Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Akane's Dojo

Umetsu Saki

New Ninja
Joined
May 3, 2021
Messages
47
Yen
218,170
ASP
285
OOC Rank
B-Rank
Opening up my dojo by setting my Inventory items (since that's basically all I can do right now lol)!

Inventory:

1. Pouch: Tool
2. Med Kit
3. Respirator
Armor: Light Armor
Utility: Headset

And also making a weapon, since I just remembered that I can do that too.

[TABLE=collapse]
[TR]
[TH]Handmade Kunai[/TH]
[/TR]
[TR]
[TD]A simple Kunai knife Akane made to get the hang of crafting standard-grade ninja weaponry.
It's weighted the tiniest bit improperly, but it feels natural to hold and can, of course, double as a thrown weapon.
[/TD]
[/TR]
[TR]
[TD]Damage Type: Slashing - Bleeding
Damage/Accuracy Modifiers: +2 accuracy/-10% damage
-None
-None
-None[/TD]
[/TR]
[/TABLE]
 
Last edited:
Opening up my dojo by setting my Inventory items (since that's basically all I can do right now lol)!

Inventory:

1. Pouch: Tool
2. Med Kit
3. Respirator
Armor: Light Armor
Utility: Headset

And also making a weapon, since I just remembered that I can do that too.

[TABLE=collapse]
[TR]
[TH]Handmade Kunai[/TH]
[/TR]
[TR]
[TD]A simple Kunai knife Akane made to get the hang of crafting standard-grade ninja weaponry.
It's weighted the tiniest bit improperly, but it feels natural to hold and can, of course, double as a thrown weapon.
[/TD]
[/TR]
[TR]
[TD]Damage Type: Slashing - Bleeding
Damage/Accuracy Modifiers: +2 accuracy/-10% damage
-None
-None
-None[/TD]
[/TR]
[/TABLE]
Approved
 
Training abilities! Using the Word Count from here, which is 382.

1. Strategist
2. Conservative Motion
3. Defensive Technique
4. None

(Extra Ability ASP card purchased)

And that means I need to declare my Strategist slots:

1. Free Basic Strike with Handmade Kunai
2. Free Basic Strike with Handmade Kunai
3. Free Basic Strike with Handmade Kunai
4. Free Basic Strike with Handmade Kunai
5. Free Basic Strike with Handmade Kunai

Not very impressive for now... :p

--

Also spending my 2 CA points.
Battlesmith said:
Armor Augmentation - Passive (2 points)
Restriction- Requires Light Armor or Heavy Armor
Normally, only weapons can be upgraded and augmented. Battlesmiths prefer to ignore that limit as arbitrary. Why shouldn't they also make their armor even more useful? Of course, armor isn't a weapon, so it can be somewhat limited, but it's still rather beneficial.
Effect: The user may choose to equip either their Light Armor or Heavy Armor with any single Weapon Augment that does not require attacking to enact its effect. (Example: The Recovery augment.) The effects of the same augment do not stack if they are on both the user's armor and equipped weapon. This may only be done on one single Armor if the user possesses more than one, and must be done in the user's Dojo as normal for inventory.

I'm equipping the Vanguard augment to my Light Armor!
 
Training abilities! Using the Word Count from here, which is 382.

1. Strategist
2. Conservative Motion
3. Defensive Technique
4. None

(Extra Ability ASP card purchased)

And that means I need to declare my Strategist slots:

1. Free Basic Strike with Handmade Kunai
2. Free Basic Strike with Handmade Kunai
3. Free Basic Strike with Handmade Kunai
4. Free Basic Strike with Handmade Kunai
5. Free Basic Strike with Handmade Kunai

Not very impressive for now... :p

--

Also spending my 2 CA points.
Battlesmith said:
Armor Augmentation - Passive (2 points)
Restriction- Requires Light Armor or Heavy Armor
Normally, only weapons can be upgraded and augmented. Battlesmiths prefer to ignore that limit as arbitrary. Why shouldn't they also make their armor even more useful? Of course, armor isn't a weapon, so it can be somewhat limited, but it's still rather beneficial.
Effect: The user may choose to equip either their Light Armor or Heavy Armor with any single Weapon Augment that does not require attacking to enact its effect. (Example: The Recovery augment.) The effects of the same augment do not stack if they are on both the user's armor and equipped weapon. This may only be done on one single Armor if the user possesses more than one, and must be done in the user's Dojo as normal for inventory.

I'm equipping the Vanguard augment to my Light Armor!
All approved
 

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