Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Time:

Ziren's dojo

First things first before I forget!
Have the bloody mess ability but totally forgot to add the free blood rack augment to a weapon, so here goes:
Crimson: Kunai edition (unarmed/slashing)
Ability to use hand seals
Accuracy +1, damage -5%
Equipping augments
Trick weapon
Special composition (blood)
Razor strike
blood rack (Via bloody mess ability)

Abilities
0:medical style-branch style, energy transfer
0: Shinobi 101 (kinetic Genjutsu using Ninjutsu accuracy)
1:Bloody mess
2:Combo master
3:Sixth sense
4:Healing factor
5:Human anatomy
6:Jutsu mastery
7:Quickdraw
8:Fearless
9:Strategist
10:kin
11:kin
12:kin
Proof of purchase of extra ability slot

Replacing Combo master with Hidden Power
It's been a while since Ziren has had an opponent that was on par with him. It was refreshing to say the least. It was easy for the man to combo up moves to deal major damage to his opponent, but it was clear that they were more sturdy than they let on. But as of right now, Ziren seems to be controlling the spar. He was always one to rush in first and get the job done. But after a while his movements started to wear down, slow his fighting pace. This was when the opponent struck out at the Chigokai with bursts of energy! Ziren did his best to defend himself, but the hits kept coming in. There was one moment that Ziren was able to get some distance in between them. He took this moment to gather his thoughts fast. First step. Slow breathing down, as that would help him concentrate and steady his body and mind. In the few brief seconds he had taken to steel his mind, thanks to the distance he had made, Ziren readied himself. His opponent charged, this time, Ziren was ready, calmly stepping to the side as his opponents strike missed, and ducked under as a second strike swung where his head was, he did a simple strike to the solar plex of his sparring opponent and they were out for the count
WC: 232
 
First things first before I forget!
Have the bloody mess ability but totally forgot to add the free blood rack augment to a weapon, so here goes:
Crimson: Kunai edition (unarmed/slashing)
Ability to use hand seals
Accuracy +1, damage -5%
Equipping augments
Trick weapon
Special composition (blood)
Razor strike
blood rack (Via bloody mess ability)

Abilities
0:medical style-branch style, energy transfer
0: Shinobi 101 (kinetic Genjutsu using Ninjutsu accuracy)
1:Bloody mess
2:Combo master
3:Sixth sense
4:Healing factor
5:Human anatomy
6:Jutsu mastery
7:Quickdraw
8:Fearless
9:Strategist
10:kin
11:kin
12:kin
Proof of purchase of extra ability slot

Replacing Combo master with Hidden Power
It's been a while since Ziren has had an opponent that was on par with him. It was refreshing to say the least. It was easy for the man to combo up moves to deal major damage to his opponent, but it was clear that they were more sturdy than they let on. But as of right now, Ziren seems to be controlling the spar. He was always one to rush in first and get the job done. But after a while his movements started to wear down, slow his fighting pace. This was when the opponent struck out at the Chigokai with bursts of energy! Ziren did his best to defend himself, but the hits kept coming in. There was one moment that Ziren was able to get some distance in between them. He took this moment to gather his thoughts fast. First step. Slow breathing down, as that would help him concentrate and steady his body and mind. In the few brief seconds he had taken to steel his mind, thanks to the distance he had made, Ziren readied himself. His opponent charged, this time, Ziren was ready, calmly stepping to the side as his opponents strike missed, and ducked under as a second strike swung where his head was, he did a simple strike to the solar plex of his sparring opponent and they were out for the count
WC: 232
Both approved. Keep in mind- the Bloody Mess ability allows you to add the Blood Rack augment to each of your weapons, provided you own the augment for each of them!
 
Switching out Chimera and bl/ca's for Exalted Chimeiarashi.
20 core ability points to play with.

Holy Weapon - Passive (3 points)
The blade of an Exalted must be mighty and strike true, just as all their blows must. One with this special affinity can strike well indeed. The inner light of the user's chakra shimmers off a blade with this power in it, and they are said never to grow dull or rusty, and the wood of their wooden weapons to never rot or need polishing.
Effect: Upon leaning this passive, the user must select a single weapon in their Dojo. This weapon is considered Holy. The weapon chosen with this cannot have its Called Shot level raised.

White Blessing - Boost (1 point) x2 =+2 acc
Restriction- Can only be purchased twice
The Exalted emanate a calming, pacifying aura that washes over their allies, imbuing them with a sense of precision and clear-mindedness that makes their strikes more precise.
Effect: User and allies gain +1 accuracy. Does not stack with other users of White Blessing, and does not affect Cursed-aligned allies.

Holy Embodiment - Passive (3 points)
Restriction- C Rank and up
As guardians against evil, the Exalted are naturally resistant to the effects of it. They do not shirk in the face of fear, nor are they repelled easily. An Exalted with this skill are said to have the appearance of a shimmering white aura around them by those sensitive to such things, as if to shield them.
Effect: Alignment damage modifiers used by or against the user are raised to +/- 15%. Additionally, the user is immune to fear effects and intimidation effects. Suppression or other AP reduction or attack disrupting effects have only half their normal chance of working on them. If the Exalt willingly performs a Cursed or Spiritual action, this passive is nulled for the remainder of battle.

Consecration - Boost (1 point) x2= +10% holy
Restriction- Can be purchased twice
Fueled with a sacred power, the user's actions smite those who would stand against them.
Effect: All Holy actions performed by the user deal +5% Damage.

Divine Health - Passive (3 points)
The Exalted carry divine favor from some greater power. This blessing maintains their health, and should they deem someone worthy, can also be used to heal others.
Effect: HP Recovery by and from the user is 10% more effective.

Blessed Chakra - Passive (2 points)
The default chakra of the Exalted is not the same as that of their fellow ninja, but rather gifted with a different kind of power altogether. It seems to invigorate and keep its holder on their feet even in the most dire of circumstances.
Effect: The user's Ninjutsu are considered Holy.

Divine Light - Independent Special Move (3 points)
Restriction- C Rank and up
Light can be used for many things. Traditionally, the Exalted use their powers for honorable strikes and abhor sneak attacks. However, they aren't adverse to evening out a fight in an unfair situation, especially when combating against those who would use such skills on them.
Effect: Makes a bright flash of sacred light that blinds everyone who fails a Ninjutsu dodge check against it in the battle, allies included. Gives -4 accuracy that round. Blindness wears off by half each round. Can only be used once every three rounds.

Seraph's Smite - A-Rank Non-Elemental Ninjutsu (1 point, 1 point to rank up) 2= Rank 2
Restriction- A-Rank and up
The most powerful weapon in the Exalted's arsenal, appearing as a radiant flash that is soothing to their allies, and searing to their enemies. While powerful, this technique can only unleash its full power against those corrupted by darkness.
Rank 1: Deals 3200 Holy damage to a single target; if this target is Cursed, this attack ignores their damage resistance. Upon a full hit, the user and allies effected by White Blessing are healed for 480 HP.
Rank 2: Deals 4000 Holy damage to a single target; if this target is Cursed, this attack ignores their damage resistance. Upon a full hit, the user and allies effected by White Blessing are healed for 600 HP.

Cost: 3 AP, 2750 Cp

Note:
- This uses Ninjutsu Accuracy by default, but if the user has their Holy Weapon equipped, it may be channeled through it and uses their weapon's accuracy type instead.
- The healing of this jutsu replaces the standard healing of Holy damage.

Updating ability list
Abilities
0: physician (Free slot with Exalted)
0: quick draw (Chimeiarashi free slot)
0:medical style-branch style, energy transfer
0: Shinobi 101 (kinetic Genjutsu using Ninjutsu accuracy)
1:Bloody mess
2:Hidden power
3:Sixth sense
4:Healing factor
5:Human anatomy
6:Jutsu mastery
7: alignment focus- Holy (link where word count came from)
The girl shrugged, "Well it'd be your fault for dilly dallying around. And you weren't thinking straight, just use Resusicate, and that should stabilize the Geezer." I did as I was told and let my healing chakra flow to Umashi, but I noticed that it was giving off a warmer glow than usual. Holy. The Kitsune nodded beside me and then said, "I let you use the holy chakra, since we are spirit linked. But I want you to be able to go even further than that and be able to draw forth that Holy chakra for yourself. Just think of pure thoughts and all that mushy stuff. With enough focus, you can blast an enemy with enough force that you actually heal from hurting them." This chick really wasn't a good teacher, but I decided to just go with it.

"Hehehe, what do we have here? Now where is that one that Master wanted so badly?" I looked over to see the same individual from the bar had made his way here, "You sure are slippery, wherever you are." With a reluctant sigh, I did the only thing sensible. I blasted him away with chakra blast, doubting that would stop him, but there was just too much going on right now.

You're welcome again, I sensed that man was a dark individual, so I added some holy to it to really hurt him, and also..." Broken crystals fell down on me as I got cuts from them, but I felt my own cuts heal up, as I looked at where my unknown evil stalker had blasted off to.
WC: 269
8:Fearless
9:Strategist
10:kin
11:kin
12:kin
Proof of purchase of extra ability slot
Inventory:
Headband
light armor
Pouch (poisons)
  1. plexistim
  2. blood rot
  3. serpents blood
  4. twilight venom

Strategist slots:
1: Medical ward rank 2
2: Medical ward rank 2 (one and the same as slot one)
3: putting Plexitism (injury type poison) on weapon: Halo Gloves (Holy Weapon).
4: free basic strike
5: free basic strike

Weapons update! Scrapping all old weapons for new ones
Halo Gloves (Holy weapon) (Unarmed/slashing)
ability to use hand seals
+2 acc/ -0% damage (From Chimeiarashi)
trick weapon
swift
special composition- Water
Blood rack (via bloody mess ability)

Metal staff (Bludgeoning)
Ability to apply suppression
+2 accuracy/ -0% damage (from Chimeiarashi)
recovery
Barbed teeth
Vampiric

Bow and arrow (Projectile)
Ability to cause bleeding
+2 acc/ -0% damage (From Chimeiarashi)
Quick Switch
Razor Strike
 
Switching out Chimera and bl/ca's for Exalted Chimeiarashi.
20 core ability points to play with.

Holy Weapon - Passive (3 points)
The blade of an Exalted must be mighty and strike true, just as all their blows must. One with this special affinity can strike well indeed. The inner light of the user's chakra shimmers off a blade with this power in it, and they are said never to grow dull or rusty, and the wood of their wooden weapons to never rot or need polishing.
Effect: Upon leaning this passive, the user must select a single weapon in their Dojo. This weapon is considered Holy. The weapon chosen with this cannot have its Called Shot level raised.

White Blessing - Boost (1 point) x2 =+2 acc
Restriction- Can only be purchased twice
The Exalted emanate a calming, pacifying aura that washes over their allies, imbuing them with a sense of precision and clear-mindedness that makes their strikes more precise.
Effect: User and allies gain +1 accuracy. Does not stack with other users of White Blessing, and does not affect Cursed-aligned allies.

Holy Embodiment - Passive (3 points)
Restriction- C Rank and up
As guardians against evil, the Exalted are naturally resistant to the effects of it. They do not shirk in the face of fear, nor are they repelled easily. An Exalted with this skill are said to have the appearance of a shimmering white aura around them by those sensitive to such things, as if to shield them.
Effect: Alignment damage modifiers used by or against the user are raised to +/- 15%. Additionally, the user is immune to fear effects and intimidation effects. Suppression or other AP reduction or attack disrupting effects have only half their normal chance of working on them. If the Exalt willingly performs a Cursed or Spiritual action, this passive is nulled for the remainder of battle.

Consecration - Boost (1 point) x2= +10% holy
Restriction- Can be purchased twice
Fueled with a sacred power, the user's actions smite those who would stand against them.
Effect: All Holy actions performed by the user deal +5% Damage.

Divine Health - Passive (3 points)
The Exalted carry divine favor from some greater power. This blessing maintains their health, and should they deem someone worthy, can also be used to heal others.
Effect: HP Recovery by and from the user is 10% more effective.

Blessed Chakra - Passive (2 points)
The default chakra of the Exalted is not the same as that of their fellow ninja, but rather gifted with a different kind of power altogether. It seems to invigorate and keep its holder on their feet even in the most dire of circumstances.
Effect: The user's Ninjutsu are considered Holy.

Divine Light - Independent Special Move (3 points)
Restriction- C Rank and up
Light can be used for many things. Traditionally, the Exalted use their powers for honorable strikes and abhor sneak attacks. However, they aren't adverse to evening out a fight in an unfair situation, especially when combating against those who would use such skills on them.
Effect: Makes a bright flash of sacred light that blinds everyone who fails a Ninjutsu dodge check against it in the battle, allies included. Gives -4 accuracy that round. Blindness wears off by half each round. Can only be used once every three rounds.

Seraph's Smite - A-Rank Non-Elemental Ninjutsu (1 point, 1 point to rank up) 2= Rank 2
Restriction- A-Rank and up
The most powerful weapon in the Exalted's arsenal, appearing as a radiant flash that is soothing to their allies, and searing to their enemies. While powerful, this technique can only unleash its full power against those corrupted by darkness.
Rank 1: Deals 3200 Holy damage to a single target; if this target is Cursed, this attack ignores their damage resistance. Upon a full hit, the user and allies effected by White Blessing are healed for 480 HP.
Rank 2: Deals 4000 Holy damage to a single target; if this target is Cursed, this attack ignores their damage resistance. Upon a full hit, the user and allies effected by White Blessing are healed for 600 HP.

Cost: 3 AP, 2750 Cp

Note:
- This uses Ninjutsu Accuracy by default, but if the user has their Holy Weapon equipped, it may be channeled through it and uses their weapon's accuracy type instead.
- The healing of this jutsu replaces the standard healing of Holy damage.

Updating ability list
Abilities
0: physician (Free slot with Exalted)
0: quick draw (Chimeiarashi free slot)
0:medical style-branch style, energy transfer
0: Shinobi 101 (kinetic Genjutsu using Ninjutsu accuracy)
1:Bloody mess
2:Hidden power
3:Sixth sense
4:Healing factor
5:Human anatomy
6:Jutsu mastery
7: alignment focus- Holy (link where word count came from)
The girl shrugged, "Well it'd be your fault for dilly dallying around. And you weren't thinking straight, just use Resusicate, and that should stabilize the Geezer." I did as I was told and let my healing chakra flow to Umashi, but I noticed that it was giving off a warmer glow than usual. Holy. The Kitsune nodded beside me and then said, "I let you use the holy chakra, since we are spirit linked. But I want you to be able to go even further than that and be able to draw forth that Holy chakra for yourself. Just think of pure thoughts and all that mushy stuff. With enough focus, you can blast an enemy with enough force that you actually heal from hurting them." This chick really wasn't a good teacher, but I decided to just go with it.

"Hehehe, what do we have here? Now where is that one that Master wanted so badly?" I looked over to see the same individual from the bar had made his way here, "You sure are slippery, wherever you are." With a reluctant sigh, I did the only thing sensible. I blasted him away with chakra blast, doubting that would stop him, but there was just too much going on right now.

You're welcome again, I sensed that man was a dark individual, so I added some holy to it to really hurt him, and also..." Broken crystals fell down on me as I got cuts from them, but I felt my own cuts heal up, as I looked at where my unknown evil stalker had blasted off to.
WC: 269
8:Fearless
9:Strategist
10:kin
11:kin
12:kin
Proof of purchase of extra ability slot
Inventory:
Headband
light armor
Pouch (poisons)
  1. plexistim
  2. blood rot
  3. serpents blood
  4. twilight venom

Strategist slots:
1: Medical ward rank 2
2: Medical ward rank 2 (one and the same as slot one)
3: putting Plexitism (injury type poison) on weapon: Halo Gloves (Holy Weapon).
4: free basic strike
5: free basic strike

Weapons update! Scrapping all old weapons for new ones
Halo Gloves (Holy weapon) (Unarmed/slashing)
ability to use hand seals
+2 acc/ -0% damage (From Chimeiarashi)
trick weapon
swift
special composition- Water
Blood rack (via bloody mess ability)

Metal staff (Bludgeoning)
Ability to apply suppression
+2 accuracy/ -0% damage (from Chimeiarashi)
recovery
Barbed teeth
Vampiric

Bow and arrow (Projectile)
Ability to cause bleeding
+2 acc/ -0% damage (From Chimeiarashi)
Quick Switch
Razor Strike
Just a few small things:
  • The Medical Ward you're inscribing on yourself with Strategist would be treated as Rank 1, as per the jutsu's rules.
  • A specific weapon has to be used for the Free Basic Strikes from Strategist.
  • The Trick Weapon augment has to have its secondary taijutsu subtype declared.
Everything looks good otherwise! Let me know when these are fixed, and I can approve it :)
 
Switching out Chimera and bl/ca's for Exalted Chimeiarashi.
20 core ability points to play with.

Holy Weapon - Passive (3 points)
The blade of an Exalted must be mighty and strike true, just as all their blows must. One with this special affinity can strike well indeed. The inner light of the user's chakra shimmers off a blade with this power in it, and they are said never to grow dull or rusty, and the wood of their wooden weapons to never rot or need polishing.
Effect: Upon leaning this passive, the user must select a single weapon in their Dojo. This weapon is considered Holy. The weapon chosen with this cannot have its Called Shot level raised.

White Blessing - Boost (1 point) x2 =+2 acc
Restriction- Can only be purchased twice
The Exalted emanate a calming, pacifying aura that washes over their allies, imbuing them with a sense of precision and clear-mindedness that makes their strikes more precise.
Effect: User and allies gain +1 accuracy. Does not stack with other users of White Blessing, and does not affect Cursed-aligned allies.

Holy Embodiment - Passive (3 points)
Restriction- C Rank and up
As guardians against evil, the Exalted are naturally resistant to the effects of it. They do not shirk in the face of fear, nor are they repelled easily. An Exalted with this skill are said to have the appearance of a shimmering white aura around them by those sensitive to such things, as if to shield them.
Effect: Alignment damage modifiers used by or against the user are raised to +/- 15%. Additionally, the user is immune to fear effects and intimidation effects. Suppression or other AP reduction or attack disrupting effects have only half their normal chance of working on them. If the Exalt willingly performs a Cursed or Spiritual action, this passive is nulled for the remainder of battle.

Consecration - Boost (1 point) x2= +10% holy
Restriction- Can be purchased twice
Fueled with a sacred power, the user's actions smite those who would stand against them.
Effect: All Holy actions performed by the user deal +5% Damage.

Divine Health - Passive (3 points)
The Exalted carry divine favor from some greater power. This blessing maintains their health, and should they deem someone worthy, can also be used to heal others.
Effect: HP Recovery by and from the user is 10% more effective.

Blessed Chakra - Passive (2 points)
The default chakra of the Exalted is not the same as that of their fellow ninja, but rather gifted with a different kind of power altogether. It seems to invigorate and keep its holder on their feet even in the most dire of circumstances.
Effect: The user's Ninjutsu are considered Holy.

Divine Light - Independent Special Move (3 points)
Restriction- C Rank and up
Light can be used for many things. Traditionally, the Exalted use their powers for honorable strikes and abhor sneak attacks. However, they aren't adverse to evening out a fight in an unfair situation, especially when combating against those who would use such skills on them.
Effect: Makes a bright flash of sacred light that blinds everyone who fails a Ninjutsu dodge check against it in the battle, allies included. Gives -4 accuracy that round. Blindness wears off by half each round. Can only be used once every three rounds.

Seraph's Smite - A-Rank Non-Elemental Ninjutsu (1 point, 1 point to rank up) 2= Rank 2
Restriction- A-Rank and up
The most powerful weapon in the Exalted's arsenal, appearing as a radiant flash that is soothing to their allies, and searing to their enemies. While powerful, this technique can only unleash its full power against those corrupted by darkness.
Rank 1: Deals 3200 Holy damage to a single target; if this target is Cursed, this attack ignores their damage resistance. Upon a full hit, the user and allies effected by White Blessing are healed for 480 HP.
Rank 2: Deals 4000 Holy damage to a single target; if this target is Cursed, this attack ignores their damage resistance. Upon a full hit, the user and allies effected by White Blessing are healed for 600 HP.

Cost: 3 AP, 2750 Cp

Note:
- This uses Ninjutsu Accuracy by default, but if the user has their Holy Weapon equipped, it may be channeled through it and uses their weapon's accuracy type instead.
- The healing of this jutsu replaces the standard healing of Holy damage.

Updating ability list
Abilities
0: physician (Free slot with Exalted)
0: quick draw (Chimeiarashi free slot)
0:medical style-branch style, energy transfer
0: Shinobi 101 (kinetic Genjutsu using Ninjutsu accuracy)
1:Bloody mess
2:Hidden power
3:Sixth sense
4:Healing factor
5:Human anatomy
6:Jutsu mastery
7: alignment focus- Holy (link where word count came from)
The girl shrugged, "Well it'd be your fault for dilly dallying around. And you weren't thinking straight, just use Resusicate, and that should stabilize the Geezer." I did as I was told and let my healing chakra flow to Umashi, but I noticed that it was giving off a warmer glow than usual. Holy. The Kitsune nodded beside me and then said, "I let you use the holy chakra, since we are spirit linked. But I want you to be able to go even further than that and be able to draw forth that Holy chakra for yourself. Just think of pure thoughts and all that mushy stuff. With enough focus, you can blast an enemy with enough force that you actually heal from hurting them." This chick really wasn't a good teacher, but I decided to just go with it.

"Hehehe, what do we have here? Now where is that one that Master wanted so badly?" I looked over to see the same individual from the bar had made his way here, "You sure are slippery, wherever you are." With a reluctant sigh, I did the only thing sensible. I blasted him away with chakra blast, doubting that would stop him, but there was just too much going on right now.

You're welcome again, I sensed that man was a dark individual, so I added some holy to it to really hurt him, and also..." Broken crystals fell down on me as I got cuts from them, but I felt my own cuts heal up, as I looked at where my unknown evil stalker had blasted off to.
WC: 269
8:Fearless
9:Strategist
10:kin
11:kin
12:kin
Proof of purchase of extra ability slot
Inventory:
Headband
light armor
Pouch (poisons)
  1. plexistim
  2. blood rot
  3. serpents blood
  4. twilight venom

Strategist slots:
1: Medical ward rank 2
2: Medical ward rank 2 (one and the same as slot one)
3: putting Plexitism (injury type poison) on weapon: Halo Gloves (Holy Weapon).
4: free basic strike
5: free basic strike

Weapons update! Scrapping all old weapons for new ones
Halo Gloves (Holy weapon) (Unarmed/slashing)
ability to use hand seals
+2 acc/ -0% damage (From Chimeiarashi)
trick weapon
swift
special composition- Water
Blood rack (via bloody mess ability)

Metal staff (Bludgeoning)
Ability to apply suppression
+2 accuracy/ -0% damage (from Chimeiarashi)
recovery
Barbed teeth
Vampiric

Bow and arrow (Projectile)
Ability to cause bleeding
+2 acc/ -0% damage (From Chimeiarashi)
Quick Switch
Razor Strike
Just a few small things:
  • The Medical Ward you're inscribing on yourself with Strategist would be treated as Rank 1, as per the jutsu's rules.
  • A specific weapon has to be used for the Free Basic Strikes from Strategist.
  • The Trick Weapon augment has to have its secondary taijutsu subtype declared.
Everything looks good otherwise! Let me know when these are fixed, and I can approve it :)
Strategist slots:
1: Medical ward rank 1
2: Medical ward rank 1 (one and the same as slot one)
3: putting Plexitism (injury type poison) on weapon: Halo Gloves (Holy Weapon).
4: free basic strike Halo gloves
5: free basic strike Halo gloves

Halo Gloves (Holy weapon) (Unarmed)
ability to use hand seals
+2 acc/ -0% damage (From Chimeiarashi)
trick weapon (slashing)
swift
special composition- Water
Blood rack (via bloody mess ability)
 
Switching out Chimera and bl/ca's for Exalted Chimeiarashi.
20 core ability points to play with.

Holy Weapon - Passive (3 points)
The blade of an Exalted must be mighty and strike true, just as all their blows must. One with this special affinity can strike well indeed. The inner light of the user's chakra shimmers off a blade with this power in it, and they are said never to grow dull or rusty, and the wood of their wooden weapons to never rot or need polishing.
Effect: Upon leaning this passive, the user must select a single weapon in their Dojo. This weapon is considered Holy. The weapon chosen with this cannot have its Called Shot level raised.

White Blessing - Boost (1 point) x2 =+2 acc
Restriction- Can only be purchased twice
The Exalted emanate a calming, pacifying aura that washes over their allies, imbuing them with a sense of precision and clear-mindedness that makes their strikes more precise.
Effect: User and allies gain +1 accuracy. Does not stack with other users of White Blessing, and does not affect Cursed-aligned allies.

Holy Embodiment - Passive (3 points)
Restriction- C Rank and up
As guardians against evil, the Exalted are naturally resistant to the effects of it. They do not shirk in the face of fear, nor are they repelled easily. An Exalted with this skill are said to have the appearance of a shimmering white aura around them by those sensitive to such things, as if to shield them.
Effect: Alignment damage modifiers used by or against the user are raised to +/- 15%. Additionally, the user is immune to fear effects and intimidation effects. Suppression or other AP reduction or attack disrupting effects have only half their normal chance of working on them. If the Exalt willingly performs a Cursed or Spiritual action, this passive is nulled for the remainder of battle.

Consecration - Boost (1 point) x2= +10% holy
Restriction- Can be purchased twice
Fueled with a sacred power, the user's actions smite those who would stand against them.
Effect: All Holy actions performed by the user deal +5% Damage.

Divine Health - Passive (3 points)
The Exalted carry divine favor from some greater power. This blessing maintains their health, and should they deem someone worthy, can also be used to heal others.
Effect: HP Recovery by and from the user is 10% more effective.

Blessed Chakra - Passive (2 points)
The default chakra of the Exalted is not the same as that of their fellow ninja, but rather gifted with a different kind of power altogether. It seems to invigorate and keep its holder on their feet even in the most dire of circumstances.
Effect: The user's Ninjutsu are considered Holy.

Divine Light - Independent Special Move (3 points)
Restriction- C Rank and up
Light can be used for many things. Traditionally, the Exalted use their powers for honorable strikes and abhor sneak attacks. However, they aren't adverse to evening out a fight in an unfair situation, especially when combating against those who would use such skills on them.
Effect: Makes a bright flash of sacred light that blinds everyone who fails a Ninjutsu dodge check against it in the battle, allies included. Gives -4 accuracy that round. Blindness wears off by half each round. Can only be used once every three rounds.

Seraph's Smite - A-Rank Non-Elemental Ninjutsu (1 point, 1 point to rank up) 2= Rank 2
Restriction- A-Rank and up
The most powerful weapon in the Exalted's arsenal, appearing as a radiant flash that is soothing to their allies, and searing to their enemies. While powerful, this technique can only unleash its full power against those corrupted by darkness.
Rank 1: Deals 3200 Holy damage to a single target; if this target is Cursed, this attack ignores their damage resistance. Upon a full hit, the user and allies effected by White Blessing are healed for 480 HP.
Rank 2: Deals 4000 Holy damage to a single target; if this target is Cursed, this attack ignores their damage resistance. Upon a full hit, the user and allies effected by White Blessing are healed for 600 HP.

Cost: 3 AP, 2750 Cp

Note:
- This uses Ninjutsu Accuracy by default, but if the user has their Holy Weapon equipped, it may be channeled through it and uses their weapon's accuracy type instead.
- The healing of this jutsu replaces the standard healing of Holy damage.

Updating ability list
Abilities
0: physician (Free slot with Exalted)
0: quick draw (Chimeiarashi free slot)
0:medical style-branch style, energy transfer
0: Shinobi 101 (kinetic Genjutsu using Ninjutsu accuracy)
1:Bloody mess
2:Hidden power
3:Sixth sense
4:Healing factor
5:Human anatomy
6:Jutsu mastery
7: alignment focus- Holy (link where word count came from)
The girl shrugged, "Well it'd be your fault for dilly dallying around. And you weren't thinking straight, just use Resusicate, and that should stabilize the Geezer." I did as I was told and let my healing chakra flow to Umashi, but I noticed that it was giving off a warmer glow than usual. Holy. The Kitsune nodded beside me and then said, "I let you use the holy chakra, since we are spirit linked. But I want you to be able to go even further than that and be able to draw forth that Holy chakra for yourself. Just think of pure thoughts and all that mushy stuff. With enough focus, you can blast an enemy with enough force that you actually heal from hurting them." This chick really wasn't a good teacher, but I decided to just go with it.

"Hehehe, what do we have here? Now where is that one that Master wanted so badly?" I looked over to see the same individual from the bar had made his way here, "You sure are slippery, wherever you are." With a reluctant sigh, I did the only thing sensible. I blasted him away with chakra blast, doubting that would stop him, but there was just too much going on right now.

You're welcome again, I sensed that man was a dark individual, so I added some holy to it to really hurt him, and also..." Broken crystals fell down on me as I got cuts from them, but I felt my own cuts heal up, as I looked at where my unknown evil stalker had blasted off to.
WC: 269
8:Fearless
9:Strategist
10:kin
11:kin
12:kin
Proof of purchase of extra ability slot
Inventory:
Headband
light armor
Pouch (poisons)
  1. plexistim
  2. blood rot
  3. serpents blood
  4. twilight venom

Strategist slots:
1: Medical ward rank 2
2: Medical ward rank 2 (one and the same as slot one)
3: putting Plexitism (injury type poison) on weapon: Halo Gloves (Holy Weapon).
4: free basic strike
5: free basic strike

Weapons update! Scrapping all old weapons for new ones
Halo Gloves (Holy weapon) (Unarmed/slashing)
ability to use hand seals
+2 acc/ -0% damage (From Chimeiarashi)
trick weapon
swift
special composition- Water
Blood rack (via bloody mess ability)

Metal staff (Bludgeoning)
Ability to apply suppression
+2 accuracy/ -0% damage (from Chimeiarashi)
recovery
Barbed teeth
Vampiric

Bow and arrow (Projectile)
Ability to cause bleeding
+2 acc/ -0% damage (From Chimeiarashi)
Quick Switch
Razor Strike
Just a few small things:
  • The Medical Ward you're inscribing on yourself with Strategist would be treated as Rank 1, as per the jutsu's rules.
  • A specific weapon has to be used for the Free Basic Strikes from Strategist.
  • The Trick Weapon augment has to have its secondary taijutsu subtype declared.
Everything looks good otherwise! Let me know when these are fixed, and I can approve it :)
Strategist slots:
1: Medical ward rank 1
2: Medical ward rank 1 (one and the same as slot one)
3: putting Plexitism (injury type poison) on weapon: Halo Gloves (Holy Weapon).
4: free basic strike Halo gloves
5: free basic strike Halo gloves

Halo Gloves (Holy weapon) (Unarmed)
ability to use hand seals
+2 acc/ -0% damage (From Chimeiarashi)
trick weapon (slashing)
swift
special composition- Water
Blood rack (via bloody mess ability)
Approved! Thanks for fixing that.
 
Adding more weapons for my arsenal:
Hope and desire (Piercing)
+5% chance for called shot
-1 acc/ +5% damage
Dual weapon
Assault
over flow

Yo-Yo (Thrown)
Bleeding chance
+2 acc/ -0 damage (From Chimeiarashi)
Explosive seal
wired

Just an "Ordinary" dummy (puppet)
Bleeding chance
+2 acc/ -0 damage (from Chimeiarashi)
wide edge

updating class since it had some plus' in there that is no longer valid from switching out of Chimera
A Protectors class
Hp: (50+15) x stam
Cp: (40+15) x chakra control
Class bonus: kinjutsu option
High: Ninjutsu accuracy, Melee accuracy
Average: dodge, gen save
Low: range accuracy, Gen Dc
Using class point card to add +1 dodge (That's two 1 point things that are .5 dodge) to class bonus

A Protectors class
Hp: (50+15) x stam
Cp: (40+15) x chakra control
Class bonus: kinjutsu option +1 dodge
High: Ninjutsu accuracy, Melee accuracy
Average: dodge, gen save
Low: range accuracy, Gen Dc
Updating Inventory slots
Utility: head band
Armor: light armor
Misch 1:pouch
  1. blood rot
  2. Plexitism
  3. serpents blood
  4. twilight venom
Misch 2:
Misch 3:
Switching out Serpent's blood for Wraith's dream
Adding Adrenal stimulant to Misch 2
Adding Energy drink to Misch 3

Utility: head band
Armor: light armor
Misch 1:pouch
  1. blood rot
  2. Plexitism
  3. Wraith's dream
  4. twilight venom
Misch 2: adrenal stimulant
Misch 3: Energy drink
updating strategist slots
Strategist slots:
1: Medical ward rank 1
2: Medical ward rank 1 (one and the same as slot one)
3: putting Plexitism (injury type poison) on weapon: Halo Gloves (Holy Weapon).
4: Free basic strike Halo Gloves
5: free basic strike Halo gloves

Replacing one of the basic strikes with pre-charging Yo-yo with Explosive seal
Strategist slots:
1: Medical ward rank 1
2: Medical ward rank 1 (one and the same as slot one)
3: putting Plexitism (injury type poison) on weapon: Halo Gloves (Holy Weapon).
4: Yo-yo pre-charged w/ Explosive Seal
5: free basic strike Halo gloves

And Final change to list of abilities
Abilities
0: physician (Free slot with Exalted)
0: quick draw (Chimeiarashi free slot)
0:medical style-branch style, energy transfer (free branch slot)
0: Shinobi 101 (kinetic Genjutsu using Ninjutsu accuracy)
1:Bloody mess
2:Hidden power
3:Sixth sense
4:Healing factor
5:Human anatomy
6:Jutsu mastery
7: alignment focus- Holy
8:Fearless
9:Strategist
10:kin
11:kin
12:kin
Proof of purchase of extra ability slot
Getting rid of Sixth sense in favor of Called Shots

Abilities
0: physician (Free slot with Exalted)
0: quick draw (Chimeiarashi free slot)
0:medical style-branch style, energy transfer (free branch slot)
0: Shinobi 101 (kinetic Genjutsu using Ninjutsu accuracy)
1:Bloody mess
2:Hidden power
3:called shot
As I trained to get used to my newly changed body, I feel a little bit off beat. My hearing of blood has always come in handy, and have given me a sixth sense in order to have a real gut feeling about what was going on around me, but after I took that darn pill, I nearly lost all of what made me, me. I feel as if I have to train even harder than ever before, going back to my roots of being a Mednin. There was one thing that Mednin all had to learn to do. Mend broken bones without the use of chakra, basic first aid stuff to make sure people know what they are doing in case they have exhausted their chakra. Putting forth that same knowledge, I can figure out the best way to incapacitate someone just by how I would hit them, and even more importantly, where to hit them. This kind of fighting style has me moving slightly away from my old careful tactics in favor for a more upfront approach, one that will work perfectly for me now that I am literally a storm of weapons. I made a makeshift dummy and focused devastating hits on the weak points on the body, mainly the joints.
(wc: 214)
4:Healing factor
5:Human anatomy
6:Jutsu mastery
7: alignment focus- Holy
8:Fearless
9:Strategist
10:kin
11:kin
12:kin
Proof of purchase of extra ability slot
 
Adding more weapons for my arsenal:
Hope and desire (Piercing)
+5% chance for called shot
-1 acc/ +5% damage
Dual weapon
Assault
over flow

Yo-Yo (Thrown)
Bleeding chance
+2 acc/ -0 damage (From Chimeiarashi)
Explosive seal
wired

Just an "Ordinary" dummy (puppet)
Bleeding chance
+2 acc/ -0 damage (from Chimeiarashi)
wide edge

updating class since it had some plus' in there that is no longer valid from switching out of Chimera
A Protectors class
Hp: (50+15) x stam
Cp: (40+15) x chakra control
Class bonus: kinjutsu option
High: Ninjutsu accuracy, Melee accuracy
Average: dodge, gen save
Low: range accuracy, Gen Dc
Using class point card to add +1 dodge (That's two 1 point things that are .5 dodge) to class bonus

A Protectors class
Hp: (50+15) x stam
Cp: (40+15) x chakra control
Class bonus: kinjutsu option +1 dodge
High: Ninjutsu accuracy, Melee accuracy
Average: dodge, gen save
Low: range accuracy, Gen Dc
Updating Inventory slots
Utility: head band
Armor: light armor
Misch 1:pouch
  1. blood rot
  2. Plexitism
  3. serpents blood
  4. twilight venom
Misch 2:
Misch 3:
Switching out Serpent's blood for Wraith's dream
Adding Adrenal stimulant to Misch 2
Adding Energy drink to Misch 3

Utility: head band
Armor: light armor
Misch 1:pouch
  1. blood rot
  2. Plexitism
  3. Wraith's dream
  4. twilight venom
Misch 2: adrenal stimulant
Misch 3: Energy drink
updating strategist slots
Strategist slots:
1: Medical ward rank 1
2: Medical ward rank 1 (one and the same as slot one)
3: putting Plexitism (injury type poison) on weapon: Halo Gloves (Holy Weapon).
4: Free basic strike Halo Gloves
5: free basic strike Halo gloves

Replacing one of the basic strikes with pre-charging Yo-yo with Explosive seal
Strategist slots:
1: Medical ward rank 1
2: Medical ward rank 1 (one and the same as slot one)
3: putting Plexitism (injury type poison) on weapon: Halo Gloves (Holy Weapon).
4: Yo-yo pre-charged w/ Explosive Seal
5: free basic strike Halo gloves

And Final change to list of abilities
Abilities
0: physician (Free slot with Exalted)
0: quick draw (Chimeiarashi free slot)
0:medical style-branch style, energy transfer (free branch slot)
0: Shinobi 101 (kinetic Genjutsu using Ninjutsu accuracy)
1:Bloody mess
2:Hidden power
3:Sixth sense
4:Healing factor
5:Human anatomy
6:Jutsu mastery
7: alignment focus- Holy
8:Fearless
9:Strategist
10:kin
11:kin
12:kin
Proof of purchase of extra ability slot
Getting rid of Sixth sense in favor of Called Shots

Abilities
0: physician (Free slot with Exalted)
0: quick draw (Chimeiarashi free slot)
0:medical style-branch style, energy transfer (free branch slot)
0: Shinobi 101 (kinetic Genjutsu using Ninjutsu accuracy)
1:Bloody mess
2:Hidden power
3:called shot
As I trained to get used to my newly changed body, I feel a little bit off beat. My hearing of blood has always come in handy, and have given me a sixth sense in order to have a real gut feeling about what was going on around me, but after I took that darn pill, I nearly lost all of what made me, me. I feel as if I have to train even harder than ever before, going back to my roots of being a Mednin. There was one thing that Mednin all had to learn to do. Mend broken bones without the use of chakra, basic first aid stuff to make sure people know what they are doing in case they have exhausted their chakra. Putting forth that same knowledge, I can figure out the best way to incapacitate someone just by how I would hit them, and even more importantly, where to hit them. This kind of fighting style has me moving slightly away from my old careful tactics in favor for a more upfront approach, one that will work perfectly for me now that I am literally a storm of weapons. I made a makeshift dummy and focused devastating hits on the weak points on the body, mainly the joints.
(wc: 214)
4:Healing factor
5:Human anatomy
6:Jutsu mastery
7: alignment focus- Holy
8:Fearless
9:Strategist
10:kin
11:kin
12:kin
Proof of purchase of extra ability slot
All approved.
 
Snake contract creation approval

battle stuff
The Thlithery Thnake
Hp: (35+15) x 600
Cp: (35+ 15) x 600
class bonus: +1 acc/+ 5% dam with poison ninjutsu (3 points), -2% chance of being inflicted by Bleeding, Suppression, Called Shots and Secondary Effect (1 point)
High: ninjutsu acc
med: Dodge, gen save, ranged acc
low: melee acc, gen dc

abilities:
sharp sense
tracker
clarity

poison ninjutsu, acid ninjutsu, projectile taijutsu

weapon:
Thnake Thpit
type: Projectile
+3% called shot chance/bleeding (from razor strike)
+5% dam/-1 acc
augments:
razor strike
rough divide
swift
 
Snake contract creation approval

battle stuff
The Thlithery Thnake
Hp: (35+15) x 600
Cp: (35+ 15) x 600
class bonus: +1 acc/+ 5% dam with poison ninjutsu (3 points), -2% chance of being inflicted by Bleeding, Suppression, Called Shots and Secondary Effect (1 point)
High: ninjutsu acc
med: Dodge, gen save, ranged acc
low: melee acc, gen dc

abilities:
sharp sense
tracker
clarity

poison ninjutsu, acid ninjutsu, projectile taijutsu

weapon:
Thnake Thpit
type: Projectile
+3% called shot chance/bleeding (from razor strike)
+5% dam/-1 acc
augments:
razor strike
rough divide
swift
Please keep in mind that your contract is 75% of your PC stat wise, so it wouldn't be 600, it would be 450. Other than that, it's approved.
 

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