multiple clones, an opponent could spend an entire battle just trying to deduce what was real and what was fake. He knew he had to become a master of Genjutsu and devoted half of his training to the art.[/spoilername]
[spoilername="Unarmed Physical Style"]Even though his training in Genjutsu was becoming enriching, he had a natural love for bare knuckled fighting. The thrill of applying pain with a weapon was too detached. Fighting with the mind was fun but it sometimes felt more like strategy than warfare. Elemental Ninjutsu wasn't even a fair fight in Zenichi's eyes. The only way to enjoy one's self in a fight is to have the medium between fighter and opponent be nothing more than inches. He spent all of his remaining time just trying different styles. He even go drunk one night because someone told him that fighting drunk was the most natural way to find one's form.

they didn't lie about that[/spoilername]
 
Re: Senju Zenichi Dojo (First Again)

Senju Zenichi said:
Elemental Affinities.
Wind - Major (Own 1/2 of set)(C-Rank)
Fire - Minor (Own 1/2 of set)
Lightning - Minor (Own 1/2 of set)
Water - Minor (Own 1/2 of set)
Earth - Minor (Own 1/2 of set)
Non-elemental - Minor (Own 1/2 of set)
Poison - Wind Major, Fire Minor

0084 => 1
0168 => 2
0252 => 3
0336 => 4
0420 => 5
0504 => 6
0588 => 7
0672 => 8
0756 => 9
0840 => 10
0924 => 11
1008 => 12
1092 => 13
1176 => 14
1260 => 15
1344 => 16
1428 => 17
1554 => 18
1648 => 19
1764 => 20

Core Ability - Shadow Boxer
Power Level 805 = 9 pts.
Painful Illusions - Dependent Special Move (3 points)
Restriction - C Rank and up
Why cast a Genjutsu with handseals when you can channel them through your fist? Break someone's face and their mind at the same time. Nothing better than hearing your target scream in physical pain and mental anguish.
Effect: The user may channel Genjutsu through their Unarmed weapon; Using their melee Accuracy in place of their Genjutsu DC. Genjutsu used this way cost +10% chakra, increasing by an additional +10% Each time this skill is used after the first.

Hands of Power - Passive (2 point)
Through years of difficult training and many bloodied knuckles, the Shadow Boxer learned to harden their strikes to hit like hammers.
Effect: +15% Unarmed Damage

Save Energy - Boost (1 point)
Restriction - May be bought up to two times
Not everything is offense. In order to fight efficiently, one must learn to fight so they can go the distance. Can't win fights if you don't last long enough to continue.
Effect: -5% Taijutsu CP cost

Save Energy - Boost (1 point)
Restriction - May be bought up to two times
Not everything is offense. In order to fight efficiently, one must learn to fight so they can go the distance. Can't win fights if you don't last long enough to continue.
Effect: -5% Taijutsu CP cost

Replicant Step - Passive (2 points)
Restriction - Requires After Image, Clone
Not only did you just dodge their attack, but to add to the confusion, you just replicated yourself. Now the person would have a much harder time figuring out which one is you. This should make things much easier on you.
Effect: After Image now allows the user to move up to 20 feet away and generates a standard illusionary clone in the user's place rather than it's standard effect and immediately puts the user into 'Stealth Mode'.
Note: Opponents gain +2 Gen Save against Replicant Step each time it is used against them after the first.

Abilities
0- Medical Knowledge
1- Acrobatics - +1 Dodge
2- Insight 1 - +1 Acc
3- Jutsu Master - -15% CP cost
4- Poison Mastery - +3 Poison Strength
5- Shattered Reality - +10% damage against foes caught in a Genjutsu by the user
6- Unarmed Physical Style

[spoilername="Learn Poison"]Zenichi spent a lot of time skimming over the books about poisons and other apothecary skill sets. He knew that the power of medicine could heal a lot of wounds. As a med-nin in training, he had already been taught the wonders of field drugs. How pustule infections can be cleared up in a matter of hours with a simple shot or pill. How pain of unfathomable levels can be negated with in injection. And the most amazing part is how a heart that no longer beats can be jump started with bit of adrenaline directly applied to it. All of the wonders of medicine that healed, he was naturally curious about how medicine could destroy ones body. The same tool that could bring someone back from the brink of death could also be the same that pushed them closer to the grave. His ultimate goal was going to be lacing his gloves or claws with a heavy poison so that when he hits an opponent, he will also injects them. Judging by who the opponent was would determine if the poison is meant to slow them down or to kill them

The worst part about it was, he didn't have the chemistry skills to understand most of the text books. A few examples of plants that secreted a natural poison helped some but they were usually weak poisons that only affected a person after ingestion or prolonged exposure. He became incredibly overwhelmed by the prospect of learning enough about applied sciences to learn something as simple as a recipe for a few poisons. That was when an unique thought came to him. Instead of trying to make something incredible foreign to him, why not take something that he knew naturally and try to tweak it to what he wants. He knew that he could use his chakra to help heal minor wounds in the field. What if he could mold that same chakra into a poisonous blend? He decided to use the training he had with healing wounds and twist it with a evil mix of chakra.[/spoilername]

[spoilername="Acrobatics"]Zenichi was always light on his toes. But it took the diligent training of becoming a ninja to harness the lightning fast reflexes. As his training became more intense, he had to find more ingenious ways to make himself faster and more agile. At the end of his student days, he made up a game to challenge himself. Standing in side a 10m circle that he drew on the ground, he would throw 10 needles into the air and dodge them as they fell to the ground. Soon, that became too easy and he increased the amount. Within a few months, he was throwing hundred into the air while standing in a 3m circle.[/spoilername]
[spoilername="Insight 1"]On the darkest nights, Zenichi would go to the fields and set up a bull's eye target. He would spend hours throwing needles towards the target, barely being able to make it out. As the daybreak came, he would inspect his target. Only a few would hit inside the red ring, several more landed in the white or blue circles outside of it, but the most landed on the ground or in the nearby tree. The purpose of this training wasn't so that he could hit the target with limited viasability, it was so that he could always be aware of where his target was at even when he couldn't see it. As time went on, and training persisted, he improved his aim. As the difficulty eased, he increased the challenge by doing flips while aiming or by spinning in circles til he was dizzy and disorientated..[/spoilername]
[spoilername="Jutsu Master"]As he started to learn more about Chakra, he was able to realize that the way he he used it was brash and had little finesse. When attacking an obstacle, brute strength only mattered when using one's fist. When using the elements, you only needed to focus a part of one's chakra to the attack. Though it did cost a lot more on the body for elemental attacks, if you threw everything into it, you would grow tired a lot faster. Zenichi started to portion off his chakra. That way only a small part of it was available for attacks. Soon, he was able to do more attacks and grew less tired after each one[/spoilername]
[spoilername="Poison Mastery"]As he learned to make poisonous chakra, he became more knowledgeable about how poisons effect the body. Attacking someone's nervous system had many different effects as attacking their immune system. You have many different outcomes by finding the right point to apply pressure. He started to understand the subtle differences between a slowed opponent and a weakened opponent. He even learned how to make an opponent trip over themselves from the effects of a poison. The best moment came when he learned to make them fall asleep with only a flick of the wrist.[/spoilername]
[spoilername="Shattered Reality"]Mind games took on a whole new meaning the day he learned about what Genjutsu was and how it was used in battle. He had seen clone jutsu before but always assumed that they were mass created from thin air. HE had no idea that it was a trick of the brain to see things that weren't there. If one could be skilled enough to create multiple clones, an opponent could spend an entire battle just trying to deduce what was real and what was fake. He knew he had to become a master of Genjutsu and devoted half of his training to the art.[/spoilername]
[spoilername="Unarmed Physical Style"]Even though his training in Genjutsu was becoming enriching, he had a natural love for bare knuckled fighting. The thrill of applying pain with a weapon was too detached. Fighting with the mind was fun but it sometimes felt more like strategy than warfare. Elemental Ninjutsu wasn't even a fair fight in Zenichi's eyes. The only way to enjoy one's self in a fight is to have the medium between fighter and opponent be nothing more than inches. He spent all of his remaining time just trying different styles. He even go drunk one night because someone told him that fighting drunk was the most natural way to find one's form.

they didn't lie about that[/spoilername]

The above is [Approved]
 
Re: Senju Zenichi Dojo (First Again)

Elemental Affinities.
Wind - Major (Own 1/2 of set)(C-Rank)
Fire - Minor (Own 1/2 of set)
Lightning - Minor (Own 1/2 of set)
Water - Minor (Own 1/2 of set)
Earth - Minor (Own 1/2 of set)
Non-elemental - Minor (Own 1/2 of set)
Poison - Wind Major, Fire Minor

0084 => 1
0168 => 2
0252 => 3
0336 => 4
0420 => 5
0504 => 6
0588 => 7
0672 => 8
0756 => 9
0840 => 10
0924 => 11
1008 => 12
1092 => 13
1176 => 14
1260 => 15
1344 => 16
1428 => 17
1554 => 18
1648 => 19
1764 => 20

Core Ability - Shadow Boxer
Power Level 1075 = 12 pts.
Painful Illusions - Dependent Special Move (3 points)
Restriction - C Rank and up
Why cast a Genjutsu with handseals when you can channel them through your fist? Break someone's face and their mind at the same time. Nothing better than hearing your target scream in physical pain and mental anguish.
Effect: The user may channel Genjutsu through their Unarmed weapon; Using their melee Accuracy in place of their Genjutsu DC. Genjutsu used this way cost +10% chakra, increasing by an additional +10% Each time this skill is used after the first.

Replicant Step - Passive (2 points)
Restriction - Requires After Image, Clone
Not only did you just dodge their attack, but to add to the confusion, you just replicated yourself. Now the person would have a much harder time figuring out which one is you. This should make things much easier on you.
Effect: After Image now allows the user to move up to 20 feet away and generates a standard illusionary clone in the user's place rather than it's standard effect and immediately puts the user into 'Stealth Mode'.
Note: Opponents gain +2 Gen Save against Replicant Step each time it is used against them after the first.

Hands of Power - Passive (2 point)
Through years of difficult training and many bloodied knuckles, the Shadow Boxer learned to harden their strikes to hit like hammers.
Effect: +15% Unarmed Damage

Eye of the Mystics - Boost (1 point)
Restriction - May be bought up to 2 times
Sharpening the mind, the Shadow Boxer hone their abilities to cast illusions upon their target. By doing so, the Shadow Boxer is able to entrance their target in an illusion much easier.
Effect: +1 Gen DC


Save Energy - Boost (1 point)
Restriction - May be bought up to two times
Not everything is offense. In order to fight efficiently, one must learn to fight so they can go the distance. Can't win fights if you don't last long enough to continue.
Effect: -5% Taijutsu CP cost

Save Energy - Boost (1 point)
Restriction - May be bought up to two times
Not everything is offense. In order to fight efficiently, one must learn to fight so they can go the distance. Can't win fights if you don't last long enough to continue.
Effect: -5% Taijutsu CP cost

Replicant Step - Passive (2 points)
Restriction - Requires After Image, Clone
Not only did you just dodge their attack, but to add to the confusion, you just replicated yourself. Now the person would have a much harder time figuring out which one is you. This should make things much easier on you.
Effect: After Image now allows the user to move up to 20 feet away and generates a standard illusionary clone in the user's place rather than it's standard effect and immediately puts the user into 'Stealth Mode'.
Note: Opponents gain +2 Gen Save against Replicant Step each time it is used against them after the first.

Abilities
0- Medical Knowledge
1- Acrobatics - +1 Dodge
2- Insight 1 - +1 Acc
3- Jutsu Master - -15% CP cost
4- Poison Mastery - +3 Poison Strength
5- Shattered Reality - +10% damage against foes caught in a Genjutsu by the user
6- Unarmed Physical Style
7- Illusionist
8- Strategist

Weapons said:
Brass Knuckles: Love
brass_knuckles_by_paskal90.jpg

Type: Unarmed:
+2acc, -10% base damage
Augments
Pressure: +5% Suppression
Anchor Boost: Upon the user missing a target with a Taijutsu attack, the users next successful Taijutsu attack gains a +5% Damage Buff. Upon a second consecutive miss, this bonus becomes a +5% Damage Buff and a +5% Suppression Chance.
Fata Morgana: Effect: All Taijutsu Techniques that miss are re-rolled using the users Genjutsu Difficulty versus the Targets Melee/Ranged Dodge. This can only occur once per round and do not apply to basic strikes.



Brass Knuckles: Pain
Brass_Knuckles_by_aggrobaer.jpg

Type: Unarmed:
-2acc, +10% base damage
Augments
Pressure: +5% Suppression
Anchor Boost: Upon the user missing a target with a Taijutsu attack, the users next successful Taijutsu attack gains a +5% Damage Buff. Upon a second consecutive miss, this bonus becomes a +5% Damage Buff and a +5% Suppression Chance.
Fata Morgana: Effect: All Taijutsu Techniques that miss are re-rolled using the users Genjutsu Difficulty versus the Targets Melee/Ranged Dodge. This can only occur once per round and do not apply to basic strikes.

[spoilername="Illusionist"]His craft was becoming well honed, a master of the fist and the mind. He had recently learned a technique to hide himself in battle while allowing for a clone to take his place. It wouldn't take long for a worthy opponent to see through the facade but he could use those few precious seconds to make an attack that would do real damage. After going into hiding, he taught himself to ease into a person's mind. When fighting someone, you had to use brute force most of the time to save time. In hiding though, time slows down and entering someone's mind unnoticed becomes an easier task.[/spoilername]

[spoilername="Strategist"]Only the one's who are prepared for war at all times know how to make an entrance. He knew he had to make sure he could change strategies on the fly, have the equipment to back up any plan, and most of all, go on the defensive if someone was getting the better of him. Poisoning a weapon was tedious work. If you laced it in the morning, it was much weaker by the evening. If you coated it too much, you went through the poisons too quickly and that became expensive. E-notes were the same thing. Pumping his chakra into them was exhausting and it was literally like carrying around a live grenade every day. Special care was needed to ensure you didn't blow yourself up at the slightest sneeze.[/spoilername]
 
Re: Senju Zenichi Dojo (First Again)

Senju Zenichi said:
Elemental Affinities.
Wind - Major (Own 1/2 of set)(C-Rank)
Fire - Minor (Own 1/2 of set)
Lightning - Minor (Own 1/2 of set)
Water - Minor (Own 1/2 of set)
Earth - Minor (Own 1/2 of set)
Non-elemental - Minor (Own 1/2 of set)
Poison - Wind Major, Fire Minor

0084 => 1
0168 => 2
0252 => 3
0336 => 4
0420 => 5
0504 => 6
0588 => 7
0672 => 8
0756 => 9
0840 => 10
0924 => 11
1008 => 12
1092 => 13
1176 => 14
1260 => 15
1344 => 16
1428 => 17
1554 => 18
1648 => 19
1764 => 20

Core Ability - Shadow Boxer
Power Level 1075 = 12 pts.
Painful Illusions - Dependent Special Move (3 points)
Restriction - C Rank and up
Why cast a Genjutsu with handseals when you can channel them through your fist? Break someone's face and their mind at the same time. Nothing better than hearing your target scream in physical pain and mental anguish.
Effect: The user may channel Genjutsu through their Unarmed weapon; Using their melee Accuracy in place of their Genjutsu DC. Genjutsu used this way cost +10% chakra, increasing by an additional +10% Each time this skill is used after the first.

Replicant Step - Passive (2 points)
Restriction - Requires After Image, Clone
Not only did you just dodge their attack, but to add to the confusion, you just replicated yourself. Now the person would have a much harder time figuring out which one is you. This should make things much easier on you.
Effect: After Image now allows the user to move up to 20 feet away and generates a standard illusionary clone in the user's place rather than it's standard effect and immediately puts the user into 'Stealth Mode'.
Note: Opponents gain +2 Gen Save against Replicant Step each time it is used against them after the first.

Hands of Power - Passive (2 point)
Through years of difficult training and many bloodied knuckles, the Shadow Boxer learned to harden their strikes to hit like hammers.
Effect: +15% Unarmed Damage

Eye of the Mystics - Boost (1 point)
Restriction - May be bought up to 2 times
Sharpening the mind, the Shadow Boxer hone their abilities to cast illusions upon their target. By doing so, the Shadow Boxer is able to entrance their target in an illusion much easier.
Effect: +1 Gen DC


Save Energy - Boost (1 point)
Restriction - May be bought up to two times
Not everything is offense. In order to fight efficiently, one must learn to fight so they can go the distance. Can't win fights if you don't last long enough to continue.
Effect: -5% Taijutsu CP cost

Save Energy - Boost (1 point)
Restriction - May be bought up to two times
Not everything is offense. In order to fight efficiently, one must learn to fight so they can go the distance. Can't win fights if you don't last long enough to continue.
Effect: -5% Taijutsu CP cost

Replicant Step - Passive (2 points)
Restriction - Requires After Image, Clone
Not only did you just dodge their attack, but to add to the confusion, you just replicated yourself. Now the person would have a much harder time figuring out which one is you. This should make things much easier on you.
Effect: After Image now allows the user to move up to 20 feet away and generates a standard illusionary clone in the user's place rather than it's standard effect and immediately puts the user into 'Stealth Mode'.
Note: Opponents gain +2 Gen Save against Replicant Step each time it is used against them after the first.

Abilities
0- Medical Knowledge
1- Acrobatics - +1 Dodge
2- Insight 1 - +1 Acc
3- Jutsu Master - -15% CP cost
4- Poison Mastery - +3 Poison Strength
5- Shattered Reality - +10% damage against foes caught in a Genjutsu by the user
6- Unarmed Physical Style
7- Illusionist
8- Strategist

Weapons said:
Brass Knuckles: Love
brass_knuckles_by_paskal90.jpg

Type: Unarmed:
+2acc, -10% base damage
Augments
Pressure: +5% Suppression
Anchor Boost: Upon the user missing a target with a Taijutsu attack, the users next successful Taijutsu attack gains a +5% Damage Buff. Upon a second consecutive miss, this bonus becomes a +5% Damage Buff and a +5% Suppression Chance.
Fata Morgana: Effect: All Taijutsu Techniques that miss are re-rolled using the users Genjutsu Difficulty versus the Targets Melee/Ranged Dodge. This can only occur once per round and do not apply to basic strikes.



Brass Knuckles: Pain
Brass_Knuckles_by_aggrobaer.jpg

Type: Unarmed:
-2acc, +10% base damage
Augments
Pressure: +5% Suppression
Anchor Boost: Upon the user missing a target with a Taijutsu attack, the users next successful Taijutsu attack gains a +5% Damage Buff. Upon a second consecutive miss, this bonus becomes a +5% Damage Buff and a +5% Suppression Chance.
Fata Morgana: Effect: All Taijutsu Techniques that miss are re-rolled using the users Genjutsu Difficulty versus the Targets Melee/Ranged Dodge. This can only occur once per round and do not apply to basic strikes.

[spoilername="Illusionist"]His craft was becoming well honed, a master of the fist and the mind. He had recently learned a technique to hide himself in battle while allowing for a clone to take his place. It wouldn't take long for a worthy opponent to see through the facade but he could use those few precious seconds to make an attack that would do real damage. After going into hiding, he taught himself to ease into a person's mind. When fighting someone, you had to use brute force most of the time to save time. In hiding though, time slows down and entering someone's mind unnoticed becomes an easier task.[/spoilername]
[spoilername="Strategist"]Only the one's who are prepared for war at all times know how to make an entrance. He knew he had to make sure he could change strategies on the fly, have the equipment to back up any plan, and most of all, go on the defensive if someone was getting the better of him. Poisoning a weapon was tedious work. If you laced it in the morning, it was much weaker by the evening. If you coated it too much, you went through the poisons too quickly and that became expensive. E-notes were the same thing. Pumping his chakra into them was exhausting and it was literally like carrying around a live grenade every day. Special care was needed to ensure you didn't blow yourself up at the slightest sneeze.[/spoilername]

Approved.
 
Re: Senju Zenichi Dojo (First Again)

Old Abilities New Abilities

0- Medical Knowledge
1- Acrobatics - +1 Dodge Weapon Mastery [Unarmed]
2- Insight 1 - +1 Acc Elemental Illusion
3- Jutsu Master - -10% CP cost, 1/2 additional cost of Special Actions
4- Poison Mastery - +2 Poison DC, Extra round
5- Shattered Reality - +10% damage against foes caught in a Genjutsu by the user
6- Unarmed Physical Style
7- Illusionist
8- Strategist
 
Re: Senju Zenichi Dojo (First Again)

Senju Zenichi said:
0- Medical Knowledge
1- Weapon Mastery [Unarmed]
2- Elemental Illusion
3- Jutsu Master - -10% CP cost, 1/2 additional cost of Special Actions
4- Poison Mastery - +2 Poison DC, Extra round
5- Shattered Reality - +10% damage against foes caught in a Genjutsu by the user
6- Unarmed Physical Style
7- Illusionist
8- Strategist

Approved.
 
Re: Senju Zenichi Dojo (First Again)

Power Level 1460 = 17 pts.
Hands of Power - Passive (2 point)
Through years of difficult training and many bloodied knuckles, the Shadow Boxer learned to harden their strikes to hit like hammers.
Effect: +15% Unarmed Damage

Eye of the Mystics - Boost (1 point)
Restriction - May be bought up to 2 times
Sharpening the mind, the Shadow Boxer hone their abilities to cast illusions upon their target. By doing so, the Shadow Boxer is able to entrance their target in an illusion much easier.
Effect: +1 Gen DC

Eye of the Mystics - Boost (1 point)
Restriction - May be bought up to 2 times
Sharpening the mind, the Shadow Boxer hone their abilities to cast illusions upon their target. By doing so, the Shadow Boxer is able to entrance their target in an illusion much easier.
Effect: +1 Gen DC

Meditation - Independent Special Move (3 points)
Restriction - B Rank and up
Through meditation and clearing one's thoughts, they untap a portion of their brain that increases healing. However, in order to heal their injuries from the inside out, it requires them to stop what they are doing to be able to concentrate on healing themselves, ultimately leaving them vulnerable to attack.
Effect: The user does not get to make an attack for one full round. For this round, they gain +25% of their HP or CP back. This is not disrupted by AP loss effects, maintained jutsu, or any action the opponent takes on them. The only thing which disrupts this is the user attacking. Genjutsu are counted as an attack. The user is not affected by auto-fail chances at all during this time. May only be used twice per battle

Save Energy - Boost (1 point)
Restriction - May be bought up to two times
Not everything is offense. In order to fight efficiently, one must learn to fight so they can go the distance. Can't win fights if you don't last long enough to continue.
Effect: -5% Taijutsu CP cost

Save Energy - Boost (1 point)
Restriction - May be bought up to two times
Not everything is offense. In order to fight efficiently, one must learn to fight so they can go the distance. Can't win fights if you don't last long enough to continue.
Effect: -5% Taijutsu CP cost

Painful Illusions - Dependent Special Move (3 points)
Restriction - C Rank and up
Why cast a Genjutsu with handseals when you can channel them through your fist? Break someone's face and their mind at the same time. Nothing better than hearing your target scream in physical pain and mental anguish.
Effect: The user may channel Genjutsu through their Unarmed weapon; Using their melee Accuracy in place of their Genjutsu DC. Genjutsu used this way cost +10% chakra, increasing by an additional +10% Each time this skill is used after the first.

Replicant Step - Passive (2 points)
Restriction - Requires After Image, Clone
Not only did you just dodge their attack, but to add to the confusion, you just replicated yourself. Now the person would have a much harder time figuring out which one is you. This should make things much easier on you.
Effect: After Image now allows the user to move up to 20 feet away and generates a standard illusionary clone in the user's place rather than it's standard effect and immediately puts the user into 'Stealth Mode'.
Note: Opponents gain +2 Gen Save against Replicant Step each time it is used against them after the first.

Mirage Strike - Jutsu (1 point + 1 point to rank up)
Restriction- A-Rank and up
Not only do your fists hurt enough, but you can also have them imagine the pain of several more following behind. After the initial punches and kicks, a wave follows behind them, looking like many more arms and legs followed behind. For those that don't see through the illusion, they'd think the Shadow Boxer's speed is incredible and that their fists hit like a megaton hammer. Unfortunately for the target, most of the hurt is all in their minds.
Rank 1: Strikes the target eight times, alternating between Illusionary and Physical strikes. Physical strikes deal 485 Damage and Illusionary strikes deal 340 Damage.
Rank 2: Strikes the target eight times, alternating between Illusionary and Physical strikes. Physical strikes deal 620 Damage at +1 Accuracy and Illusionary strikes deal 415 Damage +1 Genjutsu DC.
 
Re: Senju Zenichi Dojo (First Again)

You being a B rank are not able to gain the Mirage Strike jutsu considering that it requires you to be A rank to obtain it.
Additionally Replicant step requires you to own Clone and After Image. Once you buy your clone jutsu (if already bought, then display it on your shelf), if you do this, then approved. (please PM me when you're done, I'll change this approval, I don't think we'll need to repost this over one jutsu that wasn't displayed)

Everything else, approved.
12/17.

Edit: Since Clone was provided and verified as one of Zenichi's jutsus, Replicant Step is also approved.
14/17
 
Re: Senju Zenichi Dojo (First Again)

0- Physician - Medical Branch
1- Weapon Mastery [Unarmed]
2- Elemental Illusion
3- Jutsu Master - -10% CP cost, 1/2 additional cost of Special Actions
4- Poison Mastery - +2 Poison DC, Extra round
5- Shattered Reality - +10% damage against foes caught in a Genjutsu by the user
6- Unarmed Physical Style
7- Illusionist
8- Strategist
9- Deflection
10- Stalker
 
Re: Senju Zenichi Dojo (First Again)

Please provide RPs to unlearn and/or learn new abilities
http://www.ninpocho.com/viewtopic.php?p=43337#p43337
Abilities must be activated to be used in battle.
Abilities must be activated in a Dojo topic with a 100 word RP and approved by a member of your village's Council.
To deactivate an ability, one may make a post in their Dojo topic stating that they wish to deactivate the ability. A new ability may be activated in its place in 7 days' time.
If the player chooses to write a 100 word RP to deactivate an ability, a new ability, with another 100 word RP, may be activated immediately in the deactivated ability's stead.
Individual villages may have higher requirements. Please stay up to date on your village's pertinent rules.
 
Re: Senju Zenichi Dojo (First Again)

Deflection

Zenichi knew that any master of Taijutsu could be completely measured by their offensive capabilities. Not only did a ninja need know how to deal punishments but he had to learn to be agile enough to avoid being hit. Fancy foot work only got you so far. A real test of one's powers came from a multiple avenues. Zenichi would take 100 Senbon and throw them in the air. As the razor sharp objects fell to the ground, he would move, shake and dodge each of them. With each piercing, he was reminded that he was too slow. But over time, the Senbon seemed to slow down and his speed increased. He soon became good enough that he could spot a black pin amongst 99 silver ones. He could snatch it from the air and redirect it to a nearby bulls-eye

Stalker.
Zenichi used to love hide and go seek as a kid. While that was only a few years ago, it seemed like an entire different century to him. He loved finding the perfect hiding place but sometimes he would grow bored of the game when others couldn't find him. He remembered one time that the kid who was "it" was so close that Zenichi placed a leaf on his shoulder. A case of the giggles almost gave him away. That moment was his fondest memories. Now that he is a master of stealth, he wanted to learn how to attack while hidden within the shadows
 
Re: Senju Zenichi Dojo (First Again)

Senju Zenichi said:
0- Physician - Medical Branch
1- Weapon Mastery [Unarmed]
2- Elemental Illusion
3- Jutsu Master - -10% CP cost, 1/2 additional cost of Special Actions
4- Poison Mastery - +2 Poison DC, Extra round
5- Shattered Reality - +10% damage against foes caught in a Genjutsu by the user
6- Unarmed Physical Style
7- Illusionist
8- Strategist
9- Deflection
10- Stalker

Deflection and Stalker approved.
 
Re: Zenichi Dojo

Old Abilities said:
0- Physician - Medical Branch
1- Weapon Mastery [Unarmed]
2- Elemental Illusion

3- Jutsu Master - -10% CP cost, 1/2 additional cost of Special Actions
4- Poison Mastery - +2 Poison DC, Extra round
5- Shattered Reality - +10% damage against foes caught in a Genjutsu by the user
6- Unarmed Physical Style
7- Illusionist

8- Strategist
9- Deflection
10- Stalker

New Abilities said:
0- Physician - Medical Branch
1- Jutsu Expansion
2- Called Shot
3- Jutsu Master - -10% CP cost, 1/2 additional cost of Special Actions
4- Clarity
5 - Adrenaline Rush
6- Earth - Chakra Style
7- Unarmed - Physical Style
8- Strategist
9- Deflection
10- Stalker
Bonus - Sixth Sense
 
Re: Zenichi Dojo

Profile Link: Here
Free D-Rank Minor Affinity: None
Free C-Rank Minor Affinity: None
Free C-Rank upgraded Minor to Major (Same as D-Rank): None
Major Affinities : Earth, Wind, Fire, Lightning, Water (Own and Mastered all Jutsu)
Minor Affinities : Non-Elemental (Own and Mastered Half of all Jutsu
BL/CA/Kin Free Advanced Elements: Explosion (Toujigakou)
Non-BL/CA/Kin Advanced Elements (MAX FOUR) Poison [Major Wind + Minor Fire], Shadow [Major Fire + Minor Water]

300 Word RP: Zenichi had lost interest in fighting since losing his home. While the urge to challenge himself was still strong, the desire to abuse his body with physical training had waned. He fancied himself a fighter from within the shadows. Boxing himself as much as his opponent. Hiding in the shadows and pouncing when they least expect it. It was an exhilarating experience that happened to coincide with his need to push himself to the upper echelon of fighters in the world. But now that he no longer had clan or nation to represent, his stance had become more of a lazy approach. Instead of controlling his breathing, his steps, his movements, and his approach, he decided that it would just be easier to control the darkness. To hide in the shadows was one thing, the make them your partner in battle was something completely different. He had heard of a clan who specialized in shadow games. He knew that if they could master such a perverse element, he could too. He need only focus his mind to it and anything would be possible.

He searched the mountains for the place her would call home for a while. Home could be any where in the world but for his idea to work, he would have to live in a very specific place made for an exact purpose. After a few weeks of heavy hiking, he had found the perfect spot. A cave that pointed directly north. The heavy winds would howl through its entrance while the morning and afternoon sun would never find it's way there. He took one last look to the hillside as he entered the deep and dark cave.

Seven weeks later, a musty young man emerged from the cave. The light stung his eyes as they adjusted to the sun's glare. He was a master of darkness now
 
Re: Zenichi Dojo

Profile Link: Here
Free D-Rank Minor Affinity: None
Free C-Rank Minor Affinity: None
Free C-Rank upgraded Minor to Major (Same as D-Rank): None
Major Affinities : Earth, Wind, Fire, Lightning, Water (Own and Mastered all Jutsu)
Minor Affinities : Non-Elemental (Own and Mastered Half of all Jutsu
BL/CA/Kin Free Advanced Elements: Explosion (Toujigakou)
Non-BL/CA/Kin Advanced Elements (MAX FOUR) Poison [Major Wind + Minor Fire], Shadow [Major Fire + Minor Water], Acid [Major Water + Minor Lightning],

300 Word RP:Done Here, IC. Suna access needed[/quote]
 

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